Re: Getting started with coding audiogames in Python?

2019-05-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Pygame only supports stationary sounds, so you can't position them for a stereo effect, but you can adjust the volume and fade out the sound, you can checkout pygames audio documentation [here] and [here].Pyglet in the last few versions has improved their audio capabilities a bit, using a bit of OpenAL it supports 3D positional and stereo audio, along with pitch and volume control. You can read up more on pyglets audio documentation [here] and [here]. In the past i've modified Pyglets bindings to support more of OpenAL's advanced functions, you could still do this, but it may be more straightforward to use the OpenAL wrapper script in my examples instead.As mentioned, more advanced features like Reverb or Echo effects, Filters, or HRTF aren't supported in Pygame or Pyglet natively, so if you want to get fancy you'll need to dig deeper into something like OpenAL.

URL: https://forum.audiogames.net/post/434379/#p434379




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-05-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Adding audio can be fairly straightforward, but where and how complex it is can depend on a number of factors and personal tastes. Here's an example of how to add audio to a Pygame framework:import pygame
from pygame import mixer
import sys

def Example():
#initialize pygame
pygame.init()
#initialize sound mixer
mixer.init()
#create display
window = pygame.display.set_mode([640,480])
#load sound
sound = mixer.Sound('tone5.wav')

#main update loop
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
#if space is pressed, play sound
if event.key == pygame.K_SPACE:
sound.play()
#if escape is pressed, quit
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit(0)

#update window
pygame.display.update()

Example()Keep in mind that Pygame and Pyglet typically only handle basic audio, if you want advanced audio like HRTF, EFX, or 3D positional audio you'll need to use a library like OpenAL, such as with my examples. I can provide other examples for Pyglet, or another Pygame example using OpenAL, if you prefer.

URL: https://forum.audiogames.net/post/434162/#p434162




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-05-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Pygame only supports stationay sounds, so you can't position them for a stereo effect, but you can adjust the volume and fade out the sound, you can checkout pygames audio documentation [here] and [here].Pyglet in the last few versions has improved their audio capabilities a bit, using a bit of OpenAL it supports 3D positional and stereo audio, along with pitch and volume control. You can read up more on pyglets audio documentation [here] and [here]. In the past i've modified Pyglets bindings to support more of OpenAL's advanced functions, you could still do this, but it may be more straightforward to use the OpenAL wrapper script in my examples instead.As mentioned, more advanced features like Reverb or Echo effects, Filters, or HRTF aren't supported in Pygame or Pyglet natively, so if you want to get fancy you'll need to dig deeper into something like OpenAL.

URL: https://forum.audiogames.net/post/434379/#p434379




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-05-17 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

magurp244 wrote:Adding audio can be fairly straightforward, but where and how complex it is can depend on a number of factors and personal tastes. Here's an example of how to add audio to a Pygame framework:import pygame
from pygame import mixer
import sys

def Example():
#initialize pygame
pygame.init()
#initialize sound mixer
mixer.init()
#create display
window = pygame.display.set_mode([640,480])
#load sound
sound = mixer.Sound('tone5.wav')

#main update loop
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
#if space is pressed, play sound
if event.key == pygame.K_SPACE:
sound.play()
#if escape is pressed, quit
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit(0)

#update window
pygame.display.update()

Example()Keep in mind that Pygame and Pyglet typically only handle basic audio, if you want advanced audio like HRTF, EFX, or 3D positional audio you'll need to use a library like OpenAL, such as with my examples. I have provide other examples for Pyglet, or another Pygame example using OpenAL, if you prefer. Thank you for the quick reply! This is helpful.What kind of basic audio do  the libraries like pygame and pyglet provide?Thanks again.

URL: https://forum.audiogames.net/post/434322/#p434322




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-05-16 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Adding audio can be fairly straightforward, but where and how complex it is can depend on a number of factors and personal tastes. Here's an example of how to add audio to a Pygame framework:import pygame
from pygame import mixer
import sys

def Example():
#initialize pygame
pygame.init()
#initialize sound mixer
mixer.init()
#create display
window = pygame.display.set_mode([640,480])
#load sound
sound = mixer.Sound('tone5.wav')

#main update loop
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
#if space is pressed, play sound
if event.key == pygame.K_SPACE:
sound.play()
#if escape is pressed, quit
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit(0)

#update window
pygame.display.update()

Example()Keep in mind that Pygame and Pyglet typically only handle basic audio, if you want advanced audio like HRTF, EFX, or 3D positional audio you'll need to use a library like OpenAL, such as with my examples. I have provide other examples for Pyglet, or another Pygame example using OpenAL, if you prefer.

URL: https://forum.audiogames.net/post/434162/#p434162




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-05-16 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Thats totally up to you and your wanted level of profession. There are multiple attempts, one of them is just inserting the right sounds at the corresponding line of code and playing and stopping the background music at the right time, other concepts utilize a so-called event-system, where you plan all the sound specific stuff outside of code and just tell the code which event it should invoke, so the code doesn't have to worry about any of the sounds at all. It all depends on the tools you choose and the way tou want to go.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/434137/#p434137




