Re: Weird Judgment Day Issue
2016-10-28
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Weird Judgment Day Issue I'm running the game on Windows7, and haven't had problems like that. Doesn't restarting your computer solve the instability? URL: http://forum.audiogames.net/viewtopic.php?pid=284360#p284360 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Please tell me about old audiogames!
2016-10-28
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Please tell me about old audiogames! Oh 2005? I thought it was 2002 because the header of this site said "C 2002-2016". URL: http://forum.audiogames.net/viewtopic.php?pid=284359#p284359 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Please tell me about old audiogames!
2016-10-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Please tell me about old audiogames! Hi.I'm writing a small article about the brief audiogame history, and seeking information about very old titles. I really appreciate if anyone on this forum could anser these questions. Answering a part of these is also welcome.1 What is the oldest audiogame you know? Not only Windows games. Your playing experience of that title is not necessarily needed.Example : a Dos game called something (I don't know anything!)2 if you remember, when was the title released? Example : 19923 What was the game about?Example : A strategy shooting game where you must find enemy's exact position and shoot a torpedo at it.4 How was the information represented in the game?Example : scan results as text, beep when the player or enemy is dead, MIDI background music, wave files for sound fx, stereo sounds5 How was the controlling style of the game?Example : Command-based, realtime action using keyboard, menu-driven, Oh by the way, when exactly was Audiogames.net founded? Maybe, can one of the moderators or admins answer this? URL: http://forum.audiogames.net/viewtopic.php?pid=284340#p284340 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Please tell me about old audiogames!
2016-10-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Please tell me about old audiogames! Hi.I'm writing a small article about the brief audiogame history, and seeking information about very old titles. I really appreciate if anyone on this forum could anser these questions. Answering a part of these is also welcome.1 What is the oldest audiogame you know? Not only Windows games. Your playing experience of that title is not necessarily needed.Example : a Dos game called something (I don't know anything!)2 if you remember, when was the title released? Example : 19923 What was the game about?Example : A strategy shooting game where you must find enemy's exact position and shoot a torpedo at it.4 How was the information represented in the game?Example : scan results as text, beep when the player or enemy is dead, MIDI background music, wave files for sound fx, stereo sounds5 How was the controlling style of the game?Example : Command-based, realtime action using keyboard, menu-driven, Oh by the way, when exactly was Audiogames.net founded? Maybe, can one of the moderators answer this? URL: http://forum.audiogames.net/viewtopic.php?pid=284340#p284340 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Please tell me about old audiogames!
2016-10-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Please tell me about old audiogames! Hi.I'm writing a small article about the brief audiogame history, and seeking information about very old titles. I really appreciate if anyone on this forum could anser these questions. Answering a part of these is also welcome.1 What is the oldest audiogame you know? Not only Windows games. Your playing experience of that title is not necessarily needed.Example : a Dos game called something (I don't know anything!)2 if you remember, when did the title released? Example : 19923 What was the game about?Example : A strategy shooting game where you must find enemy's exact position and shoot a torpedo at it.4 How was the information represented in the game?Example : scan results as text, beep when the player or enemy is dead, MIDI background music, wave files for sound fx, stereo sounds5 How was the controlling style of the game?Example : Command-based, realtime action using keyboard, menu-driven, Oh by the way, when exactly was Audiogames.net founded? Maybe, can one of the moderators answer this? URL: http://forum.audiogames.net/viewtopic.php?pid=284340#p284340 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Please tell me about old audiogames!
2016-10-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Please tell me about old audiogames! Hi.I'm writing an small article about the brief audiogame history, and seeking information about very old titles. I really appreciate if anyone on this forum could anser these questions. Answering a part of these is also welcome.1 What is the oldest audiogame you know? Not only Windows games. Your playing experience of that title is not necessarily needed.Example : a Dos game called something (I don't know anything!)2 if you remember, when did the title released? Example : 19923 What was the game about?Example : A strategy shooting game where you must find enemy's exact position and shoot a torpedo at it.4 How was the information represented in the game?Example : scan results as text, beep when the player or enemy is dead, MIDI background music, wave files for sound fx, stereo sounds5 How was the controlling style of the game?Example : Command-based, realtime action using keyboard, menu-driven, Oh by the way, when exactly was Audiogames.net founded? Maybe, can one of the moderators answer this? URL: http://forum.audiogames.net/viewtopic.php?pid=284340#p284340 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Flying Cheat in BK2?
2016-09-26
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Flying Cheat in BK2? More specifically, the cheat is available in levels that I felt troublesome to navigate through. URL: http://forum.audiogames.net/viewtopic.php?pid=280493#p280493 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BK1 and BK2 plot
2016-09-05
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: BK1 and BK2 plot Fantastic! They must be very useful for English players. Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=20#p20 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Think of your own Manamon
2016-09-04
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Think of your own Manamon @16 : just [[wow]]! May be Enough for Manamon 2 with them! lol URL: http://forum.audiogames.net/viewtopic.php?pid=277736#p277736 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Think of your own Manamon
2016-09-01
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Think of your own Manamon Oh, the type conbinations are what we haven't seen in the game. Cool. URL: http://forum.audiogames.net/viewtopic.php?pid=277225#p277225 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Think of your own Manamon
2016-08-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Think of your own Manamon It would be super cool if Aaron would actually implement one or more of these as special gifts or campaigns.Raylingo, ID 204Physical description : Raylingo looks like a warrior holding a spear made of ice. Its face cannot be seen because of the hood it's always wearing.Manapedia Entry : Raylingo use physical and magical power accordingly to fight against enemies. It is said that anything pierced by their white spear is frozen before noticing the fact of the attack. Not only that, Raylingo can launch powerful magic spells from the top of their altimate weapon.Raylingo is 67 kg and 1.71 meters tallAbilities : Ice spear -- The opponent may freeze when attacked by the owner of this ability. Moves:Ice cutter (1)Shadow craw (7)Dark gift(12)Bubble birst (20)Tri beam (25)Slash (32)Manatize (40)horrify(46)Thunderstorm (53)Ice tempest(60)Black mana(75) URL: http://forum.audiogames.net/viewtopic.php?pid=276501#p276501 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Think your own Manamon
2016-08-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Think your own Manamon Name : Nyanchan, ID 201Physical description : Nyanchan is a bipedal walking cat. It's wearing clothes which protect its body from extreme temperature. It has no tail.Manapedia entry : Using their sophisticated front paws, Nyanchan can perform most of the tasks that humans can do. The manamon's love for sound and music are enormous; especially impact and explosion sounds are equal as god for them. Scientists believe that they are capable of composing their own songs.Nyanchan weights 45 KG and 1.68 meters tall.Elements : Sound and FightingAbilities : Advanced Legs -- Any attack performed by the owner of this ability has 15% more critical rate. The same rate boost is applied for every attack the owner receives as a con.Moves:Craw swipe (1)Cute eyes (1)Rookie kick(6)Meow (11)Sharpen (17)Shread (23)Sonic missile(30)Focus (36)Volume level(45)Blind rush(55)Audio blast (70) URL: http://forum.audiogames.net/viewtopic.php?pid=276382#p276382 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken III V2.0 discussion
2016-08-04
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III V2.0 discussion As for the enemies' climbing capability, I avoided using it too much because the algorithm was very complex and sometimes they went in completely wrong directions. The Each AI scans the entire field and decides the tree or ladder to use in order to reach you, but it seems to misbehave for some reason. It happens very rarely though, as the field gets more complicated, you may see more enemies stuck at the unreachable positions. If I could implement, the limit would be somewhere between stage 8 or 9, unless the cause of the bug is spotted and fixed. URL: http://forum.audiogames.net/viewtopic.php?pid=272447#p272447 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Blank Game is an Alternative Magic Mod
2016-08-02
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: The Blank Game is an Alternative Magic Mod However, the developer had better contact Morokuma for permission, which is stated in the readme in the source archive. URL: http://forum.audiogames.net/viewtopic.php?pid=272169#p272169 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Blank Game is an Alternative Magic Mod
2016-08-02
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: The Blank Game is an Alternative Magic Mod The original game is released as open source, and modification is officially allowed. URL: http://forum.audiogames.net/viewtopic.php?pid=272050#p272050 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken III V2.0 discussion
2016-07-26
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III V2.0 discussion No, it hasn't been fully translated yet. It's almost playable, but I have difficulty translating the remaining parts because they contain lots of Japanese idioms, and I'm not sure how I should translate. URL: http://forum.audiogames.net/viewtopic.php?pid=270628#p270628 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
eMarinaBreak Spanish version
2016-06-26
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
eMarinaBreak Spanish version Hi.Oriol Gomez provided translations for the game, so you can now enjoy MarinaBreak in Spanish. You can get it fromhttp://www.nyanchangames.com/softs/Mari … panish.zipBy the way, how much is this valuable for Audiogaming comunity? I heard that there are many Hispanic audiogamers who have troubles playing English games, but I don't know even the approximate number of people in such a situation, so, just out of curiosity. URL: http://forum.audiogames.net/viewtopic.php?pid=265871#p265871 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
