Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-28 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Here's the next lesson: https://www.dropbox.com/s/2ge64vuplnivw … 3.wav?dl=1Here is the required file pack, large zip around 2 gigabytes: https://www.dropbox.com/s/yeghc6x14825i … s.zip?dl=1Here is the portion of my voice, unprocessed for the other assignment: https://www.dropbox.com/s/0gj4fcmpgiq46 … t.wav?dl=1

URL: https://forum.audiogames.net/post/436951/#p436951




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-28 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@212 You're really down on yourself and you work and you shouldn't be. This work is great - it's just 2 steps away from perfection!You're right in saying your whoosh sound doesn't lead up or line up properly. Create a fade in in the whoosh sound, and take all of your high EQing off of the first track - we lost the impact sound because you wanted the low boom to come out but we need those highs too! That's it. It sounds amazing now. You could take it a step further and add a fade out in the third track. Great alignment, great file choice, it sounds fine mate you just need to do those few steps and this is a AAA game sound.

URL: https://forum.audiogames.net/post/436949/#p436949




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-28 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Hey everyone, third lesson is uploading now. Sorry for the big lapse. While it's uploading I wanted to post a guide that will allow us to know when our sounds are peaking - or distorting due to too high a gain setting. I'm still learning how to apply this to Reaper so I don't have it yet, but if anyone has already figured it out, holler at me. Thanks to Kristijan for reaching out and helping me with stuff like this. https://reaperaccessibility.com/index.p … the_meters

URL: https://forum.audiogames.net/post/436940/#p436940




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-21 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Hey everyone, super random post: I just found a great sound on Freesounds that is CC0 license AND pretty rare. It's a howling wind from indoors sound. You would be wise to grab it!https://freesound.org/people/Refrain/sounds/265538/

URL: https://forum.audiogames.net/post/435212/#p435212




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-21 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@210You did some really subtle work here, it sounds good. Technically, the only thing I would fix is that you EQ'd the lower ends up on two different tracks, to give them a gain bump.We generally never want to do this. It makes the track peak (distort) and it also rarely needs to be done - if you need more lows, maybe give a 3db boost at most but not a 9 db one. If you don't have enough low punchyness going on at +3db, you need to layer more sounds underneath it. I know, this wasn't part of the assignment, I just want to get the message across that we rarely, rarely bump the lower frequencies in EQ. If you render your work (ctrl+alt+R, then enter) you'll probably find the beginning heavily distorted due to those lows. So technically, your work is excellent with one thing to fix.Aesthetically, it sounds more like fire than ice to me and I recognise that we're entering opinion territory. Your idea of an ice sound might be different to mine but I picture not a lot of "boominess" in the sound. I'd bring the lows in that impact sound down. I also picture a LOT of crackling sounds, which you have in the sound files you chose but they fade out before we get to enjoy them. I'd also give them a nice EQ bump on the higher ends, I'd experiment between 3,000Hz and 20,000Hz. I'm very impressed with your global fadeout. I didn't know Reaper could do that, so thank you for teaching me something.

URL: https://forum.audiogames.net/post/435204/#p435204




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@210 I did miss it! I didn't see that you linked the file in two words. Sorry! It's downloaded, I'll get to it today!

URL: https://forum.audiogames.net/post/432109/#p432109




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@204 Ok, I adjusted EQ, and took the splits out. I think though that maybe something got mislabeled when you brought the project in. It looks like tracks 5 and 6 had the popping problem, which I took care of by reimporting the media and letting it fade on it's own as you suggested. I played around with muting/volume on 2 and 3, as well as 4 and 5, but it didn't really work, perhaps I misunderstood what you were getting at. As an experiment, I resplit 4 and 5 after reimporting, and the same popping problem came back up at that split. Why would this be? I've done many other splits with no issues before. I'd like to know how to avoid this if possible later on. Also, to widen the feel, I built a Haas effect using a slight time offset between tracks on tracks 3 and 4 together, as well as tracks 5 and 6. Do you feel this is effective, or should I have saved the time and gone with a simple delay/reverb? The feeling I wanted with this was an initial cast that causes a fireball to be formed above the caster's head, then flies from above and away to the unfortunate target, where it then explodes, leaving us to listen to the remnants crackling. Kind of a WOOSH, swoosh, BANG, burn out feel... Hope that makes some modicum of sense. Thanks again Brian. Here is the revised version:https://www.dropbox.com/s/2ao9i93iromgq … 6.zip?dl=0

