Re: Warsim, text based randomly generated stratogy

2016-12-31 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

The download link is now in my signature!

URL: http://forum.audiogames.net/viewtopic.php?pid=291619#p291619





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help with a few things, mess apple missasipy and changing my user name

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector


  


help with a few things, mess apple missasipy and changing my user name

Hi all.Happy newyears eve and hope you enjoy your holidays.could one of the moderators please help me to change my user name to RTT entertainment?Could someone please help me to get the mess apple to work?When I launch the program, I here nothing I type the mess apple2ee -flop1 disk's\games.dsk and press enter then it says.Hello, you have run the emyalater incorrectly, you need to specify floppy disks, if you are at the command line please type the following example.mess apple2ee -flop1 disks\egames.dsk, thank you, this message will repeat.please compile the menu system with the program if possible?also, can I please get misisipy full version? i'm not asking for cracks, but the web sight is gone.sorry about the long post

URL: http://forum.audiogames.net/viewtopic.php?pid=291623#p291623





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Re: Dialog creater, a new toy

2016-12-31 Thread AudioGames . net Forum — New releases room : Andkuk via Audiogames-reflector


  


Re: Dialog creater, a new toy

download dropbox link no working please new link.

URL: http://forum.audiogames.net/viewtopic.php?pid=291624#p291624





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Re: Sending audio from android to computer?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Rastislav Kiss via Audiogames-reflector


  


Re: Sending audio from android to computer?

Hello,what do you mean by sending audio? If you mean sending audio files, you can use normal usb cable in most cases without needing to install any software, if you mean streaming sound from android to your pc, you can connect your phone with computer using classical jack cable, and use it as a mic, this is simplest way which do not needs any software installed.If you specify more what you are meaning, I hope I can help you better.Have a nice day.Rastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=291630#p291630





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Re: A very messy christmas to you!

2016-12-31 Thread AudioGames . net Forum — AudioGames - News room : Rastislav Kiss via Audiogames-reflector


  


Re: A very messy christmas to you!

Hello,@Grryf, you are right, I missed it, true is that I not reading Eurofly topic at this time because of big^2 amount of posts in it, including fact that it is here only some months, I mean here on audiogames, of course in Slovakia and Czech this game exists about half of year I guess and has success too. I considered creating of new Eurofly topic before some time, but at that time was real option, that new Eurofly topic will stay without posts and go back while old topic continue in growing, but now things are different, so I will make new topic best today or tomorrov with basic descryption and links. Hovever I can not edit first post of old topic, because I have not created it, and noone from authors, it was created by Eurofly players, but I can send post to it with link to new topic.@Dark, thank you for interest, we will wait while you release descryption in database, primary for us is that you know about this game, because topic with thousands of posts from which
  lots of are about translation is really not very representative. Thanks in advance.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=291634#p291634





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-31 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

What is the six turns battle mode? I keep hearing about it, but have no idea what it is. I posted some questions back in post 729, I'd appreciate if someone could answer them. lolThanks for your help!

URL: http://forum.audiogames.net/viewtopic.php?pid=291641#p291641





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Re: Audiogame hub needs your help!

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Audiogame hub needs your help!

Hi.The storage was totally full on the iPhone 5C I had access to, so I couldn't check how it works. I'm sorry... But, if some iPhone 5C users are having trouble, they'll hopefully contact you about it...

URL: http://forum.audiogames.net/viewtopic.php?pid=291620#p291620





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Re: all mud games in the world, which has soundpacks.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: all mud games in the world, which has soundpacks.

Hi.Ok, the only ones I know are Miriani and prometheus, two muds which are not identical, but closely resembel each other in playing style and functions, they are basically future muds where you create your character and explore space, battle against alian ships, trade or do something else, I don't know the complete feature set at the moment.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=291621#p291621





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi.I have a question regarding making a sound pack. How should the motor of the train be recorded? Should it be a train which is passing slowly, or how to record this to get the best result? I'm not sure on how the game handles the motor sound when the train speeds up, so therefore my question.

URL: http://forum.audiogames.net/viewtopic.php?pid=291625#p291625





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Re: help with a few things, mess apple missasipy and changing my user name

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: help with a few things, mess apple missasipy and changing my user name

HiAbout changing your username, you're posted this in the wrong place.You may request to change your username in This topic

URL: http://forum.audiogames.net/viewtopic.php?pid=291632#p291632





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Re: A very messy christmas to you!

2016-12-31 Thread AudioGames . net Forum — AudioGames - News room : Rastislav Kiss via Audiogames-reflector


  


Re: A very messy christmas to you!

Hello,@Grryf, you are right, I missed it, true is that I not reading Eurofly topic at this time because of big^2 amount of posts in it, including fact that it is here only some months, I mean here on audiogames, of course in Slovakia and Czech this game exists about half of year I guess and has success too. I considered creating of new Eurofly topic before some time, but at that time was real option, that new Eurofly topic will stay without posts and go back while old topic continue in growing, but now things are different, so I will make new topic best today or tomorrov with basic descryption and links. Hovever I can not edit first post of old topic, because I have not created it, and noone from authors, it was created by Eurofly players, but I can send post to it with link to new topic.@Dark, thank you for interest, we will wait while you release descryption in database, primary for us is that you know about this game, because topic with thousands of posts from which
  lots of are about translation is really not very representative. Thanks in advance.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=291633#p291633





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Re: help with a few things, mess apple missasipy and changing my user name

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: help with a few things, mess apple missasipy and changing my user name

HiAbout changing yur username, you're posted this in the wrong place.You may request to change your username in This topic

URL: http://forum.audiogames.net/viewtopic.php?pid=291632#p291632





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

hello,in Iran, we have some keys to control the train like km1, km2, etc, i don't know about underground trainsfor stopping the train also we have keys like qf1, qf2, qfd1, qcj1, etcalso i've discovered a bugwhen you are in a station, when you press equal, in driver cab and passenger carage you can here the horn, but in external notwhen the train is moving, you can here the horn, but it's sound is not as much as driver cab and passenger caragealso it would be cool to similate electricity signals, when more electricity comes to train, it must do an alarm and automaticly hold the trainalso it would be cool to similate hang in train, when it hangs, a key like Ctrl+R for example should be pressed to restart its consoleit would be good for train to break out or some urgent signals like passenger under train should be availableanother thing that is not real at all is doorsin stations, always the right doors are o
 pened, not left doors and the train moves ahead from the right trackthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=291636#p291636





