Re: Lucia - OpenSource AudioGame engine written in Python

2020-12-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi there. Does lucia currently have the ability for occlusion to be used in game creation?I'm sure that a lot of you know what occlusion is, but, for those that don't. Occlusion is best understood in this way. Say, it's raining and windy outside, and you are right in the middle of it. Then, you open your home door and walk inside. Even as you are walking inside, the occlusion is already at work. As you move where something such as a wall is blocking the sound. It then sounds muffled. I love that sound, and the way it naturally takes place in the world. I love it when gaming audio uses it to make the environment sound as realistic as possible.If lucia  doesn't have this ability yet, If, it can be done, I feel that it would bring a grate addition to the system.

URL: https://forum.audiogames.net/post/602674/#p602674




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Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-19 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Code Dungeon - A first person hack & slash dungeon crawler

Hi there. For those that don't use a mouse, is there any plans to add a way to just use the keyboard?

URL: https://forum.audiogames.net/post/531513/#p531513




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Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Sonus GDE thoughts

It all works perfectly. Especially with the second example I gave.

URL: https://forum.audiogames.net/post/481055/#p481055




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Re: Sonus GDE 2.3.1

2019-11-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Sonus GDE 2.3.1

Such as this. On the creation event of the Main menu Loader.Load all audio pertaining to the menu. then create all objects for the menu.On the audio finished event.if selection equals 0"for new game"put a destroy all objects actionThen put a create action to create the Map 1 loader, or whatever you might call it.endifHope that helps.

URL: https://forum.audiogames.net/post/481052/#p481052




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Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Sonus GDE thoughts

Hey there. I was able to get the PlayerX and PlayerZ coordinates to work correctly.If you do this,Load text PlayerX into TTS channel1Play TTS channel 1Wait for 1.5 secondsLoad text PlayerZ into TTS channel 2Play TTS channel 2This should work. I was able to get it to work in my test project.If that doesn't work, you could do it this way.On each of the directional button held events of the player object,Up and Down Held.set global variable PlayerZ to Zload text PlayerZ into TTS channel 1Left and Right heldSet global variable PlayerX to XLoad text PlayerX into TTS channel 2Then on the button 2 pressed event for example, you could then do thisPlay TTS channel 1Wait for 1.5 secondsPlay TTS channel 2I hope that gives you some help.

URL: https://forum.audiogames.net/post/481048/#p481048




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Re: A few GDE questions

2019-09-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: A few GDE questions

The dev told me that he used C# to make the program.

URL: https://forum.audiogames.net/post/465233/#p465233




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Re: A question about the pcp and GDE

2019-09-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: A question about the pcp and GDE

Do you have OpenAL installed? Also, do you have the latest Dot Net Framework installed as well?

URL: https://forum.audiogames.net/post/465079/#p465079




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Re: A few GDE questions

2019-09-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: A few GDE questions

GDE is very fun and not hard to use once you understand about if and endif statements, Local, Global and Constant variables. But, with everything given to you in a list and correctly labeled edit boxes, it's quite easy to learn and use. I've got a game I'm working on now with it and I've even got a main menu with a few single options and a couple submenus in it. When you hit button 1 on new game, the main menu music actually fades out. When you go into the options menu and activate the set music option, you can turn the music up and down. As the volume changes, you hear a small clicking sound. If the volume is at 0 or 100, the clicking sound stops. I've got a large map with a house with doors you can open and close on it. I've got stairs that will actually make you move higher into the air as you move up them. This is all from someone that knew not a thing about coding before GDE came along. I love it very much!!!

URL: https://forum.audiogames.net/post/465078/#p465078




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Re: A few GDE questions

2019-09-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: A few GDE questions

GDE is very fun and not hard to use once you understand about if and endif statements, Local, Global and Constant variables. But, with everything given to you in a list and correctly labeled edit boxes, it's quite easy to learn and use. I've got a game I'm working on now with it and I've even got a main menu with a few single options and a couple submenus in it. I've got a large map with a house with doors you can open and close on it. I've got stairs that will actually make you move higher into the air as you move up them. This is all from someone that knew not a thing about coding before GDE came along. I love it very much!!!

URL: https://forum.audiogames.net/post/465078/#p465078




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Re: Title Fight alpha 0.1

2019-08-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Title Fight alpha 0.1

Oh yes. Please do continue developing this game. I love the idea and concept. I love your future plans for it. Story and career modes sound awesome as well.

URL: https://forum.audiogames.net/post/458511/#p458511




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Re: GDE Game Development

2019-08-02 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I do prefer the drop down menu for adding actions as I still haven't really been able to completely understand the GDE script. Only parts of it.

URL: https://forum.audiogames.net/post/452687/#p452687




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

Hi, I've got the same issue when hitting the p key.

