Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!
You're still missing my points, and not addressing them, so let me put it another way: There are plenty of bowling games available for iDevices. Only one, that I am aware of, is able to successfully, and this is the key word, successfully, be played without using eyesight. If I were to get these games, I could roll a ball down the lane, but not know the result most of the time. I would not know the final score. What enjoyment is gotten from this? Why would you, as a gamer, play such a game? If you think you're finished, you! really! are! finished!! -Original Message- From: Justin Jones Sent: Tuesday, September 26, 2017 9:47 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! It seems to me, that if you are going to make blanket statements on gaming, you probably ought to have some idea of how game development works. I am not saying that you need to study game development, rather that you ought to be aware that the issue is much more complex than you are aware of. On 9/27/17, Charles Rivard <wee1s...@fidnet.com> wrote: I see things from the point of view as a game player, not a game developer. I have no problem if a game is designed to penalize crazy random shooting. If points are deducted for incorrect shots, I'm all for it. This would encourage the use of skill and discourage relying on sheer luck. If you think you're finished, you! really! are! finished!! -Original Message- From: Justin Jones Sent: Tuesday, September 26, 2017 6:38 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! Charles, You did not address my earlier point, but to remind you: you are confusing a game development issue with player agency. In your original post, you indicated that button-mashing is a form of cheating, and I pointed out that it is on the developers to insure that skill is rewarded. The player does not have the responsibility to insure that a game developer checks all the proper boxes, dots all the I's and crosses the T's. The most a player can do is to simply not play the game and move along. Your answer, please. On 9/26/17, Charles Rivard <wee1s...@fidnet.com> wrote: Here’s an example of my point about using skill or not using skill when playing a game. You have a bowling game that you want to play. Rather than rolling 1 ball, you roll 2 at the same time, triggering the switches that determine pin action. Using this method, you can score a perfect game! Try it using only 1 ball. This would take skill to score well. Which would you prefer? Now, after your first ball, there is no feedback as to which pins remain standing. How do you know what to do to get a spare, or do you just roll a ball randomly in hopes of getting lucky? After the second ball, or at the end of the game, you aren’t given your score. I would very much prefer knowing what to shoot at for a spare, and how successful I was, and I do want to know my final score so that I can try to top my high score. After all, the object of bowling is not to just roll a ball down a lane, but to get a high score. If you think you're finished, you! really! are! finished!! From: Liam Erven Sent: Monday, September 25, 2017 7:30 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! What ever happened to a game just being fun. Why can’t we just enjoy a game even if we’re horrible at it? I point this out in my talk. It’s not about skill, but about having a good time. Sent from Mail for Windows 10 From: Justin Jones Sent: Monday, September 25, 2017 7:24 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! It's not cheating if that is a built-in game mechanic, i.e. if people can hammer on a button and hope that they can catch the ball and flip it to where it needs to go without penalty, then that is an inherent flaw with the game itself. If you try to button-mash a mainstream fighting game, for instance, and you run into someone with real skill, you will not win that battle. Skill wins every time, but you have to have a game designed from the ground up to reward skill over mindless button-mashing. On 9/25/17, Charles Rivard <wee1s...@fidnet.com> wrote: How is my post out of line? It is a gaming topic. It has nothing to do with "real life". My point is that continuous shooting takes no skill, while waiting until you should shoot and being quick enough to do so successfully is the actual object of pinball or any other game. Playing one way is a game of skill while playing the other way takes no skill. If you think you're finished, you! really! are! finished!! -Original Message- From: Jude DaShiell Sent: Monday, September 25, 2017 7:31 AM
Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!
It seems to me, that if you are going to make blanket statements on gaming, you probably ought to have some idea of how game development works. I am not saying that you need to study game development, rather that you ought to be aware that the issue is much more complex than you are aware of. On 9/27/17, Charles Rivard <wee1s...@fidnet.com> wrote: > I see things from the point of view as a game player, not a game developer. > > I have no problem if a game is designed to penalize crazy random shooting. > If points are deducted for incorrect shots, I'm all for it. This would > encourage the use of skill and discourage relying on sheer luck. > > > > > If you think you're finished, you! really! are! finished!! > -Original Message- > From: Justin Jones > Sent: Tuesday, September 26, 2017 6:38 PM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from > ourold pal Liam! > > Charles, > > You did not address my earlier point, but to remind you: you are > confusing a game development issue with player agency. In your > original post, you indicated that button-mashing is a form of > cheating, and I pointed out that it is on the developers to insure > that skill is rewarded. The player does not have the responsibility to > insure that a game developer checks all the proper boxes, dots all the > I's and crosses the T's. The most a player can do is to simply not > play the game and move along. > > Your answer, please. > > On 9/26/17, Charles Rivard <wee1s...@fidnet.com> wrote: >> Here’s an example of my point about using skill or not using skill when >> playing a game. >> >> You have a bowling game that you want to play. Rather than rolling 1 >> ball, >> you roll 2 at the same time, triggering the switches that determine pin >> action. Using this method, you can score a perfect game! Try it using >> only >> 1 ball. This would take skill to score well. Which would you prefer? >> Now, >> after your first ball, there is no feedback as to which pins remain >> standing. How do you know what to do to get a spare, or do you just roll >> >> a >> ball randomly in hopes of getting lucky? After the second ball, or at >> the >> end of the game, you aren’t given your score. I would very much prefer >> knowing what to shoot at for a spare, and how successful I was, and I do >> want to know my final score so that I can try to top my high score. >> After >> all, the object of bowling is not to just roll a ball down a lane, but to >> get a high score. >> >> >> If you think you're finished, you! really! are! finished!! >> >> From: Liam Erven >> Sent: Monday, September 25, 2017 7:30 PM >> To: blind-gamers@groups.io >> Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from >> ourold pal Liam! >> >> What ever happened to a game just being fun. >> >> Why can’t we just enjoy a game even if we’re horrible at it? I point this >> out in my talk. It’s not about skill, but about having a good time. >> >> >> >> >> >> Sent from Mail for Windows 10 >> >> >> >> From: Justin Jones >> Sent: Monday, September 25, 2017 7:24 PM >> To: blind-gamers@groups.io >> Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from >> ourold pal Liam! >> >> >> >> It's not cheating if that is a built-in game mechanic, i.e. if people >> >> can hammer on a button and hope that they can catch the ball and flip >> >> it to where it needs to go without penalty, then that is an inherent >> >> flaw with the game itself. >> >> >> >> If you try to button-mash a mainstream fighting game, for instance, >> >> and you run into someone with real skill, you will not win that >> >> battle. Skill wins every time, but you have to have a game designed >> >> from the ground up to reward skill over mindless button-mashing. >> >> >> >> >> >> >> >> On 9/25/17, Charles Rivard <wee1s...@fidnet.com> wrote: >> >>> How is my post out of line? It is a gaming topic. It has nothing to do >> >>> with "real life". My point is that continuous shooting takes no skill, >> >>> while waiting until you should shoot and being quick enough to do so >> >>> successfully is the actual object of pinball or any other game. Playing >>> one >> >>> >> >>> way is a game of skill while playing the other way takes no skill. >> >&g
Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!
I see things from the point of view as a game player, not a game developer. I have no problem if a game is designed to penalize crazy random shooting. If points are deducted for incorrect shots, I'm all for it. This would encourage the use of skill and discourage relying on sheer luck. If you think you're finished, you! really! are! finished!! -Original Message- From: Justin Jones Sent: Tuesday, September 26, 2017 6:38 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! Charles, You did not address my earlier point, but to remind you: you are confusing a game development issue with player agency. In your original post, you indicated that button-mashing is a form of cheating, and I pointed out that it is on the developers to insure that skill is rewarded. The player does not have the responsibility to insure that a game developer checks all the proper boxes, dots all the I's and crosses the T's. The most a player can do is to simply not play the game and move along. Your answer, please. On 9/26/17, Charles Rivard <wee1s...@fidnet.com> wrote: Here’s an example of my point about using skill or not using skill when playing a game. You have a bowling game that you want to play. Rather than rolling 1 ball, you roll 2 at the same time, triggering the switches that determine pin action. Using this method, you can score a perfect game! Try it using only 1 ball. This would take skill to score well. Which would you prefer? Now, after your first ball, there is no feedback as to which pins remain standing. How do you know what to do to get a spare, or do you just roll a ball randomly in hopes of getting lucky? After the second ball, or at the end of the game, you aren’t given your score. I would very much prefer knowing what to shoot at for a spare, and how successful I was, and I do want to know my final score so that I can try to top my high score. After all, the object of bowling is not to just roll a ball down a lane, but to get a high score. If you think you're finished, you! really! are! finished!! From: Liam Erven Sent: Monday, September 25, 2017 7:30 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! What ever happened to a game just being fun. Why can’t we just enjoy a game even if we’re horrible at it? I point this out in my talk. It’s not about skill, but about having a good time. Sent from Mail for Windows 10 From: Justin Jones Sent: Monday, September 25, 2017 7:24 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! It's not cheating if that is a built-in game mechanic, i.e. if people can hammer on a button and hope that they can catch the ball and flip it to where it needs to go without penalty, then that is an inherent flaw with the game itself. If you try to button-mash a mainstream fighting game, for instance, and you run into someone with real skill, you will not win that battle. Skill wins every time, but you have to have a game designed from the ground up to reward skill over mindless button-mashing. On 9/25/17, Charles Rivard <wee1s...@fidnet.com> wrote: How is my post out of line? It is a gaming topic. It has nothing to do with "real life". My point is that continuous shooting takes no skill, while waiting until you should shoot and being quick enough to do so successfully is the actual object of pinball or any other game. Playing one way is a game of skill while playing the other way takes no skill. If you think you're finished, you! really! are! finished!! -Original Message- From: Jude DaShiell Sent: Monday, September 25, 2017 7:31 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from our old pal Liam! No game penalties are imposed for missed shots and this is out of line with reality. Actually, in real life three penalties apply. First, time wasted cannot be recovered. Second, wasted energy which may be recovered in time if the player survives long enough. Third, and most important your opponent gets a shot at your position which your failed shot just gave away. These penalties apply far more in real world sniper situations than games made accessible for blind players but in real world simulators used to prepare actual soldiers all of those penalties will apply if for no other reason than to keep those soldiers alive longer in the real field exercises and campaigns. On Mon, 25 Sep 2017, Charles Rivard wrote: Date: Mon, 25 Sep 2017 06:46:25 From: Charles Rivard <wee1s...@fidnet.com> Reply-To: blind-gamers@groups.io To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel disc
Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!
Charles, You did not address my earlier point, but to remind you: you are confusing a game development issue with player agency. In your original post, you indicated that button-mashing is a form of cheating, and I pointed out that it is on the developers to insure that skill is rewarded. The player does not have the responsibility to insure that a game developer checks all the proper boxes, dots all the I's and crosses the T's. The most a player can do is to simply not play the game and move along. Your answer, please. On 9/26/17, Charles Rivard <wee1s...@fidnet.com> wrote: > Here’s an example of my point about using skill or not using skill when > playing a game. > > You have a bowling game that you want to play. Rather than rolling 1 ball, > you roll 2 at the same time, triggering the switches that determine pin > action. Using this method, you can score a perfect game! Try it using only > 1 ball. This would take skill to score well. Which would you prefer? Now, > after your first ball, there is no feedback as to which pins remain > standing. How do you know what to do to get a spare, or do you just roll a > ball randomly in hopes of getting lucky? After the second ball, or at the > end of the game, you aren’t given your score. I would very much prefer > knowing what to shoot at for a spare, and how successful I was, and I do > want to know my final score so that I can try to top my high score. After > all, the object of bowling is not to just roll a ball down a lane, but to > get a high score. > > > If you think you're finished, you! really! are! finished!! > > From: Liam Erven > Sent: Monday, September 25, 2017 7:30 PM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from > ourold pal Liam! > > What ever happened to a game just being fun. > > Why can’t we just enjoy a game even if we’re horrible at it? I point this > out in my talk. It’s not about skill, but about having a good time. > > > > > > Sent from Mail for Windows 10 > > > > From: Justin Jones > Sent: Monday, September 25, 2017 7:24 PM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from > ourold pal Liam! > > > > It's not cheating if that is a built-in game mechanic, i.e. if people > > can hammer on a button and hope that they can catch the ball and flip > > it to where it needs to go without penalty, then that is an inherent > > flaw with the game itself. > > > > If you try to button-mash a mainstream fighting game, for instance, > > and you run into someone with real skill, you will not win that > > battle. Skill wins every time, but you have to have a game designed > > from the ground up to reward skill over mindless button-mashing. > > > > > > > > On 9/25/17, Charles Rivard <wee1s...@fidnet.com> wrote: > >> How is my post out of line? It is a gaming topic. It has nothing to do > >> with "real life". My point is that continuous shooting takes no skill, > >> while waiting until you should shoot and being quick enough to do so > >> successfully is the actual object of pinball or any other game. Playing >> one > >> > >> way is a game of skill while playing the other way takes no skill. > >> > >> > >> > >> > >> If you think you're finished, you! really! are! finished!! > >> -Original Message- > >> From: Jude DaShiell > >> Sent: Monday, September 25, 2017 7:31 AM > >> To: blind-gamers@groups.io > >> Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from >> our > >> > >> old pal Liam! > >> > >> No game penalties are imposed for missed shots and this is out of line > >> with reality. Actually, in real life three penalties apply. First, > >> time wasted cannot be recovered. Second, wasted energy which may be > >> recovered in time if the player survives long enough. Third, and most > >> important your opponent gets a shot at your position which your failed > >> shot just gave away. These penalties apply far more in real world > >> sniper situations than games made accessible for blind players but in > >> real world simulators used to prepare actual soldiers all of those > >> penalties will apply if for no other reason than to keep those soldiers > >> alive longer in the real field exercises and campaigns. > >> > >> On Mon, 25 Sep 2017, Charles Rivard wrote: > >> > >>> Date: Mon, 25 Sep 2017 06:46:25 > >>> From: Charles Rivard <wee1s...@fidnet.c
Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!
I would say that it really depends on what one wants and/or likes to get from games, and what makes them fun for the individual. I remember back in the days of my old bbc computer, and later my SNES, sega megadrive, and then my sega satern and nintendo64, the good old button bashing method was really the only one that actually got me anywhere, as there were never any blind accessible games for any of those platforms to the best of my knowledge. in the day, yes I did have a reasonable amount of fun, but it did get a bit samy after a while, and there were only certain games one could be anything like successful at using that method. now, with the PC and iPhone, it is really super to have games we can access properly, that do take skill and or practise to get good at playing, and where we can now have a greater variety of them. I personally do much more enjoy games that I can actually play using actual skill and/or thought, rather than just mindless button bashing and hoping for the best. because of being a console game player in the past, and having used some really good joystick controllers for the SNES, megadrive, satern, and Nintendo64, the only hole that I will say that I do really like to pick at in today's accessible games, is that many of them still only include keyboard, rather than joystick/game controller use. Simon - Original Message - From: Liam Erven To: blind-gamers@groups.io Sent: Tuesday, September 26, 2017 1:30 AM Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! What ever happened to a game just being fun. Why can’t we just enjoy a game even if we’re horrible at it? I point this out in my talk. It’s not about skill, but about having a good time. Sent from Mail for Windows 10 From: Justin Jones Sent: Monday, September 25, 2017 7:24 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! It's not cheating if that is a built-in game mechanic, i.e. if people can hammer on a button and hope that they can catch the ball and flip it to where it needs to go without penalty, then that is an inherent flaw with the game itself. If you try to button-mash a mainstream fighting game, for instance, and you run into someone with real skill, you will not win that battle. Skill wins every time, but you have to have a game designed from the ground up to reward skill over mindless button-mashing. On 9/25/17, Charles Rivard <wee1s...@fidnet.com> wrote: > How is my post out of line? It is a gaming topic. It has nothing to do > with "real life". My point is that continuous shooting takes no skill, > while waiting until you should shoot and being quick enough to do so > successfully is the actual object of pinball or any other game. Playing one > > way is a game of skill while playing the other way takes no skill. > > > > > If you think you're finished, you! really! are! finished!! > -Original Message- > From: Jude DaShiell > Sent: Monday, September 25, 2017 7:31 AM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from our > > old pal Liam! > > No game penalties are imposed for missed shots and this is out of line > with reality. Actually, in real life three penalties apply. First, > time wasted cannot be recovered. Second, wasted energy which may be > recovered in time if the player survives long enough. Third, and most > important your opponent gets a shot at your position which your failed > shot just gave away. These penalties apply far more in real world > sniper situations than games made accessible for blind players but in > real world simulators used to prepare actual soldiers all of those > penalties will apply if for no other reason than to keep those soldiers > alive longer in the real field exercises and campaigns. > > On Mon, 25 Sep 2017, Charles Rivard wrote: > >> Date: Mon, 25 Sep 2017 06:46:25 >> From: Charles Rivard <wee1s...@fidnet.com> >> Reply-To: blind-gamers@groups.io >> To: blind-gamers@groups.io >> Subject: Re: [blind-gamers] Gaming without Aiming, >> panel discussion from our old pal Liam! >> >> Although this has nothing to do with Liam's panel, it does fall in line >> with the subject line, so here are my thoughts, and I would like yours: >> >> Some people claim that they can play a game without being able to see when >> >> to hit a rolling ball or other such task that requires sight. As it turns >> >> out, all they are doi
Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!
I couldn't have put it better, Liam. I play games to be entertained, not for the purposes of being "the best." My earlier post was to correct Charles' misunderstanding of how gamers and game design are two separate points and that one ought not to confuse the one with the other. On 9/26/17, Liam Erven <liamer...@gmail.com> wrote: > What ever happened to a game just being fun. > Why can’t we just enjoy a game even if we’re horrible at it? I point this > out in my talk. It’s not about skill, but about having a good time. > > > Sent from Mail for Windows 10 > > From: Justin Jones > Sent: Monday, September 25, 2017 7:24 PM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from > ourold pal Liam! > > It's not cheating if that is a built-in game mechanic, i.e. if people > can hammer on a button and hope that they can catch the ball and flip > it to where it needs to go without penalty, then that is an inherent > flaw with the game itself. > > If you try to button-mash a mainstream fighting game, for instance, > and you run into someone with real skill, you will not win that > battle. Skill wins every time, but you have to have a game designed > from the ground up to reward skill over mindless button-mashing. > > > > On 9/25/17, Charles Rivard <wee1s...@fidnet.com> wrote: >> How is my post out of line? It is a gaming topic. It has nothing to do >> with "real life". My point is that continuous shooting takes no skill, >> while waiting until you should shoot and being quick enough to do so >> successfully is the actual object of pinball or any other game. Playing >> one >> >> way is a game of skill while playing the other way takes no skill. >> >> >> >> >> If you think you're finished, you! really! are! finished!! >> -Original Message- >> From: Jude DaShiell >> Sent: Monday, September 25, 2017 7:31 AM >> To: blind-gamers@groups.io >> Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from >> our >> >> old pal Liam! >> >> No game penalties are imposed for missed shots and this is out of line >> with reality. Actually, in real life three penalties apply. First, >> time wasted cannot be recovered. Second, wasted energy which may be >> recovered in time if the player survives long enough. Third, and most >> important your opponent gets a shot at your position which your failed >> shot just gave away. These penalties apply far more in real world >> sniper situations than games made accessible for blind players but in >> real world simulators used to prepare actual soldiers all of those >> penalties will apply if for no other reason than to keep those soldiers >> alive longer in the real field exercises and campaigns. >> >> On Mon, 25 Sep 2017, Charles Rivard wrote: >> >>> Date: Mon, 25 Sep 2017 06:46:25 >>> From: Charles Rivard <wee1s...@fidnet.com> >>> Reply-To: blind-gamers@groups.io >>> To: blind-gamers@groups.io >>> Subject: Re: [blind-gamers] Gaming without Aiming, >>> panel discussion from our old pal Liam! >>> >>> Although this has nothing to do with Liam's panel, it does fall in line >>> with the subject line, so here are my thoughts, and I would like yours: >>> >>> Some people claim that they can play a game without being able to see >>> when >>> >>> to hit a rolling ball or other such task that requires sight. As it >>> turns >>> >>> out, all they are doing is continuously, very frantically, firing. Take >>> Blindfold Pinball for example. For a while, I hosted an iPhone gaming >>> event on >>> >>> www.Out-Of-Sight.net >>> >>> in which we chose a game that was on everyone's iPhone, and we took >>> turns >>> >>> locking out mike key down, playing 1 ball, then releasing our mike key >>> for >>> >>> the next player. After the third ball had been played, high score won. >>> The way that I played was to listen for when the ball approached a >>> flipper, then hitting the flipper, trying to actually use skill when >>> playing. Others would launch their ball and immediately start hammering >>> away at the flippers in hopes of hitting the ball when it rolled within >>> range. Is this how the game should be played, with no skill involved? >>> They usually beat me, but I feel that they were cheating. Some people >>> claim that they can successfully play games involving punching the >>&
Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam!
What ever happened to a game just being fun. Why can’t we just enjoy a game even if we’re horrible at it? I point this out in my talk. It’s not about skill, but about having a good time. Sent from Mail for Windows 10 From: Justin Jones Sent: Monday, September 25, 2017 7:24 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! It's not cheating if that is a built-in game mechanic, i.e. if people can hammer on a button and hope that they can catch the ball and flip it to where it needs to go without penalty, then that is an inherent flaw with the game itself. If you try to button-mash a mainstream fighting game, for instance, and you run into someone with real skill, you will not win that battle. Skill wins every time, but you have to have a game designed from the ground up to reward skill over mindless button-mashing. On 9/25/17, Charles Rivard <wee1s...@fidnet.com> wrote: > How is my post out of line? It is a gaming topic. It has nothing to do > with "real life". My point is that continuous shooting takes no skill, > while waiting until you should shoot and being quick enough to do so > successfully is the actual object of pinball or any other game. Playing one > > way is a game of skill while playing the other way takes no skill. > > > > > If you think you're finished, you! really! are! finished!! > -Original Message- > From: Jude DaShiell > Sent: Monday, September 25, 2017 7:31 AM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from our > > old pal Liam! > > No game penalties are imposed for missed shots and this is out of line > with reality. Actually, in real life three penalties apply. First, > time wasted cannot be recovered. Second, wasted energy which may be > recovered in time if the player survives long enough. Third, and most > important your opponent gets a shot at your position which your failed > shot just gave away. These penalties apply far more in real world > sniper situations than games made accessible for blind players but in > real world simulators used to prepare actual soldiers all of those > penalties will apply if for no other reason than to keep those soldiers > alive longer in the real field exercises and campaigns. > > On Mon, 25 Sep 2017, Charles Rivard wrote: > >> Date: Mon, 25 Sep 2017 06:46:25 >> From: Charles Rivard <wee1s...@fidnet.com> >> Reply-To: blind-gamers@groups.io >> To: blind-gamers@groups.io >> Subject: Re: [blind-gamers] Gaming without Aiming, >> panel discussion from our old pal Liam! >> >> Although this has nothing to do with Liam's panel, it does fall in line >> with the subject line, so here are my thoughts, and I would like yours: >> >> Some people claim that they can play a game without being able to see when >> >> to hit a rolling ball or other such task that requires sight. As it turns >> >> out, all they are doing is continuously, very frantically, firing. Take >> Blindfold Pinball for example. For a while, I hosted an iPhone gaming >> event on >> >> www.Out-Of-Sight.net >> >> in which we chose a game that was on everyone's iPhone, and we took turns >> >> locking out mike key down, playing 1 ball, then releasing our mike key for >> >> the next player. After the third ball had been played, high score won. >> The way that I played was to listen for when the ball approached a >> flipper, then hitting the flipper, trying to actually use skill when >> playing. Others would launch their ball and immediately start hammering >> away at the flippers in hopes of hitting the ball when it rolled within >> range. Is this how the game should be played, with no skill involved? >> They usually beat me, but I feel that they were cheating. Some people >> claim that they can successfully play games involving punching the >> opponent, but they punch quickly and continuously in hope of success. To >> >> me, a game should be played with skill, not luck. >> >> >> >> >> If you think you're finished, you! really! are! finished!! >> -Original Message- From: Jack Falejjczyk >> Sent: Sunday, September 24, 2017 9:07 PM >> To: blind-gamers@groups.io >> Subject: [blind-gamers] Gaming without Aiming, panel discussion from our >> old pal Liam! >> >> Hi folks. Last weekend, Liam was at an Illinois gaming convention >> called Gamer Grace. Saturday, his panel, Gaming without Aiming, >> discusses gaming with a visual impairment. The panel is available at >> http://youtu.be/ZYt1GeiiXeY?a >> >> >> >> >> >> >> > > -- > > > > > > > > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802