Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-27 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

My goal is to drop a pack of interface sounds on freesound.org. I've been working on it in my spare time for a while now. My idea was to drop it when I hit 100, and I'm on 87, so I'm on the home stretch. Maybe those will be helpful in this. Though the real work for me comes in organizing them... ... bleh. It's not my forte, I just make sounds. I have no idea how to go about doing this. Right now, they're just named interf1 through interf87.

URL: https://forum.audiogames.net/post/618794/#p618794




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Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-27 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

@JayJay:You can absolutely do all those things: draft your story, collect sounds, etc. Everyone works at a different pace. Our big ask is to be respectful towrd folks who started and completed their games during the jam period. Where I will draw the line for my personal submission is implementation. I might outline my game in a design document and and improve my engine, but I won't write any code executing that vision until it starts. We won't be judging your process, just follow the Golden Rule.

URL: https://forum.audiogames.net/post/618752/#p618752




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Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-27 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

@JayJay:You can absolutely do all those things: draft your story, collect sounds, etc. Everyone works at a different pace. Our big ask is to be respectful of folks who started and completed their games during the jam period. Where I will draw the line for my personal submission is implementation. I might outline my game in a design document and and improve my engine, but I won't write any code executing that vision until it starts. We won't be judging your process, just follow the Golden Rule.

URL: https://forum.audiogames.net/post/618752/#p618752




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Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-27 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

@defender:Many thanks for the feedback. I love your change to the tagline and will update that for us. This is very much a team effort so I'm happy to make tweaks to improve the jam page and experience.I agree that in general the language could be clearer. We can work on that. Most days I'm so trapped in my head that it's tough to make sense of what does and doesn't make sense. Currently we're linking to the previous jam with our old resource and asset list, which you really helped shape for us last time. We can consider this a work in progress. As you pointed out, I have limited time and experience with this. Please feel free to expand on our previous list. You can propose changes here or work with me on Discord, whatever is easiest for you.

URL: https://forum.audiogames.net/post/618748/#p618748




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Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-27 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

Hi, awesome! about the new jam, just one if we would be able to collect our assets before the jam, example creating a story draft, getting sounds, etc. Just all the little bits and bobs not related to code itself. Cheers question. I was wondering

URL: https://forum.audiogames.net/post/618701/#p618701




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Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-26 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

wow that's good news! I could not participate in the first one do to technicle issues so I have a chance herethanks!

URL: https://forum.audiogames.net/post/618662/#p618662




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Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-26 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

Exciting!  I've been thinking about this again lately, counting down the months.  I learned allot about project management and communication last time, plus I got to let my creative side out and play some interesting games too of course!Though I do wish that the header said something like this instead:"Welcome to No Video Jam 2, an audio game slow jam featuring accessible games where graphics aren't the focus!"Because the name is already misleading and you do clarify that they need to be accessible to the fully blind, but at this point changing it would be kinda confusing too.That said, a more plain English explanation of the expectations (the goal is to be able to play this fully with a blindfold on) and some simple tenants like (don't feel like you need to nerf the difficulty) and (all game instructions should to be accessible by screen reader too) might help, as the Game Accessibility Guidelines, while valuable, are also quite dense and general.I'd also like to see an expanded asset list this time, as well as a way to put your contact details and the work you are willing to do/schedule on their as a helper.I totally get that you have a job though Shift, so I understand if not all of that happens.  I'd be happy to do most of the heavy lifting on a better asset resource though, at least for sounds and music, and I could also collect listing submissions from helpers and help with expanding simple English guidelines.

URL: https://forum.audiogames.net/post/618648/#p618648




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Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-26 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

Exciting!  I've been thinking about this again lately, counting down the months.  I learned allot about project management and communication last time, plus I got to let my creative side out and play some interesting games too of course!Though I do wish that the header said something like this instead:"Welcome to No Video Jam 2, an audio game slow jam featuring accessible games where graphics aren't the focus!"Because the name is already misleading and you do clarify that they need to be accessible to the fully blind, but at this point changing it would be kinda confusing too.That said, a more plain English explanation of the expectations (the goal is to be able to play this fully with a blindfold on) and some simple tenants like (don't feel like you need to nerf the difficulty) and (all game instructions should to be accessible by screen reader too) might help, as the Game Accessibility Guidelines, while valuable, are also quite dense and general.I'd also like to see an expanded asset list this time, as well as a way to put your contact details and the work you are willing to do/schedule on their as a helper.I totally get that you have a job though Shift, so I understand if not all of that happens.  I'd be happy to do most of the heavy lifting on a better asset resource though, at least for sounds and music, and I could also collect listing submissions from helpers and help with simple English guidelines.

URL: https://forum.audiogames.net/post/618648/#p618648




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Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-26 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: No Video Jam 2, an audio game jam, begins April 9

Exciting!  I've been thinking about this again lately, counting down the months.  I learned allot about project management and communication last time, plus I got to let my creative side out and play some interesting games too of course!Though I do wish that the header said something like this instead:"Welcome to No Video Jam 2, an audio game slow jam featuring accessible games where graphics are not the focus!"Because the name is already misleading, but at this point changing it would be kinda misleading.I'd also like to see an expanded asset list this time, as well as a way to put your contact details and the work you are willing to do/schedule on their as a helper.I totally get that you have a job though Shift, so I understand if not all of that happens.  I'd be happy to do most of the heavy lifting on a better asset resource though, at least for sounds and music, and I could also collect listing submissions from helpers.

