Re: Audo, endless racing game

2020-09-20 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

Thanks @ogomez92 for checking out the source and your kind words!Synthesis is super cool and I love its expressiveness. With it we can build dynamic systems, musical or not, that respond to player input and react to emergent situations. Being able to achieve that with code is more or less surreal.I think part of the future of audio games (and game audio in general) is a return to form. As hardware improves over time, synthesis will approach a simulacra that will eventually surpass recorded sound. This includes speech synthesis. Obviously it won't truly replace voice actors or recording engineers, but it will give devs more options and save us some disk space.Earlier someone mentioned that they don't enjoy the sound design here for its 8-bit simplicity. It's a fair criticism. While I agree that Audo doesn't do much toward realism, the fact that a game like Audo can be built with synthesizers is a good proof of concept for the possibilities to come. I'd love to play more games that do this but better. Eventually its engine will be ready to share and I'll warmly invite you to make your own.That said, something cool about the changes under the hood with this update is that I've upgraded its engine from 2D to 3D. It doesn't change Audo at all, but creating 3D experiences is much easier. For example, with S.E.A. I honestly hacked together its 3D movement on top of the old 2D engine. When I upgrade it, its sound design and movement physics will be a lot closer to reality. However, that will take more time as it's a much larger overhaul than this patch.

URL: https://forum.audiogames.net/post/572340/#p572340




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Re: Audo, endless racing game

2020-09-19 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

@34Hi Diego,Thanks for letting me know. I have not experienced this bug personally. Two ideas:1) The drifting cues are opposite the direction you're moving. It's sort of like dust getting ejected away from you as you move. Eventually you'll hit walls on either side that are panned to the side you're on.2) Are you playing without headphones? Something that can happen in "landscape-secondary" mode is that the phone is upside down, so its stereo speakers are reversed. Currently the game doesn't detect this and flip the stereo image. If this is the case, then try rotating your device. The UI will rotate with it so the speakers will line up with the controls.Let me know if that helps. Thanks!

URL: https://forum.audiogames.net/post/572199/#p572199




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Re: Audo, endless racing game

2020-09-19 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Audo, endless racing game

i dunno if anyone's looked at the code for this, but it's pretty impressive. Every single sound is generated by using waves generated via the browser with some filters. Its pretty damn good.

URL: https://forum.audiogames.net/post/572179/#p572179




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Re: Audo, endless racing game

2020-09-19 Thread AudioGames . net Forum — New releases room : Diego via Audiogames-reflector


  


Re: Audo, endless racing game

Hello guys!Congratulations on the launch of the mobile version!I have a big bug:When I slide to the right, the car moves to the left and in reverse it also happens.I am running the game on an android.

URL: https://forum.audiogames.net/post/572173/#p572173




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Re: Audo, endless racing game

2020-09-18 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

Hi folks,Small update today. Audo has been updated to version 1.2.0. For desktop users, this is purely a maintenance update and doesn't need to be downloaded.Importantly, this update does have some love for those who asked for mobile support. If you visit the game page on your mobile device, it should now run in your browser. The screen has been divided in half to provide big touch areas for you to drift left and right. Tap and hold either side of the screen and your racer will drift in that direction. Note that when I tested this with TalkBack on Android, I needed to disable TalkBack temporarily to play.Something that I wish was in this update is accelerometer support. I tested it locally and had a basic control scheme working. It was like a steering wheel. Unfortunately, the way that itch.io embeds the game disallows access to this data, so I had to pull its support. I plan on letting them know so hopefully they can update their security policy soon.Enjoy!

URL: https://forum.audiogames.net/post/572042/#p572042




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Re: Audo, endless racing game

2020-09-18 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

Hi folks,Small update today. Audo has been updated to version 1.2.0. For desktop users, this is purely a maintenance update and doesn't need to be downloaded.Importantly, this update does have some love for those who asked for mobile support. If you visit the game page on your mobile device, it should now run in your browser. The screen has been divided in half to provide big touch areas for you to drift left and right. Tap and hold either side of the screen and your racer will drift in that direction. Note that when I tested this with TalkBack on Android, I needed to disable TalkBack temporarily to play.Something that I wish was in this update is accelerometer support. I tested it locally and had a basic control scheme working. Unfortunately, the way that itch.io embeds the game disallows access to this data, so I had to pull its support. I plan on letting them know so hopefully they can update their security policy soon.Enjoy!

