Re: GDE Game Development

2019-08-03 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

The game objects are templates. When you use the create object action, it creates an Instance of that template. If you have made a game object called "enemy". You can use the create object action 5 times to make 5 copies or that enemy.And if you have a creation event like the one I showed, you could use a global variable to change the spawn location of each. Such as setting the spawnX and SpawnZ to random values after each enemy is created, meaning the next am enemy will be in another random location.And if you want enemies to constantly take the place of dead enemies. You could create more enemies in the destruction event of the enemy object. So when one dies a new one is created.Does that make enough sense? Let me know if you need me to elaborate more

URL: https://forum.audiogames.net/post/453077/#p453077




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Re: GDE Game Development

2019-08-03 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector


  


Re: GDE Game Development

How do you Spohn more than one though? So there’s not just one enemy, but multiple enemies on the map at all times for example, there are five enemies on the map, you kill them, and more  Take there place

URL: https://forum.audiogames.net/post/453071/#p453071




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Re: GDE Game Development

2019-08-03 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Yes Sky. We can make it do hose things.the TTS doesn't have an audio finished listener like played sounds do so the two options there are. 1 play TTS to say "you are at" and then add a wait Action of maybe a second. Then add a tts command to play the coordinate. Which you would have to store in a varisble somewhere. If you set the variable value to X Y or Z it will know you mean the objects coordinate values.Or you could play a little voice over clip to say "you are at" and then add the TTS to say the coordinate on the audio finished event.For random spawning. I normally have something like this on an objects creation event. Set local variable spawnX to between 1 and 100Set local variable spawnZ to between 1 and 100Set X to spawnXSet Z to spawnZ

URL: https://forum.audiogames.net/post/453070/#p453070




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Re: GDE Game Development

2019-08-03 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Yes Sky. We can make it food those things.the TTS doesn't have an audio finished listener like played sounds do so the two options there are. 1 play TTS to say "you are at" and then add a wait Action of maybe a second. Then add a tts command to play the coordinate. Which you would have to store in a varisble somewhere. If you set the variable value to X Y or Z it will know you mean the objects coordinate values.Or you could play a little voice over clip to say "you are at" and then add the TTS to say the coordinate on the audio finished event.For random spawning. I normally have something like this on an objects creation event. Set local variable spawnX to between 1 and 100Set local variable spawnZ to between 1 and 100Set X to spawnXSet Z to spawnZ

URL: https://forum.audiogames.net/post/453070/#p453070




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Re: GDE Game Development

2019-08-03 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector


  


Re: GDE Game Development

OK, so we keep talking about objects and their positions, is there anyway to do a couple of these things, one, speak your coordinates, not just the numbers, but, having it say Something like,  your coordinates are, and then it says the numbers, and, would there be any way for enemies to Spawn at random locations And coordinates   , So you can have randomly moving enemies and items that will be in random locations, to make the game more fun, also so you don’t have to keep making objects For everything

URL: https://forum.audiogames.net/post/453044/#p453044




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Re: GDE Game Development

2019-08-02 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I do prefer the drop down menu for adding actions as I still haven't really been able to completely understand the GDE script. Only parts of it.

URL: https://forum.audiogames.net/post/452687/#p452687




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Re: GDE Game Development

2019-08-02 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

So the console still doesnt have a release date. That's my fault. The biggest obstical is the manufacturing tool that will drop the enclosure cost from costing hundreds to Penny's (ish).But I wont go into details about that. As soon as a release date is set I'll make sure everyone knows it.Bomber man. That's a childhood game for me. And is completely creatable with the GDE. And of course I will help. It's up to you how you would like to progress. You can make a thread. Talk via Twitter or Facebook. Email. However you want. Make a start and as soon as you hit your first roadblock let me know and we can review it together. I do try to respond as quickly as I can but I can get busy with the console, tutorials and GDE features/bug fixes.Sounds a cool project. I would love to help

URL: https://forum.audiogames.net/post/452635/#p452635




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Re: GDE Game Development

2019-08-02 Thread AudioGames . net Forum — Developers room : claudiogaranzini via Audiogames-reflector


  


Re: GDE Game Development

Hi Aaronlp.I was thinking of creating a sort of "bomberman" game.In my idea, you'ld have a limited amount of mines and in a grid there will be enemies that appears in cells. You have to place a mine in that cell so that the enemy will be killed.You have a limited time for doing every single finding and placing mines and you'll have to find also mines to proceede in the games.In each level, you have less time to complete the game and less time to kill each single enemy.Do you think this kind of game will be doable with GDE?Could you help me, please?I really Hope that GDE will continue to be in our pcs for a long long time so that we can build games eather for the consol or the pc player. Please, keep up the great work you are doing.Bye for now.Claudio

URL: https://forum.audiogames.net/post/452631/#p452631




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Re: GDE Game Development

2019-08-01 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector


  


Re: GDE Game Development

Just wondering as a curiosity, when will this GDE consul be released?