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

hello,in Iran, we have some keys to control the train like km1, km2, etc, i don't know about underground trainsfor stopping the train also we have keys like qf1, qf2, qfd1, qcj1, etcalso i've discovered a bugwhen you are in a station, when you press equal, in driver cab and passenger carage you can here the horn, but in external notwhen the train is moving, you can here the horn, but it's sound is not as much as driver cab and passenger caragealso it would be cool to similate electricity signals, when more electricity comes to train, it must do an alarm and automaticly hold the trainalso it would be cool to similate hang in train, when it hangs, a key like Ctrl+R for example should be pressed to restart its consoleit would be good for train to break out or some urgent signals like passenger under train should be availablethanks

URL: http://forum.audiogames.net/viewtopic.php?pid=291636#p291636





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Re: BSC titles and Windows 10?

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: BSC titles and Windows 10?

Hello guys,Is there some utility to make all BSC titles run on windows 10 again?

URL: http://forum.audiogames.net/viewtopic.php?pid=291637#p291637





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Re: BSC titles and Windows 10?

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: BSC titles and Windows 10?

Hello guys,Is there some utility to run all BSC titles run on windows 10?

URL: http://forum.audiogames.net/viewtopic.php?pid=291637#p291637





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Street Fighter V Official thread

Hello again folks. Now you got me curious Assaut Frea, how do you get fight money? So far, as far as I know, the missions are the faster way to do it.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=291638#p291638





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

The missions, daily targets, and playing rank matches. Especially after you beat all the character stories, the main story on two difficulties, and all four survival mode ladders. But because you need to get 10 fm to unlock a character, this will take a while. I wanted Akuma so just bought the season 2 pass so I could get all six characters whenever they come out.Zoren, ah, I gotcha... I meant more in the sense that you don't dash mid-combo in this game because of the way the system works. Dash cancelling was a thing in SF 4 with the FADC or focus attack dash cancelling, but they aren't in this game urgo FADC isn't possible. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=291640#p291640





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

There's no such motion in SFV as FF. No street fighter game, as a matter of fact. lolDeng, thanks for the missions... I didn't actually know about weekly missions. I don't have a twitter so I suppose I'll have to follow eventhubs manually... lol. Does the city in chaos stage mission work in any mode?

URL: http://forum.audiogames.net/viewtopic.php?pid=291603#p291603





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Re: eurofly a flight audio simulator from slovakia

2016-12-31 Thread AudioGames . net Forum — New releases room : xkill85 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi guys,Here are some additional infos about my Hanoi/Hanoj problem in Task 5-8. I hope this helps you/the developers to find out if it is really a bug in eurofly or it was my mistake in some mysterious way:-). happy testing/fixing--- data info (output of info.exe) --Data infoEurofly.exeVersion: 1.7.5.9 64 bitAirportsVersion: 11CityesVersion: 2PointsVersion: 3ContinentsVersion: 1GroupsVersion: 1IslandsVersion: 1Reg-AfVersion: 1Reg-AntVersion: 1Reg-AsVersion: 1Reg-AuVersion: 1Reg-EuVersion: 1Reg-NAVersion: 1Reg-SAVersion: 1StatesVersion: 1WorldVersion: 1-- shift+a output --Task: 5-8.etfStart: Beijing ChinaDestination: Neipyijto MiammarPassengers: Yeslayover: 
 Hanoj,VietnamVientiane,LaosBangkok,ThailandAircrafts: Airbus A320Required states: noneProhibited states: noneRequired points: none-- ctrl+shift+a output ---Task: 5-8.etfStart: Beijing ChinaDestination:  Passengers: Yeslayover: Hanoi,VietnamVientiane,LaosBangkok,ThailandAircrafts: Airbus A320States: VietnamLaosThailandMiammarRequired points: none content of taskprogress.txt -31.12.2016 14:24:53Beijing China - Neipyijto MiammarStart: Beijing ChinaPassengers yesAircrafts:Airbus A320Airbus A320Airbus A320Airbus A320Transites:Hanoi,VietnamVientiane,LaosBangkok,ThailandNeipyijto,MiammarCountryes:VietnamVietnamLaosLaosThailandLaosLaosThailandThailandMiammarMiammarMiammarPoints:-- result You have not landed at the airport Hanoj,Vietnam-I repeat: I could not find any airport called Hanoj; just one called Hanoi.happy fixingDave

URL: http://forum.audiogames.net/viewtopic.php?pid=291649#p291649





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Re: Dialog creater, a new toy

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Dialog creater, a new toy

The way it probably works is...take the input of the title field, then store it in a variable.Take the input of the text field, and store it in another variable.Then, pass the values in those two variables as parameters to the alert function.

URL: http://forum.audiogames.net/viewtopic.php?pid=291650#p291650





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Re: Dialog creater, a new toy

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Dialog creater, a new toy

The way it probably works is...take the input of the title field, then store it in a variable.Take the input of the text field, and store it in another variable.Then, pass the values in those two variables as parameters to the alert function.. However, I agree that it could have potential if it is taken further.

URL: http://forum.audiogames.net/viewtopic.php?pid=291650#p291650





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Re: Swamp, zombie FPS by Aprone

2016-12-31 Thread AudioGames . net Forum — New releases room : kody via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone, I am wringing on behalf of me, and some other players.  I've noticed, long with others that armor is getting damaged more often.  It sems like the armor for all types is getting easier to damage.  This isn't good especially when finding the armor is hard to do.  Hope you can check into this and fix this if indeed something went wrong that is causing armor to get damaged more often. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=291616#p291616





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : NickAdamson via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Hi.It should be the sound of the train at a constant rate. Dont forget there are 2 engin sounds, the first is the train moving over the tracks and the second is the motor which changes pitch a lot as you change gear. Would it help if i made a sound pack of the default sounds?  Thankss.Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=291629#p291629





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Yeah this is the right place. Slender, could you please stop being strict in your posts? Please be a bit easier man. Yeah guys, this has happened with me as well, was that all because of a message? What does it contain then?