URL: https://forum.audiogames.net/post/618648/#p618648




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No Video Jam 2, an audio game jam, begins April 9

2021-02-26 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


No Video Jam 2, an audio game jam, begins April 9

Hi folks,I'm happy to announce that, together with TalonTheDragon and pitermach, we will be hosting No Video Jam 2. Please join us again for another audio game slow jam beginning on April 9 and lasting for two weeks. Here are links to join and learn more:Join No Video Jam 2 on itch.ioChat with us on the AudioGameDev Discord

URL: https://forum.audiogames.net/post/618600/#p618600




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-31 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

@defender, I figured not from your response, I was just wondering if it would be an option for us as developers as well now. It would certainly open up a powerful new option. Thanks for the clarification though

URL: https://forum.audiogames.net/post/565923/#p565923




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-31 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

@TruecraigThe unity dev in question wasn't blind.  Just to clear that up.

URL: https://forum.audiogames.net/post/565874/#p565874




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-31 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

queenslight wrote:Just in case you are not following PG13LP On YouTube or PG 13 LP On Twitch, what are ya waiting for?Maybe it's just me and I'm the only blind person on Earth in this situation, but to be honest I'd never heard of them. I get lost who the blind person in gaming of the week is half the time Will check them out though if they've streamed the entries, might save me checking out absolutely all of them. I look forward to it!Incidentally. A lot of people have had trouble with random set up things, these should absolutely be reported to the dev teams in question as soon as you can, since it might mean you're missing out on some great games. Especially with anything instally related, experience tells me that half the time it's annoying fiddly setup things that a dev or the user can fix.@defender: I'm also intrigued about the Unity thing. I've normally left alone as even though I'm a C# dev, Unity last time I tried it was a bit of a faff. Maybe I should try it again now and see if that's changed, unless anyone's already done it recently.

URL: https://forum.audiogames.net/post/565863/#p565863




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-31 Thread AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

Sorry for tripple post but, I was just told I can't submit my game back into the jam, so, erm. I guess I'mt out of the jam. Very unfortunate.

URL: https://forum.audiogames.net/post/565835/#p565835




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-31 Thread AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

Hi, I unsubmitted the project, fixed the bug, and reuploaded it, but for some reason I can't submit it back into the jam. Is there something I am doing incorrectly.

URL: https://forum.audiogames.net/post/565831/#p565831




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-31 Thread AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

Yes, I'm not planning to add any new features. I am ware that would be going against the other developers. Thanks.

URL: https://forum.audiogames.net/post/565827/#p565827




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-30 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

@117Thanks for participating. I'm excited to play Clashes of the Sky later this week. From the PG13 stream I was really impressed with your sound design.Uploads aren't locked during the voting period. Personally I don't mind if you upload a hotfix containing critical bug fixes for your game (this seems to count). My only request for you is to, at your discretion, be respectful of the devs who completed their games during the jam. So I'd avoid adding any new features. Hope this helps.

URL: https://forum.audiogames.net/post/565748/#p565748




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-30 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

@117Thanks for participating. I'm excited to play Clashes of the Sky later this week. From the PG13 stream I was really impressed with your sound design.Uploads aren't locked during the voting period. Personally I don't mind if you upload a hotfix containing critical bug fixes in your game (this seems to count). My only request is to, at your discretion, be respectful of the devs who completed their games during the jam. So I'd avoid adding any new features. Hope this helps.

URL: https://forum.audiogames.net/post/565748/#p565748




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-30 Thread AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

Hey guys,Tunmi here, developer of Clashes of the Sky. I am aware that there is a bug in which you are able to fire the rocket like a machine gun. I am not quite sure if I am allowed to remove the submition and resubmit it with the fixed bug, or if I must leave it that way.Thanks.

URL: https://forum.audiogames.net/post/565745/#p565745




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-30 Thread AudioGames . net Forum — Developers room : crashmaster via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

Well just played sea.Its an interesting concept.I never found anything as such went down and up and moved round, but the ambient soundscape was nice.Its a nice relaxing thing to have.

URL: https://forum.audiogames.net/post/565706/#p565706




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-30 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

@112Thanks so much for reviewing all of the games. I'm sorry that the jam rating page is inaccessible to you. I opened an issue on their GitHub if you'd like to lend your support. The site administrator has indicated that they're in the process of fixing this: https://github.com/itchio/itch.io/issues/1109I'd love for you to be able to try my submission, S.E.A. Please tell me more about your setup. I have ran the game successfully on Windows with NVDA on Chromium-based browsers as well as Firefox and (freshly installed) Waterfox. You can also try the desktop build. If you use a screen reader, be sure to leave it on for the game because it hooks into it for its menus. Let me know if there's anything I can do to help. Thanks!

URL: https://forum.audiogames.net/post/565667/#p565667




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-30 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

Just in case you are not following PG13LP On YouTube or PG 13 LP On Twitch, what are ya waiting for?NB. Their Twitch channel's empty for some reason.BTW, has anyone shared the PG13 LP streams on the AudioGames and Blind Sub Reddits yet?

URL: https://forum.audiogames.net/post/565631/#p565631




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-30 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

Just in case you are not following PG13LP On YouTube or PG 13 LP On Twitch, what are ya waiting for?NB. Their Twitch channel's empty for some reason.BTW, has anyone shared the No Video Jame news on the AudioGames and Blind Sub Reddits yet?

URL: https://forum.audiogames.net/post/565631/#p565631




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-30 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

Just in case you are not following PG13LP On YouTube or PG 13 LP On Twitch, what are ya waiting for?NB. Their Twitch channel's empty for some reason.

URL: https://forum.audiogames.net/post/565631/#p565631




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-30 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

We streamed the first 10 games from the jam here:https://youtu.be/vW79bsnqEHAAnd tonight, we'll be wrapping it up with the remaining 10, so if you want to hear someone playing through and reviewing these games, this is a good place to do so! The last stream was a blast so you really don't want to miss the second!