MarinaBreak Spanish version
2016-06-26
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
MarinaBreak Spanish version Hi.Oriol Gomez provided translations for the game, so you can now enjoy MarinaBreak in Spanish. You can get it fromhttp://www.nyanchangames.com/softs/Mari … panish.zipBy the way, how much is this valuable for Audiogaming comunity? I heard that there are many audiogamers who have troubles playing English games, but I don't know even the approximate number of people in such a situation, so, just out of curiosity. URL: http://forum.audiogames.net/viewtopic.php?pid=265871#p265871 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken III V2.0 discussion
2016-05-12
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III V2.0 discussion So, I could make the material different from the current ones so that players would need to try sneeking when playing the first game. URL: http://forum.audiogames.net/viewtopic.php?pid=260178#p260178 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken III V2.0 discussion
2016-05-11
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III V2.0 discussion I think it does make sence. If a red paintball really strikes a camera lense, it will certainly be unable to see anything other than red. URL: http://forum.audiogames.net/viewtopic.php?pid=260169#p260169 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken III V2.0 discussion
2016-05-07
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Bokurano Daibouken III V2.0 discussion Unfortunately, I can't set an exact release date, and it won't be so soon. But if you have something you want to say, please post here. I can view your comments when making the game just like a project repository. URL: http://forum.audiogames.net/viewtopic.php?pid=259694#p259694 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BK3, the chesboard of audio game innovation
2016-04-26
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: BK3, the chesboard of audio game innovation Hi. Great topic! I am not familiar with 3d audio libraries or audio processing algorithms, so I can't discuss them deeply, but yeah, I want to talk.In bk2, all items except the hidden ones had sounds, indicating what they were located. Also, the elements of the game were quite simple. You could hear the game field only by your years, and you didn't have to use static object info so often for this reason.However, developing bk3, things got much more complicated, and I noticed 2 things.Firstly, as someone in this topic also mentioned, too many simultaneous sound playbacks makes players confuse, and also destroys the game's atmosphere. Imagine the game world with lots of beeps, or with loud/clipping wave of audio made by many item sounds playing at once. I'm sure you have had such experiences, and you can get what I mean.Secondly, when I want to add extra information that are difficult to indicate by audio, object info is a very good solution. For example, I want to tell players which direction a surveillance camera is facing. When attempting to do this using sounds, I must use two sounds depending on which direction the object is facing, or which direction it turned to. This also means that players have to memorize the sounds.For these 2 reasons, I designed the game so that players would need to depend on the object info a lot. I get Ray's friend's thought, but I didn't came up with any better ideas other than using a menu-style information notification structure. I completely agree that audio games haven't progressed in these days. Lots of side scrollers, shooters, and so on. I hope that new technology or algorisms will be invented, and of course, I want to participate in such activities or experiments. URL: http://forum.audiogames.net/viewtopic.php?pid=258294#p258294 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BK3, the chesboard of audio game innovation
2016-04-26
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: BK3, the chesboard of audio game innovation Hi. Great topic! I don't familiar with 3d audio libraries or audio processing algorithms, so I can't discuss them deeply, but yeah, I want to talk.In bk2, all items except the hidden ones had sounds, indicating what they were located. Also, the elements of the game were quite simple. You could hear the game field only by your years, and you didn't have to use static object info so often for this reason.However, developing bk3, things got much more complicated, and I noticed 2 things.Firstly, as someone in this topic also mentioned, too many simultaneous sound playbacks makes players confuse, and also destroys the game's atmosphere. Imagine the game world with lots of beeps, or with loud/clipping wave of audio made by many item sounds playing at once. I'm sure you have had such experiences, and you can get what I mean.Secondly, when I want to add extra information that are difficult to indicate by audio, object info is a very g ood solution. For example, I want to tell players which direction a surveillance camera is facing. When attempting to do this using sounds, I must use two sounds depending on which direction the object is facing, or which direction it turned to. This also means that players have to memorize the sounds.For these 2 reasons, I designed the game so that players would need to depend on the object info a lot. I get Ray's friend's thought, but I didn't came up with any better ideas other than using a menu-style information notification structure. I completely agree that audio games haven't progressed in these days. Lots of side scrollers, shooters, and so on. I hope that new technology or algorisms will be invented, and of course, I want to participate in such activities or experiments. URL: http://forum.audiogames.net/viewtopic.php?pid=258294#p258294 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: calling any shadow line completionists... 100 percent item rate?
