Re: [blind-gamers] Where is all the developers.
Hi, I'd never heard of these games either, and, as others have said, the dungeon crawler sounds interesting. I don't know what caused you to not receive any feedback, and I can see how that would be quite discouraging, but from what I can tell, that happened years ago. You never know how the community now, since I'm sure it's changed quite a bit since then, will receive your projects until you try. On 8/31/2018 11:13 PM, Travis Siegel wrote: For wht it's worth, I still have one or two games in the works, though I haven't a clue if they're going to be released, since I'm kind of a perfectionist (for my own purposes), and I'm a bit short on ideas to finish the gardneing game I was working on. Also working on a mud type game engine, still pick that one up from time to time and work on it, but since my battleship game hasn't received a single feedback since it was released way back in 2005, I'm not really all that motivated to finish anything, so I work on them when the mood strikes, and lately, I've been reading more books than programming on games, so no progress there. Besides the battleship I released back in 2005 which never garnered a single feedback, I also attempted a dungeon crawl type game a few years ago, and never got feedback on that either even from the folks who were supposed to be beta testers, so I'm not really all that enthusiastic when it comes to producing games for the blind market. I work on what I feel like, and if something turns out to be fun for me to work on it, then I'll do so, if I run out of ideas, or can't think of some way to make a fun progression, then the game sits around on my hd until I get back to it (if ever) I have several partially completed projects that never went anywhere, because I couldn't think of anything to make them interesting, and with the wonderful feedback I've gotten on my previous attempts, I figure there's no point in asking for help, so the projects just sit around collecting dust. Until and/or unless I get new ideas/energy to work on them. So, now you know the whole story as to why I haven't bothered to announce new games on here, and am not likely to do so in the near future. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119548): https://groups.io/g/blind-gamers/message/119548 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Hi, is there somewhere to perhaps download those games? Also for me, they have to run on a Windows 10 machine. Thanks > On Sep 1, 2018, at 9:58 AM, Paul Lemm wrote: > > Hi Travis, > > Sorry I must have missed the mention of those games, the dungeon crawler > sounds interesting though, is it turn based or live action? Would be > interested to hear more about that one. > > Paul > > > -Original Message- > From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of > Travis Siegel > Sent: 01 September 2018 04:13 > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Where is all the developers. > > For wht it's worth, I still have one or two games in the works, though I > haven't a clue if they're going to be released, since I'm kind of a > perfectionist (for my own purposes), and I'm a bit short on ideas to > finish the gardneing game I was working on. Also working on a mud type > game engine, still pick that one up from time to time and work on it, > but since my battleship game hasn't received a single feedback since it > was released way back in 2005, I'm not really all that motivated to > finish anything, so I work on them when the mood strikes, and lately, > I've been reading more books than programming on games, so no progress > there. > Besides the battleship I released back in 2005 which never garnered a > single feedback, I also attempted a dungeon crawl type game a few years > ago, and never got feedback on that either even from the folks who were > supposed to be beta testers, so I'm not really all that enthusiastic > when it comes to producing games for the blind market. I work on what I > feel like, and if something turns out to be fun for me to work on it, > then I'll do so, if I run out of ideas, or can't think of some way to > make a fun progression, then the game sits around on my hd until I get > back to it (if ever) I have several partially completed projects that > never went anywhere, because I couldn't think of anything to make them > interesting, and with the wonderful feedback I've gotten on my previous > attempts, I figure there's no point in asking for help, so the projects > just sit around collecting dust. Until and/or unless I get new > ideas/energy to work on them. > So, now you know the whole story as to why I haven't bothered to > announce new games on here, and am not likely to do so in the near future. > > > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119534): https://groups.io/g/blind-gamers/message/119534 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Hi Travis, Sorry I must have missed the mention of those games, the dungeon crawler sounds interesting though, is it turn based or live action? Would be interested to hear more about that one. Paul -Original Message- From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Travis Siegel Sent: 01 September 2018 04:13 To: blind-gamers@groups.io Subject: Re: [blind-gamers] Where is all the developers. For wht it's worth, I still have one or two games in the works, though I haven't a clue if they're going to be released, since I'm kind of a perfectionist (for my own purposes), and I'm a bit short on ideas to finish the gardneing game I was working on. Also working on a mud type game engine, still pick that one up from time to time and work on it, but since my battleship game hasn't received a single feedback since it was released way back in 2005, I'm not really all that motivated to finish anything, so I work on them when the mood strikes, and lately, I've been reading more books than programming on games, so no progress there. Besides the battleship I released back in 2005 which never garnered a single feedback, I also attempted a dungeon crawl type game a few years ago, and never got feedback on that either even from the folks who were supposed to be beta testers, so I'm not really all that enthusiastic when it comes to producing games for the blind market. I work on what I feel like, and if something turns out to be fun for me to work on it, then I'll do so, if I run out of ideas, or can't think of some way to make a fun progression, then the game sits around on my hd until I get back to it (if ever) I have several partially completed projects that never went anywhere, because I couldn't think of anything to make them interesting, and with the wonderful feedback I've gotten on my previous attempts, I figure there's no point in asking for help, so the projects just sit around collecting dust. Until and/or unless I get new ideas/energy to work on them. So, now you know the whole story as to why I haven't bothered to announce new games on here, and am not likely to do so in the near future. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119533): https://groups.io/g/blind-gamers/message/119533 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
HI Travis, about 2005 was when I came upon the blind game community. Sorry I missed those titles. But would love to check them out if they can run on a win 7 system. Promise to give ya some feedback if ya want. Or contact dark to post on audio games forum as he mentioned. I can understand your hesitation and apprehension with previous feedback like that. As for new stuff put the word out there. see what kind of feedback ya get. Something tells me it would be positive. happy gaming. Shermanator - Original Message - From: "Travis Siegel" Sent: Friday, August 31, 2018 9:13 PM For wht it's worth, I still have one or two games in the works, though I haven't a clue if they're going to be released, since I'm kind of a perfectionist (for my own purposes), and I'm a bit short on ideas to finish the gardneing game I was working on. Also working on a mud type game engine, still pick that one up from time to time and work on it, but since my battleship game hasn't received a single feedback since it was released way back in 2005, I'm not really all that motivated to finish anything, so I work on them when the mood strikes, and lately, I've been reading more books than programming on games, so no progress there. Besides the battleship I released back in 2005 which never garnered a single feedback, I also attempted a dungeon crawl type game a few years ago, and never got feedback on that either even from the folks who were supposed to be beta testers, so I'm not really all that enthusiastic when it comes to producing games for the blind market. I work on what I feel like, and if something turns out to be fun for me to work on it, then I'll do so, if I run out of ideas, or can't think of some way to make a fun progression, then the game sits around on my hd until I get back to it (if ever) I have several partially completed projects that never went anywhere, because I couldn't think of anything to make them interesting, and with the wonderful feedback I've gotten on my previous attempts, I figure there's no point in asking for help, so the projects just sit around collecting dust. Until and/or unless I get new ideas/energy to work on them. So, now you know the whole story as to why I haven't bothered to announce new games on here, and am not likely to do so in the near future. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119530): https://groups.io/g/blind-gamers/message/119530 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Hi Travis. funny I don't remember you posting about either game, and I personally would've loved a dungeon crawl. A shame you didn't post on the audiogames.net forum though, since we have people posting practice games regularly there, indeed giving feedback to developers is part of what we do. I personally would be very interested in the dungeon crawl and indeed the gardening game as I said. all the best, Dark. On 01/09/2018 04:13, Travis Siegel wrote: For wht it's worth, I still have one or two games in the works, though I haven't a clue if they're going to be released, since I'm kind of a perfectionist (for my own purposes), and I'm a bit short on ideas to finish the gardneing game I was working on. Also working on a mud type game engine, still pick that one up from time to time and work on it, but since my battleship game hasn't received a single feedback since it was released way back in 2005, I'm not really all that motivated to finish anything, so I work on them when the mood strikes, and lately, I've been reading more books than programming on games, so no progress there. Besides the battleship I released back in 2005 which never garnered a single feedback, I also attempted a dungeon crawl type game a few years ago, and never got feedback on that either even from the folks who were supposed to be beta testers, so I'm not really all that enthusiastic when it comes to producing games for the blind market. I work on what I feel like, and if something turns out to be fun for me to work on it, then I'll do so, if I run out of ideas, or can't think of some way to make a fun progression, then the game sits around on my hd until I get back to it (if ever) I have several partially completed projects that never went anywhere, because I couldn't think of anything to make them interesting, and with the wonderful feedback I've gotten on my previous attempts, I figure there's no point in asking for help, so the projects just sit around collecting dust. Until and/or unless I get new ideas/energy to work on them. So, now you know the whole story as to why I haven't bothered to announce new games on here, and am not likely to do so in the near future. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119529): https://groups.io/g/blind-gamers/message/119529 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
For wht it's worth, I still have one or two games in the works, though I haven't a clue if they're going to be released, since I'm kind of a perfectionist (for my own purposes), and I'm a bit short on ideas to finish the gardneing game I was working on. Also working on a mud type game engine, still pick that one up from time to time and work on it, but since my battleship game hasn't received a single feedback since it was released way back in 2005, I'm not really all that motivated to finish anything, so I work on them when the mood strikes, and lately, I've been reading more books than programming on games, so no progress there. Besides the battleship I released back in 2005 which never garnered a single feedback, I also attempted a dungeon crawl type game a few years ago, and never got feedback on that either even from the folks who were supposed to be beta testers, so I'm not really all that enthusiastic when it comes to producing games for the blind market. I work on what I feel like, and if something turns out to be fun for me to work on it, then I'll do so, if I run out of ideas, or can't think of some way to make a fun progression, then the game sits around on my hd until I get back to it (if ever) I have several partially completed projects that never went anywhere, because I couldn't think of anything to make them interesting, and with the wonderful feedback I've gotten on my previous attempts, I figure there's no point in asking for help, so the projects just sit around collecting dust. Until and/or unless I get new ideas/energy to work on them. So, now you know the whole story as to why I haven't bothered to announce new games on here, and am not likely to do so in the near future. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119528): https://groups.io/g/blind-gamers/message/119528 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
I just know this guy and know how he rolls, always cracking software and stuff. that's why the sarcasm. On 8/22/18, Damien Garwood wrote: > Hi Oriol, > I didn't particularly notice it coming across as demanding. I simply saw > it as a statement of fact that there isn't exactly a great deal of > Android material. I understand though that because it's text things can > easily and sadly be misinterpreted. > Cheers, > Damien. > > On 22/08/2018 06:45 PM, Oriol Gómez wrote: >> I'm sorry, for a minute there I thought you were demanding we develop >> for android. >> >> My games have always been free, so I think I should be able to choose >> for which platforms I will develop, thank you. >> Furthermore, iiPhone games made in Swift cannot be easily ported to >> Android, sadly >> >> On 8/22/18, Josh Kennedy wrote: >>> you can get a brand new windows10 laptop for $380 or so from amazon with >>> AMD >>> a12, 8gigs ram, 1tb hard drive. radeon r7 graphics. they work great and >>> run >>> nice and cool even under heavy load! >>> >>> >>> >>> >> >> >> >> > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119511): https://groups.io/g/blind-gamers/message/119511 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Hi Oriol, I didn't particularly notice it coming across as demanding. I simply saw it as a statement of fact that there isn't exactly a great deal of Android material. I understand though that because it's text things can easily and sadly be misinterpreted. Cheers, Damien. On 22/08/2018 06:45 PM, Oriol Gómez wrote: I'm sorry, for a minute there I thought you were demanding we develop for android. My games have always been free, so I think I should be able to choose for which platforms I will develop, thank you. Furthermore, iiPhone games made in Swift cannot be easily ported to Android, sadly On 8/22/18, Josh Kennedy wrote: you can get a brand new windows10 laptop for $380 or so from amazon with AMD a12, 8gigs ram, 1tb hard drive. radeon r7 graphics. they work great and run nice and cool even under heavy load! -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119510): https://groups.io/g/blind-gamers/message/119510 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
I'm sorry, for a minute there I thought you were demanding we develop for android. My games have always been free, so I think I should be able to choose for which platforms I will develop, thank you. Furthermore, iiPhone games made in Swift cannot be easily ported to Android, sadly On 8/22/18, Josh Kennedy wrote: > you can get a brand new windows10 laptop for $380 or so from amazon with AMD > a12, 8gigs ram, 1tb hard drive. radeon r7 graphics. they work great and run > nice and cool even under heavy load! > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119509): https://groups.io/g/blind-gamers/message/119509 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
you can get a brand new windows10 laptop for $380 or so from amazon with AMD a12, 8gigs ram, 1tb hard drive. radeon r7 graphics. they work great and run nice and cool even under heavy load! -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119506): https://groups.io/g/blind-gamers/message/119506 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
where is android? if you just develop for iPhone, brailleNote touch users, and SmartVision2 users get left out. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119505): https://groups.io/g/blind-gamers/message/119505 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where are all the developers.
I just had to chang that horrible subject line because of the bad grammar. If you think you're finished, you! really! are! finished!! -Original Message- From: Damien Garwood Sent: Tuesday, August 21, 2018 7:26 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Where is all the developers. Hi Oriol, Honestly, the more I'm approached to try and troubleshoot problems on a Windows 10 machine, the more I hate it. I think I've only found three things I prefer about Windows 10 to earlier systems, but those are heavily overshadowed by the several pages or so of rant I could potentially spew out about its points of sheer disgust as far as I'm concerned. Honestly, I'm dreading the day when this Windows 7 machine dies. Cheers, Damien. On 21/08/2018 12:50 PM, Oriol Gómez wrote: dude, why use windows 8.1? Go get windows 10. Windows Vista was the worst, windows 8.1 is slightly better, but windows 10 has gone from really bad to being ok. cheers On 8/21/18, Darren Duff wrote: Phill. on a side note. I use to be a firefox user as well and then I found google crome. You should give it a chance. it's awesome. Darren Duff. Colossians 3:17 And whatever you do or say, do it as a representative of the Lord Jesus, giving thanks through him to God the Father. amateur radio station KK4AHX. Follow me on twitter @darren_duff friend me on face book http://www.facebook.com/DarrenLDuff. primary E-mail duff...@gmail.com Mobile E-mail mobiledu...@gmail.com skype duffman31279 On 8/21/2018 7:27 AM, Phil Vlasak wrote: Damien, I am Phil Vlasak and have been doing all my games on a Vista computer. It has been slowly breaking down, not allowing me to use Internet Explorer and email as I was used to. I am in the process of switching to a Windows 8.1 laptop, but this requires me to switch to FireFox, Thunderbird and NVDA screen reader. I switched my web site to: http://www.pcs-games.net adding a dash btween PCS and games. I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for too much spam reasons. I now get and respond to messages at, philfv at sign bex.net I will be attempting to update my web site which I have been ignoring for over a year. I do check out the audio games forum and post comments. I was part of the A Hero’s Call beta team which took up a lot of my time in 2017. I can still send out new registrations for the Sarah game so just send me your computer code and if I have you as a purchaser of the game, I wil send you a new key. Phil Vlasak. www.pcs-games.net <http://www.pcs-games.net> *From:* Damien Garwood *Sent:* August 20, 2018 7:03 PM *To:* blind-gamers@groups.io *Subject:* Re: [blind-gamers] Where is all the developers. Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play t
Re: [blind-gamers] Where is all the developers.