URL: https://forum.audiogames.net/post/452537/#p452537




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Re: GDE Game Development

2019-08-01 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

#75, no adel sorry, the GDE is designed to make games for the console which doesn't use a screen. so no visual functions are available.#76 thanks Claudio. And if anyone needs support with the GDE feel free to post on here, drop a message by email or facebook or twitter. Or on the PCP forum set up by some users. https://pcp-forums.ml/#77 hey Orin. I'm unfamiliar with the game but I'd love to help you make it if you want me too. as I said ,feel free to a get in touch by however you want and I'm sure I could talk you through getting something made.thanks a lot guys, it looks like people are mostly liking the GDE. as always if you have any feedback or concerns I'm all ears. it was mentioned before that some users don't like the drop down selections for adding actions. has anyone got their heads around or is using GDE script? and do they find it any better?

URL: https://forum.audiogames.net/post/452523/#p452523




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Re: GDE Game Development

2019-07-31 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: GDE Game Development

I have an idea, if anyone would be willing to work with me on this.Remake Jim Kitchen's Trucker in GDE, with better, realistic sounds I'm still trying to find those, actually driving the truck in 3D audio across the three routes in Jim Kitchen's Trucker, not just a simple text input game where random events happen.Rest stops are actual locations dotted along the highway maps. Sleeping in your truck would be effective, but not as effective as going in and grabbing a coffee to go first.In Kitchens trucker, there are no other trucks to avoid on the highway, just trucks passing you that are just ambience. If I could make an AI system where, sounds only they may be, but they're an object in-game that can be avoided and can collide with, that would be nice. I know for a fact with GDE this is possible with the collision actions. I haven't yet messed with the change audip pitch events though, something I'll need to set a local variable on the player truck for setting what the audio will do pitch wise at certain speeds and perhaps volume as well.This engine does have me thinking about design concepts a lot though.

URL: https://forum.audiogames.net/post/452412/#p452412




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Re: GDE Game Development

2019-07-30 Thread AudioGames . net Forum — Developers room : claudiogaranzini via Audiogames-reflector


  


Re: GDE Game Development

Hi guys! GDE is absolutely great, for me; I was able to complete the tutorials without problems and I'm not a programmer at all! Keep up the great work. I hope to buy a consol when it'll be sold because it would be excellent, in my opinion! Bye for now.Claudio

URL: https://forum.audiogames.net/post/452051/#p452051




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Re: GDE Game Development

2019-07-29 Thread AudioGames . net Forum — Developers room : adel . spence via Audiogames-reflector


  


Re: GDE Game Development

hay, I have a question. for the g d e, can you include vidio?so we can make games for boath syted and blind people to play?

URL: https://forum.audiogames.net/post/452045/#p452045




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Re: GDE Game Development

2019-07-29 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Yeah it's strange.

URL: https://forum.audiogames.net/post/451930/#p451930




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

Hi, I've got the same issue when hitting the p key.

URL: https://forum.audiogames.net/post/451729/#p451729




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

I'll have a look Into the pause issue and see if I can  make it crash for me as well. Glad I could Charles.

URL: https://forum.audiogames.net/post/451713/#p451713




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

oh p is the pause? But it just crashes when I press it, it just stops respawnding and I have to close the hole GDE programThanks for your help

URL: https://forum.audiogames.net/post/451708/#p451708




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

oh p is the pause? But it just crashes when I press it, it just stops respawnding and I have to close the hole GDE program

URL: https://forum.audiogames.net/post/451708/#p451708




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Yes so what is happening is every tenth of a second the game is generating a new variable value and then playing another random sound. How I normally approach this issue is by have a local variable called "Playing". I then put everything in the hold event in a condition to check that playing equals false. When I play and sound a set Playing to true. And then in the audio finished event I set Playing back to false again. I hope that helps.Also P is the pause button

URL: https://forum.audiogames.net/post/451700/#p451700




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Sorry for double posting but why when we run the game and press P the program stops respawnding?