URL: https://forum.audiogames.net/post/432070/#p432070




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

well, thank you 213, seems i have to do it all over again, haha

URL: https://forum.audiogames.net/post/432038/#p432038




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Ugh, crap, I won't make this lesson, everything in real life was just to stressfull. Hope that I can jump in next lesson again.Greetings Moritz.

URL: https://forum.audiogames.net/post/432036/#p432036




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

For fade in and out to work like you'd expect, the item needs to be selected first. You then position the cursor at a point where you want the fade out to start, or the fade in to end, then hit the keystroke. There is another way to do fades if you don't want to do it that way, or that way makes no sense to you. You can select the item and hit shift F2, you see two boxes for fade in and out, along with curve shapes. The time for each is the length of the fade itself, and the button lets you select a curve shape.Next, going into it, shift S doesn't *just* select an item, it selects and splits, that's how you ended up with 3 or 4 items. If you merely want to select an item, there are generally two ways to go about it. Control left and right navigates you along the items, deselecting the one that you were on, if any, and selecting the next one. SO, you could use that method, which is more common. The second one actually consists of making sure the edit cursor is within the item, then hitting shift A, which selects it, and only selects it, performing no other action. Shift S is more useful when you have a time selection, because it makes a split at either end. If you wish to make only one split, hit A, which is a custom osara action, it first selects, then splits the item at the point of your edit cursor.

URL: https://forum.audiogames.net/post/432033/#p432033




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

hellook i'M confused with this onethis, one got totaly screwed, i tryed to do just what you done at the second video but it didnt gone like i expectedhere are the problemsi tryed fading with alt ctrl ı, it failed, i have selected the item using shift s, and it did, when i do the ctrl alt ı, well nothing2, for some reason there are 4 items in the first track, no idea how they came to that3, this one feels like a bomb explosion, rather then a lightning but yeahwell here is the crappish thinghttps://www.dropbox.com/s/xogthpj6rtl7m … l.rar?dl=1

URL: https://forum.audiogames.net/post/432028/#p432028




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Okay. Here's everything in an archive.https://www.dropbox.com/s/x5lktypcwcsix … es.7z?dl=1

URL: https://forum.audiogames.net/post/431988/#p431988




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : the blasting gd via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@daisyalesoundworks: Did you miss my file? It's in post 197.

URL: https://forum.audiogames.net/post/431985/#p431985




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Thanks for the feedback Brian, that is very helpful. I was using a crappy set of headphones, because my good ones had met their maker. I now have a good pair of Studio headphones, and I think one problem was I was trying to boost the low end to make up for the poor headphone response. Lesson learned there. I have been using "s" to split, which apparently splits all tracks, so I should be using "a" instead, so that I only split the one track, is that correct? Also, I sent you a private message a couple of weeks ago on the forums here, not sure if you got it, or if I did it correctly. Was hoping to get donation info. If you didn't receive it, could you email me directly at: blindadrenal...@gmail.com please sir? Thanks again, I'll be re sculpting and resubmitting my fire spell when I get off work.

URL: https://forum.audiogames.net/post/431972/#p431972




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : tomas1333 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Hmmm, strange, I shared the link again...https://cp.sync.com/dl/c8c2f4620/3gy8gh … n-vd2pyfxvI'll upload it to dropbox if the problem will still occur...Here is it: https://www.dropbox.com/s/wfgc3k23gcut2 … h.rar?dl=1

URL: https://forum.audiogames.net/post/431933/#p431933




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : tomas1333 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Hmmm, strange, I shared the link again...https://cp.sync.com/dl/c8c2f4620/3gy8gh … n-vd2pyfxvI'll upload it to dropbox if the problem will still occur...