Yes I have this to, 2 backups, both I have in with coppies of everything. Sadly I had a rash of bad luck 2 years ago, the new drive I setup because of my secondary backup failing failed out of the box. The first one was failing, I managed to recover from 2 failing drives including the new one the data I lost but still managed to loose some data which while a problem wasn't exactly to bad. On 8/22/2018 4:14 AM, Jordan Gallacher wrote: Multiple backups is the way to go. I have two externals that are identical copies of each other as well as all my important things in DropBox. Jordan -Original Message- From: blind-gamers@groups.io On Behalf Of Damien Garwood Sent: Tuesday, August 21, 2018 4:01 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Where is all the developers. Hi Tyler, XLStudios were the ones who originally made Danger City, but I managed to acquire the source code to XL's games and was planning to take them on, until I realised how clunky the code was. What I did manage to do at one point was remove the registration system from Self Destruct so that key generator wouldn't be needed at all, but unfortunately my XP machine died after that which pretty much forced an end to my VB6 days and so sadly it never got released. What really still stings me to this day is that I was in the process of building multiplayer races into River Raiders, and I was literally days away from releasing a version 2.0 of X-Wheel with multiplayer capabilities in 2014, but then the external drive where all my code was decided it was time to die. I lost 15 years of everything, from River Raiders to X-Wheel to a lot of personal sentimental stuff that I will never be able to recover. Let's just say that was probably one of the darkest points in my life. Thank goodness I've since learned of RAID arrays and version control, even if only at a basic level. Enough to be able to serve as a backup. Cheers, Damien. On 21/08/2018 01:56 AM, Tyler Wood wrote: Hi, Agreed there. If I remember right Damien you were the one that made danger city? That gives me such wonderful pangs and brings back memories of the days of streets of rage and the like. thanks for the excellent report On 20-Aug-2018 7:34 PM, Shaun Everiss wrote: Good report damian. Actually liam who has had some issues is moving forward, though his primary thing he seems to do is streaming, which I have donated to and do listen to. He is probably the most active here. He does plan after the brain station game is done to start moving away from bgt though, mainly because of the antivirus issue and the fact its not updated anymore. On 8/21/2018 11:03 AM, Damien Garwood wrote: Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more
Re: [blind-gamers] Where is all the developers.
I do sort of agree with you. the 6 month turn around the fact that I have to jump through hoops when upgrading because a hidden partition can get full, the fact things constantly change. The new ribbons and menus are fine but I like the older explorer dialogs and interfaces. Now saying that when syncing with app accounts my google calendars, weather info and things are right there including the news and sports. There are a few annoyances but mostly its fine. But yeah, if it wasn't so insecure I'd probably drop back to xp which just worked. I like the search system and I do think win10 has made itself improved, and from update to update seems to get better and better though slowly. On 8/22/2018 12:26 AM, Damien Garwood wrote: Hi Oriol, Honestly, the more I'm approached to try and troubleshoot problems on a Windows 10 machine, the more I hate it. I think I've only found three things I prefer about Windows 10 to earlier systems, but those are heavily overshadowed by the several pages or so of rant I could potentially spew out about its points of sheer disgust as far as I'm concerned. Honestly, I'm dreading the day when this Windows 7 machine dies. Cheers, Damien. On 21/08/2018 12:50 PM, Oriol Gómez wrote: dude, why use windows 8.1? Go get windows 10. Windows Vista was the worst, windows 8.1 is slightly better, but windows 10 has gone from really bad to being ok. cheers On 8/21/18, Darren Duff wrote: Phill. on a side note. I use to be a firefox user as well and then I found google crome. You should give it a chance. it's awesome. Darren Duff. Colossians 3:17 And whatever you do or say, do it as a representative of the Lord Jesus, giving thanks through him to God the Father. amateur radio station KK4AHX. Follow me on twitter @darren_duff friend me on face book http://www.facebook.com/DarrenLDuff. primary E-mail duff...@gmail.com Mobile E-mail mobiledu...@gmail.com skype duffman31279 On 8/21/2018 7:27 AM, Phil Vlasak wrote: Damien, I am Phil Vlasak and have been doing all my games on a Vista computer. It has been slowly breaking down, not allowing me to use Internet Explorer and email as I was used to. I am in the process of switching to a Windows 8.1 laptop, but this requires me to switch to FireFox, Thunderbird and NVDA screen reader. I switched my web site to: http://www.pcs-games.net adding a dash btween PCS and games. I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for too much spam reasons. I now get and respond to messages at, philfv at sign bex.net I will be attempting to update my web site which I have been ignoring for over a year. I do check out the audio games forum and post comments. I was part of the A Hero’s Call beta team which took up a lot of my time in 2017. I can still send out new registrations for the Sarah game so just send me your computer code and if I have you as a purchaser of the game, I wil send you a new key. Phil Vlasak. www.pcs-games.net <http://www.pcs-games.net> *From:* Damien Garwood *Sent:* August 20, 2018 7:03 PM *To:* blind-gamers@groups.io *Subject:* Re: [blind-gamers] Where is all the developers. Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to m
Re: [blind-gamers] Where is all the developers.
It is good to hear how the developers are doing these days. I know that there are new developers. However I was wondering about the ones that have been developing accessible games for awhile how they are doing. Liam I am subscribe to your youtube channel. Would you do iOS games for the stream? > On Aug 21, 2018, at 3:54 PM, Liam Erven wrote: > > Yes. That is what happened to me. Right now I am no longer working, but for 8 > years I had a 9 to 5 job coding. > > > Sent from Mail for Windows 10 > > From: QuentinC > Sent: Tuesday, August 21, 2018 2:53 PM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Where is all the developers. > > Hello all, > > IF you don't know me, I'm the developer of the playroom. > > IF I don't release as many new games as I did before on the platform, > that's essentially because I now have a job as a developer. > > I have started making audiogames and then the playroom when I was > teenager, student at highschool and then university. I had a lot more of > free time than I have now. > > Additionally, when you are developing software for your company from 8 > AM to 5 PM, you may not want to develop again for your own project all > evenings and week-ends; and even if you still want to, you make progress > slowly as you have less time, and so your general motivation for your > project also tends to decrease. > > I think that many of the developer who started 5, 10 or more years ago > when they were teenagers are now in a similar case. Others have no job > but founded a family, or perhaps they made both; all that without > counting all those who have problems with their health. > > The real question should be, why could we have the impression that there > are less developers, or less productive, less motivated now than 5, 10 > or 15 years ago? > I don't have this impression when I see all the topics in the new > release forum section of audiogames.net. > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119497): https://groups.io/g/blind-gamers/message/119497 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Yes. That is what happened to me. Right now I am no longer working, but for 8 years I had a 9 to 5 job coding. Sent from Mail for Windows 10 From: QuentinC Sent: Tuesday, August 21, 2018 2:53 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Where is all the developers. Hello all, IF you don't know me, I'm the developer of the playroom. IF I don't release as many new games as I did before on the platform, that's essentially because I now have a job as a developer. I have started making audiogames and then the playroom when I was teenager, student at highschool and then university. I had a lot more of free time than I have now. Additionally, when you are developing software for your company from 8 AM to 5 PM, you may not want to develop again for your own project all evenings and week-ends; and even if you still want to, you make progress slowly as you have less time, and so your general motivation for your project also tends to decrease. I think that many of the developer who started 5, 10 or more years ago when they were teenagers are now in a similar case. Others have no job but founded a family, or perhaps they made both; all that without counting all those who have problems with their health. The real question should be, why could we have the impression that there are less developers, or less productive, less motivated now than 5, 10 or 15 years ago? I don't have this impression when I see all the topics in the new release forum section of audiogames.net. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119496): https://groups.io/g/blind-gamers/message/119496 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Hello all, IF you don't know me, I'm the developer of the playroom. IF I don't release as many new games as I did before on the platform, that's essentially because I now have a job as a developer. I have started making audiogames and then the playroom when I was teenager, student at highschool and then university. I had a lot more of free time than I have now. Additionally, when you are developing software for your company from 8 AM to 5 PM, you may not want to develop again for your own project all evenings and week-ends; and even if you still want to, you make progress slowly as you have less time, and so your general motivation for your project also tends to decrease. I think that many of the developer who started 5, 10 or more years ago when they were teenagers are now in a similar case. Others have no job but founded a family, or perhaps they made both; all that without counting all those who have problems with their health. The real question should be, why could we have the impression that there are less developers, or less productive, less motivated now than 5, 10 or 15 years ago? I don't have this impression when I see all the topics in the new release forum section of audiogames.net. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119495): https://groups.io/g/blind-gamers/message/119495 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
I can attest that windows 10 has made ridiculously amazing improvements. I haven't touched internet explorer since 2017 - google chrome is my go to browser. Hope everything gets sorted for you, Phil. On 21-Aug-2018 11:12 AM, Jordan Gallacher wrote: I love Windows 10 especially on my newest computer. Two completely separate hard drives in this one which means I can and do use the bigger one of the two, which was completely empty to begin with, which means no more annoying permissions errors that I ran into a lot on Windows 7. All my computers now run Windows 10, and everything works pretty darn well. Learning curve, yes, but now I can zip around quite easily and do things. Jordan -Original Message- From: blind-gamers@groups.io On Behalf Of Oriol Gómez Sent: Tuesday, August 21, 2018 6:51 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Where is all the developers. dude, why use windows 8.1? Go get windows 10. Windows Vista was the worst, windows 8.1 is slightly better, but windows 10 has gone from really bad to being ok. cheers On 8/21/18, Darren Duff wrote: Phill. on a side note. I use to be a firefox user as well and then I found google crome. You should give it a chance. it's awesome. Darren Duff. Colossians 3:17 And whatever you do or say, do it as a representative of the Lord Jesus, giving thanks through him to God the Father. amateur radio station KK4AHX. Follow me on twitter @darren_duff friend me on face book http://www.facebook.com/DarrenLDuff. primary E-mail duff...@gmail.com Mobile E-mail mobiledu...@gmail.com skype duffman31279 On 8/21/2018 7:27 AM, Phil Vlasak wrote: Damien, I am Phil Vlasak and have been doing all my games on a Vista computer. It has been slowly breaking down, not allowing me to use Internet Explorer and email as I was used to. I am in the process of switching to a Windows 8.1 laptop, but this requires me to switch to FireFox, Thunderbird and NVDA screen reader. I switched my web site to: http://www.pcs-games.net adding a dash btween PCS and games. I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for too much spam reasons. I now get and respond to messages at, philfv at sign bex.net I will be attempting to update my web site which I have been ignoring for over a year. I do check out the audio games forum and post comments. I was part of the A Hero’s Call beta team which took up a lot of my time in 2017. I can still send out new registrations for the Sarah game so just send me your computer code and if I have you as a purchaser of the game, I wil send you a new key. Phil Vlasak. www.pcs-games.net <http://www.pcs-games.net> *From:* Damien Garwood *Sent:* August 20, 2018 7:03 PM *To:* blind-gamers@groups.io *Subject:* Re: [blind-gamers] Where is all the developers. Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one
Re: [blind-gamers] Where is all the developers.
Multiple backups is the way to go. I have two externals that are identical copies of each other as well as all my important things in DropBox. Jordan -Original Message- From: blind-gamers@groups.io On Behalf Of Damien Garwood Sent: Tuesday, August 21, 2018 4:01 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Where is all the developers. Hi Tyler, XLStudios were the ones who originally made Danger City, but I managed to acquire the source code to XL's games and was planning to take them on, until I realised how clunky the code was. What I did manage to do at one point was remove the registration system from Self Destruct so that key generator wouldn't be needed at all, but unfortunately my XP machine died after that which pretty much forced an end to my VB6 days and so sadly it never got released. What really still stings me to this day is that I was in the process of building multiplayer races into River Raiders, and I was literally days away from releasing a version 2.0 of X-Wheel with multiplayer capabilities in 2014, but then the external drive where all my code was decided it was time to die. I lost 15 years of everything, from River Raiders to X-Wheel to a lot of personal sentimental stuff that I will never be able to recover. Let's just say that was probably one of the darkest points in my life. Thank goodness I've since learned of RAID arrays and version control, even if only at a basic level. Enough to be able to serve as a backup. Cheers, Damien. On 21/08/2018 01:56 AM, Tyler Wood wrote: > Hi, > > Agreed there. > > If I remember right Damien you were the one that made danger city? > > That gives me such wonderful pangs and brings back memories of the > days of streets of rage and the like. > > > thanks for the excellent report > > > > On 20-Aug-2018 7:34 PM, Shaun Everiss wrote: >> Good report damian. >> >> Actually liam who has had some issues is moving forward, though his >> primary thing he seems to do is streaming, which I have donated to >> and do listen to. >> >> He is probably the most active here. >> >> He does plan after the brain station game is done to start moving >> away from bgt though, mainly because of the antivirus issue and the >> fact its not updated anymore. >> >> >> >> On 8/21/2018 11:03 AM, Damien Garwood wrote: >>> Hi there, >>> Here is what I know of. >>> I unfortunately had to close X-Sight down in 2014 due to a massive >>> hard drive crash. I am now thankfully recovered from that (meaning I >>> was able to reobtain my sound and music libraries etc) but >>> unfortunately I can never get my old code back. I never quite had >>> the motivation to make new games after that, especially since I want >>> to make a move away from BGT and am struggling with that to such a >>> degree that it has lowered my confidence considerably. >>> BSC Games disbanded a fair while ago, leaving the keygen and several >>> games available for download via the Audio Game Archive. DanZ also >>> has his own website with old games and patches, but his programming >>> skills have far surpassed the games mark now and so I wouldn't be at >>> all surprised if he has a full time job as a head programmer or >>> something. >>> XLStudios closed down a long time ago. >>> Lighttech Interactive seems to be active in so far as the website >>> and downloadable games, but we haven't heard from them for a while now. >>> Philip Bennefall has his website still up at Blastbay, but again his >>> endeavours are concentrated a lot more now with Elias, a dynamic >>> game music engine which PsychoStrike, the Gate and a few Leasey >>> games make use of. >>> I believe Draconis are still active in their own way, though again >>> we haven't heard from them for a while. I think we can also safely >>> say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. >>> I have no idea what happened to Che Martin (his cardroom is still >>> up, RailRacer is down, and he seems to not be getting his emails). >>> The same can be said for the guy who made Entombed, and Marco >>> Steinebach of Mardy, who made Mississippi. I am especially >>> interested to contact him, as I legitimately bought the game but >>> can't play it on my current machine, thanks to machine-based registration. >>> BPCPrograms have closed the doors, but have made 3D Velocity open >>> source. Same goes for Playing in the Dark and TopSpeed. >>> On the other extreme, people who have disappeared off the radar >>> without so much as a tiddly
Re: [blind-gamers] Where is all the developers.
I love Windows 10 especially on my newest computer. Two completely separate hard drives in this one which means I can and do use the bigger one of the two, which was completely empty to begin with, which means no more annoying permissions errors that I ran into a lot on Windows 7. All my computers now run Windows 10, and everything works pretty darn well. Learning curve, yes, but now I can zip around quite easily and do things. Jordan -Original Message- From: blind-gamers@groups.io On Behalf Of Oriol Gómez Sent: Tuesday, August 21, 2018 6:51 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Where is all the developers. dude, why use windows 8.1? Go get windows 10. Windows Vista was the worst, windows 8.1 is slightly better, but windows 10 has gone from really bad to being ok. cheers On 8/21/18, Darren Duff wrote: > Phill. on a side note. I use to be a firefox user as well and then I > found google crome. You should give it a chance. it's awesome. > > Darren Duff. > > Colossians 3:17 And whatever you do or say, do it as a representative > of the Lord Jesus, giving thanks through him to God the Father. > > amateur radio station KK4AHX. > > Follow me on twitter @darren_duff > > friend me on face book http://www.facebook.com/DarrenLDuff. > > primary E-mail duff...@gmail.com > > Mobile E-mail mobiledu...@gmail.com > > skype duffman31279 > > On 8/21/2018 7:27 AM, Phil Vlasak wrote: >> Damien, >> I am Phil Vlasak and have been doing all my games on a Vista computer. >> It has been slowly breaking down, not allowing me to use Internet >> Explorer and email as I was used to. >> I am in the process of switching to a Windows 8.1 laptop, but this >> requires me to switch to FireFox, Thunderbird and NVDA screen reader. >> I switched my web site to: >> http://www.pcs-games.net >> adding a dash btween PCS and games. >> I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for >> too much spam reasons. >> I now get and respond to messages at, philfv at sign bex.net I will >> be attempting to update my web site which I have been ignoring for >> over a year. >> I do check out the audio games forum and post comments. >> I was part of the A Hero’s Call beta team which took up a lot of my >> time in 2017. >> I can still send out new registrations for the Sarah game so just >> send me your computer code and if I have you as a purchaser of the >> game, I wil send you a new key. >> Phil Vlasak. >> www.pcs-games.net <http://www.pcs-games.net> >> *From:* Damien Garwood >> *Sent:* August 20, 2018 7:03 PM >> *To:* blind-gamers@groups.io >> *Subject:* Re: [blind-gamers] Where is all the developers. >> Hi there, >> Here is what I know of. >> I unfortunately had to close X-Sight down in 2014 due to a massive >> hard drive crash. I am now thankfully recovered from that (meaning I >> was able to reobtain my sound and music libraries etc) but >> unfortunately I can never get my old code back. I never quite had the >> motivation to make new games after that, especially since I want to >> make a move away from BGT and am struggling with that to such a >> degree that it has lowered my confidence considerably. >> BSC Games disbanded a fair while ago, leaving the keygen and several >> games available for download via the Audio Game Archive. DanZ also >> has his own website with old games and patches, but his programming >> skills have far surpassed the games mark now and so I wouldn't be at >> all surprised if he has a full time job as a head programmer or something. >> XLStudios closed down a long time ago. >> Lighttech Interactive seems to be active in so far as the website and >> downloadable games, but we haven't heard from them for a while now. >> Philip Bennefall has his website still up at Blastbay, but again his >> endeavours are concentrated a lot more now with Elias, a dynamic game >> music engine which PsychoStrike, the Gate and a few Leasey games make >> use of. >> I believe Draconis are still active in their own way, though again we >> haven't heard from them for a while. I think we can also safely say >> the same for Phil Vlasak of PCSGames and David Greenwood of GMA. >> I have no idea what happened to Che Martin (his cardroom is still up, >> RailRacer is down, and he seems to not be getting his emails). The >> same can be said for the guy who made Entombed, and Marco Steinebach >> of Mardy, who made Mississippi. I am especially interested to contact >> him, as I legitimately bought the game but can't play it on my >> current machine, thanks
Re: [blind-gamers] Where is all the developers.
