Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-07 Thread AudioGames . net Forum — New releases room : Robokop via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

this game is awesome but i m wayting for e future updates!

URL: https://forum.audiogames.net/post/604999/#p604999




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-04 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hi:I downloaded the game when it was free. Has it been updated since then? THen being sometime last year.

URL: https://forum.audiogames.net/post/604226/#p604226




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-04 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

ok thanks work

URL: https://forum.audiogames.net/post/604166/#p604166




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-04 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@Stealcase I pasted the link in my post, but here it is again in case something broke. The link has a timestamp on it so the player should jump to the code dungeon part of the stream.https://youtu.be/AkqEZ-iLzC0?t=6959

URL: https://forum.audiogames.net/post/604151/#p604151




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-04 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@Stealcase, Thanks.

URL: https://forum.audiogames.net/post/604147/#p604147




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-04 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@84 The screen reader should be on by default, are you not hearing any voices? If not, you can press "1" on the menu to force-toggle the screenreader. To navigate the menu, use Up and down arrow keys, and press enter to select.@85 Thanks for giving it a try brad.There is an optional keyboard-only control scheme: you can use Shift and A or D to turn at 45 degree increments: so you can bind your keys to never use mouse at all if you like, or just use the mouse for the buttons and keyboard for rotation. If you ever get "mis-aligned" with the world and find that you can't go through tight hallways (maybe you accidentally moved the mouse), you can always use Shift and Q to snap to a cardinal direction.

URL: https://forum.audiogames.net/post/604141/#p604141




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-04 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

toto wrote:hi okwhen i m run the game I hear music and I can walk through the game menubut i don't read anything what i have to do?Are you pressing up and down arrow keys to go through the menus?

URL: https://forum.audiogames.net/post/604125/#p604125




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-04 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

hi okwhen i m run the game I hear music and I can walk through the game menubut i don't read anything what i have to do?

URL: https://forum.audiogames.net/post/604123/#p604123




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-04 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

I got a bit further in the game but have decided it's not for me, the navigation without a mouse is a bit to tricky, I'll check out the next game though.

URL: https://forum.audiogames.net/post/604124/#p604124




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

hiI m got your message but when I m paste linkI got your page don't findbut its ok I m pay to day 2 $

URL: https://forum.audiogames.net/post/604109/#p604109




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@Stealcase, I did discover the combo sysstem by complete accident, but had no idea if it was intentional or predictable, so thanks for telling me about it!Normal chompers drop health at random, and archers will always drop it. If it is a truly random event, this makes me feel better; I thought I had to do something specific to get it from the normal chompers.Any tips for killing the warthogs without running 'round in circles clashing into their armor?@brad, maybe you're hearing the occlusion at work (where a wall is blocking the sound), or perhaps you're mistakenly walking away from the object? Not sure without hearing it.

URL: https://forum.audiogames.net/post/604098/#p604098




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@Steelcase, I did discover the combo sysstem by complete accident, but had no idea if it was intentional or predictable, so thanks for telling me about it!Normal chompers drop health at random, and archers will always drop it. If it is a truly random event, this makes me feel better; I thought I had to do something specific to get it from the normal chompers.Any tips for killing the warthogs without running 'round in circles clashing into their armor?@brad, maybe you're hearing the occlusion at work (where a wall is blocking the sound), or perhaps you're mistakenly walking away from the object? Not sure without hearing it.

URL: https://forum.audiogames.net/post/604098/#p604098




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hi.I played the game and like it, although I wish there was a keyboard keymap instead of having to change the keys every time I start the game.I've also noticed the sounds seam to get further away from me when I go forward, as in I'm not centred as the character and it makes it very hard to play, is this normal?I'm looking forward to your next game, it seams like more of my kind of thing.

URL: https://forum.audiogames.net/post/604055/#p604055




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@78 Thanks for the complement pitermach! Fun that your friend managed to get out of bounds: I've bugtested a LOT and even I haven't managed that. Did they dash into a corner at a perfect angle or something? If you have a clip of the stream please do share it with me: I learn so much from checking out how people play the game.

URL: https://forum.audiogames.net/post/604054/#p604054




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hi.I have received a key.Thank you.

URL: https://forum.audiogames.net/post/604051/#p604051




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Don't think I posted here yet, but congrats on an awesome game. Even though it's short as it is I don't think I've seen more immersive audio in a game, the way you can hear the room acoustics changing based on where the walls are is simply amazing.We recently Streamed this game with a friend who managed to be so fast at playing it he just might have accidentally found a way to go out of bounds... But don't pay attention to that bit. ;-)I'm really excited to hear you're working on something new. I can't wait to see the results!

URL: https://forum.audiogames.net/post/604045/#p604045




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hey! I'm sorry to everyone who went to the page to get the free game and signed up to the newsletter without getting a code for the game. I recently gave it a 2$ price tag to incentivize people signing up to an email list for my next game: Monsters of the North, where I use everything I learned from Code Dungeon to make an even more complete experience. So code dungeon is Technically Free, but the title of this thread that was just revived has become a little misleading. I've been stuck on a silly problem getting the codes out: I can send normal emails using Mailchimp, but it costs about 30$ a month to send out person-spesific game keys. So right now I'm rolling my own system for this, and sending out keys manually until it's done, but I have been a little bad during the holidays. so @mojsior, @toto , I'm sending you PM's with gamekeys. Thanks for taking an interest! I'm sorry for the delay.EDIT: @defender very nice of you to offer that. I appreciate it! And @musicalman @68 thanks for the high praise. It really warms my heart reading your experience, and how accurately it matches what I was HOPING the game would do. I really appreciate the feedback.To answer some of your questions:1. The enemy health drops are random, but I believe that different enemies drop health at different rates: Chompers might be the most reliable health source, but I don't remember the exact numbers. Warthogs, on the other hand, can only drop Powerups (if they drop anything at all).2. That is the gist of it: baiting them out, trying to isolate, and trying to clear out a single enemy quickly. When you learn how the sword combo system works, you can very quickly make short work of chompers and archers.  When you hear the fleshy "hit" sound, quickly press the opposite sword button to perform another strike. You can shave off a lot of time killing an enemy if you do a bunch of successive hits. Note that hitting walls or Warthog armor with a sword will break the combo. Using this combo system you can try a strategy I call the woodchipper: your sword has an Arc, and when you have a bunch of enemies in front of you and you successfully start hitting them, you can theoretically walk towards the enemies and aggressively trying to activate the left-right combo and hit several of them each hit. effectively using your combo momentum to eviscerate them (EXCEPT FOR Warthogs, because they will destroy this strategy).If you want to practice this, try hitting torches: when you hear the "hit" sound of your sword going through the torch, press the other sword swing button. You'll notice it's a lot faster than spamming the same sword button over and over. This isn't an obvious mechanic explained in-game.3. Thanks for mentioning the control saving issue: It's been something I've fixed several times, but always comes back. Sorry that's been your experience: I know that stuff is annoying. And to answer a question you didn't ask:Each floor has at least 1 secret room with a powerup, and sometimes a bunch of enemies guarding the powerup. I think the secret room on floor 3 is the hardest to find, and hardest to beat.

URL: https://forum.audiogames.net/post/604041/#p604041




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hey! I'm sorry to everyone who went to the page to get the free game and signed up to the newsletter without getting a code for the game. I recently gave it a 2$ price tag to incentivize people signing up to an email list for my next game: Monsters of the North, where I use everything I learned from Code Dungeon to make an even more complete experience. So code dungeon is Technically Free, but the title of this thread that was just revived has become a little misleading. I've been stuck on a silly problem getting the codes out: I can send normal emails using Mailchimp, but it costs about 30$ a month to send out person-spesific game keys. So right now I'm rolling my own system for this, and sending out keys manually until it's done, but I have been a little bad during the holidays. so @mojsior, @toto , I'm sending you PM's with gamekeys. Thanks for taking an interest! I'm sorry for the delay.And @musicalman @68 thanks for the high praise. It really warms my heart reading your experience, and how accurately it matches what I was HOPING the game would do. I really appreciate the feedback.To answer some of your questions:1. The enemy health drops are random, but I believe that different enemies drop health at different rates: Chompers might be the most reliable health source, but I don't remember the exact numbers. Warthogs, on the other hand, can only drop Powerups (if they drop anything at all).2. That is the gist of it: baiting them out, trying to isolate, and trying to clear out a single enemy quickly. When you learn how the sword combo system works, you can very quickly make short work of chompers and archers.  When you hear the fleshy "hit" sound, quickly press the opposite sword button to perform another strike. You can shave off a lot of time killing an enemy if you do a bunch of successive hits. Note that hitting walls or Warthog armor with a sword will break the combo. Using this combo system you can try a strategy I call the woodchipper: your sword has an Arc, and when you have a bunch of enemies in front of you and you successfully start hitting them, you can theoretically walk towards the enemies and aggressively trying to activate the left-right combo and hit several of them each hit. effectively using your combo momentum to eviscerate them (EXCEPT FOR Warthogs, because they will destroy this strategy).If you want to practice this, try hitting torches: when you hear the "hit" sound of your sword going through the torch, press the other sword swing button. You'll notice it's a lot faster than spamming the same sword button over and over. This isn't an obvious mechanic explained in-game.3. Thanks for mentioning the control saving issue: It's been something I've fixed several times, but always comes back. Sorry that's been your experience: I know that stuff is annoying. And to answer a question you didn't ask:Each floor has at least 1 secret room with a powerup, and sometimes a bunch of enemies guarding the powerup. I think the secret room on floor 3 is the hardest to find, and hardest to beat.

URL: https://forum.audiogames.net/post/604041/#p604041




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

If the devs don't fix the registration issue within the next week, I'll be happy to buy the game for any of you who genuinely can't get it for what ever reason.  Otherwise, it's only 2 bucks, which should be worth it even for those with bad exchange rates.

URL: https://forum.audiogames.net/post/604037/#p604037




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

If the devs don't fix the registration issue within the next two weeks, I'll be happy to buy the game for any of you who genuinely can't get it for what ever reason.  Otherwise, it's only 2 bucks, which should be worth it even for those with bad exchange rates.

URL: https://forum.audiogames.net/post/604037/#p604037




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Because it was free until recently.

URL: https://forum.audiogames.net/post/604036/#p604036




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

On the devs site there is information that this is a free game, also this thread says the same think so I dont understand why I have to pay for this game?

URL: https://forum.audiogames.net/post/604029/#p604029




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@72game is long?

URL: https://forum.audiogames.net/post/604026/#p604026




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

I didn't get the game either when I registered for the newslettter. But I wanted to play it, so I just bought it lol

URL: https://forum.audiogames.net/post/604021/#p604021




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

yes I m registration but don't got game

URL: https://forum.audiogames.net/post/604015/#p604015




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hi.I can not get the latest version.I didnt receive a message to start subscribe  news letter.Ca n you sendme a latest version

URL: https://forum.audiogames.net/post/604010/#p604010




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Well, after a day of playing, I'm definitely getting better. Made it to final room of floor 4 once, but got swarmed and killed. I really have to be prepared for that one.My biggest issue right now are the warthogs. I can kill them... eventually... but getting in a successful hit feels like random chance, because much of the time it sounds like I'm hitting their armored spot. So, I feel like I'm still missing something important here.Edit: I ran into a bug where I was ascending the stairs on the second floor, and ended up on the fourth floor instead. Not sure what happened there, but it only happened once; most other times I reach the third floor as expected.

URL: https://forum.audiogames.net/post/603978/#p603978




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-03 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Well, after a day of playing, I'm definitely getting better. Made it to final room of floor 4 once, but got swarmed and killed. I really have to be prepared for that one.My biggest issue right now are the warthogs. I can kill them... eventually... but getting in a successful hit feels like random chance, because much of the time it sounds like I'm hitting their armored spot. So, I feel like I'm still missing something important here.

URL: https://forum.audiogames.net/post/603978/#p603978




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2021-01-02 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Sorry for reviving a thread which hasn't done anything for 3 months, but I just discovered this epic game this morning. I'm at the river hallway of floor 2, and am definitely feeling my spatial awareness being stretched. I'm generally okay at thse types of things... not great, and not terrible. So in time I'll get better i'm sure.In the meantime, I had a few questions:1. Sometimes when I kill enemies, they drop health, but not always. I think I read on this thread that you have to stab them in the back/from behind for this to happen... which makes me wonder how directional enemies are. Can you hit them in different places, and does this have different effects? If so, can someone ellaborate on this a little, like how to take advantage of this? Or am I overthinking it and it's random.2. I'm normally fine with one enemy at a time... well until I get to archers, but I'm working on that... I think I'm just not used to them yet. Anyway my question is what to do when 2 or more enemies are around... I hope there aren't any more than 2 at a time, but the learning curve of this game is pretty steep so I wouldn't be surprised if it's going to get really tough really fast. In the guard room of floor 1 for example, I had a lot of trouble, until I realized that I could isolate one enemy on its own. So, is that the trick to dealing with multiple enemies? Try to bate one away from the others a bit and fight one at a time?3. My control settings don't save either; I have to keep changing them to the keyboard. Not a big deal, but I thought I'd mention it.The sheer awesomeness of this game though can't quite be put into words. The HRTF isn't as obtrusive to me as I've found it to be in other games, but it works damn well. The differences in acoustics from room to room are brilliant. Even some enemies have a bit of stereo presence; I can hear the chomper's feet going left right left right sometimes when they run. And the sound design is great, from the musical powerups, to the whoosh as as the walls open/close, to the legit gut-wrenching disgusting growls of an expectant chomper etc. I can't critique a single sound in this game. We definitely need more exploration games and dungeon crawlers with this sort of navigation system. Games in the spirit of A Blind Legend, Monkey Business etc. where there are multiple environments with somewhat different challenge ideas thrown in each one would be interesting to see done this way too.Keep up the great work Steelcase. I'm already a huge fan!

URL: https://forum.audiogames.net/post/603805/#p603805




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-30 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Thanks for the tips. I might give it a try later on.

URL: https://forum.audiogames.net/post/57/#p57




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

The doorways are thin it's true, either that or it's the walking speed.  I find taking a step at a time when near one and using lots of sidestepping is helpful.As for monsters, I tend to think of it in a 2D only sort of way when in tight spaces, by moving in and out and dodging left and right, but not turning except on 90 deg increments.So for instance, I'll bait a monster to run at me by getting close and then taking a couple steps back as it charges, then quickly run in and hit it twice and then back off and repeat.Sometimes you can also get into a room with it and use your side swing to hit it while moving to the side of the door you came in at, like with the first chomper.I only tend to turn freely in large open areas where I can move around tactically.

URL: https://forum.audiogames.net/post/575281/#p575281




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-29 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hi.I finally got time to try the game.I find the navigation quite difficult, and I find it difficult to go through the doors.On the first floor I killed the first monster. Then I met the monster in the narrowed hallway. Couldn't track it with the E key, tried to take it down by using the middle attack but couldn't hit it and it killed me.It feels like something isn't working as it should, or maybe it's just me who don't get it.

URL: https://forum.audiogames.net/post/575275/#p575275




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-25 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@59 Blue-Eyed Demon good to know, thanks for the explanation! So it uses the standard TTS then... I assume that it doesn't have your preferred voice speed settings then?@60 Computergamer And you're on the latest version as well? Currently that is 1.2.5. I'm just gonna assume you are; I must have missed something. Thanks for the report!@61  Alright, so there was a crash on a floor late in the game, so it's not just the first floor, it must be something else. @62 Really happy you got to play more of the game defender! thanks for putting in the effort! @63 Zakc It's a bug with the screenreader system I am using; If you bind the movement keys to the arrow keys, you get that issue. The reason is the UI is Hardcoded to use the arrow keys, and I have to untangle the code to make it work. It's the same reason the game doesn't have gamepad support yet; The game doesn't allow the controller to navigate the UI.Movement on WASD should not be a problem if you want to try that.But thanks for the feedback on the way the message buffer works! I could definitely remove messages from player actions (like scanning) from the buffer.Oh, and I'll just share some numbers here;The game has been downloaded 564 times, 560 on Windows4 on Mac (haha)The vast majority of the traffic coming from the AudioGames Forums. Thanks so much for playing the game!

URL: https://forum.audiogames.net/post/574253/#p574253




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-25 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@59 Blue-Eyed Demon good to know, thanks for the explanation! So it uses the standard TTS then... I assume that it doesn't have your preferred voice speed settings then?@60 Computergamer And you're on the latest version as well? Currently that is 1.2.5. I'm just gonna assume you are; I must have missed something. Thanks for the report!@61  Alright, so there was a crash on a floor late in the game, so it's not just the first floor, it must be something else. @62 Really happy you got to play more of the game defender! thanks for putting in the effort! @63 Zakc It's a bug with the screenreader system I am using; If you bind the movement keys to the arrow keys, you get that issue. The reason is the UI is Hardcoded to use the arrow keys, and I have to untangle the code to make it work. It's the same reason the game doesn't have gamepad support yet; The game doesn't allow the controller to navigate the UI.Movement on WASD should not be a problem if you want to try that.But thanks for the feedback on the way the message buffer works! I could definitely remove messages from player actions (like scanning) from the buffer.

URL: https://forum.audiogames.net/post/574253/#p574253




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-23 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Just started playing this for the first time. So I don't know if it has been mentioned, but does anyone else also get that holding in the movement keys automatically interrupts any message the screenreader is supposed to speak? So I end up completely missing messages sometimes. And the message buffer only has the last few so it can very easily get lost in other messages if you check what's in front of you every now and then. Can we maybe have only game-related messages in the buffer since the rest you can easily just check again with the key? Or maybe some kind of sound to indicate that you just got a message and have to check for it.

URL: https://forum.audiogames.net/post/573644/#p573644




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-23 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Yeah I haven't gotten to play much, but I was very excited that I was able to get to the other floors and experience more of the game without crashes!  It's even more awesome than I thought it would be!I still got one crash, and still in around the same place as before but it didn't happen again.

URL: https://forum.audiogames.net/post/573612/#p573612




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-23 Thread AudioGames . net Forum — New releases room : Blue-Eyed Demon via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

To comment along with @60, the only time I saw a crash on my end was when I had gotten all the way to I believe the fifth floor. Maybe the fourth. I can't remember now.

URL: https://forum.audiogames.net/post/573569/#p573569




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-23 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hello! The control settings for the sword attacks still return to the default settings for me. But I have not noticed any crashing in the game.

URL: https://forum.audiogames.net/post/573348/#p573348




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-22 Thread AudioGames . net Forum — New releases room : Blue-Eyed Demon via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@stealcase: There are technically two different systems. There is voiceover, which is the accessible screenreader for blind users as you know. But then there is a separate TTS system that is used for some other things. I know I have used it for certain programs in the past. Windows kind of has the same thing as well.

URL: https://forum.audiogames.net/post/573078/#p573078




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-11 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

#56 No worries, I haven't heard any complaints so I hope it's gotten better. The update was just some behind-the-scenes performance tweaks that don't really have any effect on the player.  I also made sure to re-add the Readme file that somehow wasn't included in the latest build. Did you get a notification? In that case I might make it a habit to write a changelog for all updates.#57 Thanks, glad it works! Though I don't quite think I understand what you mean about the TTS. I thought Voiceover is the TTS system that Mac OS uses, and I thought the game would speak through Voiceover on the Mac OS. Are you saying it uses another TTS system on the Mac?

URL: https://forum.audiogames.net/post/569830/#p569830




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-11 Thread AudioGames . net Forum — New releases room : pmartin via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Just downloaded it and tried to run, and it does speak indeed. For those of you on Mac OS, note that Voiceover is not used to provide the speech, but the standard TTS voice you've selected in system prefs. I shal update this post when I get more time to play with it…

URL: https://forum.audiogames.net/post/569762/#p569762




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-11 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Damn, forgot about testing it like I said I would... Sorry about that, I've been busy helping a couple people with sound effects for their games.By the way, I noticed a new build got uploaded a couple days ago but it didn't have an associated changelog...

URL: https://forum.audiogames.net/post/569608/#p569608




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-11 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Damn, forgot about testing it like I said I would... Sorry about that, I've been busy helping a couple people with sound effects for their games.

URL: https://forum.audiogames.net/post/569608/#p569608




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-11 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Thanks for the support defender. #54 pmartin I just added a Mac build of the game to Itch.io. I don't have any machine to test it on, so I haven't prioritized it; please let me know if the game starts or not! I frankly don't even know how you would go about installing it on Mac.As far as I can tell voiceover should work on Mac as well, but the system I'm using doesn't support Linux.

URL: https://forum.audiogames.net/post/569605/#p569605




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-09 Thread AudioGames . net Forum — New releases room : pmartin via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Say, I can't get to the Mac version to download it on the site. Is that one not usable with Voiceover or something?

URL: https://forum.audiogames.net/post/568939/#p568939




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-09 Thread AudioGames . net Forum — New releases room : pmartin via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Say

URL: https://forum.audiogames.net/post/568938/#p568938




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-05 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@SteelcaseAwesome videos!  I left likes on them.And I'll test the new changes tomorrow and let you know what happens.

URL: https://forum.audiogames.net/post/567576/#p567576




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-05 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

I love what I've seen so far, I do wonder if there are shops or potions for getting health back or anything like that. this game is great! I remapped the attack buttons to jk and l which works fine! though the tutorial says the walls are too close to use the left and right, but I managed to do it without seeing the message lol

URL: https://forum.audiogames.net/post/567546/#p567546




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-05 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@defender @JasonBlaze @nolan Thanks for all the support, I really appreciate it.  I promise I'm not too hard on myself; I'm just emphasizing that I appreciate people trying to play my game despite bugs that are very time consuming and bothersome, you are giving me your time and trust and I respect that.@potterspotter13 I am working on Gamepad support actually; The main thing holding it back is the TTS plugin I'm using for screenreader support; The plugin has taken over menu navigation and I need to rewrite some parts of it to allow for customization so a gamepad can navigate menus.This behaviour is also what's making the Arrow Keys unusable by key rebinding; the UI always listens for the arrow keys.Thanks for the kind words, Blue-Eyed Demon. I definitely want to revisit the Hogs, but for now; When they see you they start charging towards you in a straight line. Their weakpoint is on their back.Once they stop, they will be facing direction they charged you in, to take a breather. Usually this means their back is facing you. Once they are rested, they will turn to face you again and repeat the pattern. Their weakpoint takes 2 hits to kill.@nolan I'd love to add an Audio Glossary; Over time I've realized a good way I can add it to the game. I actually mentioned it in this video I made that compares our design journey with someone else who made an Audio Dungeon Crawler;  Youtube LinkI'm afraid to claim it, but I THINK I've tracked down the Game Crash Bug;When exiting the hallway and entering the hall close to the second chomper, there is a message that plays saying "The Narrow Hall". This particular message has caused my game to crash multiple times due to an "index out of range exception", despite the fact that the code causing the crash shouldn't be called by that message. The code causing the crash is used in the tutorial to present accurate keybinding information. I have fixed this, and I hope it is the reason defender has been experiencing crashes.I've also fixed the keybindings being saved, and all audio should start the game being "on". So I am tentatively claiming that the bug is fixed.

URL: https://forum.audiogames.net/post/567450/#p567450




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-09-01 Thread AudioGames . net Forum — New releases room : nolan via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Just got a chance to try this out and it really is pretty neat. Haven't spent a huge amount of time with it, but you're onto something with this.One bit of feedback: Any chance for an audio glossary, "learn sounds" menu, etc.? The tutorial is nice, but when I read a game message telling me that open spaces sound different, it can be a bit difficult to tell those specific sounds from others. So being able to experience them in isolation would be helpful.Thanks for all your work, and I agree with folks who tell you that you shouldn't apologize for your bugs. You *could* be making an inaccessible game, but you're busting your ass to make it playable by us. So thanks for that, and give yourself a break.

URL: https://forum.audiogames.net/post/566335/#p566335




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-31 Thread AudioGames . net Forum — New releases room : Blue-Eyed Demon via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

I just wanted to stop by this thread and say that I am loving this game. It is definitely a breath of fresh air in terms of audio games these days. The market was getting horribly saturated with at best average games, but this one is keeping me very entertained and provides a good challenge. I just made it to the third floor a little while ago and am loving the challenges. Although, I will say, figuring out the pattern for those damn hogs is so difficult. I swear i only ever kill them by luck. Anyway, keep up the hard work, and i will definitely be happy to wait around to see what this game becomes over time.

URL: https://forum.audiogames.net/post/566060/#p566060




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-31 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hello,Any plans for gamepad support in this? I'd love to play with a gamepad and have analogue support for movement speed etc.

URL: https://forum.audiogames.net/post/565963/#p565963




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-31 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

yeah, relax, take your time man. don't forced yourself too much.

URL: https://forum.audiogames.net/post/565888/#p565888




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-31 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@SteelcasePlease don't be too hard on your self.  I respect how much you care about your project, but hearing you apologize so much for bugs in a free game makes me feel like you might be beating your self up for it, and I wouldn't want that to effect your day.I know it sucks, but you've got all the time in the world to work on it.  Like I said we'll still be here when you figure it out and I for one really appreciate that you're continuing to work on this problem while also improving other things.  The pace isn't that important, and the lessons you've learned about accessibility along the way aren't going anywhere no matter how well the game works.

URL: https://forum.audiogames.net/post/565883/#p565883




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-31 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@SteelcasePlease don't be too hard on your self.  I respect how much you care about your project, but hearing you apologize so much for bugs in a free game makes me feel like you might be beating your self up for it, and I wouldn't want that to effect your day.I know it sucks, but you've got all the time in the world to work on it.  Like I said we'll still be here when you figure it out and I for one really appreciate that you're continuing to work on this problem while also improving other things.  The pace isn't that important.

URL: https://forum.audiogames.net/post/565883/#p565883




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-31 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Thanks again for the detailed feedback defender and Computergamer, really appreciate it.Man it makes me sad to hear that the game still crashes. And that the controls arent saved? Damn, I am sorry. I'm going to spend some time working on stability and fixing the things you've mentioned. I want to work on features and content, but if the game randomly crashes and settings don't save then it's all moot. I'll get some help from some friends trying to debug this.Thanks for letting me know that at least it's consistent after the second chomper; It will definitely help me when I run the debug profiler, so I can search in that area (even if I can't reproduce the crash itself).I won't say it's fixed until I'm certain what caused it.Right now I have a couple suspicions;1. Code stripping; when Unity builds a Game it strips code that is unused from the project. Sometimes this automatic process makes mistakes and removes code that shouldn't be removed.2. Game tries to load too many sound sources at once; This one seems unlikely to me, since the game only ever has 12 mb of sound loaded in Ram at any given time, but sound is the most high-performance taxing thing in the game right now. I'm going to see exactly what happens around the second chomper when it comes to the number of sound sources and if there is a performance or memory spike.3. Some sort of memory leak caused by the animation system. This one seems possible; I've managed to freeze the game by pausing and resuming during an attack. If the game hitches at some point due to an attack, It's possible the consequences of that hitch cause a crash further down the line. I'll post in this thread when I've fixed it, but I won't be responding or keeping this thread alive until I know the game is Stable. My current estimate is in a week's time.

URL: https://forum.audiogames.net/post/565797/#p565797




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-31 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@steelcaseSo here are my thoughts on 1.2.1First, great job on the direction voice, majorly reducing the effect of the HRTF on it while still allowing directional positioning was the best outcome I had hoped for.I also really like the individual volume sliders, I had kinda hoped for something like that but thought it would be too much to ask.I am still seeing that the mouse sensitivity and control scheme aren't saving though, and this is after deleting everything in the appdata.I also noticed that with the control settings, even if you change the dialogue scrolling keys, you still can't actually use any of the arrows for other actions even if you set them that way.  They still try to scroll text.Oh and, if possible, it would be good if the saved sound options (or at least the ones controling music and menu selection volume) would load before the game did.  I know this may add an extra second to the load time, but you could always have the game read out "loading" if the screen reader option is enabled, so that people know it's working.  This way you won't get way louder sounds for the first couple of seconds after the game starts.By the way, I can confirm that the attack speed increase items now show up on the radar which is great, along with the louder and more central item pickup sounds which do their job perfectly.I do have to unfortunately report that the game still consistently crashes for me at varying points after the second chomper though, and still with seemingly no pattern.  I know this must be incredibly frustrating for you but I promise you I'm more than willing to wait until it's fixed.  We don't get good new games with interesting mechanics often around here, so I'm confident that others are as well.  Don't worry about people losing interest too much.Thanks for your continued work!

URL: https://forum.audiogames.net/post/565789/#p565789




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-31 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@steelcaseSo here are my thoughts on 1.2.1First, great job on the direction voice, majorly reducing the effect of the HRTF on it while still allowing directional positioning was the best outcome I had hoped for.I also really like the individual volume sliders, I had kinda hoped for something like that but thought it would be too much to ask.I am still seeing that the mouse sensitivity and control scheme aren't saving though, and this is after deleting everything in the appdata.I also noticed that with the control settings, even if you change the dialogue scrolling keys, you still can't actually use any of the arrows for other actions even if you set them that way.  They still try to scroll text.Oh and, if possible, it would be good if the saved sound options (or at least the ones controling music and menu selection volume) would load before the game did.  I know this may add an extra second to the load time, but you could always have the game read out "loading" if the screen reader option is enabled, so that people know it's working.  This way you won't get way louder sounds for the first couple of seconds after the game starts.By the way, I can confirm that the attack speed increase items now show up on the radar which is great, along with the louder and more central item pickup sounds which do their job perfectly.I do have to unfortunately report that the game still consistently crashes for me at varying points after the second chomper though, and still with seemingly no pattern.  I know this must be incredibly frustrating for you but I promise you I'm more than willing to wait until it's fixed.  We don't get good new games with interesting mechanics often around here, so I'm confident that others are as well.  Don't worry about people losing interest too much.Thanks for your continued work!

URL: https://forum.audiogames.net/post/565789/#p565789




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-30 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

I had the same issue with the sound being weird after long game. I could change the settings for the sounds, but my Control settings wer enot saved. I had to reconfigure the sword attack buttons every time. I am glad you changed the audio volume for the cardinal  directions, i can hear them much clearer now. I got the issue withh the sound while i was playing through the tutorial since I wanted to familiarize myself witht eh game. I was about to finish the tutorial when I got completely stuck. I got to the Point when fighting enemies to open the door, I managed to beat the enemy and open the door, but when I Went through the door, I couln't go anywhere. There wer no open passage for me to go. ANd when I exited the tutorial to go to the main menu, I clicked on new game, but nothing happened.

URL: https://forum.audiogames.net/post/565711/#p565711




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-30 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hey #41 black_dog; I haven't removed any sounds from the game, I just wasn't able to add a new set of sounds that I was planning to add to make it easier to tell when the player should swing their sword. If the monsters don't make sound, that's a bug and not intentional.I've been testing the game a bunch of times today to make sure that enemies make sounds, and on every play through for me they do; did you remember to delete your old save file folder? This might cause issues.I've tried to play the build version of the game on my Desktop computer and downloaded it on my laptop through itch.io, and I can't make the monsters be quiet. I did discover a couple of bugs though; By default, UI sounds and Hallway Swooshes volume is set to 0 now. Don't have a clue how that happens; They should be set to 1 at the start of the game the exact same way every other sound is given max volume. Thanks for your report about the sound getting weird after a long game; I'm gonna leave the game running tomorrow to see what happens with it. Then I'll get to work on improving the game.Thanks for playing, I'm sorry it doesn't feel like a "complete experience". Glad to hear that you still want to check it out when it updates.

URL: https://forum.audiogames.net/post/565618/#p565618




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-30 Thread AudioGames . net Forum — New releases room : black_dog via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hello. I want to say that not all settings in the game are saved. only sound settings are saved. why did you remove the sounds of creatures? without these sounds the game became boring. I also want to add that after a long game, something happens to the sound. extraneous noise appears. the game is good, but incomplete. I will wait for new updates. thanks.

URL: https://forum.audiogames.net/post/565601/#p565601




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-29 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Thanks for the positivity, defender! I didn't manage to do everything, but I figured something is better than nothing;Alright, Update is out! This is version 1.2.1This is just a QUALITY OF LIFE update; It does NOT include new gameplay. If you've played through the content already, its gonna be a little longer until there's a content update.Please Delete your old saveFiles before downloading this update: They are incompatible and will cause issues.That means: Delete everything in the folder C:\Users\YOURNAMEHERE\AppData\LocalLow\Wiktor and Benjamin\Code DungeonThis shouldn't be necessary for future patches, but this patch restructured the Saving System. Main Order of business: The game SHOULD Crash less: I haven't been able to crash the game all day.Escape now gets you out of Deep Menus, but will not resume the game. (Should make mistaken UI clicks less frustrating) (Requested by defender)- Scan works on Pickup items. (defender)- Sounds have a ton of options for adjustments. Go into Options > Audio Settings for a list of sliders that you can adjust.-You can turn off Mouse Input- All controls and options and audio settings are saved to Text Files, so if the game DOES crash, it's slightly less annoying. (Requested by defender #24)-You can now rebind the arrow keys (Requested by Ghaith#23)- Game no longer writes text logs for Collisions, attacks and taking damage; this caused a very slight performance hitch, and I don't need that data urgently anymore. Might turn on again at a later point if new features need to be tested.I did not manage to implement the new features I mentioned: sound cue for in-range of enemy, entering new room, cardinal direction, etc. Splitting the Audio mixing and creating a system for updating all those volume settings separately ended up taking all day. I had a bug that was incredibly frustrating to track down that slowed things a lot.I'm taking tomorrow off (Sunday) and continuing on Monday. If the game crashes for anybody, please let me know and I will furrow my brow and call a friend to help track it down. I have no idea what it could be a this point if it still happens.

URL: https://forum.audiogames.net/post/565515/#p565515




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Wow Steelcase that sounds awesome!  Just don't kill your self doing it because we can surely wait for some of those things if we need to.I would ask that the monster in range sounds be toggles  if possible though for players who don't want that advantage.Thanks so much for keeping the updates coming!

URL: https://forum.audiogames.net/post/565397/#p565397




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-28 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hey Computergamer; Been working on it for most of today and going to finish this patch tomorrow, so in less than 24 hours I will announce here that I've pushed the update.This is going to be the big Quality of Life fix;All of the options are now Serialized; that means they're saved to a text file so if the game crashes they won't need to be reconfigured. That means control settings and volume options. Options have clearer descriptions. I'm also adding a Bunch of volume sliders for every conceivable thing, so that they can be adjusted based on preference.In general I'm also boosting some sounds that people have found to be too low, so they're higher by default.Theres now a toggle for turning off mouse input; if you're not using a mouse, turn it off so it doesn't affect the character rotation.I am still trying to track down the EXACT crash bug, but I've done a bunch of Optimizations that I might have done it; My game hasnt crashed the last 10 times i ran through the first floor.Here's a list of things I'm working on tomorrow:1. Sound cue when you are close enough to an enemy that you can hit them. This is a big one that I think will improve the game drastically.2. Sound Cue for when you are in range of an enemy attack; This one is something I suspect will make a big difference as well.3. Sound cue for entering a new room4. Fixing the fact that the Cardinal Direction Announcement doesn't speak everytime you turn around.5. Scan should work on pickups, gonna fix it.6. ESCAPE to get out of deep menus! I want this, hope I have time.Going to bed now, it's 2 AM here, have a good one!

URL: https://forum.audiogames.net/post/565336/#p565336




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-28 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Has there been any progress on the game's fixes? I haven't touched the game since steelcase said I should wait until they fixed the issues. I tried to play the game, but got thrown out. The game has crashed a few times for me. i also Think the audio que for the directions should be louder, i have trouble making out what it is saying.

URL: https://forum.audiogames.net/post/565219/#p565219




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-24 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@Dungeon DiverTry pressing "1" and make sure your using a screen reader when running it.

URL: https://forum.audiogames.net/post/564259/#p564259




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-24 Thread AudioGames . net Forum — New releases room : Dungeon Diver via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

I load the code dungeon.exe, hear some music, and when I hit arrow keys, it sounds like steps, but nothing else happens.

URL: https://forum.audiogames.net/post/564131/#p564131




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-22 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@steelcase, thanks for that. and I totally understand if you have other things to do. Don't stress yourself. i have Another feedback, I Think the sound for which direction you are facing could be louder. I have a hard time to hear what the  voice is  saying. I have to hit the q key a lot to hear what it is saying. Could there be a option to change the volume of this voice? or Another option to make it speak louder? Thqat's just a thing i thought about when I was playing.

URL: https://forum.audiogames.net/post/563767/#p563767




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-21 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@SteelcaseHey don't worry about it man, it's a free game, your first accessible title and you have your own life as well.  Don't stress about it too much.I still really enjoy it even with the crashes.

URL: https://forum.audiogames.net/post/563468/#p563468




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-21 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

#31 Really sorry to hear that Computergamer;I think this is the same issue that Defender is having with the game crashing. I'm going to Full-Time trying to fix this issue after the 26th of august; currently I'm finishing some work that I can't delay.Please don't try the game until I've pushed the update.I'm sorry your experience in the game has been such a hassle. 

URL: https://forum.audiogames.net/post/563359/#p563359




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-21 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

#31 Really sorry to hear that Computergamer;I think this is the same issue that Defender is having with the game crashing.I'm going to Full-Time trying to fix this issue after the 26th of august; currently I'm finishing some work that I can't delay.I'm sorry your experience in the game has been such a hassle. 

URL: https://forum.audiogames.net/post/563359/#p563359




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-20 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

I have the game installed and have run into an issue. I am going through the tutorial and as soon as I get to the crystal, I get thrown out of the game. I don't know if it doesn't like me going past the crystal or not. Also, I have to change the Controls for the sword actions every time. I hit confirm after I do the Changes, but when I go back into the game, it doesn't save my Changes.

URL: https://forum.audiogames.net/post/563090/#p563090




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-19 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Great theories #29 defender, thanks for taking so much effort to try to solve it! Been looking into it the past 2 days, and as far as I understand it I think you might be right about the Sounds being a factor. There might be some unintended consequences of a change I made to the sword swing direction audio. I have a theory, but I won't be able to test and fix it until after the 26th; I have some work I need to finish that is taking all my time now. So in about a week I'll be able to focus on this again.#26 haha, that would be the dream Lirian. Definitely wanted a similar vibe to that. We actually have the systems in place for the player using Bows, knives and other weapons, but a bug stopped us from fully implementing it close to the finish line. Would like to try to fix it later.

URL: https://forum.audiogames.net/post/562688/#p562688




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@StealcaseThanks for the in depth reply!Here are a couple answers to your questions.F. Yeah I meant cardinal direction announcements, sorry for not being clearer.I. I'm using NVDA 2020.2, it's strange because the menu sounds played but the screen reader wouldn't read even when I switched windows and came back.  Fixing it with a restart is easy enough though so not a huge deal.Appreciate the crediting by the way...Unfortunately I do have to report that V1.1.6 is crashing for me still, even after deleting the apdata.  I did some testing in order to at least narrow it down I hope.1. Control scheme doesn't effect it.2. Using the new snap to direction feature doesn't seem to cause the problem (this was my initial thought since it started as of 1.1.5)3. It can happen even when standing still and while a monster isn't attacking.4. RAM usage doesn't seem to be the issue.It does seem to be crashing maybe a little bit less in 1.1.6 but not by much.  At this point my working theory is that it might be related to the number of simultaneous  sound sources, yet those haven't been increased since 1.1.4 so that doesn't make allot of sense.Another possibility is that events aren't ending properly for certain actions, maybe things are still running and causing some kind of buffer overflow? It could be that something accidentally got left open when you adjusted the code for the snap to direction or player health values, or it's trying to save constantly.Some kind of rounding issue while turning may also be the culprit, maybe the snapped to direction and the true direction aren't matching and it's causing collision detection problems?I wouldn't really know as I'm not a coder, those are just my theories after working with them.

URL: https://forum.audiogames.net/post/562130/#p562130




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Press E to scan.

URL: https://forum.audiogames.net/post/562129/#p562129




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-16 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Very silly and basic question, but what is/how do we scan? If it's part of the new update then that would explain why I don't know about this yet as I'm still on the first version in this topic.

URL: https://forum.audiogames.net/post/562107/#p562107




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-16 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@Stealcase_ Damn, dude! If you will add armors, weapons etc plus stamina this code dungeon could change in to something like code souls, or darsk dungeon hahaI love Dark souls series just because it sounds fantastic, it is hard and it is satisfying as hell!

URL: https://forum.audiogames.net/post/562006/#p562006




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-16 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

EDIT: Found some gamebreaking crash-bugs, Please don't download version 1.1.5, trying to hotfix.EDIT2: Alright, updated game to 1.1.6, removed what I believe to be the source of the crashes. Sorry for the issues caused.#21 mojsior thanks for saying that! #23 Hey Gaith, that's an excellent point! More customization for controls: I've written it down as something we need to fix.#24 Hey defender, glad to hear you're able to get to the warthog and the Camera issue isn't bothering anymore, but Damn, the game keeps crashing? That's only happened to me once during 4 months of development, so I don't know what the source is but I've been trying to stress test today to see what's up. NEVERMIND I just crashed it! And the Saving System seems to have broken as well! Seems this latest patch broke some huge things, gonna do a rollback. I checked the file you mentioned on my own system and it seems to have not bee able to log the source of the crash, so I don't think yours contains anything useful for this crash either. But thanks for suggesting it!Maybe you could try deleting the entire /Wiktor and Benjamin folder. There might be a conflict between previous save files and new save files after the update. Yeah, losing all settings between each crash sounds incredibly tedious. We have planned to add Settings Saving in an update in September, because we didn't have room in our schedule to do it now and wanted to make the game playable. But with these crashes that suddenly sounds a lot more important.A. Hmm, that might be a consequence of the Sound Source Placement and a more recent Sound Occlusion fix we did.We've made sure that monsters have a facing direction, and that their voice audio emanates from their mouths, to try to help the player know when the monster is facing them or not.  As a consequence, where the monster's voice audio comes from vs where they exist physically doesn't always match. Sometimes the monsters mouth is more "behind you", while their body is on your side. The audio-Occlusion might make it so the monster occludes it's own sounds when facing away from you as well, making it sound more distant than it actually is. We previously had Physical Body noises, but cut them because they were too much for the total sound field. The most accurate "source" of a monster is their footsteps, which always comes from directly underneath them. Anyway, I wrote it down, since it makes the game harder in certain cases. B. and C. I'll write that down; Scanning HP and pickups needs audio, Bump noise for Crystal. Thanks!D. Quick Room Announcement; This one has been up in the air for a while; it got cut and replaced with the rudimentary Room Name announcement when you enter a new room. It's on a "we might do it" list currently.E. You're right; that announcement for the Chomper is just the Room Name.F. for position announcements, do you mean the Cardinal Directions or do you mean Wall Tones? Wall tones volume can be adjusted with the Accessibility Volume Slider. That slider affects Wall Tones, Scan Audio, and Hallway Swooshes (when the room opens up).G. Turning 45. degrees always works, but it is not always announced with cardinal directions. Wrote that down as bugfix.H. Huh, you need to reload the game for the Screenreader to turn on again? That doesn't happen for me, it just works. Are you Using NVDA or something else? (or are you just using windows SAPI?) Regardless I'm writing it down; next time I add an option to turn off screen reader in a game, I'll make sure that you have to go through another layer of "are you sure about that?" before confirming.  Nothing worse than suddenly experiencing that the game doesn't respond to any input, and not being able to turn it on again. I. Thats a good point; having some consistent sound for indicating a "New Zone" in addition to the Screen Reader voice is a good idea.  Fun Fact; Most of the Screen Reader text in the game has the attribute "Interuptable=false". We're using a plugin to feed things to the ScreenReader, but I have to dig into the sourcecode so I can understand better what's going on and why it's not working.J. MenuItem Tooltip Delay setting: Great idea, I'll write that down. K. Accessibility Volume Setting controls the WallTones, "Open Space Swooshes" and Scan Volume I believe. I don't think we have Cardinal Direction announcements tied to this, but that might be an oversight. I'll be sure to add this to the Tooltip when you hover over the Accessibility Volume so you can get context. Camera Shake is an On-Off Toggle. The camera shakes when you hit enemies and take damage. Some sighted players get motion sickness when games have camera shake, so we just added the option of turning it off. It doesn't affect audio in any way.Thanks a bunch for donating! Really appreciated. I put you in the credits for your awesome and compr

Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-16 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

EDIT: Found some gamebreaking crash-bugs, Please don't download version 1.1.5, trying to hotfix.EDIT2: Alright, updated game to 1.1.6, removed what I believe to be the source of the crashes. Sorry for the issues caused.#21 mojsior thanks for saying that! #23 Hey Gaith, that's an excellent point! More customization for controls: I've written it down as something we need to fix.#24 Hey defender, glad to hear you're able to get to the warthog and the Camera issue isn't bothering anymore, but Damn, the game keeps crashing? That's only happened to me once during 4 months of development, so I don't know what the source is but I've been trying to stress test today to see what's up. NEVERMIND I just crashed it! And the Saving System seems to have broken as well! Seems this latest patch broke some huge things, gonna do a rollback. I checked the file you mentioned on my own system and it seems to have not bee able to log the source of the crash, so I don't think yours contains anything useful for this crash either. But thanks for suggesting it!Maybe you could try deleting the entire /Wiktor and Benjamin folder. There might be a conflict between previous save files and new save files after the update. Yeah, losing all settings between each crash sounds incredibly tedious. We have planned to add Settings Saving in an update in September, because we didn't have room in our schedule to do it now and wanted to make the game playable. But with these crashes that suddenly sounds a lot more important.A. Hmm, that might be a consequence of the Sound Source Placement and a more recent Sound Occlusion fix we did.We've made sure that monsters have a facing direction, and that their voice audio emanates from their mouths, to try to help the player know when the monster is facing them or not.  As a consequence, where the monster's voice audio comes from vs where they exist physically doesn't always match. Sometimes the monsters mouth is more "behind you", while their body is on your side. The audio-Occlusion might make it so the monster occludes it's own sounds when facing away from you as well, making it sound more distant than it actually is. We previously had Physical Body noises, but cut them because they were too much for the total sound field.The most accurate "source" of a monster is their footsteps, which always comes from directly underneath them. B. and C. I'll write that down; Scanning HP and pickups needs audio, Bump noise for Crystal. Thanks!D. This one has been up in the air for a while; it got cut and replaced with the rudimentary Room Name announcement when you enter a new room. It's on a "we might do it" list currently.E. You're right; that announcement is just the Room Name.F. for position announcements, do you mean the Cardinal Directions or do you mean Wall Tones? Wall tones volume can be adjusted with the Accessibility Volume Slider. That slider affects Wall Tones, Scan Audio, and Hallway Swooshes (when the room opens up).G. Turning 45. degrees always works, but it is not always announced with cardinal directions. Wrote that down as bugfix.H. Huh, you need to reload the game for the Screenreader to turn on again? That doesn't happen for me, it just works. Are you Using NVDA or something else? (or are you just using windows SAPI?) Regardless I'm writing it down; next time I add an option to turn off screen reader in a game, I'll make sure that you have to go through another layer of "are you sure about that?" before confirming.  Nothing worse than suddenly experiencing that the game doesn't respond to any input, and not being able to turn it on again. I. Thats a good point; having some consistent sound for indicating a "New Zone" in addition to the Screen Reader voice is a good idea.  Fun Fact; Most of the Screen Reader text in the game has the attribute "Interuptable=false". We're using a plugin to feed things to the ScreenReader, but I have to dig into the sourcecode so I can understand better what's going on and why it's not working.J. MenuItem Tooltip Delay setting: Great idea, I'll write that down. K. Accessibility Volume Setting controls the WallTones, "Open Space Swooshes" and Scan Volume I believe. I don't think we have Cardinal Direction announcements tied to this, but that might be an oversight. I'll be sure to add this to the Tooltip when you hover over the Accessibility Volume so you can get context. Camera Shake is an On-Off Toggle. The camera shakes when you hit enemies and take damage. Some sighted players get motion sickness when games have camera shake, so we just added the option of turning it off. It doesn't affect audio in any way.Thanks a bunch for donating! Really appreciated. I put you in the credits for your awesome and comprehensive feedback.

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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-16 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

EDIT: Found some gamebreaking crash-bugs, Please don't download version 1.1.5, trying to hotfix.#21 mojsior thanks for saying that! #23 Hey Gaith, that's an excellent point! More customization for controls: I've written it down as something we need to fix.#24 Hey defender, glad to hear you're able to get to the warthog and the Camera issue isn't bothering anymore, but Damn, the game keeps crashing? That's only happened to me once during 4 months of development, so I don't know what the source is but I've been trying to stress test today to see what's up. NEVERMIND I just crashed it! And the Saving System seems to have broken as well! Seems this latest patch broke some huge things, gonna do a rollback. Yes I do think that file should have some information that could help us. Could you send it in an email to codedung...@hotmail.com ? We would really appreciate it.After you've done that, maybe you could try deleting the entire /Wiktor and Benjamin folder. There might be a conflict between previous save files and new save files after the update. Yeah, losing all settings between each crash sounds incredibly tedious. We have planned to add Settings Saving in an update in September, because we didn't have room in our schedule to do it now and wanted to make the game playable. But with these crashes that suddenly sounds a lot more important.A. Hmm, that might be a consequence of the Sound Source Placement and a more recent Sound Occlusion fix we did.We've made sure that monsters have a facing direction, and that their voice audio emanates from their mouths, to try to help the player know when the monster is facing them or not.  As a consequence, where the monster's voice audio comes from vs where they exist physically doesn't always match. Sometimes the monsters mouth is more "behind you", while their body is on your side. The audio-Occlusion might make it so the monster occludes it's own sounds when facing away from you as well, making it sound more distant than it actually is. We previously had Physical Body noises, but cut them because they were too much for the total sound field.The most accurate "source" of a monster is their footsteps, which always comes from directly underneath them. B. and C. I'll write that down; Scanning HP and pickups needs audio, Bump noise for Crystal. Thanks!D. This one has been up in the air for a while; it got cut and replaced with the rudimentary Room Name announcement when you enter a new room. It's on a "we might do it" list currently.E. You're right; that announcement is just the Room Name.F. for position announcements, do you mean the Cardinal Directions or do you mean Wall Tones? Wall tones volume can be adjusted with the Accessibility Volume Slider. That slider affects Wall Tones, Scan Audio, and Hallway Swooshes (when the room opens up).G. Turning 45. degrees always works, but it is not always announced with cardinal directions. Wrote that down as bugfix.H. Huh, you need to reload the game for the Screenreader to turn on again? That doesn't happen for me, it just works. Are you Using NVDA or something else? (or are you just using windows SAPI?) Regardless I'm writing it down; next time I add an option to turn off screen reader in a game, I'll make sure that you have to go through another layer of "are you sure about that?" before confirming.  Nothing worse than suddenly experiencing that the game doesn't respond to any input, and not being able to turn it on again. I. Thats a good point; having some consistent sound for indicating a "New Zone" in addition to the Screen Reader voice is a good idea.  Fun Fact; Most of the Screen Reader text in the game has the attribute "Interuptable=false". We're using a plugin to feed things to the ScreenReader, but I have to dig into the sourcecode so I can understand better what's going on and why it's not working.J. MenuItem Tooltip Delay setting: Great idea, I'll write that down. K. Accessibility Volume Setting controls the WallTones, "Open Space Swooshes" and Scan Volume I believe. I don't think we have Cardinal Direction announcements tied to this, but that might be an oversight. I'll be sure to add this to the Tooltip when you hover over the Accessibility Volume so you can get context. Camera Shake is an On-Off Toggle. The camera shakes when you hit enemies and take damage. Some sighted players get motion sickness when games have camera shake, so we just added the option of turning it off. It doesn't affect audio in any way.Thanks a bunch for donating! Really appreciated. I put you in the credits for your awesome and comprehensive feedback.

URL: https://forum.audiogames.net/post/561951/#p561951




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-16 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

EDIT: Found some gamebreaking crash-bugs, Please don't download version 1.1.5, trying to hotfix.#21 mojsior thanks for saying that! #23 Hey Gaith, that's an excellent point! More customization for controls: I've written it down as something we need to fix.#24 Hey defender, glad to hear you're able to get to the warthog and the Camera issue isn't bothering anymore, but Damn, the game keeps crashing? That's only happened to me once during 4 months of development, so I don't know what the source is but I've been trying to stress test today to see what's up. NEVERMIND I just crashed it! And the Saving System seems to have broken as well! Seems this latest patch broke some huge things, gonna do a rollback. Yes I do think that file should have some information that could help us. Could you send it in an email to codedung...@hotmail.com ? We would really appreciate it.After you've done that, maybe you could try deleting the entire /Wiktor and Benjamin folder. There might be a conflict between previous save files and new save files after the update. Yeah, losing all settings between each crash sounds incredibly tedious. We have planned to add Settings Saving in an update in September, because we didn't have room in our schedule to do it now and wanted to make the game playable. But with these crashes that suddenly sounds a lot more important.A. Hmm, that might be a consequence of the Sound Source Placement and a more recent Sound Occlusion fix we did.We've made sure that monsters have a facing direction, and that their voice audio emanates from their mouths, to try to help the player know when the monster is facing them or not.  As a consequence, where the monster's voice audio comes from vs where they exist physically doesn't always match. Sometimes the monsters mouth is more "behind you", while their body is on your side. The audio-Occlusion might make it so the monster occludes it's own sounds when facing away from you as well, making it sound more distant than it actually is. We previously had Physical Body noises, but cut them because they were too much for the total sound field.The most accurate "source" of a monster is their footsteps, which always comes from directly underneath them. B. and C. I'll write that down; Scanning HP and pickups needs audio, Bump noise for Crystal. Thanks!D. This one has been up in the air for a while; it got cut and replaced with the rudimentary Room Name announcement when you enter a new room. It's on a "we might do it" list currently.E. You're right; that announcement is just the Room Name.F. for position announcements, do you mean the Cardinal Directions or do you mean Wall Tones? Wall tones volume can be adjusted with the Accessibility Volume Slider. That slider affects Wall Tones, Scan Audio, and Hallway Swooshes (when the room opens up).G. Turning 45. degrees always works, but it is not always announced with cardinal directions. Wrote that down as bugfix.H. Huh, you need to reload the game for the Screenreader to turn on again? That doesn't happen for me, it just works. Are you Using NVDA or something else? (or are you just using windows SAPI?) Regardless I'm writing it down; next time I add an option to turn off screen reader in a game, I'll make sure that you have to go through another layer of "are you sure about that?" before confirming.  Nothing worse than suddenly experiencing that the game doesn't respond to any input, and not being able to turn it on again. I. Thats a good point; having some consistent sound for indicating a "New Zone" in addition to the Screen Reader voice is a good idea.  Fun Fact; Most of the Screen Reader text in the game has the attribute "Interuptable=false". We're using a plugin to feed things to the ScreenReader, but I have to dig into the sourcecode so I can understand better what's going on and why it's not working.J. MenuItem Tooltip Delay setting: Great idea, I'll write that down. K. Accessibility Volume Setting controls the WallTones, "Open Space Swooshes" and Scan Volume I believe. I don't think we have Cardinal Direction announcements tied to this, but that might be an oversight. I'll be sure to add this to the Tooltip when you hover over the Accessibility Volume so you can get context. Camera Shake is an On-Off Toggle. The camera shakes when you hit enemies and take damage. Some sighted players get motion sickness when games have camera shake, so we just added the option of turning it off. It doesn't affect audio in any way.Thanks a bunch for donating! Really appreciated. 

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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-16 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