URL: https://forum.audiogames.net/post/451685/#p451685




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Here it isif "L" "random" "==" "C" "1"playa "concrete1" "1"endifif "L" "random" "==" "C" "2"playa "concrete2" "1"endifif "L" "random" "==" "C" "3"playa "concrete3" "1"endifif "L" "random" "==" "C" "4"playa "concrete4" "1"endifif "L" "random" "==" "C" "5"playa "concrete5" "1"endifOn the audio finished eventrsetlv "random" "1" "5"

URL: https://forum.audiogames.net/post/451683/#p451683




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Here it isif "L" "random" "==" "C" "1"playa "concrete1" "1"endifif "L" "random" "==" "C" "2"playa "concrete2" "1"endifif "L" "random" "==" "C" "3"playa "concrete3" "1"endifif "L" "random" "==" "C" "4"playa "concrete4" "1"endifif "L" "random" "==" "C" "5"playa "concrete5" "1"endif

URL: https://forum.audiogames.net/post/451683/#p451683




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Re: GDE Game Development

2019-07-27 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Hi Charles, regarding the message you sent me. Can you paste your Held event code for me? I suspect you have a play audio action in the buttn held event code which will fire 10 times a second. what I do is add a variable to keep track of if the audio is playing by setting it true when audio plays and setting it false on audio finished. then I use a condition to check the variable is false before playing it.if you are unsure how to paste the code. go to the event and click the GDE script button. it will open up a text window that you can copy.

URL: https://forum.audiogames.net/post/451544/#p451544




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Re: GDE Game Development

2019-07-27 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Hi Charles, regarding the message you sent me. Can you paste your Held event code for me? I suspect you have a play audio event in the hold code which will fire 10 times a second. what I do is add a variable to keep track of if the audio is playing by setting it true when audio plays and setting it false on audio finished. then I use a condition to check the variable is false before playing it.if you are unsure how to paste the code. go to the event and click the GDE script button. it will open up a text window that you can copy.

URL: https://forum.audiogames.net/post/451544/#p451544




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Re: GDE Game Development

2019-07-27 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Hey Aaronlp check your private messages please.

URL: https://forum.audiogames.net/post/451538/#p451538




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Re: GDE Game Development

2019-07-25 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Yeah that's fine

URL: https://forum.audiogames.net/post/451043/#p451043




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Re: GDE Game Development

2019-07-25 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Hi Charles. Yes no problem. I was thinking if making a video showing me remaking the witch hunt menu

URL: https://forum.audiogames.net/post/451021/#p451021




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Re: GDE Game Development

2019-07-24 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Hi. Can you try to make a video on how to make a simple main menu for a game? I got confused, don't know what I'm doing wrong

URL: https://forum.audiogames.net/post/450844/#p450844




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Re: GDE Game Development

2019-07-24 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Once the game is past the menu stage it doesn't need those objects anymore. So I get rid of them. Then if you die it goes back to the menu and they are re-created.It's for resource management. The more game objects that there are the more the software has to loop through. Although for games of that small size the difference is milliseconds it's still good practice.

URL: https://forum.audiogames.net/post/450772/#p450772




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Re: GDE Game Development

2019-07-24 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

An other question. I noticed when I was checking how you created the main menu in witch hunt that you made the game delete all other objects, why is that?

URL: https://forum.audiogames.net/post/450771/#p450771




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Re: GDE Game Development

2019-07-24 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

So if I understand correctly Charles. You want to use the audio finished event to play the step again and move the player?So the player will move when the Audio finishes and then another step will play.And if you have a stop audio action on a release button event. That will stop it. As for object audio interrupting itself. Each game object is assigned a channel when it plays audio and the listens for that channel ending to fire the audio finished event. So its 1 channel per object.What I do is I create objects that are just for playing audio then dying. I would make an object called something like Swing Sound. Swing Sound would play the audio on its creation and then destroy itself on audio finished. And whenever I wanted to play the swing sound effect, rather than using a play audio action and would use a Create Swing Sound Object action.Hope that makes sense

URL: https://forum.audiogames.net/post/450736/#p450736




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Re: GDE Game Development

2019-07-23 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I was the one Aron helped to get the random footsteps to play if a certain material is being collided with by the player object. I got it to work like a charm.

URL: https://forum.audiogames.net/post/450682/#p450682




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Re: GDE Game Development

2019-07-23 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

no no I'm not talking about the speed of the audio file it self, I'm talking about the speed of the action, I want it to wait until the first audio file finishes witch is the step and then I want it to play it again, because if it doesn't wait it'll keep going and that will cause a bunch of files to play at the same time, that leads me in to an other problem, audio files interrupt each other, how do I fix that? I noticed while creating the farm game that if I press s, w, a or d 2 or 3 times it interrupts the already playing sound and plays it again, I don't want it to do that.

URL: https://forum.audiogames.net/post/450668/#p450668




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Re: GDE Game Development

2019-07-23 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

no no I'm not talking about the speed of the audio file it self, I'm talking about the speed of the action, I want it to wait until the first audio file finishes witch is the step and then I want it to play it again, because if it doesn't wait it'll keep going and that will cause a bunch of files to play at the same time, that leads me in to an other problem, audio files interrupt each other, how do I fix that? I noticed while creating the farm game that if I press s, w, a or d 2 or 3 times it interrupts the already playing sounds and plays it again, I don't want it to do that.