2016-04-16
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: calling any shadow line completionists... 100 percent item rate? I haven't played the after story yet because I started from scratch. And I don't have much time to complete the 2nd play, impossible without hearts mode. URL: http://forum.audiogames.net/viewtopic.php?pid=257267#p257267 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: calling any shadow line completionists... 100 percent item rate?
2016-04-14
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: calling any shadow line completionists... 100 percent item rate? Wait, did you complete the game one more time since your last post? That's extremely fast.I thought I collected all, but got 94. So, No idea. lol URL: http://forum.audiogames.net/viewtopic.php?pid=257100#p257100 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: calling any shadow line completionists... 100 percent item rate?
2016-04-11
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: calling any shadow line completionists... 100 percent item rate? I got 94% last night. Morokuma has a playthrough which does 100%. It's for the old version though. URL: http://forum.audiogames.net/viewtopic.php?pid=256806#p256806 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: four different games and four different questions of these.
2016-03-25
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: four different games and four different questions of these. Question3You should turn off your afterburner when it's unnecessary. Press Tab/P to check your position, and if you are in the first place, you obviously don't need afterburner. URL: http://forum.audiogames.net/viewtopic.php?pid=254963#p254963 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Lets translate Undead Assault into your language
2016-03-24
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Lets translate Undead Assault into your language Hi slj.Sorry, I haven't been following this topic for a while. My email isperso...@nyanchangames.com URL: http://forum.audiogames.net/viewtopic.php?pid=254907#p254907 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Help with original Bokurano Daiboukenn
2016-03-19
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Help with original Bokurano Daiboukenn Yeah, I know the game is really buggy. Since I developed the game when I was 12, the code just sucks and is very hard to maintain.At this moment, please send your save for data fizxing. URL: http://forum.audiogames.net/viewtopic.php?pid=254117#p254117 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Help with original Bokurano Daiboukenn
2016-03-18
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Help with original Bokurano Daiboukenn Yeah, I know the game is really buggy. Since I developed the game when I was 12, the code just sucks and is very hard to maintain.At this moment, please send your save for data fizxing. URL: http://forum.audiogames.net/viewtopic.php?pid=254117#p254117 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Help with original Bokurano Daiboukenn
2016-03-15
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Help with original Bokurano Daiboukenn I did nothing, but it might be because I changed the compiler to the latest version. URL: http://forum.audiogames.net/viewtopic.php?pid=254026#p254026 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Help with original Bokurano Daiboukenn
2016-03-15
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Help with original Bokurano Daiboukenn I don't know why it happened though, can you please send your save? I'll fix it. URL: http://forum.audiogames.net/viewtopic.php?pid=253981#p253981 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with Tia Story 1.