URL: https://forum.audiogames.net/post/431933/#p431933




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@198Can you please upload this with your files used in a zip or rar? I can open the reaper file and see what you've done but the files are missing.Thanks!

URL: https://forum.audiogames.net/post/431922/#p431922




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@193 I'd have to agree. I don't touch healing or gluing because they change the basic elements of the audio. I'd rather undo or make a new track and experiment, and not touch what I'm trying to fix. It just isn't worth it. It's like that with most functions in these programs that try to auto-fix things, they change the file in ways you may not have wanted.

URL: https://forum.audiogames.net/post/431921/#p431921




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@189 It's true that I may have brought up shifting contents inside an item too soon, but I'd rather people stumble through it now than struggle through it later. The main skill this course is building up to is the most coveted sound design skill: creating incredible ambience loops. That is the most marketable and useful thing a sound designer for games can do and I want people to be ready for it.Also, a lot of the flavour we get from sounds is the reverb tail, or the fadeout sound. I want people to be able to shift around to find the best part of it, viewing the items they import into a project like windows. They can use these buttons to shift around what is seen through the window. I want people to stumble so I can help them back up, instead of get overwhelmed by this shifting notion later on. I'll go over it in more depth in the next video though, thank you for the feedback.

URL: https://forum.audiogames.net/post/431920/#p431920




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@190I can't believe I glossed over that in the video. Moving things is simply , and . again sorry that's my fault. I mentioned all the shift and alt combinations but not the simple move function!Really great layering going on in this track.You layered a hissing sound over your whoosh and that really kicked it up a notch. You EQ'd this extra texture with a +12dB gain at 1kHz, but all those awesome scratchy textures are really more around 4kHz. Try moving your EQ up to get the most out of that sound. You also EQ'd a lot of lower frequencies. We almost never do this because it makes for very muddy sound. Try this. Remove ALL of the low EQ bumps you gave to the tracks.Then, mute track 2 and 3. You have a kind of double explosion going on - when you mute track 2 and 3 it sounds much more like a traditional spellcast. Flavour is a great trailing out, also, by the way. Something weird is happening at 2.799. It's a pop in the sound. I think you had a lot of tracks selected and his the slice button because there are a lot of breaks in tracks. The pop is happening on track 4 - your "wooshHissing" track has a great natural fadeout - I recommend just dragging the track all the way to its end and letting its natural fade take care of things. Great work!

URL: https://forum.audiogames.net/post/431919/#p431919




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@194 Really cool ice bolt going on there.EQing is great, file selection is great.The only thing I would change is - your flavour sound is a bit long and not too active. I would cut it into 3 parts and layer them.Try this: add two new tracks. Slice your flavour sound up and layer them on top of one another, all starting at the same time. It will be a much denser sound, and have them end right around when the impact fades out. Great work!

URL: https://forum.audiogames.net/post/431914/#p431914




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@186 I can't download this file.

URL: https://forum.audiogames.net/post/431911/#p431911




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@187Awesome! I loved the flavour sound - you said you didn't like it but I thought it was fine. I guess that's the thing about magic missile, it's not quite fireball is it where it's the same in every story universe? Your sound choices sounded great to me. I saw that you gave a nice wide EQ on your flavour sound. I experimented and raised it by half - it brings some more of those wavy trebly bits in, experiment with that. EQing is great but once we get good at it we over-EQ everything for a while. Also, your whoosh sound ended before your impact sound began. I think we might need to look into stretching that whoosh sound slightly, or moving it backwards a bit in time. Great work, really well done!

URL: https://forum.audiogames.net/post/431909/#p431909




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-04 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

hi, just got aware of this late, but wanted to say that I will be happy to help with reaper usage.

URL: https://forum.audiogames.net/post/431289/#p431289




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-03 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Hey everyone - apologies for the radio silence again. I'll be grading these Saturday and Sunday, and getting on to recording a new lesson Sunday as well. I've said it before but just so folks don't think I'm neglecting, I work at the local Arts Centre as a theatre/audio tech and work just pops up sometimes, in kind of a drop everything and go situation. I've had that happen and was not planning for it. But new stuff coming soon! Keep it up and mention the course to anyone you know that might be interested. Once the course ends it won't be interactive anymore and that's the most valuable part of this.