URL: https://forum.audiogames.net/post/450668/#p450668




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Re: GDE Game Development

2019-07-23 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Orin at message #52. I have posted a video to show how a TTS conversation can be progressed.https://www.youtube.com/watch?v=9IXYBvZ … e=youtu.be

URL: https://forum.audiogames.net/post/450666/#p450666




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Re: GDE Game Development

2019-07-23 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Hi Charles. Yeah all this is possible. As a matter of fact I helped someone achieve this  not long ago.The walking speed is just an audio file playing. So you would need to change the speed of the audio file. Just increase or decrease the tempo in something like audacity.The random footsteps can be done by setting a variable to a random value and then playing a walk sound depending on the variables value. Then setting the variable to a new random value on an audio finished event. This could do it. Depending on what event the walking sound is being played in

URL: https://forum.audiogames.net/post/450637/#p450637




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Re: GDE Game Development

2019-07-23 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Okay so the walking sound seems to play constantly and it doesn't have something to stop it. Can we make the sound play at a speed we choose? If so, how? Also can we make a random walking sound play each time we walk? So for example we have a stone tile, we have stone1.ogg, stone2.ogg, stone3.ogg, stone4.ogg and stone5.ogg. Can we make the game play one of these randomly each time we walk? Thanks in advance.

URL: https://forum.audiogames.net/post/450631/#p450631




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Re: GDE Game Development

2019-07-21 Thread AudioGames . net Forum — Developers room : black_mana via Audiogames-reflector


  


Re: GDE Game Development

at post 53 yes, i agree on this one, could be possible  menus 2

URL: https://forum.audiogames.net/post/450378/#p450378




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Re: GDE Game Development

2019-07-21 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

I'm thinking about starting a YouTube video series of user requested tutorials. Just little tasks people would like to see made.This dialog progression could be a good example. What do we think? Is it worth doing? Any requests?

URL: https://forum.audiogames.net/post/450290/#p450290




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Re: GDE Game Development

2019-07-20 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: GDE Game Development

Yeah, dialog cutscene progress with each click was what I was going for.Thanks, I'll have to try and find a system that works.

URL: https://forum.audiogames.net/post/450205/#p450205




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Re: GDE Game Development

2019-07-20 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

If it's a cutscene that just plays a block of text all at once. Then a single Play TTS action will do. If you mean something like dialog that progresses with each button click. A variable counter than increases with every click on a press event maybe. And then maybe in the button release event have condition check what the counter is and play a TTS message depending on how far through the dialog the player.Did that answer the question?

URL: https://forum.audiogames.net/post/450161/#p450161




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Re: GDE Game Development

2019-07-20 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: GDE Game Development

What would be the best way to implement text-based story cutscenes? Example games that do this would include Phoenix Wright ace Attorney. Creating a TTS object for each line of text would be tedious.

URL: https://forum.audiogames.net/post/450150/#p450150




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Re: GDE Game Development

2019-07-20 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Great. Sounds like I will be making some more videos then. If there us any way you think I can improve them please let me know. Also what would you like to be shown how to do.And Orin, yes an installer would be great but I'm not sure how Inwould achieve that. Perhaps a way of distributing the PCP with a pre loaded path to the game. I cant say it's at the top of the list but it's worth looking into. Thanks a lot.

URL: https://forum.audiogames.net/post/450084/#p450084




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Re: GDE Game Development

2019-07-20 Thread AudioGames . net Forum — Developers room : black_mana via Audiogames-reflector


  


Re: GDE Game Development

i'd love to see more of  these  tutorials, the gde it self is good

URL: https://forum.audiogames.net/post/450023/#p450023




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Re: GDE Game Development

2019-07-18 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: GDE Game Development

I really think that when building a project, perhaps we can have an installer use a command line argument to launch the game within the PCP. So if somebody downloads a game of mine on a website and installs it, clicking on a shortcut on the desktop would then load the PCP and the game, eliminating the user to click load and browse for the game.Just a thought.

URL: https://forum.audiogames.net/post/449765/#p449765




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Re: GDE Game Development

2019-07-18 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I've watched it and would love to see more of these tutorials.