Oriol, I should have updated to Windows 10 when I had the chance to do it free. My backup laptop was purchased 3 years ago with windows 8.1 already installed and I only started using it a week ago. Sent from Windows Mail From: Oriol Gómez Sent: August 21, 2018 7:50 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Where is all the developers. dude, why use windows 8.1? Go get windows 10. Windows Vista was the worst, windows 8.1 is slightly better, but windows 10 has gone from really bad to being ok. cheers On 8/21/18, Darren Duff wrote: > Phill. on a side note. I use to be a firefox user as well and then I found > google crome. You should give it a chance. it's awesome. > > Darren Duff. > > Colossians 3:17 And whatever you do or say, do it as a representative of > the Lord Jesus, giving thanks through him to God the Father. > > amateur radio station KK4AHX. > > Follow me on twitter @darren_duff > > friend me on face book http://www.facebook.com/DarrenLDuff. > > primary E-mail duff...@gmail.com > > Mobile E-mail mobiledu...@gmail.com > > skype duffman31279 > > On 8/21/2018 7:27 AM, Phil Vlasak wrote: >> Damien, >> I am Phil Vlasak and have been doing all my games on a Vista computer. >> It has been slowly breaking down, not allowing me to use Internet >> Explorer and email as I was used to. >> I am in the process of switching to a Windows 8.1 laptop, but this >> requires me to switch to FireFox, Thunderbird and NVDA screen reader. >> I switched my web site to: >> http://www.pcs-games.net >> adding a dash btween PCS and games. >> I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for >> too much spam reasons. >> I now get and respond to messages at, >> philfv at sign bex.net >> I will be attempting to update my web site which I have been ignoring >> for over a year. >> I do check out the audio games forum and post comments. >> I was part of the A Hero’s Call beta team which took up a lot of my >> time in 2017. >> I can still send out new registrations for the Sarah game so just send >> me your computer code and if I have you as a purchaser of the game, I >> wil send you a new key. >> Phil Vlasak. >> www.pcs-games.net <http://www.pcs-games.net> >> *From:* Damien Garwood >> *Sent:* August 20, 2018 7:03 PM >> *To:* blind-gamers@groups.io >> *Subject:* Re: [blind-gamers] Where is all the developers. >> Hi there, >> Here is what I know of. >> I unfortunately had to close X-Sight down in 2014 due to a massive hard >> drive crash. I am now thankfully recovered from that (meaning I was able >> to reobtain my sound and music libraries etc) but unfortunately I can >> never get my old code back. I never quite had the motivation to make new >> games after that, especially since I want to make a move away from BGT >> and am struggling with that to such a degree that it has lowered my >> confidence considerably. >> BSC Games disbanded a fair while ago, leaving the keygen and several >> games available for download via the Audio Game Archive. DanZ also has >> his own website with old games and patches, but his programming skills >> have far surpassed the games mark now and so I wouldn't be at all >> surprised if he has a full time job as a head programmer or something. >> XLStudios closed down a long time ago. >> Lighttech Interactive seems to be active in so far as the website and >> downloadable games, but we haven't heard from them for a while now. >> Philip Bennefall has his website still up at Blastbay, but again his >> endeavours are concentrated a lot more now with Elias, a dynamic game >> music engine which PsychoStrike, the Gate and a few Leasey games make >> use of. >> I believe Draconis are still active in their own way, though again we >> haven't heard from them for a while. I think we can also safely say the >> same for Phil Vlasak of PCSGames and David Greenwood of GMA. >> I have no idea what happened to Che Martin (his cardroom is still up, >> RailRacer is down, and he seems to not be getting his emails). The same >> can be said for the guy who made Entombed, and Marco Steinebach of >> Mardy, who made Mississippi. I am especially interested to contact him, >> as I legitimately bought the game but can't play it on my current >> machine, thanks to machine-based registration. >> BPCPrograms have closed the doors, but have made 3D Velocity open >> source. Same goes for Playing in the Dark and TopSpeed. >> On the other extreme, people who have disappeared off the radar without >> so much as a tiddly doo are such as J
Re: [blind-gamers] Where is all the developers.
7-128 Software is alive and well. We are in the process of moving from computer games to mobile games. The cost of maintaining a store front was too much so we made all our computer games available for free from our website (which has not been updated in a while). We are on a learning curve for developing for mobile devices. We hope to continue to make games that are accessible and sell through the app stores so we don't have to cover the store front costs. But it will be a while before we can get up to speed. Eleanor Robinson 7-128 Software On 8/20/2018 4:05 PM, michael barnes wrote: Hello. Earlier today me and a friend got talking about all the developers of games that blind people can play. So it made me wonder this. Where is all the developers at? I know about Jim Kitchen and Thomas Ward. However what about those developers who are still alive? Thanks. --- This email has been checked for viruses by AVG. https://www.avg.com -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119490): https://groups.io/g/blind-gamers/message/119490 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Hi Oriol, Honestly, the more I'm approached to try and troubleshoot problems on a Windows 10 machine, the more I hate it. I think I've only found three things I prefer about Windows 10 to earlier systems, but those are heavily overshadowed by the several pages or so of rant I could potentially spew out about its points of sheer disgust as far as I'm concerned. Honestly, I'm dreading the day when this Windows 7 machine dies. Cheers, Damien. On 21/08/2018 12:50 PM, Oriol Gómez wrote: dude, why use windows 8.1? Go get windows 10. Windows Vista was the worst, windows 8.1 is slightly better, but windows 10 has gone from really bad to being ok. cheers On 8/21/18, Darren Duff wrote: Phill. on a side note. I use to be a firefox user as well and then I found google crome. You should give it a chance. it's awesome. Darren Duff. Colossians 3:17 And whatever you do or say, do it as a representative of the Lord Jesus, giving thanks through him to God the Father. amateur radio station KK4AHX. Follow me on twitter @darren_duff friend me on face book http://www.facebook.com/DarrenLDuff. primary E-mail duff...@gmail.com Mobile E-mail mobiledu...@gmail.com skype duffman31279 On 8/21/2018 7:27 AM, Phil Vlasak wrote: Damien, I am Phil Vlasak and have been doing all my games on a Vista computer. It has been slowly breaking down, not allowing me to use Internet Explorer and email as I was used to. I am in the process of switching to a Windows 8.1 laptop, but this requires me to switch to FireFox, Thunderbird and NVDA screen reader. I switched my web site to: http://www.pcs-games.net adding a dash btween PCS and games. I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for too much spam reasons. I now get and respond to messages at, philfv at sign bex.net I will be attempting to update my web site which I have been ignoring for over a year. I do check out the audio games forum and post comments. I was part of the A Hero’s Call beta team which took up a lot of my time in 2017. I can still send out new registrations for the Sarah game so just send me your computer code and if I have you as a purchaser of the game, I wil send you a new key. Phil Vlasak. www.pcs-games.net <http://www.pcs-games.net> *From:* Damien Garwood *Sent:* August 20, 2018 7:03 PM *To:* blind-gamers@groups.io *Subject:* Re: [blind-gamers] Where is all the developers. Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such as
Re: [blind-gamers] Where is all the developers.
