Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-23 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

so, i've finished the game second time, and honnestly i'm a little disappointed.minor spoilers herebe carefuli worned you guysfirstly, i've decided to look around at the basement after the final battle, because i didn't have the apportunity before. and it got to be interesting, because it's a very sicret place of lord Adrianus, where he were doing a lot of important things as i understand. and you know what i found there?nothing! it's apsolutely empty!and secondly, i were trying to act like a jerk, all the time. and i found out that the way you speak with the others doesn't matter at all. sometimes, very rarely, characters answer you differently, and that's all. that's a bit sad that having such a huge variety of replies in dialogues result in such unimportant things and the only one ending.

URL: http://forum.audiogames.net/viewtopic.php?pid=353443#p353443





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-17 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

of i got the idea about weapons, thank you. and about bugs, i'll report them at the support. i don't remember exactly how i got them, but i'll surely replay the game because there are a lot of things to experiment with.

URL: http://forum.audiogames.net/viewtopic.php?pid=352633#p352633





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-17 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Jason, i mean a different thing. alright, are there any choices that change the plot?

URL: http://forum.audiogames.net/viewtopic.php?pid=352593#p352593





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-16 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

guys, i've started the second playthrough, and i still can't understand, which weapons and armor are better to wield: having high rating or additional effects. can you give me some advices?also i'm trying to make all different choices, and the i get a lot of bugs making evil decisions. for example if i choose to kill the vampire, can't remember his name, and take the amulet.and also i want to ask, is there any choices that actualy change something? because in all the dialogues they're like in telltale's games, i mean you decide nothing. for example at the first playthrough i said Mathias to kill the bandit chief, will something change if i'll show him mercy this time?

URL: http://forum.audiogames.net/viewtopic.php?pid=352566#p352566





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-14 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

great! i'll be waiting for the apportunity, thanks Joseph! i think i'll try to play it through one more time as a necro while waiting.defender, man what's that about? 

URL: http://forum.audiogames.net/viewtopic.php?pid=352227#p352227





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-14 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

well, hello everybody. i've just finished the game, and i can tell that this is one of the best audiogames ever created. i liked a lot of things and disliked a few things, but if i'll start writing, this will be the long post as always, and i don't want to write long posts because you will have to read or just skip all of that, and everything is already written before me, that's for sure.i want to ask developers a question. i'm doing it here because i e-mailed your support guys, and you didn't replied  but here i'm sure you'll read it. so, are you interested in translating the game into other languages? if you are, please let me (and probably all other translators) know how we can talk about it, alright?

URL: http://forum.audiogames.net/viewtopic.php?pid=352151#p352151





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Re: Darkened chain, a new horror game for the blind!

2018-02-05 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Darkened chain, a new horror game for the blind!

oh my gosh, i've been waiting for that since i've finished the teaser!it's downloading now, but i already know i'll enjoy this game. congratulations to you, Brian, and wish you luck in making new games!also i have a question to you. as the teaser shows, there's much text, dialogs etc. in this game, so i would like to translate it into russian. are you up for supporting translations?

URL: http://forum.audiogames.net/viewtopic.php?pid=350996#p350996





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Re: Darkened chain teaser 2

2017-11-12 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Darkened chain teaser 2

my goodness, i've rewatched resident evil 1 let's play yesterday! after that this game feels just amazing 

URL: http://forum.audiogames.net/viewtopic.php?pid=338093#p338093





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Re: The Girl Who Sold the World - new and highly immersive audio adveture

2017-09-08 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: The Girl Who Sold the World - new and highly immersive audio adveture

i can try to help you with russian localization. i don't know if i'll find a good voice actress, but i would like to try because i want to make something big a long time already. i haven't played the game yet, but i've listened a let's play on youtube, and i absolutely love it! and if the choices realy matter, i love the game even more *_* and i'll try to localize it with all my soul)and another thing i worry about is which type of microphone you used to record the voices. it sounds like a professional audio recorder or a camera, but i have only a medium quality equipment, and of course it won't sound as good as yours. besides, if we have Frances's talking and moving recorded as one track, that can be hard as hell:(

URL: http://forum.audiogames.net/viewtopic.php?pid=328774#p328774





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Re: BrogueSpeak, an accessible roguelike

2017-09-04 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

here, guys, catch the game with better sounds. i were making it for myself, just wanna share it with you.https://www.dropbox.com/s/u2vcjp8n2g5i8 … 3.rar?dl=1and i also hope deep in my heard LazyCat will come back and finish the mod because it is a great game and it still needs some speaking features for comfortable playing. but there's not much to do, realy. i made it to depth 18, this is my record for now.and it took me 1,5 months. i'm a bit slow with this game 

URL: http://forum.audiogames.net/viewtopic.php?pid=328156#p328156





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Re: You're a Cyclepath!

2017-07-31 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: You're a Cyclepath!

what a cool game! reminds me of road rash, especialy when you hit something and go flying high  thank you Ghorth)

URL: http://forum.audiogames.net/viewtopic.php?pid=321779#p321779





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

guys, this game is awesome! i don't know still if i'll buy this game somewhen, but... but... my goodnes, it has chingles, which are sooo cute! 

URL: http://forum.audiogames.net/viewtopic.php?pid=269347#p269347





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Re: death match project alpha

2016-07-20 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: death match project alpha

well, danny, you've killed a great game you were coding much time, i bet you put a part of your soul into it, and that's why that weren't right at all just to delete it. about everything else, i just want to wish you luck in your real life, and agree that it's much more important than the virtual one. may the force be with you 

URL: http://forum.audiogames.net/viewtopic.php?pid=269071#p269071





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Re: death match project alpha

2016-07-20 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: death match project alpha

well, when i saw it, i've just thought it is a joke.i don't want to comment something in general, because this is his choice, his life, and he lives it as he wants.but that's the first thing i want to say: people cannot just leave everyone they know by deleting skype to hell and forgeting passwords. it isn't right at all, because, i'm sure, he left some friends or just good people behind. that's the human side, and i'll never understand his actions.and the second: he were working on deathmatch very long time, months and months of programming, and for what? right, for complete clearing it at the end. and this was not too smart. and that's the reason we'll never see this awesome game, because surely it was too dam hard for him to give someone the source code. if he decided to send our community to hell, he'd give a crap about his game. it's the gamer side.

URL: http://forum.audiogames.net/viewtopic.php?pid=268832#p268832





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Re: death match project alpha

2016-07-05 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: death match project alpha

my goodness you're doing a great job! i didn't even think about rotation)and of course now i'm asking for turning with mouse and the compas i think, it will be the best game of the year, i'm sure of it!))