URL: https://forum.audiogames.net/post/449743/#p449743




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Re: GDE Game Development

2019-07-18 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

I've just started making a fighting game as requested by the community and decided to show the development of it as a tutorial. So if anyone is interested the youtube link is below, and I would love to hear what you think.https://www.youtube.com/watch?v=neARTlU … e=youtu.be

URL: https://forum.audiogames.net/post/449689/#p449689




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Re: GDE Game Development

2019-07-17 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Uh that's interesting

URL: https://forum.audiogames.net/post/449513/#p449513




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Re: GDE Game Development

2019-07-17 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

If it is built for pcp then you can distribute it however you want. But if it is built for sonus, it must he uploaded to the sonus store for players to download. The store will handle the key file inclusion.Store.sonusinteractive.co.uk/index.php

URL: https://forum.audiogames.net/post/449378/#p449378




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Re: GDE Game Development

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

If it is built for pco then you can distribute it however you want. But if it is bud for sonus, it must he uploaded to the sonus store for players to download. The store will handle the key file inclusion.Store.sonusinteractive.co.uk/index.php

URL: https://forum.audiogames.net/post/449378/#p449378




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Re: GDE Game Development

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

The console will have a port to plug memory sticks in with your games on. The sonus can play games built for it and it can also play games built for the pcp.When you build a game you actually select an option to build for pcp or build for sonus. The sonus can play both but if it is built for sonus it is more protected from privacy and being messed with.

URL: https://forum.audiogames.net/post/449375/#p449375




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Re: GDE Game Development

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I wonder this myself. I am curious if the actual device might have an SD slot or something so you could  put your game folder on the card, then put it in the console, then start it up and it will load the game or something.

URL: https://forum.audiogames.net/post/449357/#p449357




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Re: GDE Game Development

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

I have a question. When the console is ready. Can we play games we developed on it or not?

URL: https://forum.audiogames.net/post/449318/#p449318




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Re: GDE Game Development

2019-07-15 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

No. It seems to be an issue with going from one walking surface to another. I have a gravel boarder around the edge of my map, and when I try going off of the gravel to the grass, the player stops at this point and the walking sound keeps playing.

URL: https://forum.audiogames.net/post/449034/#p449034




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Re: GDE Game Development

2019-07-15 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: GDE Game Development

Are you bouncing the player back?  They might be stuck in the wall.

URL: https://forum.audiogames.net/post/449013/#p449013




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Re: GDE Game Development

2019-07-15 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I think there is an issue with the latest version of the GDE. If I hit any of the walls of my house, the thud sound I'm using when you hit a wall only plays once. The walking sound stops. Then, when I try to move, the walking sound plays, but, the player doesn't move anywhere. I've tried this with different copies of my test project with the same results.

URL: https://forum.audiogames.net/post/449008/#p449008




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Re: GDE Game Development

2019-07-15 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Yeah I was thinking about this too. Auto update should definitely be added.

URL: https://forum.audiogames.net/post/448993/#p448993




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Re: GDE Game Development

2019-07-13 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

Just curious, what if you added an auto-updater to the GDE and PCP? It could be easier to get updates in the future.

URL: https://forum.audiogames.net/post/448730/#p448730




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Re: GDE Game Development

2019-07-13 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

I've just made a few fixes to the GDE and PCP. such as cleaned up a few problems with the GDE script feature. for example the script wouldnt let you stop the audio on another object as typing a paramter after the command came up with an error due to the data validation. that and a few other little issus with the script are fixed.Other bug fixes are:Incuded a GDE script button for the new game object window as well.The periodical event fires with the creation event and then begins its cycle, fixed this. If you have a delay of 5 the first periodical event will now fire 5 seconds after creation and then every 5 seconds after that.Copying an object made a shallow copy of their local variables. meaning if you changed one you would change the other. corrected this.Made it so debug mode cannot be ran more than once, as shared resources from 2 threads crashes the system.Also a local variable name duplication error was occuring if it found a match in other game objects. this is also corrected. now it only checks for duplicates in its own list.I havent managed to replicate Hurstseth's issue yet. but once i do I'll put in a fix. until then be aware that some windows themes cause issues with the dialog boxes opening. I imagine this can happen in other programs as well.So thats a quick update, has anyone got their teeth into it yet? and feedback would be great, complaints or compliments. I'd love to hear either. thanks a lot guys.

URL: https://forum.audiogames.net/post/448713/#p448713




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Re: GDE Game Development

2019-07-13 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Glad we found the issue. I'll see what fixes I can put in place for that

URL: https://forum.audiogames.net/post/448596/#p448596




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Re: GDE Game Development

2019-07-13 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: GDE Game Development

I changed the theme and it worked. I had it set to a windows dark theme fore accessibility.

URL: https://forum.audiogames.net/post/448595/#p448595




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Re: GDE Game Development

2019-07-13 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Ok this might be a strange question. But have you changed the computers visual theme at all? And if so try setting it back to default.

URL: https://forum.audiogames.net/post/448573/#p448573




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I've got windows 10 64 bit as well and have no issue running the GDE, the PCP Player, or any projects in either peaces of software.

