Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Having two different currencies is actually common enough in RPGs where it's almost a trope.Depending on how you'd want to handle the switch between currencies, Sable might be able to do it.Again, I'm not a programmer, but it a simple function could be added that could change the name of the currency from dollors to gold and reset the amount to 0.Maybe in Sable version 2 we could have duel currencies?You'd also need to add a choice within Sable to tell it what currency to award after battle.This would either have to be done at the enemy and NPC level, or via a toggle in the project options throu some kind of event trigger.Again, this opens up a can of wirms that Paul really doesn't need to deal with right now based on his previous posts.Crimson Eclipse doesn't seem to need it, so this would have to be a late edition to Sable, or put in the plan/consideration documents for generation 2.A function already exists within event triggers to award money, so I can't see why adding a function to reset the value to 0 would be to hard.Renaming currency is easy enough. We can already do that, so adding it to an event trigger should be relatively easy.If that could be done, all you'd need to do is set a single-use trigger on the tile where the party first enters arcadia that would do these two things, and boom!You no longer have dollors.The only problem I could see with this solution is if the party returns to the real world in a controllable state where they'd need to use dollors.Later!

URL: https://forum.audiogames.net/post/617087/#p617087




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Having two different currencies is actually common enough in RPGs where it's almost a trope.Depending on how you'd want to handle the switch between currencies, Sable might be able to do it.Again, I'm not a programmer, but it a simple function could be added that could change the name of the currency from dollors to gold and reset the amount to 0.Maybe in Sable version 2 we could have duel currencies?You'd also need to add a choice within Sable to tell it what currency to award after battle.This would either have to be done at the enemy and NPC level, or via a toggle in the project options throu some kind of event trigger.Again, this opens up a can of wirms that Paul really doesn't need to deal with right now based on his previous posts.Crimson Eclipse doesn't seem to need it, so this would have to be a late edition to Sable, or put in the plan/consideration documents for generation 2.Later!

URL: https://forum.audiogames.net/post/617087/#p617087




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-19 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Bryan, I'm not exactly sure what you're wanting Sable to do.The "but thou must" trope simply refers to the fact that the protagonist must do something because they are said protagonist.Are you wanting Sable to give the player a binary choice of some kind to which their can only be one correct answer and the "wrong" answer simply loops until the player chooses the "correct" response?As of my testing, Sable cannot generate questions the player can answer.I have no idea how this could be programmed in such a way that a creator could even feel confident in the process, as this opens up many doors regarding player choice.Maybe in Sable version 2, as adding in a choice tree is technically possible using a variant of the event trigger system to allow choices to have effects on the game world.You could; however; write your story text in such a way as to suggest that the protagonist has no choice, as they are literally the only character within the game world who can do said thing; for one reason or another...Basically what I'm saying is that Paul would either have to go all in on allowing creators to add choices to the projects they produce or not at all.I can see this being an absolute nightmare to code, so a lot of the Sable user base would have to want this feature.Again, I'm not trying to burst your bubble, but unless you had something completely different in mind, I can't see any other way for you to accomplish the desired effect other than what I outlined above.Sorry...Paul, I drafted the above for BryanP, however I feel this answers your question pretty well.A lot of newer RPGs make the player feel like the character they control has no choice but to go through with something, either by giving them an on-screen choice, but looping it.Example:Question; do you want to join the evil gang?Yes, no.If yes;Your heart just isn't in it. Do you want to join the evil gang?Yes, no.If no; Battle starts.Another thing they do; and this is something BryanP could do, is make the other characters in the player's party basically push them into doing said thing because they either don't want to or cant do.Example; Protagonist must become a singer for plot to progress.The other characters basically bug the protagonist until they say they'll become a singer, or; in some cases, it's just assumed the protagonist says they will.This mostly happens in games with silent protagonists.So the above example would go something like;You should become a singer!Either a slight pause once the player advances diologue follows or"Oh you will? great!In either case, the game simply assumes that the player agrees with what's being suggested.The pause isn't neded, but it has the effect of the silent protagonist saying something.Well, that was long and drawn out, but I feel I've explained the "but thou must" situation as best I can.Later!

URL: https://forum.audiogames.net/post/616819/#p616819




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-19 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Bryan, I'm not exactly sure what you're wanting Sable to do.The "but thou must" trope simply refers to the fact that the protagonist must do something because they are said protagonist.Are you wanting Sable to give the player a binary choice of some kind to which their can only be one correct answer and the "wrong" answer simply loops until the player chooses the "correct" response?As of my testing, Sable cannot generate questions the player can answer.I have no idea how this could be programmed in such a way that a creator could even feel confident in the process, as this opens up many doors regarding player choice.Maybe in Sable version 2, as adding in a choice tree is technically possible using a variant of the event trigger system to allow choices to have effects on the game world.You could; however; write your story text in such a way as to suggest that the protagonist has no choice, as they are literally the only character within the game world who can do said thing; for one reason or another...Basically what I'm saying is that Paul would either have to go all in on allowing creators to add choices to the projects they produce or not at all.I can see this being an absolute nightmare to code, so a lot of the Sable user base would have to want this feature.Again, I'm not trying to burst your bubble, but unless you had something completely different in mind, I can't see any other way for you to accomplish the desired effect other than what I outlined above.Sorry...Paul, I drafted the above for BryanP, however I feel this answers your question pretty well.A lot of newer RPGs make the player feel like the character they control has no choice but to go through with something, either by giving them an on-screen choice, but looping it.Example:Question; do you want to join the evil gang?Yes, no.If yes;Your heart just isn't in it. Do you want to join the evil gang?Yes, no.If no; Battle starts.Another thing they do; and this is something BryanP could do, is make the other characters in the player's party basically push them into doing said thing because they either don't want to or cant do.Example; Protagonist must become a singer for plot to progress.The other characters basically bug the protagonist until they say they'll become a singer, or; in some cases, it's just assumed the protagonist says they will.This mostly happens in games with silent protagonists.So the above exzmple would go something like;You should become a singer!Either a slight pause once the player advances diologue follows or"Oh you will? great!In either case, the game simply assumes that the player agrees with what's being suggested.The pause isn't neded, but it has the effect of the silent protagonist saying something.Well, that was long and drawn out, but I feel I've explained the "but thou must" situation as best I can.Later!

URL: https://forum.audiogames.net/post/616819/#p616819




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-02-19 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Bryan, I'm not exactly sure what you're wanting Sable to do.The "but thou must" trope simply refers to the fact that the protagonist must do something because they are said protagonist.Are you wanting Sable to give the player a binary choice of some kind to which their can only be one correct answer and the "wrong" answer simply loops until the player chooses the "correct" response?As of my testing, Sable cannot generate questions the player can answer.I have no idea how this could be programmed in such a way that a creator could even feel confident in the process, as this opens up many doors regarding player choice.Maybe in Sable version 2, as adding in a choice tree is technically possible using a variant of the event trigger system to allow choices to have effects on the game world.You could; however; write your story text in such a way as to suggest that the protagonist has no choice, as they are literally the only character within the game world who can do said thing; for one reason or another...Basically what I'm saying is that Paul would either have to go all in on allowing creators to add choices to the projects they produce or not at all.I can see this being an absolute nightmare to code, so a lot of the Sable user base would have to want this feature.Again, I'm not trying to burst your bubble, but unless you had something completely different in mind, I can't see any other way for you to accomplish the desired effect other than what I outlined above.Sorry...Paul, I drafted the above for BryanP, however I feel this answers your question pretty well.A lot of newer RPGs make the player feel like the character they control has no choice but to go through with something, either by giving them an on-screen choice, but looping it.Example:Question; do you want to join the evil gang?Yes, no.If yes;Your heart just isn't in it. Do you want to join the evil gang?Yes, no.If no; Battle starts.Another thing they do; and this is something BryanP could do, is make the other characters in the player's party basically push them into doing said thing because they ether don't want to or cant do.Example; Protagonist must become a singer for plot to progress.The other characters basically bug the protagonist until they say they'll become a singer, or; in some cases, it's just assumed the protagonist says they will.This mostly happens in games with silent protagonists.So the above exzmple would go something like;You should become a singer!Either a slight pause once the player advances diologue follows or"Oh you will? great!In either case, the game simply assumes that the player agrees with what's being suggested.The pause isn't neded, but it has the effect of the silent protagonist saying something.Well, that was long and drawn out, but I feel I've explained the "but thou must" situation as best I can.Later!