URL: http://forum.audiogames.net/viewtopic.php?pid=266879#p266879





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Re: Redspot, blood and paril. First public beta released!

2016-06-27 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Amine, and it seems like he left redspot developing, exactly what you are talking about. if i were sam and decided to start a new project, i would take a break in developing old project and maybe geting some ideas about it. like aprone and danny do.i don't wanna tell anybody what they should do, i just try to prove you guys that redspot is more important now, cause it's fully possible to play stw at the moment, but we can't say the same about redspot.i wish sam wrote something here about the situation and gave us some info about his plans for stopping this discussion.

URL: http://forum.audiogames.net/viewtopic.php?pid=266127#p266127





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Re: Redspot, blood and paril. First public beta released!

2016-06-27 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

that's why i say, and don't you try to shut me up, deal?)i've played the latest version of stw, and there's nothing to have immidiate fixing. what you have there doesn't prevent you from playing. what we have in redspot is realy anoying, we have another players which cheat and don't let you to play normaly, that's why it can't wait imo.

URL: http://forum.audiogames.net/viewtopic.php?pid=266013#p266013





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Re: Redspot, blood and paril. First public beta released!

2016-06-26 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

momo, it isn't crying, i understand what you wish. i don't realy agree 395, and i don't agree 394 totaly! do you wanna know why? because stw doesn't realy need bugfixes, it just keeps updating at the moment, but redspot does, realy does. so i can just decide for myself that you guys write posts like this because you are cheaters  and what can ya tell about it?

URL: http://forum.audiogames.net/viewtopic.php?pid=265975#p265975





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Re: Redspot, blood and paril. First public beta released!

2016-06-24 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

guys i have an idea  a bot which gets items for you! like a shooter, you know, this robot. that's the algorythm: it runs to a closest item, picks it up, runs to you and drops it. another one: it always runs and gets items, but it drops them only after being exploded. and the last one: it finds an item and then just stands there and reports you the coords or the direction. of course players can destroy this bots.

URL: http://forum.audiogames.net/viewtopic.php?pid=265658#p265658





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Re: Redspot, blood and paril. First public beta released!

2016-06-23 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

nibar, alright, i agree the fact you don't like the idea. but that isn't a reason. people will cheat and get rockets and poison drinks without the points system, so cheating doesn't mean that my idea is bad. that's why we need sam to do something with cheaters. well, if you don't like spending points, that could be good if we had to search for weapons, pick them up as items. i just don't like the idea you have everything at the beginning. i want a player to be lucky and cool if he finds shotgun and some ammo, i want another player to kill him and take this shotgun from the corpse. that's worth fighting and killing 

URL: http://forum.audiogames.net/viewtopic.php?pid=265585#p265585





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Re: Redspot, blood and paril. First public beta released!

2016-06-23 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

you know what, guys? earning points for a kill and then buying weapons and items might be good, what do you think? it isn't too fine to start with all the weapons imo...

URL: http://forum.audiogames.net/viewtopic.php?pid=265531#p265531





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Re: Redspot, blood and paril. First public beta released!

2016-06-18 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

momo, it isn't unbalanced because of stealth killer's slow movement. if a person is running or jumping, you will never rich him. also that will be hard as hell to aim a rifle if a target is constantly moving. and yeah, you can one shot kill with a rifle and a knife, but it isn't a big problem to get 40 shielded shots and then just keep geting health boosts and poison drinks without hurry untill you have 2000 health and get a huge advantage.oh yeah, almost forgot! i also like your idea about radar missiles, it's great! well, it's up to sam to decide, both of this choices will be cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=264935#p264935





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Re: Redspot, blood and paril. First public beta released!

2016-06-18 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

momo, it isn't unbalanced because of stealth killer's slow movement. if a person is running or jumping, you will never rich him. also that will be hard as hell to aim a rifle if a target is constantly moving. and yeah, you can one shot kill with a rifle and a knife, but it isn't a big problem to get 40 shielded shots and then just keep geting health boosts and poison drinks without hurry untill you have 2000 health and get a huge advantage.

URL: http://forum.audiogames.net/viewtopic.php?pid=264935#p264935





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Re: Redspot, blood and paril. First public beta released!

2016-06-17 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

and another thing i want so much! guys i'm anoying you already with this, but... goddam stealth actions!for example, let's take a knife. we go into some kind of stealth mode. in this mode players don't see us with the p key, they can see us nearby only if they're tracking. we move very quiet, that's nearly impossible to hear us. but we do it very slowly. well, we sneak, you understand. and we can kill a person with just one knife swish! great! someone was violently murdered by some stealthy badass!or something like snipe shots with the rifle. like we can't see someone closer than 50 tiles, move slowly, and kill with one shot. that would be pretty cool, what do you guys think?

URL: http://forum.audiogames.net/viewtopic.php?pid=264813#p264813





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Re: Redspot, blood and paril. First public beta released!

2016-06-17 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

oh i love the last idea bout missiles! but listen, what i propose to ya guys)what if to make rocket launcher like momo said? or like that was in quake? i mean, a rocket from rocket launcha goes straight and makes a sound while flying. then it bumps into a player and explodes, dealing a good amount of damage, and splash damage of course. it can be avoided easily by stepping out of it's way or leting it pass below.next, we make the jet missiles like rockets work now. so, a target player hears the incoming missile sound and, as usual, must jump far enough for not being hit. but if it won't, such a big explosion of air-ground missile destroys a target instantly. that can be done for balance of a rocket's speed and damage. because it's too easy to avoid them.

URL: http://forum.audiogames.net/viewtopic.php?pid=264812#p264812





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Re: something for utter bordum, the randomness of sound

2016-06-17 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: something for utter bordum, the randomness of sound

oh it's funny! it reminds me of some old programs which allow you to smash your monitor with hammer or throw bricks at windows etc 

URL: http://forum.audiogames.net/viewtopic.php?pid=264810#p264810





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Re: Redspot, blood and paril. First public beta released!

2016-06-16 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

woops fellas, i think we've gone too far already. especialy after luiscarlosgm's message.well, i'm reading all of this and just thinking that you guys are so dumb! the dev with his goddam childishness who doesn't listen others too much. wizard with his selfish and stupid things like "i'll be hacking him and i don't give a damn about you bros, if it affects you". why is everything fine with other game devs? why do they always deal with their problems? just... i don't know, what the hell... horrible thing...

URL: http://forum.audiogames.net/viewtopic.php?pid=264652#p264652





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Re: death match project alpha

2016-06-16 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: death match project alpha

my goodness i just cann't keep my self silent... because it sounds awsome! 

URL: http://forum.audiogames.net/viewtopic.php?pid=264602#p264602





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Re: Redspot, blood and paril. First public beta released!

2016-06-15 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

you know what, wizard? i guess we've already started with our crap. if it's something personal about you and this devs, why does your activity affect other people which have no idea about what the hell is going on? well, i'm reading your tweets now, and you seem a good guy, that's why i'm totaly confused...guys, i'll tell ya. no matter what something has done to you, no matter what you've been through, no matter how goddam cool you are. don't lose humanity. never lose it.sorry bout off topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=264590#p264590





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Re: Redspot, blood and paril. First public beta released!

2016-06-15 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hey everything's fine about developing stw, but, you know, even red spot has to have some kind of order overthere. the game isn't fixed, and there are no admins which could at least kick cheaters out of the server, and yeah, cheaters cheat and don't let other players to play normaly. there's no even maximum of health and shielded shots values, that's why it isn't a big problem to raise your health to 10 and do the same with shields. great.the game is cool! realy cool! it has a lot of potential, it has a few tactics and strategies of playing, and as i think, it's even better than rtr. but this... this kills everything. i just get sad.

URL: http://forum.audiogames.net/viewtopic.php?pid=264504#p264504





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Re: Redspot, blood and paril. First public beta released!

2016-06-15 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

so, i don't want to say much... the game is completely messed up, i'm realy disapointed. well, guys, let's just wait for ghorthalon's rtr coming back, or some kind of wonder which will make aprone developing a great deathmatch type game 

URL: http://forum.audiogames.net/viewtopic.php?pid=264476#p264476





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Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-03 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

guys, excuse me, i have a problem. when i try to play online, the game disconnects right after the first move. for example, i move an unit, and after a few seconds the game says that i were disconnected. is it on my side? and if it is, how to fix it?

URL: http://forum.audiogames.net/viewtopic.php?pid=259177#p259177





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Re: Second Castaways 2 public beta

2016-05-03 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Second Castaways 2 public beta

well, i tried it, at last! thank god the single player was fixed.i'd say, it's a bit difficult for me, or i don't know something. there are sooo many jobs, and i can see them all from all jobs list, or just which are available right now, and it's confusing. there are no some kind of stages, i can see what i should do now, but i can't see what it's for and what i should do after that, on the next stage. that would be great if the game says like yo, if you'll collect some grass, then you'll be able to create tools which are necessary for building and doing some other things. so if you press enter, you see some easy jobs that you can do now, and you don't know exactly what is's for. then you wanna figure it out, and you press spacebar. and get a huge list of everything in the game, and it's sorted alphabetically...that's the only thing i don't like. but! this game is dam great! especialy mining, the process 
 is awesome. i always loved aprone's games, all of them are made with soul, and that's what's realy important.i have a suggestion, not about the game exactly. after trying it, i realy want to buy the account, but that may be hard as hell for me. and i just want to decide, it's worth messing with it or not. and i wanna ask you guys to record some kind of letsplays, cause i'd like to watch you playing online and doing things.

URL: http://forum.audiogames.net/viewtopic.php?pid=259171#p259171





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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2016-03-13 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

i guess, someone already had the same, but... dam, i'm happy to see that realy realy epic moment!Theodore has entered the great city of Giion.Theodore has completed his task.After completing his task, Theodore collapsed from exhaustion and died.  his body could not cope with the stress any longer.i can only emagine citizens' confused faces! 

URL: http://forum.audiogames.net/viewtopic.php?pid=253810#p253810





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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2016-03-08 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

as i understand, you actualy don't choose a religion in the start menu. it's the game choosing it. it only shows there which ones it has. and during the game you guess what it picked.yeah, i decided to take a look at the changelog. it has something about fixing the bug when you get more building materials instead of using it as you improve your camp. sad, but no, the bug isn't fixed, and the game is still able to become more hardcore 

URL: http://forum.audiogames.net/viewtopic.php?pid=253045#p253045





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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2016-03-04 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

i think, the main problem on baby steps is the large group, which never has enough food to feed everyone. but it's still interesting imo. i played on baby steps a few days ago, and only two persons made it through.

URL: http://forum.audiogames.net/viewtopic.php?pid=252630#p252630





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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2016-03-03 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

near future sounds good!) that's a great game. you haven't updated it a long time, but i still play it and enjoy it. my goal is to complete it on impossible difficulty. it seems to be impossible, but i'll try i also thought about multiplayer support, where a player plays as only one character, and all the players have to work together to survive. and there'll be more ways to interact with each other, helping for example or even fighting for stuff. just cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=252333#p252333





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Re: Braillemon status update!

2016-02-04 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Braillemon status update!

so, i were probably saying that i usualy don't write just positive comments, but screw it. when i was a kid, i liked pokemon anime, now here's the game... i couldn't even think it's so awesome! daigonite, you do a great job, believe it! and tyler does a great job! both this games are masterpieces. i'll just be waiting for online mode in brailemon and maybe adding more regions and traveling by ships, trains or plains between them. that's a huge work to do, i know, so mostly i wait a multiplayer, because i don't realy know something about pokemon from another generations instead the first  and i love them, they are goddam cute! i tried to play pokemon showdown, it's great, but it's another story, because here you realy train your pokemon, you catch them and you care of them, if we can say that way. in pokemon crystal you see how it gr
 ows from an egg! but there you just choose your pokemon, choose moves, and it's less interesting of course. alright, it's time to finnish. i enjoy to play this game, i say again, thank you tyler, thank you daigonite, it's the greatest games ever, realy. i never loved rpgs. happy journey guys, pleasant coding devs.