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-05-16 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

magurp244 wrote:There are a number of free books available, such as [Dive Into Python], [How To Think Like A Computer Scientist], or the [Python Practice Book]. In general though the basics of python are fairly straight forward, loops, if statements, variables, etc. so even "crap" sources can provide at least some useful information.As for audio, its difficult to point to any particular tutorial on that, as there are a variaty of libraries around with their own functions and methods, although you may find my [OpenAL Examples] useful for getting started. If you have any questions feel free to ask. Much of the books i've already mentioned only cover the core basics of the language, so if you plan on getting into game development you'll need some additional libraries for handling things like windows, key input, and such. Most tend to choose between Pygame or Pyglet, there are others but they can be a bit troublesome to deal with. Its also worth noting that both Pygame and Pyglet have their own audio functions, if you feel like starting out with those.Your choice of library should also be determined based on what you plan on doing, Pygame is largely for 2D applications, Pyglet can handle both 2D and 3D, Ren'Py is mostly for text based games, and Panda3D is a 3D engine based framework. I've haven't played much with cocos2D or Arcade so can't offer much advice on them. Thanks for posting. As someone who  has  learned  the basics of python, and  is now looking to start making games,  this gives me a much clearer idea of what I’ll need to learn. I found plenty of tutorials online that show how to make games with the libraries  mentioned in your  post, however  they don’t mention how To add audio. This is where I am a bit confused. Is it as simple as adding sounds into the code of the   main game at the  correct places,   using  the audio libraries you mentioned,  or is it a more complicated process than that? I would greatly appreciate any   advice You can provide.

URL: https://forum.audiogames.net/post/434107/#p434107




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-25 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

O wow. Leave it to me to write up a lengthy reply to another topic, and then post it into the wrong topic.. Never mind...

URL: https://forum.audiogames.net/post/422184/#p422184




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-24 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

python's not a bad choice. Besides, you can always learn a new programming language later with much more ease after your first one. Learning C next to python might be beneficial later, since python is relatively slow compared to C. Python can import C code though (I'm simplifying this), so if you ever need super fast performance for example when coding a huge 3d map system C might help. THen again, python has a near limitless amount of libraries already made, so you might not have to code this yourself. But you should focus on learning the basics first before going on about if a language is useful for a specific task. It's better to just learn something and later discover another tool might have a few advantages and learning it afterwards, rather than obsessing over which programming language to use and not getting anywhere in the mean time.

URL: https://forum.audiogames.net/post/422070/#p422070




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

There are a number of free books available, such as [Dive Into Python], [How To Think Like A Computer Scientist], or the [Python Practice Book]. In general though the basics of python are fairly straight forward, loops, if statements, variables, etc. so even "crap" sources can provide at least some useful information.As for audio, its difficult to point to any particular tutorial on that, as there are a variaty of libraries around with their own functions and methods, although you may find my [OpenAL Examples] useful for getting started. If you have any questions feel free to ask. Much of the books i've already mentioned only cover the core basics of the language, so if you plan on getting into game development you'll need some additional libraries for handling things like windows, key input, and such. Most tend to choose between Pygame or Pyglet, there are others but they can be a bit troublesome to deal with. Its also worth noting that both Pygame and Pyglet have their own audio functions, if you feel like starting out with those.Your choice of library should also be determined based on what you plan on doing, Pygame is largely for 2D applications, Pyglet can handle both 2D and 3D, Ren'Py is mostly for text based games, and Panda3D is a 3D engine based framework. I've haven't played much with cocos2D or Arcade so can't offer much advice on them.

URL: https://forum.audiogames.net/post/419133/#p419133




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

There are a number of free books available, such as [Dive Into Python], [How To Think Like A Computer Scientist], or the [Python Practice Book]. In general though the basics of python are fairly straight forward, loops, if statements, variables, etc. so even "crap" sources can provide at least some useful information.As for audio, its difficult to point to any particular tutorial on that, as there are a variaty of libraries around with their own functions and methods, although you may find my [OpenAL Examples] useful for getting started. If you have any questions feel free to ask. Much of the books i've already mentioned only cover the core basics of the language, so if you plan on getting into game development you'll need some additional libraries for handling things like windows, key input, and such. Most tend to choose between Pygame, Pyglet, there are others but they can be a bit troublesome to deal with. Its also worth noting that both Pygame and Pyglet have their own audio functions, if you feel like starting out with those.Your choice of library should also be determined based on what you plan on doing, Pygame is largely for 2D applications, Pyglet can handle both 2D and 3D, Ren'Py is mostly for text based games, and Panda3D is a 3D engine based framework. I've haven't played much with cocos2D or Arcade so can't offer much advice on them.

URL: https://forum.audiogames.net/post/419133/#p419133




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

There are a number of free books available, such as [Dive Into Python], [How To Think Like A Computer Scientist], or the [Python Practice Book]. In general though the basics of python are fairly straight forward, loops, if statements, variables, etc. so even "crap" sources can provide at least some useful information.As for audio, its difficult to point to any particular tutorial on that, as there are a variaty of libraries around with their own functions and methods, although you may find my [OpenAL Examples] useful for getting started. If you have any questions feel free to ask. Much of the books i've already mentioned only cover the core basics of the language, so if you plan on getting into game development you'll need some additional libraries for handling things like windows, key input, and such. Most tend to choose between Pygame, Pyglet, there are others but they can be a bit troublesome to deal with.Your choise of library should also be determined based on what you plan on doing, Pygame is largely for 2D applications, Pyglet can handle both 2D and 3D, Ren'Py is mostly for text based games, and Panda3D is a 3D engine based framework. I've haven't played much with cocos2D or Arcade so can't offer much advice on them.