URL: https://forum.audiogames.net/post/616819/#p616819




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-28 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Hay Gamulation.I'd like that to, but Sable wasn't made for monster battling RPGs, as that is a vary specialized type of RPG.Maybe once generation 2 of Sable comes out and makes enough money?Only at that point would they even consider making some sort of monster capturing/raising RPG plugin, and even that's doubtful.Later!

URL: https://forum.audiogames.net/post/610644/#p610644




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

2021-01-26 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Unfortunately, no.That's the short answer.The long one is that Sable is now in beta phase, as the team is now fully focused on making crimson Eclipse.However, I have heard rumblings that their will be an actual beta test some time much later, so you might; and I stress MIGHT, be able to be a part of that, but don't quote me.It all depends on how Paul Lemm and the rest of the Sable team decide to go about that particular test.I do understand why you'd want to get your hands on it, but the best thing you can do right now is start thinking about what kind of RPG you want to make with it.Otherwise, you'll get Sable up and running and think, "Now what?"Later!

URL: https://forum.audiogames.net/post/610027/#p610027




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-24 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

BryanP, invisible keys and locked diologue lines would work for all of those things.I did something like that in Bella.Each companion would drop an invisible key once recruited.This way, the second one wouldn't join you until you spoke to the first who'd join you and also drop the key that'd activate the second companion who'd drop the key that would activate the county commissioner's ability to unlock the north gate.As for clearing out the cave, only the boss would drop keys, but you could be able to set several bosses in a line so each would activate the next.All this would be done with the help of locked diologue lines with event triggers set to them.You can also use sized Auto NPCs for that, something paul didn't go over in the video.Basically as all objects can be sized, you could just create multiple NPCs that take up an entire line of the cave.each one could have the first line of diologue locked so they wouldn't activate until you activated the previous one.When set to auto, this has the effect of making bosses appear to challenge you when the player crosses the line of tiles that activates them.The final boss could then drop the key that would tell the county commissioner that you'd done the deed.You'd need to set the county commissioner's diologue lines before building the cave bosses so you would have the needed key when creating the final cave boss.None of these bosses would have to actually be in a straight line though, so; for example; if you wanted a main boss who'd then summon minions you'd have to kill in order to make the big baddy reappear, you could do that.If their's something I missed, please let me know.PS; Just so you know, the memories at the end of Bella are auto NPCs that only trigger if the correct NPCs were talked to previously.Also, in your example, if you want the bosses to say anymore than one line of diologue upon being defeated, you'll need to set the first defeat line as the actual end of the encounter, then add the rest in the NPCs diologue tree.This way, the next line sound will activate properly.If you don't do this you'll get the next line sound after exiting the battle.All this could change in the actual release of Sable, but that's how it'd need to work when I last used it.Later!

URL: https://forum.audiogames.net/post/601685/#p601685




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Shadow Line appreciation topic

2020-12-24 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Shadow Line appreciation topic

A translation project does exist for this game.It's not complete yet, but what is there is pretty dam good.Later!

URL: https://forum.audiogames.net/post/601663/#p601663




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests (12/23 update: Injustice 2)

2020-12-23 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests (12/23 update:  Injustice 2)

90, Lucky you.I haven't been able to snag one do to scalper bots buying all of them up and selling them at really high prices.So; sorry mods for doing this, but I need to ask for when I finally get to buy one;is it true that the entire menu system talks, as in, PlayStation store and all other menus?I'd gladly pay $500 for an upgraded system that also has upgraded TTS functions, as the store web site just yesterday wouldn't let me buy anything at all.Maybe their should be a topic in the articles room; or maybe even a video; posted that just answers these questions?Later!

URL: https://forum.audiogames.net/post/601445/#p601445




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Mortal Kombat 11 Audio Guide

2020-12-23 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Hay NortheasternGorilla, I just saw this and thought you'd like to know that until January 9th, the Mortal Kombat 11 Ultimate addon pack is just $35.That's a pretty good deal seeing as the kombat packs go for $20 and $15 respectively, and the aftermath expantion is either $40 or $20; I'm not sure if it's dropped by now or not.This'll get you everything except the movie skin pack.You will need to download another 9 GB or so because of the additional story, but all else just takes a 1 MB download to activate.Later!

URL: https://forum.audiogames.net/post/601176/#p601176




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-21 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Gamulation, I hate to burst your bubble, but a complete remake of Pokémon Red isn't going to be possible within Sable; at least not when it comes out.However you still might be able to remake that fan fiction you linked me to; at least I think that was you.If not, might I suggest looking up Pokémon rocket edition on YouTube and watching that.Hero voltsy does a full playthrough where he reads all the text.That game is structured in such a way that you might be able to abridge it somewhat and make a working game with the tools Sable had when I last used it.You wouldn't be able to use the moral system that game uses, but you'd still be able to do your Pokémon Kanto remake; at least as far as the world is concerned.Heck, if Sable had a way to reuse maps in a different project, you'd even be able to do both, Just copy over the world you already made for one project for the other.I have no idea how Paul would implement that, so you'd have to redo everything; map wize; for the new project, so probably best to choose one project and go with that.If their were a way to share maps, the two of us could even work on our projects and use maps from the other, as we're both setting our projects in the same part of the pokemon world.I can see a tun of problems with that, so, goose egg.Anyway, I'll stop rambling.Gamulation, whatever you do make, I'll still enjoy playing it.That goes for all who make a project.Speaking of making a project, their is something all of you can start doing now.Putting your game on paper; or into a word document.Their's a lot of preplanning for a game that Sable can do absolutely nothing to fix or speed up.So while you all wait for Sable's release, start writing down the ideas you have for your project.Start doing the world building phase where you develop your characters and the places they're going to inhabit.If you have that, it'll simply be a matter of learning how to put that into Sable when it releases.That's actually how I managed to get Bella out so fast, as I already had a fan fiction I could use as a base.I hadn't written down Bella's backstory, but I already knew it; at least as a rough outline; because I needed it so I'd know where Bella would be after the 11 enterveening years between when she was created and the start of the actual fan fiction.I'd actually planned on just adapting the fan fiction in its entirety for Sable's test run, but the restrictions during the public alpha made that impossible, so I just did her origin story instead.Later!

URL: https://forum.audiogames.net/post/600680/#p600680




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-12-21 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Gamulation, I hate to burst your bubble, but a complete remake of Pokémon Red isn't going to be possible within Sable; at least not when it comes out.However you still might be able to remake that fan fiction you linked me to; at least I think that was you.If not, might I suggest looking up Pokémon rocket edition on YouTube and watching that.Hero voltsy does a full playthrough where he reads all the text.That game is structured in such a way that you might be able to abridge it somewhat and make a working game with the tools Sable had when I last used it.You wouldn't be able to use the moral system that game uses, but you'd still be able to do your Pokémon Kanto remake; at least as far as the world is concerned.Heck, if Sable had a way to reuse maps in a different project, you'd even be able to do both, Just copy over the world you already made for one project for the other.I have no idea how Paul would implement that, so you'd have to redo everything; map wize; for the new project, so probably best to choose one project and go with that.If their were a way to share maps, the two of us could even work on our projects and use maps from the other, as we're both setting our projects in the same part of the pokemon world.I can see a tun of problems with that, so, goose egg.Anyway, I'll stop rambling.Gamulation, whatever you do make, I'll still enjoy playing it.That goes for all who make a project.Later!

URL: https://forum.audiogames.net/post/600680/#p600680




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Hay.I think Ihad to connect online, then clame the announcer from my fighter card under notifications.If not, try activating tutorial mode again and it should activate.Also a Johny cage voice you can get by signing up for the mk11 news letter.I can't remember how that's done, but you can find out on YouTube.Later!

URL: https://forum.audiogames.net/post/600111/#p600111




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Wow! Just WOW!I do have one question though.In the beginning of the video you say that the PS4 asked you to update.Did you buy the basic or aftermath edition?The reason I'm asking is because the patch notes said somewhere along the way that the tutorials were updated and rewritten to make things clearer.If you did get the aftermath edition; and it sounds like you got a physical version of the game; make sure to redeem the code inside to get all the skins that weren't released when that version of the game came out.If you didn't, you still put in a tun of work into this, and I thank you for it.If you don't want to check what parts of the tutorial were changed, that's fine to.I'll be archiving this and splitting it up into smaller parts so I can get to the info I need faster.Thanks again for all you do for us!Later!