URL: http://forum.audiogames.net/viewtopic.php?pid=291635#p291635





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

been playing edge of winter since I preordered it, and im absolutely loving the invisible game. hey jyro, can you tell me how can I pre order these toys and the new eric game? take my money, take it all now, and I will patiently wait for my toys and the game to release. I will wait, minutes, days, weeks, months, even years if I have to, to play this awesome game

URL: http://forum.audiogames.net/viewtopic.php?pid=291639#p291639





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Could Jim Kitchin's games possibly get screen reader support

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Could Jim Kitchin's games possibly get screen reader support

Hi,I know unfortunately Jim Kitchin passed away, which is still sad news even now.I'm wondering though if there's a way for these games to get screen reader support, in case sapi could end up dying or something one day.

URL: http://forum.audiogames.net/viewtopic.php?pid=291645#p291645





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Re: I got my new xbox 1 s for christmas

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: I got my new xbox 1 s for christmas

@karate25: I don't want to burst your bubble here but honestly, right now I'd recommend slowing down. Narrator's still in it's infancy when it comes to the xbox, and it's not like iOS where they can just add support for games. Microsoft seem to take things a bit differently, such as budgets, into account. Killer Instinct, a game that should, in theory, be very easy to add support to, hasn't had that feature added as of yet, and I think that game will be a lot more likely to get support than a virtual world at this stage.

URL: http://forum.audiogames.net/viewtopic.php?pid=291644#p291644





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

also, thanks for the trial guide! What about the rest of the season 1 characters?

URL: http://forum.audiogames.net/viewtopic.php?pid=291648#p291648





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Re: Dialog creater, a new toy

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Dialog creater, a new toy

The way it probably works is...take the input of the title field, then store it in a variable.Take the input of the text field, and store it in another variable.Then, pass the values in those two variables as parameters to the alert function. However, I agree that it could have potential if it is taken further.

URL: http://forum.audiogames.net/viewtopic.php?pid=291650#p291650





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Weird title bar in firefox only on youtube

2016-12-31 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Weird title bar in firefox only on youtube

I get this when on youtube in my title bar.ةىىى - Mozilla Firefox

URL: http://forum.audiogames.net/viewtopic.php?pid=291608#p291608





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Re: Warsim, text based randomly generated stratogy

2016-12-31 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

**Warsim 0.6.5.8**-*Hey guys, first off happy new year, secondly while not including anything groundbreaking this is the most items in one update ever, just in time for the new year! I've added tons of new race modifications, tons of new faces, a few new races, tons of changes and modifications to the game, there are now natural disasters, better slavery, mercenary information and **THE ABILITY TO ADD YOUR OWN RACES INTO THE GAME THROUGH A SPECIAL IN GAME TOOL**, have fun!***Major new features*** Added tons of chins to human face generator tons of new faces (Was 3.2 quadrillion NOW 10.1 Quadrillion possible faces)* Added tons of Mutant faces (Was 657 trillion Now 2 Quadrillion)* Added more troll head tops creating tons of new troll faces (was 912 million, now 6.6 billion)* Added Ability to add your own races to the game from the extras menu!* Added Godlings Race to the game (credit u/reddish_kangaroo)* Added Cthuul Race 
 to the game (credit u/reddish_kangaroo)* Added Description of merc units proficiency to merc screen (credit u/Muramas)* Added Independent units to the troop count screen (credit u/Muramas)* Added independent vassals send you half of their peasant recruits each turn* Added 1 in 75 chance of natural disaster each year (10 different kinds)  (credit u/reddish_kangaroo)* Added kingdoms can now be either pro slavery, anti slavery, or not have slavery but not care about it* Added kingdoms will not trade or ally with those who have slaves or slave soldiers (credit u/Crayolaclock)**Bugfixes*** Fixed Jesters face turning yellow after joke told* Fixed Major event report ruler dies of old age bug* Fixed Major event report bandit leader dies of old age bug* Fixed 3 broken spacing building tiles* Fixed friend of the fearful artifact hall spacing bug* Fixed buying land from independents only works for mercantile k
 ingdoms, costs (150k / kingdoms land), requires no soldiers* Fixed throne encounter text spacing bug* Fixed magic farm using the wrong area code bug (credit u/Muramas)* Fixed throne room not working with ascii free version of game (credit u/Muramas)* Fixed shallowrock mine extra miners bug (credit u/crayolaclock)* Fixed mercs minimum battlescore from 1 to 30* Fixed throne room variables not being saved* Fixed coin thrown in well but have no gold message not showing up**New races and race modifications*** Added Two-Headed races have two heads in face generator!* Added random Cthuul face generator to generators (credit u/reddish_kangaroo)* Added 21 x Demigod faces! (was 1679616 now 35271936!)* Added Eldritch race prefix (credit u/PJvG) (Doomed, Evil)* Added Holy race prefix (credit u/PJvG) (Enlightened, Good)* Added Unholy race prefix (credit u/PJvG)* Added Undead race prefix (credit u/PJvG)* Added Resurrected race prefix (credit u/PJvG)* Added Invisible (always) race prefix (credit u/PJvG)* Added Invisible (at will) race prefix (credit u/PJvG)* Added Resurrected race prefix (credit u/PJvG)* Added Scaly race prefix (credit u/PJvG)* Added Infected race prefix (credit u/PJvG)* Added Purging race prefix (credit u/PJvG)* Added Primordial race prefix (credit u/PJvG)* Added Solar race prefix (credit u/reddish_kangaroo)* Added Lunar race prefix (credit u/reddish_kangaroo)* Added Infernal race prefix (credit u/reddish_kangaroo)* Added Terestrial race prefix (credit u/reddish_kangaroo)* Added Chaotic race prefix* Added barely functional twoheaded race prefix**Throne Room Encounters*** Added three new responses for the rebel plotter throne room encounter* Fixed rebel plotter encounter being too common* Added Chaos Orb discovered rare throne room encounter* Added Visit
 ed by the wagon man throne room encounter (rare)* Added 7 variants of soldier wants to join your army throne room encounter* Added Farmers family were killed by bandits throne room encounter* Added Farmers prized chicken was killed by rebels throne room encounter* Added Farmers son was killed fighting rebels throne room encounter* Added Farmer wants to do his duty throne room encounter* Added Farmer wants to fight for the country encounter* Added Farmers farm was burned by bandits throne room encounter* Added Farmers land was ruined by bandits throne room encounter* Added Farmers children were eaten by goblins throne room encounter* Buffed Throne room visitors quantity* Decreased amount of throne room visitors who leave each turn* Made nervous rebel encounter 4x rarer**Everything Else*** Added 5 building tiles* Added 12 Variant the world is full of mystery screens* Nerfed vassilisation 
 requirement to 4x troops instead of 5x* Added special message to independent diplomacy screen if all kingdoms are vassals* Added Basket of Magical fruit throne room encounter