#21 mojsior thanks for saying that! #23 Hey Gaith, that's an excellent point! More customization for controls: I've written it down as something we need to fix.#24 Hey defender, glad to hear you're able to get to the warthog and the Camera issue isn't bothering anymore, but Damn, the game keeps crashing? That's only happened to me once during 4 months of development, so I don't know what the source is but I've been trying to stress test today to see what's up. NEVERMIND I just crashed it! And the Saving System seems to have broken as well! Seems this latest patch broke some huge things, gonna do a rollback. Yes I do think that file should have some information that could help us. Could you send it in an email to codedung...@hotmail.com ? We would really appreciate it.After you've done that, maybe you could try deleting the entire /Wiktor and Benjamin folder. There might be a conflict between previous save files and new save files after the update. Yeah, losing all settings between each crash sounds incredibly tedious. We have planned to add Settings Saving in an update in September, because we didn't have room in our schedule to do it now and wanted to make the game playable. But with these crashes that suddenly sounds a lot more important.A. Hmm, that might be a consequence of the Sound Source Placement and a more recent Sound Occlusion fix we did.We've made sure that monsters have a facing direction, and that their voice audio emanates from their mouths, to try to help the player know when the monster is facing them or not.  As a consequence, where the monster's voice audio comes from vs where they exist physically doesn't always match. Sometimes the monsters mouth is more "behind you", while their body is on your side. The audio-Occlusion might make it so the monster occludes it's own sounds when facing away from you as well, making it sound more distant than it actually is. We previously had Physical Body noises, but cut them because they were too much for the total sound field.The most accurate "source" of a monster is their footsteps, which always comes from directly underneath them. B. and C. I'll write that down; Scanning HP and pickups needs audio, Bump noise for Crystal. Thanks!D. This one has been up in the air for a while; it got cut and replaced with the rudimentary Room Name announcement when you enter a new room. It's on a "we might do it" list currently.E. You're right; that announcement is just the Room Name.F. for position announcements, do you mean the Cardinal Directions or do you mean Wall Tones? Wall tones volume can be adjusted with the Accessibility Volume Slider. That slider affects Wall Tones, Scan Audio, and Hallway Swooshes (when the room opens up).G. Turning 45. degrees always works, but it is not always announced with cardinal directions. Wrote that down as bugfix.H. Huh, you need to reload the game for the Screenreader to turn on again? That doesn't happen for me, it just works. Are you Using NVDA or something else? (or are you just using windows SAPI?) Regardless I'm writing it down; next time I add an option to turn off screen reader in a game, I'll make sure that you have to go through another layer of "are you sure about that?" before confirming.  Nothing worse than suddenly experiencing that the game doesn't respond to any input, and not being able to turn it on again. I. Thats a good point; having some consistent sound for indicating a "New Zone" in addition to the Screen Reader voice is a good idea.  Fun Fact; Most of the Screen Reader text in the game has the attribute "Interuptable=false". We're using a plugin to feed things to the ScreenReader, but I have to dig into the sourcecode so I can understand better what's going on and why it's not working.J. MenuItem Tooltip Delay setting: Great idea, I'll write that down. K. Accessibility Volume Setting controls the WallTones, "Open Space Swooshes" and Scan Volume I believe. I don't think we have Cardinal Direction announcements tied to this, but that might be an oversight. I'll be sure to add this to the Tooltip when you hover over the Accessibility Volume so you can get context. Camera Shake is an On-Off Toggle. The camera shakes when you hit enemies and take damage. Some sighted players get motion sickness when games have camera shake, so we just added the option of turning it off. It doesn't affect audio in any way.Thanks a bunch for donating! Really appreciated. 

URL: https://forum.audiogames.net/post/561951/#p561951




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-15 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

So first I'll say that I really like the new snap to direction feature, it helps a ton!  I can also confirm that the accessibility keystroke works, which is great.I've progressed to the first warthog now by the way, this game is pretty hard!Oh and, it seems as though that weird camera issue isn't happening any more either which is good.I also figured out how to use that dash key.A couple of things are making it really difficult to play right now though.1.  My game keeps crashing and I really don't know why as it doesn't seem to have a pattern accept maybe for walking while a monster is near?  It only started as of this version.  I assume that the log you would need is in:C:\Users\username\AppData\LocalLow\Wiktor and Benjamin\Code Dungeon\player.logOr am I wrong about that.The second major issue is that sound volumes and control schemes aren't saving between instances for me, which makes restarting after each crash pretty tedious.Other small and less important things I've noticed are as follows:A.  It seems as though the HRTF can sometimes get ahead of it's self.  For instance, when moving within striking distance of a monster, it often can sound as though it is now behind you/on your other side depending on the direction you are facing.  And in tight spaces, using your right side sword attack can sometimes make the swing and clang sound come from your left instead.B. There is no bump sound for walking into a crystal.C. Pickups don't show up on the radar E.G health and attack speed boosts.D. No way to check the room you are in again on the fly.E. Chomper corpses show up as live chompers in the zone info when walking over their square.  Unless this is simply the room name for the area where you first encounter one, to the north west of your starting position.F. Position announcements are pretty quiet, which can be a problem in combat.G. Either turning by 45 degrees doesn't always work perfectly, I.E rounding issues, or it isn't always announced when you turn to a cardinal direction with shift A and D.H. When pressing "1" to reenable accessibility, the game must be reloaded before screen readers work again.I. The screen reader often interrupts it's self when announcing zones or picked up items.  The buffer is a partial solution for this but unless there is a way to force the screen reader to not interrupt it's self, maybe some kind of indicator sound for entering a zone, and a somewhat more obvious pickup sound would help bring your attention to it.J. The delay between a menu item being spoken and the usage tip being read is quite long.  If this is an issue of "better safe than sorry" from a speech delay point of view, maybe consider allowing users to set their own speech delay by having the screen reader say a preset line of text and asking the user to press a button as soon as the text stops reading, then get the value from that.  This is how some older audio games did it.K. I would really like to know what accessibility volume and camera shakyness do, especially since accessibility volume doesn't seem to change the level of the menu scrolling sounds.By the way, I just wanted to let you know that I donated 10 USD to the Lebanese food bank in your name, or at least your first names.

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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-15 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

So first I'll say that I really like the new snap to direction feature, it helps a ton!I've progressed to the first warthog now by the way, this game is pretty hard!Oh and, it seems as though that weird camera issue isn't happening any more either which is good.I also figured out how to use that dash key.A couple of things are making it really difficult to play right now though.1.  My game keeps crashing and I really don't know why as it doesn't seem to have a pattern accept maybe for walking while a monster is near?  It only started as of this version.  I assume that the log you would need is in:C:\Users\username\AppData\LocalLow\Wiktor and Benjamin\Code Dungeon\player.logOr am I wrong about that.The second major issue is that sound volumes and control schemes aren't saving between instances for me, which makes restarting after each crash pretty tedious.Other small and less important things I've noticed are as follows:A.  It seems as though the HRTF can sometimes get ahead of it's self.  For instance, when moving within striking distance of a monster, it often can sound as though it is now behind you/on your other side depending on the direction you are facing.  And in tight spaces, using your right side sword attack can sometimes make the swing and clang sound come from your left instead.B. There is no bump sound for walking into a crystal.C. Pickups don't show up on the radar E.G health and attack speed boosts.D. No way to check the room you are in again on the fly.E. Chomper corpses show up as live chompers in the zone info when walking over their square.  Unless this is simply the room name for the area where you first encounter one, to the north west of your starting position.F. Position announcements are pretty quiet, which can be a problem in combat.G. Either turning by 45 degrees doesn't always work perfectly, I.E rounding issues, or it isn't always announced when you turn to a cardinal direction with shift A and D.H. When pressing "1" to reenable accessibility, the game must be reloaded before screen readers work again.I. The screen reader often interrupts it's self when announcing zones or picked up items.  The buffer is a partial solution for this but unless there is a way to force the screen reader to not interrupt it's self, maybe some kind of indicator sound for entering a zone, and a somewhat more obvious pickup sound would help bring your attention to it.J. The delay between a menu item being spoken and the usage tip being read is quite long.  If this is an issue of "better safe than sorry" from a speech delay point of view, maybe consider allowing users to set their own speech delay by having the screen reader say a preset line of text and asking the user to press a button as soon as the text stops reading, then get the value from that.  This is how some older audio games did it.K. I would really like to know what accessibility volume and camera shakyness do, especially since accessibility volume doesn't seem to change the level of the menu scrolling sounds.By the way, I just wanted to let you know that I donated 10 USD to the Lebanese food bank in your name, or at least your first names.

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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-15 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

So first I'll say that I really like the new snap to direction feature, it helps a ton!I've progressed to the first warthog now by the way, this game is pretty hard!Oh and, it seems as though that weird camera issue isn't happening any more either which is good.I also figured out how to use that dash key.A couple of things are making it really difficult to play right now though.1.  My game keeps crashing and I really don't know why as it doesn't seem to have a pattern accept maybe for walking while a monster is near?  It only started as of this version.  I assume that the log you would need is in:C:\Users\username\AppData\LocalLow\Wiktor and Benjamin\Code Dungeon\player.logOr am I wrong about that.The second major issue is that sound volumes and control schemes aren't saving between instances for me, which makes restarting after each crash pretty tedious.Other small and less important things I've noticed are as follows:A.  It seems as though the HRTF can sometimes get ahead of it's self.  For instance, when moving within striking distance of a monster, it often can sound as though it is now behind you/on your other side depending on the direction you are facing.  And in tight spaces, using your right side sword attack can sometimes make the swing and clang sound come from your left instead.B. There is no bump sound for walking into a crystal.C. Pickups don't show up on the radar E.G health and attack speed boosts.D. No way to check the room you are in again on the fly.E. Chomper corpses show up as live chompers in the zone info when walking over their square.  Unless this is simply the room name for the area where you first encounter one, to the north west of your starting position.F. Position announcements are pretty quiet, which can be a problem in combat.G. Either turning by 45 degrees doesn't always work perfectly, I.E rounding issues, or it isn't always announced when you turn to a cardinal direction with shift A and D.H. When pressing "1" to reenable accessibility, the game must be reloaded before screen readers work again.I. The screen reader often interrupts it's self when announcing zones or picked up items.  The buffer is a partial solution for this but unless there is a way to force the screen reader to not interrupt it's self, maybe some kind of indicator sound for entering a zone, and a somewhat more obvious pickup sound would help bring your attention to it.J. The delay between a menu item being spoken and the usage tip being read is quite long.  If this is an issue of "better safe than sorry" from a speech delay point of view, maybe consider allowing users to set their own speech delay by having the screen reader say a preset line of text and asking the user to press a button as soon as the text stops reading, then get the value from that.  This is how some older audio games did it.K. I would really like to know what accessibility volume and camera shakyness do, especially since accessibility volume doesn't seem to change the level of the menu scrolling sounds.