URL: https://forum.audiogames.net/post/600092/#p600092




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

To all who got any of the track pacs or Jelly's raceway DLC.Within each DLC's zip folder is a folder called soundtrack.This contains mp3 versions of the included songs that you can add to the soundtrack; if you have that to.Even if you don't, you can safely extract the soundtrack folder from the zip folder and place it somewhere else, and it won't mess up the DLC.Just letting people know...Later!

URL: https://forum.audiogames.net/post/596384/#p596384




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

Hay Zarvox, I got the keys, and redeemed them!Thanks so vary much!Downloading...Later!

URL: https://forum.audiogames.net/post/596360/#p596360




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

Hay Zarvox, I sent you my name through PM, if you need it...Later!

URL: https://forum.audiogames.net/post/596350/#p596350




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

Also, I've been looking around on itch, and I can't see any way to redeem any kind of key on their.Does anyone know how that's done?Later!

URL: https://forum.audiogames.net/post/596343/#p596343




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

Hay Zarvox, I sent you a PM.Please post here once you've read it so I can check my junk folder, 'cause that's where you response will go.Later!

URL: https://forum.audiogames.net/post/596336/#p596336




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-07 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Sequence Storm Giveaway For All Requests Has Ended!

I imagine zarvox will post here when he distributes the keys.Later!

URL: https://forum.audiogames.net/post/596267/#p596267




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Game Awards 2020 to have audio Description via Youtube gaming!

2020-12-06 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Game Awards 2020 to have audio Description via Youtube gaming!

this is through YouTube gaming, and live only, so...Well, I hope it isn't live only, but we'll see.Later!

URL: https://forum.audiogames.net/post/596092/#p596092




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Game Awards 2020 to have audio Description via Youtube gaming!

2020-12-06 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Game Awards 2020 to have audio Description via Youtube gaming!

Hay all.Not sure if this is the thread to post this, so admens please move if need be.see herehttps://www.gamespot.com/articles/the-g … 0-6485149/I just found this and wanted to let the audio/blind gaming community know.The awards will be streamed on December 10 at 6:30 Pm ET.Later!

URL: https://forum.audiogames.net/post/596056/#p596056




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Game Awards 2020 to have audio Description via Youtube gaming!

2020-12-06 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Game Awards 2020 to have audio Description via Youtube gaming!

Hay all.Not sure if this is the thread to post this, so admens please move if need be.see herehttps://www.gamespot.com/articles/the-g … ility-modeI just found this and wanted to let the audio/blind gaming community know.The awards will be streamed on December 10 at 6:30 Pm ET.Later!

URL: https://forum.audiogames.net/post/596056/#p596056




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: accepting 3 requests per person for sequence storm until december 1st!

2020-11-30 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: accepting 3 requests per person for sequence storm until december 1st!

Hay Zarvox, I see what you mean.As I said before, I'm not in a rush, I just wanted to make sure your message didn't get lost in my Pm inbox, as a kind gentalman here on the forum needed help with adventure at C.It took some time, but we got his problem all sorted out just now.Later!

URL: https://forum.audiogames.net/post/594323/#p594323




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: accepting 3 requests per person for sequence storm until december 1st!

2020-11-30 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: accepting 3 requests per person for sequence storm until december 1st!

Hay Zarvox, you said you'd get the orders in today.Does it take some time to get the keys or whatever?I'm not trying to rush you, I'm just asking so I know when to check my PM inbox for it.Later!

URL: https://forum.audiogames.net/post/594198/#p594198




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: accepting 3 requests per person for sequence storm until december 1st!

2020-11-30 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: accepting 3 requests per person for sequence storm until december 1st!

Black_Dog, you can't get everything for this game through the give-away.You'll have to select 3 things or less.The game/soundtrack bundle can count as 1 item, but that only leaves two DLC items for you to request.You could get both music packs, or the Jelly raceway and announcer packs if you wanted.Or you could mix and match and get just the Jelly raceway and one of the two music packs, or just the jelly announcer and a music pack.The Jelly raceway gives you actual story missions, so if you're looking for more single-player content, that'd probably be a good choice.Later!

URL: https://forum.audiogames.net/post/594179/#p594179




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: accepting 3 requests per person for sequence storm until december 1st!

2020-11-30 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: accepting 3 requests per person for sequence storm until december 1st!

Black_Dog, you can't get everything for this game through the give-away.You'll have to select 3 thing or less.The game/soundtrack bundle can count as 1 item, but that only leaves two DLC items for you to request.You could get both music pack, or the Jelly raceway and announcer packs if you wanted.Or you could mix and match and get just the Jelly raceway and one of the two music packs.Later!

URL: https://forum.audiogames.net/post/594179/#p594179




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: accepting 3 requests per person for sequence storm until december 1st!

2020-11-27 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: accepting 3 requests per person for sequence storm until december 1st!

Hay Zarvox, I sent you a PM!Later!

URL: https://forum.audiogames.net/post/593368/#p593368




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: accepting 3 requests per person for sequence storm until december 1st!

2020-11-27 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: accepting 3 requests per person for sequence storm until december 1st!

Hay Zarvox, I didn't know their was an itch version of this game.How would I contact you to take advantage of this offer?I don't own the game, but have heard straems of it and want to give it a try.You said the Jelly's race way pack has the most do to missions?I won't be able to do any multy-player stuff, so that and the announcer pack plus the game/soundtrack bundle or what ever it is.That should only be 3 items right?Please let me know how to get my info to you so we can do this thing!Should I just PM you my name and stuff?I do have an itch account, though I haven't logged in for a while.Hopefully I still remember how...Edit: just logged in to my itch account, so that's all good.I also tried the demo.Now I really want the game/soundtrack and the Jelly race way and announcer as I said before.Later!

URL: https://forum.audiogames.net/post/593339/#p593339




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: accepting 3 requests per person for sequence storm until december 1st!

2020-11-27 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: accepting 3 requests per person for sequence storm until december 1st!

Hay Zarvox, I didn't know their was an itch version of this game.How would I contact you to take advantage of this offer?I don't own the game, but have heard straems of it and want to give it a try.You said the Jelly's race way pack has the most do to missions?I won't be able to do any multy-player stuff, so that and the announcer pack plus the game/soundtrack bundle or what ever it is.That should only be 3 items right?Please let me know how to get my info to you so we can do this thing!Should I just PM you my name and stuff?I do have an itch account, though I haven't logged in for a while.Hopefully I still remember how...Later!

URL: https://forum.audiogames.net/post/593339/#p593339




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: accepting 3 requests per person for sequence storm until december 1st!

2020-11-27 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: accepting 3 requests per person for sequence storm until december 1st!

Hay Zarvox, I didn't know their was an itch version of this game.How would I contact you to take advantage of this offer?I don't own the game, but have heard straems of it and want to give it a try.You said the Jelly's race way pack has the most do to missions?I won't be able to do any multy-player stuff, so that and the announcer pack plus the game/soundtrack bundle or what ever it is.That should only be 3 items right?Please let me know how to get my info to you so we can do this thing!Later!

URL: https://forum.audiogames.net/post/593339/#p593339




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests

2020-11-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests

Hay all.for those who want it, a Menu and mission guide for Kingdom hearts Melody of Memory is now up in the articals room.It's still vary much a work in progress; especially the mission guide, but this should give any player a good place to start.https://forum.audiogames.net/post/591401/#p591401Later!

URL: https://forum.audiogames.net/post/591403/#p591403




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests

2020-11-19 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests

Hay NortheasternGorilla, my e-mail service stopped letting me see your messages.I haven't forgotten to respond to you, I just now got your questions during my weekly junk male sweep and have responded to them.this post will disappear once progress is made.I just couldn't think of any other way to let you know I'd responded.Later!

URL: https://forum.audiogames.net/post/591240/#p591240




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests

2020-11-18 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests

I hate to keep chirping here, but I can provide screen shots for soul caliber vi as well.Later!

URL: https://forum.audiogames.net/post/590762/#p590762




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests

2020-11-17 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests

Hay NortheasternGorilla, I own Tekken 7 with all DLC, so if you want screen shots of that game's menus, just let me know.Later!

URL: https://forum.audiogames.net/post/590730/#p590730




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests

2020-11-17 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests

SLj, yes a demo does exist.On switch you can download it using the web if you have a Nintendo account.Log in to your account, then google the game's name along with Nintendo game details.On the page you bring up their will be a download demo button.Have your switch on when you click the button and their you go.On PS4, sign in to your account on the PlayStation store site, search for kingdom hearts melody of memory and under versions on the game's page you'll find the demo button.Click add to library and their you go.It'll be in both the web library as well as the one on your ps4.I'm not sure how you'd get it on xbox one, sorry..Later!

URL: https://forum.audiogames.net/post/590573/#p590573




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests

2020-11-16 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests

Hay Gorilla, I sent you the e-mail.Please get wrid of your e-mail from the post so bots don't get it.Later!

URL: https://forum.audiogames.net/post/590339/#p590339




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests

2020-11-16 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests

Okay I'll do that, but you really shouldn't just put your e-mail planely like that, or bots might just start spamming you!It happened to me...Later!

URL: https://forum.audiogames.net/post/590337/#p590337




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests (10/18 update: Hyrule Warriors)

2020-11-16 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests (10/18 update: Hyrule Warriors)

Yes it is vary playable, more so than a lot of rhythm games I've played.Each action has its own sound, and the game only has three of them.Attacking, jumping, and casting spells.You sometimes have to attack while jumping, or hold jump to glide and hit floating music notes.Hitting the notes is easy as you can only move left or right in the air, and it's vary snappy.Sometimes you have to attack more than one enemy at a time with L and r aside from the confirm button, but not all the time, and the sounds are different.Their's even a demo mode to help you out, and a single-button mode in track selection mode that can really help with learning the timing for the story mode missions.The world map in story mode even has a feature where the D-pad will snap to the next world in the direction you press, so no getting lost.Later!

URL: https://forum.audiogames.net/post/590309/#p590309




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests (10/18 update: Hyrule Warriors)

2020-11-16 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests (10/18 update: Hyrule Warriors)

Hay NortheasternGorilla, would you like me to PM you what I have so far for the Kh MOM menus?Later!

URL: https://forum.audiogames.net/post/590302/#p590302




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests (10/18 update: Hyrule Warriors)

2020-11-16 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests (10/18 update: Hyrule Warriors)

Hay.I'm not trying to bump this topic, but Kingdom Hearts Melody of Memory just came out!I've played it for a few days, and have a menu guide in progress that covers everything except for the virsus battle menus and missions in World Tour, (Story) Mode.English YouTube playthroughs are starting to come out, so you could just fast forward through one and write down the missions displayed for each song.If you want, I can send you the text I have that covers the rest of the menus, or you could send me the mission text.I don't care who gets credit, just so long as a text menu guide for this game gets on-line so all can play that want to.Later!

URL: https://forum.audiogames.net/post/590286/#p590286




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Playstation 5: The Playstation Console we've always wanted

2020-11-06 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Playstation 5: The Playstation Console we've always wanted

So, can I use the PlayStation store?Can I install addons?Yes or no wil do...Later!

URL: https://forum.audiogames.net/post/587187/#p587187




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Are there any switch games playable for a totally blind person?

2020-11-05 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Are there any switch games playable for a totally blind person?

Kingdom hearts melody of memory looks like it might be playable.I've tried the demo on both ps4 and switch.If you have a Nintendo account, you can download the demo right now and try it for yourself.I've also heard that dragon quest 11s echos of an elusive age definitive edition; yes I know that title is a novel; is playable in 2d mode, as the D-Pad can be used for navigation.Sadly; for some strange reason, the demo doesn't allow that mode, so...Pokémon Sword or shield is also mostly playable.I've had some sighted help, though I mostly play it fine without help.I've also read on this forum that the Pokémon nlet's go games are playable, though with no wall collision sound, it might be somewhat tuff.Smash bros ultimate is playable, though you'll need sighted help from a pretty good smash player to complete adventure mode.I hope that helps you out.Later!

URL: https://forum.audiogames.net/post/586776/#p586776




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 3. What do you wwant?

2020-11-04 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 3. What do you wwant?

Hay all.Another suggestion, better world design.Yes, I know Aaron is trying, but when you have a big city like brightenburg with 4 districts and a center hub area, you'd expect them all to be filled with places to visit and people to talk to.Instead, brightenburg is mostly empty space, and lots of it.The places that do exist do support the main story line good enough, and optional destractions like the music hall and game center do provide some veriaty, but I can't help feeling like more could have been their.Good world building does ixist through NPC dialog, but most times I feel like the places that people are supposed to live in don't feel, lived in.I'm not trying to harp on Aaron to much here, as I have no idea how hard it is to build environments in BGT, but now that the battle side of things is mostly done; balance changes not withstanding; more time needs to go into the world in this new version, if it does come at some point.Later!

URL: https://forum.audiogames.net/post/586348/#p586348




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any AAC campanes/stages I should try out, and how to get them to work?

2020-11-03 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Any AAC campanes/stages I should try out, and how to get them to work?

Hay all.For what it's worth, the Remnant link is fixed now.Later!

URL: https://forum.audiogames.net/post/586209/#p586209




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any AAC campanes/stages I should try out, and how to get them to work?

2020-11-03 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Any AAC campanes/stages I should try out, and how to get them to work?

Gamulation, to get an AAC stage to work, just place all the files for a stage into the folder called stages.Once done, you'll see them when you load your AAC save.From the main area where you choose a level, enter the stage builder system with control+shift+S.If you want Remnant, here's the topic.https://forum.audiogames.net/topic/1688 … -released/Later!

URL: https://forum.audiogames.net/post/586045/#p586045




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any AAC campanes/stages I should try out, and how to get them to work?

2020-11-03 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Any AAC campanes/stages I should try out, and how to get them to work?

Gamulation, to get an AAC stage to work, just place all the files for a stage into the folder called stages.Once done, you'll see them when you load your AAC save.From the main area where you choose a level, enter the stage builder system with control+shift+S.Later!

URL: https://forum.audiogames.net/post/586045/#p586045




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 3. What do you wwant?

2020-11-03 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 3. What do you wwant?

Not saying much regarding pokemon fangames.If something comes out that'll let us play them, great!If not, oh well.Regarding Manamon 3, A TM-like system would be really nice, however something closer to a move tutor would probably be better for both Aaron to code and the community to use.Pokémon made strides this generation regarding how easily forgetting/relearning moves is, so having something like a manage Manamon moves option in the transportal would probably be the best option.I'm not saying manamon 3 will ever happen, but if it does, I'll buy it.Also for those wanting better writing in Manamon, please keep in mind that the BGT language doesn't allow for easy editing of text, as the entire game is ecentually one big text file with no structural organization; aside from what the programmer puts in, so you can't just run the game through Grammarly or some other spell checker like you can with a fanfiction.Later!

URL: https://forum.audiogames.net/post/586038/#p586038




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 2 - Trade and Battle Lobby

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hay blindblood92, don't sweat it.Not everyone has the best internet connection.As for Gold, It's no problem.I have like 4 mill in the manamon bank.I'll hang on to your manamon for when you get a better setup.Later!

URL: https://forum.audiogames.net/post/581766/#p581766




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 2 - Trade and Battle Lobby

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hay Blindblood92, we almost had a connection, but it dropped.something wrong on your end?

URL: https://forum.audiogames.net/post/581763/#p581763




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 2 - Trade and Battle Lobby

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Okay Blindblood92, all done.I looked for the room Blood, but it doesn't exist.Later!

URL: https://forum.audiogames.net/post/581760/#p581760




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 2 - Trade and Battle Lobby

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

I can do that, are you ready now?If not I'll get to breeding that real quick.Later!

URL: https://forum.audiogames.net/post/581756/#p581756




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 2 - Trade and Battle Lobby

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hay Blindblood92, I just finished getting everything ready for tonight.Two questions though, 1. Do you have a venomous lance equipped to your Venamandar?If you don't it won't transform.2. do you have the Manamon 1 starters?I have them all, and more than enough money to breed them for you.Later!

URL: https://forum.audiogames.net/post/581745/#p581745




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 2 - Trade and Battle Lobby

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hay Blindblood92, I just finished getting everything ready for tonight.One question though, do you have the Manamon 1 starters?I have them all, and more than enough money to breed them for you.Later!

URL: https://forum.audiogames.net/post/581745/#p581745




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 2 - Trade and Battle Lobby

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hay Blindblood92, that sounds good.Looking at your previous trade request, I can actually field it, as I have the other starters.The two Manamon I need to trade back and forth just happen to be Grimident and Venomander as well, so this'll work out good for both of us.I'll try and have the other starters bread by tonight.See you in the trading room!Later!

URL: https://forum.audiogames.net/post/581699/#p581699




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 2 - Trade and Battle Lobby

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hay BlindBlood92, I also need a partner with whom I can do two back and forth trades.It's the last two Manamon I need to complete the manapedia, and they both require a trade to transform.Both manamon are already in my party with said item attached to the one that needs it; have been that way for several months now, so if you don't mind me hopping into your blood room after your first batch of trades is done, I can be ready at about 10 eastern tonight.Both manmon that need trading are going to be the ones without names at the bottom of my team.Later!

URL: https://forum.audiogames.net/post/581656/#p581656




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests (updated with Street Fighter Anniversary)

2020-10-18 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests (updated with Street Fighter Anniversary)

I know this request is kind of out of the blue, but Kingdom hearts: Melody of Memory.I played the demo, and it seems mostly playable for us.Said demo does have some of the main menu grayed out, but config is still their and seems to have everything in it, though I can't tell what anything below sound volumes is.Their's also an option on the main config menu I can't seem to figure out.The demo is free to download, so check it out.Single button on proud difficulty seems to work well for me.All actions have unique sounds, so that's a thing.Also, I'd like to have more for the street fighter collection stuff.Later!

URL: https://forum.audiogames.net/post/581129/#p581129




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Menu description requests (updated with Street Fighter Anniversary)

2020-10-18 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Menu description requests (updated with Street Fighter Anniversary)

I know this request is kind of out of the blue, but Kingdom hearts: Melody of Memory.I played the demo, and it seems mostly playable for us.Said demo does have some of the main menu grayed out, but config is still their and seems to have everything in it, though I can't tell what anything below sound volumes is.Their's also an option on the main config menu I can't seem to figure out.The demo is free to download, so check it out.Single button on proud difficulty seems to work well for me.All actions have unique sounds, so that's a thing.Later!

URL: https://forum.audiogames.net/post/581129/#p581129




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Gamulation.I responded to your PM.Modds, sorry for doing this, but there's no other way to let a user know that a pM is waiting for them.Later!

URL: https://forum.audiogames.net/post/577041/#p577041




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-10-03 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Gamulation.I responded to your PM!Later!

URL: https://forum.audiogames.net/post/576901/#p576901




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-10-02 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Gamulation, I sent you two replies to your message.Please read both of them, okay?Later!

URL: https://forum.audiogames.net/post/576579/#p576579




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-10-02 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Gamulation.The reason you can't find the sword and shield sounds is because they aren't on-line.They're actually from my own copy of the game, sampled directly from my switch.That proved a little tricky because the new games actually have ambience tracks for most areas.That's where the pokemon center and gym ambience tracks come from, by the way.I did download the pokemon home sounds from the sounds-resource.com, as I couldn't remember where the volume control for the music is in home.Later!

URL: https://forum.audiogames.net/post/576335/#p576335




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-10-02 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Gamulation.The reason you can't find the sword and shield sounds is because they aren't on-line.They're actually from my own copy of the game, sampled directly from my switch.That proved a little tricky because the new games actually have ambience tracks for most areas.That's where the pokemon center and gym ambience tracks come from, by the way.I did download the pokemon home sounds from the sounds-resource.com, as I couldn't remember where the volume control for the music is in home.Later!

URL: https://forum.audiogames.net/post/576335/#p576335




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-10-01 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Pates.I responded to your PM.As for publishing Bella as a full Sable project?I hope to, but things can change.Paul still hasn't given any of us an official release date for Crimson eclipse, or the possible Beta of Sable.I'd probably wait at least a year before any of us start bugging him.I know that sounds long, but game development; even with a tool like Sable; does take time.Later!

URL: https://forum.audiogames.net/post/575900/#p575900




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-09-29 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay all.Threeblacknoises here, with a little surprise for all of you.As some of you may know, I released a Sable demo a few months back called Bella.After I put that out, I started bug testing Sable with the time I had left, and gently suggesting features that I; and a lot of you all; wanted in Sable come final release.As I kept submitting bug reports, I also kept working on my project so I could have maps to test out various features in, and Paul informally invited me to keep testing things as an unofficial member of the private testing team.That's as far as I expected it to go, as he kept giving me chances to back out by saying things like, "...It's okay if you don't find any more bugs..." and whatnot.But the bugs kept popping up, I kept reporting them, and before any of us knew it, Paul had; ecentually; coded in most of the features I'd requested.He kept saying things like "...I don't know if it could be done..." but a few hours/days later, "..that was easier than I thought..."And next thing I know, Sables an entirely different beasth than what it started out as.So, the DRM Paul put in place prevented me from just sending him a copy of my project to play, so I made a recording.He asked me; after listening to it; if I'd be okay with him putting it up as a demonstration of some of the new features in Sable.I said it was fine, so long as his entire team agreed to it, and they did.So here's the link to Bella.https://www.youtube.com/watch?v=LxgjqDebM7IYeah, YouTube, of all things.The team has now fully moved into development on Crimson Eclipse, so we're not likely to hear much from Paul and the Ebon Sky Studios team for quite some time.Paul tells me that all of us testers have managed to speed development of sable by a considerable amount.I'm not sure by how much, but all of us should see Crimson Eclipse just a little sooner now. How much sooner?I wish I knew, but right now, all of us are in the same boat, playing the waiting game.So, I hope you enjoy this recording.If you want to read the actual fan fiction this is a prequel to, you can find it on fanfiction.net.It's called attached, by threeblacknoises, and you'll find it under the crossover section, Pokémon Persona.I've got nine chapters up, and I can provide a direct link here if anyone's interested.Later!

URL: https://forum.audiogames.net/post/575475/#p575475




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-09-29 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay all.Threeblacknoises here, with a little surprise for all of you.As some of you may know, I released a Sable demo a few months back called Bella.After I put that out, I started bug testing Sable with the time I had left, and gently suggesting features that I; and a lot of you all; wanted in Sable come final release.As I kept submitting bug reports, I also kept working on my project so I could have maps to test out various features in, and Paul informally invited me to keep testing things as an unofficial member of the private testing team.That's as far as I expected it to go, as he kept giving me chances to back out by saying things like, "...It's okay if you don't find any more bugs..." and whatnot.But the bugs kept popping up, I kept reporting them, and before any of us knew it, Paul had; ecentually; coded in most of the features I'd requested.He kept saying things like "...I don't know if it could be done..." but a few hours/days later, "..that was easier than I thought..."And next thing I know, Sables an entirely different beasth than what it started out as.So, the DRM Paul put in place prevented me from just sending him a copy of my project to play, so I made a recording.He asked me; after listening to it; if I'd be okay with him putting it up as a demonstration of some of the new features in Sable.I said it was fine, so long as his entire team agreed to it, and they did.So here's the link to Bella.https://www.youtube.com/watch?v=LxgjqDebM7IYeah, YouTube, of all things.PS; as fate would have it, I have personal proof his DRM system works, as my PC decided it was time to update all device drivers and the system BIOS; "firmware"; directly after I finished making the recording now up on YouTube, and after that, Sable no longer worked.He did use me as a  test subject to see if he'd managed to remove all the DRM so his team could share files between themselves, and I was glad to be one.The team has now fully moved into development on Crimson Eclipse, so we're not likely to hear much from Paul and the Ebon Sky Studios team for quite some time.Paul tells me that all of us testers have managed to speed development of sable by a considerable amount.I'm not sure by how much, but all of us should see Crimson Eclipse just a little sooner now. How much sooner?I wish I knew, but right now, all of us are in the same boat, playing the waiting game.So, I hope you enjoy this recording.If you want to read the actual fan fiction this is a prequel to, you can find it on fanfiction.net.It's called attached, by threeblacknoises, and you'll find it under the crossover section, Pokémon Persona.I've got nine chapters up, and I can provide a direct link here if anyone's interested.Later!

URL: https://forum.audiogames.net/post/575475/#p575475




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-09-29 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay all.Threeblacknoises here, with a little surprise for all of you.As some of you may know, I released a Sable demo a few months back called Bella.After I put that out, I started bug testing Sable with the time I had left, and gently suggesting features that I; and a lot of you all; wanted in Sable come final release.As I kept submitting bug reports, I also kept working on my project so I could have maps to test out various features in, and Paul informally invited me to keep testing things as an unofficial member of the private testing team.That's as far as I expected it to go, as he kept giving me chances to back out by saying things like, "...It's okay if you don't find any more bugs..." and whatnot.But the bugs kept popping up, I kept reporting them, and before any of us knew it, Paul had; ecentually; coded in most of the features I'd requested.He kept saying things like "...I don't know if it could be done..." but a few hours/days later, "..that was easier than I thought..."And next thing I know, Sables an entirely different beasth than what it started out as.So, the DRM Paul put in place prevented me from just sending him a copy of my project to play, so I made a recording.He asked me; after listening to it; if I'd be okay with him putting it up as a demonstration of some of the new features in Sable.I said it was fine, so long as his entire team agreed to it, and they did.So here's the link to Bella.https://www.youtube.com/watch?v=LxgjqDebM7IYeah, YouTube, of all things.PS; as fate would have it, I have personal proof his DRM system works, as my PC decided it was time to update all device drivers and the system BIOS; "firmware"; directly after I finished making the recording now up on YouTube, and after that, Sable no longer worked.He did use me as a  test subject to see if he'd managed to remove all the DRM so his team could share files between themselves, and I was glad to be one.The team has now fully moved into development on Crimson Eclipse, so we're not likely to hear much from Paul and the Ebon Sky Studios team for quite some time.Paul tells me that all of us testers have managed to speed development of sable by a considerable amount.I'm not sure by how much, but all of us should see Crimson Eclipse just a little sooner now. How much sooner?I wish I knew, but right now, all of us are in the same boat, playing the waiting game.So, I hope you enjoy this recording.If you want to read the actual fan fiction this is a prequel to, you can find it on fanfiction.net.It's called attached, by threeblacknoises, and you'll find it under the crossover section, Pokémon Persona.I've got three more chapters going up vary shortly, and I can provide a direct link here if anyone's interested.Later!

URL: https://forum.audiogames.net/post/575475/#p575475




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: I need a RPG to spend some months in

2020-09-02 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: I need a RPG to spend some months in

Hay all.Just thought I'd jump in here to say that there is no such thing as Paladin of the Sky 2.If there was, I'd be gathering funds to buy it right now.Later!

URL: https://forum.audiogames.net/post/566603/#p566603




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: manamon 2,unable to localize pack for sfx status.

2020-08-21 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: manamon 2,unable to localize pack for sfx status.

Okay, next try uninstalling the game completely.After running the uninstaller, go in to your program files (x86) folder and deleting the manamon 2 folder itself.Your save file is located in your userdata folder, so won't be effected.Did you actually download the game from the site?If doing a fresh install of the game doesn't help, I don't know what to tell you, as this has never happened to me.Later!

URL: https://forum.audiogames.net/post/563383/#p563383




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: manamon 2,unable to localize pack for sfx status.

2020-08-21 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: manamon 2,unable to localize pack for sfx status.

Did you try redownloading the game and installing it?Later!

URL: https://forum.audiogames.net/post/563358/#p563358




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Manamon 2 - Trade and Battle Lobby

2020-08-20 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Manamon 2 - Trade and Battle Lobby

Hay all Manamon 2 players!I'm looking for someone to do two back-and-forth trades with me so I can transform Grimadent and Venomander and complete the manapedia.Would anyone be willing to help me out?Thanks in advance if you can.Later!

URL: https://forum.audiogames.net/post/563033/#p563033




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Fan Fiction and theories you have for audiogames?

2020-08-05 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Fan Fiction and theories you have for audiogames?

More audiogame fanfiction would be interesting.I'm working on a fanfic right now that crosses Pokémon with Persona, but a lot of the personas are going to be Manamon, as in my Pokémon universe the Pokémon anime got canceled because the real Ash didn't approve of how the producers chose to portray his character.That lead to Manamon being created so the producers could still work on something like Pokémon that also didn't conflict with how Pokémon battles work in "the real world."And yes, I've already asked aaron Baker if I could use his characters, and he said yes, so long as I give credit to him for creating the creatures and provide a link to his site and the game.Ps; Dark, I want to read your novella when it's done.Later!

URL: https://forum.audiogames.net/post/558722/#p558722




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: sable, what do you want to see

2020-07-25 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: sable, what do you want to see

For the Pokémon stuff, that's not going tohappen.If it did, it would most likely need to be an expantion.There is a sighted RPG maker program called; uncreatively enough; RPG Maker XP.For that program, there exists a series of plugin components called Pokémon ecentials that turns it into a Pokémon RPG Maker, as it has all the pokémon sprites; all fan-made; cries, attacks, abilities, status effects, items and what not.All the creator has to do is build unique maps and add in a story line, but yeah, sable would need to have something like that if a monster battling RPG were to be a thing.At this time, Sable is still in the alpha stages; soon to be beta; but any kind of plugins and what not would most likely need to be a consideration for Sable version 2; if and when that ever comes to pass.Platforming is most likely not going to be a thing, though a run button might work.I agree that all the stat stuff would need to be in the documentation, and renaming stats, elementle weeknesses, and making custom classes, I agree to that to.As for scripting, I get that all of you want an engine that can do anything, but Sable is stillin alpha stages and lots of work still needs to be done.The alpha we all got a hold of was designed to be functional, not practical.Give Paul and the Ebon Sky team time to iron out all the bugs and kincs, then start bellyaching about scripting.Later!

URL: https://forum.audiogames.net/post/555452/#p555452




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Can i get sounds from VGStorm's games?

2020-07-04 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Can i get sounds from VGStorm's games?

Nope, don't have that one, but only because I had my text on autoscrole…$10 per song? OOCH!Later!

URL: https://forum.audiogames.net/post/548623/#p548623




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: A really weird problem with Manamon 2

2020-07-04 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: A really weird problem with Manamon  2

It can only do that once, though technically twice, but you'll see...Later!

URL: https://forum.audiogames.net/post/548603/#p548603




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Can i get sounds from VGStorm's games?

2020-07-04 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Can i get sounds from VGStorm's games?

Yeah I looked into the audio network songs myself.I can't tell if it's $10 per song, or $10 for multiple songs.You do get all the different mixes, so I can't tell Why arron didn't use the instromentle version of sabotosh right before you fight biron, oh well.If they had a way to just buy the songs for listening I'd do it.Also, Jade, what song are you looking for?Here are the ones I have.Boss VictoryFarewellGrand Victory!Requiem ImplosionRequiem IntroRequiemSabotagedThe Last Resort ProtocolLater!

URL: https://forum.audiogames.net/post/548600/#p548600




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Can i get sounds from VGStorm's games?

2020-07-04 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Can i get sounds from VGStorm's games?

Yeah I looked into the audio network songs myself.I can't tell if it's $10 per song, or $10 for multiple songs.You do get all the different mixes, so I can't tell Why arron didn't use the instromentle version of sabotosh right before you fight biron, oh well.If they had a way to just buy the songs for listening I'd do it.Also, Jade, what song are you looking for?Later!

URL: https://forum.audiogames.net/post/548600/#p548600




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Programming language of blinded guide by l-works?

2020-06-28 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Programming language of blinded guide by l-works?

Hay all, Liam if you're willing to answer, I'm trying to track down a bug in code factory's SAPI5 Eloquence synth, and have been testing various apps.The bug is that in some apps; games mostly, Cf Eloquence gives the "please register this product" message, unless running the app as an admen.I've been in contact with CF over the past few weeks, and they're baffled, to say the least.So, the long and short of it is I'm trying to find out exactly what programming language blinded guide is written in to see if it's just BGT games that have this issue.Who wants to be a milionair is written in pithon, and that works just fine.Both 64 and 32 bit versions of the speech setting applit work just fine, as does wavepads TTS function.JAWS and NVDA work just fine to.Breed Memorial, BK3, shadow rine, both Manamon games, SABLE, and anything else that uses BGT requires admen rights to use CF Eloquence.Well, Later!

URL: https://forum.audiogames.net/post/546541/#p546541




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Programming language of blinded guide by l-works?

2020-06-28 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Programming language of blinded guide by l-works?

I'd thought that sapi32.dll was the culprit, but milionair uses it, and CF Eloquence works without admen rights, so, yeah?Later!

URL: https://forum.audiogames.net/post/546562/#p546562




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Programming language of blinded guide by l-works?

2020-06-28 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Programming language of blinded guide by l-works?

Hay all, Liam if you're willing to answer, I'm trying to track down a bug in code factory's SAPI5 Eloquence synth, and have been testing various apps.The bug is that in some apps; games mostly, Cf Eloquence gives the "please register this product" message, unless running the app as an admen.I've been in contact with CF over the past few weeks, and they're baffled, to say the least.So, the long and short of it is I'm trying to find out exactly what programming language blinded guide is written in to see if it's just BGT games that have this issue.Who wants to be a milionair is written in pithon, and that works just fine.Both 64 and 32 bit versions of the speech setting applit work just fine, as does wavepads TTS function.JAWS and NVDA work just fine to.Breed Memorial, BK3, both Manamon games, SABLE, and anything else that uses BGT requires admen rights to use CF Eloquence.Well, Later!

URL: https://forum.audiogames.net/post/546541/#p546541




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Programming language of blinded guide by l-works?

2020-06-28 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Programming language of blinded guide by l-works?

Hay all, Liam is you're willing to answer, I'm trying to track down a bug in code factory's SAPI5 Eloquence synth, and have been testing various apps.The bug is that in some apps; games mostly, Cf Eloquence gives the "please register this product" message, unless running the app as an admen.I've been in contact with CF over the past few weeks, and they're baffled, to say the least.So, the long and short of it is I'm trying to find out exactly what programming language blinded guide is written in to see if it's just BGT games that have this issue.Who wants to be a milionair is written in pithon, and that works just fine.Both 64 and 32 bit versions of the speech setting applit work just fine, as does wavepads TTS function.JAWS and NVDA work just fine to.Breed Memorial, both Manamon games, SABLE, and anything else that uses BGT requires admen rights to use CF Eloquence.Well, Later!

URL: https://forum.audiogames.net/post/546541/#p546541




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Liam's Official YouTube Streaming Thread (major Stream on Thursday)

2020-06-19 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Liam's Official YouTube Streaming Thread (major Stream on Thursday)

Hay Liam, is it possible to get an audio archive of your stream?YouTube took it down; probably for spoiler reasons; and twich doesn't seem to want to let me view your past streams; if it's even their; and I need to catch up so I can decide if it's playable enough to make a $60 purchice or wait until the game dropps in price.Later!

URL: https://forum.audiogames.net/post/543045/#p543045




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Official Sable Contest

2020-06-16 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Official Sable Contest

Hay all. sorry for the mix up with the link.I had no idea fire fox didn't like tinyupload.A dropbox link has been placed in post 165.Enjoy.Later!

URL: https://forum.audiogames.net/post/542131/#p542131




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Official Sable Contest

2020-06-16 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Official Sable Contest

Hay all, I know it's a bit late, but Paul Lemm gave me some extra time with Sable as a thank you for finding so many bugs, and we actually got even more bugs ironed out during the completion of this demo.To be clear, all I wanted to do was finish my demo that was supposed to be submitted as part of the Sable contest, and between the time difference of bug reporting/getting results and having to rebuild my project from scratch, what you're going to hear is what I set out to do back then; most restrictions in tact.I'd asked Paul during the QA testing why we could only have maps that were two levels high, and his response was that it was to cut down on loading times and stress on the Sable engine.When getting permission to use Sable a bit longer, I was able to make my map as I wanted; not any bigger but just a little higher, and came across more bugs; or rather things in the documentation that could be taken the wrong way, and after some discussion, Paul made it all right, and you'll hear what we came up with in the demo.Their are lots of big improvements in the works for Sable, yet I'm not exactly sure I can talk about them here yet.Just rest assured that Sable will be an even richer creation engine once Paul and the Sable team get them all done and the final build out to us.Before the link to the demo, I'd like to site some music sources.All of the music; aside from a few jingles; was composed and/or arranged for the Pokémon animé by Shinji Miyazaki.I used two CDs for this that I bought from amazon.The first one contains all of the video game music he arranged for the animé, while the second contains his original compositions.Most of what you'll hear is actually from the second set.Pocket Monsters Best 1997-2010https://www.amazon.com/Pocket-Monsters- … mp;sr=1-20Pocket Monsters, 1997-2010, Vol.2https://www.amazon.com/Pocket-Monsters- … D2DF490XSPYeah that last link is pretty long, but it'll work as long as you paste the entire thing into your browser, or just click it.Now, the all-important demo download link.http://s000.tinyupload.com/index.php?fi … 9342326760Enjoy...Later!

URL: https://forum.audiogames.net/post/541813/#p541813




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Official Sable Contest

2020-06-16 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Official Sable Contest

Hay all, I know it's a bit late, but Paul Lemm gave me some extra time with Sable as a thank you for finding so many bugs, and we actually got even more bugs ironed out during the completion of this demo.To be clear, all I wanted to do was finish my demo that was supposed to be submitted as part of the Sable contest, and between the time difference of bug reporting/getting results and having to rebuild my project from scratch, what you're going to hear is what I set out to do back then; most restrictions in tact.I'd asked Paul during the QA testing why we could only have maps that were two levels high, and his response was that it was to cut down on loading times and stress on the Sable engine.When getting permission to use Sable a bit longer, I was able to make my map as I wanted; not any bigger but just a little higher, and came across more bugs; or rather things in the documentation that could be taken the wrong way, and after some discussion, Paul made it all right, and you'll hear what we came up with in the demo.Their are lots of big improvements in the works for Sable, yet I'm not exactly sure I can talk about them here yet.Just rest assured that Sable will be an even richer creation engine once Paul and the Sable team get them all done and the final build out to us.Before the link to the demo, I'd like to site some music sources.All of the music; aside from a few jingles; was composed and/or arranged for the Pokémon animé by Shinji Miyazaki.I used two CDs for this that I bought from amazon.The first one contains all of the video game music he arranged for the animé, while the second contains his original compositions.Most of what you'll hear is actually from the second set.Pocket Monsters Best 1997-2010https://www.amazon.com/Pocket-Monsters- … mp;sr=1-20Pocket Monsters, 1997-2010, Vol.2https://www.amazon.com/Pocket-Monsters- … D2DF490XSPYeah that last link is pretty long, but it'll work as long as you paste the entire thing into your browser.Now, the all-important demo download link.http://s000.tinyupload.com/index.php?fi … 9342326760Enjoy...Later!

URL: https://forum.audiogames.net/post/541813/#p541813




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-06-14 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Any of you tried to e-mail Paul Lemm lately?He sent me an e-mail, but when I replied, I got a Microsoft "person doesn't exist" error bot message, and the ebon sky studios web site appears to be down with a database error.Could these things be connected?Later!

URL: https://forum.audiogames.net/post/541360/#p541360




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-06-14 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Paul, I just sent you a PM, because Microsoft is saying your e-mail address doesn't exist even though I just got a message from you...Later!

URL: https://forum.audiogames.net/post/541211/#p541211




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Last of us 2 blind accessibility announcement

2020-06-04 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

As for the multy disc thing, yes, you insirt the install disc, wait about an hour, switch to the; either second install disc and repeat, or insirt the play disc, wait for everything to decrypt and your notification line to display, ready to use, then launch the internet connection and check for a patch, get locked out of your game by soney until the patch finishes, then play.As for TTS, yes the devs do have one they made themselves.What I ment was that; for those of us that can use the built-in TTS, the game could just check to see if that's on and launch the game with the blindness accessibility preset active.Later!

URL: https://forum.audiogames.net/post/537209/#p537209




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Last of us 2 blind accessibility announcement

2020-06-04 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

Seconded!I just wonder how we'll get access to this stuff in the first place.With MK11, deathrattlehead had to make a guide telling us how to do it, and he could do that because he's the guy that mostly made it happen.With this, it's all up in the air for now at least.I could see two ways this would happen.First; my least wanted wayYou boot up the game and a message appears on screen:"If you can read this, follow these instructions."Below that, a button code or some other obtuse thing would be written that a blind person would have no way of knowing to do.My wanted method, though Soney most likely wouldn't let happen.You boot up the game and it checks if you have TTS enabled and activates the blind preset from the get-go.I do realize that TTS is only usable here in the states; for some weird reason; so we'd still need another method for others to access it.If this works as good as they say it does, and the industry takes notice, we blind gamers could be on the cusp; okay several years out; of being able to play any new game without issue.PS; Liam, your info regarding PS4 discs is a little off.The base 1.0 game; or in some cases a later version (See SF5); will be shipped on the disc.When you put the disc in your system, it instals whatever version of the game is on the disc, but you still need to install patch data from the web.The bad thing is that no matter if it's digital or not, patches don't overwrite the base game, so you need much more space on your drive to store/update the game, as you need three times a patch to install it.Example, when updating street fighter 5 arcade edition which is version 2.0, to champion edition version 3.0, you need to download 33.5 GB of data, but since the ps4 needs to extract, validate and consolidate the patches, you actually need between 60 and 90 GB to install it.Once installed, the patch only takes about 15 GB or so.I know this because my system kept bugging me that their wasn't enough space to update the game, and I had a sighted person come in and read the storage screen to me before I freed up enough space so Soney could do its thing, and I had more than enough space to hold the patch's reported size.So I updated my disc and all problems vanished, as I now need a vary comfortable 165 MB from the web if I ever need to uninstall said game.Once all is instaled and working, your disc is; as you said, just a fancy key...Well, that was long; longer than my actual message, but I just wanted to set the record straight if you ever got a ps4.And yes, multi-disc games are gack in style, see final Fantasy VII remake, the Last of Us Part 2, and Red Dead Redemption 2.Later!