URL: https://forum.audiogames.net/post/451729/#p451729




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Re: GDE Game Development

2019-07-23 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I was the one Aron helped to get the random footsteps to play if a certain material is being collided with by the player object. I got it to work like a charm.

URL: https://forum.audiogames.net/post/450682/#p450682




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Re: GDE Game Development

2019-07-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I've watched it and would love to see more of these tutorials.

URL: https://forum.audiogames.net/post/449743/#p449743




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Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Oh I feel completely stupid now. Lol. So, after having a good bit of sleep. I went through my creation events on the Player object. I must have not been paying to much attention to what I was doing. I created 2 front bedroom door.dat objects. Oops. It was really nothing wrong with the code. Well, accept you said I had to many end ifs on the key held events on the door.

URL: https://forum.audiogames.net/post/449644/#p449644




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Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok. Here is the events on the front bedroom Door itself.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Front Bedroom Door Hit"endifendifendifRight Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"subx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Front Bedroom Door Hit"endifendifendifThose are the only events on that door.Here are the events on the Back door.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Back Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Back Door Hit"endifendifendifRight Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"subx "1" "Player"create "Main House Back Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Back Door Hit"endifendifendifSame thing as above. Those are the only events on that door as well.The back door hit sound is there on the front bedroom door cause I haven't found a good sound for hitting a hollow door. It's just a place holder for now.

URL: https://forum.audiogames.net/post/449600/#p449600




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Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok. Here is the events on the front bedroom Door itself.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Front Bedroom Door Hit"endifendifendifRight Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"subx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Front Bedroom Door Hit"endifendifendifThose are the only events on that door.Here are the events on the Back door.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Back Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Back Door Hit"endifendifendifRight Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"subx "1" "Player"create "Main House Back Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Back Door Hit"endifendifendifSame thing as above. Those are the only events on that door as well.

URL: https://forum.audiogames.net/post/449600/#p449600




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Re: Trying to create a door I can open and close with the GDE.

2019-07-17 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok. I'm having a bit of trouble. I was successful in creating and making the back door of the house work perfectly. But, When trying to make the front bedroom door open and close, it plays the sounds like it should, but, I can't pass through the door. Here is the codes for, first the back door which works, and then the code for the front bedroom door which is giving me trouble.Back Doorknobsetlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Back Door"setlv "State" "Open" "Main House Back Door"playa "Main House Front Door Open" "0.5" "Main House Back Door"setlv "Changed State" "True"endifif "L" "State" "==" "C" "Open" "Main House Back Door"if "L" "Changed State" "==" "C" "False"setlv "State" "Closed" "Main House Back Door"playa "Main House Front Door Close" "0.5" "Main House Back Door"endifendifendifFront Bedroom Doorknobsetlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front Bedroom Door"setlv "State" "Open" "Main House Front Bedroom Door"playa "Main House Front Bedroom Door Open" "0.5" "Main House Front Bedroom Door"setlv "Changed State" "True"endifif "L" "State" "==" "C" "Open" "Main House Front Bedroom Door"if "L" "Changed State" "==" "C" "False"setlv "State" "Closed" "Main House Front Bedroom Door"playa "Main House Front Bedroom Door Close" "0.5" "Main House Front Bedroom Door"endifendifendifI don't know what the heck I did to not allow the player to pass through the bedroom door. But, it's perfect for both the front and back doors. Lol. I do have the same exact Local variables on the bedroom door and it's knob as I do on the front and back doors and their knobs.

URL: https://forum.audiogames.net/post/449573/#p449573




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Re: Trying to create a door I can open and close with the GDE.

2019-07-17 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok. I'm having a bit of trouble. I was successful in creating and making the back door of the house work perfectly. But, When trying to make the front bedroom door open and close, it plays the sounds like it should, but, I can't pass through the door. Here is the codes for, first the back door which works, and then the code for the front bedroom door which is giving me trouble.Back Doorknobsetlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Back Door"setlv "State" "Open" "Main House Back Door"playa "Main House Front Door Open" "0.5" "Main House Back Door"setlv "Changed State" "True"endifif "L" "State" "==" "C" "Open" "Main House Back Door"if "L" "Changed State" "==" "C" "False"setlv "State" "Closed" "Main House Back Door"playa "Main House Front Door Close" "0.5" "Main House Back Door"endifendifendifFront Bedroom Doorknobsetlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front Bedroom Door"setlv "State" "Open" "Main House Front Bedroom Door"playa "Main House Front Bedroom Door Open" "0.5" "Main House Front Bedroom Door"setlv "Changed State" "True"endifif "L" "State" "==" "C" "Open" "Main House Front Bedroom Door"if "L" "Changed State" "==" "C" "False"setlv "State" "Closed" "Main House Front Bedroom Door"playa "Main House Front Bedroom Door Close" "0.5" "Main House Front Bedroom Door"endifendifendifI don't know what the heck I did to not allow the player to pass through the bedroom door. But, it's perfect for both the front and back doors. Lol.