URL: http://forum.audiogames.net/viewtopic.php?pid=249360#p249360





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Re: Crime Hunter

2016-02-02 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Crime Hunter

wha? katil, luis? i can say if the game is good, but i must be silent if the game is bad, is that what you mean? you know, guys, i won't. if the game is good, i'll tell about it. if the game is bad, i'll tell about it. and i'll do it hoping the developer will be making better games, which are more nice for people to play. i'll be silent if he won't publish them, if he won't post anything, just because i will never know about them. but he does, and that's why he should be prepared for negative posts also as for positive. and, guys, do we tell you not to play this games? of course we not! you're able to play all you want, you want and you do, you want to say that this game is cool, and you do. we want to say that this game isn't cool at all, and we do. what's the problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=249101#p249101





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Re: Crime Hunter

2016-02-01 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Crime Hunter

keyIsFull, yeah, and i'll explain. you know, all this sidescrollers, they have a lot of potential. walking around, spacebar mashing, jumping sometimes... we've seen that a thousand times before, and we see that in every mason's game, but i believe, sidescrollers can be better than that. mason, why won't you implement something new already? i can give you guys a huge list of this kind of games, and i'll tell you which are the best imo. this is super liam, which had everything that crime hunter has and it's a retro game, if we can call it this way. this is q9, which also has everything but better designed. this is the gate, which i personaly don't like too much, but i understand the fact it has some interesting enemies and situations. and it also has everything from previous games. so, mason made a lot of sidescrollers which do look similar, and you can't tell i'm wrong, because i'm not. back to crime hunter, it's even worse tha
 n ultra power, because we have no platforms, we don't have, for example, to think how to reach some point, how to get to the next level, we don't have to fight well, we just have to walk forward and mash spacebar.well, mason, just make a good game from it, why not? i'm not sure that's interesting to play it even for yourself. it's scrolling battles again, nothing more, but you can do more than that! why, for example, not to add some kind of nice combat system and combos? what about some dark spots or covers, and of course stealth kills, if your char is so cool? and that will be realy something new)

URL: http://forum.audiogames.net/viewtopic.php?pid=248864#p248864





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Re: Crime Hunter

2016-01-31 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Crime Hunter

wohoo! another clone of... of... sbu? nah, super liam! let's break the spacebar, guys! good job, mason, you make all this games realy looking similar! to hell innovations))

URL: http://forum.audiogames.net/viewtopic.php?pid=248856#p248856





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Re: Pokémon Crystal Access

2016-01-25 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Pokémon Crystal Access

hey guys, i tried it out and i realy got into it! this is amazing, and i have nothing else to say  so, my question is a little bit offtopic... do you pokemon fans know something with the same concept as pokemon crystal and brailemon, but multiplayer? may be browser rpg, i don't know... it's more interesting to fight other players than to fight npcs.

URL: http://forum.audiogames.net/viewtopic.php?pid=247854#p247854





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Re: swamp: new soundpack released by OMR soft

2016-01-11 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: swamp: new soundpack released by OMR soft

man, excuse me, don't you want to delete unchanged files?

URL: http://forum.audiogames.net/viewtopic.php?pid=246450#p246450





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-02 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

the game is great! i love it so much! it's realy cool to play)) and i would like to hear some heavy sounds while smashing bricks)) like glass breaking 

URL: http://forum.audiogames.net/viewtopic.php?pid=245115#p245115





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-02 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

the game is great! i love it so much! it's realy cool to play)) and i would like to hear some hard sounds while smashing bricks)) like glass breaking 

URL: http://forum.audiogames.net/viewtopic.php?pid=245115#p245115





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Re: Survive the Wild!

2015-12-13 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

you know what, sam? reading maya's post i just thought that we realy need you to remake inventory and add weight to the stuff. that will make people to prepare for killing cause they will get tired fast if they have much stuff in their bags. and they won't be able to drop much on someone's head  besides they won't be killing people for geting things because they were hidden and players actualy don't have much. well, may be on the beginning stage. and i think you will always know if someone kills just for fun. and you will always have a reason to ban them to hell  actualy you know what i think about pk, but if we have that flag, then we have some problems if players finaly found the way to kill.

URL: http://forum.audiogames.net/viewtopic.php?pid=242649#p242649





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Re: death match project alpha

2015-12-03 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: death match project alpha

oh i listened to it, and i already wanna play it  i already said, but i'll help you with voice acting and even sounds if needed.

URL: http://forum.audiogames.net/viewtopic.php?pid=240969#p240969





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Re: Survive the Wild!

2015-11-16 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

alright, let's continue!the first thing about gifts: it seems, we had a nice gifts system earlier, didn't we? every day a gift spawns somewhere on random map at random coords. and it isn't so bad if noone will find it, they'll find it someday. and they'll probably find a lot of them. for making this gifts more wanted, they'll contain only items which don't have another way to get: i mean find or craft. for example hammocks or boomerangs. but we'll never find shotguns or chips in the gifts. this will force the people to move around and search everywhere.second, about pk: well, i understand that alotta players were killing for fun, not for getting stuff. that's why the pk system deserves to exist. the first way is the safezone which most players don't want, i don't know why. i love this idea. the second is to a little improve the system we have, cause it's possible to cheat even right now, time penalty helps but
  not too much. now listen. when you enter /pk into the radio chat, the 5 secs timer starts. everyone around can hear this timer and prepair them selves for you are ready to kill. when the time is out, your pk turns on and you are able to shoot. shoot players with their pk on of course. that will solve the problem who will be the first turning the pk on. as you may know, a player who enabled pk first is in danger because he doesn't know when his opponent is going to enable it also and begin to attack. well, we decided to be a killer. and that's why we won't be able to disable pk till we die. killers must be destroyed.

URL: http://forum.audiogames.net/viewtopic.php?pid=238806#p238806





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Re: Survive the Wild!

2015-11-14 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

oh my goodness... guys, infinit gifts which easy to get... isn't that enough for you? slot machines? geting cups, fish and other stuff? what the hell, just stop it! please! because it seems you, sam, try to make this game easier and easier, one day it will be the easiest audiogame, every player will be able to play it cause he doesn't need any skill such as reaction, the ability to think, to research. there's already no fighting players, later there will be no surviving at all, that's where the game is going to. but, you know, sometimes you need to learn how to do something, you need to have experience in audiogames for playing most of audiogames. dammit... i just don't know what else to say or how to say it differently. this game has been much more interesting at the beginning of its way, and then lamers started to yel like "oh my gosh, everyone is killing me, please add the pk system, i can't play!" or this quote, i love it: "sam i wa
 nt play your game, i don't like rota system, plese rota system back or i don't play this game". so, survive the wild is not survive the wild that old players knew or thought about it. it isn't surviving, it's just a sandbox for kids. and if you wanted for this, go ahead.

URL: http://forum.audiogames.net/viewtopic.php?pid=238669#p238669





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Re: Survive the Wild!