2016-03-04
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: need help with Tia Story 1. Press f8 to lower the music volume.About the secret casino, one of them is located at Osdigar(I don't know how people are spelling it, I'm reading in Japanese). It is at the area close to the cave. You can see it exists by checking the dialog message where a blank is inserted at the end of it. When you reached there, use the magic paper until you encounter the casino. It may create shops, but just dismiss them. URL: http://forum.audiogames.net/viewtopic.php?pid=252603#p252603 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with Tia Story 1.
2016-03-02
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: need help with Tia Story 1. For example, if the character is equipping a shield, a two-handed sword can't be equipped. Same goes for a bow. You need to keep in mind that each character has only two hands. URL: http://forum.audiogames.net/viewtopic.php?pid=252305#p252305 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd
2016-03-01
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd Hi.Thank you for adding the Japanese channel. I would like to add one thing though.Currently, the game allows alphabets only for input. However, this makes some of us unable to type in their languages, such as Japanese, Chinese or Korean. Could you consider this issue?Maybe, replacing the non-standard input box with the inputBox function in the Windows API should solve this problem, just like swamp. URL: http://forum.audiogames.net/viewtopic.php?pid=252155#p252155 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Lets translate Undead Assault into your language
2016-03-01
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Lets translate Undead Assault into your language Japanese: 100% translated (Current strings completed)http://www.nyanchangames.com/UA-Japanese.po URL: http://forum.audiogames.net/viewtopic.php?pid=252154#p252154 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Lets translate Undead Assault into your language
2016-03-01
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Lets translate Undead Assault into your language Japanesehttp://www.nyanchangames.com/UA-Japanese.po URL: http://forum.audiogames.net/viewtopic.php?pid=252154#p252154 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd
2016-03-01
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd Hi.Could you please add the Japanese channel for the radio in the next version? URL: http://forum.audiogames.net/viewtopic.php?pid=252078#p252078 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd
2016-02-28
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd Yep, TWBlue works perfectly. URL: http://forum.audiogames.net/viewtopic.php?pid=251938#p251938 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd
2016-02-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Undead Assault: Concept Demo release on February 22nd It seems that the Accessible Output2 library is old. Japanese players can't play the game normally with the library outdated because it failds to detect one of Japanese screenreaders and crashes. I don't know the latest version is up somewhere, but I mean the one used for the latest version of RS games. Can you take a look at that and replace the library with the fixed one? URL: http://forum.audiogames.net/viewtopic.php?pid=251835#p251835 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Where can I get text games maker used to create Japanese text games?
2016-01-15
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Where can I get text games maker used to create Japanese text games? You can download the archive athttp://lumo21.net/textgame/ URL: http://forum.audiogames.net/viewtopic.php?pid=246878#p246878 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code factory games please
2016-01-15
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Code factory games please Haha, I'm surprised to see that the topic creater was me. I thought it might be a bug when I read it first. lol, anyway, what games do you have? URL: http://forum.audiogames.net/viewtopic.php?pid=246881#p246881 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bokura no daibouken 3, audio playthrough
2016-01-11
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: bokura no daibouken 3, audio playthrough I'm always happy to see people playing my game. Keep up your great work, I'm looking forward to it. URL: http://forum.audiogames.net/viewtopic.php?pid=246417#p246417 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano daiboukenn questions and tips
2015-12-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Bokurano daiboukenn questions and tips Any passwords unlock the door. "robot" additionally pops up many robots to allow you exploiting grenades. URL: http://forum.audiogames.net/viewtopic.php?pid=244344#p244344 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Japanese audio games wiki
2015-12-24
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Japanese audio games wiki Baribari Racing was released more than 5 years ago. Seems that Keroro has translated the game into English. I wonder how well the translation is. URL: http://forum.audiogames.net/viewtopic.php?pid=244071#p244071 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano daiboukenn questions and tips
2015-12-22
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Bokurano daiboukenn questions and tips Completing 11-4 again will restore the lost item helper. URL: http://forum.audiogames.net/viewtopic.php?pid=243802#p243802 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Anyone interested in Bokurano daibouken 3 walkthrough/playthrough?