URL: https://forum.audiogames.net/post/448550/#p448550




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: GDE Game Development

This is what I got.See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.** Exception Text **System.Runtime.InteropServices.COMException (0x80040111): Creating an instance   at System.Windows.Forms.SaveFileDialog.CreateVistaDialog()   at System.Windows.Forms.FileDialog.RunDialogVista(IntPtr hWndOwner)   at System.Windows.Forms.FileDialog.RunDialog(IntPtr hWndOwner)   at System.Windows.Forms.CommonDialog.ShowDialog(IWin32Window owner)   at System.Windows.Forms.CommonDialog.ShowDialog()   at Sonus_GDE.MainForm.MenuItem_NewPorject_Click(Object sender, EventArgs

URL: https://forum.audiogames.net/post/448548/#p448548




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: GDE Game Development

I'm using win10 64bit.

URL: https://forum.audiogames.net/post/448547/#p448547




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Ok, Ive never seen this issue before but after a bit of digging, it seems to be a compatability issue regarding the visuals on windows. Do you mind telling me what OS you are using? is it an older OS?You can try running the program with different compatabiliy modes. by right clicking and going to proeprties. You might also find an option there called disable visual themes depending on your OS. if its there tick it. as from what i have read that seems to be the issue.

URL: https://forum.audiogames.net/post/448490/#p448490




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: GDE Game Development

Also a lot of the windows are not showing up fore me.

URL: https://forum.audiogames.net/post/448469/#p448469




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: GDE Game Development

I'm using the latest from your site. I allready had .net installed and all I needed to install was openal.

URL: https://forum.audiogames.net/post/448468/#p448468




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: GDE Game Development

Here is my error.Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.Creating an instance of the COM component with CLSID {C0B4E2F3-BA21-4773-8DBA-335EC946EB8B} from the IClassFactory failed due to the following error: 80040111 ClassFactory cannot supply requested class (Exception from HRESULT: 0x80040111 (CLASS_E_CLASSNOTAVAILABLE)).

URL: https://forum.audiogames.net/post/448467/#p448467




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Of course I understand the concern Kyle, but I do also think the project has come a long way with the limited man power I have had. Of course I would openly accept help and community involvement would be an exciting concept, unfortunatly the source code has sensative data in it relating to the actual console, meaning that making it open source could elimiante the possability of it ever being released.And if the GDE or PCP code changes, the same changes will need making to the console.If it wasnt for these issues, I would happenly let the community have their creative input.  but I have implemented a lot of feedback already such as GDE script, 3D sound and a lot of small tweaks and features.

URL: https://forum.audiogames.net/post/448461/#p448461




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: GDE Game Development

So in reading more on this I'm assuming since it is written in c#, MacOS support is out of the question? also while this project does seem promising, one person behind it makes it much more likely that support and update or improvements will stop. plus a one person dev team limits  speed of features and improvements. Any chance of making this open source so the community could improve on this? then the wider community could add MacOS or linux support etc.

URL: https://forum.audiogames.net/post/448456/#p448456




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Re: GDE Game Development

2019-07-12 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

I'm so sorry hurstseth. I didn't event notice your post. Could you click the details button and post the contents?Then I should be able to track the issue. Also are you using the latest GDE version? There was some globalisation issues in previous builds

URL: https://forum.audiogames.net/post/448431/#p448431




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Ok lets start from the top.16 channels is changeable of we need. I was under the impression 16 sounds being played at once would be about noisy but that was before 3d was added.The periodical (tick) can deal with float. 1 second is not the lowest value.Random numbers can be generated and stored in global or local variables. There are actions in the list for that. You can then check the variable with a condition to play a random sound.You just put a variable name and a min and max value in the action and the variable willbet set to a value between the 2. You can also add subtract etc.Variables dont just have to be numbers. They can be strings or floats.Sorry. Not sure what you mean about joining variable names and strings together.And as for the arithmetic. Complex formulas would be awkward. That can be improved.I'll add it to the list

URL: https://forum.audiogames.net/post/448228/#p448228




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: GDE Game Development

I can't create projects, or save or load them.Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.Creating an instance of the COM component with CLSID {C0B4E2F3-BA21-4773-8DBA-335EC946EB8B} from the IClassFactory failed due to the following error: 80040111 ClassFactory cannot supply requested class (Exception from HRESULT: 0x80040111 (CLASS_E_CLASSNOTAVAILABLE)).Details Continue Quit

URL: https://forum.audiogames.net/post/448227/#p448227




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: GDE Game Development

why dd you limit it to only 16 sounds? That seems like a low amount fo ranything more than a fairly linear game. I know you're trying to downsize this into a console, but surely it would have enough memory for like 32 sound slots? Even 32 sound slots would be a huge improvement. Questions:Besides the tick event for each object, are there other ways to measure time? Can you put decimal numbers for the tick? Having atimer granularity of 1 second is pretty bad; preferably you would allow at the worst, a 0.1 second granularity. More preferably it could time all the way to the millisecond.Random number generation: is there any way to generate a random number? What about playing random sounds for the same event? I didn't see any references to that in the tutorials and that's something that everyone likes to have. I did see random local variables but I'm not sure how they work.Variable names vs literals: I am unsure whether there is a way to concatenate variable names and string literals. Does it just do a simple search and replace routine when evaluating that stufff? A clear example would be nice.Strict or loose typing: The only variables I have seen are number variables, but of course there are other kinds of variables. Does your game support dfloating point variables and strings? Are there ways we can do more complex arithmetic than just the arithmetic operations (which you would have to string together with some difficulty in order to do complex formulas)?