2015-11-06 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

yeah, assassin, they should, but what for? just turn the pk on 

URL: http://forum.audiogames.net/viewtopic.php?pid=237542#p237542





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

[[wow]]! great changelog! realy great! there're a lotta things i were dreaming of! sorry guys, i almost never write just to thank someone or something like that, and hte next is a few suggestions to sam:1. i think, metal arrows is better to call darts, cause they are usualy small and made of metal. and dart guns realy exist and have a usage. and, yeah, can you emagine its power after combining a dart with a sleeping pile? 2. bikes don't take energy? just believe me, they take a lot of energy! but... umm... horses may be? one more animal, easy to shoot, easy to shoot you while riding it, and it doesn't take your energy. it probably has its own energy, but much more than humans have, of course) and after all, dead horse is the source of meat.3. just hope, forging will require a hammer. after all of i seen in this game 4. i think, this one will be the last... no offense to you, i'll just be honnest. cutting down trees by using spears was very very very stupid idea, thanks to abdulrahman. especialy after having an axe.alright i'm out. i spend more time on the game this days, and i start to love the way it changes again. good job!and yeah, almost forgot. i've been saying that a lot of times, but... i totaly dislike the pk flag. listen, you have the pk system, but you add shields. what for? i were against that most of time, but now that'll be much better to have a safezone where noone can attack. even let it be a hole main land, it won't be too big for the territory we have now. players who play just for talking can just stay there, cause the main part of the island has everything to survive very well. but desert, or city... there's no people, a great place for silent and brut
 al killing and looting. i remember when sometimes we had a big mess in the stores and of course a lot of adrenaline. goddam nostalgia, brochachos 

URL: http://forum.audiogames.net/viewtopic.php?pid=237429#p237429





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

but i think the safe zone is better, cause you won't be safe all the time, it makes the game fun, doesn't it?) if you don't wanna fight, then just sit on a tree

URL: http://forum.audiogames.net/viewtopic.php?pid=237451#p237451





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

yeah, i was talking about sz on the main lag  well, the game seems a bit boring to me. and if you turned pk on first, you're already dead, you know

URL: http://forum.audiogames.net/viewtopic.php?pid=237454#p237454





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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-10-21 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

oh yeah, guys, sorry bout double posting, but i've got a good idea just a minute ago! well, probably not as good as it seems to me, but anyway... and it's not an idea actualy, but a few questions. why don't people want to travel with broken arms? i can understand it when legs are broken, but about arms... yes, it hurts like hell, but your legs are fine, goddammit, just get up and go! um okay, alright, ya cannot go, your ankle is broken. guys, can you just make something from building materials for dragging this poor man? it often happens when there's almost no way for finding splints, and if one of the characters broke something, it means he's already dead and that would be easier to drop him. and one more wierd thing: i'm not sure, but it seems noone has died cause of bleeding yet. so, bandages are totaly useless, arn't they? duno, brochachos, may be i want too much, but i see this game as something realistic, just cause i want to. i were playin
 g yesterday and writing something like a story, that looks like a character's diary. and i got it not too bad, believe me  may be i'll find some time for translating it to you, if you're interested of course.

URL: http://forum.audiogames.net/viewtopic.php?pid=235664#p235664





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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-10-21 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

oh yeah, guys, sorry bout double posting, but i've got a good idea just a minute ago! well, probably not as good as it seems to me, but anyway... and it's not an idea actualy, but a few questions. why don't people want to travel with broken arms? i can understand it when legs are broken, but about arms... yes, it heards like hell, but your legs are fun, goddammit, just get up and go! um okay, alright, ya cannot go, your ankle is broken. guys, can you just make something from building materials for dragging this poor man? it often happens when there's almost no way for finding splints, and if one of the characters broke something, it means he's already dead and that would be easier to drop him. and one more wierd thing: i'm not sure, but it seems noone has died cause of bleeding yet. so, bandages are totaly useless, arn't they? duno, brochachos, may be i want too much, but i see this game as something realistic, just cause i want to. i were playin
 g yesterday and writing something like a story, that looks like a character's diary. and i got it not too bad, believe me  may be i'll find some time for translating it to you, if you're interested of course.

URL: http://forum.audiogames.net/viewtopic.php?pid=235664#p235664





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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-10-15 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

hey guys and aprone! i've been playing this game a lot of time, and i still play it with pleasure, i just had nothing to write... so, i want to say, this bug with ending turns isn't fixed. i'm not sure, but there's no this bug on my notebook with win7 32 bit. i think, that's not about the regional settings like it was in swamp a long time ago. may be that was stupid but i tried to change them.i realy enjoy characters having traits, it's just so cool! but, of course, my russian soul wants more)) you know, like characters atitude, something that can hapen between them. some of them can be friends or not, cowards will never be friends with people who always tries to protect the group. they can help each other, and they can choose not to do it, like run and hide, and i don't think the group will enjoy guys like this with them, and may be they will get into a fight with each other. also, seeing the leader of the group would be nice, but i though
 t about leaders just right now, and i don't know who the leader can be and what he can do.well, alotta letters... again... this game is very nice, and i like it so much! you know, i like the stories about surviving in general. i like the walking dead, i like stephen king's the stand. yeah, apocalypse, love it. just the idea about people searching for supplies, probably defending against raiders. or wolves, like in paw prints.

URL: http://forum.audiogames.net/viewtopic.php?pid=234920#p234920





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Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-06 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

truecraig, it happens after the opponent chooses a ship. for example on multiplayer duel. just try to test it with someone and do the same.well, about the battle log) if it's on, the game freezes fully till it's your turn. you can make us able to look at the map or to chat, because the game doesn't even allow to send a message and it also doesn't receive them. we don't even hear when someone's logged off. and that makes me feel it's crashed, i'm out of the game and out of the server... horrible feeling 

URL: http://forum.audiogames.net/viewtopic.php?pid=230866#p230866




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-30 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

well, this finaly happened! i waited for multiplayer feature so long, thats amazing! and now im happy to see the realy great tbs with the ability to play online and so many map packs! i just love this game. especialy star wars the clone wars, starship battles and one shot wonders. will try to eat my friends brains in multiplayer alright, now lets talk about some bad things. i like the choice with battle log at the end, but if you chose this, the game looks like frozen and forces you to close it by pressing alt+f4 or even opening task manager  i wish we could just look at the map while waiting, or go to battle menu... just to feel the game isnt frozen.and also ive got an error after my friend chose a ship at the multiplayer du
 el map from starship battles template. we tried to exchange teams but he got the identical error after my choice. it doesnt depend on ship you choose. next i will past the error. you guys can skip it if someone isnt interested.An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to supp...@blindaudiogames.com.System.NullReferenceException: Object reference not set to an instance of an object. at Ian.TBNetworkClient.ProcessItemChange(TBClientWorld ent, HostUpdateGameMessage update) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 758 at Ian.TBNetworkClient.HandleHostUpdateGameMessage(TBClientWorld ent, MessageHeader header, MemoryStream ms) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 238 
 at Ian.TBNetworkClient.HandleMessage(TBClientWorld ent, MemoryStream ms) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 150 at Ian.TBNetworkClient.HandleIncomingMessages(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBNetworkClient.cs:line 87 at Ian.TBGameLoop.HandleNetwork(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 83 at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 55 at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31 at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23 at Ian.GameWin
 dow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130 at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177 at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

URL: http://forum.audiogames.net/viewtopic.php?pid=229801#p229801




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Re: Survive the Wild!