2015-12-21
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Anyone interested in Bokurano daibouken 3 walkthrough/playthrough? I don't know how the other people might think, but for me, it sounds a little inappropriate to ask for donations just for walkthroughs. At least I haven't seen such a situation before.People don't have unlimited money. If you are going to ask for donations, you'll have to be responsible for the donations you've been given.I'm not going to say it is a bad thing, and of course, not going to blame you, but I just wanted to give you my personal opinion. URL: http://forum.audiogames.net/viewtopic.php?pid=243604#p243604 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Anyone interested in Bokurano daibouken 3 walkthrough/playthrough?
2015-12-21
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Anyone interested in Bokurano daibouken 3 walkthrough/playthrough? I really like the recordings, and appreciate what you've done so far.. It is very exciting for me to see people actually playing my game in English. URL: http://forum.audiogames.net/viewtopic.php?pid=243609#p243609 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano daiboukenn questions and tips
2015-12-19
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Bokurano daiboukenn questions and tips We've translated the menu in the latest beta. Please wait for a moment to apply it. URL: http://forum.audiogames.net/viewtopic.php?pid=243437#p243437 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bk1 problem
2015-12-15
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Bk1 problem I've found the bug yesterday, and already recompressed the full installer. Please download it again. URL: http://forum.audiogames.net/viewtopic.php?pid=242825#p242825 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano daiboukenn questions and tips
2015-11-30
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Bokurano daiboukenn questions and tips Luckily, I have some recordings in my dropbox.https://dl.dropboxusercontent.com/u/102 … _boss1.mp3https://dl.dropboxusercontent.com/u/102 … _boss2.mp3https://dl.dropboxusercontent.com/u/102 … _boss3.mp3Though the game is running as Japanese mode, they're at least useful for get how the game sounds like. URL: http://forum.audiogames.net/viewtopic.php?pid=240666#p240666 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Silly and kind of cool idea, think someone can code this?
2015-09-09
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Silly and kind of cool idea, think someone can code this? I created this kind of stuff last year for using in our school festival. https://dl.dropboxusercontent.com/u/102 … Player.zipNote:No advanced functions. URL: http://forum.audiogames.net/viewtopic.php?pid=231356#p231356 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support
2015-08-24
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hmm, I dont understand what each beep means. The only beep I could understand was robots, but landing on them was hard. URL: http://forum.audiogames.net/viewtopic.php?pid=229130#p229130 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Starting Survive the Wild
2015-07-11
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Starting Survive the Wild Hi.Is there any articles or recordings that I can learn basics of this game? I cant find clays near the beach, and the most illitating thing is that I stumble so often. URL: http://forum.audiogames.net/viewtopic.php?pid=223548#p223548 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting Survive the Wild
2015-07-11
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Starting Survive the Wild I listened to the audio walkthrough, and can now make pots and drink. I have to get used to fishing. My fishing palls breaks everytime I try to fish. Running out of strings, the only choice remaining is to be killed by someone. lol URL: http://forum.audiogames.net/viewtopic.php?pid=223633#p223633 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting Survive the Wild
2015-07-11
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Starting Survive the Wild I listened to the audio walkthrough, and can now make pots and drink. I have to get used to fishing. My fishing poles breaks everytime I try to fish. Running out of strings, the only choice remaining is to be killed by someone. lol URL: http://forum.audiogames.net/viewtopic.php?pid=223633#p223633 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Working on quicktap for android
2015-04-18
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Working on quicktap for android In what programming language are you coding? I know your primary language is BGT, and it doesnt support other platforms. URL: http://forum.audiogames.net/viewtopic.php?pid=212758#p212758 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Streaming Event for Japanese Play
2015-02-03