URL: https://forum.audiogames.net/post/572042/#p572042




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Re: Audo, endless racing game

2020-08-04 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

@30:I don't have access to a Mac so none of my games have official builds for it. There are two ways you can get one:1) Install the itch app and download the HTML build from there. The itch app has a built-in browser but it's not powerful enough to run the game. If you go to its install location, then you can run the index file in a supported browser like Google Chrome, Opera, or possibly Safari.2) The source code is available in the first post. Feel free to build the game for Mac (it should just work), or even make your own modifications. But I don't feel comfortable distributing applications that I don't personally build.

URL: https://forum.audiogames.net/post/558215/#p558215




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Re: Audo, endless racing game

2020-08-04 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Audo, endless racing game

Hello,I think two clicks, one for getting in the center and one for getting out would be enough.

URL: https://forum.audiogames.net/post/558210/#p558210




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Re: Audo, endless racing game

2020-08-04 Thread AudioGames . net Forum — New releases room : Appleman via Audiogames-reflector


  


Re: Audo, endless racing game

Is there a Mac download link for this game? I can find download links for Linux and Windows versions, but not for the Mac. If this is indeed the case, then this needs to be corrected in the database entry.

URL: https://forum.audiogames.net/post/558136/#p558136




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Re: Audo, endless racing game

2020-08-03 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

@27:Thanks so much for the suggestions! The list of games is so large and overwhelming for me that I never know where to dive in.@28:Exactly! It'd be an indicator without any movement restrictions. What makes this tough is the soundscape is very busy, everyone is moving so fast, and the cue shouldn't be exhausting to hear over and over. There's a ton of ways to approach it. Like scooping out each lane with positional audio, or adding painted lines as an element to the soundtrack. The power-up size and acceleration drop-off are pretty generous so I think it's better to direct folks to the center than to indicate its exact position. I'll experiment and see what works best for the next update.

URL: https://forum.audiogames.net/post/557968/#p557968




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Re: Audo, endless racing game

2020-08-03 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Audo, endless racing game

The way I understood the idea of dividing the track wasn't so much that you only had 3 positions you could be in, and more like something like the rumble strips on a highway that divide it into lanes. So you'd hear them if you moved your ship over them but your movement would still be unrestricted. I think that's a really good idea. If you had something else in mind then I guess this is an alternative feature request Edit: I'd love to see you make a shooter. If it had a lot of different enemies that all act slightly differently and powerups to make the game interesting, I'd be all over it and I think you could make something that sounds really cool with your engine.

URL: https://forum.audiogames.net/post/557903/#p557903




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Re: Audo, endless racing game

2020-08-03 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Audo, endless racing game

The way I understood the idea of dividing the track wasn't so much that you only had 3 positions you could be in, and more like something like the rumble strips on a highway that divide it into lanes. So you'd hear them if you moved your ship over them but your movement would still be unrestricted. I think that's a really good idea. If you had something else in mind then I guess this is an alternative feature request 

URL: https://forum.audiogames.net/post/557903/#p557903




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Re: Audo, endless racing game

2020-08-03 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audo, endless racing game

@shiftBacktickIf you want games in this genre to examine, try "villains from beyond", "Audio Strike", and "Space Encounter".I personally don't like the 3 lane method simply because I find it too limiting, but I do think that having a special sound for the direct center would be useful as an optional feature.

URL: https://forum.audiogames.net/post/557886/#p557886




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Re: Audo, endless racing game

2020-08-03 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Audo, endless racing game

@24, thanks for the huge amount of detail in your post. I'll have to sift through the scoring info you provided. I'm guessing the variation in scores does have an explanation which I'll find once I sift through it and work it out.Part of me likes the challenge of finding the center of the track while just using the music as guidance, but another part of me thinks it would be cool to have the cues. For 1, it's nearly impossible to play the game when anything is going on in the background (Skype call for instance). Secondly I bet the cues would probably sound interesting because of how things are synthesized. I guess the only reason I wouldn't want them is that I like challenge a little too much hahaha. But yeah, it's a good idea, I'm not discouraging it.

