Re: Erion MUD: MSDP, Crafting Updates, and More!

2020-11-24 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: Erion MUD: MSDP, Crafting Updates, and More!

I just downloaded the pack, let's give this game a try...

URL: https://forum.audiogames.net/post/592554/#p592554




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Pokémon access

I'm a little bit confused as how I have to arrange the pieces. I'll keep trying.

URL: https://forum.audiogames.net/post/592553/#p592553




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Pokémon access

I'm a little bit confused as how I have to order the pieces. I'll keep trying.

URL: https://forum.audiogames.net/post/592553/#p592553




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Re: Warning in Pyglet

2020-11-24 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Warning in Pyglet

you could also annotate them for typechecking purposes only:from typing import TYPE_CHECKING

if TYPE_CHECKING:
from pyglet.media import Player, Source, StaticSource

sound: "StaticSource" = pyglet.resource.media("test.wav", streaming=False)That way it won't produce warnings when running it, and it will properly type-check anyway.

URL: https://forum.audiogames.net/post/592552/#p592552




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Re: 3 scapes or 3 kingdoms, who's playing?

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: 3 scapes or 3 kingdoms, who's playing?

only if you get to level 30, mind you. Also, necros rock! 

URL: https://forum.audiogames.net/post/592551/#p592551




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Re: Can I seriously be serious?

2020-11-24 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: Can I seriously be serious?

When i read that post I had sensation like my heart melted, crashed, then pain.Oh my god, I wish you everything good, hopefully she'll get better, be healthy, and your family'll continue better life, together.I wish you all the best.

URL: https://forum.audiogames.net/post/592550/#p592550




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Re: Can I seriously be serious?

2020-11-24 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: Can I seriously be serious?

oh my god, I wish you everything good, hopefully she'll get better, be healthy, and your family'll continue better life, together.I wish you all the best.

URL: https://forum.audiogames.net/post/592550/#p592550




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Re: Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Coming soon. Scarlet Shells concept demo!

yeah, color me impressed for sure. The production values on this are sky high as well. Only out done by the japanese audio games.

URL: https://forum.audiogames.net/post/592549/#p592549




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Pokémon access

I'd love to know how people used to get through areas like Mt. Moon and Rock Tunnel back in the day without sight honestly. I played the game so much as a kid that I more or less had the over all map in my head right up until Mt. Moon. Not necessarily tile by tile or anything, but based on walls and how big certain open spaces were, I could figure it out. Now I'm actually playing through the game with the script, the map just makes me go wtf? lol@nuive:Wo, thanks tons for the new update! I'll be sure to play with things. I'm really curious to see how you made the drawing puzzles accessible though. I'm still holding out for some accessibility update for Emerald or something, I have ridiculously fond memories of that game.I know someone mentioned the team rocket hideout earlier with the teleport pads, I'm up to that point too. I haven't really been playing it much over the last day or two, I've still gotta figure it out or go find a guide on gamefaqs or something (I'm sure there's something out there that explains it)

URL: https://forum.audiogames.net/post/592548/#p592548




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Re: Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Coming soon. Scarlet Shells concept demo!

Nice backstory, and unique character. Keep it going!:)

URL: https://forum.audiogames.net/post/592547/#p592547




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Re: Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Coming soon. Scarlet Shells concept demo!

Side scrollers of any kind in the audiogames market, anyway. Remarkable how this type of game has been around since the 80s yet we've never had this equivalent before. A classic type of backstory and a decent mix of melee and ranged combat? I'm sold. I'd love to see an endless mode as well like the ones that have popped up in certain games in this genre on consoles. Endless levels, just increasing difficulty as you go, with scoreboards so it gives you inscentive to come back and play after the usually short main game.

URL: https://forum.audiogames.net/post/592545/#p592545




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Re: Madden 21 update In-game narration and a new play Clock sound

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Madden 21 update In-game narration and a new play Clock sound

Update: The guy was recording on ps4 and @Ea_accessible tweated this:"An incorrect update briefly went out with it on PS4 with PS5 code enabled. As it can cause game instability on PS4 the mistake was quickly corrected. We apologize for any confusion this caused."

URL: https://forum.audiogames.net/post/592546/#p592546




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Re: Fantasy story ii

2020-11-24 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Fantasy story ii

@azure: Thank you. You are awesome.@Meatbag: Check post 101. 

URL: https://forum.audiogames.net/post/592544/#p592544




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Re: Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : arceus via Audiogames-reflector


  


Re: Coming soon. Scarlet Shells concept demo!

Hello there.You totally won me with this project! The fact that this game has an interesting backstory, and a female protagonist really make it a pace changer from other sidescrollers of this kind. I liked hte music and the game mecanics we could see in the demo. I also appreciate that we are allowed to use melee capabilities too, not only firearms. I for one am not much of a guns fan, so this is a really nice thing which   made me like it even more.  Maibe I will change my opinion about guns after playing this?If there would be a donations button of any sort on your page for this game, I for sure would be one to donate. Projects like this one, which  strive to  give our comunity something new, which  try to change the pace from the usual sidescroller with  just  kill em all enemies mindlessly style, really deserve to be appreciated.I wish you all the best, and keep on going with this awesome game!

URL: https://forum.audiogames.net/post/592543/#p592543




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Re: Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : arceus via Audiogames-reflector


  


Re: Coming soon. Scarlet Shells concept demo!