URL: https://forum.audiogames.net/post/565612/#p565612




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-30 Thread AudioGames . net Forum — Developers room : crashmaster via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

Well I just looked at the games.Not sure how to rate on itch or post comments, I can hit buttons but the fields don't seem to come up to do things in waterfox/firefox.So here are my comments.React(Early Access)Story, ok.Accessibility, ok.Gameplay, unknown.I start to play, I hit a key, game over.I didn't hear any audio bar the tts.DyechanInteresting matrix like story and good sfx.Would be better if I could have hit the right keys to do actions, always seemed to skip the first option and act like I made the first choice.Nice ai, except when you sleep, it seems it must have run a matrix like entertainment program then crashed and got stuck in a never ending loop.If I could download this and play it well who know.Its got potential to be a good game maybe.I Can See YouNever got this thing to work even though I have a web cam so I can't really rate it.A Walk in the DarkI guess its accessible but I never got the concept, a bopit like game, but really boring and slow.S.E.A.Either it took ages to start or it never started, I waited a full minute and the game just didn't seem to start.Unwanted PassengersOne of the 2 only other games with actual value.The concept is nice, almost like the alien baby from the alien movie looking for the queen type deal.I never got past level4 but the sound was quite good and it was fun.EchoCouldn't get this game to run on my system so can't rate, never loaded.Audio Death PunchOk I guess but after hitting left and right several times I died.I assume I am not playing this thing right and never got the concept.Sounds and arcade feel with 8bit sfx were really good and it sounded potentially good.BlindedI got this game to run but mazes are not a strong point, never got the concept but it was accessible and sounds were good.PRESS 0 FOR OPERATORNo exe file in the archive, couldn't play.Light The DarknessNever got this game to work as such, was able to hear a beep but never got to interact with it right.Lost SoulAgain me and mazes.Was able to solve a puzzle and play this, I guess I could get used to it.Cristal JamWasn't able to find all the notes but it was potentially good, liked the sfx and music.What the Deck!?Aparently this is still in source but I will watch for it in alexa and see what it does.Alexa is all audio so its probably going to be interesting.Clashes of the SkyGood sfx, interesting concept, a game I could probably play though not living long and killing a few crafts was nice to play though.Good sound and it sounded really nice.Cave EscapeNever got the concept of this, really boring.NS-RoboticsThe game took ages to load and I didn't understand the navigation at all, interesting sound and concept.Beat Master!Never got to load this or play this at all.mood vibes. its not for windows so I never played it.In the end maybe I am not the right guy to rate half of these, pg13lp seem to do a better job than I do.

URL: https://forum.audiogames.net/post/565609/#p565609




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

I just submitted my final build! The past two weeks were a wonderful experience. Thank you all for participating. I'm excited to check out all the games later when I announce the submissions in a thread in the New releases room.

URL: https://forum.audiogames.net/post/565338/#p565338




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net Forum — Developers room : crashmaster via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

Well the first game, is interesting.Not something I'd keep, but its a nice timewaster for a little.Reminds me of one of those games you would play on alexa or your phone.Reminds me of some of the games I used to play with friends in dos.

URL: https://forum.audiogames.net/post/565325/#p565325




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

@107Is the creator sighted? i was under the impression it was impossible to use Unity without seeing it, but happy to be proved wrong.

URL: https://forum.audiogames.net/post/565195/#p565195




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

Glad you like the sound design guys, and we might be able to get one more bugfixing update in before the end if the creator has time after work today.  If not I'm sure the update will come out afterwards.  If he's up for it we do have more plans for the game as well.And yeah he used unity, pretty cool guy as well, he's done over 20 game jams and he was great to work with.I never could have made any of it work without the awesome contributors from freesound, itch.io and open game art though, nor without the generous offerings from Sonniss, Adobe, Boom Library and Airborn Sound, they did the hard work and I just picked the sounds and slapped them together.I love getting the chance to be creative and help people out but man I am glad this game jam is ending because balancing 5 games at once at times was kinda exhausting even if I wasn't doing sound design for all of them LOL.

URL: https://forum.audiogames.net/post/565163/#p565163




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

I like this game, small but cool. Well thought.

URL: https://forum.audiogames.net/post/565166/#p565166




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

Glad you like the sound design guys, and we might be able to get one more bugfixing update in before the end if the creator has time after work today.  If not I'm sure the update will come out afterwards.  If he's up for it we do have more plans for the game as well.And yeah he used unity, pretty cool guy as well, he's done over 20 game jams and he was great to work with.I never could have made any of it work without the awesome contributors from freesound, itch.io and open game art though, nor without the generous offerings from Sonniss, Adobe, Boom Library and Airborn Sound though, they did the hard work and I just picked the sounds and slapped them together.

URL: https://forum.audiogames.net/post/565163/#p565163




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

Glad you like the sound design guys, and we might be able to get one more bugfixing update in before the end if the creator has time after work today.  If not I'm sure the update will come out afterwards.  If he's up for it we do have more plans for the game as well.And yeah he used unity, pretty cool guy as well, he's done over 20 game jams and he was great to work with.

URL: https://forum.audiogames.net/post/565163/#p565163




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net Forum — Developers room : mastodont via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

@105 I am not the developer, I am the first one to discover it, that's all. I am loving it too and I think it's going to be one of the best games of this jam. The sound design is amazing, the levels are challenging, what else could you want from an audiogame designed in 2 weeks? I am waiting for more submissions though, I hope they bring the same level of excitement.

URL: https://forum.audiogames.net/post/565159/#p565159




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-28 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

@104This is amazing!!! Loving it!Completely the first 5 levels without headphones, but I want to start from the beginning to appreciate all the lovely sound design.How did you create this? I see unity-like DLLs in the game folder. Did you use Unity?

URL: https://forum.audiogames.net/post/565119/#p565119




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-27 Thread AudioGames . net Forum — Developers room : mastodont via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

And the first game is up guys, check it at the following link: https://kalinka.itch.io/unwanted-passengersI couldn't see any submissions tab, luckily there was a topic in the community section about this project.

URL: https://forum.audiogames.net/post/565076/#p565076




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-16 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

II think a topic will be made in new releases

URL: https://forum.audiogames.net/post/562083/#p562083




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-16 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

[Correction]: Seems the entries will only be available when the jam is finished.

URL: https://forum.audiogames.net/post/562066/#p562066




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

On some of the other jam pages that are currently in progress, there's a tab listing current submissions that can be viewed and/or downloaded. Chances are when someone submits something, you'll be able to find it that way.

URL: https://forum.audiogames.net/post/561629/#p561629




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Re: Audio game jam - No Video Jam runs thru August 28

2020-08-15 Thread AudioGames . net Forum — Developers room : vaibhavbhandari via Audiogames-reflector


  


Re: Audio game jam - No Video Jam runs thru August 28

Hi, Just a quick question, how will we get to know when a game is uploaded and how will we be able to reach it?

URL: https://forum.audiogames.net/post/561625/#p561625




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Re: Audio game jam - No Video Jam starts August 14

2020-08-14 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Yes! Have fun everyone! Also, for anyone just tuning in, we're going for two weeks, and you can join us at any time.

URL: https://forum.audiogames.net/post/561451/#p561451




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Re: Audio game jam - No Video Jam starts August 14

2020-08-14 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Yes! Have fun everyone. Also, for anyone just joining us, we're going for two weeks, and you can join us at any time.

URL: https://forum.audiogames.net/post/561451/#p561451




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Re: Audio game jam - No Video Jam starts August 14

2020-08-14 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

And it started about 3 minutes ago my time. Good luck all!

URL: https://forum.audiogames.net/post/561444/#p561444




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Re: Audio game jam - No Video Jam starts August 14

2020-08-14 Thread AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Hi @69, I signed up about 3 weeks ago, just thought you should know.

URL: https://forum.audiogames.net/post/561433/#p561433




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Re: Audio game jam - No Video Jam starts August 14

2020-08-09 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Great idea about the new releases post!

URL: https://forum.audiogames.net/post/559938/#p559938




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Re: Audio game jam - No Video Jam starts August 14

2020-08-09 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Yeah. I'm pretty sure a good few people wouldn't mind continuing their project afterwards providing they have the free time. So we shall hopefully have a surplus of decent thought out games for a while

URL: https://forum.audiogames.net/post/559797/#p559797




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Re: Audio game jam - No Video Jam starts August 14

2020-08-09 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

To address questions about judging:In order to judge, you will need to create an itch.io account. Voting is completely public, so you don't need to join the jam to participate. Once the jam is over, a submissions page will become available with all of the games. From there you can view submissions, read their artist's statements, and rate them in a variety of categories.I will also create a new thread in the New Releases subforum that will present an alphabetical list of all submissions. This will give visibility to the new games for forum members who don't frequent this thread and encourage them to vote. It will have further instructions about voting. Developers can of course create their own threads; it will just be a central place to learn more and discuss jam submissions as players instead of developers.Voting will last for one week. During this time you'll be able to rate games in a variety of categories and leave comments. The winner will be chosen based on the overall ratings, whatever the community decides, which itch.io makes pretty transparent. My hope is that it's not a popularity contest, but based directly on what you want more of from audio games. No matter who wins, I'm super excited to hear what you all create, and I'm sure that it will give us things to discuss for years to come.

URL: https://forum.audiogames.net/post/559722/#p559722




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Re: Audio game jam - No Video Jam starts August 14

2020-08-09 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

To address questions about judging:In order to judge, you will need to create an itch.io account. Voting is completely public, so you don't need to join the jam to participate. Once the jam is over, a submissions page will become available with all of the games. From there you can view submissions, read their artist's statements, and rate them in a variety of categories.I will also create a new thread in the New Releases subforum that will present an alphabetical list of all submissions. This will give visibility of the new games to forum members who don't frequent this thread and encourage them to vote. It will have further instructions about voting. Developers can of course create their own threads; it will just be a central place to learn more and discuss jam submissions as players instead of developers.Voting will last for one week. During this time you'll be able to rate games in a variety of categories and leave comments. The winner will be chosen based on the overall ratings, whatever the community decides, which itch.io makes pretty transparent. My hope is that it's not a popularity contest, but based directly on what you want more of from audio games. No matter who wins, I'm super excited to hear what you all create, and I'm sure that it will give us things to discuss for years to come.

URL: https://forum.audiogames.net/post/559722/#p559722




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Re: Audio game jam - No Video Jam starts August 14

2020-08-08 Thread AudioGames . net Forum — Developers room : vaibhavbhandari via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Hi, I too would be interested in judging the games. How are we supposed to register for that?

URL: https://forum.audiogames.net/post/559492/#p559492




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Re: Audio game jam - No Video Jam starts August 14

2020-08-07 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Thanks, I'll give that a shot.

URL: https://forum.audiogames.net/post/559296/#p559296




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Re: Audio game jam - No Video Jam starts August 14

2020-08-07 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@nolanThe fields are set up weird. It's like typing into Google but only being allowed to select from the search suggestions. I don't know about Orca, but in NVDA I was able to press down arrow to browse the options and then enter to select. They're not in any order. To type freely in the box, I had to press NVDA+space to switch focus modes, and press enter to insert that tag. To browse the suggestions after typing a few characters, you'll need to switch focus modes, press down arrow, and enter to select (like typing "horror" gives the suggestions "horror", "survival horror", and "psychological horror"). Hope this helps!

URL: https://forum.audiogames.net/post/559281/#p559281




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Re: Audio game jam - No Video Jam starts August 14

2020-08-07 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Which reminds me, how do you add tags accessibly on Itch? On my game's page, they show up as text boxes into which I can't type.

URL: https://forum.audiogames.net/post/559274/#p559274




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Re: Audio game jam - No Video Jam starts August 14

2020-08-07 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@86, 87:Glad to have you both here to judge! Don't worry about not having controllers; you're not required to play and rate all the games (but it would be excellent if you could). Ideally our developers will create keyboard control schemes for folks without controllers. On itch.io there's a way to tag the different types of inputs a game supports. If it's not possible to filter these on the submissions page, then you'll be able to find this info on the individual game pages and play what you can.

