Re: Dynamic Deck engine with sample game, by Aprone

2019-01-18 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

finally got the chance to check out your game aprone, and all I can say is thankyouthankyou for making this engine for those of us, that does not have a strong background when it comes to codingI have a creative mind, and always wanted to make a gamewith your engine aprone there is so many possibilities for all sorts of games if done correctlyI have only played your sample swamp test deck, and love that you thought of this engineI will start semi coding a game tomorrow with this enginethanks again

URL: https://forum.audiogames.net/post/406059/#p406059




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2019-01-16 Thread AudioGames . net Forum — New releases room : Rocky Waters via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Another creative gem.  I hope folks find the time to write some blasts.

URL: https://forum.audiogames.net/post/405769/#p405769




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2019-01-11 Thread AudioGames . net Forum — New releases room : bboyer202 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

I used to play the card game "Flux" could this engine be used to create that game?

URL: http://forum.audiogames.net/post/404752/#p404752




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2019-01-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

If Firefly is wanting multiple scripts to happen on each card, then Keith, I would imagine your solution would work quite well.  If however Firefly is only wanting 1 thing to happen (like just [$p-1] or something) on each card, then the solution is actually just as much work as him doing it the long way.  Without knowing which way you are thinking of doing this, I guess we can't really know if that would help.I think I understand the main request you are making Firefly, which is to just have some sort of Free floating script command that will execute every time a card is played, no matter what.  I do like this idea, and I will write it down so I don't forget.  I've not added anything to the Dynamic Deck lately because I've been trying to add in board game support.  Actually I'm still trying to figure out if this board game stuff I've been adding needs to be it's own separate game engine, of if I can keep them bundled together.  So stuff is still happening behind the scenes, I just haven't been at a point where I could upload any new version for you guys yet.  But yeah, I'll write this idea down for sure, and in the mean time I guess copying and pasting the calculation onto each card is probably the only way.If I wasn't going to be out of the house all day, I'd actually try to cram such a feature into the engine for you today, just so you can move forward with your game without wasting any time on a slower way.  Sorry man, but I don't even think I'll be home until like midnight tonight.

URL: http://forum.audiogames.net/post/403340/#p403340




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2019-01-05 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hmm, you could use a variable and add it by 1 for every card, then have a free floating script that triggers when this variable is more than 0.In this script, you put everything you want to happen every turn, and at the end of the script the original variable is set back to 0.Would that work?

URL: http://forum.audiogames.net/post/403320/#p403320




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2019-01-05 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hi Aprone!I got a little question:Could you add the syntax to create automatically changing variables after each card?I will try to explain it:The ship is consuming a certain amount of energy and the crew is consuming food after every round?, turn?, card.I dont want to specify that calculation on each cards action.Would this syntax be OK for your concept?

URL: http://forum.audiogames.net/post/403313/#p403313




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2019-01-01 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Inspiring you is the best we can do! And i am glad you are now!I am realy excited how far we can go with this scripting language till it gets tricky!

URL: http://forum.audiogames.net/post/402575/#p402575




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2019-01-01 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Keithwipf1 I really like that idea!  I'll be sure to add that feature in, for sure.Firefly, for your first suggestion, I believe I have a way to handle that.  Currently you can assign custom keys to have messages, but with a little bit of tweaking I can have the custom keys support scripts just like the cards and free-floating scripts do.  This would mean you could create the same idea you've described, by using scripts.  For example, use a temporary variable $x (this will all be easier when I add support for longer variable names) and lets say it gets equal to 1 when the officer is allowed to "specify tactical techniques".  The key is set with scripts [OnlyIf$x=1][Add=Tactical][NextCard=Tactical][$x=0].This means the key now causes a new card to be added, and to pop up next.  The variable resets to zero so the key can't be pressed repeatedly to keep getting the new card.  I'm not sure this 100% works for what you were thinking, but it would be pretty close.The second idea, of me creating a game creator focused more on board games and dice, definitely got me thinking.  I had started on one of these a while back, but the code got set down and abandoned (like 95% of everything I work on, haha), and I went back to find it in my old backups.  It turns out I last worked on it in October of 2016, Yikes!  Time flies.Anyway, I agree that the scripting language Dynamic Deck uses would probably work pretty well in it, so I've already started playing around gutting out this old code and seeing how much of this I can get running.  I'm not saying for sure I'll have anything for you guys with this board game maker idea, but you've at least inspired me enough to be looking into it.At dinner I was talking with my wife about the old board game maker project, and wondering how many of the old ideas would work out better now that I have a few different ways I'd approach the design.  It's been fun to think about.