URL: https://forum.audiogames.net/post/557851/#p557851




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Re: Audo, endless racing game

2020-08-02 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Audo, endless racing game

Just got 15,098. It gets tough when you are going really fast.

URL: https://forum.audiogames.net/post/557725/#p557725




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Re: Audo, endless racing game

2020-08-02 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

@17I've been thinking about this more. I definitely want to add an additional cue to help center the player on the track. I have a few ideas. One of them is a cue that divides the track into thirds to help establish the sweet spot in the center. Staying in that middle third means you're getting at least 98% acceleration, and is wide enough that if not totally centered you'd have enough reaction time to grab the power-up. (But just to be clear, the opponents don't care and drive how they please!)@22I love the idea of a shooter in this style. I'm pretty full right now, but I'll browse the games list for inspiration and start a design document for a rainy day. Maybe I'll reconsider my concept for No Video Jam?@23The saves are stored in %AppData%/Audo on Windows. It's stored as a binary file in the Local Storage subdirectory. I've never tried editing that file directly, but I know you can safely clear your save by deleting the entire directory. It will get created when you next launch the game.Here's how the current scoring algorithm works:Every frame your score increases by your acceleration times the natural logarithm of how long (in seconds) you've been playing. It's a slow increase with diminishing returns: after completing the first lap it's 3 per second, and by lap 100 it's 8 per second. Your acceleration is a number between 0 and 1 which is based on where on the track you are, with 1 being the center and 0 being the guard rails. So if you hug the sides it stops increasing.Every time a speed boost is collected, your entire score is multiplied by 1.5. If you can grab one every lap, then your score increases exponentially at that rate. Combining that with good positioning gives you the really big scores.My personal best is 5,393. I'm not good at these types of games. So it's super cool to see all these great scores!

URL: https://forum.audiogames.net/post/557668/#p557668




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Re: Audo, endless racing game

2020-08-02 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

@17I've been thinking about this more. I definitely want to add an additional cue to help center the player on the track. I have a few ideas. One of them is a cue that divides the track into thirds to help establish the sweet spot in the center. Staying in that middle third means you're getting at least 98% acceleration, and is wide enough that if not totally centered you'd have enough reaction time to grab the power-up. (But just to be clear, the opponents don't care and drive how they please!)@22I love the idea of a shooter in this style. I'm pretty full right now, but I'll browse the games list for inspiration and start a design document for a rainy day. Maybe I'll reconsider my concept for No Video Jam?@23The saves are stored in %AppData%/Audo on Windows. It's stored as a binary file in the Local Storage subdirectory. I've never tried editing that file directly, but I know you can safely clear your save by deleting the entire directory. It will get created when you next launch the game.Here's how the current scoring algorithm works:Every second your score increases by your acceleration times the natural logarithm of how long (in seconds) you've been playing. It's a slow increase with diminishing returns: after completing the first lap it's 3 per second, and by lap 100 it's 8 per second. Your acceleration is a number between 0 and 1 which is based on where on the track you are, with 1 being the center and 0 being the guard rails. So if you hug the sides it stops increasing.Every time a speed boost is collected, your entire score is multiplied by 1.5. If you can grab one every lap, then your score increases exponentially at that rate. Combining that with good positioning gives you the really big scores.My personal best is 5,393. I'm not good at these types of games. So it's super cool to see all these great scores!

URL: https://forum.audiogames.net/post/557668/#p557668




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Re: Audo, endless racing game

2020-08-02 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

@17I've been thinking about this more. I definitely want to add an additional cue to help center the player on the track. I have a few ideas. One of them is a cue that divides the track into thirds to help establish the sweet spot in the center. Staying in that middle third means you're getting at least 98% acceleration, and is wide enough that if not totally centered you'd have enough reaction time to grab the power-up. (But just to be clear, the opponents don't care and drive how they please!)@22I love the idea of a shooter in this style. I'm pretty full right now, but I'll browse the games list for inspiration and start a design document for a rainy day. Maybe I'll reconsider my concept for No Video Jam?@23The saves are stored in %AppData%/Audo on Windows. It's stored as a binary file in the Local Storage subdirectory. I've never tried editing that file directly, but I know you can safely clear your save by deleting the entire directory. It will get created when you next launch the game.Here's how the current scoring algorithm works:Every second your score increases by your acceleration times the natural logarithm of how long (in seconds) you've been playing. It's a slow increase with diminishing returns: after completing the first lap it's 3 per second, and by lap 100 it's 8 per second. Your acceleration is a number between 0 and 1 which is based on where on the track you are, with 1 being the center and 0 being the guard rails. So if you hug the sides it stops increasing.Every time a speed boost is collected, your entire score is multiplied by 1.5. If you can grab one every lap, then your score increases exponentially at that rate. Combining that with good positioning gives you the really big scores.