2015-07-02 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

oh of course making pits will take a lotta energy, cause you have to lose some when working your shovel  and its possible to make not only ont type of trap. you know, that nice one, when it hangs you on the tree upside down  and may be cutting the rope on your leg will take much time and take some health after falling down.

URL: http://forum.audiogames.net/viewtopic.php?pid=222312#p222312




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Re: Survive the Wild!

2015-07-01 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

[[wow]] sam i love what you do!!! keep it up! well, about stealing. that can be great if we will be able to place traps which can be seen only using camera. for example, something like a pit with wooden spikes at the bottom, covered with branches and leaves. goddam cool!

URL: http://forum.audiogames.net/viewtopic.php?pid=222181#p222181




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Re: Survive the Wild!

2015-06-29 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

sam, youre doing great job. just one sugestion: can you add conformation menu when you exit? for example, players with crooked fingers like me press a wrong button  lets say, i want to open the inventory and take an arrow. but i press u instead of i, then a, then left, and then you know, what will happen if ill press escape well, danny, you wont do anything with constant killing in this game. but theres the way you stay alive. you always have some people you can trust, and they can probably defend you. next, you have your legs and you can escape, that will be hard to find you. and of course, you can learn how to fight. now knife sharpness is limited, so its impossible to kill you with only one stab.

URL: http://forum.audiogames.net/viewtopic.php?pid=221929#p221929




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Re: Survive the Wild!

2015-06-17 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

well, momo7807. ill tell ya how not to die cause of thirst when the sun is down. first, try to get out the beach. i believe you can do it. then, if you came into the forest, the stream is to the left of you. if you came into the clay area, the stream is to the right or ahead of you. the sun sistem is great, i keep saying that. sam, dont even think about bringing the coords system back! well, the ability to craft a compas looks like a compromise, but crafting shouldnt be easy. i dont know how you think about it and what you can do with this, but we probably could get a metal wire from the fence near the camping site. may be its not about compas, but you can get some ideas if you pay your atention 

URL: http://forum.audiogames.net/viewtopic.php?pid=220295#p220295




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Re: Survive the Wild!

2015-06-17 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

and i have a little problem with the new version. i cannt log in. the game connects well, but next it says logging in and then just stops and makes me enjoing the silence. i logged in a few hours ago and played a little, but when i tried to reconnect, the game couldnt log in again. thats wierd.

URL: http://forum.audiogames.net/viewtopic.php?pid=220300#p220300




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Re: Survive the Wild!

2015-06-09 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

lol, mayana, i dont think you always go offline when youre hit and your health is low. be a coward, run, bun not go offline. if you just try to escape, you do good. and... hmm... alright, i allow ya to be a little girl instead of being a man  but dont go offline during the fight, its unfair.

URL: http://forum.audiogames.net/viewtopic.php?pid=219455#p219455




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Re: Survive the Wild!

2015-06-09 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

lol)) alright, youre woman with nice and fast legs)) but its just for now, cause you will become a great warrior, and then you will kill me for calling ya a little girl  and i were just kidding, okay?)

URL: http://forum.audiogames.net/viewtopic.php?pid=219457#p219457




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Re: Survive the Wild!

2015-06-08 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

blindlord, ill tell you what im sick of. just tell me your nickname in the game, and ill never even touch you, because you cry like a baby. i guess you will never fight back, because ill be wrong if i say that you cannt survive and defend your self, the problem is in the game that allows killing people, and in players who kill other players, but not in your skill.you guys better ask how to fight, how to run and hide. but instead of this you just cry and wet your pants. thats what im sick of.im sick of you going offline after you get just a bit wounded. for those who plays that way: you better log out immidiately after you see im offline. i promise, ill be constantly killing you till you stop doing that. believe me, ill find the way. i worned you, my knife is sharpened.and i want to tell the same about players having multi accounts. i hate this. guys its just a game, learn how to lose, why are
  you doing such a big story from this? and hell yeah, second accound just for storing stuff. excelent. yeah, dear admins, good job. and about nicknames like  or =.and the last thing: yes, i am a killer, like many other players. but ill never kill a player, if he ever needed my help or he fights back and doesnt go offline during the fight. remember that. well, just be men 

URL: http://forum.audiogames.net/viewtopic.php?pid=219416#p219416




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Re: Survive the Wild!

2015-06-07 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

nicely said, mayana, i agree with ya. but i like to know the sides using watch and the sun, i feel myself in the wild, realy  i even wish we didnt have watch at all and know the time only by looking where the sun is. you know, this messages about butiful stars etc.  i think we have two ways:1. we dont have a compas at all and will never have it2. were able to craft it somehow, that could be more interesting and help players who getting lost. but i dont realy need it and i think its not too neccessary. of course its just my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=219212#p219212




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Re: Survive the Wild!

2015-06-05 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

adil, it indicates the sun.and im realy tired to hear the sun system is bad. gps? what the hell, guys? im sorry to say, but you will die in the real wild without your goddam gps, cause youre dependent on devices that make your life much easier. happy surviving.sam, i hope, you will never delete lighters from the game, cause they wont be able to burn the fire by rubbing two branches, theyll just tell ya that fire burning system is very bad.

URL: http://forum.audiogames.net/viewtopic.php?pid=219009#p219009




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Re: Survive the Wild!

2015-06-04 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

well, im geting huge lags ive never got... it makes me crazy, i cannt tell that the update is awsome yet, but im sure it is without lags  does anyone else have the same problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=218887#p218887




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Re: Survive the Wild!

2015-06-04 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

okay, i went out of the desert area and now im stuck somewhere between the desert and the woods i guess, because i can hear the birds. if i check the zone by pressing b, it says current location: southeast quadrant.