URL: https://forum.audiogames.net/post/419133/#p419133




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-15 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

So maybe my questions will make me seem like an idiot, but I'll ask them anyway.  As the name of this topic suggests, if I want to start to learn Python, what resources are the best for achieving that goal?  Googling "python tutorial" gives a ton of results, but how do I know which ones are legitimately good and which ones are crap?  In terms of audiogame development, since that's what I'd use it for, which tutorials and/or other resources would best help with learning how to set up and manipulate sound correctly.  Also, in terms of audiogame development, which libraries/engines would be best for this, and which ones are documented well, maintained and updated,  and have active communities in case of questions?  There appear to be several to choose from based on what I have found on Google.  Pygame, Pyglet, Ren’Py, Arcade, Cocos2d, Panda3d, probably others that I haven't seen.

URL: https://forum.audiogames.net/post/419012/#p419012




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

It depends, that could be asked of any programming language really. It depends on incentives and need, private companies can create their own libraries, and communities and developers can make their own open source alternatives, with people coming and going to maintain them as they want, its a very fluid thing that can depend in large part on a languages popularity and utility. Sometimes there can be a void, but depending on the requirements solutions will be found, or created. Programming is all about problem solving afterall, and some day you may find yourself looking for alternatives, maintaining a library yourself, or creating a solution to a problem that doesn't yet exist.As for sound_lib, there are a few alternatives available, many of which are probably better, and while there are few cross platform TTS libraries, its not the end of the universe. You can still write platform dependant TTS code or use pre-recorded audio, its just less convenient. This isn't to say people aren't also actively looking into better solutions with machine learning or voice synthesis, you may have heard of Lyrebird or Googles WaveNet library for example. I'm sure there are plenty of people interested in those developments.

URL: https://forum.audiogames.net/post/418861/#p418861




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

so, if sound_lib and accessible_output2 aren't being maintained anymore, are there newer ones that are?  I guess that's my point.  When packages are discontinued and no longer supported, do new ones take their place, or is there just a void then.

URL: https://forum.audiogames.net/post/418848/#p418848




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@116Python as a whole is rather healthy, exceedingly so in fact, so you have no need to worry about it disappearing tomorrow, or even in the next decade most likely. For some context there are currently more than 113,000 packages available through PyPi alone, with many more being added and updated all the time. In the case of Pybass and bass4py, both are built on top of the same underlying BASS library, and there are other alternative sound libraries like OpenAL, Libaudioverse, etc. floating around. Libraries like sound_lib and accessible_output2 were part of the continuum website and aren't really maintained anymore, being rather niche to begin with. Of those two accessible_output2 was one of the few cross platform TTS libraries available, which is unfortunate but not really a problem directly tied with python specifically, and its not like there aren't work arounds.

URL: https://forum.audiogames.net/post/418844/#p418844




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@114, Are there actual newer, modern libraries that work?  Is there a reason why people are sticking to the older ones?  Is there nothing newer offered?  @115, I've seen several things in this thread saying this or that is old, not being updated, or discontinued, hence the question.

URL: https://forum.audiogames.net/post/418827/#p418827




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Are there actual newer, modern libraries that work?  Is there a reason why people are sticking to the older ones?  Is there nothing newer offered?

URL: https://forum.audiogames.net/post/418827/#p418827




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto type deduction can get wonky results with things like std::vector::reference, for example). Please take your own advice and try to learn C++ and tell us about your success. I love C++, I do indeed; but I would never subject someone who wants to make a simple audio game to the headaches and confusion C++ can bring without them actually ready to take on that task. In fact, C++ seems like a bit of overkill for an audio game. A very complex one, sure, it would work, but it definitely isn't simple. I have an app (mainly written in C) that I made just to fiddle around, allowing you to press joystick keys and it would vibrate your joystick and move an oscillator around the stereo field. It had joystick feature detection too but either way, its about 400 lines of C code or so? Granted, I could've simplified that by a bit with C++, but that wasn't the goal of my experiment. Didn't help that I was using a binary tree though...  C++ is ultimately a powerful -- a very powerful -- language. But it is also a very dangerous language. Python will protect you from [most] of the dangers that lower-level programming offers, but C++ will not. C++ will quite happily let you drown yourself (metaphorically) in vulnerabilities, buffer overflows, extremely confusing compilation errors, and more, without a second metaphroical thought. Go ahead and learn it if you like, but when you actually want to make something with it, learn how to do things safely before you embark on your mission.@113, yeah, Python does (usually) keep libraries up to date. I don't have a library that's out of date in my collection of 299 libraries.

URL: https://forum.audiogames.net/post/418788/#p418788




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto type deduction can get wonky results with things like std::vector::reference, for example). Please take your own advice and try to learn C++ and tell us about your success. I love C++, I do indeed; but I would never subject someone who wants to make a simple audio game to the headaches and confusion C++ can bring without them actually ready to take on that task. In fact, C++ seems like a bit of overkill for an audio game. A very complex one, sure, it would work, but it definitely isn't simple. I have an app (mainly written in C) that I made just to fiddle around, allowing you to press joystick keys and it would vibrate your joystick and move an oscillator around the stereo field. It had joystick feature detection too but either way, its about 400 lines of C code or so? Granted, I could've simplified that by a bit with C++, but that wasn't the goal of my experiment. Didn't help that I was using a binary tree though... @113, yeah, Python does (usually) keep libraries up to date. I don't have a library that's out of date in my collection of 299 libraries.

URL: https://forum.audiogames.net/post/418788/#p418788




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto type deduction can get wonky results with things like std::vector::reference, for example). Please take your own advice and try to learn C++ and tell us about your success. I love C++, I do indeed; but I would never subject someone who wants to make a simple audio game to the headaches and confusion C++ can bring without them actually ready to take on that task. In fact, C++ seems like a bit of overkill for an audio game. A very complex one, sure, it would work, but it definitely isn't simple. I have an app (mainly written in C) that I made just to fiddle around, allowing you to press joystick keys and it would vibrate your joystick and move an oscillator around the stereo field. It had joystick feature detection too but either way, its about 400 lines of C code or so? Granted, I could've simplified that by a bit with C++, but that wasn't the goal of my experiment.@113, yeah, Python does (usually) keep libraries up to date. I don't have a library that's out of date in my collection of 299 libraries.

URL: https://forum.audiogames.net/post/418788/#p418788




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto type deduction can get wonky results with things like std::vector::reference, for example). Please take your own advice and try to learn C++ and tell us about your success. I love C++, I do indeed; but I would never subject someone who wants to make a simple audio game to the headaches and confusion C++ can bring without them actually ready to take on that task.@113, yeah, Python does (usually) keep libraries up to date. I don't have a library that's out of date in my collection of 299 libraries.

URL: https://forum.audiogames.net/post/418788/#p418788




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Oh they aren't, the thing just is that people tend to stick to the libraries they know instead of moving to new alternatives, such as pybass which is pretty damn old, sound_lib which is too, accessible_output2 and so on. Also, most of the screen reader libraries out there have several flaws, like tolk not being an actual python package and thus requires to fiddle around with its dlls. If people would instead seek for some more modern alternatives or even implement a new one, or enhance existing packages to enhance the user experience like tolk for example, things wouldn't go this way .I myself mentioned Bass4Py several times, which is a nice cython-based wrapper for BASS, even though its not yet entirely complete, one or two more hands helping with its development could get it finished pretty fast and thus create a new competitor for the market, but instead people simple continue to use the old but well known wrappers.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/418786/#p418786




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

I myself have been thinking of picking up Python, So here's my question before I undertake learning another language.  With all of the talk of no longer supported or updated libraries that I've seen in this thread, and no modern alternatives to them, I want to make sure that this isn't going to go the way of BGT, where basically everything is abandoned and we're just left in the lurch.  Is there a better language other than Python that actually keeps their libraries up to date?  My question is, if Python is so popular, why are all of these libraries being abandoned and not updated?

URL: https://forum.audiogames.net/post/418783/#p418783




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-13 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Who said js is bad?I enjoy using js a lot.I was looking into python alternatives, but I'm sticking to js for now.Python is another great choice, but js does all I need, except maybe sound encryption, but I could probalby find a way around that.

URL: https://forum.audiogames.net/post/418442/#p418442




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-13 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

My my, we again came down to the level of BGT-bashing without arguments did we?Fact is: Oriol wants to go away from BGT and JS. Both have their pros and cons, but they don't matter, since Oriol stated that he wants to use Python, so no reason to discuss this any further.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/418347/#p418347




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-12 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

BGT is not good

URL: https://forum.audiogames.net/post/418264/#p418264




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-12 Thread AudioGames . net Forum — Developers room : tmstuff000 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Oriol, you may have heard something like this before, but BGT is good, so why do you even need to switch. I agree that JS is bad, but why did you switch? But if you really want a cross-platform language, try C++, although I don't know if it is as easy to install a keyhook as in BGT.Best regardsT-m

URL: https://forum.audiogames.net/post/418221/#p418221




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2019-03-09 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Hi, i want to use iron python. but i am not sure on the documentation of the bpc shared component.dll to see the functions...

URL: https://forum.audiogames.net/post/417387/#p417387




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@106, I honestly don't know how it worked. I have a ton of packages from pip that I don't think you'd need, but yes, you do need the wheel package. Not really sure though exactly what others you need though.

URL: http://forum.audiogames.net/post/398048/#p398048




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-11 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Hi,At Ethin how did you manage to install it? I installed the wheel module and also tried installing from git directly but it didn't work?

URL: http://forum.audiogames.net/post/397967/#p397967




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Yes, but it will be a Python app that will easily be decompiled either by just locating its temp extraction directory or managing to freeze execution and pull code from a dump . Really, Python is no more secure in that regard than .NET is (and .NET is probably more secure since you can actually obfuscate your code).

URL: http://forum.audiogames.net/post/397929/#p397929




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-10 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

but the great fact about it is that when compiled into exe, it will not be a clr app which easily could be decompiled.

URL: http://forum.audiogames.net/post/397909/#p397909




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Pythonnet took a bit of querky workaround (and finally me just installing it via git+) to actually get it to install.

URL: http://forum.audiogames.net/post/397889/#p397889




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-10 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

pythonnet is good as well (i'm using it in my python environment)you may install it into your python environment by usingpip install pythonnetthen import it likeimport clrthen import any python code and add reference to them like the following:import clr
clr.AddReference("System");
from System import Stringthen when you compile it using something like pyinstaller, it doesn't compile to IL assembly and it won't be decompiled using .net decompilers, but with the advantage of using .net runtime librariesiron python compiles to .net assembly

URL: http://forum.audiogames.net/post/397811/#p397811




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-10 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Hello,Do you guys recommend using iron python? I've tested the BPCSharedComponent.dll with it and it works, which means any other C# lib will work just fine. Wont this be nearly perfect for making audio games if the power and simplicity of python is combined with C#'s libraries which weren't available in python otherwise?