URL: http://forum.audiogames.net/viewtopic.php?pid=291618#p291618





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Re: Swamp, zombie FPS by Aprone

2016-12-31 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

well if it's getting damaged more often then it needs to be easier to find.

URL: http://forum.audiogames.net/viewtopic.php?pid=291622#p291622





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

this is the plase to report it in and just wo warn everyone, bill reported it to sam but as i said i don't see any problems by writing it here

URL: http://forum.audiogames.net/viewtopic.php?pid=291626#p291626





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Rogue one, thoughts?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Rogue one, thoughts?

Well last night my brother and I went to see rogue one. Was it good? , well yes possibly I suppose, not a film i regret, but was it a good starwars film? Not really. I confess the hole thing just felt flat to me, I felt a real disconnection from what was going on. There were some moments I really liked, but there was so much that seemed to be a case of "we had this because it was cool" rather than because it needed to be there. Yes, there were the camios of mone mothmar and even governer tarkin (poor Peter cushing), but really it just felt like an excuse for major extended action. Where I was looking forward to a heist type film and perhaps something showing more of the universe, this just felt like yet mor battles, indeed I was wondering exactly where the rebellion, who in a new hope seem to have about 30 ships max suddenly had hundreds for a huge dog fight, not to mention the amount of "well we'll just fly to this planet and see what happens 
 but wooopse! we forgot the empire was ther" rather than actual planning (really the film made the rebels look like utter morons). Again much more style over substance,   plus, no john williams! gr! Oh, and once again why do all blind people have to either be some sort of awesome ninja awesomeness, or feeble? Is it so hard to write a blind character as just a person who is blind? That one mildly annoyed me, particularly seeing said ninja boy ninja walk across a battlefield and then feel for a console switch, quite ridiculous and once again a blind character who has bugger all to actually do with blind people.K2 however, was the best thing in the film, a snarky doom laden programmed droid, awesome! I will say I loved seeing vader's evil castle of evil just for amusement, and the section at the end with vader appearing leading into a new hope, but in general I can't say I'm too empressed, the thing just felt flat, and for a film whe
 re most of the main cast die that's saying something.Sadly it looks like Starwars is just going to be run into the ground by disney to ram as much cash out of it as  humanly possible until it becomes utterly lifeless. Then again the same could be said for most of hollywood these days with ever repeating remakes and franchise films.

URL: http://forum.audiogames.net/viewtopic.php?pid=291628#p291628





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Re: Sending audio from android to computer?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Rastislav Kiss via Audiogames-reflector


  


Re: Sending audio from android to computer?

Hello,what are you meaning by sending audio? If you mean sending audio files, you can use normal usb cable in most cases without needing to install any software, if you mean using sound from android in your pc, you can connect your phone with computer using classical jack cable, and use it as a mic, this is simplest way which do not needs any software installed.If you specify more what you are meaning, I hope I can help you better.Have a nice day.Rastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=291630#p291630





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Re: eurofly a flight audio simulator from slovakia

2016-12-31 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi. For those who can not pass the task 58 here is the solve.Download the airport file that I will share with you. In a short time, maybe Stefan will update the airports.https://drive.google.com/file/d/0B4IwiZ … sp=sharing

URL: http://forum.audiogames.net/viewtopic.php?pid=291631#p291631





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

hello,in Iran, we have some keys to control the train like km1, km2, etc, i don't know about underground trainsfor stopping the train also we have keys like qf1, qf2, qfd1, qcj1, etcalso i've discovered a bugwhen you are in a station, when you press equal, in driver cab and passenger carage you can here the horn, but in external notwhen the train is moving, you can here the horn, but it's sound is not as much as driver cab and passenger caragealso it would be cool to similate electricity signals, when more electricity comes to train, it must do an alarm and automaticly hold the trainalso it would be cool to similate hang in train, when it hangs, a key like Ctrl+R for example should be pressed to restart its consoleit would be good for train to break out or some urgent signals like passenger under train should be availableanother thing that is not real at all is doorsin stations, always the right doors are o
 pened, not left doors and the train moves ahead from the right trackanother thing is charging train's batteryfor lights, the train must have a generator to charge the battery when the battery was charged, you must be aible to stop the generatorthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=291636#p291636





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Re: strange eurofly issue

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: strange eurofly issue

Hi,Try the following sequence:fuel,doors,belt, control+bfrequencytranspondertwo engines, waitcontrol + f for flapsThen speak to the tower.Then start accellerating and checking speed and such.

URL: http://forum.audiogames.net/viewtopic.php?pid=291642#p291642





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Re: getting started with reaper, what do I need?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: getting started with reaper, what do I need?

Hmm. That is so odd... it basically lets you do a lot of things that stock reaper doesn't like using command line type commands to assign groups of inputs, adjust volume and pan, change pitches in cents instead of semitones, etc. There's more, but those are the only things I know about / use right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=291643#p291643





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Re: I got my new xbox 1 s for christmas

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: I got my new xbox 1 s for christmas

Hi there Aaron, my bubble hasn't been burst at all, in fact I have a smile on my face because you're teaching me things and helping me to learn what to expect. I'll be more than happy to slow down and take a deep breath. This is an awesome community to be a part of because you're being honest with me without being hateful. So what should I do for now besides getting my system hooked up and running. Should I just go into the forum and look at the suggestions that are already there so as to get a good idea of what's going on? I'm just greatful that you can use the xbox live market place now and download content for games as well as games themselves. That's already a hek of a leap forward in my view, and the rest will indeed come in do time. Little by little. So thank you my friend for helping bring me back down to earth if you will and rain me in. Lol. Have a wonderful day and I look forward to hearing from you soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=291647#p291647





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

since we're all bragging like maniacs ... wel:Time    Customer Service Score    Safety Score    Event5:1:35    51    100    Departing KINGS CROSS on time.5:3:32    55    100    Departing RUSSELL SQUARE on time.5:5:32    58    100    Departing HOLBORN on time.5:7:32    62    100    Departing COVENT GARDEN on time.5:9:33    66    100    Departing LEICESTER SQUARE on time.5:13:36    69    100    Departing GREEN PARK on time.5:16:32    73    100    Departing HYDE PARK CORNER on time.5:18:32    77    100    Departing KNIGHTSBRIDGE on time.5:21:33    80    100    Departing SOUTH KENSINGTON on time.5:23:36    84
 bsp;   100    Departing GLOUCESTER ROAD on time.5:25:35    88    100    Departing EARLS COURT on time.5:28:32    91    100    Departing BARONS COURT on time.5:30:37    95    100    Departing HAMMERSMITH on time.5:38:35    98    100    Departing ACTON TOWN on time.5:42:51    100    100    Departing SOUTH EALING on time.5:44:37    100    100    Departing NORTHFIELDS on time.5:46:36    100    100    Departing BOSTON MANOR on time.5:51:36    100    100    Departing OSTERLEY on time.5:53:37    100    100    Departing HOUNSLOW EAST on time.5:55:35    100    100    Departing HOUNSLOW CENTRAL on time.5:58:35  
 bsp; 100    100    Departing HOUNSLOW WEST on time.6:3:34    100    100    Departing HATTON CROSS on time.6:7:34    100    100    Departing HEATHROW TERMINAL FOUR on time.6:8:29    100    100    Run complete

URL: http://forum.audiogames.net/viewtopic.php?pid=291651#p291651





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Unfortunately, I don't believe this is the place to report this kind of behavior. If there's a problem in the game, take it up with Sam.

URL: http://forum.audiogames.net/viewtopic.php?pid=291617#p291617





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Re: A very messy christmas to you!

2016-12-31 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector


  


Re: A very messy christmas to you!

The problem thus far has been more a matter of me not having played eurofly as yet, since it's a big game with lots to do, I was rather hoping one of our other staff more familiar with the game would do a writeup since as usual there's only one of me. I'll certainly have a look when I can, and I do appologise for the delay, I should have more time once my new pc is sorted out.

URL: http://forum.audiogames.net/viewtopic.php?pid=291627#p291627





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Re: vandettacrime a new browser based game by nonvisiongames

2016-12-31 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Dear gangster,Round two has just ended, and the streets are ready to be conquered again. New families will be created to rule the globe. Money trucks will be robbed again and nobody is save. Drugs will be planted and harvested to increase personal wealth.As said, round two has ended and the prizes are handed out. Can you make the difference in this round? Will you be the one who will win round three?This round will last till the summer of 2017, the exact date and the prizes will be spoken of in time, understood?Make the old godfather proud of you, recruit.To get you started, everyone will be able to claim 7 days of free viptime. This can be claimed till the 6th of january, when a new free-gift-friday will be pulled up.To claim the vip days, send a message to pelantas.Sincerely yours,Capo pelantas, vandettacrime.com

URL: http://forum.audiogames.net/viewtopic.php?pid=291646#p291646





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Re: Swamp, zombie FPS by Aprone

2016-12-31 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

None of the recent changes affected armor durability, but I have a feeling I know why people have noticed a difference.  Zombies pack more of a punch these days, so players are more likely to have their health drop below 75% (is the line 75% I cannot remember).  As a result, armor seems to break more easily than before when actually armor hasn't changed at all.That's my theory anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=291652#p291652





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all mud games in the world, which has soundpacks.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : meiffert via Audiogames-reflector


  


all mud games in the world, which has soundpacks.

hello, 10 days ago, i started play Alteraeon, this is english mud with soundpack. But I want to try play an other muds with soundpacks. IF you known, you will write a short information about an other mud and soundpack.

URL: http://forum.audiogames.net/viewtopic.php?pid=291615#p291615





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Re: bgt for android?

2016-12-31 Thread AudioGames . net Forum — Developers room : Riad via Audiogames-reflector


  


Re: bgt for android?

Or Swift recently.

URL: http://forum.audiogames.net/viewtopic.php?pid=291607#p291607





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Steam, what game would you recommend to me?

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Steam, what game would you recommend to me?

Hello and good morning to everyone.With the steam sale almost over, I just wanted to get back on there and snatch some cheap titles as long as it is possible.I wanted to ask what you recommend for me, I am open to everything. My current games are.Flight Simulator X, Mortal kombat X, GTA V, Injustice, Watchmen part 1, Street fighter V.So, are their any recommendations?Thanks in advance.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=291611#p291611





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : blindboyblake via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hey all, it's BillBooser. So I would just like to report that we have a bit of an issue going on in RS. I believe someone is spamming the server or something causeing a few peoples systems to completely freeze with no responce from NVDA or the keyboard. When this happends we are forced to completely restart our systems. I believe a char named Moron is doing it but can't say for sure. But I know 3 people have had it happen to them including me. It just started happening tonight

URL: http://forum.audiogames.net/viewtopic.php?pid=291610#p291610





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Re: Dialog creater, a new toy

2016-12-31 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Dialog creater, a new toy

I even think this is based on Mason's old Personal Dialog Assistant which he wrote too many years back and which he released as open-source.

URL: http://forum.audiogames.net/viewtopic.php?pid=291606#p291606





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Re: It's time to duel! Text based Yugioh is now available in English

2016-12-31 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

I did make a skype group for this, easier to communicate so you don't have to be on the MUD 24/7 if you want a duel. Here's the link.https://join.skype.com/cMax3gPRGjJO

URL: http://forum.audiogames.net/viewtopic.php?pid=291613#p291613





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Re: What kind of server would you recommend?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: What kind of server would you recommend?

@SLJ no problem; feel free to mail me if you need (it's right there on all my posts).By learning from the bottom up, I mean you should start with the mechanics and principles and go upward, instead of trying to digest everything necessary, at once, in order to achieve some complex task that's on your mind from the outset. UNIX is not user-friendly--or at least, it's picky about who its friends are. You have to learn the building blocks, so you can create your own solutions. Once you understand the simplicity of the UNIX philosophy, and how each individual piece of the puzzle is best suited to a particular problem in its own right, and how to combine those blocks together, you will begin to appreciate just how powerful the tools you have are.So in summary: carry on learning. 

URL: http://forum.audiogames.net/viewtopic.php?pid=291609#p291609





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Street Fighter V Official thread

Well. There is a forward dash, which is done by tapping F, then F again. This is what I assume Stewie meant. By the way, I've been posting character trial commands up on my Street Fighter V Character Trials topic. That page should help, since the only way I'm posting the trial is by completing it myself, so barring any typographical errors, everything there should be accurate.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=291605#p291605





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Street Fighter V Official thread

That trials thread looks useful, I'll have to keep an eye on that.I've got to try and make sure I can check my fight money then I'll try and start working to get Akuma.

URL: http://forum.audiogames.net/viewtopic.php?pid=291612#p291612





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Re: Cannot install jaws on windows 10,(The strangest issue ever)

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Cannot install jaws on windows 10,(The strangest issue ever)

Well, Maybe a factory reset would help you some how? I don't know if it works or not, but if you don't want to reinstall windows from scratch, the best way to do it is a factory reset.

URL: http://forum.audiogames.net/viewtopic.php?pid=291614#p291614





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

Hi giro.Well since I am in a good mood and I didn't do new years since I was tired last night I have submitted my order for 3, thats right I want each char.I couldn't find a description field to put in things, so I want all 3 toys.I assume these are labeled.It better be good though, this is the first time I have done this.It will be nice to get a physical thing with my game.It would also be good in the future if my chars could be transferable betwene future titles in the series.Obviously I don't need 3 maps 3 toys, is fine.I'd really prefur if I had a pack but I am in an extremely good mood so.

URL: http://forum.audiogames.net/viewtopic.php?pid=291662#p291662





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Re: Could Jim Kitchin's games possibly get screen reader support

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Could Jim Kitchin's games possibly get screen reader support

maybe, if someone could get the source code. I remember a phone conversation that I had with Jim back in 2014. He said that the reason he never upgraded from Savi was because he thought he wouldn't be making games complex enough for that, and that also, he thought he wouldn't be making new games and updates to games after 2005, so thought that screen reader support wasn't necessary. As you all might know, JAWS, window Eyes, and Super  Nova were the only widely used screen readers in 2004 and 2005, so, since Pure Basic didn't have the ability to work with JAWS, well enough, it wasn't practical, unlike the DOS ages, where the screen reader read out the command line. Mind you this is basically a summary of  Jim's words from what I can remember, but it's possible. If he wanted to, he could use the old DOS technique, and rout it all to the screen, but that would mean, basically rewriting the whole game, basically.

URL: http://forum.audiogames.net/viewtopic.php?pid=291670#p291670





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Re: This ai isn't working right.

2016-12-31 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: This ai isn't working right.

No: maybe you could say what you think the problem is then I can try and test your thearrey or idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=291677#p291677





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Sorry if that last post came off as harsh, I just honestly didn't know if this was an appropriate place. Now that I think about it, I was probably wrong on that. Apologies. Anyway, I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening; perhaps 5000, or, maybe, 1. I suggest that high of a limit because it would give people the ability to paste in things such as logs. Or maybe an implementation of a long message kind of feature, where you only saw  some of the message, and you had to press a keystroke to view the entire message.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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Re: 3Kingdoms/3Scapes

2016-12-31 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: 3Kingdoms/3Scapes

Hmm. I think the most minion-oriented guild is necromancer, though several other guilds get minions, like broodlings for the sii, aes sedai for warders and clone for changelings.Sounds like you'd want to play a fairly adaptable guild then. I'd say Jedi can play a lot of different roles fairly well with the right ability setup. Priest also seems to be able to solo and support other characters (and I think gets some form of minions as well), and witch seems to be a good solo and support guild too. The only one I have experienced personally is Jedi, but I've seen witches and priests in groups and they seem to be very powerful classes in whatever role they put effort into mastering.If you're looking for socialization, you probably want 3Kingdoms. It has an overall larger playerbase by about 4 times on average and it's dedicated social channels seem to get used more. 3Scapes does run it's fair share of parties and the like though, especially 
 since there are some end game zones that I don't think are soloable. I could be wrong about that, but I've never seen anyone soloing Ice Behemoths.

URL: http://forum.audiogames.net/viewtopic.php?pid=291688#p291688





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Sorry if that last post came off as harsh, I just honestly didn't know if this was an appropriate place to report in game issues like players cheating. Now that I think about it, I was probably wrong on that. Apologies. Anyway, I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening; perhaps 5000, or, maybe, 1. I suggest that high of a limit because it would give people the ability to paste in things such as logs. Or maybe an implementation of a long message kind of feature, where you only saw  some of the message, and you had to press a keystroke to view the entire message if it exceeded a certain number of characters.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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what does this bgt error mean?

2016-12-31 Thread AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector


  


what does this bgt error mean?

Hi all,I have encountered this bgt error quite often, but still have no clue what it indicates, this is the error i get:Non-string literate.Any help will be appreciated, as well as some more info about other errors a bgt coder can encounter ...greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=291691#p291691





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-31 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

there is level 100 dungeon?

URL: http://forum.audiogames.net/viewtopic.php?pid=291692#p291692





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Re: Sky Heroes - Airik the Cleric Toys

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Sky Heroes - Airik the Cleric Toys

I will probably wait until Airik 2 is released, but you definitely have my support. I will be getting all 3 toys. Can you put a link up for this on the breakerboxgames website? Also, will there be more than one slot to save your game in in Airik 2, so people that have more than one toy can play more than one game at a time?