URL: https://forum.audiogames.net/post/431201/#p431201




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Well, Here it is.https://www.dropbox.com/s/afclqmh0m8r48 … t.RPP?dl=1

URL: https://forum.audiogames.net/post/429919/#p429919




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-28 Thread AudioGames . net Forum — General Game Discussion : the blasting gd via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

I went for an ice spell. Because I wanted to fade out the whole project, I made an extra track and used a volume envolope after I had routed all the other tracks to it, since I didn't know whether there was a command to fade out the whole project as Control +Alt +O only works on items and the action list (f4) didn't turn up anything in that regard either.

URL: https://forum.audiogames.net/post/429896/#p429896




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-27 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

It has been a busy week at work. I will get mine in tomorrow.

URL: https://forum.audiogames.net/post/429744/#p429744




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-27 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

The youtube link to the lesson is:https://www.youtube.com/watch?v=DkF-sM9IvuQ=1771s

URL: https://forum.audiogames.net/post/429640/#p429640




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-27 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Hello,Here is my assignment:https://we.tl/t-dJ9YWx7LfW

URL: https://forum.audiogames.net/post/429639/#p429639




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@191 Use A, not S. A will do what you want, it's an Osara custom action so I think that's why Brian doesn't mention it. But it makes a single slice, no time selection is needed when you use this method. A bit of something that hasn't been covered yet, but if you hit Alt P, you'll switch through the ripple modes, make sure it says ripple per track, then select the unwanted item and delete it. When you do that, you'll cause the new item to back up into the previous item's space. This is what ripple does, and you will not have to manually position it. For now though, turn it off when you're done with it, or you'll get frustrated real quick when you forget it's on and weird stuff keeps happening. If you did want to use the time selection method, make your selection and then hit home to get to the start of the selection, then hit shift S to make the cuts. What this does is selects the item under the cursor then slices. It's an Osara custom action. If for some reason, it says 0 items, make sure your edit cursor is inside the selection, then hit shift A then shift S. Shift A is an Osara action that causes the item to be selected which lies under your edit cursor. It stops you from having to do the control right control left jig.@190 I never do that, maybe try cut and paste, but select the track first. Paste will go after the track you're on. You could also use insert track, which would place an empty track above the one you're on, make sure it's in the right place, then turn numpad on and use 8 once you've selected the items you want, which will move them up to the previous track, do that as needed until they get there. So if you inserted a track above track 4 and the stuff you want to move is on track 6, you'd numpad 8 3 times, 6, 5, 4, new track. Numpad 2 is the opposite of that, going down instead.Healing items, I've never got working, gluing I have. A caution though, gluing is destructive because it renders out a new item. I'd take the item you want to end up last, grab it with control X, select the one that's meant to come first, then hit control shift period to jump to the end of it, paste it, go back to the previous one, then select both items, just add a shift to control right, then hit control U to glue. It would work I think for as many as you wanted to do, it might even pad the distance between them with silence if they don't butt up against each other but I've never tried that, so I can't say for sure.

URL: https://forum.audiogames.net/post/429550/#p429550




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Hi.I can't seam to find it, can someone post the link again to the youtube explanation of the second lesson? Wanted to give it a run through on Sunday if everything works out.Greetings Moritz.

URL: https://forum.audiogames.net/post/429547/#p429547




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Hello,I am having trouble: The explosion sound has a very very little unnecessary thing at the beginning of it, it isn't even half a second. so What I do is hit w, press left bracket, I press right arrow until I get to the end of that unnecessary thing and press right bracket then press s, but it doesn't work. Hitting left bracket at the end of the unnecessary thing doesn't work either, it says 0 items added in both instances. IfI press delete it deletes that unnecessary thing fine, but I want to make it the way you do it so I don't have trouble catching up later.