URL: https://forum.audiogames.net/post/557668/#p557668




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Re: Audo, endless racing game

2020-08-02 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Audo, endless racing game

Definitely agreed.A few other observations:My velocities are really unpredictable sometimes. One time I got a top velocity of 16000, another time I got 36000, and there was even one time where I got 139000! Yet, in all three games I progressed roughly to the same point. So I'm trying to figure out how to increase score.Is the increase exponential i.e. the further you progress, the faster the number climbs? Does going off center dramatically slow you down in some way? I'm a little confused as to how my score could differ so much between games.Also, I'm wondering where the high score is stored on the Windows version. Is it somewhere in the game directory, or in ap data or the registry etc.Edit: fixed typos and clarified a couple things

URL: https://forum.audiogames.net/post/557558/#p557558




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Re: Audo, endless racing game

2020-08-02 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Audo, endless racing game

Definitely agreed.One weird thing though is that my velocities are really unpredictable.One time I got a top velocit of 16000, another time I got 36000, and there was even one time where I got 139000! Yet, in all three games I progressed roughly to the same amount. So I'm trying to figure out how to increase score.Is the increase exponential i.e. the further you progress, the faster the number climbs? Does going off center dramatically slow you down in some way? I'm a little confused.Also, I'm wondering where the high score is stored on the Windows version. Is it somewhere in the game directory, or in ap data or the registry etc.

URL: https://forum.audiogames.net/post/557558/#p557558




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Re: Audo, endless racing game

2020-08-01 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audo, endless racing game

I would absolutely love to see a left/right shooter-type game with this engine. Yes I know we've had space invader style thigns before, but there's a difference: this dev, is sighted, and I think he'd be able to bring some really cool stuff to the table that we as blind people don't add to our games.

URL: https://forum.audiogames.net/post/557326/#p557326




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Re: Audo, endless racing game

2020-07-30 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Audo, endless racing game

Wow this is a cool game! My max velocity is just under 17000, so I still have some work to do if I'm to catch up to key .. Admittedly it takes a while to build up, but I like how the difficulty slowly increases. If it hadn't been for all the tips on this thread though, I surely would not have gotten it, so thank you all for giving tips on how to find the center of the track.Also I agree that the sound design is a nice mix between futuristic and retro. I didn't think I'd like the binaural cues on synthy sounds like this, but... maybe I'm easily impressed but I do think it works.In the end, what killed me was not knowing that opponents could be off center. I went into it thinking tht everything was in the center but off center was totally safe, but I guess I'm wrong. That definitely increases the challenge, as by the time I realized this, I was going a bit too fast for my reflexes to kick in and dodge them. Also I'm still getting used to the steering/drifting mechanics. It's not an instant drift, so you have to anticipate where you're going to be ahead of time.Am I the only one who sort of feels like this could also be a throwback to atari2600 games?

URL: https://forum.audiogames.net/post/557048/#p557048




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Re: Audo, endless racing game

2020-07-30 Thread AudioGames . net Forum — New releases room : DJEPIC via Audiogames-reflector


  


Re: Audo, endless racing game

This is pretty interesting and certainly something I'll be coming back to.Despite users talking about  a retro, 8-Bit feel to the game, I actually think it sounds very futuristic, as the car engines are smooth, quiet and electric sounding.I'm still figuring out the game, as the tutorial hasn't seemed to show up for me, but it's so simply yet fun that I don't think it really needs one.Good job, hope to see more from you!

URL: https://forum.audiogames.net/post/556945/#p556945




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Re: Audo, endless racing game

2020-07-30 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Audo, endless racing game

thids game reminds me so much of danger on the wheel... I need to rewrite that game for newer platforms. nice work

URL: https://forum.audiogames.net/post/556856/#p556856




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Re: Audo, endless racing game

2020-07-30 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Audo, endless racing game

managed to get 33973 terminal velocity. Fun audio toy!