URL: http://forum.audiogames.net/viewtopic.php?pid=291698#p291698





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Re: pokemon crystal players, unite

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: pokemon crystal players, unite

if you use NVDA and have that emoji symbols file that's out there somewhere, that works, it's displayed in a lot of places actually

URL: http://forum.audiogames.net/viewtopic.php?pid=291653#p291653





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-31 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

Thanks so much for your answer. I have a couple more questions if you don't mind:1. I'm stuck on the game where you have to race that stupid turtle. lol I actually unlocked the game, but now I can't beat it again. Any tips?2. Is there something special I have to do to unlock all the adventure worlds? Like, I know there's secret worlds, how do I unlock them? I'm not even sure how many worlds there are in total, but I'd like to unlock them all if I can. I noticed some worlds have two paths, does it matter which path you take on some of them? Do different paths open different worlds?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=291656#p291656





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Re: Audiogame hub needs your help!

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Audiogame hub needs your help!

Well, thats ok.I have to assume that it is isolated since no more people have reported.If at some stage you do manage to clear temperarily a little storage then I'd be interested.To be honest though I suspect the c is not used by a lot so if they appear then they appear.

URL: http://forum.audiogames.net/viewtopic.php?pid=291663#p291663





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nvda download down

2016-12-31 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


nvda download down

hello everyone, today I tried to download nvda from the official page, and I got a 502 bad gateway error. Does anyone happen to have an installer for nvda, doesn't matter which version, lying around somwehere?

URL: http://forum.audiogames.net/viewtopic.php?pid=291669#p291669





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : Draq via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Not really a question about the game itself since Park boss also has this, but where the heck did you get those neat electric arcing sounds that play when the game loads?

URL: http://forum.audiogames.net/viewtopic.php?pid=291672#p291672





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Re: Trying to find entombed music

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Trying to find entombed music

The music tracks, all of them, are in the entombed program folder. Go to start menu, go to all programs, open the entombed submenu and scroll down to entombed. Press the aplication key to open the menu, scroll up to properties, press enter, tab to the open file location button, and you should be in the entombed folder: open content and there is the music.Its good stuff, kind of invigerating.

URL: http://forum.audiogames.net/viewtopic.php?pid=291674#p291674





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Re: Most Disappointing Audiogame Boss Fights

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Most Disappointing Audiogame Boss Fights

Both BK 2 and 3 had epic final stages, imo. The music put me on edge for sure... but it was the fast paste, blood pumping music I was hoping for... and I'm not sure which sounds specifically you're talking about being scary. Nothing specific comes to mind... I actually enjoyed Troopanum 2's boss somewhat. Shadow Line will still always be at my top in terms of boss variety, even though the same basic strategy works on most of them except for Rudolph's final swordsman form. Other than that, there aren't any bosses or final stages in games that particularly stood out to me for some reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=291678#p291678





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Re: all mud games in the world, which has soundpacks.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: all mud games in the world, which has soundpacks.

the yugioh card game mud has a sound pack as well, and there is a final fantasy type game that has a sound pack, cant remember the name though, im pretty sure someone will refresh my memory on that

URL: http://forum.audiogames.net/viewtopic.php?pid=291687#p291687





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Re: Trying to find entombed music

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : flyby chow via Audiogames-reflector


  


Re: Trying to find entombed music

thank you sir keithwipf1, shall be sure to check it out, 

URL: http://forum.audiogames.net/viewtopic.php?pid=291690#p291690





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Sorry if that last post came off as harsh, I just honestly didn't know if this was an appropriate place to report in game issues like players cheating. Now that I think about it, I was probably wrong on that. Apologies. Anyway, I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA, or the speech synthesizer in use, crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening; perhaps 5000, or, maybe, 1. I suggest that high of a limit because it would give people the ability to paste in things such as logs. Or maybe an implementation of a long message kind of feature, where you only saw  some of the message, and you had to press a keystroke to view the entire message if it exceeded a certain number of characters.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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Re: Trying to find entombed music

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : enes via Audiogames-reflector


  


Re: Trying to find entombed music

hi,Graphic audio uses at least 2 tracks of entombed music. Specificly, the town and the dramatic battle track.

URL: http://forum.audiogames.net/viewtopic.php?pid=291694#p291694





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Text games for IOS?

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Text games for IOS?

Hey all,My friend is looking for some apps in the app store, some text adventures. Doesn't matter if there's sounds or not.. I thought I'd ask on here, cause I'm more of a pC gamer than I am an iPhone gamer. I have an iPhone, but don't game on it much.Any ideas or suggestions on where/what apps I can point him to?Thanks so much.Happy new year!

URL: http://forum.audiogames.net/viewtopic.php?pid=291696#p291696





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Re: Unable to Play Dotris

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Unable to Play Dotris

Yeah, SAM is a Dolphin library for braille i/o. They use to have a page where you can download it, but I can't find it and the old page is down.However, it apparently comes with Supernova. I'm not entirely sure if that means you should install Supernova to get it...  here's hoping there's a stand-alone download somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=291657#p291657





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Street Fighter V Official thread

Great session with smoothgunner and another player this morning! Got my rear handed to me to be sure, but I don't play this as often as some people do. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=291658#p291658





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Re: Weird title bar in firefox only on youtube

2016-12-31 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Weird title bar in firefox only on youtube

Hmmm yeah youtube likes to display bits of itself in different languages from title to search box why is unknown but thats the only thing.Its like twitter its some sort of spanish title, at first I thought it was malware but since it appeared on another system its just the title.I really wish they wouldn't to be honest I wish in that case we could have something that ignored all title and other info each site put out and just had some generic template labeled to say what things should be, ofcause that would miss certain things.twitter would have to be twitter or twitter user, youtube would be youtube, search search, etc.I am using my default language and since most of youtube is english then.I suspect the language is never set in the tube unless you sign in ofcause which I do for adult content but otherwise I don't because I really don't want everything I view to be recorded by google and becides I find the interface cluttered with to m
 any things.

URL: http://forum.audiogames.net/viewtopic.php?pid=291665#p291665





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Re: Code Green Randomizer, a program that plays sounds based on what keys

2016-12-31 Thread AudioGames . net Forum — Off-topic room : garrett via Audiogames-reflector


  


Re: Code Green Randomizer, a program that plays sounds based on what keys

Keep in mind guys, I'm not a very advanced coder, intact I hardly know anything, so things maybe a little harder for me to implement, but I will try my best either way.