Hi there Phil, That explains a lot. Thanks for the update. Cheers, Damien. On 21/08/2018 12:27 PM, Phil Vlasak wrote: Damien, I am Phil Vlasak and have been doing all my games on a Vista computer. It has been slowly breaking down, not allowing me to use Internet Explorer and email as I was used to. I am in the process of switching to a Windows 8.1 laptop, but this requires me to switch to FireFox, Thunderbird and NVDA screen reader. I switched my web site to: http://www.pcs-games.net adding a dash btween PCS and games. I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for too much spam reasons. I now get and respond to messages at, philfv at sign bex.net I will be attempting to update my web site which I have been ignoring for over a year. I do check out the audio games forum and post comments. I was part of the A Hero’s Call beta team which took up a lot of my time in 2017. I can still send out new registrations for the Sarah game so just send me your computer code and if I have you as a purchaser of the game, I wil send you a new key. Phil Vlasak. www.pcs-games.net <http://www.pcs-games.net> *From:* Damien Garwood *Sent:* August 20, 2018 7:03 PM *To:* blind-gamers@groups.io *Subject:* Re: [blind-gamers] Where is all the developers. Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then the Japanese crowd who have gone and taken audiogames to a whole new level. Hope this helps. Cheers, Damien. On 20/08/2018 09:05 PM, michael barnes wrote: > Hello. > > Earlier today me and a friend got talking about all the developers of > games that blind people can play. > So it made me wonder this. > Where is all the developers at? > I know about Jim Kitchen and Thomas Ward. > However what about those developers who are still alive? > > Thanks. > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119488): https://groups.io/g/blind-gamers/message/119488 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
dude, why use windows 8.1? Go get windows 10. Windows Vista was the worst, windows 8.1 is slightly better, but windows 10 has gone from really bad to being ok. cheers On 8/21/18, Darren Duff wrote: > Phill. on a side note. I use to be a firefox user as well and then I found > google crome. You should give it a chance. it's awesome. > > Darren Duff. > > Colossians 3:17 And whatever you do or say, do it as a representative of > the Lord Jesus, giving thanks through him to God the Father. > > amateur radio station KK4AHX. > > Follow me on twitter @darren_duff > > friend me on face book http://www.facebook.com/DarrenLDuff. > > primary E-mail duff...@gmail.com > > Mobile E-mail mobiledu...@gmail.com > > skype duffman31279 > > On 8/21/2018 7:27 AM, Phil Vlasak wrote: >> Damien, >> I am Phil Vlasak and have been doing all my games on a Vista computer. >> It has been slowly breaking down, not allowing me to use Internet >> Explorer and email as I was used to. >> I am in the process of switching to a Windows 8.1 laptop, but this >> requires me to switch to FireFox, Thunderbird and NVDA screen reader. >> I switched my web site to: >> http://www.pcs-games.net >> adding a dash btween PCS and games. >> I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for >> too much spam reasons. >> I now get and respond to messages at, >> philfv at sign bex.net >> I will be attempting to update my web site which I have been ignoring >> for over a year. >> I do check out the audio games forum and post comments. >> I was part of the A Hero’s Call beta team which took up a lot of my >> time in 2017. >> I can still send out new registrations for the Sarah game so just send >> me your computer code and if I have you as a purchaser of the game, I >> wil send you a new key. >> Phil Vlasak. >> www.pcs-games.net <http://www.pcs-games.net> >> *From:* Damien Garwood >> *Sent:* August 20, 2018 7:03 PM >> *To:* blind-gamers@groups.io >> *Subject:* Re: [blind-gamers] Where is all the developers. >> Hi there, >> Here is what I know of. >> I unfortunately had to close X-Sight down in 2014 due to a massive hard >> drive crash. I am now thankfully recovered from that (meaning I was able >> to reobtain my sound and music libraries etc) but unfortunately I can >> never get my old code back. I never quite had the motivation to make new >> games after that, especially since I want to make a move away from BGT >> and am struggling with that to such a degree that it has lowered my >> confidence considerably. >> BSC Games disbanded a fair while ago, leaving the keygen and several >> games available for download via the Audio Game Archive. DanZ also has >> his own website with old games and patches, but his programming skills >> have far surpassed the games mark now and so I wouldn't be at all >> surprised if he has a full time job as a head programmer or something. >> XLStudios closed down a long time ago. >> Lighttech Interactive seems to be active in so far as the website and >> downloadable games, but we haven't heard from them for a while now. >> Philip Bennefall has his website still up at Blastbay, but again his >> endeavours are concentrated a lot more now with Elias, a dynamic game >> music engine which PsychoStrike, the Gate and a few Leasey games make >> use of. >> I believe Draconis are still active in their own way, though again we >> haven't heard from them for a while. I think we can also safely say the >> same for Phil Vlasak of PCSGames and David Greenwood of GMA. >> I have no idea what happened to Che Martin (his cardroom is still up, >> RailRacer is down, and he seems to not be getting his emails). The same >> can be said for the guy who made Entombed, and Marco Steinebach of >> Mardy, who made Mississippi. I am especially interested to contact him, >> as I legitimately bought the game but can't play it on my current >> machine, thanks to machine-based registration. >> BPCPrograms have closed the doors, but have made 3D Velocity open >> source. Same goes for Playing in the Dark and TopSpeed. >> On the other extreme, people who have disappeared off the radar without >> so much as a tiddly doo are such as James North, Jeff Gibbons of >> Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another >> one which causes quite a few issues for people who have legitimately >> purchased their games but can no longer play them any more with the >> online registration whose servers are now nonexistent. >> The only developer of the early games era w
Re: [blind-gamers] Where is all the developers.
Phill. on a side note. I use to be a firefox user as well and then I found google crome. You should give it a chance. it's awesome. Darren Duff. Colossians 3:17 And whatever you do or say, do it as a representative of the Lord Jesus, giving thanks through him to God the Father. amateur radio station KK4AHX. Follow me on twitter @darren_duff friend me on face book http://www.facebook.com/DarrenLDuff. primary E-mail duff...@gmail.com Mobile E-mail mobiledu...@gmail.com skype duffman31279 On 8/21/2018 7:27 AM, Phil Vlasak wrote: Damien, I am Phil Vlasak and have been doing all my games on a Vista computer. It has been slowly breaking down, not allowing me to use Internet Explorer and email as I was used to. I am in the process of switching to a Windows 8.1 laptop, but this requires me to switch to FireFox, Thunderbird and NVDA screen reader. I switched my web site to: http://www.pcs-games.net adding a dash btween PCS and games. I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for too much spam reasons. I now get and respond to messages at, philfv at sign bex.net I will be attempting to update my web site which I have been ignoring for over a year. I do check out the audio games forum and post comments. I was part of the A Hero’s Call beta team which took up a lot of my time in 2017. I can still send out new registrations for the Sarah game so just send me your computer code and if I have you as a purchaser of the game, I wil send you a new key. Phil Vlasak. www.pcs-games.net <http://www.pcs-games.net> *From:* Damien Garwood *Sent:* August 20, 2018 7:03 PM *To:* blind-gamers@groups.io *Subject:* Re: [blind-gamers] Where is all the developers. Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then the Japanese crowd who have gone and taken audiogames to a whole new level. Hope this helps. Cheers, Damien. On 20/08/2018 09:05 PM, michael barnes wrote: > Hello. > > Earlier today me and a friend got talking about all the developers of > games that blind people can play. > So it made me wonder this. > Where is all the developers at? > I know about Jim Kitchen and Thomas Ward. > However what about those developers who are still alive? > > Thanks. > > > > -=-=-=-=-=-=-=-=
Re: [blind-gamers] Where is all the developers.
Damien, I am Phil Vlasak and have been doing all my games on a Vista computer. It has been slowly breaking down, not allowing me to use Internet Explorer and email as I was used to. I am in the process of switching to a Windows 8.1 laptop, but this requires me to switch to FireFox, Thunderbird and NVDA screen reader. I switched my web site to: http://www.pcs-games.net adding a dash btween PCS and games. I also dropped using p...@pcsgames.net for too much spam reasons. I now get and respond to messages at, philfv at sign bex.net I will be attempting to update my web site which I have been ignoring for over a year. I do check out the audio games forum and post comments. I was part of the A Hero’s Call beta team which took up a lot of my time in 2017. I can still send out new registrations for the Sarah game so just send me your computer code and if I have you as a purchaser of the game, I wil send you a new key. Phil Vlasak. www.pcs-games.net From: Damien Garwood Sent: August 20, 2018 7:03 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Where is all the developers. Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then the Japanese crowd who have gone and taken audiogames to a whole new level. Hope this helps. Cheers, Damien. On 20/08/2018 09:05 PM, michael barnes wrote: > Hello. > > Earlier today me and a friend got talking about all the developers of > games that blind people can play. > So it made me wonder this. > Where is all the developers at? > I know about Jim Kitchen and Thomas Ward. > However what about those developers who are still alive? > > Thanks. > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119485): https://groups.io/g/blind-gamers/message/119485 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
IHi. I spoke to Oriol Gómez just now. He is doing OK but currently studying for exams for a job application, but he's doing just fine thanks. *grin* On 8/21/18, Damien Garwood wrote: > Hi Tyler, > XLStudios were the ones who originally made Danger City, but I managed > to acquire the source code to XL's games and was planning to take them > on, until I realised how clunky the code was. What I did manage to do at > one point was remove the registration system from Self Destruct so that > key generator wouldn't be needed at all, but unfortunately my XP machine > died after that which pretty much forced an end to my VB6 days and so > sadly it never got released. > What really still stings me to this day is that I was in the process of > building multiplayer races into River Raiders, and I was literally days > away from releasing a version 2.0 of X-Wheel with multiplayer > capabilities in 2014, but then the external drive where all my code was > decided it was time to die. I lost 15 years of everything, from River > Raiders to X-Wheel to a lot of personal sentimental stuff that I will > never be able to recover. Let's just say that was probably one of the > darkest points in my life. Thank goodness I've since learned of RAID > arrays and version control, even if only at a basic level. Enough to be > able to serve as a backup. > Cheers, > Damien. > > On 21/08/2018 01:56 AM, Tyler Wood wrote: >> Hi, >> >> Agreed there. >> >> If I remember right Damien you were the one that made danger city? >> >> That gives me such wonderful pangs and brings back memories of the days >> of streets of rage and the like. >> >> >> thanks for the excellent report >> >> >> >> On 20-Aug-2018 7:34 PM, Shaun Everiss wrote: >>> Good report damian. >>> >>> Actually liam who has had some issues is moving forward, though his >>> primary thing he seems to do is streaming, which I have donated to and >>> do listen to. >>> >>> He is probably the most active here. >>> >>> He does plan after the brain station game is done to start moving away >>> from bgt though, mainly because of the antivirus issue and the fact >>> its not updated anymore. >>> >>> >>> >>> On 8/21/2018 11:03 AM, Damien Garwood wrote: Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such
Re: [blind-gamers] Where is all the developers.
Hi Tyler, XLStudios were the ones who originally made Danger City, but I managed to acquire the source code to XL's games and was planning to take them on, until I realised how clunky the code was. What I did manage to do at one point was remove the registration system from Self Destruct so that key generator wouldn't be needed at all, but unfortunately my XP machine died after that which pretty much forced an end to my VB6 days and so sadly it never got released. What really still stings me to this day is that I was in the process of building multiplayer races into River Raiders, and I was literally days away from releasing a version 2.0 of X-Wheel with multiplayer capabilities in 2014, but then the external drive where all my code was decided it was time to die. I lost 15 years of everything, from River Raiders to X-Wheel to a lot of personal sentimental stuff that I will never be able to recover. Let's just say that was probably one of the darkest points in my life. Thank goodness I've since learned of RAID arrays and version control, even if only at a basic level. Enough to be able to serve as a backup. Cheers, Damien. On 21/08/2018 01:56 AM, Tyler Wood wrote: Hi, Agreed there. If I remember right Damien you were the one that made danger city? That gives me such wonderful pangs and brings back memories of the days of streets of rage and the like. thanks for the excellent report On 20-Aug-2018 7:34 PM, Shaun Everiss wrote: Good report damian. Actually liam who has had some issues is moving forward, though his primary thing he seems to do is streaming, which I have donated to and do listen to. He is probably the most active here. He does plan after the brain station game is done to start moving away from bgt though, mainly because of the antivirus issue and the fact its not updated anymore. On 8/21/2018 11:03 AM, Damien Garwood wrote: Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then the Japanese crowd who have gone and taken audiogames to a whole new level. Hope this helps. Cheers, Damien. On 20/08/2018 09:05 PM, michael barnes wrote: Hello. Earlier today me and a friend got talking about all the developers of games that blind people can play. So it made me wonder this. Where is all the
Re: [blind-gamers] Where is all the developers.
Well if you want them back I have all the audio you ever made from x-sight, all of it, pritty much everything Just ask and I will dropbox it. On 8/21/2018 12:56 PM, Tyler Wood wrote: Hi, Agreed there. If I remember right Damien you were the one that made danger city? That gives me such wonderful pangs and brings back memories of the days of streets of rage and the like. thanks for the excellent report On 20-Aug-2018 7:34 PM, Shaun Everiss wrote: Good report damian. Actually liam who has had some issues is moving forward, though his primary thing he seems to do is streaming, which I have donated to and do listen to. He is probably the most active here. He does plan after the brain station game is done to start moving away from bgt though, mainly because of the antivirus issue and the fact its not updated anymore. On 8/21/2018 11:03 AM, Damien Garwood wrote: Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then the Japanese crowd who have gone and taken audiogames to a whole new level. Hope this helps. Cheers, Damien. On 20/08/2018 09:05 PM, michael barnes wrote: Hello. Earlier today me and a friend got talking about all the developers of games that blind people can play. So it made me wonder this. Where is all the developers at? I know about Jim Kitchen and Thomas Ward. However what about those developers who are still alive? Thanks. . -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119481): https://groups.io/g/blind-gamers/message/119481 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Hi, Agreed there. If I remember right Damien you were the one that made danger city? That gives me such wonderful pangs and brings back memories of the days of streets of rage and the like. thanks for the excellent report On 20-Aug-2018 7:34 PM, Shaun Everiss wrote: Good report damian. Actually liam who has had some issues is moving forward, though his primary thing he seems to do is streaming, which I have donated to and do listen to. He is probably the most active here. He does plan after the brain station game is done to start moving away from bgt though, mainly because of the antivirus issue and the fact its not updated anymore. On 8/21/2018 11:03 AM, Damien Garwood wrote: Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then the Japanese crowd who have gone and taken audiogames to a whole new level. Hope this helps. Cheers, Damien. On 20/08/2018 09:05 PM, michael barnes wrote: Hello. Earlier today me and a friend got talking about all the developers of games that blind people can play. So it made me wonder this. Where is all the developers at? I know about Jim Kitchen and Thomas Ward. However what about those developers who are still alive? Thanks. . -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119480): https://groups.io/g/blind-gamers/message/119480 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Good report damian. Actually liam who has had some issues is moving forward, though his primary thing he seems to do is streaming, which I have donated to and do listen to. He is probably the most active here. He does plan after the brain station game is done to start moving away from bgt though, mainly because of the antivirus issue and the fact its not updated anymore. On 8/21/2018 11:03 AM, Damien Garwood wrote: Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then the Japanese crowd who have gone and taken audiogames to a whole new level. Hope this helps. Cheers, Damien. On 20/08/2018 09:05 PM, michael barnes wrote: Hello. Earlier today me and a friend got talking about all the developers of games that blind people can play. So it made me wonder this. Where is all the developers at? I know about Jim Kitchen and Thomas Ward. However what about those developers who are still alive? Thanks. . -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119479): https://groups.io/g/blind-gamers/message/119479 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