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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-15 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

So first I'll say that I really like the new snap to direction feature, it helps a ton!I've progressed to the first warthog now by the way, this game is pretty hard!A couple of things are making it really difficult to play right now though.1.  My game keeps crashing and I really don't know why as it doesn't seem to have a pattern accept maybe for walking while a monster is near?  It only started as of this version.  I assume that the log you would need is in:C:\Users\username\AppData\LocalLow\Wiktor and Benjamin\Code Dungeon\player.logOr am I wrong about that.The second major issue is that sound volumes and control schemes aren't saving between instances for me, which makes restarting after each crash pretty tedious.Other small and less important things I've noticed are as follows:A.  It seems as though the HRTF can sometimes get ahead of it's self.  For instance, when moving within striking distance of a monster, it often can sound as though it is now behind you/on your other side depending on the direction you are facing.  And in tight spaces, using your right side sword attack can sometimes make the swing and clang sound come from your left instead.B. There is no bump sound for walking into a crystal.C. Pickups don't show up on the radar E.G health and attack speed boosts.D. No way to check the room you are in again on the fly.E. Chomper corpses show up as live chompers in the zone info when walking over their square.  Unless this is simply the room name for the area where you first encounter one, to the north west of your starting position.F. Position announcements are pretty quiet, which can be a problem in combat.G. Either turning by 45 degrees doesn't always work perfectly, I.E rounding issues, or it isn't always announced when you turn to a cardinal direction with shift A and D.H. When pressing "1" to reenable accessibility, the game must be reloaded before screen readers work again.I. The screen reader often interrupts it's self when announcing zones or picked up items.  The buffer is a partial solution for this but unless there is a way to force the screen reader to not interrupt it's self, maybe some kind of indicator sound for entering a zone, and a somewhat more obvious pickup sound would help bring your attention to it.J. The delay between a menu item being spoken and the usage tip being read is quite long.  If this is an issue of "better safe than sorry" from a speech delay point of view, maybe consider allowing users to set their own speech delay by having the screen reader say a preset line of text and asking the user to press a button as soon as the text stops reading, then get the value from that.  This is how some older audio games did it.K. I would really like to know what accessibility volume and camera shakyness do, especially since accessibility volume doesn't seem to change the level of the menu scrolling sounds.

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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-15 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

So first I'll say that I really like the new snap to direction feature, it helps a ton!I've progressed to the first warthog now by the way, this game is pretty hard!A couple of things are making it really difficult to play right now though.1.  My game keeps crashing and I really don't know why as it doesn't seem to have a pattern accept maybe for walking while a monster is near?  It only started as of this version.  I assume that the log you would need is in:C:\Users\username\AppData\LocalLow\Wiktor and Benjamin\Code Dungeon\player.logOr am I wrong about that.The second major issue is that sound volumes and control schemes aren't saving between instances for me, which makes restarting after each crash pretty tedious.Other small and less important things I've noticed are as follows:A. There is no bump sound for walking into a crystal.B. Pickups don't show up on the radar E.G health and attack speed boosts.C. No way to check the room you are in again on the fly.D. Chomper corpses show up as live chompers in the zone info when walking over their square.  Unless this is simply the room name for the area where you first encounter one, to the north west of your starting position.E. Position announcements are pretty quiet, which can be a problem in combat.F. Either turning by 45 degrees doesn't always work perfectly, I.E rounding issues, or it isn't always announced when you turn to a cardinal direction with shift A and D.G. When pressing "1" to reenable accessibility, the game must be reloaded before screen readers work again.H. The screen reader often interrupts it's self when announcing zones or picked up items.  The buffer is a partial solution for this but unless there is a way to force the screen reader to not interrupt it's self, maybe some kind of indicator sound for entering a zone, and a somewhat more obvious pickup sound would help bring your attention to it.I. The delay between a menu item being spoken and the usage tip being read is quite long.  If this is an issue of "better safe than sorry" from a speech delay point of view, maybe consider allowing users to set their own speech delay by having the screen reader say a preset line of text and asking the user to press a button as soon as the text stops reading, then get the value from that.  This is how some older audio games did it.J. I would really like to know what accessibility volume and camera shakyness do, especially since accessibility volume doesn't seem to change the level of the menu scrolling sounds.

URL: https://forum.audiogames.net/post/561644/#p561644




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-15 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hello.Can you add the ability to rebind more keys, such as the scaning key, and the message navigation keys?I tried rebinding my walking keys to the arrow keys, but that wouldn't work because of the message navigation keys.Regards.

URL: https://forum.audiogames.net/post/561643/#p561643




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-14 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Awesome update, thanks!

URL: https://forum.audiogames.net/post/561510/#p561510




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-14 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hi.I love the concept and sound design I waiting for more exciting games from you.Nice work.

URL: https://forum.audiogames.net/post/561482/#p561482




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-14 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hey #18 tayo.bethel, you can open doors by destroying crystals and defeating enemies.The stab is intentionally slower than the swings for balance reasons, but we made it a little quicker in this patch:Just patched the game to version 1.1.4Here are some of the fixes;-You can now use Shift + Q to snap to the closest Cardinal Direction. This is not meant to replace Shift + A and D rotation, but merely get you back into a fixed space if you accidentally move the mouse and become Unaligned with the grid. This is mainly to help players who don't use mice. -Left and Right Swordswing are now a lot more distinct in Audio direction; you can hear the sword is on your left or right, making it more clear why you hit walls with your sword. Hoping this will allow more player mastery over the sword swing mechanics.-If you die on a level, you respawn with full health. Previously there was a bug that respawned you with the amount of health you entered the level with, resulting in people dying frequently on floor 2 and 3.-We turned down the volume on the loud river hallway.-Middle Mouse Button stab is a lot quicker than before.-Made the Warthog Vulnerability period Slightly longer.- If you accidentally turn off Screen Reader Mode, you can now turn it on again using the 1. Key-Plus a bunch of small things behind the scenes.

URL: https://forum.audiogames.net/post/561406/#p561406




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-14 Thread AudioGames . net Forum — New releases room : Stealcase_ via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hey #18 tayo.bethel, you can open doors by destroying crystals and defeating enemies.The stab is intentionally slower than the swings for balance reasons, but we made it a little quicker in this patch:Just patched the game to version 1.1.4Here are some of the fixes;-You can now use Shift + Q to snap to the closest Cardinal Direction. This is not meant to replace Shift + A and D rotation, but merely get you back into a fixed space if you accidentally move the mouse and become Unaligned with the grid. This is mainly to help players who don't use mice. -Left and Right Swordswing are now a lot more distinct in Audio direction; you can hear the sword is on your left or right, making it more clear why you hit walls with your sword. Hoping this will allow more player mastery over the sword swing mechanics.-If you die on a level, you respawn with full health. Previously there was a bug that respawned you with the amount of health you entered the level with, resulting in people dying frequently on floor 2 and 3.-We turned down the volume on the loud river hallway.-Middle Mouse Button stab is a lot quicker than before.-Made the Warthog Vulnerability period Slightly longer.-Plus a bunch of small things behind the scenes.

URL: https://forum.audiogames.net/post/561406/#p561406




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-14 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

So I managed to make it through the tutorial mostly. A question. I've noticed that, at least on the keyboard, the stab is slower than the swing. Is this expected behavior, or a bug? It's easier, in reality, to thrust forward than to swing. Also, being able to snap to a cardinal direction with the keyboard would be most welcome.

URL: https://forum.audiogames.net/post/561400/#p561400




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-14 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@Defender thanks. It worked. I'm a bit confused as to how you open doors. perhaps it's something I'm missing in the tutorial but I can't find any messages related to doors.

URL: https://forum.audiogames.net/post/561381/#p561381




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-14 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@defenderWell, AHC did it in different way anyway, much more untuitive or, something in Swamp changed what I don't know about. I remember it's beacon system is working in totally weird way plus there is no way to know the open space around you where you can turn etc.As I said, maybe something changed in the last years as I am not playing it from long, loong time. The paid subscription system to play Swamp just isn't my thing.

URL: https://forum.audiogames.net/post/561337/#p561337




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-14 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@LirinIf Japanese devs made maps as big as Swamp, they would probably need to use similar methods as well, it's not fare to compare apples to oranges, and while I agree that navigation is confusing at first, it is very possible to use and hundreds of people do.  Besides, AHC uses many of the same concepts that Swamp brought to us anyway.@tayo.bethelTry mapping left and right controls for sword and space for stab, then tab for dash maybe?

URL: https://forum.audiogames.net/post/561326/#p561326




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-14 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

@LirinIf Japanese devs made maps as big as Swamp, they would probably need to use similar methods as well, it's not fare to compare apples to oranges.@tayo.bethelTry mapping left and right controls for sword and space for stab, then tab for dash maybe?

URL: https://forum.audiogames.net/post/561326/#p561326




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-13 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Hi:I need to remap the keys since I don't have a mouse and the trackpad is limited. Which button could I use for the stab action?

URL: https://forum.audiogames.net/post/561276/#p561276




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-13 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Played a bit more and I must say I love the idea a lot!There should be easier way to say if you can hit something or not as there's no way to know that. In Shadow rine for example, you have a sounds of something in rage and out of range, the same with enemies, ou can see if you are in their range or not.Japanese games are great source of learning as they are introduces totally fresh and unique ways of how you can  do something really great instead of repeating the known systems which are, well, not that great in my opinion. Swamp for example: I NEVER played anything bad like that in terms of navigation and you need to know I am playing video games mostly.In audio games the japense devs showed me navigation can be good, working and intuitive without remembering the numbers, coordinates and without any kind of scanning methods IE. Spam a button to scan after every single turn. The only good wester relase (A hero's call) implemented very good nav system and of course The Last of us PART II, but it is video game.What is really working in the game is how HRTF works, it is really nice plus the audio cues of the objects around. In this area you did fantastic work!

URL: https://forum.audiogames.net/post/561273/#p561273




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Re: Code Dungeon - A FREE hack & slash dungeon crawler

2020-08-13 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Code Dungeon - A FREE hack & slash dungeon crawler

Col concept going to try it now! It loks like there are onlyfour floors, I feel like this game could be infinitely replayable with an endless amount of floors and a score system for some ranking fun. Love the sound design though!

URL: https://forum.audiogames.net/post/561245/#p561245




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