URL: http://forum.audiogames.net/viewtopic.php?pid=291664#p291664





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Re: Most Disappointing Audiogame Boss Fights

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Most Disappointing Audiogame Boss Fights

The bosses in Redsword, with the exception of the second-to-last level, all turned out pretty underwhelming compared to my intention. ... Well, I guess the Steel Guardian ((somewhere around halfway through?) wasn't so bad, but the lack of voices kinda ruins it.

URL: http://forum.audiogames.net/viewtopic.php?pid=291666#p291666





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Re: drake in entombed.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: drake in entombed.

I don't think its week to everything, just try and put some nasty effects on it, maybe you have some scrolls.

URL: http://forum.audiogames.net/viewtopic.php?pid=291673#p291673





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Re: Warsim, text based randomly generated stratogy

2016-12-31 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I got the game right now! its grate

URL: http://forum.audiogames.net/viewtopic.php?pid=291676#p291676





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Re: The official "Extended Clok mod"!

2016-12-31 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

Very good news below!I finally found a way to direct script path, so in the next update, it's possible that you people don't have to go through the pain of copying and adding anything anymore. And in fact, again, it's not sqlite as I thought it was. It was just simple direct code I didn't think of.The update's gonna be out shortly, with cool stuff added of course!Happy new year!

URL: http://forum.audiogames.net/viewtopic.php?pid=291680#p291680





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening; perhaps 5000, or, maybe, 1. I suggest that high of a limit because it would give people the ability to paste in things such as logs. Or maybe an implementation of a long message kind of feature, where you only saw  some of the message, and you had to press a keystroke to view the entire message.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-31 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi,not that I know of.

URL: http://forum.audiogames.net/viewtopic.php?pid=291693#p291693





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Re: Most Disappointing Audiogame Boss Fights

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Most Disappointing Audiogame Boss Fights

Raygrote wrote:Those sounds are scary and rub me in an uncomfortable way for some reason. The music also set me on edge.The Mutant Human sounds freaked me out until I got use to them. Especially combined with their name, I'm just imagining it's horrifying. Also when the Megadragon grabs you, it just sounds brutal in a way the other sounds don't.When you say the music set you on edge... is that to say that it has appropriate amounts of tension and most music/fight combinations in audio games do not, or something else?

URL: http://forum.audiogames.net/viewtopic.php?pid=291659#p291659





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

Damh you sir, just damn you... lol 

URL: http://forum.audiogames.net/viewtopic.php?pid=291660#p291660





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-31 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

1. I tend to slow down when I'm near the beeping sound. Because remember to stay on the path, since if you don't, you either die, get lost or slowed down immensely. If you are fast enough, you could also press another arrow key as soon as you hear the sound that indicates where to go on.2. Different paths do indeed lead you to different worlds at times, so play through all the games just to make sure, and I do think playing through and unlocking more games doesn't hurt. And here's another tip, to get to some of the bonus games, you have to score 20 points on certain games.

URL: http://forum.audiogames.net/viewtopic.php?pid=291661#p291661





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Re: Rogue one, thoughts?

2016-12-31 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Rogue one, thoughts?

I wish it picked up where the one last year did. I liked that one better this was just mostly alot of action.

URL: http://forum.audiogames.net/viewtopic.php?pid=291668#p291668





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

i don't know really, but crash words which both makes the server laggy and crashes the system

URL: http://forum.audiogames.net/viewtopic.php?pid=291671#p291671





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

This game is great!

URL: http://forum.audiogames.net/viewtopic.php?pid=291675#p291675





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This isn't a Redspot or NVDA problem, rather, it is both. I think Sam could implement a character limit to keep this from happening. Though this is of course Sam, so who knows.

URL: http://forum.audiogames.net/viewtopic.php?pid=291679#p291679





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having issues with nvda latest snap and OBS classic for windows

2016-12-31 Thread AudioGames . net Forum — Off-topic room : ke7zum via Audiogames-reflector


  


having issues with nvda latest snap and OBS classic for windows

hello to all. I'm trying to use obs classic  on windows 7 and I go to rout nvda to the scenes section in the list and nothing happens. I get the wrong menu. I'm supposed to get an add menu to add a seen and source and stuff, however it appears nvda is not focusing correctly. Is there any way to fix this? Has anyone used OBS classic before with the latest nvda snapshot?Here is a link of what happens.https://www.dropbox.com/s/nqynhemxhft4u … s.ogg?dl=1Take care.

URL: http://forum.audiogames.net/viewtopic.php?pid=291682#p291682





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Re: Street Fighter V Official thread

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: Street Fighter V Official thread

About the ff motion, ff = forward dash. Rashid's mier can be triggered by doing ff then f+any punch repeatedly

URL: http://forum.audiogames.net/viewtopic.php?pid=291695#p291695





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Re: all mud games in the world, which has soundpacks.

2016-12-31 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: all mud games in the world, which has soundpacks.

Final Fantasy, really? [[wow]], I hope someone can remember the name of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=291697#p291697





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-31 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

@staindaddict1. Purchasing the six turn battle mode enables you to host online battles with six turns; you can still host battles with only three as well, like you used to.2. No, you can create only 12 decks in the "manage your decks" menu. However, you can make new decks by creating new files and putting them in the decks folder, located in the game's directory. For reference, create the reference file, which you do by hitting "options" in the game menu then generate the reference file of your fight cards". After that being done, you'll find a file called "cards reference.txt" in your game folder.3. I usually just stick to the borders, and side step when ants come directly towards me. If you are at the southern or northern border and ants come at you from both sides, you could try taking any of the middle paths to get away from them, which can be tricky though since you might bump into a wall and get eaten in the proc
 ess of finding your way through.

URL: http://forum.audiogames.net/viewtopic.php?pid=291654#p291654





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Re: Weird title bar in firefox only on youtube

2016-12-31 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Weird title bar in firefox only on youtube

Are you on a version of youtube that would display with a different character set? EX, Chinese Youtube?

URL: http://forum.audiogames.net/viewtopic.php?pid=291655#p291655





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