I also know Aprone is still developing and going strong, in fact he seems the best out there, he and out of sight games. :) On 21/08/2018 01:00, michael barnes wrote: I also have spoken to David Greenwood in the last week. He is still supporting his games. On Aug 20, 2018, at 7:03 PM, Damien Garwood wrote: Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then the Japanese crowd who have gone and taken audiogames to a whole new level. Hope this helps. Cheers, Damien. On 20/08/2018 09:05 PM, michael barnes wrote: Hello. Earlier today me and a friend got talking about all the developers of games that blind people can play. So it made me wonder this. Where is all the developers at? I know about Jim Kitchen and Thomas Ward. However what about those developers who are still alive? Thanks. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119478): https://groups.io/g/blind-gamers/message/119478 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
I also have spoken to David Greenwood in the last week. He is still supporting his games. > On Aug 20, 2018, at 7:03 PM, Damien Garwood > wrote: > > Hi there, > Here is what I know of. > I unfortunately had to close X-Sight down in 2014 due to a massive hard drive > crash. I am now thankfully recovered from that (meaning I was able to > reobtain my sound and music libraries etc) but unfortunately I can never get > my old code back. I never quite had the motivation to make new games after > that, especially since I want to make a move away from BGT and am struggling > with that to such a degree that it has lowered my confidence considerably. > BSC Games disbanded a fair while ago, leaving the keygen and several games > available for download via the Audio Game Archive. DanZ also has his own > website with old games and patches, but his programming skills have far > surpassed the games mark now and so I wouldn't be at all surprised if he has > a full time job as a head programmer or something. > XLStudios closed down a long time ago. > Lighttech Interactive seems to be active in so far as the website and > downloadable games, but we haven't heard from them for a while now. > Philip Bennefall has his website still up at Blastbay, but again his > endeavours are concentrated a lot more now with Elias, a dynamic game music > engine which PsychoStrike, the Gate and a few Leasey games make use of. > I believe Draconis are still active in their own way, though again we haven't > heard from them for a while. I think we can also safely say the same for Phil > Vlasak of PCSGames and David Greenwood of GMA. > I have no idea what happened to Che Martin (his cardroom is still up, > RailRacer is down, and he seems to not be getting his emails). The same can > be said for the guy who made Entombed, and Marco Steinebach of Mardy, who > made Mississippi. I am especially interested to contact him, as I > legitimately bought the game but can't play it on my current machine, thanks > to machine-based registration. > BPCPrograms have closed the doors, but have made 3D Velocity open source. > Same goes for Playing in the Dark and TopSpeed. > On the other extreme, people who have disappeared off the radar without so > much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and > Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes > quite a few issues for people who have legitimately purchased their games but > can no longer play them any more with the online registration whose servers > are now nonexistent. > The only developer of the early games era who I know to be still actively > developing and maintaining games, albeit to a lesser degree, is Liam Erven of > L-Works. > Other than that, we are now moving forward with new enthusiasts such as Aaron > Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still > testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then > the Japanese crowd who have gone and taken audiogames to a whole new level. > Hope this helps. > Cheers, > Damien. > >> On 20/08/2018 09:05 PM, michael barnes wrote: >> Hello. >> Earlier today me and a friend got talking about all the developers of games >> that blind people can play. >> So it made me wonder this. >> Where is all the developers at? >> I know about Jim Kitchen and Thomas Ward. >> However what about those developers who are still alive? >> Thanks. > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119477): https://groups.io/g/blind-gamers/message/119477 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Hi there, Here is what I know of. I unfortunately had to close X-Sight down in 2014 due to a massive hard drive crash. I am now thankfully recovered from that (meaning I was able to reobtain my sound and music libraries etc) but unfortunately I can never get my old code back. I never quite had the motivation to make new games after that, especially since I want to make a move away from BGT and am struggling with that to such a degree that it has lowered my confidence considerably. BSC Games disbanded a fair while ago, leaving the keygen and several games available for download via the Audio Game Archive. DanZ also has his own website with old games and patches, but his programming skills have far surpassed the games mark now and so I wouldn't be at all surprised if he has a full time job as a head programmer or something. XLStudios closed down a long time ago. Lighttech Interactive seems to be active in so far as the website and downloadable games, but we haven't heard from them for a while now. Philip Bennefall has his website still up at Blastbay, but again his endeavours are concentrated a lot more now with Elias, a dynamic game music engine which PsychoStrike, the Gate and a few Leasey games make use of. I believe Draconis are still active in their own way, though again we haven't heard from them for a while. I think we can also safely say the same for Phil Vlasak of PCSGames and David Greenwood of GMA. I have no idea what happened to Che Martin (his cardroom is still up, RailRacer is down, and he seems to not be getting his emails). The same can be said for the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. I am especially interested to contact him, as I legitimately bought the game but can't play it on my current machine, thanks to machine-based registration. BPCPrograms have closed the doors, but have made 3D Velocity open source. Same goes for Playing in the Dark and TopSpeed. On the other extreme, people who have disappeared off the radar without so much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few issues for people who have legitimately purchased their games but can no longer play them any more with the online registration whose servers are now nonexistent. The only developer of the early games era who I know to be still actively developing and maintaining games, albeit to a lesser degree, is Liam Erven of L-Works. Other than that, we are now moving forward with new enthusiasts such as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then the Japanese crowd who have gone and taken audiogames to a whole new level. Hope this helps. Cheers, Damien. On 20/08/2018 09:05 PM, michael barnes wrote: Hello. Earlier today me and a friend got talking about all the developers of games that blind people can play. So it made me wonder this. Where is all the developers at? I know about Jim Kitchen and Thomas Ward. However what about those developers who are still alive? Thanks. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119476): https://groups.io/g/blind-gamers/message/119476 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
I do know that Rich De Steno is doing good. He is looking to put his newer version of his games on the iPhone. I had some email conversation with him a few weeks ago. Scott Adamson is doing good as well. He is currently working on a new game. He is also working on updating his games. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119475): https://groups.io/g/blind-gamers/message/119475 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Either sadly no longer with us, or caught up in real life, or just down right lazy. On 20/08/2018 21:05, michael barnes wrote: Hello. Earlier today me and a friend got talking about all the developers of games that blind people can play. So it made me wonder this. Where is all the developers at? I know about Jim Kitchen and Thomas Ward. However what about those developers who are still alive? Thanks. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119474): https://groups.io/g/blind-gamers/message/119474 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Hi, As for spoonbill Ian humprys has new games on his website, Hangman and alkemy You have to go to the spoonbill site and then go to what's knew and their you'll find those games -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119473): https://groups.io/g/blind-gamers/message/119473 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Where is all the developers.
Well everyone keeps quiet, its hard to know where all of them are. So from where I am, these are some of their last statuses. We all know tom ward and jim kitchen are dead. Gma, the last status was he was about, certainly he is probably about, nothing new for ages though. Pcs, no one knows where phill has gone. I tried to get another code for sara and well his address doesn't work so who knows. Draconis, unknown, last status said they were active weather they are is unknown. Spoonbil. Unknown, though nothing for a little while. L-works. Well we all know what liam's status is, he is probably one of the only dev/ streamer active on social networks anyway. Active right now, but due to some issues not as active as he would like. These are the main core devs excluding bavisoft that are active. or not active right now. The thing is no one really shows anything unless there is something and choose weather to pop up. Driftwood who make entombed is reportedly active but that doesn't mean nothing. The main thrust of audio games seems to be small players like mason armstrong, and some japanese devs. There is no official register of devs so we have to assume most are active but who knows actually. On 8/21/2018 8:05 AM, michael barnes wrote: Hello. Earlier today me and a friend got talking about all the developers of games that blind people can play. So it made me wonder this. Where is all the developers at? I know about Jim Kitchen and Thomas Ward. However what about those developers who are still alive? Thanks. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119472): https://groups.io/g/blind-gamers/message/119472 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
[blind-gamers] Where is all the developers.
Hello. Earlier today me and a friend got talking about all the developers of games that blind people can play. So it made me wonder this. Where is all the developers at? I know about Jim Kitchen and Thomas Ward. However what about those developers who are still alive? Thanks. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119471): https://groups.io/g/blind-gamers/message/119471 Mute This Topic: https://groups.io/mt/24828524/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-