Hello there.You totally won me with this project! The fact that this game has an interesting backstory, and a female protagonist really make it a pace changer from other sidescrollers of this kind. I liked hte music and the game mecanics we could see in the demo. I also appreciate that we are allowed to use melee capabilities too, not only firearms. I for one am not much of a guns fan, so this is a really nice thing which   made me like it even more.  Maibe I will change my opinion about guns after playing this?If there would be a donations button of any sort on your page for this game, I for sure would be one to donate. Projects like this one, who strive to  give our comunity something new, who try to change the pace from the usual sidescroller with  just  kill em all enemies indlessly style, really deserve to be appreciated.I wish you all the best, and keep on going with this awesome game!

URL: https://forum.audiogames.net/post/592543/#p592543




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Re: Pokémon Crystal Access

2020-11-24 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector


  


Re: Pokémon Crystal Access

oh lol. i didnt really explore route 22 for some reason. yeah mankey or polywag would crush Brock. I ended up traning a pidgey to beat the first guy in the gym that used ground types. then I caught a sandshrew on route 3 and used him and my charmander with metal claw to beat brock. weird thing is that brock's onyx doesn't seem to know any rock attacks. he was just using iron tail against me, which is weak against fire lol@Jade you didn't answer my question btw. you might have missed it. how did you manage to get past boulder puzzle in ice path if you dont mind sharing?

URL: https://forum.audiogames.net/post/592542/#p592542




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Re: Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Coming soon. Scarlet Shells concept demo!

duuude, this does sound like a real beat em up

URL: https://forum.audiogames.net/post/592541/#p592541




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Re: Let's all write to the developers about the Accessibility of the offic

2020-11-24 Thread AudioGames . net Forum — Off-topic room : Mayana via Audiogames-reflector


  


Re: Let's all write to the developers about the Accessibility of the offic

@vlad95 I was pretty annoyed at this when I found out, too. But actually, it is not nearly as tough as it appears.Just open the Signal desktop app, go to Signal's settings on your phone and, under Devices I think, press the button that starts scanning. Then bring the phone close to the middle of the screen, a few cm away, and hold it there for a few seconds. Signal should detect the code after that. If not, just move the phone around a little.So, start scanning, hold the phone near the middle of the screen (with the camera facing towards it, of course) and wait a few seconds. It should work. It did here, at least.

URL: https://forum.audiogames.net/post/592540/#p592540




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Re: Let's all write to the developers about the Accessibility of the offic

2020-11-24 Thread AudioGames . net Forum — Off-topic room : vlad95 via Audiogames-reflector


  


Re: Let's all write to the developers about the Accessibility of the offic

Many users do not want to use discord for reasons of the web interface, its alleged inconvenience of some kind, simply not having a desire to understand it. I'm talking about blind users now. There are much more blind users in telegram than in discord.

URL: https://forum.audiogames.net/post/592539/#p592539




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Re: Let's all write to the developers about the Accessibility of the offic

2020-11-24 Thread AudioGames . net Forum — Off-topic room : vlad95 via Audiogames-reflector


  


Re: Let's all write to the developers about the Accessibility of the offic

I don’t know how to scan the code in order to bind my computer to signal without the help of sighted people, so this messenger is not a good alternative to telegram

URL: https://forum.audiogames.net/post/592538/#p592538




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Re: Can I seriously be serious?

2020-11-24 Thread AudioGames . net Forum — Off-topic room : Mayana via Audiogames-reflector


  


Re: Can I seriously be serious?

Nocturnus, you are -not- being selfish.Your emotions exist. They are real, valid. No less so than those of anyone else. Please, do not think you constantly have to compare yourself to others.Because yes, of course it could be worse. It could always be worse. But it is pretty damn shitty right now. You are not weak for not being able to handle that, just like you are not weak if you cannot lift a car.It is OK to be human. It is OK to admit that something is beyond your ability, that this is a weighted blanket you can't move. Perhaps even to your children. I think they will understand that better than you think they will. And it will teach them that it's OK to admit you don't know something, which is one of the most important lessons in life. None of us is perfect, we are all in over our heads sometimes.That's why humans are social animals. That's why we're here for you. To listen, whenever you need someone to.

URL: https://forum.audiogames.net/post/592537/#p592537




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Re: Madden 21 update In-game narration and a new play Clock sound

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Madden 21 update In-game narration and a new play Clock sound

Well that, kinda sucks.

URL: https://forum.audiogames.net/post/592535/#p592535




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Re: Manamon 2: Impressions Thread

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

The downside of that though is we can't really do multiplayer battles with emulated Pokemon... but then again, I suppose showdown exists for a reason.  But yeah, ideally either in an update or a third game we have a revamped turn system and more variety... aside from the mons that naturally learn other type moves.  I've never actuallly done any competitive Pokemon myself, but I feel like if Manamon actually had these things some of us keep harping on about, it could've been so, so much more.

URL: https://forum.audiogames.net/post/592531/#p592531




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Re: Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Coming soon. Scarlet Shells concept demo!

Definitely looking forward to this and willing to help in any way I can whether that be voiceacting, testing, or anything in between. We're overdue for a decent beat em up! I love the audio demo as wel! Combined with the backstory, this sounds like the first equivalent to Final Fight / Streets of Rage we've seen here. Sound design and music are great as well!