URL: https://forum.audiogames.net/post/559255/#p559255




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Re: Audio game jam - No Video Jam starts August 14

2020-08-07 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Hi folks,I decided to release the themes early so you can start thinking and organize into teams. These themes are all optional. Feel free to use one, many, or none at all. I’m excited to hear how you interpret them!AbilitiesBad punsColorsDiplomacyGrowthNot the heroSmell, taste, or touchSpace or time as a resourceUtopiaWavesCheers!

URL: https://forum.audiogames.net/post/559252/#p559252




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Re: Audio game jam - No Video Jam starts August 14

2020-08-06 Thread AudioGames . net Forum — Developers room : crashmaster via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Same here I don't have a controler.One thing to note is I will be going on holiday for a couple days, that means I will miss the start of the jam, thats not a problem because no one will probably be completing anything till the end of the week so I will still be able to judge.I do not have a controler either though and am not sure if its worth spending the cash on getting one.I would really like a wired unit, and while yes I can probably buy a wireless one with reciever from microsoft I will need something like a gamepad if I get one because thats about all I can afford.

URL: https://forum.audiogames.net/post/558918/#p558918




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Re: Audio game jam - No Video Jam starts August 14

2020-08-05 Thread AudioGames . net Forum — Developers room : thetechguy via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

I can judge. I don't have a controler, though.

URL: https://forum.audiogames.net/post/558760/#p558760




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Re: Audio game jam - No Video Jam starts August 14

2020-08-05 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@shiftBacktick I've sent you a PM.

URL: https://forum.audiogames.net/post/558533/#p558533




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Re: Audio game jam - No Video Jam starts August 14

2020-08-04 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@truecraigThanks for the heads up! I've updated you in the list of forum participants.Personally I'm not concerned about the number of developers or diversity of skills here. I'm sure that some of us can do a little bit of everything or prefer to work alone. No matter what, I'm excited to play all of the submissions.Beyond this thread, we have a community forum on itch.io and a Discord sever for folks to organize together into teams. Today we passed 50 participants, many of whom have joined our Discord. I encourage anyone who needs teammates to please speak up so we can connect you with folks who complement your skills. Once we're a week away I'll send out reminders on those channels to encourage us to connect more.

URL: https://forum.audiogames.net/post/558399/#p558399




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Re: Audio game jam - No Video Jam starts August 14

2020-08-04 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Your approach sounds great, @nolan! My take on game jams is that nothing we do in life is final. As indies we build things the best we can at the time. It's very punk in the sense that it can be sloppy as long as it has passion (paraphrasing Kurt Cobain). If we like what we make or it gains a following, then we can revise and develop it further, but that's part of a journey beyond the scope of a jam. So I'll judge our success based on that. 

URL: https://forum.audiogames.net/post/558420/#p558420




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Re: Audio game jam - No Video Jam starts August 14

2020-08-04 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@81 FWIW I definitely hear and understand your concerns. That said, we kind of get what we get in such a gaming niche.FWIW, I'm a software developer trying to stretch his skills a bit. Learning some sound design, reading up on game theory, and on how it relates to balance in game design. I think it's fair to say that *any* indie game developer works with what they have, and learns where they can. As such, maybe identifying as a developer isn't too bad. For my part, I'll be adding a marketing survey into my game if I create one. If folks like it, I'll leave the free game jam version up permanently as a gift to the community, and build a more fleshed-out commercial version where I might be willing to pay sound designers and such to improve it. So that's another possibility here. 

URL: https://forum.audiogames.net/post/558410/#p558410




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Re: Audio game jam - No Video Jam starts August 14

2020-08-04 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@truecraigThanks for the heads up! I've updated you in the list of forum participants.Personally I'm not concerned about the number of developers or diversity of skills here. I'm sure that some of us can do a little bit of everything or prefer to work alone. No matter what, I'm excited to play all of the submissions.Beyond this thread, we have a community forum on itch.io and a Discord sever for folks to organize together into teams. Today we passed 50 participants, many of whom have joined our Discord. I encourage anyone who need teammates to please speak up so we can connect you with folks who complement your skills. Once we're a week away I'll send out reminders on those channels to encourage us to connect more.

URL: https://forum.audiogames.net/post/558399/#p558399




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Re: Audio game jam - No Video Jam starts August 14

2020-08-04 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Sorry for the double post, but is anyone at all concerned about the developer heavy leaning of this Jam, at least according to our available information in the forum? We're at risk of having some beautifully written untested storyless silence  Any ideas? Or is this nothing to worry about?

URL: https://forum.audiogames.net/post/558373/#p558373




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Re: Audio game jam - No Video Jam starts August 14

2020-08-04 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@op: Just seen your list of participants, thought I'd better specify I'm probably best used as a developer. I mean I can probably try my hand at anything, but I'll play to my strengths this time. Next time maybe I'll try something else for fun

URL: https://forum.audiogames.net/post/558369/#p558369




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Re: Audio game jam - No Video Jam starts August 14

2020-08-03 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Hi! I will participate as a co developer with @sanslash332 and some more friends which gona help with music, sound design and  story or other things

URL: https://forum.audiogames.net/post/557828/#p557828




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Re: Audio game jam - No Video Jam starts August 14

2020-08-03 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Hi! I will participate as a co developer with @sanslash332 and some more friends which gona help with music, sound design and a little story

URL: https://forum.audiogames.net/post/557828/#p557828




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Re: Audio game jam - No Video Jam starts August 14

2020-08-02 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

I should mention that I'd be willing to judge as well, though I'm not very good with a mouse and don't have a controller so if games use either of those things I may not be the best choice.