URL: https://forum.audiogames.net/post/556817/#p556817




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audo, endless racing game

Maybe if there was an option to have a somewhat subtle added tone/pitch to the engine when aligned properly?  Or a small but clear click as you enter the direct center position, which is what some other audio games have done.

URL: https://forum.audiogames.net/post/556401/#p556401




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Audo, endless racing game

hahaha omg, I love high speed and dodging stuff like this, it's kind of cheer me up, it is simple but I am having fun with it so much. good job! TERMINAL OUTCOMEVelocity: 31,537

URL: https://forum.audiogames.net/post/556369/#p556369




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

@Diego:Great suggestion! The controls are simple enough that I could add touch areas to each side of the screen. I'll work on that next. For now you'd need to use a controller.

URL: https://forum.audiogames.net/post/556337/#p556337




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : Diego via Audiogames-reflector


  


Re: Audo, endless racing game

Hi guys!I love this game!I have a question:Its possible to play using the smartphone?it would be amazing!

URL: https://forum.audiogames.net/post/556333/#p556333




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

Thanks for all the responses!@5, @7:Audo is built with _javascript_. I've provided a link to the source code in the OP. It was created using the engine that I custom built for soundStrider, which is open source and set up as a template for you to create your own projects. It includes utilities for creating synths and positioning them as props on a 2D binaural stage (there's no Z-axis). It's not fully documented or finished yet but feel free to explore. For this game I experimented with keeping the player relatively stationary and instead moving the sounds around them.https://github.com/nicross/syngen@8, @9:The soundtrack is one component to help position you on the track. There are a few other subtler hints. The engine gets wobbly when you're not in the optimal position. The road has rumble strips on each side. And new enemies are always spawned in the center so you can follow them (just don't crash). I agree that maybe it's missing something, could be louder or clearer, etc.In general I think an options screen might be a target of the next update (no ETA). Volume sliders for master and music are good suggestions. I'm also thinking of two toggles: show tutorial and instant mode. With this update the early game is more gradual, so what instant mode might do is start you at 500 points and a couple racers on the track already so it's more like the jam version.@11:With this update I fixed a really bad bug. Basically in the Web Audio API you need to explicitly tell oscillators when to stop or they keep consuming resources. Well, every time the hi-hats were hit they were never stopped, so after a few minutes the audio would start degrading. Oops!

URL: https://forum.audiogames.net/post/556329/#p556329




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: Audo, endless racing game

Thanks for all the responses!@5, @7:Audo is built with _javascript_. I've provided a link to the source code in the OP. It was created using the engine that I custom built for soundStrider, which is open source and set up as a template for you to create your own projects. It includes utilities for creating synths and positioning them as props on a 2D binaural stage (there's no Z-axis). It's not fully documented or finished yet but feel free to explore. For this game I experimented with keeping the player relatively stationary and instead moving the sounds around them.@8, @9:The soundtrack is one component to help position you on the track. There are a few other subtler hints. The engine gets wobbly when you're not in the optimal position. The road has rumble strips on each side. And new enemies are always spawned in the center so you can follow them (just don't crash). I agree that maybe it's missing something, could be louder or clearer, etc.In general I think an options screen might be a target of the next update (no ETA). Volume sliders for master and music are good suggestions. I'm also thinking of two toggles: show tutorial and instant mode. With this update the early game is more gradual, so what instant mode might do is start you at 500 points and a couple racers on the track already so it's more like the jam version.@11:With this update I fixed a really bad bug. Basically in the Web Audio API you need to explicitly tell oscillators when to stop or they keep consuming resources. Well, every time the hi-hats were hit they were never stopped, so after a few minutes the audio would start degrading. Oops!

URL: https://forum.audiogames.net/post/556329/#p556329




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Audo, endless racing game

OK, after playing the game for a bit more I think it might be good to have a slider for the music volume, or at least the kick/snare part of it. If you're playing in a quiet environment, you can hear it all right but I was playing the game in the middle of voice chatting with a friend who had a lot of background noise, which though normally wasn't really a problem was obscuring the music. Another friend told me that while he could hear the music when it was centered he had more trouble localising his position if it went to the sides.