URL: https://forum.audiogames.net/post/592532/#p592532




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Re: Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: Coming soon. Scarlet Shells concept demo!

looking forward to this like every one else

URL: https://forum.audiogames.net/post/592536/#p592536




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Re: Strategy-based games

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Strategy-based games

Adding to what 17 said you can also use shift and up arrow to read the options. Also Daren, he makes some pretty significant updates every few weeksRE:, Age of Collonialism, I wouldn't really suggest it since its still not fully playable, at least last I checked about 2 weeks ago. There's also politicsandwar.com or cybernations.net where you get to leaad a country from the browser, playing with thusand of players from all over the world. I've made a few aquaintances on pnw so its also a nice way to meet new people. The dev of PNW, Alex I'm pleased to say alsoo cares about accessibility, and thanks to @g97 for pointing out the accessibility kinks to Alex

URL: https://forum.audiogames.net/post/592507/#p592507




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Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : PhantomCreations via Audiogames-reflector


  


Coming soon. Scarlet Shells concept demo!

What is it?Scarlet Shells is a 2d platforming beat-em-up audio-game with unique mechanics, currently nearing concept demo release.Backstory:From gang violence to the front lines Dahlia has seen it all, and her latest undertaking is no different.Over the last 12 months there have been several dozen violent abductions, which are believed to have originated from the same person. Dahlia soon discovers one of her long time friends was among those abducted.With any luck, Dahlia must find, rescue and bring them back home to the lives they were unwillingly taken from.To complete this mission Dahlia will use weapons ranging from her melee abilities, to machine guns and modern pistols, to futuristic laser assault rifles and shotguns.Once completed, the game will offer approximately 8 to 12 levels of action and exploration, not to mention explosions. Because who doesn't like blowing stuff up?Below is a recording demonstrating the game in it's current state.Demonstrated are segments of all current boss battles, as well as other stages. The recording also demonstrates Dahlia's combat ability.The recording can be found hereAny questions, comments, concerns and so on, feel free to post them in this thread!Stay safe, and enjoy!

URL: https://forum.audiogames.net/post/592525/#p592525




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Re: Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Coming soon. Scarlet Shells concept demo!

Wow this sounds great!  I especially like the fact that you made an interesting backstory to go with it, and female player controlled characters are a nice change of pace too.  I hope you have a donation page if this isn't a paid product/has paid elements in it...It sounds as if you've already got the audio covered very well!  But if you need help with anything else, please just let us know how we can help.Thanks for sharing so much of your time and talent with the community.  I've definitely enjoyed your previous games, so I'm excited to se what's in store!

URL: https://forum.audiogames.net/post/592527/#p592527




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Re: Anybody have a download for Blindside?

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : gregsteel via Audiogames-reflector


  


Re: Anybody have a download for Blindside?

Hi I did get the dropbox link but I kept forgetting to check so that was my bad.

URL: https://forum.audiogames.net/post/592508/#p592508




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Re: Installing Steam Games on an external Hard-drive

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Installing Steam Games on an external Hard-drive

Ugh, I was going to ask the same.Stuff like this and the multiplayer invite screen is why I get annoyed when people pretend that Steam is usable enough.  These are basic features people...If you are from a country that supports Aira, try using it with teamviewer and if you have JAWS (even the demo works I believe) ask to use the 30 minute JAWS Promo if you can't get it done in 5 mins.

URL: https://forum.audiogames.net/post/592526/#p592526




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Re: Manamon 2: Impressions Thread

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Giganatan is bulky and kinda fast, yeah. But I figured my fighting picks gave better overall coverage, since Giganatan is kinda dead meat vs. ghosts, and none of the mons on the revamped fighting team proposed above can say the same. Some will struggle, sure, but all of them have options. Garganchan, if it can survive Beyond Bolt from Lantlare, would probably OHKO with Earthquake. Remullion can probably survive an attack from Snowmonno or Sanctosole and then OHKO with Steel Stomp. Ninjarkin, if it can somehow get its Fury Power+Vengeance Strike thing going, is in good shape, or Oblivion Slash could do loads of damage to most ghosts. Rumblebee has Staff Slash to handle most ghosts, especially true if it sets up. Guerrerrol is perhaps the worst of the lot where it comes to hard-countering ghosts, but giving it Earthquake lets it hit flame types, and it's fast, plus Stone Pyramid is potentially fun for whacking air types that think they can OHKO it first.As it stands currently, the existing fighting stadium master's Giganatan and Kangachan are virtually helpless against ghosts; his Rumblebee isn't bad, but it doesn't have enough coverage and it's got the wrong moves to boot. Javoltrik has nice electric coverage, and Ninjarkin is fine, but...well, Pandourbit alone walls 4/5 of this team, and in my version, Pandourbit would die to Guerrerrol head to head.It really is too bad we didn't end up with teachable moves, or move tutors, or some such, to vastly improve movepools. Honestly, now that I've got the ability to play emulators properly, I may not go back to manamon for awhile, if ever. Because sure, mainstream pokemon games have their issues, but Manamon's got many more of them, at least as far as team composition is concerned. And for me, a more hardcore battler/strategist, that's kind of the bread and butter oor games of this genre. If you can't or won't do it right, then I really don't want it.

URL: https://forum.audiogames.net/post/592519/#p592519




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Re: Is SteamLink game streaming accessible?

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Re: Is SteamLink game streaming accessible?

What do you mean when you say "enters its interface?" And is this iOS or Android? Under iOS I got a completely blank screen until I turned on screen recognition, which even then didn't make it very usable. My Android phone is unfortunately on its last leg and I won't even try it there right now. But if it's more accessible there then I'll keep that in mind.And how do I open a game on my PC and play from my phone? Do you mean that when SteamLink launches on my phone, the game is also playable on my PC? Not entirely clear how this works.Thanks.

URL: https://forum.audiogames.net/post/592504/#p592504




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Re: Coming soon. Scarlet Shells concept demo!

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Coming soon. Scarlet Shells concept demo!

Oo, looking forward to this... I have a good feeling!Also, is this music in the preview matching what'll actually be in the game? If so, I am perfectly cool with that. In fact, please say yes? If the answer is a no I would be slightly saddened. 

URL: https://forum.audiogames.net/post/592528/#p592528




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Re: Installing Steam Games on an external Hard-drive

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector


  


Re: Installing Steam Games on an external Hard-drive

There ain't no way you can do this without sighted assistance.

URL: https://forum.audiogames.net/post/592499/#p592499




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Re: Installing Steam Games on an external Hard-drive

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : Shinobi via Audiogames-reflector


  


Re: Installing Steam Games on an external Hard-drive

ah yes, forgot to mention, this is on Steam..

URL: https://forum.audiogames.net/post/592489/#p592489




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Re: Is SteamLink game streaming accessible?

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: Is SteamLink game streaming accessible?

basicly when you conect to the pc it enters steam big picture mode witch is not accessible. yet

URL: https://forum.audiogames.net/post/592505/#p592505




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Re: Danny Delgado- Earthquake Escape

2020-11-24 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector


  


Re: Danny Delgado- Earthquake Escape

awesome, lets play

URL: https://forum.audiogames.net/post/592524/#p592524




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Re: Question Regarding Linux

2020-11-24 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector


  


Re: Question Regarding Linux

Hi,To correct something someone said a while back in this thread, as far as I'm aware, the only dystro with that hole press S at boot to start speech thing is debian, and that only because it has a totally command line driven installation process using speakup. Perhaps I'm wrong, but I'm like, 99.9% sure stock ubuntu uses nome by default, and makes you go through the install by means of a GUI.I'm personally rather a fan of accessible coconut, am using it on my primary right now in fact. Keep in mind, I was using ubuntu mate up until recently, I eventually switched to this because of the sheer amount of stuff it has out of the box. Orca, from my three days worth of constant testing thus far, is also far less prone to crashing and general instability than it was on ubuntu mate. It's also completely up to date as of this writing, and includes a lot, if not all of, the default ubuntu packages that ubuntu mate removes for whatever reason, including startup disk creater. And I mean, DD is fine, but paranoia is an extremely, extremely difficult thing to overcome.Also also also, audiogame manager, found somewhere on these forums, amazing thing. Go check it out. I've been having a few issues with it myself, see topic, but from my testing it's worked perfectly with most things, and all BGT games should work out of the box regardless, even without the aid of this program. Just do sudo apt install winetricks -y, then winetricks -q speechsdk, and be sure to delete NVDAControllerClient32.dll. Boom, your SAPI?

URL: https://forum.audiogames.net/post/592408/#p592408




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Warning in Pyglet

2020-11-24 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Warning in Pyglet

Hi, for some reason when I run my pyglet project, I keep seeing this strange error in the console:C:\python3.8.6\lib\site-packages\pyglet\media\codecs\wmf.py:838: UserWarning: [WinError -2147417850] Cannot change thread mode after it is set  warnings.warn(str(err))I was able to finally figure out where the warning was coming from, it was these three lines:from pyglet.media import Sourcefrom pyglet.media import StaticSourcefrom pyglet.media import PlayerThese three objects are really not being used except to provide type anotation, for example:sound: StaticSource = pyglet.resource.media("test.wav", streaming=False)So I can fix this easily enough either by stripping out those imports and leaving off the annotation types, or putting quotes around the types.It is not a big deal, it does not seem to be a problem since my code runs just fine otherwise, but it would be nice to figure out why this is happening.Thanks,Timothy Breitenfeldt

URL: https://forum.audiogames.net/post/592424/#p592424




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Re: Game In Development - Seven Summits: Mount Everest

2020-11-24 Thread AudioGames . net Forum — Developers room : musicalman via Audiogames-reflector


  


Re: Game In Development - Seven Summits: Mount Everest

Hmm. I didn't have much trouble finding her as she will stop if you get too far away and wait for you.Is losing your footing implemented? I've never had it happen.

URL: https://forum.audiogames.net/post/592459/#p592459




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Re: Sandbox MUD

2020-11-24 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector


  


Re: Sandbox MUD

It was down last night, but I kicked it up again this morning. You need to be sure to use http not https, and you need the colon 80 80 at the end of it. No spaces.

URL: https://forum.audiogames.net/post/592389/#p592389




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Re: Question Regarding Linux

2020-11-24 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: Question Regarding Linux

As a matter of fact, you can use Wagrant as well, and Docker can be used on windows directly, on WSL2, or installed on Vagrant, that might seem as overkill, but for me it works that way on one computer.

URL: https://forum.audiogames.net/post/592401/#p592401




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Re: Question Regarding Linux

2020-11-24 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: Question Regarding Linux

I use WSL2 day to day basis and for a web development it works fine after some setup.