URL: https://forum.audiogames.net/post/429543/#p429543




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net Forum — General Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Thank you very much Sir Iron Cross. I do not know how in the world I missed that in all my reading on Reaper, but miss it I did. It still says "Move items' envelope points right/left", but does indeed move the actual item, and having that ability to set to a specific point is fantastic. I was using cut and paste some, but that was tedious at best. One other question, and again, feel free to point me to documentation if I have missed this, but is there a way to re order tracks once they are created? I read about track folders and all, but in my project for example, I added a track later on for the Haas effect, and I want to move it right under the other track, so they are together when I am arrowing up and down between tracks. Lastly, I am wanting to turn multiple items back into one item. I have looked at both glue and heal, but neither seem to do this. I realize there are issues with this if you have an effect on one item and so forth, but the term glue would lead me to believe one could do a control arrow after several items are glued and select them all at once. This isn't the case, at least isn't in my experience. Is there a handy way to do this without having to render the track and re importing the single item? Thanks again.

URL: https://forum.audiogames.net/post/429538/#p429538




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

I did find that a potential sticking point in the second video. I think that would have confused me as well had I not already known about how to shift things around. I've found the videos thus far to be quite good, but I am not sure about covering the method of shifting the contents inside an item so soon. It's not... difficult per se, once you know what it is doing, it's just that it isn't something you generally use a lot. That's just my opinion of course, but I think that might confuse some people. I've only ever used that feature once, outside of playing with it to discover what it did. I think though, it might be more of a feature you'd use with music, such as positioning vocals and things of that nature, or helping to line guitar chords on beat. You could shift the item's contents without moving the item itself until the first one was on beat, and then use stretch markers to fix the other ones.To answer your question, there are several ways to go about it. Keeping in mind that the plus and minus keys do affect the speed at which this goes, you can simply use comma or period, or the numpad 4 and 6 keys with numlock on. They do the exact same thing, and will move the item in the corresponding direction, left for numpad 4 or comma, right for numpad 6 or period. Osara, being very context sensitive though, you will have to select the item first by pressing control right and left until you get to it, because otherwise, it might try to move non-existent envelope points which would have no effect. You can also cut and paste items. Again, making sure you select the item first, or it will take the entire track, press control X, move the edit cursor where you want to paste, then hit control V. A third way is the nudge/set dialog which I think a lot of people do not like, but it is useful at times. Select the item and hit N. You can then choose a unit by which to measure movement, type in an amount, and hit either nudge left or nudge right to move by the amount you specified. Note that the difference between the two modes of this screen are that nudge does just that, it nudges the thing along *by* the amount you give it. In other words, it is a relative thing. Set, on the other hand, gives you the ability to snap the item to a particular point. It is not relative, it will not move incrementally, it is absolute. Set is baller because you can line the edit cursor just so, and then get it to read the value and fill it in automatically with one click, and then hit apply move, or whatever that button is called, and it will jump the item there.

URL: https://forum.audiogames.net/post/429529/#p429529




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net Forum — General Game Discussion : Che via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Ok, I spent waaay too much time on this for the resulting reaping, but I learned a hell of a lot about Reaper in the process. One thing I can't seem to figure out which should be simple is how to move an item on the timeline simply. I get using combinations of control, shift, and alt with the period and comma keys to adjust start and end selections, and to slide the audio inside the selection, but is there no way to simply move everything at once? Like if I want to just move an explosion sound to the right by half a second, along with the start and end selection points, is there no easy way to do this beyond moving the end point with alt period, then the start point with control period, then shifting the actual sound with shift period? I feel like I'm missing something here. I've got this complex sound made up of 9 tracks, I've built in pans and volume envelopes, I've created a Haas effect by offsetting tracks, etc. but I can't figure out how to simply position my audio. Any help out there for this? I've read the Accessible Reaper Wiki, looked at the docs and so forth. I promise I'm not being purposefully obtuse here. Thanks all for any help. Here is my Lesson 2 thus far, any comments appreciated. http://www.blindadrenaline.com/download … son2.5.zip

URL: https://forum.audiogames.net/post/429487/#p429487




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Hey everyone, Not as many assignments rolling in as much as the first one. Remember, we're entering the territory of you learning things that you can profit from. It's starting to get good!