URL: https://forum.audiogames.net/post/449573/#p449573




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Re: GDE Game Development

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I wonder this myself. I am curious if the actual device might have an SD slot or something so you could  put your game folder on the card, then put it in the console, then start it up and it will load the game or something.

URL: https://forum.audiogames.net/post/449357/#p449357




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Here's a bit more of exciting news!!! The door opens and closes perfectly now. On top of that, It now plays an open and close sound when opening or closing it. I've also moved the use of the doorknob from button 3 to button 2. Same button to use the starter lever on the generator. I ran a debug test, and it all works completely perfectly!!! I feel as if I've really started to make a major breakthrough!!!

URL: https://forum.audiogames.net/post/449354/#p449354




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Oh wow, I feel stupid now. Lol. It does work. Now I just need to add an opening and closing sound. I should be able to do this with no help though. Man, I feel so good now. Yay. Thanks again. Now, I can also create more doors.

URL: https://forum.audiogames.net/post/449351/#p449351




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, I have this, but, button 3 still doesn't want to make the state switch from closed to open.Button 3 Pressedsetlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front Door"setlv "State" "Open" "Main House Front Door"setlv "Changed State" "True"endifif "L" "State" "==" "C" "Open" "Main House Front Door"if "L" "Changed State" "==" "C" "True"setlv "State" "Closed" "Main House Front Door"endifendifendif I've also got the door to make a sound if it is closed and the player runs into it. Not sure what the heck I'm missing. I know... I'm close... Somehow. But, I can't figure out where. Lol.

URL: https://forum.audiogames.net/post/449341/#p449341




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, here is the new code for the button 3 pressed event on the doorknob.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front Door"setlv "State" "Open" "Main House Front Door"setlv "Changed State" "True"if "L" "State" "==" "C" "Open" "Main House Front Door"if "L" "Changed State" "==" "C" "True"setlv "State" "Closed" "Main House Front Door"endifAnd here is the up and down pressed events on the door itself.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""subz "1" "Player"endifendifif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""addz "1" "Player"endifendifShould those have been on the pressed events or the held ones?

URL: https://forum.audiogames.net/post/449322/#p449322




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

I'm sure we can already put button combos together. I believe we can do it by combining a button hold event with a button pressed event.Aron, did you see my code in post 19?

URL: https://forum.audiogames.net/post/449319/#p449319




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

I'm sure we can already put button combos together. I believe we can do it by combining a button hold event with a button pressed event.

URL: https://forum.audiogames.net/post/449319/#p449319




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Not trying to say anything wrong here, but, I think the last 2 posts should have been put in the other GDE topic in the dev room. That way we don't get too off topic about creating objects and making them work.

URL: https://forum.audiogames.net/post/449316/#p449316




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Here is the code for the door itself.Door.Up Held.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""subz "1"endifendifDoor.Down Held.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""addz "1"endifendifLocal Variable On Door.State. Value by default is Closed.Doorknob.Button 3.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front Door"setlv "State" "Open" "Main House Front Door"setlv "Changed State" "True"endifendifif "L" "State" "==" "C" "Open" "Main House Front Door"if "L" "Changed State" "==" "C" "True"setlv "State" "Closed" "Main House Front Door"endifendifendif Variable on Doorknob.Changed StateValue is False by default.Thank you again for the help and positive comments.

URL: https://forum.audiogames.net/post/449304/#p449304




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Yay, I've got it done correctly now. Not a thing happens if I press button 2 when not colliding with the generator starter lever. Wow. I am glad that is done. I assume that I could now effectively use button 2 to open and close doors since I got that button to stop doing things with the generator. Lol.  Now, I can make it get deeper in my brain cause I'm gonna put a window air conditioning unit in the house that you can turn on and off just like the generator. But, could you help me with the original reason this topic was created? Lol. The Door. Man, you are an awesome star. I love working with you. I know I'll get this stuff grasped and be able to actually truly create an audio game. Again, like we've said before. Yes, this is a big thing I'm taking on. But, I really really love the challenge. It really tests my mind and patients. I need that kind of thing right now as I really don't have anything else to do. and It helps keep my mind off current stressful situations. So, thanks again for creating this awesome program and helping me work these things out so I can actually recreate the stuff using another set of objects and test if I've got it right or not. If not, I can just go back to the original code used on the first of those objects and adjust as needed.

URL: https://forum.audiogames.net/post/449279/#p449279




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Yay, I've got it done correctly now. Not a thing happens if I press button 2 when not colliding with the generator starter lever. Wow. I am glad that is done. Now, I can make it get deeper in my brain cause I'm gonna put a window air conditioning unit in the house that you can turn on and off just like the generator. But, could you help me with the original reason this topic was created? Lol. The Door. Man, you are an awesome star. I love working with you. I know I'll get this stuff grasped and be able to actually truly create an audio game. Again, like we've said before. Yes, this is a big thing I'm taking on. But, I really really love the challenge. It really tests my mind and patients. I need that kind of thing right now as I really don't have anything else to do. and It helps keep my mind off current stressful situations. So, thanks again for creating this awesome program and helping me work these things out so I can actually recreate the stuff using another set of objects and test if I've got it right or not. If not, I can just go back to the original code used on the first of those objects and adjust as needed.