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Streaming Event for Japanese Play Hi.I also would like to listen to the archived podcast since I cant directly stream it because of time difference. URL: http://forum.audiogames.net/viewtopic.php?pid=203590#p203590 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Japanese games Translation projects
2015-01-31
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Japanese games Translation projects Hi.Translating Japanese games is an extremely hard job. There are a lot of walls; complicated environment needed to be prepared, scrambled translations, and difficulty for dealing with strings contains numbers or other paramaters which changes every time.Japanese games that officially supports translation is BK2 only right now. Actually, I once abandoned the translation of BK3 since it had become much more huge and complicated than expected. These titles(Including BK series and other Japanese games) are very difficult to translate without modifying source code or building a kind of translation program by the developer.Personally, Im very busy with school now. Im preparing for entrance exam of univercity, having to study hard since its very difficult. I wont have enough time to maintain my games or projects after April.After ending the exam, if the result was good, I want to restart my projects. Translating my existing game is include d in the projects.Im going to create a small-group beta team, and work on the translations. The job beta team members will do is to correct English errors or make the expressions realer after I translate the strings. All strings will be able to be modified by editing a simple text file encoded by UTF-8, meaning all team members can edit the file without having to change system locale setting.This may need a long time, and it cannot be started right now, but I think it isnt so bad.How does everyone think about this? URL: http://forum.audiogames.net/viewtopic.php?pid=203152#p203152 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Can't run Awesome Homer
2014-10-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Can't run Awesome Homer Phil, Thank you for contacting to him.But I think there are other reasons for this problem because Im trying to download and unzip the archive more than five times. I also tried another zip file that Adel posted. Same number of files, same archive size, and same error. I dont think its because the archive is simply corrupted.Ill contact to Jim telling this and ask what I can do. URL: http://forum.audiogames.net/viewtopic.php?pid=193131#p193131 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Can't run Awesome Homer
2014-10-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Can't run Awesome Homer Phil, Thank you for contacting him.But I think there are other reasons for this problem because Im trying to download and unzip the archive more than five times. I also tried another zip file that Adel posted. Same number of files, same archive size, and same error. I dont think its because the archive is simply corrupted.Ill contact Jim telling this and ask what I can do. URL: http://forum.audiogames.net/viewtopic.php?pid=193131#p193131 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Can't run Awesome Homer
2014-10-27
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Can't run Awesome Homer Hmm, I tried what you told, but nothing seemed to change. The self extracter says 109 files were successfully unzipped. URL: http://forum.audiogames.net/viewtopic.php?pid=193179#p193179 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Can't run Awesome Homer
2014-10-26
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Can't run Awesome Homer Im running Windows7 64bit. Here is the error dialog that appears when starting the game.---awesome---Sorry but one or more of the wave files seem to be corruptPlease contact Jim Kitchen---OK --- URL: http://forum.audiogames.net/viewtopic.php?pid=193034#p193034 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Can't run Awesome Homer
2014-10-26
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Can't run Awesome Homer Hi.I tried Adels posted zip archive, but the message pops up. After that, I converted awes27.wav to 16bits and saved it. Still no luck. Hmm URL: http://forum.audiogames.net/viewtopic.php?pid=193053#p193053 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Can't run Awesome Homer
2014-10-25
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Can't run Awesome Homer Hi.As the title says, I cant run Awesome homer because of wave file corruption. Im trying this several times, but the game keeps saying one of wave files is corrupted. I redownloaded the archive three times. I tried even changing the system locale. Does anyone know why this happens, or could anyone give me the working archive? I have Winkit installed, and am extracting Awesome Homer to the same location. URL: http://forum.audiogames.net/viewtopic.php?pid=193004#p193004 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
How to play the bonus round of monkey business?