URL: http://forum.audiogames.net/viewtopic.php?pid=218896#p218896




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Re: Survive the Wild!

2015-05-29 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

[[wow]]! that sounds very nice, sam!)) well, lets see how it will work, i wish i could build maps  just keep it up

URL: http://forum.audiogames.net/viewtopic.php?pid=218190#p218190




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Re: Survive the Wild!

2015-05-25 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

well, guys... i realy feel myself blind with this new navigation. so thats my thoughts.this system needs some kind of looking around keys, but not what we have now. in my head its like in monkey business, where you have three keys which alow you to look whats right infrond, a little to the right and to the left of ya. of course you cannt see whats behind.this looking around feature doesnt see the difference between players, surfaces, trees and other stuff, everything is just items. umm... probably instead of surfaces, the game should say like mood surface or something like that.next, it doesnt tell its to the left, behind, infrond etc. it gives us the range between us and the object. for example, a tree in 6 feet or 10 arrows in 15 meters.that would be good if we will be able to track an object, doesnt matter its player or an item. for example we give a command to track an object, and next we hear 
 some kind of beeping sound which indicates where the object is. it stops when we cancel tracking or the object is outta view, for example a player going too far to see him.and the last: if we have a system like this, everything making noize in real life has to make it in the game. im telling not about items lying on the ground or surfaces instead of flowing water, but about trees. wind in the lives will help us to orient more quickly, and im sure it will be useful if you run from someone and you need to find a tree fast for hiding there.i have many many thoughts about game sound design, about the island map, cuz i like not all of quadrants, i think not all of them is where and how they have to be. northeast as an example. there are lives everywhere, like its always atumn there, you know. imo lives should ly only around trees, but not cover so huge territory. we have lrge forest on the northwest and some kind of coppice on the southeast, i think that
 s enough. what if we have some hills instead of area with lives? that will be nice if only from this area we will be able to reach mountains and high clifs on the east side of the map. and that would be fun if we could fall from them to death or even break our legs  but i realy love the zone with the stream clay area and as the stream dies in swamp, that looks very very nice :3it seems ive never wrote so long posts xD just think about it sam and other people 

URL: http://forum.audiogames.net/viewtopic.php?pid=217654#p217654




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Re: Survive the Wild!

2015-05-25 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

well, guys... i realy feel myself blind with this new navigation. so thats my thoughts.this system needs some kind of looking around keys, but not what we have now. in my head its like in monkey business, where you have three keys which alow you to look whats right infrond, a little to the right and to the left of ya. of course you cannt see whats behind.this looking around feature doesnt see the difference between players, surfaces, trees and other stuff, everything is just items. umm... probably instead of surfaces, the game should say like mood surface or something like that.next, it doesnt tell its to the left, behind, infrond etc. it gives us the range between us and the object. for example, a tree in 6 feet or 10 arrows in 15 meters.that would be good if we will be able to track an object, doesnt matter its player or an item. for example we give a command to track an object, and next we hear 
 some kind of beeping sound which indicates where the object is. it stops when we cancel tracking or the object is outta view, for example a player going too far to see him.and the last: if we have a system like this, everything making noize in real life has to make it in the game. im telling not about items lying on the ground or surfaces instead of flowing water, but about trees. wind in the lives will help us to orient more quickly, and im sure it will be useful if you run from someone and you need to find a tree fast for hiding there.i have many many thoughts about game sound design, about the island map, cuz i like not all of quadrants, i think not all of them is where and how they have to be. northeast as an example. there are lives everywhere, like its always atumn there, you know. imo lives should ly only around trees, but not cover so huge territory. we have lrge forest on the northwest and some kind of coppice on the southeast, i think that
 s enough. what if we have some hills instead of area with lives? that will be nice if only from this area we will be able to reach mountains and high clifs on the east side of the map. and that would be fun if we could fall from them to death or even break our legs  but i realy love the zone with the stream clay area and as the stream dies in swamp, that looks very very nice :3it seems ive never wrote so long posts xD just think about it sam and other people and yeah, i totaly dislike this sounds characters make every few seconds... what the hell... and this bug with empty tiles above trees.

URL: http://forum.audiogames.net/viewtopic.php?pid=217654#p217654




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Re: Survive the Wild!

2015-05-25 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

oh sam thats realy no offence here, i like the new system, i just tell that i feel myself blind with it and thats why it has to be improved. ive tried to turn myself exactly to the one of the sides, using sand bar for orientation. the game told me that sand is slightly infrond and something blablabla to the left. i thought it should be straight to the left of me, cause this sand is a straight bar, you know what i mean. so, i began to turn right, till heard sand is straight of to the left of me. but i know, i was facing not right to one of the sides, cause i tried to walk back and forth. thats not so good.you know what? i realy love this idea with stats sound, but i just dont like the sounds. i mean, the realization. look:health stats: if for example your health is above 500, then you hear your heartbeat very quiet. the lower your health, the louder and probably faster your heartbeat. when your health is realy critical, about 100, you hear 
 some kind of sounds like you pass out and all other sounds become quiet like you sleep, that wil realy make you self running no matter where  that would be nice. or going offline, you understand what im talking about xDenergy: the lower it is, the harder your breathing is. i can even act for you, i still dont understand why we dont have more voices hunger: oh its the sounds in your belly, im sure  it just plays more often when your hunger rises.thirst: umm... damn, its complicated... i have no thoughts about it (i have 
 so many thoughts, dammit... if theres too many of them, i will stop. i thought to send all to you privately, but now it seems better if other players will see and tell something about my ideas. i know that youre realy cool, sam, and i love your game, its nice to play, i just want it to be better. even better than it is)) and if you dont have a lotta time, i (and many other people, thats for sure) can help you with acting and even sound design! im saying this because i love nice sound design and acting especialy, thats why i want it so.

URL: http://forum.audiogames.net/viewtopic.php?pid=217702#p217702




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Re: Survive the Wild!

2015-05-17 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

[[wow]] cool! i realy like this new features!)) good job, sam))but... guys, did you notice the bug with blank tiles when you cut down a tree? i believe, i can fly and something else)) now i realy love dreaming sounds, thats what i wanted!)) but, you know, when you fish, your energy increases, you do it long time, and then you cook, and because of that your energy reaches 1000 limit, so you dont realy needa sleep.

URL: http://forum.audiogames.net/viewtopic.php?pid=216690#p216690




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Re: Survive the Wild!

2015-05-17 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

[[wow]] cool! i realy like this new features!)) good job, sam))but... guys, did you notice the bug with blank tiles when you cut down a tree? i believe, i can fly 

URL: http://forum.audiogames.net/viewtopic.php?pid=216690#p216690




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Re: Survive the Wild!

2015-05-09 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

[[wow]]! i like that we cannt wake ourselves by writing our names in say chat. this update is reealy cool!so, if we started talking about old things... i think, its time to make a fire useful. and heres my thoughts:when youre seating near a campfire, your energy increases faster. and of course its better to sleep with a campfire and keep it burning.you cannt make pots so easily. you know, if you wont burn clay, it will be too soft and your pot will fall apart if youll try to get water with it.and the last, just for fun: why not to do us able to shoot flaming arrows?  for example when you shoot fro the tile with a fire, your arrow burns and your target takes more damage or burns for a minute.

URL: http://forum.audiogames.net/viewtopic.php?pid=215435#p215435




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Re: Survive the Wild!

2015-05-08 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

umm... just a little question: does everything we build disapears later? i was trying to build something in a tree, and that was very good, but a little bit later one of the walls disapeared and i fell down to hell((and yeah, sam, youre doing great now, i love the game, its awsome!))

URL: http://forum.audiogames.net/viewtopic.php?pid=215386#p215386




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Re: Survive the Wild!

2015-04-28 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

[[wow]] great sleep system! i love it!suggestion number one: when you sleep, the sound is too heavy imo. it gives some pressure on my brain, like your char always watches nightmares))so, from this, suggestion number two: what about some dreams?  i say it only because i like everything about dreaming, so why not)) its realy not a main part, just for some realistic to the game)) may be we will be able to control our chars in their dreams, but as i imagine at this moment, that will be just some random sounds you hear when sleeping. i can even design some for yu, sam, if you like this idea, all of you will have is just put it in the game))and one more little note: in real life you never fall asleep suddenly. in the beginning reality starts to fade away just a little, some of your thoughts become a little more real, you can hear some sounds, voices in your h
 ead, but you still feel where you are, that youre lying in your bed. then reality comes back, almost fully, you just wont be able to get up easilly. and at last, after some of this short fades you dont note how you start to sleep.i just want to say, that would be cool in the game, realy nice to listen. but its just some design, it doesnt affect the gameplay, just for beauty))

URL: http://forum.audiogames.net/viewtopic.php?pid=214013#p214013




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Re: Survive the Wild!

2015-04-23 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

hi turtlepower. this cannibalism thing doesnt matter, i was talking about it just for an example  the idea is the main thing. and of course sam will add what he wants))

URL: http://forum.audiogames.net/viewtopic.php?pid=213319#p213319




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Re: Survive the Wild!

2015-04-22 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

guys, i stay on my own. i dont like the pk option. i dont like when you on the opposite side say that survivors must stick together, they cannt kill each other. i think, thats wrong. its my surviving, i do what i can, i survive how i can. yes, for example, im a killer, its easier for me to kill another survivor when hes sleeping, get his stuff and cook his cheeks on the fire for having meat to eat. do you want realistic game? that is the reality, you know. and yeah, dudes, im a monster, i have no soul at all so, thats what i propose. we make the beach, the stream and southwest quadrant the safe zone. there will be no killings, you know, like calm place for having rest. i should say, i prefer the woods instead lying on mood or walking on clay, but thats the zone new or respawned players need first. we won


Re: Survive the Wild!

2015-04-20 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

so, guys, i needa say. i hate this new pk thing. look at this: you set pk on, and! you cannt kill, but you can take damage and of course be killed by players with pk off. and, im sure, you cannt hurt a player when he has pk off. and another thing: after we belt a boat, crafted a bow, we had the ability to kill someone or to help killing yeah, player killers. but now we have to do nothing. nothing at all! so, i spawned, created a few pots, a bow, a boat which i dont realy need, cause i dont realy need glass, and what next? of course i wanna have some fun and begin shooting, but i cannt because of this pk. so, as you probably understand, i dont like this idea. if you dont wanna be killed, just fight, defend yourself, or run, hide, use trees for your protection. i did it, trees work great for me. umm... worked, when someone could try to kill me. yeah, may be this post seems too offensive, but i dont want to hurt someone or start a
  great ingame war or war in the topic, i just have many negative feelings and thoughts about players who cry like oh man i cannt play this anymore, im getting killed, all the time! and i want to discuss that feecher a little. so, what do you think, guys?

URL: http://forum.audiogames.net/viewtopic.php?pid=213000#p213000




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Re: Survive the Wild!

2015-04-09 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

no, theres a little lag) when i was geting water, it didnt want to drop when it was too much. and i couldnt punch another player.

URL: http://forum.audiogames.net/viewtopic.php?pid=211718#p211718




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Re: Survive the Wild!

2015-04-07 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

so, theres a lot of bugs again. many players have negative health, 0 energy and realy low thirst. i think, we still have lags, it dont make the game slower, but its probably cause of bugs like this.

URL: http://forum.audiogames.net/viewtopic.php?pid=211394#p211394




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Re: Survive the Wild!

2015-04-07 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

so, theres a lot of bugs again. many players have negative health, 0 energy and realy low thirst. i think, we still have lags, it dont make the game slower, but its probably cause of bugs like this. yeah, and players dont lose their stuff when die, but it remains on the ground duplicated. and some players have for example 100 arrows

URL: http://forum.audiogames.net/viewtopic.php?pid=211394#p211394




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Re: Survive the Wild!

2015-04-05 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

sam, you probably better dont write how to create things, that will be too easy. may be you let us experiment with crafting or as a maximum give some hints) that would be more interesting, what do you think?)

URL: http://forum.audiogames.net/viewtopic.php?pid=211136#p211136




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Re: death match project alpha

2014-07-30 Thread AudioGames . net ForumNew releases room : darth scorp via Audiogames-reflector


  


Re: death match project alpha

danny, this game is awesome! atmosphere, levels... everythings great. i like that character you play keeps silence every time and never says something. all of this reminds me of dead space)) i think, you guys know about this game. and yes, id be glad to hear voice acting here, not some sapi voices) and that would be great, if your character doesnt talk, but he screams like isaac clark from dead space))http://www.youtube.com/watch?v=85U-zuAHtjEmy english is not so good for dialogs or sapi voices talking, but im sure, i can act like clark))

URL: http://forum.audiogames.net/viewtopic.php?pid=182890#p182890




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