URL: https://forum.audiogames.net/post/537141/#p537141




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Last of us 2 blind accessibility announcement

2020-06-04 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

Seconded!I just wonder how we'll get access to this stuff in the first place.With MK11, deathrattlehead had to make a guide telling us how to do it, and he could do that because he's the guy that mostly made it happen.With this, it's all up in the air for now at least.I could see two ways this would happen.First; my least wanted wayYou boot up the game and a message appears on screen:"If you can read this, follow these instructions."Below that, a button code or some other obtuse thing would be written that a blind person would have no way of knowing to do.My wanted method, though Soney most likely wouldn't let happen.You boot up the game and it checks if you have TTS enabled and activates the blind preset from the get-go.I do realize that TTS is only usable here in the states; for some weird reason; so we'd still need another method for others to access it.If this works as good as they say it does, and the industry takes notice, we blind gamers could be on the cusp; okay several years out; of being able to play any new game without issue.PS; Liam, your info regarding PS4 discs is a little off.The base 1.0 game; or in some cases a later version (See SF5); will be shipped on the disc.When you put the disc in your system, it instals whatever version of the game is on the disc, but you still need to install patch data from the web.The bad thing is that no matter if it's digital or not, patches don't overwrite the base game, so you need much more space on your drive to store/update the game, as you need three times a patch to install it.Example, when updating street fighter 5 arcade edition which is version 2.0, to champion edition version 3.0, you need to download 33.5 GB of data, but since the ps4 needs to extract, validate and consolidate the patches, you actually need between 60 and 90 GB to install it.Once installed, the patch only takes about 15 GB or so.I know this because my system kept bugging me that their wasn't enough space to update the game, and I had a sighted person come in and read the storage screen to me before I freed up enough space so Soney could do its thing, and I had more than enough space to hold the patch's reported size.So I updated my disc and all problems vanished, as I now need a vary comfortable 165 MB from the web if I ever need to uninstall said game.Well, that was long; longer than my actual message, but I just wanted to set the record straight if you ever got a ps4.And yes, multi-disc games are gack in style, see final Fantasy VII remake, the Last of Us Part 2, and Red Dead Redemption 2.Later!

URL: https://forum.audiogames.net/post/537141/#p537141




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Last of us 2 blind accessibility announcement

2020-06-02 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

The thing is Liam, that if you buy a game digitally you're basically locked into keeping that game on your system or redownload it if you need to move games around to make room for new ones.Aside from that, 150ish gb of data is a lot to ask anyone to download over the internet, especially if they have no idea if they will even like or can play said game.The sad thing is that amazon wouldn't shut the bloody hell up about the game, as I kept getting popups to preorder the game, but their wasn't anything in the product description that said anything about blindness accessibility.If their had been, I'd would have bought this game back in November or so.And it's not like noddydog tacked this on last minute.The gentleman who treeted this out even said they'd planned this stuff somewhere around two years ago, so you can't say they didn't have time to let it be known this even existed.Now if they'd waited to put video demos out last minute; that, I could understand, as game assets aren't finalized until the vary end of production, and with covid-19 pushing things back...I'll probably still buy this, I'm just a little salty that these feetures couldn't have been communicated in a slightly more timely manner.Later!

URL: https://forum.audiogames.net/post/536027/#p536027




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Last of us 2 blind accessibility announcement

2020-06-02 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

My main problem with this  digital release is that I'm not downloading 150ish gb of data.Give me physical anyday.also the game went up for preorder in September last year, scrole down to product details and you'll see.The preorder items sound like they'll help us out a lot as we get more gun ammo and instant access to crafting, but again; assuming we can even play this game at all you'd have to preorder the physical game, then pay 70 more dollors just to get all the goodies; soundtrack, themes and whatnot, and you'd still be missing the steelbook case, which as a blind person is a really cool edition as we can actually feel the picture on the cover.Like I said in post 28, if noddydog really cared that much about us blind people they would have let us know that we could actually play it back in September or November so we'd have plenty of time to buy any edition of the game we so wanted without having to rush to buy it 18 days before it dropped and not being able to choose what version we got.I'll even go so far as to wager there won't even be a playable demo for us to try.Now, don't get me wrong, it's really great that major AAA  companies are starting to take notice of people with disabilities that want to play more games, but the timing of this news in relation to the game's release date is just, well, awfful.Later!

URL: https://forum.audiogames.net/post/536018/#p536018




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Last of us 2 blind accessibility announcement

2020-06-02 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

This is all well and good, but us blind fokes can't get anything other than the base game... stupid amazon skalpers buying all special editions up in september…Maybe noddydog should have announced these accessibility feetures back then so no matter what money situation a blind person might be facing, they'd have more than enough time to scrape together enough cash to afford the game.Later!

URL: https://forum.audiogames.net/post/535990/#p535990




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Last of us 2 blind accessibility announcement

2020-06-02 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Last of us 2 blind accessibility announcement

This is all well and good, but us blind fokes can't get anything other than the base game... stupid f*k*ng amazon skalpers buying all special editions up in september…Later!

URL: https://forum.audiogames.net/post/535990/#p535990




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Official Sable Contest

2020-06-02 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Official Sable Contest

Hay Jack, that was, well, really funny; given the fact that people did try and extend Sable's test duration.Regarding your party member bug, it appeared because you were in debug mode.I don't get why you were in debug mode, seeing as it seems like this would have worked just fine in play game mode.Also random encounters don't appear in debug mode either.Later!

URL: https://forum.audiogames.net/post/535956/#p535956




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Official Sable Contest

2020-06-01 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Official Sable Contest

So, now that the alpha is over, how do we place our votes?Later!

URL: https://forum.audiogames.net/post/535868/#p535868




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-05-09 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Paul, one final question.Is this test version of Sable going to be a .zip or a .exe file?Just trying to figure out where to start putting assets.Later!

URL: https://forum.audiogames.net/post/527423/#p527423




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-05-09 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Paul, thanks for getting back to me, and I'm glad you understand and like where my username came from.Regarding ID3 tags, they're built into all mp3 and ogg files, and any music playing application can access them, so everyone would be able to get at the comments field with little trouble.Your approach to adding intros would work, however a problem arises if the game engine is doing lots of other things when it comes time for the main loop to start, as sometimes the loop won't start right away and that causes a gap.Now, if your way is more of an append thing rather than a waiting thing it'd probably work; no point in not trying it...I just added that suggestion in my previous post because that's how videogame stream files have worked for the past 20 years or so.Oh well Sable is still just in alpha after all, so there's lots of time to make things work...Well, I'll let you get back to Sable now.Later!

URL: https://forum.audiogames.net/post/527354/#p527354




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-05-09 Thread AudioGames . net ForumGeneral Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hay Paul, just one more quick thing to bug you with.Someone asked about intros, looping and outros in music files a few pages back, and I have some advice to help you put that in later... much later...Most times intros loops and such are added as separate files with some component of the game engine appending the loop after the intro gets done playing.Seeing as Sable supports both ogg and mp3 files; unless I'm wrong on that front; it'd be easier to just add a comment to the ID3 tag likeLoopstart=1:15:375Loopend=2:25:552In this example these two values are entered into the ID3 tag by the game's creater, where each time is separated into minutes:seconds:milliseconds.In this way the decoder just looks for these values and knows that when the loop end time is reached that it needs to just go back to the loop start time without any pauses.Ogg and opus fiels can do this, but I'm not sure how that actually works, just that lots of games use it.My suggestion gets wrid of the midd man, or rather, midd file that acts as a sort of header, that way the process is still as "code free" as possible while still maintaining immersion in the game world.Later!

URL: https://forum.audiogames.net/post/527306/#p527306




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


  1   2   3   4   5   6   >