URL: https://forum.audiogames.net/post/449279/#p449279




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, there are 2 end ifs in that section. Should I leave one there and move the other all the way to the bottom?

URL: https://forum.audiogames.net/post/449279/#p449279




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Is this the line you want me to move to the bottom?if "L" "Gen Power" "==" "C" "On"If so. where should I put it? Is it that line, or is it the end if line right above that?

URL: https://forum.audiogames.net/post/449269/#p449269




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, so, the generator no longer plays any noise in the house. But, I can still press button 2 and it still wants to play the generator shutdown sound the second time I press button 2. so, button 2 pressed once doesn't do anything. But, clearly, it does set the generator to on. So, I can press button 2 again and the generator shut down sound plays to make it show that it is at the off state. I wonder then where I got lost with that. Lol.Here is the code for the button 2 pressed event on the generator crank.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "Gen Power" "==" "C" "Off"playa "Generator Start" "1" "Generator Start"wait "3.4"playposa "Generator" "1" "Generator"endifendifif "L" "Gen Power" "==" "C" "On"stopa "Generator"playa "Generator Shutdown" "1" "Generator Shutdown"endifif "L" "Gen Power" "==" "C" "Off"setlv "Changed State" "True"setlv "Gen Power" "On"endifif "L" "Gen Power" "==" "C" "On"if "L" "Changed State" "==" "C" "False"setlv "Gen Power" "Off"endifendifThanks again for everything.

URL: https://forum.audiogames.net/post/449255/#p449255




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, so, the generator no longer plays any noise in the house. But, I can still press button 2 and it still wants to play the generator shutdown sound the second time I press button 2. so, button 2 pressed once doesn't do anything. But, clearly, it does set the generator to on. So, I can press button 2 again and the generator shut down sound plays to make it show that it is at the off state. I wonder then where I got lost with that. Lol.

URL: https://forum.audiogames.net/post/449255/#p449255




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, here is the current code for the button 2 pressed event on the generator starter lever.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "Gen Power" "==" "C" "Off"playa "Generator Start" "1" "Generator Start"wait "3.4"playposa "Generator" "1" "Generator"endifendifif "L" "Gen Power" "==" "C" "On"stopa "Generator"playa "Generator Shutdown" "1" "Generator Shutdown"endifif "L" "Gen Power" "==" "C" "Off"setlv "Changed State" "True"setlv "Gen Power" "On"endifif "L" "Gen Power" "==" "C" "On"if "L" "Changed State" "==" "C" "False"setlv "Gen Power" "Off"endifendifHere is the code for the periodical event on the house.if "Col" "Player" "==" "L" ""if "L" "Gen Power" "==" "C" "Off" "Generator Crank"stopa "Generator"endifif "L" "Gen Noise" "==" "C" "Normal"setlv "Gen Noise" "Muffled"playposa "Generator Muffled" "1" "Generator"endifendifif "Col" "Player" "!=" "L" ""if "L" "Gen Power" "==" "C" "Off" "Generator Crank"stopa "Generator"endifif "L" "Gen Noise" "==" "C" "Muffled"setlv "Gen Noise" "Normal"playposa "Generator" "1" "Generator"endifendifI'm also gonna paste the scripts for, first the door, then the doorknob.Door.Up Pressed.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""subz "1"endifendifDoor.Down Pressed.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""addz "1"endifendifDoorknobButton 3 Pressed.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front Door"setlv "State" "Open" "Main House Front Door"setlv "Changed State" "True"endifendifif "L" "State" "==" "C" "Open" "Main House Front Door"if "L" "Changed State" "==" "C" "True"setlv "State" "Closed" "Main House Front Door"endifendifendifThanks a lot for looking at all this and helping. I really appreciate it a lot. Once I understand your results, I know I'l be able to understand it and make it work on more similar objects.

URL: https://forum.audiogames.net/post/449173/#p449173




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Lol, Just edited the post to reflect this. I just figured that out on my own. Lol. Now I just need to figure out what's wrong with the rest of the edit I wrote. Lol.