URL: https://forum.audiogames.net/post/448217/#p448217




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: GDE Game Development

why dd you limit it to only 16 sounds? That seems like a low amount fo ranything more than a fairly linear game. I know you're trying to downsize this into a console, but surely it would have enough memory for like 32 sound slots? Even 32 sound slots would be a huge improvement. Questions:Besides the tick event for each object, are there other ways to measure time? Can you put decimal numbers for the tick? Having atimer granularity of 1 second is pretty bad; preferably you would allow at the worst, a 0.1 second granularity. More preferably it could time all the way to the millisecond.Random number generation: is there any way to generate a random number? What about playing random sounds for the same event? I didn't see any references to that in the tutorials and that's something that everyone likes to have. Variable names vs literals: I am unsure whether there is a way to concatenate variable names and string literals. Does it just do a simple search and replace routine when evaluating that stufff? A clear example would be nice.Strict or loose typing: The only variables I have seen are number variables, but of course there are other kinds of variables. Does your game support dfloating point variables and strings? Are there ways we can do more complex arithmetic than just the arithmetic operations (which you would have to string together with some difficulty in order to do complex formulas)?

URL: https://forum.audiogames.net/post/448217/#p448217




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Oh about adding online mode. Such as multiplayer. I was thinking of adding database actions to the actual sonus. Simple connect read and write actions. So it could be possible for the console.It's just a thought at the minute

URL: https://forum.audiogames.net/post/448208/#p448208




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

I'm glad you got it working. Iet me know if you feel there is anyway we can make it better.

URL: https://forum.audiogames.net/post/448205/#p448205




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: GDE Game Development

it was openAl, everything works now. Thanks!

URL: https://forum.audiogames.net/post/448200/#p448200




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Did you Install the GDE recently KeyIsFull? As the newer install packages include the installs for OpenAL and dot net framework.The most likely cause is OpenAL is not Installed. The hopefully less likely cause is your machines sound card doesnt support openal. Which will be harder to find a fix for but I will try . Do you have another machine you can try it on?

URL: https://forum.audiogames.net/post/448198/#p448198




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : adel . spence via Audiogames-reflector


  


Re: GDE Game Development

did you install open al?sekend, would be any trubble to add online mode?

URL: https://forum.audiogames.net/post/448196/#p448196




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: GDE Game Development

WHEN I clicked the run option in the GDE, I got this message.Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.The type initializer for 'Sonus_GDE.Debug_Data' threw an exception.Details Continue QuitSee the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.** Exception Text **System.TypeInitializationException: The type initializer for 'Sonus_GDE.Debug_Data'   at OpenTK.Audio.AudioContext.CreateContext(String device, Int32 freq, Int32 refre   at OpenTK.Audio.AudioContext..ctor()   at Sonus_GDE.Debug_Data..cctor() in C:\Users\Aaron\Dropbox\GDE\Sonus GD   --- End of inner exception stack trace ---   at Sonus_GDE.Debug_Data.Init()   at Sonus_GDE.Form_DebugMode.Form_DebugMode_Load(Object sender, EventI clicked continue but i am stuck in a thing called debug mode and have to quit it.

URL: https://forum.audiogames.net/post/448195/#p448195




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Re: GDE Game Development

2019-07-11 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

The error you are getting bopitmaster just shows the path of a couple of libraries used by the PCP. Would you be able to go into the PCP folder in my programs and make sure all those libraries are there. They are NAudio.DLL and OpenTK.DLL.The part below is just about enabling JIT debugging rather than using the standard form error handler. Which should have come up with a window with a button called "details".  Failing that. You say this issue happens when  you launch the games you built? When it faults it will create an error log in the games directory. Could you share that?

URL: https://forum.audiogames.net/post/448185/#p448185




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Re: GDE Game Development

2019-07-10 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I don't know anything about programing, but, yet, with the GDE, I've been able to create a big square map with a partially built house. I've also got a generator near the house. You can turn the generator on and off. If you go into the previously mentioned house, the generator will actually go into a muffled state so it truly sounds as if you are hearing it through the house wall. That's as far as I've gotten. But, My next thing I want to work on is to be able to create doors you hit and bounce back from if closed, but can walk through if opened. I love this system. I've gotten way farther than I even thought I would get in coding my own audio game.