URL: http://forum.audiogames.net/post/402540/#p402540




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2019-01-01 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hi, I have another idea lolIt's kinda small, but what if you create a [random] script that can go in a cards first action? This script causes the computer to pick a random possible action instead of letting the player do it.This would allow to create enemies with a little bit of simple AI.

URL: http://forum.audiogames.net/post/402523/#p402523




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-31 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

First of all: Happy new year to all and especially to our great Aprone!I've been struggling with an idea last night. And i am totaly splitted!One part of me is of the opinion that one fact would spoil the original concept of this project too much.But the other part of me likes this idea very much!I will post it and i will come to a little offtopic question.OK, here is the idea:What if you could have access to a certain card in your deck by pressing f1 for example.I will try to explain the derivation:There is one normal random picked card which tells you, that one of your crewman asks if he is alowed to specify in Tactical technics. After you selected "OK" a new card will be added in your deck. This card alowes the player to set to manipulate the shieldpower or weaponstrength.Aaand, thats the main point, you can activate the card with the f1 key as long your special weapons-technics-officer is alife. Sure he can die. Thats a nother random-event card, haha.The important question is: Will this key-assignment spoil the game-concept too much?In my opinion yes. So this post brings me more to another question.Aprone: Would you maybe like to create another game-creator-engine? It would still be based on more random events and selecting decisions. But the main part would be a little bit more complex in case of controlling?For example you could try to mix in this cards-concept plus dices and maybe a Board?The point is: I dont want to push your DD-Engine too much out of the track.I see the scripting-language and ask my self how high we can go with this and still keep it simple.Hope you get my point!Realy! This is only a little mindgame!Again: Best wishes for all of us and a great 2019!

URL: http://forum.audiogames.net/post/402374/#p402374




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-31 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

First of all: Happy new year to all and especially to our great Aprone!I've been struggling with an idea last night. And i am totaly splitted!One part of me is of the opinion that one fact would spoil the original concept of this project too much.But the other part of me likes this idea very much!I will post it and i will come to a little offtopic question.OK, here is the idea:What if you could have access to a certain card in your deck by pressing f1 for example.I will try to explain the derivation:There is one normal random picked card which tells you, that one of your crewman asks if he is alowed to specify in Tactical technics. After you selected "OK" a new card will be added in your deck. This card alowes the player to set to manipulate the shieldpower or weaponstrength.Aaand, thats the main point, you can activate the card with the f1 key as long your special weapons-technics-officer is alife. Sure he can die. Thats a nother random-event card, haha.The important question is: Will this key-assignment spoil the game-concept too much?In my opinion yes. So this post brings me more to another question.Aprone: Would you maybe like to create another game-creator-engine? It would still be based on more random events and selecting decisions. But the main part would be a little bit more complex in case of controlling?For example you could try to mix in this cards-concept plus dices and maybe a Board?The point is: I dont want to push your DD-Engine too much out of the track.I see the scripting-language and ask my self how high we can go with this and still keep it simple.Hope you get my point!Realy! This is only a little mindgame!Again: Best wishes for all of us and a great 2019!

URL: http://forum.audiogames.net/post/402375/#p402375




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-31 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Sweet! Thanks. Going to check it out.

URL: http://forum.audiogames.net/post/402306/#p402306




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-31 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

I still haven't added in several of the suggested things, but I had a few minutes to crank out one of the easiest ones.  I might as well upload since one of the new commands [Say], may be quite useful to some of you guys.Even though firefly is correct that you can repeat cards with 2 steps and a unique Type on the card, I did add in a [Repeat] script to make that smoother for people who want to use it instead of the longer method.

URL: http://forum.audiogames.net/post/402283/#p402283




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-31 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Oh, thats not necessary. Simply add the specific store-card and use the NextCard-option to pick it again.But dont do this with your leave-store-choice, HAHA!

URL: http://forum.audiogames.net/post/402237/#p402237




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-31 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Would you add a default script?It is a set of scripts that can be set on a card by card basis, and it can be set when a certain action is picked.For example, a large complex store, would have at most 6 options that just plunk you back in the store again.It would be easier to set up one script that does this, at least for me, and then just say that it handles actions 1,2,3,4,5,6.This probably isn't worth it, but OK

URL: http://forum.audiogames.net/post/402230/#p402230




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

OK, i see.Would it be possible to add this number-thing to the syntax? It would help keeping the lines a little bit shorter and also a little bit more clearlyBut it is realy OK for now.