URL: https://forum.audiogames.net/post/449169/#p449169




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, here is the script of u"Up Held".if "Col" "Area" "==" "L" ""addz "1"setgv "PlayerZ" "Z"ltts "PlayerZ" "0"endifif "Col" "Area" "!=" "L" ""subz "1"setgv "PlayerZ" "Z"stopa "Walk Sound"endifif "Col" "Main House" "==" "L" ""setgv "Material" "Wood"endifif "Col" "Bottom Boarder" "==" "L" ""setgv "Material" "Gravel"endifif "Col" "Left Boarder" "==" "L" ""setgv "Material" "Gravel"endifif "Col" "Top Boarder" "==" "L" ""setgv "Material" "Gravel"endifif "Col" "Right Boarder" "==" "L" ""setgv "Material" "Gravel"endifif "Col" "Main House" "!=" "L" ""if "Col" "Bottom Boarder" "!=" "L" ""if "Col" "Left Boarder" "!=" "L" ""if "Col" "Top Boarder" "!=" "L" ""if "Col" "Right Boarder" "!=" "L" ""setgv "Material" "Grass"endifendifEditOk, I added 3 more end if statements to all directional key held event on the player object, and all works as far as being able to walk on different surfaces now. But, now, my button 3 event on the doorknob doesn't want to work. Here is the script for the button 3 pressed event on the doorknob object.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front Door"setlv "State" "Open" "Main House Front Door"setlv "Changed State" "True"endifendifif "L" "State" "==" "C" "Open" "Main House Front Door"if "L" "Changed State" "==" "C" "True"setlv "State" "Closed" "Main House Front Door"endifendifendifI'm glad I figured out the walking issue. But, also, even though the generator no longer plays any sounds if the player isn't touching the starter level, it still does want to activate and it will still start playing the muffled generator sound when I enter the house and still play the normal generator sound when I leave the house even though I have the gen power local variable set right. At least, I thought I did. Lol.

URL: https://forum.audiogames.net/post/449151/#p449151




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Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, here is the script of u"Up Held".if "Col" "Area" "==" "L" ""addz "1"setgv "PlayerZ" "Z"ltts "PlayerZ" "0"endifif "Col" "Area" "!=" "L" ""subz "1"setgv "PlayerZ" "Z"stopa "Walk Sound"endifif "Col" "Main House" "==" "L" ""setgv "Material" "Wood"endifif "Col" "Bottom Boarder" "==" "L" ""setgv "Material" "Gravel"endifif "Col" "Left Boarder" "==" "L" ""setgv "Material" "Gravel"endifif "Col" "Top Boarder" "==" "L" ""setgv "Material" "Gravel"endifif "Col" "Right Boarder" "==" "L" ""setgv "Material" "Gravel"endifif "Col" "Main House" "!=" "L" ""if "Col" "Bottom Boarder" "!=" "L" ""if "Col" "Left Boarder" "!=" "L" ""if "Col" "Top Boarder" "!=" "L" ""if "Col" "Right Boarder" "!=" "L" ""setgv "Material" "Grass"endifendif

URL: https://forum.audiogames.net/post/449151/#p449151




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Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

I don't have a button hold event on the player object. all the directional key hold events are on other objects such as the generator, and others.

URL: https://forum.audiogames.net/post/449151/#p449151




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Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, I did everything you wrote in your last post Aron. But, if I hit the door. Then, I can move to the left, right, and down but, when I try moving back up towards the door, the player footsteps play, but, the player object doesn't move. For example. If I hit the door, I get knocked back one. I can them move to the left, right and down. so, say I am at coordinates 263, 199. I can then move back down to 184. when I try moving back up to the door, the player stays at 184, but can still freely move as much to the left or right as I want to. I'm not sure what I did here. I copied exactly what you said. I added the same actions to the down pressed event on the door as are on the up pressed event. but, of course changed the SubZ by 1 to AddZ by 1. But, once I've collided with the doorknob, then I can't move forward. Even if I've backed away from the doorknob so I'm not touching it anymore.Edit.So, I don't think my movement issue has anything to do with the door/doorknob objects. I think the latest update to the GDE when player collides with other walking surfaces than the default one set is causing the issue. In version 2.14, I never had this happen to me. I went north and to the right to go into the house from the part I haven't added a wall to. Then I was at coordinates 215, 305. I move back south a few steps to 301, everything is fine here, but, I move one more step south to 300, which is where the house's wood floor starts, and the wood walk sound plays, but, the player doesn't move. The reverse from above happens then. I can move forward, left and right all I want, but, even if I'm not near the house on the x access, I can't move down. Even if I'm at coordinates X25,Z500, or X500,Z500. I can't move backwards. If I hit the house from anywhere with it to my north, I then, can no longer move forward. so, I can then be at coordinates X360,Z100, and I can't go forward on the Z access. If I hit the house from the left or right, I can no longer move left or right respectively on the X access. Man, I really hope all of this makes sense. I'm trying to be as detailed as possible to show you the issue I'm having. This issue happen with the gravel boarder I've got set up around the edges of the map.

URL: https://forum.audiogames.net/post/449121/#p449121




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Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, I did everything you wrote in your last post Aron. But, if I hit the door. Then, I can move to the left, right, and down but, when I try moving back up towards the door, the player footsteps play, but, the player object doesn't move. For example. If I hit the door, I get knocked back one. I can them move to the left, right and down. so, say I am at coordinates 263, 199. I can then move back down to 184. when I try moving back up to the door, the player stays at 184, but can still freely move as much to the left or right as I want to. I'm not sure what I did here. I copied exactly what you said. I added the same actions to the down pressed event on the door as are on the up pressed event. but, of course changed the SubZ by 1 to AddZ by 1. But, once I've collided with the doorknob, then I can't move forward. Even if I've backed away from the doorknob so I'm not touching it anymore.Edit.So, I don't think my movement issue has anything to do with the door/doorknob objects. I think the latest update to the GDE when player collides with other walking surfaces than the default one set. I went north and to the right to go into the house from the part I haven't added a wall to. Then I was at coordinates 215, 305. I move back south a few steps to 301, everything is fine here, but, I move one more step south to 300, which is where the house's wood floor starts, and the wood walk sound plays, but, the player doesn't move. The reverse from above happens then. I can move forward, left and right all I want, but, even if I'm not near the house on the x access, I can't move down. Even if I'm at coordinates X25,Z500, or X500,Z500. I can't move backwards. If I hit the house from anywhere with it to my north, I then, can no longer move forward. so, I can then be at coordinates X360,Z100, and I can't go forward on the Z access. If I hit the house from the left or right, I can no longer move left or right respectively on the X access. Man, I really hope all of this makes sense. I'm trying to be as detailed as possible to show you the issue I'm having. This issue happen with the gravel boarder I've got set up around the edges of the map.

URL: https://forum.audiogames.net/post/449121/#p449121




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Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok, I did everything you wrote in your last post Aron. But, if I hit the door. Then, I can move to the left, right, and down but, when I try moving back up towards the door, the player footsteps play, but, the player object doesn't move. For example. If I hit the door, I get knocked back one. I can them move to the left, right and down. so, say I am at coordinates 263, 199. I can then move back down to 184. when I try moving back up to the door, the player stays at 184, but can still freely move as much to the left or right as I want to. I'm not sure what I did here. I copied exactly what you said. I added the same actions to the down pressed event on the door as are on the up pressed event. but, of course changed the SubZ by 1 to AddZ by 1. But, once I've collided with the doorknob, then I can't move forward. Even if I've backed away from the doorknob so I'm not touching it anymore.

URL: https://forum.audiogames.net/post/449121/#p449121




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Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Just curious, shouldn't the actions on the door be on the up held event? If it's on the up pressed event, wouldn't it just mess up if the up key is released?

URL: https://forum.audiogames.net/post/449121/#p449121




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Re: GDE Game Development

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

No. It seems to be an issue with going from one walking surface to another. I have a gravel boarder around the edge of my map, and when I try going off of the gravel to the grass, the player stops at this point and the walking sound keeps playing.

URL: https://forum.audiogames.net/post/449034/#p449034




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Re: GDE Game Development

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I think there is an issue with the latest version of the GDE. If I hit any of the walls of my house, the thud sound I'm using when you hit a wall only plays once. The walking sound stops. Then, when I try to move, the walking sound plays, but, the player doesn't move anywhere. I've tried this with different copies of my test project with the same results.

URL: https://forum.audiogames.net/post/449008/#p449008




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Re: GDE Game Development

2019-07-14 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

Just curious, what if you added an auto-updater to the GDE and PCP? It could be easier to get updates in the future.

URL: https://forum.audiogames.net/post/448730/#p448730




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I've got windows 10 64 bit as well and have no issue running the GDE, the PCP Player, or any projects in either peaces of software.

URL: https://forum.audiogames.net/post/448550/#p448550




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I don't know anything about programing, but, yet, with the GDE, I've been able to create a big square map with a partially built house. I've also got a generator near the house. You can turn the generator on and off. If you go into the previously mentioned house, the generator will actually go into a muffled state so it truly sounds as if you are hearing it through the house wall. That's as far as I've gotten. But, My next thing I want to work on is to be able to create doors you hit and bounce back from if closed, but can walk through if opened. I love this system. I've gotten way farther than I even thought I would get in coding my own audio game.

URL: https://forum.audiogames.net/post/448113/#p448113




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Trying to create a door I can open and close with the GDE.

2019-07-10 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Trying to create a door I can open and close with the GDE.

Hey everyone. Would anyone be willing to please help me in creating a door I can open and close with the GDE? I can't seem to get it to work. I want it to be non-passable if it is closed, and able to be walked through if it is opened. I also want to be able to of course play a door opening sound when pressing which ever action button I use to open it. And play a door shutting sound when pressing that same action button to close it. If anyone could do this for me and just post the GDE script, I should then be able to create the actions to make it work on my end. Thanks so much for your help in advance.