URL: https://forum.audiogames.net/post/592399/#p592399




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Re: Game In Development - Seven Summits: Mount Everest

2020-11-24 Thread AudioGames . net Forum — Developers room : simmons . justin27 via Audiogames-reflector


  


Re: Game In Development - Seven Summits: Mount Everest

ashleygrobler04 wrote:Hi there, the game seems to bee OK... just one suggestion: Could you please add a key to press to find the friend who you are walking with? i strugle to find her at times...But else, keep up the good workThat is a great suggestion! I could definitely implement that, thank you!

URL: https://forum.audiogames.net/post/592338/#p592338




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Re: Sandbox MUD

2020-11-24 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector


  


Re: Sandbox MUD

lol I connected toaudio.servegame.com 8080 and just keeps connecton closeding me

URL: https://forum.audiogames.net/post/592357/#p592357




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Re: Danny Delgado- Earthquake Escape

2020-11-24 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Danny Delgado- Earthquake Escape

cool game! 

URL: https://forum.audiogames.net/post/592348/#p592348




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Re: Sandbox MUD

2020-11-24 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector


  


Re: Sandbox MUD

So, I've been thinking about this, and have some ideas.In what I've got so far, the fundamental objects are JSON objects. The Java wrappers just provide convenience functions for accessing them. This is not a requirement of the system, but it could be. Either way, the Data Store interface could be extended with a requirement to provide an export function, that returns a JSON object representing the totality of information needed to persist its state, and an import function that replaced the current state with the state represented by the JSON argument passed in. With this, the system as a whole could provide import and export functionality by just calling each Data Store and aggregating them into a larger construct. Given two JSON structures representing two states of the system, you can construct a method to define the differences between those two structures. And, giving a unique ID to each state, allows for a checkpoint system to be created.When a deployment is started, it is initialized with a saved checkpoint state. (Or a null, default checkpoint, if it's the first time.) Subsequently, when a checkpoint is requested, it references the initial checkpoint state, compares it to the current state, and saves a new checkpoint that includes the initial checkpoint, plus all the deltas between that checkpoint and the current state. This new checkpoint replaces the initial checkpoint in the running system.Essentially, as each new checkpoint is requested, another "layer" is added to the file. Playing through the layers applies each block of changes to the base data to come to the current state. (If you are familiar with Docker images, you can see where this idea came from.) With that chronicle of history, it is trivial to "back out" any changes in reverse chronological order. It is possible to back out individual changes, not in direct chronological order, with the risk of leaving the system in an undefined state. So you would only want to do that with caution.That gives you a method of dealing with simple, linear changes. To support parallel work, you need trees. Consider that you have a staging server, that represents some work people are collaborating on. At the start of a task, you can take a checkpoint from that server, and use that as the basis for development on a local server. When you have completed your work, you checkpoint your own local server and can begin a merge process to the staging server. First a new checkpoint is made on the staging server, incorporating any changes made since you took your own checkpoint from them. That checkpoint is compared to the checkpoint of your local server. At some point, the two history trees intersect, since you started from some previous version of that server. Any changes to the staging server made since your branch started need to be inserted into your own branch. Conflicts can be warned about, and breakages may occur. It should be re-tested at that point. If everything is accepted, then a new local checkpoint is made. This one will only differ from the staging server in simple appended layers. These can just be appended onto the integration sever to incorporate the changes. Local and staging are now running with the same state, the new features have been incorporated.This is not unlike how Git works. I'm trying to think of how to make Git the backbone of all of this. But I've never been happy with Git's merging capabilities. So I'm unsure.Progression from a staging server to a production server would work in, pretty much, the same way.This covers isolated work on people running individual servers for development. There may be a way to encapsulate truly collaborative work. Any change that someone makes is, effectively, and update to a property on an object somewhere. If it is also tracked who made which updates, it should be possible to make a checkpoint from a given position only including a specific person (or group's) changes. That would allow for selectively backing out changes from individuals, or creating something equivalent to Git patches based on an individual's work. Even if that work was done on a collaborative server. This would need some overhead to track, but if the values are retained in the checkpoint file, and flushed from live representation after a checkpoint, that should make it manageable.A maintenance concern is that each layer in a checkpoint file adds more processing. To compute the final state, you need to start with the initial state and apply each change in succession. That will eventually become cumbersome. In Docker images this is alleviated by having the ability to "squish" images, and combine multiple historical layers. That's a technique that would work here as well.A practical concern is that some changes are highly relevant (code for a verb on a base object), others are a lot less so (changes to the containment hierarchy by someone walking around). Less relevant changes will cause a lot of thrash in the 

Re: Help decide what will be in Synthizer 1.0

2020-11-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Help decide what will be in Synthizer 1.0

You won't be binding C++ classes.  The entire public API is C.  Please just read synthizer.h.  If you're binding stuff in any header that ends in .hpp you're binding private APIs.  The library builds static by default, but you can change that with -DSYNTHIZER_LIB_TYPE=SHARED I think, that might be slightly wrong, read CMakeLists.txt.There's a few tests, yes.  Read CMakeLists.txt for the targets.  I don't have any full-featured example programs.  Others do, but they're not in my hands.  Once I get Python working,. Lucky 13 on Linux probably works, and is open source.