URL: http://forum.audiogames.net/post/401878/#p401878




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Yes it does require at least 1 of that card to already be in the player's deck, but you can always add one before using the NextCard script.When it comes to adding cards by type (I suspect it would randomly pick one of the cards of that type), that's something I'm open to adding.  I'll keep it in mind  next time I sit down at the code.Firefly, for now you'd have to just repeat the add command like you did in your post.  There's no way to specify a number.

URL: http://forum.audiogames.net/post/401877/#p401877




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

I got another little question:Can i somehow specify how many of a certain card i want to add by giving a number?Or do i have to write: [Add=Crash][Add=Crash][Add=Crash]

URL: http://forum.audiogames.net/post/401870/#p401870




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hmm, I'd use next card, but doesn't it require you to have at least one of that card in you're deck?Sometimes I'd just want absolute control over what card is drawn next.Edit: Also, can you add the option to add and remove cards based on the type?For example in the Swamp campaign, there are some starvation cards at least 1.You could set multiple comma separated types in the types line for each card, then put these types in to a add, remove, or remove all scripts like this.[add=resupply][add="supplies"]You could enclose the types in quotes or something.What do you think?

URL: http://forum.audiogames.net/post/401846/#p401846




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hmm, I'd use next card, but doesn't it require you to have at least one of that card in you're deck?Sometimes I'd just want absolute control over what card is drawn next.Also, can you add the option to add and remove cards based on the type?For example in the Swamp campaign, there are some starvation cards at least 1.You could set multiple comma separated types in the types line for each card, then put these types in to a add, remove, or remove all scripts like this.[add=resupply][add="supplies"]You could enclose the types in quotes or something.What do you think?

URL: http://forum.audiogames.net/post/401846/#p401846




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hmm, I'd use next card, but doesn't it require you to have at least one of that card in you're deck?Sometimes I'd just want absolute control over what card is drawn next.

URL: http://forum.audiogames.net/post/401846/#p401846




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

If the auto downloader wouldn't be so good, especially with games that involve sounds and such, then an alternative could be a web site or a part of a web site, where you can download all the games if you wish or select wich you want. Or a dropbox folder for the games.

URL: http://forum.audiogames.net/post/401840/#p401840




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Keithwipf1, you've hit on a few things I was also thinking would be nice.  A custom message for the [OnlyIf] script, and also a way to display a custom message when the player chooses one of the options.  Those shouldn't be too hard to add, with the OnlyIf one being a bit harder than the other.As for forcing a specific card to be drawn, would it work to give that card a unique "Type", then use [NextCard] to ensure it is drawn next?I forget that people may have trouble with the single letter variable names, because that's how I've been doing a lot of my own code since the 90s.  Lol!  Even to this day, many of my variables will end up being just a single letter of the alphabet, and I'm so accustomed to remembering what they stand for that it's completely second-nature.  I intend to look at the code to see how much work it would be to redesign it to handle longer variable names.I was thinking about a store method while at work, and I wanted to share it just in case it inspires anyone else.  For a store, I imagined something like a shop that lets you spend some money to increase your health by 5 (so healing potions I suppose).  Normally you'd get to pick that option, gain 5 health, and then have to hope another store shows up soon.  Of the 2 options on the store card, the second one would be to just leave.  The first would charge you money, raise your health, but then add another store card to the deck.  The store card has a unique "Type", and the final script uses [NextCard=store] to ensure the store comes right back up next.  This would let the player buy as many potions as they needed to be fully healed, or to stop anywhere along the way, and then leave when they wanted.  It would work for stores selling ammo, food, or even large complex stores that have several options.  The player could buy 4 of the 7 products, if they wished, instead of needing to pick the 1 they want most and hoping another store comes along so they could buy the next.

URL: http://forum.audiogames.net/post/401838/#p401838




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Wow, this thing is so fun.I can now probably write a combat sim thing with this, complete with a store where you can buy things!Here are some things that would be niceLonger named variables, keeping track of what A does, what B does and what C can do is hard.Forced drawing, this script forces the player to draw a specific card weather or not they have it.Good for where you *must* have something happen at a given point.Being able to set a variable to a random value.Maybe removing options from the menu if there is at least one other option, and if these options can't be used anyway. Or allow a custom message when the [OnlyIf] script stops it from activating.Card success message, plays the text when the player chooses an option.These are ideas I just thought up, which would make things more interesting!

URL: http://forum.audiogames.net/post/401834/#p401834




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

would it be possible for someone to make the yugioh card game with this?