URL: https://forum.audiogames.net/post/448080/#p448080




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Re: remastered: How to code in python tutorials

2019-06-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: remastered: How to code in python tutorials

Hi, when I click to download part 7, it says the file can't be found, but, the first 6 did download with no problem.

URL: https://forum.audiogames.net/post/444816/#p444816




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Re: anyone have sonness g d e totorials in text files?

2019-05-06 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: anyone have sonness g d e totorials in text files?

In fact. I have a txt document with all tutorials compiled into one file. Here's the link.https://www.dropbox.com/s/vd3a2njezcvni … s.txt?dl=0Hope you enjoy.

URL: https://forum.audiogames.net/post/431786/#p431786




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Re: Six Thieves Alpha

2019-01-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Six Thieves Alpha

Hi there, I've sent you a pm on here.

URL: https://forum.audiogames.net/post/407986/#p407986




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Re: Six Thieves Alpha

2019-01-23 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Six Thieves Alpha

I would love to join in the testing phase. But, I only have a Google home. If you're able to set up an alpha for the Google home, I would love to help out

URL: https://forum.audiogames.net/post/407143/#p407143




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-12 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

Hi there, could you possibly add full keyboard support to this game? I don’t use a mouse or the touchpad. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=359466#p359466




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-12 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Hi there, I got it to work. I went to the screen reader.luna file and opened it with notepad. Then I changed the part that says screen reader=… I changed it from nvda to sappy. Then everything worked fine. When you do switch it to nvda, nothing is read out whatsoever.

URL: http://forum.audiogames.net/viewtopic.php?pid=359413#p359413




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

Hi there, I’ve downloaded and ran the game as it is so far. I quite enjoy it. But the only thing I’m really able to enjoy right now are the main menu sounds and music. I was able to get it to Talk very briefly by doing something and I’m not exactly sure what it was. But I had to eventually close it from the task manager. For some reason when the game starts up in the main menu comes up, it doesn’t talk out of the box.

URL: http://forum.audiogames.net/viewtopic.php?pid=359385#p359385




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Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-26 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

I was able to get it. I’m extracting it now. Thanks a lot! Now I have all three years!

URL: http://forum.audiogames.net/viewtopic.php?pid=356526#p356526





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Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-26 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

I tried going to this link to get the full download. It tells me that it’s loading, then it gives me a time out error. It has happened twice so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=356509#p356509





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Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

Hi all, Here's the link for part 1 of the topic's subject file. It's available for 30 days from now. Please let me know if the download from HubIC is or is not successful.http://ovh.to/uLCdRkUHope it works for you all. Defender, if you want, after you or someone else confirms the success of the download from HubIC, you can remove it from your DB folder and upload part 2 so I can grab it and host it in the same way as part 1.

URL: http://forum.audiogames.net/viewtopic.php?pid=356043#p356043





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Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

Hi all. so, I currently have Part 1 of the topic's subject file uploading to HubiC. When It's done, I'll be back with a link.

URL: http://forum.audiogames.net/viewtopic.php?pid=356043#p356043





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Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

Hi there, I did successfully download part one. But I don’t know exactly how I might be able to host it myself. My dropbox folder is pretty full. If I can find another way or anyone else can suggest another way. I will be glad to host it for you guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=355820#p355820





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Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

Hey, thanks a lot for this. I’ve been looking for as I have 16 and 17. I’ll be making sure to grab the other two parts as well. Again, thanks a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=355723#p355723





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Re: Car Crash Escape Alfa

2017-11-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Car Crash Escape Alfa

Unfortunately, many of us ma not have a touch screen for their Windows machines.

URL: http://forum.audiogames.net/viewtopic.php?pid=340412#p340412





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Re: Creature loose In The Dark Lab

2017-11-26 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Creature loose In The Dark Lab

Unfortunately, I do not have an XBox 1 controller. I can only use the keyboard at the moment. Others on this forum may be in the same boat I'm. So, Until keyboard support is fully implimited, I, We won't be able to play this game. I am hoping that we can help to test it out soon, when you are able.

URL: http://forum.audiogames.net/viewtopic.php?pid=339974#p339974





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Re: Sonnis GDC 2017

2017-11-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Sonnis GDC 2017

Hi there, is there anyway to get the year 2015 of this sound effects Library? I have 2016 and 2017.

URL: http://forum.audiogames.net/viewtopic.php?pid=339080#p339080





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Re: Let's Build an Audiogame Together in Python

2017-03-31 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Let's Build an Audiogame Together in Python

I wonder if any audio tutorials might be able to be made along with the written blog for those that do better listening to audio and following along with it? I'm much better with audio tutorials myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=304877#p304877





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Re: to all developers, new and old

2016-10-13 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: to all developers, new and old

Hi Nathan, I'm not a developer at all, but I would really love to learn how to make my own games. So I think some kind of tutorial would be very nice! I think it would be kind of cool if there was a way to make an interactive tutorial for BGT. Like it would say type this and that and you would have to do so to go onto the next step. I really would like that idea, but any other  tutorial  would be helpful as well.  I tried reading the manual and even listening to the audio version of it, but for some strange reason, I can't seem to make head or tails of it. I'm not very good with math and unfortunately, programming deals with a lot of  mathematical  equations.