URL: https://forum.audiogames.net/post/592303/#p592303




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Re: Game In Development - Seven Summits: Mount Everest

2020-11-24 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector


  


Re: Game In Development - Seven Summits: Mount Everest

i think this is sootable for new releases room. mods you can move this if you wan't soiince this is a game release

URL: https://forum.audiogames.net/post/592270/#p592270




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Re: Game In Development - Seven Summits: Mount Everest

2020-11-24 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Game In Development - Seven Summits: Mount Everest

Hi there, the game seems to bee OK... just one suggestion: Could you please add a key to press to find the friend who you are walking with? i strugle to find her at times...But else, keep up the good work

URL: https://forum.audiogames.net/post/592267/#p592267




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Re: Request a name change version 2

2020-11-24 Thread AudioGames . net Forum — Site and forum feedback : sightlessHorseman via Audiogames-reflector


  


Re: Request a name change version 2

Granny or Grandma cross maybe, dang, I will so enjoy this .Greetings Morittz.

URL: https://forum.audiogames.net/post/592301/#p592301




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Re: Has there been a password breach?

2020-11-24 Thread AudioGames . net Forum — Site and forum feedback : Loxias via Audiogames-reflector


  


Re: Has there been a password breach?

Ok thanks guys. I use different passwords for most things now but my AG has an old one I just never got around to changing. I just wanted to know the source of wherever this was.

URL: https://forum.audiogames.net/post/592471/#p592471




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Let's all write to the developers about the Accessibility of the offic

2020-11-24 Thread AudioGames . net Forum — Off-topic room : vlad95 via Audiogames-reflector


  


Let's all write to the developers about the Accessibility of the offic

Hello everybody. I apologize for the incomprehensible title of the topic, for some reason it did not fit completely. So, please tell me where to write to telegram developers in order to offer them any ideas? I want to tell them to make their official client readable by nvda. Because using unigram is very inconvenient. There is no ringing sound when a call is in progress, for example, after an update, voice messages were not played, when you read large chats, the cursor does not fall into the first unread message, but it is not clear where, when you enter a group, the client hangs for some that time. If anyone has information about the relationship with the developers of the official client, tell us, and let's all together start writing to them so that they make the official client available to us!

URL: https://forum.audiogames.net/post/592509/#p592509




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Re: Monthly chat, November 2020

2020-11-24 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Monthly chat, November 2020

@Ironcheese, had the same thing happen with our microwave about a year ago. Little thing served us since I was born

URL: https://forum.audiogames.net/post/592493/#p592493




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Re: Jenux OS -- News And Discussion Hub

2020-11-24 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: Jenux OS -- News And Discussion Hub

So, how many of y'all have gotten this to actually work, like after installing? I'd like to know how successful it actually is. I mean, I don't want to break my computer with this. Although, I'm thinking of just using Anarchy, then CHRooting into the installed system and just installing Orca and Fenrir and all and see how badly I break things. Ugh it's so hard to get up enough energy to try this all out again.

URL: https://forum.audiogames.net/post/592516/#p592516




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Re: tips and tricks for my new computer

2020-11-24 Thread AudioGames . net Forum — Off-topic room : AnamLion via Audiogames-reflector


  


Re: tips and tricks for my new computer

temps will be fine unless you do only gaming on this pc.  I also have ryzen 7 2700X processor with rtx 2070. it is quite impressive in temps, performance and gaming. if you have bought any X variant of amd ryzen CPU then, don't think of overclocking. your CPU is very smart so, let it handle everything by itself.

URL: https://forum.audiogames.net/post/592483/#p592483




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Re: Ai generated chat

2020-11-24 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Ai generated chat

@22 roflroflrofl that was so fuinney

URL: https://forum.audiogames.net/post/592502/#p592502




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Re: Let's all write to the developers about the Accessibility of the offic

2020-11-24 Thread AudioGames . net Forum — Off-topic room : stirlock via Audiogames-reflector


  


Re: Let's all write to the developers about the Accessibility of the offic

because many, many people use telegram. It's becoming the preferred method of communication for many people in their daily lives.

URL: https://forum.audiogames.net/post/592521/#p592521




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Re: the most annoying song you can link to

2020-11-24 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: the most annoying song you can link to

I think I just broke...

URL: https://forum.audiogames.net/post/592487/#p592487




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.92)

2020-11-24 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.92)

Why in the seven circles of hell would you want to do that lol? That's like the reverse of what you would want.

URL: https://forum.audiogames.net/post/592478/#p592478




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Re: Let's all write to the developers about the Accessibility of the offic

2020-11-24 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Let's all write to the developers about the Accessibility of the offic

Honest question here, but...uh, what the hell is Telegram and why does its accessibility matter?Don't we have many, many other chat clients and programs and options that aren't Telegram? Shouldn't we, y'know, just use those accessible options and ultimately withdraw our support from a client that does not suit us?Don't get me wrong. There are times when it is a good idea to fight for accessibility. And perhaps this is one. But to my admittedly limited perspective, this just seems kind of pointless. It's like getting upset that Microsoft Edge isn't too user-friendly when you've got IE, FF or Chrome. Like sure, you hope Edge gets better, but there are other options.

URL: https://forum.audiogames.net/post/592518/#p592518




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Re: Can I seriously be serious?

2020-11-24 Thread AudioGames . net Forum — Off-topic room : jimmy69 via Audiogames-reflector


  


Re: Can I seriously be serious?

ever just want to hug someone through the Internet…

URL: https://forum.audiogames.net/post/592497/#p592497




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Has anyone bought the wordpress lessons from mystic access?

2020-11-24 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Has anyone bought the wordpress lessons from mystic access?

Hi all,I saw the WordPress lessons on Mystic Access's website that cost $99. Has anyone bought the thing? Is it any good?Thanks.

URL: https://forum.audiogames.net/post/592491/#p592491




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Re: Let's all write to the developers about the Accessibility of the offic

2020-11-24 Thread AudioGames . net Forum — Off-topic room : Turret via Audiogames-reflector


  


Re: Let's all write to the developers about the Accessibility of the offic

@2 true, however it's only Windows and Mac that Tellagram's inaccessible on without third party clients. On mobile devices, it works great. So my hope is they'll try and fix it.

URL: https://forum.audiogames.net/post/592520/#p592520




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Re: Let's all write to the developers about the Accessibility of the offic

2020-11-24 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Let's all write to the developers about the Accessibility of the offic

@JadeTelegram is very security/privacy focused as compared to most other clients, but it's also been adopted widely by the mainstream, which many other privacy first clients have not been.If you are from a restrictive or highly authoritative country, or you just care allot about that kind of thing, than it's a very useful platform.In the end though, like others said I think it's just that allot of people can be reached easiest their now and it's already accessible on mobile.

URL: https://forum.audiogames.net/post/592529/#p592529




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Re: Let's all write to the developers about the Accessibility of the offic

2020-11-24 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: Let's all write to the developers about the Accessibility of the offic

or, ya know, just use facebook or whatever?seriously now, maybe a lot of people are using telegram, but do you think this will get as popular as facebook or what have you? nope, it will not. In stead of trying to get an app from...like...nowhere... to be accessible, better write to discord devs to double their own efforts, at least we'll get somewhere.

URL: https://forum.audiogames.net/post/592533/#p592533




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Re: Let's all write to the developers about the Accessibility of the offic

2020-11-24 Thread AudioGames . net Forum — Off-topic room : Mayana via Audiogames-reflector


  


Re: Let's all write to the developers about the Accessibility of the offic

Or you could switch to Signal instead. The mobile apps are pretty much completely accessible, and the Windows app is ... OK, it's decent at best. But it works!https://www.signal.org/

URL: https://forum.audiogames.net/post/592530/#p592530




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Pokémon access

i found one plobblem that cause the script broken for 2.0when use hms for finding cut it didn't read anything then lua stop working.i don't know anyone get this issue same with mebut for previous version it read find.

URL: https://forum.audiogames.net/post/592523/#p592523




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Re: Pokémon Crystal Access

2020-11-24 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Pokémon Crystal Access

Can't get Thunderbolt on Lanturn till after the Elite 4, because the only way to get T-bolt on Lanturn is via the move tutor, who only shows up in the postgame on Wednesdays and Saturdays.Also, can't get Curse till Celadon City, but I'm way ahead of you re: Skarmory. I plan to use a Fly+Toxic+Drill Peck+Steel Wing setup on it, and I'm going to replace Lanturn with Kingdra I think (Surf, Ice Beam, Dragonbreath, Rest). Still can't find the bloody Rest TM. I know it's in Ice Path, but actually getting to it is giving me fits.

URL: https://forum.audiogames.net/post/592503/#p592503




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Re: Pokémon Crystal Access

2020-11-24 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon Crystal Access

I loved watching the credits scroll by after beating the game. Thats what made it special for me, actually knowing the names of the people who worked on the game.

URL: https://forum.audiogames.net/post/592512/#p592512




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Pokémon access

Wow, very nice! Thank you!

URL: https://forum.audiogames.net/post/592513/#p592513




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-24 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Hi there,Making it to level 73 isn't entirely bad IMO.Those skills are how they are in the first place because I had them how you suggested in an earlier version and it was hard to even get any kind of use out of them.I can cut down the health skill, but maybe not quite to 225. Maybe 500?I plan to actually make the board shrinking skill more effective.Choppers do spawn after level 20 and cars spawn after level 30, to increase the variety of gameplay.I did want to add more ambiences and tiles, just haven't gotten around to doing it yet.I like your scoring system idea, however that wasn't really where I wanted the game to go and I feel it would overcomplicate the spirit of the game.

URL: https://forum.audiogames.net/post/592500/#p592500




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Re: hi all, i like to make friends

2020-11-24 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: hi all, i like to make friends

Hello, welcome! It is a pleasure to meet you.I hope you'll like it here. The community isn't perfect, but I'm sure that in time, you will have at least a few friends. I for one would love to be one! I unfortunately don't like using Skype that much, and am already in a few too many Discord servers, haha. Others may feel the same way, so I'm not sure if your group will become active. But we'll see!What kinds of games do you like to play/are good at? Are there any that you hate? (And have you played Code 7 yet?  )And also, could you please tell us how your name should be read in Latin alphabet? See, a lot of English text to speech engines are terrible at reading Chinese characters. I'm using eSpeak over here, and it just reads them as "Chinese letter" and some numbers. Perhaps you might want to go to the Request A Name Change topic, and ask if your name could be changed to 最酷的用户名 (Name in Pinyin)?