URL: http://forum.audiogames.net/post/397785/#p397785




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Not really, no... SFML is better in every way to SDL2. Considering that SDL2 has two different keyboard types (scancodes and keycodes), and not all of the functions have samples on how exactly to use them, and the examples are quite sparce yeah, the fact that I'd have to go digging around for examples on how to use it, whereas with SFML, I have experience with (and would rate it highly above SDL2)

URL: http://forum.audiogames.net/post/397652/#p397652




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-08 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@97, first, the cdrom interface was available on sdl1, which as sdl2 is written from scratch, it doesn't have thissecond, i've used it, and i didn't have any problem with it.third, i don't know about pysfml (i've used sfml before, but in terms of keyboard input, text handling etc) sdl2 is really really better.

URL: http://forum.audiogames.net/post/397581/#p397581




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-08 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Pygame does use SDL1, but there are a efforts to build compatibility with SDL2, such as [here], and another [here] on what looks like a renpy fork.

URL: http://forum.audiogames.net/post/397569/#p397569




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@visualstudio, how do you know it uses SDL1? It could use SDL2 -- its possible to have a wrapper licensed under the GPL while having the underlying library licensed under something else. SDL2 is a pain. Seriously. Have you ever used its C interface? Its an absolute bitch to use properly. SFML is far easier; the problem with PySFML is that its [still] on Python 3.5, not 3.7 and up. And I'm not going to downgrade to Python 3.5 just to use PySFML. Plus, I just tried pysdl2 and it doesn't work, even when PYSDL2_DLL_PATH is set properly, and even when the SDL2.dll dll is in the directory my code is in. So unless I'm missing something, that's fucked.

URL: http://forum.audiogames.net/post/397503/#p397503




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@visualstudio, how do you know it uses SDL1? It could use SDL2 -- its possible to have a wrapper licensed under the GPL while having the underlying library licensed under something else. SDL2 is a pain. Seriously. Have you ever used its C interface? Its an absolute bitch to use properly. SFML is far easier; the problem with PySFML is that its [still] on Python 3.5, not 3.7 and up. And I'm not going to downgrade to Python 3.5 just to use PySFML. Plus, I just tried pysdl2 and it doesn't work, even when PYSDL_DLL_PATH is set properly, and even when the SDL2.dll dll is in the directory my code is in. So unless I'm missing something, that's fucked.

URL: http://forum.audiogames.net/post/397503/#p397503




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@visualstudio, how do you know it uses SDL1? It could use SDL2 -- its possible to have a wrapper licensed under the GPL while having the underlying library licensed under something else. SDL2 is a pain. Seriously. Have you ever used its C interface? Its an absolute bitch to use properly. SFML is far easier; the problem with PySFML is that its [still] on Python 3.5, not 3.7 and up. And I'm not going to downgrade to Python 3.5 just to use PySFML.

URL: http://forum.audiogames.net/post/397503/#p397503




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@visualstudio, how do you know it uses SDL1? It could use SDL2 -- its possible to have a wrapper licensed under the GPL while having the underlying library licensed under something else. SDL2 is a pain. Seriously. Have you ever used its C interface? Its an absolute bitch to use properly. SFML is far easier; the problem with PySFML is that its [still] on Python 3.5, not 3.7 and up.

URL: http://forum.audiogames.net/post/397503/#p397503




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-08 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

i don't like pygame, because first it uses sdl1, and it's code is under gpl (sdl1 was under gpl as well while sdl2 is under zlib).pysdl2 is a ctypes wrapper around sdl2 which is currently being developed

URL: http://forum.audiogames.net/post/397498/#p397498




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-08 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Well, pygame and pysdl2 almost do the same, since pygame is a wrapper to sdl2 as well. there also is pysfml which uses the sfml library, which is a bit different but almost does the same, but in a little different way.Best Regards.Hijacker

URL: http://forum.audiogames.net/post/397495/#p397495




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-08 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

like pygame, pysdl2 has those events, even with support for force feedback (which i don't know if pygame has it).pysdl2 is a wrapper to sdl2 which is available on herejust do pip install pysdl2 and you will be good to go (without any pygame*.pyd/dll), just sdl2.dll

URL: http://forum.audiogames.net/post/397490/#p397490




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Well yeah, a lot of work will be needed no matter what you work with. A game framework isn't gonna give you all you need on a silver platter. That's not the point of a game framework or a game engine. 

URL: http://forum.audiogames.net/post/397405/#p397405




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-07 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Pygame has OK keyboard handling, not sure about the delay or not because I haven't tried yet, but you can do events like pygame_keydown, etcso it's good if you want to write a high level wrapper around pygame which lets you do if keyPressed functions, events, etc.A lot of work is needed, imo.

URL: http://forum.audiogames.net/post/397399/#p397399




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

SDL2 in general is extremely low-level. At least in the C interface I found it extremely hard to figure out and use.

URL: http://forum.audiogames.net/post/397289/#p397289




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-07 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Most graphics libraries also have functions for handling keyboard input, Pyglet, Pygame, wxPython, etc.

URL: http://forum.audiogames.net/post/397224/#p397224




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-07 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@88, pysdl2 is what you are looking for.

URL: http://forum.audiogames.net/post/397220/#p397220




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-07 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

i just wish that we can have some thing that can handle keyboard input reelly well. i am fine with the audio...

URL: http://forum.audiogames.net/post/397216/#p397216




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

writing a more up to date wrapper for bass and trying to work on some audio games like system.

URL: http://forum.audiogames.net/post/397140/#p397140




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Which ones?

URL: http://forum.audiogames.net/post/397125/#p397125




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

I honestly think those are all really good ideas.

URL: http://forum.audiogames.net/post/397117/#p397117




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

True.

URL: http://forum.audiogames.net/post/397115/#p397115




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Sure, but why start a totally new project if something doing the job totally fine but only requiring some more little tweaks already exists?Enhancing this product will be of more use to everyone. Hence the main thought of open source development, many people working on one project in public, instead of everyone cooking their own in privacy.Best Regards.Hijacker

URL: http://forum.audiogames.net/post/397110/#p397110




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

We could always make our own custom version that has all the featurs we need for audio game development in Python and use that. That would give us the flexibility and open-source-ish feeling we'd need to actually develop audio games in Python.

URL: http://forum.audiogames.net/post/397106/#p397106




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

You seriously have to mess with ctypes yourself when using sound_lib? Well then...We should probably invest more time into getting one single working product instead of creating 5 several products, each working a little bit differently. Ctypes isn't that up-to-date with wrapping external code either, but you can probably send pull requests to more advanced wrappers like Bass4Py, since pybass seems to be long dead by now.Best Regards.Hijacker

URL: http://forum.audiogames.net/post/397103/#p397103




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Huh... wonder why pybass isn't up to date on Pip? I could probably make a C wrapper around it that has no Python bindings other than DLLs (Pybass is missing out on a lot of things: BASS Threaded Mixer, bass_adx, bass_aix, bass_fx, and so on), so I'm wondering if I should try and make my own version that wraps all of those?

URL: http://forum.audiogames.net/post/397083/#p397083




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

sound_lib does support memory streamsfrom sound_lib import stream, outputfrom sound_lib import stream, outputimport ctypeswith open('sound.ogg') as f: sound= f.read()array=ctypes.create_string_buffer(sound)addr=ctypes.addressof(array)o= output.Output()handle=stream.FileStream(mem=True, file=addr, length=len(bla))handle.looping=Falsehandle.play_blocking()PS. Indent under the with statement. I did but it doesn't show it here on AG

URL: http://forum.audiogames.net/post/397081/#p397081




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

sound_lib does support memory streamsfrom sound_lib import stream, outputfrom sound_lib import stream, outputimport ctypeswith open('sound.ogg') as f: sound= f.read()array=ctypes.create_string_buffer(sound)addr=ctypes.addressof(array)o= output.Output()handle=stream.FileStream(mem=True, file=addr, length=len(bla))handle.looping=Falsehandle.play_blocking()

URL: http://forum.audiogames.net/post/397081/#p397081




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

sound_lib does support memory streamsfrom sound_lib import stream, outputimport ctypessound= open('sound.ogg', 'rb').read()array=ctypes.create_string_buffer(sound)addr=ctypes.addressof(array)o= output.Output()handle=stream.FileStream(mem=True, file=addr, length=len(bla))handle.looping=Falsehandle.play_blocking()

URL: http://forum.audiogames.net/post/397081/#p397081




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Sound_lib has a problem that I've seen, as it stands it only allows file streams (sample support wasn't put in by the original developer). When operating in low latency environments (i.e. audiogames), sampling sounds from memory is important. For this, sound_lib would need to have a soundObject with a load function that uses an updated versoin of sound_lib with samples support to load sounds into memory, and let the load and stream functions use the loaded sound's memory address for faster loading and more eficient memory use.This is a project I'm willing to work on, but maybe later.

URL: http://forum.audiogames.net/post/397080/#p397080




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

it seems like i am to stupid to understand sound_lib. i tried and tried... any ways one day i will start figuring it out. if i am not wrong, it is almost like the system in BGT where you say sound.play() and sound.stop()..

URL: http://forum.audiogames.net/post/397070/#p397070




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Sound_lib is probably your best bet imho, i’ve used it a few times with no real issues.

URL: http://forum.audiogames.net/post/397069/#p397069




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Ok. Soloud is also laggy. Unless there's a way to increase the buffer size and alike, It's so laggy by default

URL: http://forum.audiogames.net/post/397061/#p397061




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Bass has the best licensing so far, plus there's pybass.

URL: http://forum.audiogames.net/post/397055/#p397055




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

My experiences with IrrKlang are rather bad as well, laggy sound, bad performance and its licensing model are just... well, i'll stick to BASS wherever possible.Best Regards.Hijacker

URL: http://forum.audiogames.net/post/397054/#p397054




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

God. IrrKlan kicked my ass for setting the sound orientation in an fps and i never succeeded even with the help of its manual.

URL: http://forum.audiogames.net/post/397032/#p397032




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

IrrKlang is not free for commercial usewith python itself, you can't call C++ classes. you should write wrappers for them. but you can call c functions with cTypes.

URL: http://forum.audiogames.net/post/397020/#p397020




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@70 I've came accross this library, and was considering to wrap his bindings with ctypes. I might try and see what comes out.

URL: http://forum.audiogames.net/post/397016/#p397016




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-06 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@70 I've came accross this library, and was considering to wrap his bindings with ctypes. I might try and see what comes out.

URL: http://forum.audiogames.net/post/397015/#p397015




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Hi,There is a library called IrrKlang which is available in C++ and C#. Now, we know python has the power to use a C++ library using ctypes, as well as bindings generators like boost python swig and others. As much as I'd like to make a binding to IrrKlang for everyone I simply cant because of my lack of knowledge in that regard. So may I kindly ask to some of the more experienced developers on this forum to take a few moments out of their time and work something out using these auto binding generator tools? It will be beneficial for everyone not just me. If you don't have that much time, could you perhaps post a link where I can go and learn about this from the beginning?I'd be glad if such an effort was made by more experienced coders on here; I'm sure everyone will appreciate your efforts, too.

URL: http://forum.audiogames.net/post/397013/#p397013




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Hi,There is a library called IrrKlang which is available in C++ and C#. Now, we know python has the power to use a C++ library using ctypes, as well as bindings generators like boost python swig and others. As much as I'd like to make a binding to IrrKlang for everyone I simply cant because of my lack of knowledge in that regard. So may I kindly ask to some of the more experienced developers on this forum to take a few moments out of their time and work something out using these auto binding generator tools? It will be beneficial for everyone not just me. If you don't have that much time, could you perhaps post a link where I can go and learn about this from the beginning?I don't know about anyone else, but at least I'd be glad if such an effort was made by more experienced coders on here.

URL: http://forum.audiogames.net/post/397013/#p397013




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

some of the people in my country use old computers, so i have to compile for them in 32 bitalso, some of the people who have a computer with 64 bit cpu, consider 32 bit windowsthe fact is, 32 bit code can be executed on 64 bit computers, so sometimes it doesn't make sense to compile 2 versions.p.s: SoLoud will have support for hrtf in the near fewture.also, if you know of some algorithms for filters, place a link for me and i might be able to implement them into SoLoudor, post an issue in gitHub so it's main author can consider about it. or if you can make it by yourself, consider making a pull request.

URL: http://forum.audiogames.net/post/397009/#p397009




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Fair enough. I've always prefered 64-bit though, 32-bit is going away, surely but slowly. So I always build for 64-bit; saves me from having to build two versions of something.

URL: http://forum.audiogames.net/post/397001/#p397001




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Same here, its a question of compatibility, there are still systems out there that can run just x86 code and so do I build for x86 if its not a time-critical tool which needs the extra space of Int64 or the additional RAM.Best Regards.Hijacker

URL: http://forum.audiogames.net/post/396999/#p396999




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

I honestly use 32 bit on windows.

URL: http://forum.audiogames.net/post/396998/#p396998




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

I actually go 32 bit on windows, 64 bit on mac. I don't want to have to juggle two versions of windows and two versions of py3 so I opted for 32-bit. Everyone can run it just fine.

URL: http://forum.audiogames.net/post/396984/#p396984




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

The C++ library is up to date. I remember checking this out a while back -- its not available on PIP (which is a huge negative for it). Those libraries not available on PIP usually are extremely unpopular. As its open source, I believe it is cross-platform. I could try building it on Linux and see what happens. I am, however, concerned about affects like echo -- is it actually good quality reverb, or is it shitty reverb that will require us to use audio editors to get affects like that in?Update: I'm looking at the preprocessor definitions of the docs and it seems like it supports SDL1, SDL2, port audio, OpenAl, XAudio2, windows multimedia, wasapi, OSS, ALSA, OpenSLS, Core Audio, Vita, as well as your "no audio device" interface. Chances are you'll get very good affects with either XAudio2 or OpenAL.And of course, my respect for this went right back down again -- its still stuck on Python 2, and attempts to (always) load the 32-bit DLL instead of the 64-bit DLL. I mean, who uses 32-bit systems these days? Who doesn't use 64-bit Python (I don't even see the point of why you shouldn't use 64-bit Python).

URL: http://forum.audiogames.net/post/396969/#p396969




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

The C++ library is up to date. I remember checking this out a while back -- its not available on PIP (which is a huge negative for it). Those libraries not available on PIP usually are extremely unpopular. As its open source, I believe it is cross-platform. I could try building it on Linux and see what happens. I am, however, concerned about affects like echo -- is it actually good quality reverb, or is it shitty reverb that will require us to use audio editors to get affects like that in?Update: I'm looking at the preprocessor definitions of the docs and it seems like it supports SDL1, SDL2, port audio, OpenAl, XAudio2, windows multimedia, wasapi, OSS, ALSA, OpenSLS, Core Audio, Vita, as well as your "no audio device" interface. Chances are you'll get very good affects with either XAudio2 or OpenAL.

URL: http://forum.audiogames.net/post/396969/#p396969




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

The C++ library is up to date. I remember checking this out a while back -- its not available on PIP (which is a huge negative for it). Those libraries not available on PIP usually are extremely unpopular. As its open source, I believe it is cross-platform. I could try building it on Linux and see what happens. I am, however, concerned about affects like echo -- is it actually good quality reverb, or is it shitty reverb that will require us to use audio editors to get affects like that in?

URL: http://forum.audiogames.net/post/396969/#p396969




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

The C++ library is up to date. I remember checking this out a while back -- its not available on PIP (which is a huge negative for it). Those libraries not available on PIP usually are extremely unpopular. As its open source, I believe it is cross-platform. I could try building it on Linux and see what happens.

URL: http://forum.audiogames.net/post/396969/#p396969




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

It's so unfortunate that that isn't cross-platform. I actually really like it

URL: http://forum.audiogames.net/post/396952/#p396952




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Lol I just wanted to mention soloud. Let me put an example of doing stuff with SoLoud here:from soloud import *with Soloud() as audiolib:    audiolib.init()    audiolib.set_global_volume(10)    speech = Speech()    wavefile=Wav()    wavefile.load("1.ogg")    FFT=BiquadResonantFilter()    speech.set_filter(0, FFT)    #0 here is the filter id. It specefies a proticular filter for you To be able to change the source's filter parameters. Yeah, it makes sense because you can have up to 4 filters aplyed to a source    t = "Hello Python (OOP) World!"    print(t)    audiolib.set_3d_listener_position(0, 0, 0)        soundhandle=audiolib.play_3d(wavefile, 1, 0, 0)    audiolib.set_looping(soundhandle, 1)    print ("Enter text to speak (empty string quits)")    while t != "":        audiolib.update_3d_audio()        t = input(": ")        speech.set_text(t);        audiolib.play(speech);        if t == "exit":            break    speech.close()What it does is creating a speech synth and a wavefile, Giving the speech synth a filter effect, play the wave file as 3d(not hrtf), update the 3d audio system so it can correctly position sound sources, and getting input from user. Anything user types here can be spoken by the speech synth after pressing enter. If you type exit here or leave the input box empty the app exits. Not been so long that i'm messing with this library. I think y is up/down and z is forward/backward just like openal. You have the at and up vectors for setting the sound's orientation here.

URL: http://forum.audiogames.net/post/396943/#p396943




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

ok then,if you don't need hrtf, SoLoud is good as well. it has support for pythonit is open-source under zlib license + you can use it commercially without paying anything.

URL: http://forum.audiogames.net/post/396940/#p396940




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

But this is not meant to be updated. This is a mirror which contains a collection of packages which people can grab since the site is down.If any of those will be updated surely it won't be updated in that mirror, but a new repo will be created.

URL: http://forum.audiogames.net/post/396937/#p396937




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Yah I know the Q was the origin creator. But Carter's repository is still the first (and original git) mirror. Then you have Paul's fork (so you basicly have a mirror of a mirror) which isn't good in terms of keeping stuff updated.

URL: http://forum.audiogames.net/post/396929/#p396929




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@53, sorry, but you pretty much contraddicted your self with that link. And no, I am not saying it because the link which apparently isn't the original is on my profile. Just saying that does not look good on you.

URL: http://forum.audiogames.net/post/396923/#p396923




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

arqmeister wrote:At Liam and auriel, i just want to advise you guys to keep the heat to a minimum, i see that things are calm now, but the tone was getting a little aggressive from where i stand.Says the guy who apparently resigned. Wow. No comment.

URL: http://forum.audiogames.net/post/396913/#p396913




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

53. It's a mirror for a reason. Carter's is not the original either.Like Oriol said. It was originally written by Q, but is no longer maintained.

URL: http://forum.audiogames.net/post/396898/#p396898




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Undead assault was laggy and you never can blame it on python. Could be an older library(consider its release date) or a high traffic going to the vps, Or not optimising things enough and in other words, bad coding the network handler. Also the sounds were studderring sometimes, It even would make you hear the very first part of an out of hearing range sound, and that was cause of sound_lib specially on that date. Could the library manuel used in his game be an older version of what we currently have. Sound_lib is already using an old version of bass library at the moment.Yeah pyglet really lags the key presses and loops, and so far i found no way to solve this. But pygame or pySdl2 are both fast enough.The annoying fact about python is its lack of up to date sound libraries, All though at this moment that i'm writing this comment. I heard someone is working on wrapping the bass library, And it seems they done a lot of it too! If they decide to release their module publicly, This problem will be kicked out too. And then people can go around adding HRTF to bass and others wrap it for python. Although bass is still worth it even without hrtf. Honestly I haven't found hrtf audio in recent mainstream games even such as GTA V.

URL: http://forum.audiogames.net/post/396889/#p396889




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

The original was made by Q, but he isn't actively developing it. I'm guessing Carter and Paul are mirroring the exact same projects, so it makes no difference.

URL: http://forum.audiogames.net/post/396883/#p396883




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-05 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Liam. If you are going to post link to help people, please do make sure that you get the original one:https://github.com/cartertemm/continuum-repositories

URL: http://forum.audiogames.net/post/396876/#p396876




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

sound_lib seems to be fine, though by looking at the code I see that there is a load function but I'm not sure whether it actually loads a file into memory or streams it from disk or what it actually does because Q's documentation is sparse, or at least I don't know where to find it. ^^@pauliyobo no, I didn't code those games I mentioned in post 45. Otherwise I would refer to them.

URL: http://forum.audiogames.net/post/396862/#p396862




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

https://github.com/pauliyobo/continuum-repositories

URL: http://forum.audiogames.net/post/396855/#p396855




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

I've seen people mention this sound_lib a few times but i can't seem to find a download. it also doesn't seem to be on pip. Does anyone have a link

URL: http://forum.audiogames.net/post/396854/#p396854




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

I've seen people mention this sound_lib a yew times but i can't seem to find a download. it also doesn't seem to be on pip. Does anyone have a link

URL: http://forum.audiogames.net/post/396854/#p396854




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net Forum — Developers room : arqmeister via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

At Liam and auriel, i just want to advise you guys to keep the heat to a minimum, i see that things are calm now, but the tone was getting a little aggressive from where i stand.

URL: http://forum.audiogames.net/post/396845/#p396845




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


  1   2   >