URL: https://forum.audiogames.net/post/448113/#p448113




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Re: GDE Game Development

2019-07-10 Thread AudioGames . net Forum — Developers room : bopitmaster34 via Audiogames-reflector


  


Re: GDE Game Development

I got this error Win32 Version: 1.8.5.0    CodeBase: file:///C:/Program%20Files%20(x86)/Sonus%20PCP/NAudio.DLLOpenTK    Assembly Version: 3.0.1.0    Win32 Version: 3.0.1    CodeBase: file:///C:/Program%20Files%20(x86)/Sonus%20PCP/OpenTK.DLL** JIT Debugging **To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:    When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.

URL: https://forum.audiogames.net/post/448099/#p448099




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Re: GDE Game Development

2019-07-08 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

I agree security is an issue, perhaps there isnt enough demand for python for the effort. So i'll put that one to rest for now.The GDE script quite new. I find myself using it alot but this is the first time I'm actually pushing the feature out and putting some spotlight on it. So apologies if its a bit rough around the edges, I will give it some focus this week, but in the mean time I have just uplaoded a small tutorial to just give the feature a bit of an overview.If you would like to give it a go and check it out I'd love to hear what you think and if there is anyway we could improve it.Regarding the "do something object oriented, or be able to have modular functions." comment Laim, could you elaborate or think of any examples?Fucntions is something else I was thinking of including, and being able to export/import objects from otehr projects.

URL: https://forum.audiogames.net/post/447752/#p447752




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Re: GDE Game Development

2019-07-08 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: GDE Game Development

If you could do up a tutorial on the actual script that would be much more helpful.I find myself getting annoyed by the point and click interface. I'm more comfortable with scripting something. I'd also agree Python would be nice, but I'm not sure what limitations you're going to run in to by trying to include the interpreter. Security is my main concern. You don't want to give a programmer access to the underlying system. I doubt they could do much damage to it, but... You never know.My biggest feature request would be the ability to either do something object oriented, or be able to have modular functions.

URL: https://forum.audiogames.net/post/447708/#p447708




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Re: GDE Game Development

2019-07-08 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: GDE Game Development

I will sit down sometime this weekend and give it a shot.  As for running a python script, what is the point of that? How would they interact with each other? You can’t create a window in python and expected to be the same window as your player. Similarly, you would have two keyboard listeners if you do implement that in python.  Finally, I am not too sure, but I believe there is no way to transfer any variables from a python script unless you write them to a file, which then your player has to parse and put to use. It seems like the cost will ultimately outweigh the benefits IMHO.

URL: https://forum.audiogames.net/post/447707/#p447707




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Re: GDE Game Development

2019-07-08 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Ok. Would you be willing to verify that what you feel is correct by testing it yourself?There is GDE script to quickly add actions and removes all the menus involved. And hot keys as mentioned earlier. Although in haven't given them much spotlight and still haven't got around to giving GDE script it's own tutorial.As for python I was thinking of simply adding a "Run python script" command. Which simply points to a python script you want to execute. Just to give the developer the full flexibility of a programming language if they felt they needed oneThe reason for the operators wording is spelling our what the operators did seemed to wording but at the same time using the exclamation symbol may have confused non programmers.

URL: https://forum.audiogames.net/post/447663/#p447663




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Re: GDE Game Development

2019-07-08 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: GDE Game Development

Though I have not used the tool myself, I have done some reading. I have looked through the tutorials, and it seems very convoluted.  That is my fear with Sable, it being really complex and having 1,000,000,001 menus, making the actions you want to do more difficult to find  and create.  I appreciate the effort, but until there is a faster, more efficient method of scripting added to the tool, I am afraid I will give it a pass.  Also, why is !=  labeled as not ==? Wouldn’t it be simpler to just say not equal?  You mentioned python support. How would that work?  What could you do with it?

URL: https://forum.audiogames.net/post/447655/#p447655




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Re: GDE Game Development

2019-07-08 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

Hi bopitmaster. I've started including the net framework in the install package. So maybe that could have fixed it. If it hasn't could you post the full error if it is giving you one?

URL: https://forum.audiogames.net/post/447639/#p447639




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Re: GDE Game Development

2019-07-08 Thread AudioGames . net Forum — Developers room : bopitmaster34 via Audiogames-reflector


  


Re: GDE Game Development

well, I can't even use the thing because I get something when I launch the games I built. something about microsoft .net framework. don't know but rite now, nope untill it's fixed.

URL: https://forum.audiogames.net/post/447627/#p447627




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