URL: https://forum.audiogames.net/post/592534/#p592534




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Pokémon access

Uh, no. Flash does not lower special defense, and never has. Flash lowers accuracy. Just sayin'. And in generations 1-3, Flash had 75% accuracy. It's a garbage move that has absolutely no business being used on a team. If you really want accuracy lowering, try Smokescreen or Sand Attack...or go the other way, and boost your own evasiveness with Double Team. Virtually every pokemon can learn it, if that's your thing.But yeah. Flash. Bad move, pointless to both obtain and use in this game because the pathfinder ignores it. Now, of course, if the person fiddling around with these scripts should choose to make it so that no Flash means no pathfinding in dark areas, I'd be potentially okay with that. Annoying? Hell yeah. But it's also true to life for the games. Because technically as it stands now, we have a tiny advantage. If I were in charge of the scripts, I don't think I'd care enough to patch this issue, but there is a valid but fairly weak argument suggesting that in areas like Rock Tunnel and Victory Road, the lack of necessity for flash for us gives us an extra moveslot on our team that doesn't have to go to a crap move, because our scripting tools let us bypass an environmental variable which would get in the average sighted player's way. The only reason this argument is weak, however, is that some sighted players know the games so well that they step-count and do not need Flash at all.

URL: https://forum.audiogames.net/post/592517/#p592517




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Re: Pokémon Crystal Access

2020-11-24 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Pokémon Crystal Access

Rght, tutor's post elite 4... my bad. Apparently, I haven't played in a while. lol Same deal with the curse TM. Got everything out of order now.Rest is on B2, I think? Fairly sure it's on the Blackthorn side, but I don't have a save there so can't confirm.

URL: https://forum.audiogames.net/post/592510/#p592510




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon access

Wonder if this will work for crystal clear. I have so many pca folders and it would be nice to just bring them all together.

URL: https://forum.audiogames.net/post/592514/#p592514




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Re: Erion MUD: MSDP, Crafting Updates, and More!

2020-11-24 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: Erion MUD: MSDP, Crafting Updates, and More!

yes i try it but when you have questions you can ask on chat. my name there is atlan

URL: https://forum.audiogames.net/post/592515/#p592515




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Re: hi all, i like to make friends

2020-11-24 Thread AudioGames . net Forum — New releases room : jimmy69 via Audiogames-reflector


  


Re: hi all, i like to make friends

This should go in the off-topic room, two rooms below this post. But it is very nice to meet you and I hope you have fun here.

URL: https://forum.audiogames.net/post/592498/#p592498




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Pokémon access

wait, those are solvable now? How in the world?

URL: https://forum.audiogames.net/post/592506/#p592506




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon access

Woe, thanks!Flash lowers a pokemon's special defense im combat, so its useful for that at least. I remember way back when I was a kid blindly plowing my way through Rock tunnel without flash and I made it most of the way through before nearly all my pokemon were either dead or dying lol!

URL: https://forum.audiogames.net/post/592511/#p592511




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Re: Erion MUD: MSDP, Crafting Updates, and More!

2020-11-24 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Erion MUD: MSDP, Crafting Updates, and More!

I'll probably join, but I am quite new to the game,  do you mind to guide me a little?

URL: https://forum.audiogames.net/post/592501/#p592501




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon access

Yeah, I am mistaken on flash.

URL: https://forum.audiogames.net/post/592522/#p592522




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Re: 3 scapes or 3 kingdoms, who's playing?

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: 3 scapes or 3 kingdoms, who's playing?

Juggernauts are not my field of expertise, try to reatch out to spontanius, or ask on the gossip line. The guilds which i can help with extensively are changelings, warders, and the sii radix.

URL: https://forum.audiogames.net/post/592243/#p592243




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Re: Help decide what will be in Synthizer 1.0

2020-11-24 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: Help decide what will be in Synthizer 1.0

OK, managed to at least compile it for linux. Great job, @camlorn!Now, I need something to test it with, I guess the included test suite would be enough, right?OK, so about the binding to .net, we now can bind c++ classes directly, with symbol names exactly as in the library. However, I need to supply a static library, you know, that which is provided with the dll creation, to be linked in other c++ appsIt uses the parsor from clang, so you can access the entire ast with it.Github link ishttps://github.com/mono/CppSharp#documentation

URL: https://forum.audiogames.net/post/592242/#p592242




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Re: Strategy-based games

2020-11-24 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector


  


Re: Strategy-based games

i haven't played warsim in a few months now or even downloaded the updates. what's new with it any real big changes?

URL: https://forum.audiogames.net/post/592241/#p592241




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Re: Pokémon access

2020-11-24 Thread AudioGames . net Forum — New releases room : angellic24 via Audiogames-reflector


  


Re: Pokémon access

How do I write my name in the beginning. I see the alphabetical on screen keyboard, but not sure how to select letters. Thanks.

URL: https://forum.audiogames.net/post/592240/#p592240




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Re: redreader. An accessible android reddit client

2020-11-24 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: redreader. An accessible android reddit client

I am a little confuzed: when submitting a post, where do i need to find the link? next to the title of the post editbox, there is another editbox that asks for a URL. where should i find it?Or what should i do there?

URL: https://forum.audiogames.net/post/592239/#p592239




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Re: Fantasy story ii

2020-11-24 Thread AudioGames . net Forum — New releases room : Meatbag via Audiogames-reflector


  


Re: Fantasy story ii

yo guys, so I got this game today and liked it, however I am not sure of what to do, currently only exploring, if someone could help me it'll be great, I am on slj's sirver, or at least I think... I entered its connection info and started so yeah

URL: https://forum.audiogames.net/post/592238/#p592238




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Re: redreader. An accessible android reddit client

2020-11-24 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: redreader. An accessible android reddit client

I am downloading it now, can't wait to see what is up on reddit, haven't been there in a long time

URL: https://forum.audiogames.net/post/592237/#p592237




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