URL: https://forum.audiogames.net/post/556312/#p556312




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audo, endless racing game

This new update is amazing! I haven't experienced any cutouts so far. In the jam version, it cut out the audio after about a minute, and if I was somehow able to crash, I'd end up with a score of 500 or so.

URL: https://forum.audiogames.net/post/556303/#p556303




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Audo, endless racing game

This game is really cool, especially after this update. I'm really digging the sound design here, I love how you really get a sense of speed even though the audio is very much retro enspired. Making the cars make the wobbling sounds as a form of collision warning is brilliant, it really fits the atmosphere while being really useful and far less obvious than a beep or something.Yeah, the music pans around to show where you are on the screen. I didn't notice it at first but once I did picking up the shields became much easier.

URL: https://forum.audiogames.net/post/556297/#p556297




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audo, endless racing game

Hi,I don't know if this is still the case, but when I played, there was this... heartbeat sound. You need to have the volume up to hear it. But when the heartbeat's in the center, you're near that lane.

URL: https://forum.audiogames.net/post/556296/#p556296




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Audo, endless racing game

I like it, playing with Xbox 1 controller. I'm not really sure how to know when I'm in the center though. I can just sort of go to both sides then guess.

URL: https://forum.audiogames.net/post/556291/#p556291




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Audo, endless racing game

it's probably _javascript_. Using some 3d audio library. Which is it?

URL: https://forum.audiogames.net/post/556279/#p556279




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector


  


Re: Audo, endless racing game

Ok so, after playing I like it a lot, but there is one thing.I don't know if I am in the center, I just kind of learned how large is the track.The rest is awesome though.

URL: https://forum.audiogames.net/post/556275/#p556275




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : manamon_player via Audiogames-reflector


  


Re: Audo, endless racing game

thats cool, whats the language that this game written with it?

URL: https://forum.audiogames.net/post/556256/#p556256




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : Aron Leppik via Audiogames-reflector


  


Re: Audo, endless racing game

I like it. Especially the 8Bit sounds.@3 there definitely is a way to loos.

URL: https://forum.audiogames.net/post/556252/#p556252




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Audo, endless racing game

I've tried the game.It's not my kind of thing, I'm not a fan of the old games with bleeps and boops, also there doesn't seam to be a way to lose, you just keep going and going.

URL: https://forum.audiogames.net/post/556231/#p556231




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Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector


  


Re: Audo, endless racing game

Thanks for this, I downloaded it, sharred on twitter, now let's have some fun.

URL: https://forum.audiogames.net/post/556228/#p556228




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Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Audo, endless racing game

In the lethal futuresport known as Audo, there is no such thing as slowing down! Collect power-ups and dodge opponents as you vie to be the fastest in the galaxy.Play in browserAudo on itch.io (desktop builds available)Source codeControlsPress A and D or the arrow keys to drift sideways. Also supports standard gamepads like an Xbox 360 controller.How to playA tutorial screen with instructions appears for new players. The first lap is always free of opponents with the first power-up directly ahead of you. Please see the itch.io page for more info and lore.Thanks for playingPlease let me know if you have any questions or suggestions. This is a simple game that was initially developed in 48 hours, but I'll be happy to support it in the future with small updates. If you're familiar with the version submitted for GMTK Jam 2020, then you'll find some changes in this new post-jam version.

URL: https://forum.audiogames.net/post/556217/#p556217




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Audo, endless racing game

2020-07-28 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Audo, endless racing game

In the lethal futuresport known as Audo, there is no such thing as slowing down! Collect power-ups and dodge opponents as you vie to be the fastest in the galaxy.Play in browserAudo on itch.io (desktop builds available)ControlsPress A and D or the arrow keys to drift sideways. Also supports standard gamepads like an Xbox 360 controller.How to playA tutorial screen with instructions appears for new players. The first lap is always free of opponents with the first power-up directly ahead of you. Please see the itch.io page for more info and lore.Thanks for playingPlease let me know if you have any questions or suggestions. This is a simple game that was initially developed in 48 hours, but I'll be happy to support it in the future with small updates. If you're familiar with the version submitted for GMTK Jam 2020, then you'll find some changes in this new post-jam version.

URL: https://forum.audiogames.net/post/556217/#p556217




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