I would say that it really depends on what one wants and/or likes to get from games, and what makes them fun for the individual. I remember back in the days of my old bbc computer, and later my SNES, sega megadrive, and then my sega satern and nintendo64, the good old button bashing method was really the only one that actually got me anywhere, as there were never any blind accessible games for any of those platforms to the best of my knowledge. in the day, yes I did have a reasonable amount of fun, but it did get a bit samy after a while, and there were only certain games one could be anything like successful at using that method. now, with the PC and iPhone, it is really super to have games we can access properly, that do take skill and or practise to get good at playing, and where we can now have a greater variety of them. I personally do much more enjoy games that I can actually play using actual skill and/or thought, rather than just mindless button bashing and hoping for the best. because of being a console game player in the past, and having used some really good joystick controllers for the SNES, megadrive, satern, and Nintendo64, the only hole that I will say that I do really like to pick at in today's accessible games, is that many of them still only include keyboard, rather than joystick/game controller use.
Simon ----- Original Message ----- From: Liam Erven To: [email protected] Sent: Tuesday, September 26, 2017 1:30 AM Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! What ever happened to a game just being fun. Why can’t we just enjoy a game even if we’re horrible at it? I point this out in my talk. It’s not about skill, but about having a good time. Sent from Mail for Windows 10 From: Justin Jones Sent: Monday, September 25, 2017 7:24 PM To: [email protected] Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from ourold pal Liam! It's not cheating if that is a built-in game mechanic, i.e. if people can hammer on a button and hope that they can catch the ball and flip it to where it needs to go without penalty, then that is an inherent flaw with the game itself. If you try to button-mash a mainstream fighting game, for instance, and you run into someone with real skill, you will not win that battle. Skill wins every time, but you have to have a game designed from the ground up to reward skill over mindless button-mashing. On 9/25/17, Charles Rivard <[email protected]> wrote: > How is my post out of line? It is a gaming topic. It has nothing to do > with "real life". My point is that continuous shooting takes no skill, > while waiting until you should shoot and being quick enough to do so > successfully is the actual object of pinball or any other game. Playing one > > way is a game of skill while playing the other way takes no skill. > > > > > If you think you're finished, you! really! are! finished!! > -----Original Message----- > From: Jude DaShiell > Sent: Monday, September 25, 2017 7:31 AM > To: [email protected] > Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from our > > old pal Liam! > > No game penalties are imposed for missed shots and this is out of line > with reality. Actually, in real life three penalties apply. First, > time wasted cannot be recovered. Second, wasted energy which may be > recovered in time if the player survives long enough. Third, and most > important your opponent gets a shot at your position which your failed > shot just gave away. These penalties apply far more in real world > sniper situations than games made accessible for blind players but in > real world simulators used to prepare actual soldiers all of those > penalties will apply if for no other reason than to keep those soldiers > alive longer in the real field exercises and campaigns. > > On Mon, 25 Sep 2017, Charles Rivard wrote: > >> Date: Mon, 25 Sep 2017 06:46:25 >> From: Charles Rivard <[email protected]> >> Reply-To: [email protected] >> To: [email protected] >> Subject: Re: [blind-gamers] Gaming without Aiming, >> panel discussion from our old pal Liam! >> >> Although this has nothing to do with Liam's panel, it does fall in line >> with the subject line, so here are my thoughts, and I would like yours: >> >> Some people claim that they can play a game without being able to see when >> >> to hit a rolling ball or other such task that requires sight. As it turns >> >> out, all they are doing is continuously, very frantically, firing. Take >> Blindfold Pinball for example. For a while, I hosted an iPhone gaming >> event on >> >> www.Out-Of-Sight.net >> >> in which we chose a game that was on everyone's iPhone, and we took turns >> >> locking out mike key down, playing 1 ball, then releasing our mike key for >> >> the next player. After the third ball had been played, high score won. >> The way that I played was to listen for when the ball approached a >> flipper, then hitting the flipper, trying to actually use skill when >> playing. Others would launch their ball and immediately start hammering >> away at the flippers in hopes of hitting the ball when it rolled within >> range. Is this how the game should be played, with no skill involved? >> They usually beat me, but I feel that they were cheating. Some people >> claim that they can successfully play games involving punching the >> opponent, but they punch quickly and continuously in hope of success. To >> >> me, a game should be played with skill, not luck. >> >> >> >> >> If you think you're finished, you! really! are! finished!! >> -----Original Message----- From: Jack Falejjczyk >> Sent: Sunday, September 24, 2017 9:07 PM >> To: [email protected] >> Subject: [blind-gamers] Gaming without Aiming, panel discussion from our >> old pal Liam! >> >> Hi folks. Last weekend, Liam was at an Illinois gaming convention >> called Gamer Grace. Saturday, his panel, Gaming without Aiming, >> discusses gaming with a visual impairment. The panel is available at >> http://youtu.be/ZYt1GeiiXeY?a >> >> >> >> >> >> >> > > -- > > > > > > > > -- Justin M. Jones, M.A. [email protected] (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802