URL: https://forum.audiogames.net/post/429450/#p429450




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-25 Thread AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Went with a classic. It's not a party until someone starts a tavern brawl by irritating a half-orc with a magic missile. Always blame it on the gnome.https://www.dropbox.com/s/gissc6iwwezsk … 2.zip?dl=1I'm still getting use to freesound and couldn't find a whoosh I was happy with so I made one myself. I had the idea of getting this watery-wavy sound by using my dog's water bowl as a poor man's waterphone, but I couldn't get anything to resonate long enough without water flying everywhere so I abandoned that for now and just did some digital tinkering. It's close enough to what I was going for. One of these days I will spend the money for a real waterphone.I'm not totally happy with the flavor sound. It's hard to get the sizzle sound I wanted without it sounding like the wrong sound--sounds like acid splash. The frying pan sound I found was great. It's just when I shrink it down it kind of lacks something for me. I dunno.The trick is getting it in between the bubbly acid sound and electricity dancing over something without sounding too much like either. I'm not quite sure if I made it.

URL: https://forum.audiogames.net/post/429406/#p429406




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-25 Thread AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Went with a classic. It's not a party until someone starts a tavern brawl by irritating an orc with a magic missile. Always blame it on the gnome.https://www.dropbox.com/s/gissc6iwwezsk … 2.zip?dl=1I'm still getting use to freesound and couldn't find a whoosh I was happy with so I made one myself. I had the idea of getting this watery-wavy sound by using my dog's water bowl as a poor man's waterphone, but I couldn't get anything to resonate long enough without water flying everywhere so I abandoned that for now and just did some digital tinkering. It's close enough to what I was going for. One of these days I will spend the money for a real waterphone.I'm not totally happy with the flavor sound. It's hard to get the sizzle sound I wanted without it sounding like the wrong sound--sounds like acid splash. The frying pan sound I found was great. It's just when I shrink it down it kind of lacks something for me. I dunno.The trick is getting it in between the bubbly acid sound and electricity dancing over something without sounding too much like either. I'm not quite sure if I made it.

URL: https://forum.audiogames.net/post/429406/#p429406




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-25 Thread AudioGames . net Forum — General Game Discussion : tomas1333 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Ok, something like fire spell... You can download it here: https://cp.sync.com/dl/c8c2f4620/3gy8gh … n-vd2pyfxv

URL: https://forum.audiogames.net/post/429306/#p429306




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-25 Thread AudioGames . net Forum — General Game Discussion : tomas1333 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

Ok, something like fire spell... You can download it  

URL: https://forum.audiogames.net/post/429306/#p429306




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-23 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

That makes sense. I wasn't 100% thrilled with it either, but wasn't really able to say why either, so it's nice to know that in the feedback.

URL: https://forum.audiogames.net/post/428937/#p428937




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Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-23 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

@177You really did some great work here. The EQing is excellent as is the fading in and out, as well as the layering.I think your impact and your flavour sounds are too similar, and while they're EQ'd perfectly to bring out the real colour of the sounds, the EQing on them is exactly the same. The ear can't really tell the difference between impact and flavour and it doesn't sound "zappy" enough to me. You EQ'd a nice bump in the lows of the impact but the sound doesn't have any lows to bring up - if this were something like an earth spell, I'd say add a thump in there but electricity doesn't necessarily have that punchy boom in it, so you made a good call there. I had a play with it and added on a lightning sound, slightly lower volume with a somewhat long fadein and out. https://www.dropbox.com/s/ph4t95s9cxnyi … 2.wav?dl=1What do you think of that? I think your sound was 80% there but your choice of impact and flavour was too similar. If you want to further experiment with what I did, here's a really amazing electricity sound that I used there. https://freesound.org/people/Halleck/sounds/19486/

URL: https://forum.audiogames.net/post/428934/#p428934




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