URL: http://forum.audiogames.net/post/401833/#p401833




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hmm, some good ideas I see.For variable names, I was able to more rapidly write the variable support into the engine by going with a specific length, so that the engine can parse the scripts based on character position.  I Could rewrite it to handle names for variables, but it might be more work than it's worth.  I'll have to look at the code next time I get a chance, and see what that would involve.Comments are indeed a good idea, and I just need to figure out a good way to do it.  Actually you can already sort of do comments as long as they are on their own line.  This isn't an official comment system (since there isn't one yet), but if you just type out a message to yourself on it's own line, the game engine will just ignore it since it doesn't make any sense.  You may have noticed there aren't any errors or anything that pop up when you mess up, and that's because it is designed to ignore errors and move on, rather than crash and announce them to you (or the player).  You know what, I'm wrong... you can do comments at the end of even your script lines as long as they aren't within brackets.  It should be ignored as just garbage at the end of the script, which the engine should ignore completely.  I haven't tested any of these methods for doing comments, haha, but if I'm correctly picturing how the code would run, they should work.As for an auto downloader, I think I'll have to give that some thought.  It would seem to be pretty wasteful having it download actual compiled Exes for games if it was some sort of official system.  Perhaps it could download just the scripts (all the stuff we type into cards.txt) and feed it directly into the engine since that would be incredibly small and fast.  I'll brainstorm this a bit.Sadly there's always a chance that this could be built to host games, auto download them, and have 50 more features added... and then only like 3 people will ever make anything with it.  Haha, so there is at least that risk I have to consider before dumping too much time into it.  That isn't necessarily a reason Not to expand it though, so I will mull this around in the back of my mind while I'm out of the house for the day.At work last night it was bugging me a bit that I still have the old "When" command, even though the new "RunIf" one can do the same thing plus a whole lot more.  It's really a lot like when I had the old "good" and "bad" variables that were later replaced with a better system.  I guess it's okay to have 2 ways of accomplishing the same thing, but it's just a little nagging feeling in my brain, Haha!

URL: http://forum.audiogames.net/post/401830/#p401830




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Just another suggestion from me. Maybe you can add an ingame downloader for additional games for this engine, so people haven't to search the forum all the time but can download other games for it immediately if they want. The games this way could have a central place and could be downloaded from within the program. And maybe an update checker would be good as well.

URL: http://forum.audiogames.net/post/401712/#p401712




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hello folks! This is growing insanely fast  So, I have another small suggestion that may end up being a life saver. Is there a way for us to write commentaries? That would solve the variables issue of having to remember everything.Best regards, Haramir.

URL: http://forum.audiogames.net/post/401670/#p401670




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

aprone,i'M out of ideas right nowmaybe this doggy can join a gang or somethingor work in narkotic department?or maybe he can create his own doggy gang and terrorise the cityif i get ideas maybebut  love the concept

URL: http://forum.audiogames.net/post/401666/#p401666




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Thank you! Thats so great! Exactly what i needed!I got one little question: Can you expand the variables so i can use words and not only letters? HAHA, its not cause i want moren than 26 variables! Realy not! But in some cases the naming of the variables can get a little confusing.

URL: http://forum.audiogames.net/post/401645/#p401645




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Thank you! Thats so great! Exactly what i needed!

URL: http://forum.audiogames.net/post/401645/#p401645




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Omer I almost forgot to say I tried out your game!  Not bad, at all.  Do you have plans to expand it into more endings?

URL: http://forum.audiogames.net/post/401638/#p401638




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Okay I've posted another update, and this one does have an updated readme.In addition to being able to have up to 7 choices on a card, I've added in a new feature called free-floating scripts, using the "RunIf" command.  It lets you run a set of scripts based on the value of a variable, similar to how the "When" command automatically adds cards to the deck based on variable values.This will let you keep a variable's value within a specific range, make things happen when a player's health runs out (for example), and probably a whole lot of stuff I haven't even thought of yet.

URL: http://forum.audiogames.net/post/401637/#p401637




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

@Aprone: HAHAHAHAHA! No problem. Thats the destiny of all programmers i think, HAHA! So great! When i was deleting the old version my last thought was: "HMM, maybe i should have kept it", HAHAHAHAAnd thank you for raising up the number of available choices!I absolutely will keep your idea of two choices in mind cause i agree with your thinkingstyle about this as a fact of creativity.For now i am a little busi so i only have a little time for making some first designs of cards. But next week i will try to put all pieces together.

URL: http://forum.audiogames.net/post/401622/#p401622




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

This is a great idea, and the language is extremely simple to grasp. I agree with the life simulator idea. I may try to create one if I can come up with enough ideas.  Aprone, keep up the great work. you're one of the best audio game developers we have.

URL: http://forum.audiogames.net/post/401618/#p401618




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

This is a great idea. The language is extremely simple to grasp. I agree with the life simulator idea. I may try to create one if I can come up with enough ideas.  Aprone, keep up the great work. You are one of the best developers creating blind accessible games.

URL: http://forum.audiogames.net/post/401618/#p401618




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Welp I was getting ready for work and realized a typo I put in the code (at the last minute before uploading) has messed up the new ability to have 3 or more choices on a card.  I'm feeling pretty stupid!  ROFL!I'll correct that mistake and reupload when I get home.  Sorry guys.

URL: http://forum.audiogames.net/post/401594/#p401594




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

I didn't have time to add in a saving and loading feature, but I've posted a new version.It turns out the compiling feature was having some conflicts with the newer way variables were done.  It was still looking for the old "good" and "bad" system, which was causing some bugs.  That's why the music wasn't working, so I'm Very glad that was mentioned here.I didn't update the readme, but you can now use Action3= and Option3=, all the way up to Action7= and Option7= if you want to have upto 7 options on a card!I highly suggest recompiling any games you had previously compiled, just because this new version fixes bugs that may have compiled into your past projects.

URL: http://forum.audiogames.net/post/401548/#p401548




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

ok, game has been succesfully run, thanks Aprone.

URL: http://forum.audiogames.net/post/401532/#p401532




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Firefly, while I was out of the house today I was thinking to myself about how I had made a mistake with that last post.  Now that I've read your post as well, I think I was far too hasty sticking to the 2 choice limitation.  It may be my view that restrictions help push creativity and more enjoyable games, but frankly it's not a good enough reason for me to shackle everyone else with those same restrictions.  If people feel they have a need for more than 2 choices per card, I really shouldn't stop them!  I'm going to look into this music issue Giovani, and also when I do the next engine update I'll allow more than 2 choices to be put on each card.  I'm not sure how many I'll allow, but I'm guessing it'll be several.

URL: http://forum.audiogames.net/post/401529/#p401529




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Aprone wrote:Oh, so when it is run in Dynamic Deck where it reads from cards.txt the music plays, but when the game is compiled it does not play?Yeah, that's It. It works with DD software, not with compilled game.I have tried It also with switching a language from Slovak to English in windows settings, but nothing was changed.

URL: http://forum.audiogames.net/post/401516/#p401516




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

coppy the sounds folder, and the music file to the folder that you have placed that compiled .exe folderthen it'Ll work

URL: http://forum.audiogames.net/post/401493/#p401493




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

@Aprone: I absolutely get your point and i also get your argumentation. HAHA, one thing what i have to admit is that maybe i am looking at this from a little bit different point than you. I see a very very interesting and simple scripting-language and a damn nice concept to create little or maybe even not so little and complex games of RPG-style. And thats a awesome thing to play with. In your eyes it is a little cardbased engine.The main point is: Do you want us to struggle or to create?Please! Dont get me wrong or harsh or even worse! As i said, i realy get your point and you are wright with your example about the classic console age and their creativity cause of limitation.Let me say this: When they released the PS2 they start using all of the opportunities and did not limited their selfes to PSX-Standards even if they could do so.And thats my point. Your maker-engine is too good to be be limited!But! It is your Engine and if you like this style, i can and will work with it!Very best and friendly wishes!

URL: http://forum.audiogames.net/post/401490/#p401490




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Oh, so when it is run in Dynamic Deck where it reads from cards.txt the music plays, but when the game is compiled it does not play?

URL: http://forum.audiogames.net/post/401473/#p401473




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Aprone wrote:Giovani, I think I forgot to include the music file in the zip.  Whoops!But It works with dynamic deck, but not with game. It is strange, so It is because of this, which you have mentioned?

URL: http://forum.audiogames.net/post/401459/#p401459




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

I have thought about letting cards have more options, but so far I've talked myself out of it.  It would be very easy to add into the engine, but in my experience limitations are what cause game designers to be the most creative, and those games created within very strict limitations are enjoyed more than their complex counterparts.  I can tell this sounds needlessly preachy, but it's something I've seen over and over in my life.The old 90s console era forced game designers to fit their entire games into very tiny amounts of memory.  Graphics and sound abilities of the time were super limited and forced people to come up with ways around them.  The number of tricks employed by designers of those days were unimaginable by today's standards, yet those games are still held up as the classics.  Often times the sequels were packed with dozens of extra features, but were less fun to play in the long run.All of this could be due to nostalgia though too, haha!  I'm willing to admit that this is all a theory.I've also seen people ruin games for themselves that they loved to play.  Diablo and Diablo 2 come to mind right away, where I knew people who dumped huge portions of their free time into playing them.  I remember how everything would change for them once they finally downloaded cheats to give themselves extra items and spells.  Sure it was fun to finally have so many choices, but the struggle was over and they never looked at the game the same way again.  Limiting game designers to 2 choices per card is sort of the main struggle, and I worry about messing with it.  I fully agree though, in some cases 3 4, or even 5 would be better!  ROFL!  I've had a lot of ideas where I could only make it work if this engine supported more choices per card, so I do understand why you've asked.  Giovani, I think I forgot to include the music file in the zip.  Whoops!Omer, I'll download this and give it a try!Pates try running the checkup.exe file, and see if that solves it.

URL: http://forum.audiogames.net/post/401453/#p401453




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Aprone, the game create a error.---Dynamic Deck---Run-time error '429':ActiveX component can't create object---OK   ---

URL: http://forum.audiogames.net/post/401429/#p401429




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

I was thinking of making a life simulator, with cards that make the player lose hunger, trip, buy stuff, eat, etc.

URL: http://forum.audiogames.net/post/401401/#p401401




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

ok this is my first attempt at making a game with this engineheres the linkhttps://www.dropbox.com/s/uvj11sqxecyby3c/dog.zip?dl=1this is a basic dog similator, things can be go crazy sometimes, keep your expectations as low as possible.this one has 3 endings

URL: http://forum.audiogames.net/post/401398/#p401398




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hi!I have noticed after playing only game, but not from dd, there are not played any music. Is It bug, or not?Thank You.

URL: http://forum.audiogames.net/post/401384/#p401384




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

HAHA, No problem!Here is my workarround:For shortdistance i will add 3 reach_target cards. For middle distance 2 and for long distance only one card.Maybe this will do the job, HAHA.Do you plan to keep it that you only have two options for every card?In some cases 3 4 or even 5 would be better.

URL: http://forum.audiogames.net/post/401361/#p401361




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

No, but I think it's funny that I've gone this long without thinking of adding that!  ROFL!  When I get a chance I'll work on one.

URL: http://forum.audiogames.net/post/401317/#p401317




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Doez this engine feature a save system for a game in progress yet?

URL: http://forum.audiogames.net/post/401311/#p401311




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hmm, I do think I understand you now.  I'm not sure of a good way of doing that, just because newly added cards gets randomly shuffled into the player's deck.  The NextCard command randomly picks one of the target cards and moves it to the top of the stack.  Technically nothing would stop a command from moving cards into the top 10 cards, or into spots 10-20, ect.  The problem though is that as more cards are played between now and then, extra added or removed cards would start randomizing up the deck and there would no longer be any guarantee about the cards you wanted to show up.  Not sure if that makes sense, but basically by having cards set up to be drawn in the future, cards you draw between now and then are going to mess it up.

URL: http://forum.audiogames.net/post/401291/#p401291




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

OK, lets try:NextCard means that a special card will be drawn in the next . round.And i would like to specify that a special card will be drawn not the next round but maybe 10 rounds later.

URL: http://forum.audiogames.net/post/401289/#p401289




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

You know, I was just thinking that the [Clear] command could be used to have boss battle type situations.So we imagine a game of the player exploring caves, with cards representing short fights with monsters.  Perhaps the magic idea from above is used, or whatever.  Store like cards could boost a variable that represents how much damage the player does, so buying the improved sword adds 5 to the $d damage variable.You eventually reach the dragon boss, who uses variable $b for his boss health.  The card that introduces the dragon uses Clear to clear the whole deck, then populates it with cards about the battle.  Some cards you take damage, lowering your health.  Some cards inflict damage, lowering the dragon's health by your $d damage amount.  Heck, even armor could be factored in.  Lets say you would normally get hit by the dragon for 10 damage.  Your health $h lowers by 10 [$h-10].  Instead of this, lets say you have an armor variable $a that has a value of 2.  We will use a temporary variable $z to make this work.  Here is the new line of scripts:[$z=10][$z-$a][$h-$z]  This starts out with 10 damage, then lowers the 10 by the current armor amount, and uses that new value to lower the player's health.Unlike many other games, reaching zero health wouldn't represent an instant death, but rather it would add cards to the deck that kill the player.  I'm not sure of a good way around that, but that limitation itself isn't really a problem, just something different than I'm used to.Added:Once the dragon is defeated, technically the deck could be cleared again, and repopulated with dungeon and shop type cards again.  So the boss battle wouldn't necessarily have to be the end of the game.Just an idea, but perhaps something to get other people inspired.

URL: http://forum.audiogames.net/post/401284/#p401284




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Firefly, I'm not sure I'm completely understanding your extra NextCard idea.  Can you describe it in a different way for me?

URL: http://forum.audiogames.net/post/401285/#p401285




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

You know, I was just thinking that the [Clear] command could be used to have boss battle type situations.So we imagine a game of the player exploring caves, with cards representing short fights with monsters.  Perhaps the magic idea from above is used, or whatever.  Store like cards could boost a variable that represents how much damage the player does, so buying the improved sword adds 5 to the $d damage variable.You eventually reach the dragon boss, who uses variable $b for his boss health.  The card that introduces the dragon uses Clear to clear the whole deck, then populates it with cards about the battle.  Some cards you take damage, lowering your health.  Some cards inflict damage, lowering the dragon's health by your $d damage amount.  Heck, even armor could be factored in.  Lets say you would normally get hit by the dragon for 10 damage.  Your health $h lowers by 10 [$h-10].  Instead of this, lets say you have an armor variable $a that has a value of 2.  We will use a temporary variable $z to make this work.  Here is the new line of scripts:[$z=10][$z-$a][$h-$z]  This starts out with 10 damage, then lowers the 10 by the current armor amount, and uses that new value to lower the player's health.Unlike many other games, reaching zero health wouldn't represent an instant death, but rather it would add cards to the deck that kill the player.  I'm not sure of a good way around that, but that limitation itself isn't really a problem, just something different than I'm used to.Just an idea, but perhaps something to get other people inspired.

URL: http://forum.audiogames.net/post/401284/#p401284




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

OK, one last thing for today:Could you expand your NextCard-Option?I will give you an example:I am still collecting ideas for my spacetravel-project. I would like to have some shippingtasks of different distance.Short transport, middle range transport and long distance transport.So i would like to draw the reach-targetdestination in 3 6 or 10 cards later.HAHA! And of course i will have totaly randomly distance so maybe the poor ship is transporting the cargo for more than 30 turns. I dont have to tell you that a higher cargo-value will attrack some very nasty pirates, haha.

URL: http://forum.audiogames.net/post/401283/#p401283




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Love it, love it, love it! Thats exactly why i asked about the variables.

URL: http://forum.audiogames.net/post/401264/#p401264




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

With the current game engine features, I've been brainstorming ways it could be used to do different sorts of games.  At first I was going to keep these to myself, so that no one else would feel cheated if I share the same idea they had come up with themselves.  Also if I share an idea it may make others specifically not want to do that idea, for fear of not seeming original.  Actually even typing these last 2 sentences if starting to talk myself back into keeping the thoughts to myself, ROFL!One of the thoughts was how to use the variables for things like stores, upgrades, or spells.  You could, for example, start the player with some amount of money.  Various cards could be describing an item on a shelf, where option 1 is to buy and option 2 is to pass.  If you buy, it lowers your money and adds extra cards to your deck related to this item.  If you pass, you lost your chance to buy this item, which of course changes the game each time you play.  Perhaps you like the item offered to you, but if you buy it you can't afford another item you hope you'll draw soon.  What if you pass and the other item isn't drawn in time though?  Those sorts of choices are very cool.The upgrades idea could function a lot like the store, but perhaps it's a farming game and the "store" was an option to buy a new plot of land and plant potatoes on it.  Buying it adds in a card (or more) where you harvest potatoes for a profit, and that raises your money.  Basically some purchases could be thought of as investments, because they give you very rewarding cards that you may pick later from your deck.Spells could be mana or power being used.  If someone was willing, nearly every card in the deck could add 1 to the variable, simulating the player's power recharging over time.  Perhaps monster encounters would have an option to use a spell (costing mana) that fends it off without you being hurt, or the non magic option that lowers the player's health (another variable).  Healing spell cards could offer to spend mana to raise health.  Store and upgrade/investment ideas could be added along with this to make something pretty expansive.  I'm actually excited to think of all the many ways this engine's options can lead to fun game ideas.I just realized there is a game mechanic that's in the engine, but not shown in the readme.txt file.  I'll add it when I get some time, but it's one of those things that seems simple, but is rather hard to use in the right way.  It's a script [Clear], which tells the game to completely clear the player's current deck.  This was originally planned as a way to start up a whole new section of a game.  Sort of like advancing from level 1 to level 2, where you want them to start over with a whole new deck.  You would use [Clear], then add in several cards to get them started again.  This feature should totally work, I just never got around to using it in the Swamp Deck sample game, and forgot all about listing it in the readme.

URL: http://forum.audiogames.net/post/401261/#p401261




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

No problem at all. I just wanted to know if it will be on your list. HAHA, and i dont wanted to start now and start again cause of a new implemented feature tomorrow.Dont get me wrong. A somehow combatsystem would be very very interesting. But if we got now idea how to bring it in reasonable it would make no sense at all.

URL: http://forum.audiogames.net/post/401252/#p401252




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

No I never ended up adding dice combat because I couldn't think of a way to add it, without taking the engine in a completely different direction than this deck and cards approach.  I'm not against the idea, I just haven't seen yet how to make such a thing fit.

URL: http://forum.audiogames.net/post/401244/#p401244




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Very very great! Will check it out after dinner!Have you already added the turn based dice combat?

URL: http://forum.audiogames.net/post/401241/#p401241




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

I've posted the new version.  It adds in several very useful commands, and should allow most of you guys to make the games you're imagining.  Obviously this engine has a specific "feel", and you may need to be creative to get some of your ideas to work within it.The old version had variables "good" and "bad", and I've replaced that with user defined variables.  I believe I left all of the old code in the engine, so anything you wrote using "good" and "bad" should still work, but moving forward it will be best to use the newer way of handling variables.I really am looking forward to what people come up with.  I've been getting little ideas for different ways to do games on this engine, but I haven't had time to sit down and type any out.

URL: http://forum.audiogames.net/post/401235/#p401235




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

HAHAHAHAHAHA! Buddy, i understand you absolutely! It tears me to pieces every time i have to write a longer mail!

URL: http://forum.audiogames.net/post/401132/#p401132




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hmm, I think I have a good way to add in such a feature Firefly.  I'll get that added and hopefully finish up this readme.  I don't know why I hate writing readmes as much as I do, but I keep taking a hundred breaks because I can't get my brain to just cooperate and write the darn thing.  I'll type out a few sentences, then I get this overwhelming urge to go do something else for 15 minutes, then maybe another sentence and I do it again.  It's like torture, ROFL!

URL: http://forum.audiogames.net/post/401130/#p401130




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hi Aprone! This sounds absolutely cool! Cant wait to see the next version.I got one little sugestion:Could you add the option to specify a type to a card?For example i want to pick a random card after i destroyed a pirateship from a subpile.Lets say there is a card called Lasercannon and another card called Plasmacannon which are boosting your weaponpower-value and you can set both cards to be of the type weapons.HAHA, i hope you get my point!

URL: http://forum.audiogames.net/post/401127/#p401127




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Haramir I'll keep that in mind.  I made some major changes earlier but got held up while trying to write up the new readme explaining the changes.  I'm hoping to finish it up after work to post the newer version, which does let you declare your own variables, assign messages to keys, play MP3s, and trigger sound effects.

URL: http://forum.audiogames.net/post/401010/#p401010




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hello folks! Sir, I'm loving to mess around with the engine so far. In addition to what has been said, could you please add a way to check if the player has a certain card, and how many?Best regards, Haramir.

URL: http://forum.audiogames.net/post/400989/#p400989




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hi pates.My games do run on win 7.

URL: http://forum.audiogames.net/post/400979/#p400979




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hi Aprone.Your games don't run on win 7.

URL: http://forum.audiogames.net/post/400976/#p400976




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

well if you add sound support to this, ill defenetly try it, well i already tryed but i mean i'Ll make a thing with this

URL: http://forum.audiogames.net/post/400913/#p400913




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Firefly, I'll work on those changes right now actually.  The version I hadn't posted yet had 5 variables, and I was already wondering if it would be better to let people add as many as they needed.  The scoresheet idea should be possible to do using a set of key commands I plan to add.I should have a bit of time to code this morning, and since these changes are relatively small I should be posting the update soon.  The hardest part will honestly be writing up the changes in the readme, haha!  It's often harder to explain how features work than to add them.

URL: http://forum.audiogames.net/post/400912/#p400912




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Dynamic Deck engine with sample game, by Aprone

Hi Aprone!I am thinking about creating a Story-Deck about a stranded spaceship in a distant part of the universe and the crew is trying to travel back home.There is a main question in my mind which depends on how or if you plan to expand your engine.It would be great to have more values. Not only good and bad.For example i would like to create my own values like Crew, energy, enginepower, credits, weaponpower and so on, which are saved in some kind of player-scoresheet.Maybe it could be also important if you can set more than two options for a card.Would these ideas blast your originally concept of your project too much?

URL: http://forum.audiogames.net/post/400898/#p400898




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector