Re: [blind-gamers] Where is all the developers.

2018-09-03 Thread Desiree Oudinot

Hi,

I'd never heard of these games either, and, as others have said, the 
dungeon crawler sounds interesting. I don't know what caused you to not 
receive any feedback, and I can see how that would be quite 
discouraging, but from what I can tell, that happened years ago. You 
never know how the community now, since I'm sure it's changed quite a 
bit since then, will receive your projects until you try.


On 8/31/2018 11:13 PM, Travis Siegel wrote:
For wht it's worth, I still have one or two games in the works, though 
I haven't a clue if they're going to be released, since I'm kind of a 
perfectionist (for my own purposes), and I'm a bit short on ideas to 
finish the gardneing game I was working on.  Also working on a mud 
type game engine, still pick that one up from time to time and work on 
it, but since my battleship game hasn't received a single feedback 
since it was released way back in 2005, I'm not really all that 
motivated to finish anything, so I work on them when the mood strikes, 
and lately, I've been reading more books than programming on games, so 
no progress there.
Besides the battleship I released back in 2005 which never garnered a 
single feedback, I also attempted a dungeon crawl type game a few 
years ago, and never got feedback on that either even from the folks 
who were supposed to be beta testers, so I'm not really all that 
enthusiastic when it comes to producing games for the blind market. I 
work on what I feel like, and if something turns out to be fun for me 
to work on it, then I'll do so, if I run out of ideas, or can't think 
of some way to make a fun progression, then the game sits around on my 
hd until I get back to it (if ever) I have several partially completed 
projects that never went anywhere, because I couldn't think of 
anything to make them interesting, and with the wonderful feedback 
I've gotten on my previous attempts, I figure there's no point in 
asking for help, so the projects just sit around collecting dust. 
Until and/or unless I get new ideas/energy to work on them.
So, now you know the whole story as to why I haven't bothered to 
announce new games on here, and am not likely to do so in the near 
future.








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Re: [blind-gamers] Where is all the developers.

2018-09-01 Thread Michael
Hi, is there somewhere to perhaps download those games? Also for me, they have 
to run on a Windows 10 machine.
 
Thanks 
> On Sep 1, 2018, at 9:58 AM, Paul Lemm  wrote:
> 
> Hi Travis,
> 
> Sorry I must have missed the mention of those games, the dungeon crawler 
> sounds interesting though, is it turn based or live action? Would be 
> interested to hear more about that one.
> 
> Paul
> 
> 
> -Original Message-
> From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of 
> Travis Siegel
> Sent: 01 September 2018 04:13
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Where is all the developers.
> 
> For wht it's worth, I still have one or two games in the works, though I 
> haven't a clue if they're going to be released, since I'm kind of a 
> perfectionist (for my own purposes), and I'm a bit short on ideas to 
> finish the gardneing game I was working on.  Also working on a mud type 
> game engine, still pick that one up from time to time and work on it, 
> but since my battleship game hasn't received a single feedback since it 
> was released way back in 2005, I'm not really all that motivated to 
> finish anything, so I work on them when the mood strikes, and lately, 
> I've been reading more books than programming on games, so no progress 
> there.
> Besides the battleship I released back in 2005 which never garnered a 
> single feedback, I also attempted a dungeon crawl type game a few years 
> ago, and never got feedback on that either even from the folks who were 
> supposed to be beta testers, so I'm not really all that enthusiastic 
> when it comes to producing games for the blind market. I work on what I 
> feel like, and if something turns out to be fun for me to work on it, 
> then I'll do so, if I run out of ideas, or can't think of some way to 
> make a fun progression, then the game sits around on my hd until I get 
> back to it (if ever) I have several partially completed projects that 
> never went anywhere, because I couldn't think of anything to make them 
> interesting, and with the wonderful feedback I've gotten on my previous 
> attempts, I figure there's no point in asking for help, so the projects 
> just sit around collecting dust. Until and/or unless I get new 
> ideas/energy to work on them.
> So, now you know the whole story as to why I haven't bothered to 
> announce new games on here, and am not likely to do so in the near future.
> 
> 
> 
> 
> 
> 
> 
> 


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Re: [blind-gamers] Where is all the developers.

2018-09-01 Thread Paul Lemm
Hi Travis,

Sorry I must have missed the mention of those games, the dungeon crawler sounds 
interesting though, is it turn based or live action? Would be interested to 
hear more about that one.

Paul


-Original Message-
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of 
Travis Siegel
Sent: 01 September 2018 04:13
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.

For wht it's worth, I still have one or two games in the works, though I 
haven't a clue if they're going to be released, since I'm kind of a 
perfectionist (for my own purposes), and I'm a bit short on ideas to 
finish the gardneing game I was working on.  Also working on a mud type 
game engine, still pick that one up from time to time and work on it, 
but since my battleship game hasn't received a single feedback since it 
was released way back in 2005, I'm not really all that motivated to 
finish anything, so I work on them when the mood strikes, and lately, 
I've been reading more books than programming on games, so no progress 
there.
Besides the battleship I released back in 2005 which never garnered a 
single feedback, I also attempted a dungeon crawl type game a few years 
ago, and never got feedback on that either even from the folks who were 
supposed to be beta testers, so I'm not really all that enthusiastic 
when it comes to producing games for the blind market. I work on what I 
feel like, and if something turns out to be fun for me to work on it, 
then I'll do so, if I run out of ideas, or can't think of some way to 
make a fun progression, then the game sits around on my hd until I get 
back to it (if ever) I have several partially completed projects that 
never went anywhere, because I couldn't think of anything to make them 
interesting, and with the wonderful feedback I've gotten on my previous 
attempts, I figure there's no point in asking for help, so the projects 
just sit around collecting dust. Until and/or unless I get new 
ideas/energy to work on them.
So, now you know the whole story as to why I haven't bothered to 
announce new games on here, and am not likely to do so in the near future.






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Re: [blind-gamers] Where is all the developers.

2018-09-01 Thread Richard Sherman
HI Travis,

about 2005 was when I came upon the blind game community. Sorry I missed 
those titles. But would love to check them out if they can run on a win 7 
system. Promise to give ya some feedback if ya want. Or contact dark to post 
on audio games forum as he mentioned.

I can understand your hesitation and apprehension with previous feedback 
like that. As for new stuff put the word out there. see what kind of 
feedback ya get. Something tells me it would be positive.

happy gaming.

Shermanator
- Original Message - 
From: "Travis Siegel" 
Sent: Friday, August 31, 2018 9:13 PM


For wht it's worth, I still have one or two games in the works, though I
haven't a clue if they're going to be released, since I'm kind of a
perfectionist (for my own purposes), and I'm a bit short on ideas to
finish the gardneing game I was working on. Also working on a mud type
game engine, still pick that one up from time to time and work on it,
but since my battleship game hasn't received a single feedback since it
was released way back in 2005, I'm not really all that motivated to
finish anything, so I work on them when the mood strikes, and lately,
I've been reading more books than programming on games, so no progress
there.
Besides the battleship I released back in 2005 which never garnered a
single feedback, I also attempted a dungeon crawl type game a few years
ago, and never got feedback on that either even from the folks who were
supposed to be beta testers, so I'm not really all that enthusiastic
when it comes to producing games for the blind market. I work on what I
feel like, and if something turns out to be fun for me to work on it,
then I'll do so, if I run out of ideas, or can't think of some way to
make a fun progression, then the game sits around on my hd until I get
back to it (if ever) I have several partially completed projects that
never went anywhere, because I couldn't think of anything to make them
interesting, and with the wonderful feedback I've gotten on my previous
attempts, I figure there's no point in asking for help, so the projects
just sit around collecting dust. Until and/or unless I get new
ideas/energy to work on them.
So, now you know the whole story as to why I haven't bothered to
announce new games on here, and am not likely to do so in the near future.


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Re: [blind-gamers] Where is all the developers.

2018-08-31 Thread Luke Hewitt

Hi Travis.


funny I don't remember you posting about either game, and I personally 
would've loved a dungeon crawl.


A shame you didn't post on the audiogames.net forum though, since we 
have people posting practice games regularly there, indeed giving 
feedback to developers is part of what we do.



I personally would be very interested in the dungeon crawl and indeed 
the gardening game as I said.



all the best,


Dark.

On 01/09/2018 04:13, Travis Siegel wrote:
For wht it's worth, I still have one or two games in the works, though 
I haven't a clue if they're going to be released, since I'm kind of a 
perfectionist (for my own purposes), and I'm a bit short on ideas to 
finish the gardneing game I was working on.  Also working on a mud 
type game engine, still pick that one up from time to time and work on 
it, but since my battleship game hasn't received a single feedback 
since it was released way back in 2005, I'm not really all that 
motivated to finish anything, so I work on them when the mood strikes, 
and lately, I've been reading more books than programming on games, so 
no progress there.
Besides the battleship I released back in 2005 which never garnered a 
single feedback, I also attempted a dungeon crawl type game a few 
years ago, and never got feedback on that either even from the folks 
who were supposed to be beta testers, so I'm not really all that 
enthusiastic when it comes to producing games for the blind market. I 
work on what I feel like, and if something turns out to be fun for me 
to work on it, then I'll do so, if I run out of ideas, or can't think 
of some way to make a fun progression, then the game sits around on my 
hd until I get back to it (if ever) I have several partially completed 
projects that never went anywhere, because I couldn't think of 
anything to make them interesting, and with the wonderful feedback 
I've gotten on my previous attempts, I figure there's no point in 
asking for help, so the projects just sit around collecting dust. 
Until and/or unless I get new ideas/energy to work on them.
So, now you know the whole story as to why I haven't bothered to 
announce new games on here, and am not likely to do so in the near 
future.







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Re: [blind-gamers] Where is all the developers.

2018-08-31 Thread Travis Siegel
For wht it's worth, I still have one or two games in the works, though I 
haven't a clue if they're going to be released, since I'm kind of a 
perfectionist (for my own purposes), and I'm a bit short on ideas to 
finish the gardneing game I was working on.  Also working on a mud type 
game engine, still pick that one up from time to time and work on it, 
but since my battleship game hasn't received a single feedback since it 
was released way back in 2005, I'm not really all that motivated to 
finish anything, so I work on them when the mood strikes, and lately, 
I've been reading more books than programming on games, so no progress 
there.
Besides the battleship I released back in 2005 which never garnered a 
single feedback, I also attempted a dungeon crawl type game a few years 
ago, and never got feedback on that either even from the folks who were 
supposed to be beta testers, so I'm not really all that enthusiastic 
when it comes to producing games for the blind market. I work on what I 
feel like, and if something turns out to be fun for me to work on it, 
then I'll do so, if I run out of ideas, or can't think of some way to 
make a fun progression, then the game sits around on my hd until I get 
back to it (if ever) I have several partially completed projects that 
never went anywhere, because I couldn't think of anything to make them 
interesting, and with the wonderful feedback I've gotten on my previous 
attempts, I figure there's no point in asking for help, so the projects 
just sit around collecting dust. Until and/or unless I get new 
ideas/energy to work on them.
So, now you know the whole story as to why I haven't bothered to 
announce new games on here, and am not likely to do so in the near future.



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Re: [blind-gamers] Where is all the developers.

2018-08-22 Thread Oriol Gómez
I just know this guy and know how he rolls, always cracking software
and stuff. that's why the sarcasm.

On 8/22/18, Damien Garwood  wrote:
> Hi Oriol,
> I didn't particularly notice it coming across as demanding. I simply saw
> it as a statement of fact that there isn't exactly a great deal of
> Android material. I understand though that because it's text things can
> easily and sadly be misinterpreted.
> Cheers,
> Damien.
>
> On 22/08/2018 06:45 PM, Oriol Gómez wrote:
>> I'm sorry, for a minute there I thought you were demanding we develop
>> for android.
>>
>> My games have always been free, so I think I should be able to choose
>> for which platforms I will develop, thank you.
>> Furthermore, iiPhone games made in Swift cannot be easily ported to
>> Android, sadly
>>
>> On 8/22/18, Josh Kennedy  wrote:
>>> you can get a brand new windows10 laptop for $380 or so from amazon with
>>> AMD
>>> a12, 8gigs ram, 1tb hard drive. radeon r7 graphics. they work great and
>>> run
>>> nice and cool even under heavy load!
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>
> 
>
>

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Re: [blind-gamers] Where is all the developers.

2018-08-22 Thread Damien Garwood

Hi Oriol,
I didn't particularly notice it coming across as demanding. I simply saw 
it as a statement of fact that there isn't exactly a great deal of 
Android material. I understand though that because it's text things can 
easily and sadly be misinterpreted.

Cheers,
Damien.

On 22/08/2018 06:45 PM, Oriol Gómez wrote:

I'm sorry, for a minute there I thought you were demanding we develop
for android.

My games have always been free, so I think I should be able to choose
for which platforms I will develop, thank you.
Furthermore, iiPhone games made in Swift cannot be easily ported to
Android, sadly

On 8/22/18, Josh Kennedy  wrote:

you can get a brand new windows10 laptop for $380 or so from amazon with AMD
a12, 8gigs ram, 1tb hard drive. radeon r7 graphics. they work great and run
nice and cool even under heavy load!











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Re: [blind-gamers] Where is all the developers.

2018-08-22 Thread Oriol Gómez
I'm sorry, for a minute there I thought you were demanding we develop
for android.

My games have always been free, so I think I should be able to choose
for which platforms I will develop, thank you.
Furthermore, iiPhone games made in Swift cannot be easily ported to
Android, sadly

On 8/22/18, Josh Kennedy  wrote:
> you can get a brand new windows10 laptop for $380 or so from amazon with AMD
> a12, 8gigs ram, 1tb hard drive. radeon r7 graphics. they work great and run
> nice and cool even under heavy load!
>
> 
>
>

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Re: [blind-gamers] Where is all the developers.

2018-08-22 Thread Josh Kennedy
you can get a brand new windows10 laptop for $380 or so from amazon with AMD 
a12, 8gigs ram, 1tb hard drive. radeon r7 graphics. they work great and run 
nice and cool even under heavy load!

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Re: [blind-gamers] Where is all the developers.

2018-08-22 Thread Josh Kennedy
where is android? if you just develop for iPhone, brailleNote touch users, and 
SmartVision2 users get left out.

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Re: [blind-gamers] Where are all the developers.

2018-08-22 Thread Charles Rivard

I just had to chang that horrible subject line because of the bad grammar.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Damien Garwood

Sent: Tuesday, August 21, 2018 7:26 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.

Hi Oriol,
Honestly, the more I'm approached to try and troubleshoot problems on a
Windows 10 machine, the more I hate it. I think I've only found three
things I prefer about Windows 10 to earlier systems, but those are
heavily overshadowed by the several pages or so of rant I could
potentially spew out about its points of sheer disgust as far as I'm
concerned. Honestly, I'm dreading the day when this Windows 7 machine dies.
Cheers,
Damien.

On 21/08/2018 12:50 PM, Oriol Gómez wrote:

dude, why use windows 8.1? Go get windows 10.
Windows Vista was the worst, windows 8.1 is slightly better, but
windows 10 has gone from really bad to being ok.

cheers

On 8/21/18, Darren Duff  wrote:
Phill. on a side note. I use to be a firefox user as well and  then I 
found

google crome. You should give it a chance. it's awesome.

Darren Duff.

Colossians 3:17  And whatever you do or say, do it as a representative of
the Lord Jesus, giving thanks through him to God the Father.

amateur radio station KK4AHX.

Follow me on twitter @darren_duff

friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279

On 8/21/2018 7:27 AM, Phil Vlasak wrote:

Damien,
I am Phil Vlasak and have been doing all my games on a Vista computer.
It has been slowly breaking down, not allowing me to use Internet
Explorer and email as I was used to.
I am in the process of switching to a Windows 8.1 laptop, but this
requires me to switch to FireFox, Thunderbird and NVDA screen reader.
I switched my web site to:
http://www.pcs-games.net
  adding a dash btween PCS and games.
I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for
too much spam reasons.
I now get and respond to messages at,
philfv at sign bex.net
I will be attempting to update my web site which I have been ignoring
for over a year.
I do check out the audio games forum and post comments.
I was part of the A Hero’s Call beta team which took up a lot of my
time in 2017.
I can still send out new registrations for the Sarah game so just send
me your computer code and if I have you as a purchaser of the game, I
wil send you a new key.
Phil Vlasak.
www.pcs-games.net <http://www.pcs-games.net>
*From:* Damien Garwood
*Sent:* ‎August‎ ‎20‎, ‎2018 ‎7‎:‎03‎ ‎PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Where is all the developers.
Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive hard
drive crash. I am now thankfully recovered from that (meaning I was able
to reobtain my sound and music libraries etc) but unfortunately I can
never get my old code back. I never quite had the motivation to make new
games after that, especially since I want to make a move away from BGT
and am struggling with that to such a degree that it has lowered my
confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several
games available for download via the Audio Game Archive. DanZ also has
his own website with old games and patches, but his programming skills
have far surpassed the games mark now and so I wouldn't be at all
surprised if he has a full time job as a head programmer or something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his
endeavours are concentrated a lot more now with Elias, a dynamic game
music engine which PsychoStrike, the Gate and a few Leasey games make
use of.
I believe Draconis are still active in their own way, though again we
haven't heard from them for a while. I think we can also safely say the
same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up,
RailRacer is down, and he seems to not be getting his emails). The same
can be said for the guy who made Entombed, and Marco Steinebach of
Mardy, who made Mississippi. I am especially interested to contact him,
as I legitimately bought the game but can't play it on my current
machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar without
so much as a tiddly doo are such as James North, Jeff Gibbons of
Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another
one which causes quite a few issues for people who have legitimately
purchased their games but can no longer play t

Re: [blind-gamers] Where is all the developers.

2018-08-22 Thread Shaun Everiss

Yes I have this to, 2 backups, both I have in with coppies of everything.

Sadly I had a rash of bad luck 2 years ago, the new drive I setup 
because of my secondary backup failing failed out of the box.


The first one was failing, I managed to recover from 2 failing drives 
including the new one the data I lost but still managed to loose some 
data which while a problem wasn't exactly to bad.




On 8/22/2018 4:14 AM, Jordan Gallacher wrote:

Multiple backups is the way to go.  I have two externals that are identical 
copies of each other as well as all my important things in DropBox.
Jordan

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Damien 
Garwood
Sent: Tuesday, August 21, 2018 4:01 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.

Hi Tyler,
XLStudios were the ones who originally made Danger City, but I managed to 
acquire the source code to XL's games and was planning to take them on, until I 
realised how clunky the code was. What I did manage to do at one point was 
remove the registration system from Self Destruct so that key generator 
wouldn't be needed at all, but unfortunately my XP machine died after that 
which pretty much forced an end to my VB6 days and so sadly it never got 
released.
What really still stings me to this day is that I was in the process of 
building multiplayer races into River Raiders, and I was literally days away 
from releasing a version 2.0 of X-Wheel with multiplayer capabilities in 2014, 
but then the external drive where all my code was decided it was time to die. I 
lost 15 years of everything, from River Raiders to X-Wheel to a lot of personal 
sentimental stuff that I will never be able to recover. Let's just say that was 
probably one of the darkest points in my life. Thank goodness I've since 
learned of RAID arrays and version control, even if only at a basic level. 
Enough to be able to serve as a backup.
Cheers,
Damien.

On 21/08/2018 01:56 AM, Tyler Wood wrote:

Hi,

Agreed there.

If I remember right Damien you were the one that made danger city?

That gives me such wonderful pangs and brings back memories of the
days of streets of rage and the like.


thanks for the excellent report



On 20-Aug-2018 7:34 PM, Shaun Everiss wrote:

Good report damian.

Actually liam who has had some issues is moving forward, though his
primary thing he seems to do is streaming, which I have donated to
and do listen to.

He is probably the most active here.

He does plan after the brain station game is done to start moving
away from bgt though, mainly because of the antivirus issue and the
fact its not updated anymore.



On 8/21/2018 11:03 AM, Damien Garwood wrote:

Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive
hard drive crash. I am now thankfully recovered from that (meaning I
was able to reobtain my sound and music libraries etc) but
unfortunately I can never get my old code back. I never quite had
the motivation to make new games after that, especially since I want
to make a move away from BGT and am struggling with that to such a
degree that it has lowered my confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several
games available for download via the Audio Game Archive. DanZ also
has his own website with old games and patches, but his programming
skills have far surpassed the games mark now and so I wouldn't be at
all surprised if he has a full time job as a head programmer or
something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website
and downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his
endeavours are concentrated a lot more now with Elias, a dynamic
game music engine which PsychoStrike, the Gate and a few Leasey
games make use of.
I believe Draconis are still active in their own way, though again
we haven't heard from them for a while. I think we can also safely
say the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still
up, RailRacer is down, and he seems to not be getting his emails).
The same can be said for the guy who made Entombed, and Marco
Steinebach of Mardy, who made Mississippi. I am especially
interested to contact him, as I legitimately bought the game but
can't play it on my current machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar
without so much as a tiddly doo are such as James North, Jeff
Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The
latter is another one which causes quite a few issues for people who
have legitimately purchased their games but can no longer play them
any more

Re: [blind-gamers] Where is all the developers.

2018-08-22 Thread Shaun Everiss

I do sort of agree with you.

the 6 month turn around the fact that I have to jump through hoops when 
upgrading because a hidden partition can get full, the fact things 
constantly change.


The new ribbons and menus are fine but I like the older explorer dialogs 
and interfaces.


Now saying that when syncing with app accounts my google calendars, 
weather info and things are right there including the news and sports.


There are a few annoyances but mostly its fine.

But yeah, if it wasn't so insecure I'd probably drop back to xp which 
just worked.


I like the search system and I do think win10 has made itself improved, 
and from update to update seems to get better and better though slowly.




On 8/22/2018 12:26 AM, Damien Garwood wrote:

Hi Oriol,
Honestly, the more I'm approached to try and troubleshoot problems on 
a Windows 10 machine, the more I hate it. I think I've only found 
three things I prefer about Windows 10 to earlier systems, but those 
are heavily overshadowed by the several pages or so of rant I could 
potentially spew out about its points of sheer disgust as far as I'm 
concerned. Honestly, I'm dreading the day when this Windows 7 machine 
dies.

Cheers,
Damien.

On 21/08/2018 12:50 PM, Oriol Gómez wrote:

dude, why use windows 8.1? Go get windows 10.
Windows Vista was the worst, windows 8.1 is slightly better, but
windows 10 has gone from really bad to being ok.

cheers

On 8/21/18, Darren Duff  wrote:
Phill. on a side note. I use to be a firefox user as well and  then 
I found

google crome. You should give it a chance. it's awesome.

Darren Duff.

Colossians 3:17  And whatever you do or say, do it as a 
representative of

the Lord Jesus, giving thanks through him to God the Father.

amateur radio station KK4AHX.

Follow me on twitter @darren_duff

friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279

On 8/21/2018 7:27 AM, Phil Vlasak wrote:

Damien,
I am Phil Vlasak and have been doing all my games on a Vista computer.
It has been slowly breaking down, not allowing me to use Internet
Explorer and email as I was used to.
I am in the process of switching to a Windows 8.1 laptop, but this
requires me to switch to FireFox, Thunderbird and NVDA screen reader.
I switched my web site to:
http://www.pcs-games.net
  adding a dash btween PCS and games.
I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for
too much spam reasons.
I now get and respond to messages at,
philfv at sign bex.net
I will be attempting to update my web site which I have been ignoring
for over a year.
I do check out the audio games forum and post comments.
I was part of the A Hero’s Call beta team which took up a lot of my
time in 2017.
I can still send out new registrations for the Sarah game so just send
me your computer code and if I have you as a purchaser of the game, I
wil send you a new key.
Phil Vlasak.
www.pcs-games.net <http://www.pcs-games.net>
*From:* Damien Garwood
*Sent:* ‎August‎ ‎20‎, ‎2018 ‎7‎:‎03‎ ‎PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Where is all the developers.
Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive 
hard
drive crash. I am now thankfully recovered from that (meaning I was 
able

to reobtain my sound and music libraries etc) but unfortunately I can
never get my old code back. I never quite had the motivation to 
make new

games after that, especially since I want to make a move away from BGT
and am struggling with that to such a degree that it has lowered my
confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several
games available for download via the Audio Game Archive. DanZ also has
his own website with old games and patches, but his programming skills
have far surpassed the games mark now and so I wouldn't be at all
surprised if he has a full time job as a head programmer or something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his
endeavours are concentrated a lot more now with Elias, a dynamic game
music engine which PsychoStrike, the Gate and a few Leasey games make
use of.
I believe Draconis are still active in their own way, though again we
haven't heard from them for a while. I think we can also safely say 
the

same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up,
RailRacer is down, and he seems to not be getting his emails). The 
same

can be said for the guy who made Entombed, and Marco Steinebach of
Mardy, who made Mississippi. I am especially interested to contact 
him,

as I legitimately bought the game but can't play it on my current
machine, thanks to m

Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread michael barnes
It is good to hear how the developers are doing these days.
I know that there are new developers.
However I was wondering about the ones that have been developing accessible 
games for awhile how they are doing.

Liam I am subscribe to your youtube channel.
Would you do iOS games for the stream?
> On Aug 21, 2018, at 3:54 PM, Liam Erven  wrote:
> 
> Yes. That is what happened to me. Right now I am no longer working, but for 8 
> years I had a 9 to 5 job coding.
>
>
> Sent from Mail for Windows 10
>
> From: QuentinC
> Sent: Tuesday, August 21, 2018 2:53 PM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Where is all the developers.
>
> Hello all,
>
> IF you don't know me, I'm the developer of the playroom.
>
> IF I don't release as many new games as I did before on the platform,
> that's essentially because I now have a job as a developer.
>
> I have started making audiogames and then the playroom when I was
> teenager, student at highschool and then university. I had a lot more of
> free time than I have now.
>
> Additionally, when you are developing software for your company from 8
> AM to 5 PM, you may not want to develop again for your own project all
> evenings and week-ends; and even if you still want to, you make progress
> slowly as you have less time, and so your general motivation for your
> project also tends to decrease.
>
> I think that many of the developer who started 5, 10 or more years ago
> when they were teenagers are now in a similar case. Others have no job
> but founded a family,  or perhaps they made both; all that without
> counting all those who have problems with their health.
>
> The real question should be, why could we have the impression that there
> are less developers, or less productive, less motivated now than 5, 10
> or 15 years ago?
> I don't have this impression when I see all the topics in the new
> release forum section of audiogames.net.
>
>
>
> 

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Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Liam Erven
Yes. That is what happened to me. Right now I am no longer working, but for 8 
years I had a 9 to 5 job coding.


Sent from Mail for Windows 10

From: QuentinC
Sent: Tuesday, August 21, 2018 2:53 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.

Hello all,

IF you don't know me, I'm the developer of the playroom.

IF I don't release as many new games as I did before on the platform, 
that's essentially because I now have a job as a developer.

I have started making audiogames and then the playroom when I was 
teenager, student at highschool and then university. I had a lot more of 
free time than I have now.

Additionally, when you are developing software for your company from 8 
AM to 5 PM, you may not want to develop again for your own project all 
evenings and week-ends; and even if you still want to, you make progress 
slowly as you have less time, and so your general motivation for your 
project also tends to decrease.

I think that many of the developer who started 5, 10 or more years ago 
when they were teenagers are now in a similar case. Others have no job 
but founded a family,  or perhaps they made both; all that without 
counting all those who have problems with their health.

The real question should be, why could we have the impression that there 
are less developers, or less productive, less motivated now than 5, 10 
or 15 years ago?
I don't have this impression when I see all the topics in the new 
release forum section of audiogames.net.





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Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread QuentinC

Hello all,

IF you don't know me, I'm the developer of the playroom.

IF I don't release as many new games as I did before on the platform, 
that's essentially because I now have a job as a developer.


I have started making audiogames and then the playroom when I was 
teenager, student at highschool and then university. I had a lot more of 
free time than I have now.


Additionally, when you are developing software for your company from 8 
AM to 5 PM, you may not want to develop again for your own project all 
evenings and week-ends; and even if you still want to, you make progress 
slowly as you have less time, and so your general motivation for your 
project also tends to decrease.


I think that many of the developer who started 5, 10 or more years ago 
when they were teenagers are now in a similar case. Others have no job 
but founded a family,  or perhaps they made both; all that without 
counting all those who have problems with their health.


The real question should be, why could we have the impression that there 
are less developers, or less productive, less motivated now than 5, 10 
or 15 years ago?
I don't have this impression when I see all the topics in the new 
release forum section of audiogames.net.


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Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Tyler Wood

I can attest that windows 10 has made ridiculously amazing improvements.

I haven't touched internet explorer since 2017 - google chrome is my go 
to browser.



Hope everything gets sorted for you, Phil.


On 21-Aug-2018 11:12 AM, Jordan Gallacher wrote:

I love Windows 10 especially on my newest computer.  Two completely separate 
hard drives in this one which means I can and do use the bigger one of the two, 
which was completely empty to begin with, which means no more annoying 
permissions errors that I ran into a lot on Windows 7.  All my computers now 
run Windows 10, and everything works pretty darn well.  Learning curve, yes, 
but now I can zip around quite easily and do things.
Jordan

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Oriol Gómez
Sent: Tuesday, August 21, 2018 6:51 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.

dude, why use windows 8.1? Go get windows 10.
Windows Vista was the worst, windows 8.1 is slightly better, but windows 10 has 
gone from really bad to being ok.

cheers

On 8/21/18, Darren Duff  wrote:

Phill. on a side note. I use to be a firefox user as well and  then I
found google crome. You should give it a chance. it's awesome.

Darren Duff.

Colossians 3:17  And whatever you do or say, do it as a representative
of the Lord Jesus, giving thanks through him to God the Father.

amateur radio station KK4AHX.

Follow me on twitter @darren_duff

friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279

On 8/21/2018 7:27 AM, Phil Vlasak wrote:

Damien,
I am Phil Vlasak and have been doing all my games on a Vista computer.
It has been slowly breaking down, not allowing me to use Internet
Explorer and email as I was used to.
I am in the process of switching to a Windows 8.1 laptop, but this
requires me to switch to FireFox, Thunderbird and NVDA screen reader.
I switched my web site to:
http://www.pcs-games.net
  adding a dash btween PCS and games.
I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for
too much spam reasons.
I now get and respond to messages at, philfv at sign bex.net I will
be attempting to update my web site which I have been ignoring for
over a year.
I do check out the audio games forum and post comments.
I was part of the A Hero’s Call beta team which took up a lot of my
time in 2017.
I can still send out new registrations for the Sarah game so just
send me your computer code and if I have you as a purchaser of the
game, I wil send you a new key.
Phil Vlasak.
www.pcs-games.net <http://www.pcs-games.net>
*From:* Damien Garwood
*Sent:* ‎August‎ ‎20‎, ‎2018 ‎7‎:‎03‎ ‎PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Where is all the developers.
Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive
hard drive crash. I am now thankfully recovered from that (meaning I
was able to reobtain my sound and music libraries etc) but
unfortunately I can never get my old code back. I never quite had the
motivation to make new games after that, especially since I want to
make a move away from BGT and am struggling with that to such a
degree that it has lowered my confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several
games available for download via the Audio Game Archive. DanZ also
has his own website with old games and patches, but his programming
skills have far surpassed the games mark now and so I wouldn't be at
all surprised if he has a full time job as a head programmer or something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his
endeavours are concentrated a lot more now with Elias, a dynamic game
music engine which PsychoStrike, the Gate and a few Leasey games make
use of.
I believe Draconis are still active in their own way, though again we
haven't heard from them for a while. I think we can also safely say
the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up,
RailRacer is down, and he seems to not be getting his emails). The
same can be said for the guy who made Entombed, and Marco Steinebach
of Mardy, who made Mississippi. I am especially interested to contact
him, as I legitimately bought the game but can't play it on my
current machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar
without so much as a tiddly doo are such as James North, Jeff Gibbons
of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is
another one 

Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Jordan Gallacher
Multiple backups is the way to go.  I have two externals that are identical 
copies of each other as well as all my important things in DropBox.
Jordan

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Damien 
Garwood
Sent: Tuesday, August 21, 2018 4:01 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.

Hi Tyler,
XLStudios were the ones who originally made Danger City, but I managed to 
acquire the source code to XL's games and was planning to take them on, until I 
realised how clunky the code was. What I did manage to do at one point was 
remove the registration system from Self Destruct so that key generator 
wouldn't be needed at all, but unfortunately my XP machine died after that 
which pretty much forced an end to my VB6 days and so sadly it never got 
released.
What really still stings me to this day is that I was in the process of 
building multiplayer races into River Raiders, and I was literally days away 
from releasing a version 2.0 of X-Wheel with multiplayer capabilities in 2014, 
but then the external drive where all my code was decided it was time to die. I 
lost 15 years of everything, from River Raiders to X-Wheel to a lot of personal 
sentimental stuff that I will never be able to recover. Let's just say that was 
probably one of the darkest points in my life. Thank goodness I've since 
learned of RAID arrays and version control, even if only at a basic level. 
Enough to be able to serve as a backup.
Cheers,
Damien.

On 21/08/2018 01:56 AM, Tyler Wood wrote:
> Hi,
> 
> Agreed there.
> 
> If I remember right Damien you were the one that made danger city?
> 
> That gives me such wonderful pangs and brings back memories of the 
> days of streets of rage and the like.
> 
> 
> thanks for the excellent report
> 
> 
> 
> On 20-Aug-2018 7:34 PM, Shaun Everiss wrote:
>> Good report damian.
>>
>> Actually liam who has had some issues is moving forward, though his 
>> primary thing he seems to do is streaming, which I have donated to 
>> and do listen to.
>>
>> He is probably the most active here.
>>
>> He does plan after the brain station game is done to start moving 
>> away from bgt though, mainly because of the antivirus issue and the 
>> fact its not updated anymore.
>>
>>
>>
>> On 8/21/2018 11:03 AM, Damien Garwood wrote:
>>> Hi there,
>>> Here is what I know of.
>>> I unfortunately had to close X-Sight down in 2014 due to a massive 
>>> hard drive crash. I am now thankfully recovered from that (meaning I 
>>> was able to reobtain my sound and music libraries etc) but 
>>> unfortunately I can never get my old code back. I never quite had 
>>> the motivation to make new games after that, especially since I want 
>>> to make a move away from BGT and am struggling with that to such a 
>>> degree that it has lowered my confidence considerably.
>>> BSC Games disbanded a fair while ago, leaving the keygen and several 
>>> games available for download via the Audio Game Archive. DanZ also 
>>> has his own website with old games and patches, but his programming 
>>> skills have far surpassed the games mark now and so I wouldn't be at 
>>> all surprised if he has a full time job as a head programmer or 
>>> something.
>>> XLStudios closed down a long time ago.
>>> Lighttech Interactive seems to be active in so far as the website 
>>> and downloadable games, but we haven't heard from them for a while now.
>>> Philip Bennefall has his website still up at Blastbay, but again his 
>>> endeavours are concentrated a lot more now with Elias, a dynamic 
>>> game music engine which PsychoStrike, the Gate and a few Leasey 
>>> games make use of.
>>> I believe Draconis are still active in their own way, though again 
>>> we haven't heard from them for a while. I think we can also safely 
>>> say the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
>>> I have no idea what happened to Che Martin (his cardroom is still 
>>> up, RailRacer is down, and he seems to not be getting his emails). 
>>> The same can be said for the guy who made Entombed, and Marco 
>>> Steinebach of Mardy, who made Mississippi. I am especially 
>>> interested to contact him, as I legitimately bought the game but 
>>> can't play it on my current machine, thanks to machine-based registration.
>>> BPCPrograms have closed the doors, but have made 3D Velocity open 
>>> source. Same goes for Playing in the Dark and TopSpeed.
>>> On the other extreme, people who have disappeared off the radar 
>>> without so much as a tiddly 

Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Jordan Gallacher
I love Windows 10 especially on my newest computer.  Two completely separate 
hard drives in this one which means I can and do use the bigger one of the two, 
which was completely empty to begin with, which means no more annoying 
permissions errors that I ran into a lot on Windows 7.  All my computers now 
run Windows 10, and everything works pretty darn well.  Learning curve, yes, 
but now I can zip around quite easily and do things.
Jordan

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Oriol Gómez
Sent: Tuesday, August 21, 2018 6:51 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.

dude, why use windows 8.1? Go get windows 10.
Windows Vista was the worst, windows 8.1 is slightly better, but windows 10 has 
gone from really bad to being ok.

cheers

On 8/21/18, Darren Duff  wrote:
> Phill. on a side note. I use to be a firefox user as well and  then I 
> found google crome. You should give it a chance. it's awesome.
>
> Darren Duff.
>
> Colossians 3:17  And whatever you do or say, do it as a representative 
> of the Lord Jesus, giving thanks through him to God the Father.
>
> amateur radio station KK4AHX.
>
> Follow me on twitter @darren_duff
>
> friend me on face book http://www.facebook.com/DarrenLDuff.
>
> primary E-mail duff...@gmail.com
>
> Mobile E-mail mobiledu...@gmail.com
>
> skype duffman31279
>
> On 8/21/2018 7:27 AM, Phil Vlasak wrote:
>> Damien,
>> I am Phil Vlasak and have been doing all my games on a Vista computer.
>> It has been slowly breaking down, not allowing me to use Internet 
>> Explorer and email as I was used to.
>> I am in the process of switching to a Windows 8.1 laptop, but this 
>> requires me to switch to FireFox, Thunderbird and NVDA screen reader.
>> I switched my web site to:
>> http://www.pcs-games.net
>>  adding a dash btween PCS and games.
>> I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for 
>> too much spam reasons.
>> I now get and respond to messages at, philfv at sign bex.net I will 
>> be attempting to update my web site which I have been ignoring for 
>> over a year.
>> I do check out the audio games forum and post comments.
>> I was part of the A Hero’s Call beta team which took up a lot of my 
>> time in 2017.
>> I can still send out new registrations for the Sarah game so just 
>> send me your computer code and if I have you as a purchaser of the 
>> game, I wil send you a new key.
>> Phil Vlasak.
>> www.pcs-games.net <http://www.pcs-games.net>
>> *From:* Damien Garwood
>> *Sent:* ‎August‎ ‎20‎, ‎2018 ‎7‎:‎03‎ ‎PM
>> *To:* blind-gamers@groups.io
>> *Subject:* Re: [blind-gamers] Where is all the developers.
>> Hi there,
>> Here is what I know of.
>> I unfortunately had to close X-Sight down in 2014 due to a massive 
>> hard drive crash. I am now thankfully recovered from that (meaning I 
>> was able to reobtain my sound and music libraries etc) but 
>> unfortunately I can never get my old code back. I never quite had the 
>> motivation to make new games after that, especially since I want to 
>> make a move away from BGT and am struggling with that to such a 
>> degree that it has lowered my confidence considerably.
>> BSC Games disbanded a fair while ago, leaving the keygen and several 
>> games available for download via the Audio Game Archive. DanZ also 
>> has his own website with old games and patches, but his programming 
>> skills have far surpassed the games mark now and so I wouldn't be at 
>> all surprised if he has a full time job as a head programmer or something.
>> XLStudios closed down a long time ago.
>> Lighttech Interactive seems to be active in so far as the website and 
>> downloadable games, but we haven't heard from them for a while now.
>> Philip Bennefall has his website still up at Blastbay, but again his 
>> endeavours are concentrated a lot more now with Elias, a dynamic game 
>> music engine which PsychoStrike, the Gate and a few Leasey games make 
>> use of.
>> I believe Draconis are still active in their own way, though again we 
>> haven't heard from them for a while. I think we can also safely say 
>> the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
>> I have no idea what happened to Che Martin (his cardroom is still up, 
>> RailRacer is down, and he seems to not be getting his emails). The 
>> same can be said for the guy who made Entombed, and Marco Steinebach 
>> of Mardy, who made Mississippi. I am especially interested to contact 
>> him, as I legitimately bought the game but can't play it on my 
>> current machine, thanks

Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Phil Vlasak
Oriol,

I should have updated to Windows 10 when I had the chance to do it free.

My backup laptop was purchased 3 years ago with windows 8.1 already installed 
and I only started using it a week ago.

 


Sent from Windows Mail


From: Oriol Gómez
Sent: ‎August‎ ‎21‎, ‎2018 ‎7‎:‎50‎ ‎AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.


dude, why use windows 8.1? Go get windows 10.
Windows Vista was the worst, windows 8.1 is slightly better, but
windows 10 has gone from really bad to being ok.

cheers

On 8/21/18, Darren Duff  wrote:
> Phill. on a side note. I use to be a firefox user as well and  then I found
> google crome. You should give it a chance. it's awesome.
>
> Darren Duff.
>
> Colossians 3:17  And whatever you do or say, do it as a representative of
> the Lord Jesus, giving thanks through him to God the Father.
>
> amateur radio station KK4AHX.
>
> Follow me on twitter @darren_duff
>
> friend me on face book http://www.facebook.com/DarrenLDuff.
>
> primary E-mail duff...@gmail.com
>
> Mobile E-mail mobiledu...@gmail.com
>
> skype duffman31279
>
> On 8/21/2018 7:27 AM, Phil Vlasak wrote:
>> Damien,
>> I am Phil Vlasak and have been doing all my games on a Vista computer.
>> It has been slowly breaking down, not allowing me to use Internet
>> Explorer and email as I was used to.
>> I am in the process of switching to a Windows 8.1 laptop, but this
>> requires me to switch to FireFox, Thunderbird and NVDA screen reader.
>> I switched my web site to:
>> http://www.pcs-games.net
>>  adding a dash btween PCS and games.
>> I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for
>> too much spam reasons.
>> I now get and respond to messages at,
>> philfv at sign bex.net
>> I will be attempting to update my web site which I have been ignoring
>> for over a year.
>> I do check out the audio games forum and post comments.
>> I was part of the A Hero’s Call beta team which took up a lot of my
>> time in 2017.
>> I can still send out new registrations for the Sarah game so just send
>> me your computer code and if I have you as a purchaser of the game, I
>> wil send you a new key.
>> Phil Vlasak.
>> www.pcs-games.net <http://www.pcs-games.net>
>> *From:* Damien Garwood
>> *Sent:* ‎August‎ ‎20‎, ‎2018 ‎7‎:‎03‎ ‎PM
>> *To:* blind-gamers@groups.io
>> *Subject:* Re: [blind-gamers] Where is all the developers.
>> Hi there,
>> Here is what I know of.
>> I unfortunately had to close X-Sight down in 2014 due to a massive hard
>> drive crash. I am now thankfully recovered from that (meaning I was able
>> to reobtain my sound and music libraries etc) but unfortunately I can
>> never get my old code back. I never quite had the motivation to make new
>> games after that, especially since I want to make a move away from BGT
>> and am struggling with that to such a degree that it has lowered my
>> confidence considerably.
>> BSC Games disbanded a fair while ago, leaving the keygen and several
>> games available for download via the Audio Game Archive. DanZ also has
>> his own website with old games and patches, but his programming skills
>> have far surpassed the games mark now and so I wouldn't be at all
>> surprised if he has a full time job as a head programmer or something.
>> XLStudios closed down a long time ago.
>> Lighttech Interactive seems to be active in so far as the website and
>> downloadable games, but we haven't heard from them for a while now.
>> Philip Bennefall has his website still up at Blastbay, but again his
>> endeavours are concentrated a lot more now with Elias, a dynamic game
>> music engine which PsychoStrike, the Gate and a few Leasey games make
>> use of.
>> I believe Draconis are still active in their own way, though again we
>> haven't heard from them for a while. I think we can also safely say the
>> same for Phil Vlasak of PCSGames and David Greenwood of GMA.
>> I have no idea what happened to Che Martin (his cardroom is still up,
>> RailRacer is down, and he seems to not be getting his emails). The same
>> can be said for the guy who made Entombed, and Marco Steinebach of
>> Mardy, who made Mississippi. I am especially interested to contact him,
>> as I legitimately bought the game but can't play it on my current
>> machine, thanks to machine-based registration.
>> BPCPrograms have closed the doors, but have made 3D Velocity open
>> source. Same goes for Playing in the Dark and TopSpeed.
>> On the other extreme, people who have disappeared off the radar without
>> so much as a tiddly doo are such as J

Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Eleanor
7-128 Software is alive and well.  We are in the process of moving from 
computer games to mobile games. The cost of maintaining a store front 
was too much so we made all our computer games available for free from 
our website (which has not been updated in a while).


We are on a learning curve for developing for mobile devices. We hope to 
continue to make games that are accessible and sell through the app 
stores so we don't have to cover the store front costs. But it will be a 
while before we can get up to speed.


Eleanor Robinson
7-128 Software

On 8/20/2018 4:05 PM, michael barnes wrote:

Hello.

Earlier today me and a friend got talking about all the developers of 
games that blind people can play.

So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?

Thanks.







---
This email has been checked for viruses by AVG.
https://www.avg.com


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Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Damien Garwood

Hi Oriol,
Honestly, the more I'm approached to try and troubleshoot problems on a 
Windows 10 machine, the more I hate it. I think I've only found three 
things I prefer about Windows 10 to earlier systems, but those are 
heavily overshadowed by the several pages or so of rant I could 
potentially spew out about its points of sheer disgust as far as I'm 
concerned. Honestly, I'm dreading the day when this Windows 7 machine dies.

Cheers,
Damien.

On 21/08/2018 12:50 PM, Oriol Gómez wrote:

dude, why use windows 8.1? Go get windows 10.
Windows Vista was the worst, windows 8.1 is slightly better, but
windows 10 has gone from really bad to being ok.

cheers

On 8/21/18, Darren Duff  wrote:

Phill. on a side note. I use to be a firefox user as well and  then I found
google crome. You should give it a chance. it's awesome.

Darren Duff.

Colossians 3:17  And whatever you do or say, do it as a representative of
the Lord Jesus, giving thanks through him to God the Father.

amateur radio station KK4AHX.

Follow me on twitter @darren_duff

friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279

On 8/21/2018 7:27 AM, Phil Vlasak wrote:

Damien,
I am Phil Vlasak and have been doing all my games on a Vista computer.
It has been slowly breaking down, not allowing me to use Internet
Explorer and email as I was used to.
I am in the process of switching to a Windows 8.1 laptop, but this
requires me to switch to FireFox, Thunderbird and NVDA screen reader.
I switched my web site to:
http://www.pcs-games.net
  adding a dash btween PCS and games.
I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for
too much spam reasons.
I now get and respond to messages at,
philfv at sign bex.net
I will be attempting to update my web site which I have been ignoring
for over a year.
I do check out the audio games forum and post comments.
I was part of the A Hero’s Call beta team which took up a lot of my
time in 2017.
I can still send out new registrations for the Sarah game so just send
me your computer code and if I have you as a purchaser of the game, I
wil send you a new key.
Phil Vlasak.
www.pcs-games.net <http://www.pcs-games.net>
*From:* Damien Garwood
*Sent:* ‎August‎ ‎20‎, ‎2018 ‎7‎:‎03‎ ‎PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Where is all the developers.
Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive hard
drive crash. I am now thankfully recovered from that (meaning I was able
to reobtain my sound and music libraries etc) but unfortunately I can
never get my old code back. I never quite had the motivation to make new
games after that, especially since I want to make a move away from BGT
and am struggling with that to such a degree that it has lowered my
confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several
games available for download via the Audio Game Archive. DanZ also has
his own website with old games and patches, but his programming skills
have far surpassed the games mark now and so I wouldn't be at all
surprised if he has a full time job as a head programmer or something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his
endeavours are concentrated a lot more now with Elias, a dynamic game
music engine which PsychoStrike, the Gate and a few Leasey games make
use of.
I believe Draconis are still active in their own way, though again we
haven't heard from them for a while. I think we can also safely say the
same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up,
RailRacer is down, and he seems to not be getting his emails). The same
can be said for the guy who made Entombed, and Marco Steinebach of
Mardy, who made Mississippi. I am especially interested to contact him,
as I legitimately bought the game but can't play it on my current
machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar without
so much as a tiddly doo are such as James North, Jeff Gibbons of
Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another
one which causes quite a few issues for people who have legitimately
purchased their games but can no longer play them any more with the
online registration whose servers are now nonexistent.
The only developer of the early games era who I know to be still
actively developing and maintaining games, albeit to a lesser degree, is
Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such as

Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Damien Garwood

Hi there Phil,
That explains a lot. Thanks for the update.
Cheers,
Damien.

On 21/08/2018 12:27 PM, Phil Vlasak wrote:

Damien,
I am Phil Vlasak and have been doing all my games on a Vista computer.
It has been slowly breaking down, not allowing me to use Internet 
Explorer and email as I was used to.
I am in the process of switching to a Windows 8.1 laptop, but this 
requires me to switch to FireFox, Thunderbird and NVDA screen reader.

I switched my web site to:
http://www.pcs-games.net
  adding a dash btween PCS and games.
I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for 
too much spam reasons.

I now get and respond to messages at,
philfv at sign bex.net
I will be attempting to update my web site which I have been ignoring 
for over a year.

I do check out the audio games forum and post comments.
I was part of the A Hero’s Call beta team which took up a lot of my time 
in 2017.
I can still send out new registrations for the Sarah game so just send 
me your computer code and if I have you as a purchaser of the game, I 
wil send you a new key.

Phil Vlasak.
www.pcs-games.net <http://www.pcs-games.net>
*From:* Damien Garwood
*Sent:* ‎August‎ ‎20‎, ‎2018 ‎7‎:‎03‎ ‎PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Where is all the developers.
Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive hard
drive crash. I am now thankfully recovered from that (meaning I was able
to reobtain my sound and music libraries etc) but unfortunately I can
never get my old code back. I never quite had the motivation to make new
games after that, especially since I want to make a move away from BGT
and am struggling with that to such a degree that it has lowered my
confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several
games available for download via the Audio Game Archive. DanZ also has
his own website with old games and patches, but his programming skills
have far surpassed the games mark now and so I wouldn't be at all
surprised if he has a full time job as a head programmer or something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his
endeavours are concentrated a lot more now with Elias, a dynamic game
music engine which PsychoStrike, the Gate and a few Leasey games make
use of.
I believe Draconis are still active in their own way, though again we
haven't heard from them for a while. I think we can also safely say the
same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up,
RailRacer is down, and he seems to not be getting his emails). The same
can be said for the guy who made Entombed, and Marco Steinebach of
Mardy, who made Mississippi. I am especially interested to contact him,
as I legitimately bought the game but can't play it on my current
machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar without
so much as a tiddly doo are such as James North, Jeff Gibbons of
Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another
one which causes quite a few issues for people who have legitimately
purchased their games but can no longer play them any more with the
online registration whose servers are now nonexistent.
The only developer of the early games era who I know to be still
actively developing and maintaining games, albeit to a lesser degree, is
Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such as
Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are
still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill,
and then the Japanese crowd who have gone and taken audiogames to a
whole new level.
Hope this helps.
Cheers,
Damien.

On 20/08/2018 09:05 PM, michael barnes wrote:
 > Hello.
 >
 > Earlier today me and a friend got talking about all the developers of
 > games that blind people can play.
 > So it made me wonder this.
 > Where is all the developers at?
 > I know about Jim Kitchen and Thomas Ward.
 > However what about those developers who are still alive?
 >
 > Thanks.
 >
 >
 >
 >






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Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Oriol Gómez
dude, why use windows 8.1? Go get windows 10.
Windows Vista was the worst, windows 8.1 is slightly better, but
windows 10 has gone from really bad to being ok.

cheers

On 8/21/18, Darren Duff  wrote:
> Phill. on a side note. I use to be a firefox user as well and  then I found
> google crome. You should give it a chance. it's awesome.
>
> Darren Duff.
>
> Colossians 3:17  And whatever you do or say, do it as a representative of
> the Lord Jesus, giving thanks through him to God the Father.
>
> amateur radio station KK4AHX.
>
> Follow me on twitter @darren_duff
>
> friend me on face book http://www.facebook.com/DarrenLDuff.
>
> primary E-mail duff...@gmail.com
>
> Mobile E-mail mobiledu...@gmail.com
>
> skype duffman31279
>
> On 8/21/2018 7:27 AM, Phil Vlasak wrote:
>> Damien,
>> I am Phil Vlasak and have been doing all my games on a Vista computer.
>> It has been slowly breaking down, not allowing me to use Internet
>> Explorer and email as I was used to.
>> I am in the process of switching to a Windows 8.1 laptop, but this
>> requires me to switch to FireFox, Thunderbird and NVDA screen reader.
>> I switched my web site to:
>> http://www.pcs-games.net
>>  adding a dash btween PCS and games.
>> I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for
>> too much spam reasons.
>> I now get and respond to messages at,
>> philfv at sign bex.net
>> I will be attempting to update my web site which I have been ignoring
>> for over a year.
>> I do check out the audio games forum and post comments.
>> I was part of the A Hero’s Call beta team which took up a lot of my
>> time in 2017.
>> I can still send out new registrations for the Sarah game so just send
>> me your computer code and if I have you as a purchaser of the game, I
>> wil send you a new key.
>> Phil Vlasak.
>> www.pcs-games.net <http://www.pcs-games.net>
>> *From:* Damien Garwood
>> *Sent:* ‎August‎ ‎20‎, ‎2018 ‎7‎:‎03‎ ‎PM
>> *To:* blind-gamers@groups.io
>> *Subject:* Re: [blind-gamers] Where is all the developers.
>> Hi there,
>> Here is what I know of.
>> I unfortunately had to close X-Sight down in 2014 due to a massive hard
>> drive crash. I am now thankfully recovered from that (meaning I was able
>> to reobtain my sound and music libraries etc) but unfortunately I can
>> never get my old code back. I never quite had the motivation to make new
>> games after that, especially since I want to make a move away from BGT
>> and am struggling with that to such a degree that it has lowered my
>> confidence considerably.
>> BSC Games disbanded a fair while ago, leaving the keygen and several
>> games available for download via the Audio Game Archive. DanZ also has
>> his own website with old games and patches, but his programming skills
>> have far surpassed the games mark now and so I wouldn't be at all
>> surprised if he has a full time job as a head programmer or something.
>> XLStudios closed down a long time ago.
>> Lighttech Interactive seems to be active in so far as the website and
>> downloadable games, but we haven't heard from them for a while now.
>> Philip Bennefall has his website still up at Blastbay, but again his
>> endeavours are concentrated a lot more now with Elias, a dynamic game
>> music engine which PsychoStrike, the Gate and a few Leasey games make
>> use of.
>> I believe Draconis are still active in their own way, though again we
>> haven't heard from them for a while. I think we can also safely say the
>> same for Phil Vlasak of PCSGames and David Greenwood of GMA.
>> I have no idea what happened to Che Martin (his cardroom is still up,
>> RailRacer is down, and he seems to not be getting his emails). The same
>> can be said for the guy who made Entombed, and Marco Steinebach of
>> Mardy, who made Mississippi. I am especially interested to contact him,
>> as I legitimately bought the game but can't play it on my current
>> machine, thanks to machine-based registration.
>> BPCPrograms have closed the doors, but have made 3D Velocity open
>> source. Same goes for Playing in the Dark and TopSpeed.
>> On the other extreme, people who have disappeared off the radar without
>> so much as a tiddly doo are such as James North, Jeff Gibbons of
>> Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another
>> one which causes quite a few issues for people who have legitimately
>> purchased their games but can no longer play them any more with the
>> online registration whose servers are now nonexistent.
>> The only developer of the early games era w

Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Darren Duff

Phill. on a side note. I use to be a firefox user as well and  then I found 
google crome. You should give it a chance. it's awesome.

Darren Duff.

Colossians 3:17  And whatever you do or say, do it as a representative of the 
Lord Jesus, giving thanks through him to God the Father.

amateur radio station KK4AHX.

Follow me on twitter @darren_duff

friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279

On 8/21/2018 7:27 AM, Phil Vlasak wrote:

Damien,
I am Phil Vlasak and have been doing all my games on a Vista computer.
It has been slowly breaking down, not allowing me to use Internet 
Explorer and email as I was used to.
I am in the process of switching to a Windows 8.1 laptop, but this 
requires me to switch to FireFox, Thunderbird and NVDA screen reader.

I switched my web site to:
http://www.pcs-games.net
 adding a dash btween PCS and games.
I also dropped using p...@pcsgames.net <mailto:p...@pcsgames.net> for 
too much spam reasons.

I now get and respond to messages at,
philfv at sign bex.net
I will be attempting to update my web site which I have been ignoring 
for over a year.

I do check out the audio games forum and post comments.
I was part of the A Hero’s Call beta team which took up a lot of my 
time in 2017.
I can still send out new registrations for the Sarah game so just send 
me your computer code and if I have you as a purchaser of the game, I 
wil send you a new key.

Phil Vlasak.
www.pcs-games.net <http://www.pcs-games.net>
*From:* Damien Garwood
*Sent:* ‎August‎ ‎20‎, ‎2018 ‎7‎:‎03‎ ‎PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Where is all the developers.
Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive hard
drive crash. I am now thankfully recovered from that (meaning I was able
to reobtain my sound and music libraries etc) but unfortunately I can
never get my old code back. I never quite had the motivation to make new
games after that, especially since I want to make a move away from BGT
and am struggling with that to such a degree that it has lowered my
confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several
games available for download via the Audio Game Archive. DanZ also has
his own website with old games and patches, but his programming skills
have far surpassed the games mark now and so I wouldn't be at all
surprised if he has a full time job as a head programmer or something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his
endeavours are concentrated a lot more now with Elias, a dynamic game
music engine which PsychoStrike, the Gate and a few Leasey games make
use of.
I believe Draconis are still active in their own way, though again we
haven't heard from them for a while. I think we can also safely say the
same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up,
RailRacer is down, and he seems to not be getting his emails). The same
can be said for the guy who made Entombed, and Marco Steinebach of
Mardy, who made Mississippi. I am especially interested to contact him,
as I legitimately bought the game but can't play it on my current
machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar without
so much as a tiddly doo are such as James North, Jeff Gibbons of
Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another
one which causes quite a few issues for people who have legitimately
purchased their games but can no longer play them any more with the
online registration whose servers are now nonexistent.
The only developer of the early games era who I know to be still
actively developing and maintaining games, albeit to a lesser degree, is
Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such as
Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are
still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill,
and then the Japanese crowd who have gone and taken audiogames to a
whole new level.
Hope this helps.
Cheers,
Damien.

On 20/08/2018 09:05 PM, michael barnes wrote:
> Hello.
>
> Earlier today me and a friend got talking about all the developers of
> games that blind people can play.
> So it made me wonder this.
> Where is all the developers at?
> I know about Jim Kitchen and Thomas Ward.
> However what about those developers who are still alive?
>
> Thanks.
>
>
>
>







-=-=-=-=-=-=-=-=

Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Phil Vlasak
Damien,

I am Phil Vlasak and have been doing all my games on a Vista computer.

It has been slowly breaking down, not allowing me to use Internet Explorer and 
email as I was used to.

I am in the process of switching to a Windows 8.1 laptop, but this requires me 
to switch to FireFox, Thunderbird and NVDA screen reader.

I switched my web site to:

http://www.pcs-games.net

 adding a dash btween PCS and games.

I also dropped using p...@pcsgames.net for too much spam reasons.

I now get and respond to messages at,

philfv at sign bex.net


I will be attempting to update my web site which I have been ignoring for over 
a year.

I do check out the audio games forum and post comments.

I was part of the A Hero’s Call beta team which took up a lot of my time in 
2017.

I can still send out new registrations for the Sarah game so just send me your 
computer code and if I have you as a purchaser of the game, I wil send you a 
new key.

Phil Vlasak.

www.pcs-games.net

 

From: Damien Garwood
Sent: ‎August‎ ‎20‎, ‎2018 ‎7‎:‎03‎ ‎PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Where is all the developers.


Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive hard 
drive crash. I am now thankfully recovered from that (meaning I was able 
to reobtain my sound and music libraries etc) but unfortunately I can 
never get my old code back. I never quite had the motivation to make new 
games after that, especially since I want to make a move away from BGT 
and am struggling with that to such a degree that it has lowered my 
confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several 
games available for download via the Audio Game Archive. DanZ also has 
his own website with old games and patches, but his programming skills 
have far surpassed the games mark now and so I wouldn't be at all 
surprised if he has a full time job as a head programmer or something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and 
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his 
endeavours are concentrated a lot more now with Elias, a dynamic game 
music engine which PsychoStrike, the Gate and a few Leasey games make 
use of.
I believe Draconis are still active in their own way, though again we 
haven't heard from them for a while. I think we can also safely say the 
same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up, 
RailRacer is down, and he seems to not be getting his emails). The same 
can be said for the guy who made Entombed, and Marco Steinebach of 
Mardy, who made Mississippi. I am especially interested to contact him, 
as I legitimately bought the game but can't play it on my current 
machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open 
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar without 
so much as a tiddly doo are such as James North, Jeff Gibbons of 
Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another 
one which causes quite a few issues for people who have legitimately 
purchased their games but can no longer play them any more with the 
online registration whose servers are now nonexistent.
The only developer of the early games era who I know to be still 
actively developing and maintaining games, albeit to a lesser degree, is 
Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such as 
Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are 
still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, 
and then the Japanese crowd who have gone and taken audiogames to a 
whole new level.
Hope this helps.
Cheers,
Damien.

On 20/08/2018 09:05 PM, michael barnes wrote:
> Hello.
> 
> Earlier today me and a friend got talking about all the developers of 
> games that blind people can play.
> So it made me wonder this.
> Where is all the developers at?
> I know about Jim Kitchen and Thomas Ward.
> However what about those developers who are still alive?
> 
> Thanks.
> 
> 
> 
> 


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Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Oriol Gómez
IHi.
I spoke to Oriol Gómez just now.
He is doing OK but currently studying for exams for a job application,
but he's doing just fine thanks.
*grin*

On 8/21/18, Damien Garwood  wrote:
> Hi Tyler,
> XLStudios were the ones who originally made Danger City, but I managed
> to acquire the source code to XL's games and was planning to take them
> on, until I realised how clunky the code was. What I did manage to do at
> one point was remove the registration system from Self Destruct so that
> key generator wouldn't be needed at all, but unfortunately my XP machine
> died after that which pretty much forced an end to my VB6 days and so
> sadly it never got released.
> What really still stings me to this day is that I was in the process of
> building multiplayer races into River Raiders, and I was literally days
> away from releasing a version 2.0 of X-Wheel with multiplayer
> capabilities in 2014, but then the external drive where all my code was
> decided it was time to die. I lost 15 years of everything, from River
> Raiders to X-Wheel to a lot of personal sentimental stuff that I will
> never be able to recover. Let's just say that was probably one of the
> darkest points in my life. Thank goodness I've since learned of RAID
> arrays and version control, even if only at a basic level. Enough to be
> able to serve as a backup.
> Cheers,
> Damien.
>
> On 21/08/2018 01:56 AM, Tyler Wood wrote:
>> Hi,
>>
>> Agreed there.
>>
>> If I remember right Damien you were the one that made danger city?
>>
>> That gives me such wonderful pangs and brings back memories of the days
>> of streets of rage and the like.
>>
>>
>> thanks for the excellent report
>>
>>
>>
>> On 20-Aug-2018 7:34 PM, Shaun Everiss wrote:
>>> Good report damian.
>>>
>>> Actually liam who has had some issues is moving forward, though his
>>> primary thing he seems to do is streaming, which I have donated to and
>>> do listen to.
>>>
>>> He is probably the most active here.
>>>
>>> He does plan after the brain station game is done to start moving away
>>> from bgt though, mainly because of the antivirus issue and the fact
>>> its not updated anymore.
>>>
>>>
>>>
>>> On 8/21/2018 11:03 AM, Damien Garwood wrote:
 Hi there,
 Here is what I know of.
 I unfortunately had to close X-Sight down in 2014 due to a massive
 hard drive crash. I am now thankfully recovered from that (meaning I
 was able to reobtain my sound and music libraries etc) but
 unfortunately I can never get my old code back. I never quite had the
 motivation to make new games after that, especially since I want to
 make a move away from BGT and am struggling with that to such a
 degree that it has lowered my confidence considerably.
 BSC Games disbanded a fair while ago, leaving the keygen and several
 games available for download via the Audio Game Archive. DanZ also
 has his own website with old games and patches, but his programming
 skills have far surpassed the games mark now and so I wouldn't be at
 all surprised if he has a full time job as a head programmer or
 something.
 XLStudios closed down a long time ago.
 Lighttech Interactive seems to be active in so far as the website and
 downloadable games, but we haven't heard from them for a while now.
 Philip Bennefall has his website still up at Blastbay, but again his
 endeavours are concentrated a lot more now with Elias, a dynamic game
 music engine which PsychoStrike, the Gate and a few Leasey games make
 use of.
 I believe Draconis are still active in their own way, though again we
 haven't heard from them for a while. I think we can also safely say
 the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
 I have no idea what happened to Che Martin (his cardroom is still up,
 RailRacer is down, and he seems to not be getting his emails). The
 same can be said for the guy who made Entombed, and Marco Steinebach
 of Mardy, who made Mississippi. I am especially interested to contact
 him, as I legitimately bought the game but can't play it on my
 current machine, thanks to machine-based registration.
 BPCPrograms have closed the doors, but have made 3D Velocity open
 source. Same goes for Playing in the Dark and TopSpeed.
 On the other extreme, people who have disappeared off the radar
 without so much as a tiddly doo are such as James North, Jeff Gibbons
 of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is
 another one which causes quite a few issues for people who have
 legitimately purchased their games but can no longer play them any
 more with the online registration whose servers are now nonexistent.
 The only developer of the early games era who I know to be still
 actively developing and maintaining games, albeit to a lesser degree,
 is Liam Erven of L-Works.
 Other than that, we are now moving forward with new enthusiasts such
 

Re: [blind-gamers] Where is all the developers.

2018-08-21 Thread Damien Garwood

Hi Tyler,
XLStudios were the ones who originally made Danger City, but I managed 
to acquire the source code to XL's games and was planning to take them 
on, until I realised how clunky the code was. What I did manage to do at 
one point was remove the registration system from Self Destruct so that 
key generator wouldn't be needed at all, but unfortunately my XP machine 
died after that which pretty much forced an end to my VB6 days and so 
sadly it never got released.
What really still stings me to this day is that I was in the process of 
building multiplayer races into River Raiders, and I was literally days 
away from releasing a version 2.0 of X-Wheel with multiplayer 
capabilities in 2014, but then the external drive where all my code was 
decided it was time to die. I lost 15 years of everything, from River 
Raiders to X-Wheel to a lot of personal sentimental stuff that I will 
never be able to recover. Let's just say that was probably one of the 
darkest points in my life. Thank goodness I've since learned of RAID 
arrays and version control, even if only at a basic level. Enough to be 
able to serve as a backup.

Cheers,
Damien.

On 21/08/2018 01:56 AM, Tyler Wood wrote:

Hi,

Agreed there.

If I remember right Damien you were the one that made danger city?

That gives me such wonderful pangs and brings back memories of the days 
of streets of rage and the like.



thanks for the excellent report



On 20-Aug-2018 7:34 PM, Shaun Everiss wrote:

Good report damian.

Actually liam who has had some issues is moving forward, though his 
primary thing he seems to do is streaming, which I have donated to and 
do listen to.


He is probably the most active here.

He does plan after the brain station game is done to start moving away 
from bgt though, mainly because of the antivirus issue and the fact 
its not updated anymore.




On 8/21/2018 11:03 AM, Damien Garwood wrote:

Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive 
hard drive crash. I am now thankfully recovered from that (meaning I 
was able to reobtain my sound and music libraries etc) but 
unfortunately I can never get my old code back. I never quite had the 
motivation to make new games after that, especially since I want to 
make a move away from BGT and am struggling with that to such a 
degree that it has lowered my confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several 
games available for download via the Audio Game Archive. DanZ also 
has his own website with old games and patches, but his programming 
skills have far surpassed the games mark now and so I wouldn't be at 
all surprised if he has a full time job as a head programmer or 
something.

XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and 
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his 
endeavours are concentrated a lot more now with Elias, a dynamic game 
music engine which PsychoStrike, the Gate and a few Leasey games make 
use of.
I believe Draconis are still active in their own way, though again we 
haven't heard from them for a while. I think we can also safely say 
the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up, 
RailRacer is down, and he seems to not be getting his emails). The 
same can be said for the guy who made Entombed, and Marco Steinebach 
of Mardy, who made Mississippi. I am especially interested to contact 
him, as I legitimately bought the game but can't play it on my 
current machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open 
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar 
without so much as a tiddly doo are such as James North, Jeff Gibbons 
of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is 
another one which causes quite a few issues for people who have 
legitimately purchased their games but can no longer play them any 
more with the online registration whose servers are now nonexistent.
The only developer of the early games era who I know to be still 
actively developing and maintaining games, albeit to a lesser degree, 
is Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such 
as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I 
believe are still testing the waters like Sam Tupy, Mason Armstrong 
and Colton Hill, and then the Japanese crowd who have gone and taken 
audiogames to a whole new level.

Hope this helps.
Cheers,
Damien.

On 20/08/2018 09:05 PM, michael barnes wrote:

Hello.

Earlier today me and a friend got talking about all the developers 
of games that blind people can play.

So it made me wonder this.
Where is all the 

Re: [blind-gamers] Where is all the developers.

2018-08-20 Thread Shaun Everiss
Well if you want them back I have all the audio you ever made from 
x-sight, all of it, pritty much everything


Just ask and I will dropbox it.



On 8/21/2018 12:56 PM, Tyler Wood wrote:

Hi,

Agreed there.

If I remember right Damien you were the one that made danger city?

That gives me such wonderful pangs and brings back memories of the 
days of streets of rage and the like.



thanks for the excellent report



On 20-Aug-2018 7:34 PM, Shaun Everiss wrote:

Good report damian.

Actually liam who has had some issues is moving forward, though his 
primary thing he seems to do is streaming, which I have donated to 
and do listen to.


He is probably the most active here.

He does plan after the brain station game is done to start moving 
away from bgt though, mainly because of the antivirus issue and the 
fact its not updated anymore.




On 8/21/2018 11:03 AM, Damien Garwood wrote:

Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive 
hard drive crash. I am now thankfully recovered from that (meaning I 
was able to reobtain my sound and music libraries etc) but 
unfortunately I can never get my old code back. I never quite had 
the motivation to make new games after that, especially since I want 
to make a move away from BGT and am struggling with that to such a 
degree that it has lowered my confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several 
games available for download via the Audio Game Archive. DanZ also 
has his own website with old games and patches, but his programming 
skills have far surpassed the games mark now and so I wouldn't be at 
all surprised if he has a full time job as a head programmer or 
something.

XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website 
and downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his 
endeavours are concentrated a lot more now with Elias, a dynamic 
game music engine which PsychoStrike, the Gate and a few Leasey 
games make use of.
I believe Draconis are still active in their own way, though again 
we haven't heard from them for a while. I think we can also safely 
say the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still 
up, RailRacer is down, and he seems to not be getting his emails). 
The same can be said for the guy who made Entombed, and Marco 
Steinebach of Mardy, who made Mississippi. I am especially 
interested to contact him, as I legitimately bought the game but 
can't play it on my current machine, thanks to machine-based 
registration.
BPCPrograms have closed the doors, but have made 3D Velocity open 
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar 
without so much as a tiddly doo are such as James North, Jeff 
Gibbons of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The 
latter is another one which causes quite a few issues for people who 
have legitimately purchased their games but can no longer play them 
any more with the online registration whose servers are now 
nonexistent.
The only developer of the early games era who I know to be still 
actively developing and maintaining games, albeit to a lesser 
degree, is Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such 
as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I 
believe are still testing the waters like Sam Tupy, Mason Armstrong 
and Colton Hill, and then the Japanese crowd who have gone and taken 
audiogames to a whole new level.

Hope this helps.
Cheers,
Damien.

On 20/08/2018 09:05 PM, michael barnes wrote:

Hello.

Earlier today me and a friend got talking about all the developers 
of games that blind people can play.

So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?

Thanks.








.













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Re: [blind-gamers] Where is all the developers.

2018-08-20 Thread Tyler Wood

Hi,

Agreed there.

If I remember right Damien you were the one that made danger city?

That gives me such wonderful pangs and brings back memories of the days 
of streets of rage and the like.



thanks for the excellent report



On 20-Aug-2018 7:34 PM, Shaun Everiss wrote:

Good report damian.

Actually liam who has had some issues is moving forward, though his 
primary thing he seems to do is streaming, which I have donated to and 
do listen to.


He is probably the most active here.

He does plan after the brain station game is done to start moving away 
from bgt though, mainly because of the antivirus issue and the fact 
its not updated anymore.




On 8/21/2018 11:03 AM, Damien Garwood wrote:

Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive 
hard drive crash. I am now thankfully recovered from that (meaning I 
was able to reobtain my sound and music libraries etc) but 
unfortunately I can never get my old code back. I never quite had the 
motivation to make new games after that, especially since I want to 
make a move away from BGT and am struggling with that to such a 
degree that it has lowered my confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several 
games available for download via the Audio Game Archive. DanZ also 
has his own website with old games and patches, but his programming 
skills have far surpassed the games mark now and so I wouldn't be at 
all surprised if he has a full time job as a head programmer or 
something.

XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and 
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his 
endeavours are concentrated a lot more now with Elias, a dynamic game 
music engine which PsychoStrike, the Gate and a few Leasey games make 
use of.
I believe Draconis are still active in their own way, though again we 
haven't heard from them for a while. I think we can also safely say 
the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up, 
RailRacer is down, and he seems to not be getting his emails). The 
same can be said for the guy who made Entombed, and Marco Steinebach 
of Mardy, who made Mississippi. I am especially interested to contact 
him, as I legitimately bought the game but can't play it on my 
current machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open 
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar 
without so much as a tiddly doo are such as James North, Jeff Gibbons 
of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is 
another one which causes quite a few issues for people who have 
legitimately purchased their games but can no longer play them any 
more with the online registration whose servers are now nonexistent.
The only developer of the early games era who I know to be still 
actively developing and maintaining games, albeit to a lesser degree, 
is Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such 
as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I 
believe are still testing the waters like Sam Tupy, Mason Armstrong 
and Colton Hill, and then the Japanese crowd who have gone and taken 
audiogames to a whole new level.

Hope this helps.
Cheers,
Damien.

On 20/08/2018 09:05 PM, michael barnes wrote:

Hello.

Earlier today me and a friend got talking about all the developers 
of games that blind people can play.

So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?

Thanks.








.








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Re: [blind-gamers] Where is all the developers.

2018-08-20 Thread Shaun Everiss

Good report damian.

Actually liam who has had some issues is moving forward, though his 
primary thing he seems to do is streaming, which I have donated to and 
do listen to.


He is probably the most active here.

He does plan after the brain station game is done to start moving away 
from bgt though, mainly because of the antivirus issue and the fact its 
not updated anymore.




On 8/21/2018 11:03 AM, Damien Garwood wrote:

Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive 
hard drive crash. I am now thankfully recovered from that (meaning I 
was able to reobtain my sound and music libraries etc) but 
unfortunately I can never get my old code back. I never quite had the 
motivation to make new games after that, especially since I want to 
make a move away from BGT and am struggling with that to such a degree 
that it has lowered my confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several 
games available for download via the Audio Game Archive. DanZ also has 
his own website with old games and patches, but his programming skills 
have far surpassed the games mark now and so I wouldn't be at all 
surprised if he has a full time job as a head programmer or something.

XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and 
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his 
endeavours are concentrated a lot more now with Elias, a dynamic game 
music engine which PsychoStrike, the Gate and a few Leasey games make 
use of.
I believe Draconis are still active in their own way, though again we 
haven't heard from them for a while. I think we can also safely say 
the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up, 
RailRacer is down, and he seems to not be getting his emails). The 
same can be said for the guy who made Entombed, and Marco Steinebach 
of Mardy, who made Mississippi. I am especially interested to contact 
him, as I legitimately bought the game but can't play it on my current 
machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open 
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar 
without so much as a tiddly doo are such as James North, Jeff Gibbons 
of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is 
another one which causes quite a few issues for people who have 
legitimately purchased their games but can no longer play them any 
more with the online registration whose servers are now nonexistent.
The only developer of the early games era who I know to be still 
actively developing and maintaining games, albeit to a lesser degree, 
is Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such 
as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I 
believe are still testing the waters like Sam Tupy, Mason Armstrong 
and Colton Hill, and then the Japanese crowd who have gone and taken 
audiogames to a whole new level.

Hope this helps.
Cheers,
Damien.

On 20/08/2018 09:05 PM, michael barnes wrote:

Hello.

Earlier today me and a friend got talking about all the developers of 
games that blind people can play.

So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?

Thanks.








.



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Re: [blind-gamers] Where is all the developers.

2018-08-20 Thread lori duncan
I also know Aprone is still developing and going strong, in fact he 
seems the best out there, he and out of sight games.  :)



On 21/08/2018 01:00, michael barnes wrote:

I also have spoken to David Greenwood in the last week.

He is still supporting his games.

On Aug 20, 2018, at 7:03 PM, Damien Garwood  wrote:

Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive hard drive 
crash. I am now thankfully recovered from that (meaning I was able to reobtain 
my sound and music libraries etc) but unfortunately I can never get my old code 
back. I never quite had the motivation to make new games after that, especially 
since I want to make a move away from BGT and am struggling with that to such a 
degree that it has lowered my confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several games 
available for download via the Audio Game Archive. DanZ also has his own 
website with old games and patches, but his programming skills have far 
surpassed the games mark now and so I wouldn't be at all surprised if he has a 
full time job as a head programmer or something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and 
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his endeavours 
are concentrated a lot more now with Elias, a dynamic game music engine which 
PsychoStrike, the Gate and a few Leasey games make use of.
I believe Draconis are still active in their own way, though again we haven't 
heard from them for a while. I think we can also safely say the same for Phil 
Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up, RailRacer 
is down, and he seems to not be getting his emails). The same can be said for 
the guy who made Entombed, and Marco Steinebach of Mardy, who made Mississippi. 
I am especially interested to contact him, as I legitimately bought the game 
but can't play it on my current machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open source. Same 
goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar without so much 
as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and Igor 
Khmelevtsov of VIPGamesZone. The latter is another one which causes quite a few 
issues for people who have legitimately purchased their games but can no longer 
play them any more with the online registration whose servers are now 
nonexistent.
The only developer of the early games era who I know to be still actively 
developing and maintaining games, albeit to a lesser degree, is Liam Erven of 
L-Works.
Other than that, we are now moving forward with new enthusiasts such as Aaron 
Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still 
testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then the 
Japanese crowd who have gone and taken audiogames to a whole new level.
Hope this helps.
Cheers,
Damien.


On 20/08/2018 09:05 PM, michael barnes wrote:
Hello.
Earlier today me and a friend got talking about all the developers of games 
that blind people can play.
So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?
Thanks.









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Re: [blind-gamers] Where is all the developers.

2018-08-20 Thread michael barnes
I also have spoken to David Greenwood in the last week.

He is still supporting his games.
> On Aug 20, 2018, at 7:03 PM, Damien Garwood  
> wrote:
> 
> Hi there,
> Here is what I know of.
> I unfortunately had to close X-Sight down in 2014 due to a massive hard drive 
> crash. I am now thankfully recovered from that (meaning I was able to 
> reobtain my sound and music libraries etc) but unfortunately I can never get 
> my old code back. I never quite had the motivation to make new games after 
> that, especially since I want to make a move away from BGT and am struggling 
> with that to such a degree that it has lowered my confidence considerably.
> BSC Games disbanded a fair while ago, leaving the keygen and several games 
> available for download via the Audio Game Archive. DanZ also has his own 
> website with old games and patches, but his programming skills have far 
> surpassed the games mark now and so I wouldn't be at all surprised if he has 
> a full time job as a head programmer or something.
> XLStudios closed down a long time ago.
> Lighttech Interactive seems to be active in so far as the website and 
> downloadable games, but we haven't heard from them for a while now.
> Philip Bennefall has his website still up at Blastbay, but again his 
> endeavours are concentrated a lot more now with Elias, a dynamic game music 
> engine which PsychoStrike, the Gate and a few Leasey games make use of.
> I believe Draconis are still active in their own way, though again we haven't 
> heard from them for a while. I think we can also safely say the same for Phil 
> Vlasak of PCSGames and David Greenwood of GMA.
> I have no idea what happened to Che Martin (his cardroom is still up, 
> RailRacer is down, and he seems to not be getting his emails). The same can 
> be said for the guy who made Entombed, and Marco Steinebach of Mardy, who 
> made Mississippi. I am especially interested to contact him, as I 
> legitimately bought the game but can't play it on my current machine, thanks 
> to machine-based registration.
> BPCPrograms have closed the doors, but have made 3D Velocity open source. 
> Same goes for Playing in the Dark and TopSpeed.
> On the other extreme, people who have disappeared off the radar without so 
> much as a tiddly doo are such as James North, Jeff Gibbons of Bavisoft, and 
> Igor Khmelevtsov of VIPGamesZone. The latter is another one which causes 
> quite a few issues for people who have legitimately purchased their games but 
> can no longer play them any more with the online registration whose servers 
> are now nonexistent.
> The only developer of the early games era who I know to be still actively 
> developing and maintaining games, albeit to a lesser degree, is Liam Erven of 
> L-Works.
> Other than that, we are now moving forward with new enthusiasts such as Aaron 
> Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are still 
> testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, and then 
> the Japanese crowd who have gone and taken audiogames to a whole new level.
> Hope this helps.
> Cheers,
> Damien.
> 
>> On 20/08/2018 09:05 PM, michael barnes wrote:
>> Hello.
>> Earlier today me and a friend got talking about all the developers of games 
>> that blind people can play.
>> So it made me wonder this.
>> Where is all the developers at?
>> I know about Jim Kitchen and Thomas Ward.
>> However what about those developers who are still alive?
>> Thanks.
> 
> 
> 

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Re: [blind-gamers] Where is all the developers.

2018-08-20 Thread Damien Garwood

Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive hard 
drive crash. I am now thankfully recovered from that (meaning I was able 
to reobtain my sound and music libraries etc) but unfortunately I can 
never get my old code back. I never quite had the motivation to make new 
games after that, especially since I want to make a move away from BGT 
and am struggling with that to such a degree that it has lowered my 
confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several 
games available for download via the Audio Game Archive. DanZ also has 
his own website with old games and patches, but his programming skills 
have far surpassed the games mark now and so I wouldn't be at all 
surprised if he has a full time job as a head programmer or something.

XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and 
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his 
endeavours are concentrated a lot more now with Elias, a dynamic game 
music engine which PsychoStrike, the Gate and a few Leasey games make 
use of.
I believe Draconis are still active in their own way, though again we 
haven't heard from them for a while. I think we can also safely say the 
same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up, 
RailRacer is down, and he seems to not be getting his emails). The same 
can be said for the guy who made Entombed, and Marco Steinebach of 
Mardy, who made Mississippi. I am especially interested to contact him, 
as I legitimately bought the game but can't play it on my current 
machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open 
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar without 
so much as a tiddly doo are such as James North, Jeff Gibbons of 
Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is another 
one which causes quite a few issues for people who have legitimately 
purchased their games but can no longer play them any more with the 
online registration whose servers are now nonexistent.
The only developer of the early games era who I know to be still 
actively developing and maintaining games, albeit to a lesser degree, is 
Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such as 
Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I believe are 
still testing the waters like Sam Tupy, Mason Armstrong and Colton Hill, 
and then the Japanese crowd who have gone and taken audiogames to a 
whole new level.

Hope this helps.
Cheers,
Damien.

On 20/08/2018 09:05 PM, michael barnes wrote:

Hello.

Earlier today me and a friend got talking about all the developers of 
games that blind people can play.

So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?

Thanks.






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Re: [blind-gamers] Where is all the developers.

2018-08-20 Thread michael barnes

I do know that Rich De Steno is doing good.
He is looking to put his newer version of his games on the iPhone.
I had some email conversation with him a few weeks ago.

Scott Adamson is doing good as well.
He is currently working on a new game.
He is also working on updating his games.

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Re: [blind-gamers] Where is all the developers.

2018-08-20 Thread lori duncan
Either sadly no longer with us, or caught up in real life, or just down 
right lazy.



On 20/08/2018 21:05, michael barnes wrote:

Hello.

Earlier today me and a friend got talking about all the developers of 
games that blind people can play.

So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?

Thanks.






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Re: [blind-gamers] Where is all the developers.

2018-08-20 Thread Maureen McEntee
Hi, As for spoonbill Ian humprys has new games on his website, Hangman 
and alkemy You have to go to the spoonbill site and then go to what's 
knew and their you'll find those games


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Re: [blind-gamers] Where is all the developers.

2018-08-20 Thread Shaun Everiss

Well everyone keeps quiet, its hard to know where all of them are.

So from where I am, these are some of their last statuses.

We all know tom ward and jim kitchen are dead.

Gma, the last status was he was about, certainly he is probably about, 
nothing new for ages though.


Pcs, no one knows where phill has gone.

I tried to get another code for sara and well his address doesn't work 
so who knows.


Draconis, unknown, last status said they were active weather they are is 
unknown.


Spoonbil.

Unknown, though nothing for a little while.

L-works.

Well we all know what liam's status is, he is probably one of the only 
dev/ streamer active on social networks anyway.


Active right now, but due to some issues not as active as he would like.

These are the main core devs excluding bavisoft that are active.

or not active right now.

The thing is no one really shows anything unless there is something and 
choose weather to pop up.


Driftwood who make entombed is reportedly active but that doesn't mean 
nothing.


The main thrust of audio games seems to be small players like mason 
armstrong, and some japanese devs.


There is no official register of devs so we have to assume most are 
active but who knows actually.




On 8/21/2018 8:05 AM, michael barnes wrote:

Hello.

Earlier today me and a friend got talking about all the developers of 
games that blind people can play.

So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?

Thanks.






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[blind-gamers] Where is all the developers.

2018-08-20 Thread michael barnes

Hello.

Earlier today me and a friend got talking about all the developers of 
games that blind people can play.

So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?

Thanks.

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