URL: http://forum.audiogames.net/viewtopic.php?pid=282738#p282738





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2016-08-31 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

Hi, what's wget and how can I get it?

URL: http://forum.audiogames.net/viewtopic.php?pid=277113#p277113





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2016-08-23 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

Hi eric, is there any way to get all your sound effects and music zipped up? It would take forever to try to download everything you've got up on your site. thanks a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=275843#p275843





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Wanting to code a game that I have an idea for, but have no programmi

2016-07-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Wanting to code a game that I have an idea for, but have no programmi

Hi, Sean here. I am wanting to code a game that I've had an idea for quite a long time. But, I have no programing experience. Also, my math skills, algebraicaly, are crap. Lol. I'm thinking of using BGT to do this, but, I would need a lot of possible one on one help to learn. Does anyone have the tutorial and manual that I can hopefully gain some help from? Thanks so much everyone. I hope to one day be a dev with you all.

URL: http://forum.audiogames.net/viewtopic.php?pid=268608#p268608





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Re: Sharing My Music and Sound Effects - Over 900 Tracks

2016-06-10 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 900 Tracks

Hi, I have a question, I'd love to download all your work, but, doing so, one track or sound effect at a time can be quite tedious, especially since there are more than 900 items. is there a way we'd be able to download them as a zipped file? say for instance, SFX.zip or Music.zip. thanks a lot for your awesome work. Keep it up.

URL: http://forum.audiogames.net/viewtopic.php?pid=263855#p263855





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Re: lets code, we're trying the folder again

2016-05-11 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: lets code, we're trying the folder again

Hi Sam, Sean here. May I please be added to this folder? I don't know how to code anything but I would like to check out the project people might come up with. If so, my email is:  chipper0...@gmail.com Thanks a lot in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=260170#p260170





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Re: Having to get a new computer.

2016-03-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Having to get a new computer.

Hi, and sorry for the double post, but, Admins, could you please move this to the off topic room as I forgot which forum I was in when I started this topic. Laughing out loud. Sorry about that.

URL: http://forum.audiogames.net/viewtopic.php?pid=254002#p254002





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Having to get a new computer.

2016-03-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Having to get a new computer.

Hi guys. I am needing to get a new computer as my previous one got messed up from a virus. I need help. I am only on SSI ATM so I can't just go out and buy a brand new one with out it being a very low end one. I run an online radio station and am needing a computer that has a good amount of ram. So, my question in all of this is, If I was to go through something like Cons and electronics store here in the US and be able to pay 38 dollars a month. I'd be getting a Windows 10 one. Would that be ok as far as being able to run NVDA, Station Playlist and audio games such as ShadowRine, BK3 and a few others? Also, Dropbox, BTSync. Sorry for the long post, but, I'm just stuck. I am very used to Windows 7. I just would like to be able to not have to pay a high price to get a computer. I am having to pay for things monthly for not only myself, but, my wife as well. So, if anyone could help me to figure out the best choice, I'd really appreciate it very much. Thanks so m
 uch in advance. Take care all.

URL: http://forum.audiogames.net/viewtopic.php?pid=254001#p254001





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Re: Pre-built Libaudioversse and Nightly Builds

2015-11-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Pre-built Libaudioversse and Nightly Builds

Hi, could you explain what does it specifically for? Is it something that anyone can pick up and do?

URL: http://forum.audiogames.net/viewtopic.php?pid=238868#p238868





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Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Hi, I have no programming experience. Ive looked at BGT before, but it seems a bit difficult for me. Will this Injun be of any help to me at all? I really want to learn how to make my own audio games.

URL: http://forum.audiogames.net/viewtopic.php?pid=214506#p214506




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Re: New interactive bgt course

2015-04-21 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: New interactive bgt course

Well, My thing is that I am not sure how to follow instructions over Skype. I was looking for something that I could refer to over and over if need be. It takes me a few times to learn something like this. Especially something as huge as programing.

URL: http://forum.audiogames.net/viewtopic.php?pid=213203#p213203




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Re: New interactive bgt course

2015-04-20 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector


  


Re: New interactive bgt course

Hi Colton, Sean here. I have always wanted to make my own game some day and Thought BGT was gonna be my break through. But, I still have trouble with it. Is there any way I might be able to get some audio recording of the interactive tutorial or something like it? I Really really want to learn and finally contribute my own ideas to the audio game community. Thanks so very much in advance. Take care.

URL: http://forum.audiogames.net/viewtopic.php?pid=213018#p213018




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