URL: https://forum.audiogames.net/post/557833/#p557833




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Re: Audio game jam - No Video Jam starts August 14

2020-08-02 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Hi! I will participate has a co developer with @sanslash332 and some more friends which gona help with music, sound design and a little story

URL: https://forum.audiogames.net/post/557828/#p557828




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Re: Audio game jam - No Video Jam starts August 14

2020-07-23 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Most likely the tracing is off. The auto-tiling appears to be stuck at something like 32 by 32, and the outlining tool is wonky. I'm not altogether certain if that could be a rounding issue or not, like the difference between 0 and 1 as a starting point. Do you know which colored tiles are 17 height? It could potentially be safe to disregard that and write 17 height as 16 for all intents and purposes for the time being.edit: Ok, it is a funky rounding issue. Tile 1 is Green in the upper right, so 16x, 0y. But the height needs to be registered as 17y for it to encompass the whole tile. Same for tile 2, which is yellow in the upper left. For Red tile 3 the height has to be 15 or the border will overlap yellow tile 2. The trick here, if that because the upper left is 0,0, if you subtract the outline it will move the bottom of the tile outline UP, so it will still overlap yellow tile 2. So you have to increase its Y position to 17 to account for that. Same with black tile 4.Edit edit: I created a new tileset project which you can grab [here] which uses 32 by 32 tiles. Checking the *.tres for the tileset it seems it doesn't have the same kind of rounding issue at that size.

URL: https://forum.audiogames.net/post/555069/#p555069




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Re: Audio game jam - No Video Jam starts August 14

2020-07-23 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Most likely the tracing is off. The auto-tiling appears to be stuck at something like 32 by 32, and the outlining tool is wonky. I'm not altogether certain if that could be a rounding issue or not, like the difference between 0 and 1 as a starting point. Do you know which colored tiles are 17 height? It could potentially be safe to disregard that and write 17 height as 16 for all intents and purposes for the time being.edit: Ok, it is a funky rounding issue. Tile 1 is Green in the upper right, so 16x, 0y. But the height needs to be registered as 17y for it to encompass the whole tile. Same for tile 2, which is yellow in the upper left. For Red tile 3 the height has to be 15 or the border will overlap yellow tile 2. The trick here, if that because the upper left is 0,0, if you subtract the outline it will move the bottom of the tile outline UP, so it will still overlap yellow tile 2. So you have to increase its Y position to 17 to account for that. Same with black tile 4.

URL: https://forum.audiogames.net/post/555069/#p555069




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Re: Audio game jam - No Video Jam starts August 14

2020-07-23 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Most likely the tracing is off. The auto-tiling appears to be stuck at something like 32 by 32, and the outlining tool is wonky. I'm not altogether certain if that could be a rounding issue or not, like the difference between 0 and 1 as a starting point. Do you know which colored tiles are 17 height? It could potentially be safe to disregard that and write 17 height as 16 for all intents and purposes for the time being.

URL: https://forum.audiogames.net/post/555069/#p555069




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Re: Audio game jam - No Video Jam starts August 14

2020-07-23 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@65 Quick question about this tilemap you created:Looks like I can't create them on my own because the editor interface is entirely inaccessible. Was at least hoping I could arrow through a tree of defined tiles and enter properties manually. Thankfully I should be able to create one programatically, but looking at the .tres file I see:...
1/name = "tiles.png 1"
...
1/region = Rect2( 16, 0, 16, 17 )Looking at the Rect2 docs, the 4-argument constructor which this resource definition calls is defined like so:Rect2 ( float x, float y, float width, float height )Any idea why some of these are 17 pixels high? Figured they'd be 16X16. I'd eventually like to be able to fire up BrushTone, create tiles of any color, then programatically generate the tilesets myself. But I'm not sure if there's some PNG artifact going on here, if your tracing in the editor was slightly off, etc. Not a criticism, I'm just trying to reverse-engineer the format. And your examples of collision shapes/transforms are very helpful, since all I'm going to want are squares, and now I know how those should ultimately look.Thanks again.

URL: https://forum.audiogames.net/post/555056/#p555056




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@nolanI created a new issue requesting more keyboard shortcuts in the WYSIWYG editor. In it I included a list of known shortcuts that I found through trial-and-error, and a list of suggested shortcuts. You'll be happy to know that there are shortcuts for inserting lists (Ctrl+Shift+7 for numbered, Control+Shift+8 for unordered).Issue #1097: Expand WYSIWYG keyboard shortcutsHere's an existing issue about expanding Markdown support on itch.io. I just commented to add my support.Issue #607: Markdown support

URL: https://forum.audiogames.net/post/554720/#p554720




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@nolanI created a new issue requesting more keyboard shortcuts in the WYSIWYG editor. In it I included a list of known shortcuts that I found through trial-and-error, and a list of suggested shortcuts. You'll be happy to know that there are shortcuts for inserting lists (Ctrl+Shift+7 for numbered, Control+Shift+8 for unordered).https://github.com/itchio/itch.io/issues/1097Here's an existing issue about expanding Markdown support on itch.io. I just commented to add my support: https://github.com/itchio/itch.io/issues/677

URL: https://forum.audiogames.net/post/554720/#p554720




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Cool, please post an issue link here if you open one. I also just tried clicking the HTML button and pasting in HTML, but that doesn't seem to work. I'm using Orca under Linux, and there appear to be some issues that make navigating to the individual buttons with the review cursor problematic. So if you can't figure it out by the time I see if Orca can manage it, I'll either pile onto your issue or file my own.  Thanks!

URL: https://forum.audiogames.net/post/554706/#p554706




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@nolanI don't believe that the itch.io editor has keyboard shortcuts for lists. It does for bold (Control+B), italic (Control+I), and links (Control+K). For other functions I'm having trouble tabbing to the toolbar or getting it read aloud with NVDA (like to switch to HTML editing mode to manually input the lists). I fear this feature is inaccessible. I'll look into it further and open an issue on their GitHub if I can't get it to work.

URL: https://forum.audiogames.net/post/554703/#p554703




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@nolanI don't believe that the itch.io editor has keyboard shortcuts for lists. It does for bold (Control+B), italic (Control+I), and links (Control+K). For other functions I'm having trouble tabbing to the toolbar or getting it read aloud with NVDA (like to switch to HTML editing mode to manually input the lists). I fear this feature inaccessible. I'll look into it further and open an issue on their GitHub if I can't get it to work.

URL: https://forum.audiogames.net/post/554703/#p554703




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Does anyone know if the Itch editor has keyboard shortcuts? This shouldn't be a showstopper for the jam, but I'm having some issues entering text for my own project and figure we should probably hash those out here, if possible.In particular, I've written a Markdown description in my game's README, and have set about pasting it in at various places. While there's apparently an option to make the Itch editor support Markdown, it may only work on typing, and not on pasting.I'm trying to add a list, and am wondering if keyboard shortcuts are supported? Googling, and poking randomly, hasn't revealed anything. Is it possible to insert rich formatting into game descriptions and such without having to manually type them in?I'm going to investigate whether any browser extensions exist to paste text in slowly vs. all at once. Maybe that will fool the editor into formatting my text as Markdown rather than as plain. But any other suggestions are welcome.

URL: https://forum.audiogames.net/post/554698/#p554698




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up directly through itch.io.DevelopersdaigoniteLucas1853Meatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterdefenderUnspecifiedamerikranianJayJayPatrickredfoxtruecraigJudgingpoolWe have a channel on the Discord called #find-a-team that could help you organize.At the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and judging.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up directly through itch.io.DevelopersdaigoniteLucas1853Meatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterdefenderUnspecifiedamerikranianJayJayPatrickredfoxtruecraigJudgingpoolWe also have a channel on the Discord called #find-a-team that could help you organize.At the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and judging.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

I'll be developing.

URL: https://forum.audiogames.net/post/554694/#p554694




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up through itch.io.DevelopersdaigoniteMeatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterUnspecifiedamerikranianJayJayLucas1853PatrickredfoxtruecraigJudgingpoolWe also have a channel on the Discord called #find-a-team that could help you organize.At the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and judging.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Good idea about the cross post and thanks for the list.I am willing to test as well by the way, and consult.

URL: https://forum.audiogames.net/post/554689/#p554689




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up through itch.io.DevelopersdaigoniteMeatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterUnspecifiedamerikranianJayJayLucas1853PatrickredfoxtruecraigSpectatingpoolWe also have a channel on the Discord called #find-a-team that could help you organize.At the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and voting.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up through itch.io.DevelopersdaigoniteMeatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterUnspecifiedamerikranianJayJayLucas1853PatrickredfoxtruecraigSpectatingpoolWe also have a channel on the Discord called #find-a-team that could help you organize.Also, at the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and voting.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : shiftBacktick via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Here's a list of forum members who have indicated their interest in participating. This doesn't necessarily mean they're looking for a team. It was hard to parse everything, so please let me know if I miscategorized or mistakenly added you. This list excludes folks who have signed up through itch.io.DevelopersdaigoniteMeatbagmagurp224nolanogomez92Sound DesignersdefenderMeatbagsightlessgamerTesterscrashmasterUnspecifiedamerikranianJayJayLucas1853PatrickredfoxtruecraigSpectatingpoolAlso, at the end of the jam I believe we should cross-post a new thread in the New Releases subforum. This will expand visibility to forum members who don't frequent this area of the site but might be interested in the new games and voting.

URL: https://forum.audiogames.net/post/554687/#p554687




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Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net Forum — Developers room : crashmaster via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

To be honest, if anyone who is joining this jam doesn't have all the time to go full dev, maybe you could support me in my role as a tester/ system previder/ resource.I can do things but since my timezoon is at night for most of europe and is a biit funny for the us, I could do with someone to help while I sleep.I can't commit entire days to the jam, but I can probably do a few hours at my night and maybe some daytime stuff to.During this time its probably likely I will have to handle some family business so we probably couldn't be in constant meetiings or anything but email batch shooting of tasks and stuff on a share on dropbox or something is well its a good go anyway.My datadrive is where my cloud is so no issue with antivirus detecting things stupidly but still.

URL: https://forum.audiogames.net/post/554570/#p554570




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@ShiftBacktickAny chance you could include a list of people who aren't joining the jam as candidates but as support and what they are willing to help with in the first post/on the jam page?That way people don't have to go searching for posts and everyone is aware of who to ask for what.

URL: https://forum.audiogames.net/post/554537/#p554537




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Thank you! A bit drained from coding all day, but I'll download this tomorrow and see what I can do with it!

URL: https://forum.audiogames.net/post/554526/#p554526




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Uh, well Godot is... wierd. There isn't any obvious setting for defining a scene's size, though I suppose thats determined by the size of the tiles in relation to the anchor point, which in this case is in the upper left corner as 0,0. The projects put together though which you can download [here].There are 4 horizontal rows one on top of the other, 10 tiles wide, 0,0 being the upper left corner of the scene. So the rows extend to the right and down relative to the anchor point of 0,0. Green and Yellow are collision colors, Red and Black are not. The rows start as Green, Yellow, Red, then Black. Beneath them is a 10 by 10 tile empty space, and below that is a 10 by 10 box of tiles. The border of each part of the area is a different color, so a square of Red, then a square of green, square of black, square of yellow, then square of red again. The tileset is a small 32 by 32 image with 16 by 16 tiles arranged with yellow in the upper left, green in the upper right, red in the lower left, and black in the lower right.Hope this helps.

URL: https://forum.audiogames.net/post/554510/#p554510




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Uh, well Godot is... wierd. There isn't any obvious setting for defining a scene's size, though I suppose thats determined by the size of the tiles in relation to the anchor point, which in this case is in the upper left corner as 0,0. The projects put together though which you can download [here].There are 4 horizontal rows one on top of the other, 10 pixels wide, 0,0 being the upper left corner of the scene. So the rows extend to the right and down relative to the anchor point of 0,0. Green and Yellow are collision colors, Red and Black are not. The rows start as Green, Yellow, Red, then Black. Beneath them is a 10 by 10 pixel empty space, and below that is a 10 by 10 box of pixels. The border of each part of the area is a different color, so a square of Red, then a square of green, square of black, square of yellow, then square of red again. The tileset is a small 32 by 32 image with 16 by 16 tiles arranged with yellow in the upper left, green in the upper right, red in the lower left, and black in the lower right.Hope this helps.

URL: https://forum.audiogames.net/post/554510/#p554510




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@Cae JonesLOLI mean it doesn't have to be perfect but I don't want to completely waste my time and have none for others ya know?There, I put in some adjectives as modifiers to that which may help.  

URL: https://forum.audiogames.net/post/554458/#p554458




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@Cae JonesLOLI mean it doesn't have to be perfect but I don't want to completely waste my time and have none for others ya know?

URL: https://forum.audiogames.net/post/554458/#p554458




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@62 Right, I think it may do that already. All instructions I've read say "load tilesheet, specify dimensions, draw boxes around each tile, draw tiles on map." But point taken, I'm just trying to get a starting point to do those types of experiments.Edit" by which I mean, I think it may combine individual tiles into single collision bodies. But if not, I've written that code before and can do it again, no problem.

URL: https://forum.audiogames.net/post/554398/#p554398




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@62 Right, I think it may do that already. All instructions I've read say "load tilesheet, specify dimensions, draw boxes around each tile, draw tiles on map." But point taken, I'm just trying to get a starting point to do those types of experiments.

URL: https://forum.audiogames.net/post/554398/#p554398




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@60If Godot is doing tiles via bounding boxes, it is possible, possibly even probable, that the internal collision detection algorithms aren't optimized for the unit tile case.  Be careful of this.  I'd find out what it's using for collision and work backward from there.In particular Box2d will eat upwards of 20MB of ram for small tile maps represented as 1 box per tile, and you have to sort of compile it into bigger boxes.

URL: https://forum.audiogames.net/post/554395/#p554395




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

can communicate effectively and has realistic goals

URL: https://forum.audiogames.net/post/554369/#p554369




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Re: Audio game jam - No Video Jam starts August 14

2020-07-21 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

@55 Thanks a bunch, and I hope it goes without saying, but don't sink lots and lots of time into this.  I can always do something non-tile-based if needed.I don't think I'd need a big map to get a sense for the format. Maybe solid rows of 2 different colors so I can see how contiguous rows of the same tile are formatted. Then maybe an open square with no tiles in the open space, and another with different tiles in the open space, so I've got those to reference. The size of the open squares doesn't matter, neither does the length of the rows. I'm just having a hard time understanding how the format works, and the examples I've found are all way more complicated than I need. Also, since I'm aiming for uniform square tiles, I don't know whether the collision boxes I see in the examples are for actual squares, or if someone took the trouble to trace around custom tile borders. So I'm hesitant to just copy-paste examples I find and hope they're what I want.And yeah, this would be in Godot's native format since I eventually want to create an accessible tile editor.Thanks again.

URL: https://forum.audiogames.net/post/554364/#p554364




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Re: Audio game jam - No Video Jam starts August 14

2020-07-20 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

I'll be happy to provide high quality legal sound effects and music resources and do some collecting and editing of them too, time permitting, though I would classify my editing skills as basic and I have no musical education.I can also help with firearms and general military knowledge, ideas about concepts, mechanics, and UI design, as well as game testing.. I have a Windows 10 laptop with mid range specs made within the last 5 years, and I can use NVDA, JAWS, or Narrator for screen reader related testing too.  I unfortunately do not have any controllers, joysticks, or gamepads however.I've tested for closed betas like Swamp, AHC and Park Boss in the past, and contributed lots of bug reports to public projects like The Vale and Warsim, and I've played most of the well known audio games, starting at the age of 7.I'm willing to work with any team who can communicate effectively and has realistic goals.You can reach me atsuperfr...@gmail.comand I can give you contact details for voice and text chat if we both seem interested.

URL: https://forum.audiogames.net/post/554244/#p554244




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Re: Audio game jam - No Video Jam starts August 14

2020-07-20 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

I'll be happy to provide high quality legal sound effects and music resources and do some collecting and editing of them too, time permitting, though I would classify my editing skills as basic.I can also help test games, I have a Windows 10 laptop with mid range specs made within the last 5 years, and I can use NVDA, JAWS, or Narrator for screen reader related testing.I've tested for AHC and Park Boss in the past, and contributed lots of bug reports to public projects like The Vale and Warsim, and I've played most of the well known audio games, starting at the age of 7.I'm willing to work with any team who can communicate effectively and seems dedicated to completing the jam.You can reach me atsuperfr...@gmail.comand I can give you contact details for voice and text chat if we both seem interested.

URL: https://forum.audiogames.net/post/554244/#p554244




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Re: Audio game jam - No Video Jam starts August 14

2020-07-20 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

I'll be happy to provide high quality legal sound effects and music resources and do some collecting and editing of them too, time permitting.I can also help test games, I have a Windows 10 laptop with mid range specs made within the last 5 years, and I can use NVDA, JAWS, or Narrator for screen reader related testing.I've tested for AHC and Park Boss in the past, and contributed lots of bug reports to public projects like The Vale and Warsim, and I've played most of the well known audio games, starting at the age of 7.I'm willing to work with any team who can communicate effectively and seems dedicated to completing the jam.You can reach me atsuperfr...@gmail.comand I can give you contact details for voice and text chat if we both seem interested.

URL: https://forum.audiogames.net/post/554244/#p554244




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