2014-08-25
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
How to play the bonus round of monkey business? Hi.Maybe 3 or 4 days ago, when I was bored, I was searching something in my games folder, and wanted to play Monkey Business. I had played this game about 5 years ago, and I wanted to feel how the game was like.Yesterday, I completed the game and the bonus round was unlocked. But I completely forgot how to play it. I wasnt understanding how it worked when I played it since I couldnt understand the description without using google translate, and the translation was terrible.I checked the official guide for the bonus round, but it was deleted. Can anyone explain how to play the level? URL: http://forum.audiogames.net/viewtopic.php?pid=186485#p186485 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question about BGT
2014-06-13
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Sorry for a lot of questions, but please help me with file encryption and decryption.Ive serialized a map data, encrypted it and saved it as a file. After that, I cant decrypt it correctly.I tried to write a simple test program to find the reason, but still no luck. Can anyone explain why this is, and how to solv it?void main(){int mode=1;//0:creates a test file, 1: tries to load and decrypt itfile f;string a;switch(mode){case 0:f.open(a.txt,w);a=abcabcabcabcabc;f.write(string_encrypt(a,abc));f.close();break;case 1:f.open(a.txt,r);alert(result,string_decrypt(f.read(),abc));break;}alert(done,done);}This script fails to decrypt the string Ive written in the file.URL: http://forum.audiogames.net/viewtopic.php?pid=176805#p176805 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question about BGT
2014-06-13
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Sorry for a lot of questions, but please help me with file encryption and decryption.Ive serialized a map data, encrypted it and saved it as a file. After that, I cant decrypt it correctly.I tried to write a simple test program to find out the reason, but still no luck. Can anyone explain why this is, and how to solve it?void main(){int mode=1;//0:creates a test file, 1: tries to load and decrypt itfile f;string a;switch(mode){case 0:f.open(a.txt,w);a=abcabcabcabcabc;f.write(string_encrypt(a,abc));f.close();break;case 1:f.open(a.txt,r);alert(result,string_decrypt(f.read(),abc));break;}alert(done,done);}This script fails to decrypt the string Ive written in the file.URL: http://forum.audiogames.net/viewtopic.php?pid=176805#p176805 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question about BGT
2014-06-13
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Sorry for a lot of questions, but please help me with file encryption and decryption.Ive serialized a map data, encrypted it and saved it as a file. After that, I cant decrypt it correctly.I tried to write a simple test program to find out the reason, but still no luck. Can anyone explain why this is, and how to solve it?void main(){int mode=0;//0:creates a test file, 1: tries to load and decrypt itfile f;string a;switch(mode){case 0:f.open(a.txt,w);a=abcabcabcabcabc;f.write(string_encrypt(a,abc));f.close();break;case 1:f.open(a.txt,r);alert(result,string_decrypt(f.read(),abc));break;}alert(done,done);}This script fails to decrypt the string Ive written in the file.URL: http://forum.audiogames.net/viewtopic.php?pid=176805#p176805 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question about BGT
2014-06-13
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT I googled about that. It seems that it automatically converts newline codes to display the text properly on other operating systems.URL: http://forum.audiogames.net/viewtopic.php?pid=176878#p176878 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question about BGT
2014-06-09
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Hi.Ive encountered an additional question. For declaring multi dimensional arrays, are there any simpler ways than resizing all the valiables?URL: http://forum.audiogames.net/viewtopic.php?pid=176436#p176436 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question about BGT
2014-06-05
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Thank you for your answer. Ive read the section.Reading the interface section, I thought I can use common signatures for different classes, but how do I handle those classes with only one array? I dont understand the difference between just declaring a class and the subclass, and this interface structure.URL: http://forum.audiogames.net/viewtopic.php?pid=176095#p176095 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question about BGT
2014-06-05
Thread
AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Oh, I now understood most of the codes. Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=176103#p176103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Question about BGT
2014-06-05
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Question about BGT Hi.As the title says, I have a question about coding in BGT.Is there any ways to substitute different types of class handles in one array? I think I cant.I would like to handle many different types of objects in the game. For example, the game has robots, dragons, and demons as enemies, and pits, mines as obstacles, and other objects like items, switches. In this case, the only way I know is declaring multiple classes for each type of the object, and check them for each loop like this.for loop//enemies actions//obstacles actions//other objects actionsfor loop endThough I can use switch structure for coding different moves or strategies for each type of the enemy, thats very complicated I think.I thought it would be helpful if I could declare a array called objects, and place all class handles in it.If it can be written, I can do like this.for loopif(objects(i).condition==active) objects (i).act();for loop end(note:some characters were changed because they were blocked as errors by this forum)By doing this, each object runs its particular act function like robot.act, dragon.act, or elevater.act. Is it actually possible? And if not, how do you control multiple types of objects with simple and high-performance way? Just switch?URL: http://forum.audiogames.net/viewtopic.php?pid=176088#p176088 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question about BGT
2014-06-05
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Question about BGT Oh, I thought that programming discussion belongs to off-topic. Thank you for moving the topic.URL: http://forum.audiogames.net/viewtopic.php?pid=176146#p176146 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bk4?
2014-05-23
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: bk4? BK3 is the last title of BK series. BK4 will never come.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175009#p175009 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector