Re: Good resources for getting to grips with procedural or maze generation

2021-02-18 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

Thanks. Will take a look at it. Haven't had an excuse to touch C for a while

URL: https://forum.audiogames.net/post/616695/#p616695




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Good resources for getting to grips with procedural or maze generation

2021-02-18 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

@1:This may or may not be of use to you depending on what language you're using, but I have been working on a little library to generate mazes for a few days. When I saw your post earlier, I figured I would go ahead and push it out.I made a post about it here:https://forum.audiogames.net/post/616677/#p616677Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/616678/#p616678




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Good resources for getting to grips with procedural or maze generation

2021-02-18 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

Thank you, like, a lot!

URL: https://forum.audiogames.net/post/616617/#p616617




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Good resources for getting to grips with procedural or maze generation

2021-02-18 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

You want this as well as anything else you can find on RogueBasin.  They cover a lot of game balance things and such too if you dig around over there.You'll find that in practice everyone does this differently.  There are few generic algorithms which can be tuned to produce any type of terrain.  E.g. dungeon generation is frequently very different from overworld/terrain generation for say wayfar.

URL: https://forum.audiogames.net/post/616589/#p616589




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Good resources for getting to grips with procedural or maze generation

2021-02-18 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

@2, I will need to play around with that myself. Thank you for the insight.  I guess the trick here is to define those rules and the framework in an interesting fashion rather than actually generating them?@3, thank you for the link and the suggestion.  Will pick up the book somewhat soon.@4, I would be interested, yes. @5, Thank you. Will take a look shortly.

URL: https://forum.audiogames.net/post/616552/#p616552




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Good resources for getting to grips with procedural or maze generation

2021-02-18 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

@4, I would be interested, yes. @5, Thank you. Will take a look shortly.

URL: https://forum.audiogames.net/post/616552/#p616552




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Good resources for getting to grips with procedural or maze generation

2021-02-18 Thread AudioGames . net Forum — Developers room : lemm via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

Hi,I don’t know if it will help at all, but Philip Benfold wrote a maze generator, sure I know its written in BGT,  so I’m sure people will jump down my throat for mentioning BGT in a programming topic, but if you’re wanting to see an example of maze generation in action, although it’s only a very basic maze generator  it at least shows off the basics of how it works. Again, I’m not peddling or pushing BGT, I just thought if you wanted an example since I had the code lying about I’d share it, in case you found it helpful. Dropbox link to the BGT code below:https://www.dropbox.com/s/wped181ep7rq9 … r.bgt?dl=1Paul Lemm

URL: https://forum.audiogames.net/post/616531/#p616531




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Good resources for getting to grips with procedural or maze generation

2021-02-17 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

I'm more interested in dungeon generation, including open rooms, logically aligned corridors and such, and found some pretty useful resources for that, as well as already working generators in familiar languages like Python, but I don't have the sources at hand right now. If thats of any interest to you, I could see if I can dig them up as well.

URL: https://forum.audiogames.net/post/616516/#p616516




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Good resources for getting to grips with procedural or maze generation

2021-02-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

Purchase the Mazes for Programmers book on amazon -- all the code is formatted correctly there. Youcan also buy it from here: https://pragprog.com/titles/jbmaze/maze … rogrammers

URL: https://forum.audiogames.net/post/616495/#p616495




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Good resources for getting to grips with procedural or maze generation

2021-02-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

Procedural Generation is more using randomness as work. I once made a world generation system for an RTS, and it basically consisted of an X by Y 2D array consisting of water tiles. I then dropped an NPC at random on it and had it move one tile in a one of four directions at random, and wherever it stepped it would change the block it was standing on to solid land, and the surrounding 8 tiles to shoreline. After a set time I warped it somewhere else, rinse and repeat for things like mountains or resource deposits and presto, a random map is generated. The complexity of such things really depends, but at its core its about setting up a framework and using randomized variables to create unique environments and properties. Like using perlin noise to generate randomized height maps and topographical 3D terrain.

URL: https://forum.audiogames.net/post/616493/#p616493




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Good resources for getting to grips with procedural or maze generation

2021-02-17 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Good resources for getting to grips with procedural or maze generation

Procedural Generation is more using randomness as work. I once made a world generation system for an RTS, and it basically consisted of an X by Y 2D array consisting of water tiles. I then dropped an NPC at random on it and had it move one tile in a one of four directions at random, and wherever it steppedit would change the blockit was standing on to solid land, and the surrounding 8 tiles to shoreline. After a set time I warped it somewhere else, rinse and repeat for things like mountains or resource deposits and presto, a random map is generated. The complexity of such things really depends, but at its core its about setting up a framework and using randomized variables to create unique environments and properties. Like using perlin noise to generate randomized heightmaps and topographical 3D terrain.

URL: https://forum.audiogames.net/post/616493/#p616493




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector