Re: Packaging third-party applications (Was: Meta Toolchain Release (2008 May))

2008-05-30 Thread Pranav Desai
On 5/29/08, Rod Whitby [EMAIL PROTECTED] wrote:
 Pranav Desai wrote:
 On Wed, May 28, 2008 at 5:49 PM, Rod Whitby [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED] wrote:
 The usual way is to add the package to OpenEmbedded, and then add
 it's name to the task-openmoko-feed.bb
 http://task-openmoko-feed.bb recipe so that it automatically gets
 built, packaged and deployed to the official download site.

 But wouldn't that mean writing a recipe for all packages that we want to
 add?

 That is correct.

 Many third party apps already have a makefile setup, why do you
 want to change that ?

 Writing a recipe does not involve changing the existing Makefile. If the
 existing Makefile is written properly, then the recipe should be about 5
 lines long.

 But the major reason to do this is the one I gave below, which you
 didn't comment on.  Security and trust of third-party apps should be a
 very significant consideration for the Openmoko community.

 Also, I am much more likely to trust a package recipe that I can
 build and install myself using OpenEmbedded (or download from an
 official site where the package has been built from source by a
 trusted autobuild system), rather than downloading some unknown,
 possibly virus-tainted binary package from some random site ...

I agree with that issue, but that choice should be left to the user,
if they don't feel comfortable downloading a binary pkg, they are more
than welcome to get the src and build it themselves.

My attempt is to make existing opensource apps available for Openmoko.
If I have rewrite or wrap around the existing build process just to
fit the OE model then it seems a bit discouraging.

Maybe its trivial to include apps into OE, but currently it seems more
than that to me. And especially, with the toolchain out, it seems even
more easier to build apps as-is and just putting out the binaries for
people to use.

-- Pranav


 -- Rod


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Re: Meta Toolchain Release (2008 May)

2008-05-30 Thread Pranav Desai
On 5/29/08, John Lee [EMAIL PROTECTED] wrote:
 On Thu, May 29, 2008 at 06:44:42PM -0700, Pranav Desai wrote:
 On Wed, May 28, 2008 at 9:34 PM, John Lee [EMAIL PROTECTED] wrote:
 
  libjana isn't packaged in toolchain by default.  the default
  compopents are:
 
  libmokogsmd2, mokoui2, mokopanelui2, mokojournal2 and dependencies.
 
  we cannot package everything or it's going to be a huge toolchain.
  however, there are 2 interesting aliases in environment-setup:
 

 I understand, and you don't have to include all the libraries, but atleast
 the prerequisite for building a standard openmoko app should be included.


 That is exactly the problem.  You see, if we put april software update
 into consideration (these are standard openmoko apps as well), the
 prerequisite will not be small for a toolchain.  I'm still thinking

Not sure what you mean, is it that the dependencies for the April
software are different and hence the toolchains needs both April and
May libs ?

I have just looked at one app (dialer), so you guys know the
dependencies a lot better than I do and maybe they do make the
toolchain too big, but just for the dialer the toolchain was pretty
reasonable size.

 about this out of my personal interest.


 Regards,
 John


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Re: Packaging third-party applications (Was: Meta Toolchain Release (2008 May))

2008-05-30 Thread Rod Whitby

Pranav Desai wrote:

My attempt is to make existing opensource apps available for Openmoko.
If I have rewrite or wrap around the existing build process just to
fit the OE model then it seems a bit discouraging.


Contrast this with Debian, Ubuntu, Gentoo, etc ... you're effectively 
saying that Debian repositories with GPG signed packages are not 
required - you are saying that people should just download random 
binaries from random sites and take the consequences, or they should be 
smart enough to build the packages themselves.



Maybe its trivial to include apps into OE, but currently it seems more
than that to me.  And especially, with the toolchain out, it seems even
more easier to build apps as-is and just putting out the binaries for
people to use.


And therein starts the decline of Openmoko application availability into 
the poor practices of the windows world ... encouraging people to 
download and install binary applications with no means of determining 
exactly how they were built (and therefore not able to verify that 
something bad hasn't been included in them).


I thought the Openmoko developer community would want to better than 
that ...


-- Rod



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2.5mm or 3.5mm

2008-05-30 Thread Joerg Reisenweber
Hi community!
A short poll: on a future GTA0x (2), would you prefer to have
A) standard 2.5mm headset (mic+phones) connector, where you have to buy a 
cheap adapter if you want to use your old headphones, (the way like it's 
for GTA01/02)
or
B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an 
adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
headSET standards or adapters?) 


please hurry to vote, we have to make a decision. Thanks

cheers
jOERG
Openmoko-HW-development


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RE: 2.5mm or 3.5mm

2008-05-30 Thread Richard Reichenbacher
3.5mm.  I'd rather be able to take any headphones I have laying around and
use them for music.  If I wanted a headset I would buy a Bluetooth headset.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joerg Reisenweber
Sent: Thursday, May 29, 2008 11:18 PM
To: community@lists.openmoko.org
Subject: 2.5mm or 3.5mm

Hi community!
A short poll: on a future GTA0x (2), would you prefer to have
A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
cheap adapter if you want to use your old headphones, (the way like it's
for GTA01/02) or
B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an
adapter for any standard cellphone headset? (or does anybody know of 3.5mm
headSET standards or adapters?) 


please hurry to vote, we have to make a decision. Thanks

cheers
jOERG
Openmoko-HW-development


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Re: 2.5mm or 3.5mm

2008-05-30 Thread geek
A Please.
-remember us voip
  -
   wifi  er's

(yes, that's voip over wifi...)

I'm cheap.
thanks for the good work.

/matthew
-- 
 Have no fear of log files...no one reads them.''
 And trim your posts g-damnit 
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Re: 2.5mm or 3.5mm

2008-05-30 Thread Michal Bořek
B) 3.5mm

Michal Borek

On Fri, May 30, 2008 at 8:18 AM, Joerg Reisenweber [EMAIL PROTECTED] wrote:
 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)


 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Esbjörn Dominique
3.5mm.
E.g. the Nokia N82 has a 3.5mm connector, with a 3.5mm headset included.

/esbjörn

On Fri, May 30, 2008 at 8:35 AM, Richard Reichenbacher 
[EMAIL PROTECTED] wrote:

 3.5mm.  I'd rather be able to take any headphones I have laying around and
 use them for music.  If I wanted a headset I would buy a Bluetooth headset.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Joerg
 Reisenweber
 Sent: Thursday, May 29, 2008 11:18 PM
 To: community@lists.openmoko.org
 Subject: 2.5mm or 3.5mm

 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02) or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)


 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Alexander Frøyseth

3.5 mm,
Like to hear on music
Joerg Reisenweber skrev:

Hi community!
A short poll: on a future GTA0x (2), would you prefer to have
A) standard 2.5mm headset (mic+phones) connector, where you have to buy a 
cheap adapter if you want to use your old headphones, (the way like it's 
for GTA01/02)

or
B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an 
adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
headSET standards or adapters?) 



please hurry to vote, we have to make a decision. Thanks

cheers
jOERG
Openmoko-HW-development
  



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using the openmoko neo101 in mass storage mode

2008-05-30 Thread manoj kumar
hello
 Already i have posted to this community regarding this question but i
didn get any response.
Can the openmoko mobile be used as a mass storage device, or can it be
networked with windows???
It would b very helpfull if i am getting any reply( even if there s no way
to do so, mail me stating tat.)
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Re: 2.5mm or 3.5mm

2008-05-30 Thread thomasg
I still think that wired headsets are not used by anyone out there. Even if
every vendor adds a cheap wired headset to it's device I barely see anyone
using it.
Today bluetooth headsets are cheap and they are way more practical (and even
have the better microphone placing, compared to the wired clip-micros.

So I think there should be an 3.5mm to listen to music and use bluetooth for
headsets.


On 5/30/08, Joerg Reisenweber [EMAIL PROTECTED] wrote:

 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)


 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Robin Paulson
2008/5/30 Joerg Reisenweber [EMAIL PROTECTED]:
 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)


 please hurry to vote, we have to make a decision. Thanks

3.5mm definitely: there are so many decent quality phones with 3.5mm
(even better if we could get 1/4.), but all the 2.5 ones are
shite. plus, an adpater to then allow the use of 2.5mm phones is a lot
smaller and less liable to break, than one for the other way round.

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Timo Jyrinki
2008/5/30 Joerg Reisenweber [EMAIL PROTECTED]:
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)

Definitely 3.5mm. If I'd use a headset, I'd use a Bluetooth one
anyway, but for music listening I'd like to be able to use my own
headphones without adapters. Regarding 3.5mm headset standards, N800
Internet Tablet seems to have one (stereo sound + mic), but it's
probably not a standard (it says Nokia AV connector 3.5mm in the
specs).

That said, somehow hardware assisting Ogg Vorbis decoding would also
be beneficial wrt battery life and Neo music player usage.

-Timo

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Re: 2.5mm or 3.5mm

2008-05-30 Thread The Rasterman
On Fri, 30 May 2008 08:18:16 +0200 Joerg Reisenweber [EMAIL PROTECTED]
babbled:

 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a 
 cheap adapter if you want to use your old headphones, (the way like it's 
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an 
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
 headSET standards or adapters?) 
 
 
 please hurry to vote, we have to make a decision. Thanks

3.5


-- 
Carsten Haitzler (The Rasterman) [EMAIL PROTECTED]

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Lucas Bonnet
Joerg Reisenweber [EMAIL PROTECTED] writes:

 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a 
 cheap adapter if you want to use your old headphones, (the way like it's 
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an 
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
 headSET standards or adapters?) 


B) 3.5 for me


Regards,
-- 
Lucas Bonnet
Bearstech - http://bearstech.com


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Re: Packaging third-party applications (Was: Meta Toolchain Release (2008 May))

2008-05-30 Thread Gilles Casse
Hello,
Having an official packages repository is excellent.
It is not enough though: openness to external contributions, possible
reactivity are welcomed too, otherwise the repository would tend to a
sanctuary.
Gilles


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Re: 2.5mm or 3.5mm

2008-05-30 Thread geek
you may have just changed my mind

On Thu, May 29, 2008 at 11:35 PM, Richard Reichenbacher 
[EMAIL PROTECTED] wrote:

 3.5mm.  I'd rather be able to take any headphones I have laying around and
 use them for music.  If I wanted a headset I would buy a Bluetooth headset.




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Re: 2.5mm or 3.5mm

2008-05-30 Thread Sander van Grieken
Both!

External adapters are a bad idea since it could put extra force on the jack 
socket.
They could be located very close together so you cannot connect both at the 
same time.

grtz,
Sander



 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)


 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development
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Re: 2.5mm or 3.5mm

2008-05-30 Thread Hermann Lacheiner
Hi all!

On Fri, May 30, 2008 at 8:35 AM, Richard Reichenbacher
[EMAIL PROTECTED] wrote:
 3.5mm.  I'd rather be able to take any headphones I have laying around and
 use them for music.  If I wanted a headset I would buy a Bluetooth headset.

I agree with Richard and vote for B too.

Hermann

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Benko
3.5mm

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Steffen Winkler
A (but...why not use a bluetooth headset...would be cheaper I think (you don't 
need to implement the headphone connector))
 Original-Nachricht 
 Datum: Fri, 30 May 2008 08:18:16 +0200
 Von: Joerg Reisenweber [EMAIL PROTECTED]
 An: community@lists.openmoko.org
 Betreff: 2.5mm or 3.5mm

 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy
 a 
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an 
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?) 
 
 
 please hurry to vote, we have to make a decision. Thanks
 
 cheers
 jOERG
 Openmoko-HW-development

-- 
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Über 180 Spiele downloaden: http://flat.games.gmx.de

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Christ van Willegen
Definitively 3.5mm. No need to repeat all the reasons.

Christ van Willegen

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Kosa




My best choice would be C) (3.5 mic and phones) 
but if that is not possible right know, I'll
rather get A). (and multi-touch screen please :P)

Thanks for asking for our opinion.

Kosa

- Un mundo mejor es posible -



Joerg Reisenweber escribi:

  Hi community!
A short poll: on a future GTA0x (2), would you prefer to have
A) "standard" 2.5mm headset (mic+phones) connector, where you have to buy a 
cheap adapter if you want to use your "old" headphones, (the way like it's 
for GTA01/02)
or
B) classic 3.5mm headphones "Walkman(R)" connector, where you have to DIY an 
adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
headSET standards or adapters?) 


please hurry to vote, we have to make a decision. Thanks

cheers
jOERG
Openmoko-HW-development
  
  

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Al Johnson
How about a 4-terminal 3.5mm connector as used on the iphone? It would work 
with ordinary headphones if that was all that was needed. If you want the mic 
too you get a mic adaptor like the Shure VoicePort, or a full headset.

On Friday 30 May 2008, Joerg Reisenweber wrote:
 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an adapter for any standard cellphone headset? (or does anybody know of
 3.5mm headSET standards or adapters?)


 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development



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Re: 2.5mm or 3.5mm

2008-05-30 Thread Benedikt Schindler

hi,

i haven't seen a headset that worked for more then one phone-company yet.
Oh, except for the bluetooth things.But i also needed always 
special

headsets for just hearing music.

So please take 3.5mm. so i can just take every normal speaker, headset, 
etc. that lies near by me.
and with the 3.5mm i could use the phone like every other mp3 player in 
the world.


And every audio system i know has a connector for a walkman input 
but what was the other thing? 
I don't think i have ever heared of it until now.  but this is maybe 
because i always bought the false 
phones  here in germany.


i have never seen / used a 2.5mm connector in my life.
(oh thats not true i have seen one on wikipedia [1]  2 minutes ago. ;) )

greetings
beni

[1] http://en.wikipedia.org/wiki/TRS_connector


Joerg Reisenweber schrieb:

Hi community!
A short poll: on a future GTA0x (2), would you prefer to have
A) standard 2.5mm headset (mic+phones) connector, where you have to buy a 
cheap adapter if you want to use your old headphones, (the way like it's 
for GTA01/02)

or
B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an 
adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
headSET standards or adapters?) 



please hurry to vote, we have to make a decision. Thanks

cheers
jOERG
Openmoko-HW-development
  



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Re: 2.5mm or 3.5mm

2008-05-30 Thread rakshat hooja
3.5 mm for me
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kids phone

2008-05-30 Thread joakim
Hello,

I'm contemplating making a kids phone from a Freerunner.

I'm supposing the software part will be doable:

- interface with a few large icons
- it should be possible to make a call to the phone and it will answer
automatically in a particular state.

Also I will need some form of case that is fairly sturdy and protects
the touch screen.

- How thick can a protective cover be while the touch screen still
  works?

-- 
Joakim Verona


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Dan Leinir Turthra Jensen
Friday 30 May 2008 skrev Joerg Reisenweber:
 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an adapter for any standard cellphone headset? (or does anybody know of
 3.5mm headSET standards or adapters?)


 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development

  Absolutely classic 3.5mm - a bluetooth headset is not a particularly big 
payout these days, and certainly won't be any more so when GTA03 is released, 
so... i'd certainly go with 3.5mm.

-- 
..Dan // Leinir..
http://www.leinir.dk/

  Co-
existence
  or no
existence

  - Piet Hein

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Esbjörn Dominique
Just out of curiousity - why is a 2.5mm headset better suited for voip over
wifi?

/esbjörn

On Fri, May 30, 2008 at 9:09 AM, geek [EMAIL PROTECTED] wrote:

 A Please.
 -remember us voip
   -
wifi  er's

 (yes, that's voip over wifi...)

 I'm cheap.
 thanks for the good work.

 /matthew
 --
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Re: 2.5mm or 3.5mm

2008-05-30 Thread Alexey Feldgendler
On Fri, 30 May 2008 08:18:16 +0200, Joerg Reisenweber [EMAIL PROTECTED]  
wrote:



A short poll: on a future GTA0x (2), would you prefer to have
A) standard 2.5mm headset (mic+phones) connector, where you have to  
buy a cheap adapter if you want to use your old headphones, (the way  
like it's for GTA01/02)


I guess there is more than one standard here for the microphone  button  
line, right? I vote for the same as what Nokia and many others do, because  
that's what most headsets are made for.



--
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Re: 2.5mm or 3.5mm

2008-05-30 Thread Piotr Duda

2.5mm.  I'd rather be able to take any of my old phones headsets I have laying
around and use them for music and calling. ;)
And it saves place and is less prone to damage.

Piotr

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Re: 2.5mm or 3.5mm

2008-05-30 Thread David Samblas Martinez
I vote for B)
I prefer to use Blueetooth to the phone headset, and if you want sound quality 
use a wired headphones without any adaptor 

--- El vie, 30/5/08, Joerg Reisenweber lt;[EMAIL PROTECTED]gt; escribió:
De: Joerg Reisenweber lt;[EMAIL PROTECTED]gt;
Asunto: 2.5mm or 3.5mm
Para: community@lists.openmoko.org
Fecha: viernes, 30 mayo, 2008 8:18

Hi community!
A short poll: on a future GTA0x (gt;2), would you prefer to have
A) standard 2.5mm headset (mic+phones) connector, where you have to
buy a 
cheap adapter if you want to use your old headphones, (the way like
it's 
for GTA01/02)
or
B) classic 3.5mm headphones Walkman(R) connector, where you have to
DIY an 
adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
headSET standards or adapters?) 


please hurry to vote, we have to make a decision. Thanks

cheers
jOERG
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Re: 2.5mm or 3.5mm

2008-05-30 Thread Daniel Mewes
Hi,

On Fri, 2008-05-30 at 08:18 +0200, Joerg Reisenweber wrote:
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an 
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
 headSET standards or adapters?) 

one vote for B, or even better A and *include* an adapter to put
standard headphones into the 2,5mm headset plug.

-- 
Daniel Mewes ([EMAIL PROTECTED])
Phone: 0800 DAMEWES (3263937; from inside Germany, I call back)
Mobile: +49 (0) 160 8577603
Pager: [EMAIL PROTECTED]


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Re: 2.5mm or 3.5mm

2008-05-30 Thread NeilBrown
On Fri, May 30, 2008 4:18 pm, Joerg Reisenweber wrote:
 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy
 a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)

Does this classis Walkman(R) connector have mic-input (which the classic
Walkman doesn't)?
If so (or if there is a second 3.5mm for the mic) then I would say option
B for me personally.  But then I never use a headset on my phone, while
I do use headphones on a music player.

NeilBrown




 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development
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Re: using the openmoko neo101 in mass storage mode

2008-05-30 Thread Andy Green

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:
| hello
|  Already i have posted to this community regarding this question but
| i didn get any response.
| Can the openmoko mobile be used as a mass storage device, or can it be
| networked with windows???
| It would b very helpfull if i am getting any reply( even if there s no
| way to do so, mail me stating tat.)

You can use it in Ethernet-over-USB mode OK from Windows or Linux AFAIK.
~ But not mass storage: this operates in block mode and requires complete
ownership of the storage by the host then (since if we have it mounted
too, we will write conflicting things to directory structures, etc).

- -Andy
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C+UAnRxXB/YWOZqZ0ETs2KXWdz1JI+7/
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Re: Private data protection.

2008-05-30 Thread Ilja O.
On Fri, May 30, 2008 at 4:17 PM, Christoph Fink
[EMAIL PROTECTED] wrote:
 Ilja O. wrote:

 1) Auth using PIN number (this requires encrypted image presence in
 phone file system by it's boot time end -- not reallyl convenient if
 SD card is used).


 IMO encrypting Data with the PIN Number is not such a good thing, because
 the possibilities of different keys are definately not high (max 8 digits,
 only numbers). A better solution would be to save the PIN on the encrypted
 storage and automatically read it.


I don't see point in making secure protection from somebody that has
stolen phone to obtain your data, since anything that phones' CPU will
be able to encrypt/decrypt without draining battery much faster than
it should be. I'm telling about making protection from phone thief,
that simply has stolen your phone and is now trying to power it up and
obtain any easily accessible plain data. And for this aim almost any
encryption will do.

To protect yourself from data thiefs the best way, imho, would be to
program a daemon that wipes out all phone memory when phone receives
an SMS message with predefined contents.

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Ganesha Krishna
 2.5mm head set.

coz
1. a phone should have a headset adapter for speaker and mic.
2. blue tooth adapters are costly ($40 ) and 2.5mm headsets are $2 in India
( please focus on the relative cost, I am sure its the same elsewhere).
3. its extremely easy to make a 2.5mm to 3.5mm adapter. but impossible to
get the mic signal out if its a 3.5mm jack. a 3.5mm headset jack with mic is
not standard

Thanks
-GK
PS: I cannot get rid of this pesky warm feeling every time I see Openmoko
out do themselves with all this openness nonsense, common, be a man and just
take some random decisions will you (tongue in cheek).



 -- Forwarded message --
 From: Joerg Reisenweber [EMAIL PROTECTED]
 To: community@lists.openmoko.org
 Date: Fri, 30 May 2008 08:18:16 +0200
 Subject: 2.5mm or 3.5mm
 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)


 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development

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Re: Private data protection.

2008-05-30 Thread Ilja O.
 I don't see point in making secure protection from somebody that has
 stolen phone to obtain your data, since anything that phones' CPU will
 be able to encrypt/decrypt without draining battery much faster than
 it should be.

... Can be decrypted using desktop PC (or cluster of them) quite
easily and fast.

Sorry, lost my thought somewhere in the middle.

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Lasse Poulsen

I'm for 3,5mm as well, they are easier to come by!

Here in Denmark it's illegal to use the wired once in cars any ways
since they are not considered hands-free! So most people would properly
buy a BT one any ways!

And since all good headphones is using a 3,5mm.

- Lasse


On Thu, 29 May 2008 23:35:46 -0700
Richard Reichenbacher [EMAIL PROTECTED] wrote:

 3.5mm.  I'd rather be able to take any headphones I have laying
 around and use them for music.  If I wanted a headset I would buy a
 Bluetooth headset.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Joerg
 Reisenweber Sent: Thursday, May 29, 2008 11:18 PM
 To: community@lists.openmoko.org
 Subject: 2.5mm or 3.5mm
 
 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to
 buy a cheap adapter if you want to use your old headphones, (the
 way like it's for GTA01/02) or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to
 DIY an adapter for any standard cellphone headset? (or does anybody
 know of 3.5mm headSET standards or adapters?) 
 
 
 please hurry to vote, we have to make a decision. Thanks
 
 cheers
 jOERG
 Openmoko-HW-development
 
 
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Re: 2.5mm or 3.5mm

2008-05-30 Thread Erland Lewin
My preference:

A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)


But of course it would be nice if the audio out was less sensitive to
impedance issues than people have said the Freerunner probably will be.

I don't think computer headsets with 3.5 mm plugs are normally very
portable.

/Erland
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Re: using the openmoko neo101 in mass storage mode

2008-05-30 Thread Bobby Martin
From: manoj kumar [EMAIL PROTECTED]


 hello
  Already i have posted to this community regarding this question but i
 didn get any response.
 Can the openmoko mobile be used as a mass storage device, or can it be
 networked with windows???
 It would b very helpfull if i am getting any reply( even if there s no way
 to do so, mail me stating tat.)

 You can network with Windows using the instructions here:
http://wiki.openmoko.org/wiki/Neo1973_and_Windows

I'm sure these instructions or something analogous will work with FreeRunner
(please someone who actually
knows what they're talking about confirm or deny ;-)

I'm sure it's *possible* to make the neo behave like a mass storage device,
and I would love to have
software that does it so I can have some kind of communication with Windows
machines that I don't
have permission to install drivers  internet bridges on.  As far as I know
that software doesn't exist
today.

Bobby


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Re: multi-tutch?

2008-05-30 Thread Ben Lau
On Thu, May 29, 2008 at 7:11 PM, Joerg Reisenweber [EMAIL PROTECTED] wrote:
 Am Do  29. Mai 2008 schrieb [EMAIL PROTECTED]:
 Hi Joerg,
 as it seems that my mail did not reach the community list (I am not a
 subscriber, just monitoring the archives) may I ask you directly the question
 regarding multi tutch :-) . See below:


 Hi all,
 if the geometric average point is returned if multiple points are touched
 wouldn't it be possible to have a fake multi touch, e.g., by doing the
 following:

 Press point A
 - Vector A is returned
 Additionally press desired point B
 - X = (A+B)/2 is returned
 - calculate B = 2*X-A

 Questions:
 Would this be managable?
 What time difference would be required between first and second (and
 third ...) touch, to recognize such a multi-touch action and reliable
 distinguish it from a single touch at position X?

 And one more comment: If that would work you could also detect multi-touch
 gestures (even if limited), e.g., use the first point statically (maybe a
 focus centre) and handle the second point dynamically (maybe for zooming in
 and out).


 Boris


 there are two resistors in the touchpad, one for X and one for Y. We only see
 them changing on a touch, thus giving us the coords. A concurrent second
 touch just changes the R values even more, but we get no info about whether
 we touched a second point or we moved the finger. So what you suggest is a
 gesture recognition. Things become nasty because even the geometric middle
 isn't true but depends on pressure of one to pressure of other touchpoint
 etc.
 You really get too few info out of the device to do anything reasonable with
 it beyond singletouch (at least that's the way it is now. I plan to see
 whether we can exploit dynamic pulse response of this design to get some
 additional info. Same way you're testing cat5-cable for breaks. Don't hold
 your breath though, chances are bad. And it's not on top of my todo-list)

 cheers
 jOERG

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Two-finger input with a standard touch screen
http://portal.acm.org/citation.cfm?id=1294239

This paper introduces a method to detect two fingers using a
standard touch screen. I haven't ready it deeply so I can not say is
it applicable on OpenMoko platform , but I think it is worth to study.

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Re: My experience with the Freerunner

2008-05-30 Thread Andy Green

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:
| Am Do  29. Mai 2008 schrieb Andy Green:
| Somebody in the thread at some point said:
| | Lasse Poulsen wrote:
| | Also it would be nice to see how long call time you have if you talk
| | continually (might i suggest an audio-book or to). If you don't i
| | properly will (haven't got the device yet!)
| |
| |
| | Taking Lasse's advice, I set up a new test last night:
|
| Just a little point about these tests, AIUI the GPS stuff acts radically
| s/GPS/GSM/ ;)

Yeah.

What it means is you can compare two tests done at the same location,
but we can expect different results from the same phone when the test is
done in another location.

So A-B testing Freerunner against Brand X phone at the same location
is a valid test and we can directly compare the results.  But probably
we will see mails from one guy saying his Freerunner with GSM on lasted
n hours, another guy is n+2 hours, etc, instead of variation in
Freerunner it can mean variation in the amount of effort the RF section
has to do to talk in the two locations.

- -Andy
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Re: 2.5mm or 3.5mm

2008-05-30 Thread The Rasterman
On Fri, 30 May 2008 10:49:34 +0300 Timo Jyrinki [EMAIL PROTECTED]
babbled:

 2008/5/30 Joerg Reisenweber [EMAIL PROTECTED]:
  B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an
  adapter for any standard cellphone headset? (or does anybody know of 3.5mm
  headSET standards or adapters?)
 
 Definitely 3.5mm. If I'd use a headset, I'd use a Bluetooth one
 anyway, but for music listening I'd like to be able to use my own
 headphones without adapters. Regarding 3.5mm headset standards, N800
 Internet Tablet seems to have one (stereo sound + mic), but it's
 probably not a standard (it says Nokia AV connector 3.5mm in the
 specs).
 
 That said, somehow hardware assisting Ogg Vorbis decoding would also
 be beneficial wrt battery life and Neo music player usage.

no hardware to do that on the freerunner. :(

-- 
Carsten Haitzler (The Rasterman) [EMAIL PROTECTED]

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Stefano Cavallari
I'm for B, as I'd like to use a phone as a music player.
Most people use a bluetooth headset, and anyway there are some 3.5 headsets if 
one don't like bt ones.
3.5 connectors are easier to solder, too.

Thank you for asking, you demonstrate you really care about what customers 
*actually* want!

On Friday 30 May 2008 08:18:16 Joerg Reisenweber wrote:
 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an adapter for any standard cellphone headset? (or does anybody know of
 3.5mm headSET standards or adapters?)


 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development



-- 



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Re: 2.5mm or 3.5mm

2008-05-30 Thread Gabriel Ambuehl
On Friday 30 May 2008 08:18:16 Joerg Reisenweber wrote:
 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an adapter for any standard cellphone headset? (or does anybody know of
 3.5mm headSET standards or adapters?)

3.5mm


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Joseph Reeves
It's 1mm smaller ;)

Still, I'd go for 3.5.



2008/5/30 Rahul Joshi [EMAIL PROTECTED]:
 Exactly. 3.5mm for the same reason.
 Are there any tangible benefits to using 2.5mm though?

 Rahul J

 On Fri, May 30, 2008 at 12:05 PM, Richard Reichenbacher
 [EMAIL PROTECTED] wrote:

 3.5mm.  I'd rather be able to take any headphones I have laying around and
 use them for music.  If I wanted a headset I would buy a Bluetooth
 headset.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Joerg
 Reisenweber
 Sent: Thursday, May 29, 2008 11:18 PM
 To: community@lists.openmoko.org
 Subject: 2.5mm or 3.5mm

 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy
 a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02) or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)


 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development


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Re: Packaging third-party applications (Was: Meta Toolchain Release (2008 May))

2008-05-30 Thread Andy Green

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:
| Pranav Desai wrote:
| On Wed, May 28, 2008 at 5:49 PM, Rod Whitby [EMAIL PROTECTED]
| mailto:[EMAIL PROTECTED] wrote:
| The usual way is to add the package to OpenEmbedded, and then add
| it's name to the task-openmoko-feed.bb
| http://task-openmoko-feed.bb recipe so that it automatically gets
| built, packaged and deployed to the official download site.
|
| But wouldn't that mean writing a recipe for all packages that we want
| to add?
|
| That is correct.
|
| Many third party apps already have a makefile setup, why do you want
| to change that ?
|
| Writing a recipe does not involve changing the existing Makefile. If the
| existing Makefile is written properly, then the recipe should be about 5
| lines long.
|
| But the major reason to do this is the one I gave below, which you
| didn't comment on.  Security and trust of third-party apps should be a
| very significant consideration for the Openmoko community.

Hey allow me to comment on it.  Openmoko doesn't break new ground in
having a distro, most of the issues furrowing brows here were solved
long ago in proper distros (and, if we directly used a proper distro
in the future, these issues would just magically work, but that's a
flamewar for another time).

Looking at Fedora, the solution is not to have a single point of fai- I
mean distribution and claim that this is especially secure, the
solution is to crypto-sign the packages and have the public key on the
clients.  This is a very strong assertion you can trust -- no matter how
you came by the package -- that the holder of the private key authorized
the package build.  And indeed with that, Fedora gets to use a system of
mirror repos that are completely out of their control to distribute
their packages, but it is perefctly safe due to enforcement of sig
checking at the client.

Nor does it limit us to only having safe packages from Mr Openmoko, if
we decide we want Pranav's packages we install his public key too and we
can safely eat packages from Pranav even if we found them on Usenet or
lying around on the street.  Anyone faking or meddling with Openmoko or
Pranav packages is SOL when we try to install them it is rejected with
package payload differs from signature or missing signature, etc.

- -Andy
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Re: using the openmoko neo101 in mass storage mode

2008-05-30 Thread Evgeny Ginzburg

manoj kumar wrote:

hello
 Already i have posted to this community regarding this question but i
didn get any response.
Can the openmoko mobile be used as a mass storage device, or can it be
networked with windows???
It would b very helpfull if i am getting any reply( even if there s no way
to do so, mail me stating tat.)


Generally, yes for both.
From any Linux you can scp/sftp to it.
For Windows interoperability there is samba for openembedded and 
Openmoko is openembedded based.
I'm in doubt it (samba) will be in installed by default. You may install 
it yourself.


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Sander van Grieken
 I still think that wired headsets are not used by anyone out there. Even if
 every vendor adds a cheap wired headset to it's device I barely see anyone
 using it.
 Today bluetooth headsets are cheap and they are way more practical (and even
 have the better microphone placing, compared to the wired clip-micros.

 So I think there should be an 3.5mm to listen to music and use bluetooth for
 headsets.

I'd rather not be forced to use bluetooth with a headset. My experience is that
bluetooth interferes with wifi (same freq. band) and you'll have another 
battery to
worry about.




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Re: Meta Toolchain Release (2008 May)

2008-05-30 Thread Andy Green

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:

| That is exactly the problem.  You see, if we put april software update
| into consideration (these are standard openmoko apps as well), the
| prerequisite will not be small for a toolchain.  I'm still thinking
|
| Not sure what you mean, is it that the dependencies for the April
| software are different and hence the toolchains needs both April and
| May libs ?
|
| I have just looked at one app (dialer), so you guys know the
| dependencies a lot better than I do and maybe they do make the
| toolchain too big, but just for the dialer the toolchain was pretty
| reasonable size.
|
| about this out of my personal interest.

Why not allow installation of target packages into the toolchain and
these difficult philosophical questions of what to stuff into
toolchain are GONE.  End users can decide and enforce what they wanted
in there purely from normal distribution packages.

If they want ASU stuff in there, give 'em a list of package names that
form ASU, they can wget them and install them into their toolchain, even
keep up to date with ASU daily like that.

No other solution is gonna fix the root issue, is it!

- -Andy
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Re: 2.5mm or 3.5mm

2008-05-30 Thread Pawel Kowalak

Joerg Reisenweber wrote:
B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an 
adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
headSET standards or adapters?) 


As mentioned earlier, BT headsets are cheap and more comfortable in use 
(e.g. in a car) than wired 2,5mm headsets.


There's one issue though... Someone may like to listen mp3s and be able 
to answer phones without pulling Neo out of his pocket or changing to BT 
headset...


There's no ideal option, so I vote for B :)


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Android on Freerunner ... Would it be possible ?

2008-05-30 Thread NeoSleg


 Hi all,  
I'm hust wondering if it would be possible to install Android on
freerunner when they will be out ... I don't really know if Google
plan to give their system to the public or only distributed with new
devices ...  
 Does anyone have more infos on this ? Any date of Android release ? 

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Re: Meta Toolchain Release (2008 May)

2008-05-30 Thread John Lee
On Fri, May 30, 2008 at 10:37:40AM +0100, Andy Green wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Somebody in the thread at some point said:

 | That is exactly the problem.  You see, if we put april software update
 | into consideration (these are standard openmoko apps as well), the
 | prerequisite will not be small for a toolchain.  I'm still thinking
 |
 | Not sure what you mean, is it that the dependencies for the April
 | software are different and hence the toolchains needs both April and
 | May libs ?
 |
 | I have just looked at one app (dialer), so you guys know the
 | dependencies a lot better than I do and maybe they do make the
 | toolchain too big, but just for the dialer the toolchain was pretty
 | reasonable size.
 |
 | about this out of my personal interest.

 Why not allow installation of target packages into the toolchain and
 these difficult philosophical questions of what to stuff into
 toolchain are GONE.  End users can decide and enforce what they wanted
 in there purely from normal distribution packages.

that's exactly what I was talking about in my previous mails.  :)

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Thomas Zimmermann
2.5mm.
If you want to buy some earphones for a mobile, than you will get only some 
with 2.5mm connectors.

Thomas

Am Freitag 30 Mai 2008 09:35:36 schrieb Rahul Joshi:
 Exactly. 3.5mm for the same reason.
 Are there any tangible benefits to using 2.5mm though?

 Rahul J

 On Fri, May 30, 2008 at 12:05 PM, Richard Reichenbacher 

 [EMAIL PROTECTED] wrote:
  3.5mm.  I'd rather be able to take any headphones I have laying around
  and use them for music.  If I wanted a headset I would buy a Bluetooth
  headset.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Joerg
  Reisenweber
  Sent: Thursday, May 29, 2008 11:18 PM
  To: community@lists.openmoko.org
  Subject: 2.5mm or 3.5mm
 
  Hi community!
  A short poll: on a future GTA0x (2), would you prefer to have
  A) standard 2.5mm headset (mic+phones) connector, where you have to buy
  a cheap adapter if you want to use your old headphones, (the way like
  it's for GTA01/02) or
  B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
  an
  adapter for any standard cellphone headset? (or does anybody know of
  3.5mm headSET standards or adapters?)
 
 
  please hurry to vote, we have to make a decision. Thanks
 
  cheers
  jOERG
  Openmoko-HW-development
 
 
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Re: using the openmoko neo101 in mass storage mode

2008-05-30 Thread Benedikt Schindler

hi,

the OM is a linux based phone. so you should be able to transfer data via
ssh, samba, nfs, etc.

i don't think that you plug it into a windows pc and the explorer says: 
Hey, there is a mass storage device.
But i think you could install a litle samba server.  or use the 
kernel CIFS client/server modules.

(but don't ask me how they work. i just used samba yet.)

so i think a wifi connection, with a running  NFS, samba or ftp server 
is the easiest way of getting all the data on the SD-Card.

But i don't know yet. I just wait for my first GTAxx .

cu
Beni


manoj kumar schrieb:

hello
 Already i have posted to this community regarding this question 
but i didn get any response.
Can the openmoko mobile be used as a mass storage device, or can it be 
networked with windows???
It would b very helpfull if i am getting any reply( even if there s no 
way to do so, mail me stating tat.)



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Re: 2.5mm or 3.5mm

2008-05-30 Thread niclone

Joerg Reisenweber a écrit :

Hi community!
A short poll: on a future GTA0x (2), would you prefer to have
A) standard 2.5mm headset (mic+phones) connector, where you have to buy a 
cheap adapter if you want to use your old headphones, (the way like it's 
for GTA01/02)

or
B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an 
adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
headSET standards or adapters?) 


B) 3.5mm

or

C) 3.5mm with 4 contacts, BUT backward compatible with standard 3.5mm 
headphones jacks. This mean that the mic contact must be the one which 
is far from the ground contact, not at the tip one like in GTA01 (and 
GTA02?)


niclone

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Re: 2.5mm or 3.5mm

2008-05-30 Thread pHilipp Zabel
On Fri, May 30, 2008 at 8:18 AM, Joerg Reisenweber [EMAIL PROTECTED] wrote:
 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)

B) 3.5mm all the way, and for the headset connector I'd go for what
Nokia does (I've only see least N810
http://www.forum.nokia.com/main/resources/technologies/connectivity/av_connector.html

Oh, and it would be terrific if the static noise could be kept low so
it would give good quality with low impedance (13Ohm, 21Ohm)
earphones.

 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development

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regards
Philipp

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Marcel
+1

-Marcel

Am Freitag 30 Mai 2008 10:35:42 schrieb rakshat hooja:
 3.5 mm for me

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Re: 2.5mm or 3.5mm

2008-05-30 Thread David Pottage

On Fri, May 30, 2008 7:18 am, Joerg Reisenweber wrote:

Prefer B - Classic 3.5 mm connector.

If I want a headset to make calls on, I will buy a BT one. There are loads
to chose from these days from cheap chinese things up to high end High,
but for listening to music I want to be able to plug in a 'normal' set of
headphones. (Bluetooth A2DP headphones are expensive)

I also like the Idea of copying the iPhone standard of a 3.5mm headset
with an extra ring for the Microphone. I have also seen that in the past
on some Motorola phones.


 Hi community!
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you have to buy
 a
 cheap adapter if you want to use your old headphones, (the way like it's
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
 an
 adapter for any standard cellphone headset? (or does anybody know of 3.5mm
 headSET standards or adapters?)


-- 
David Pottage

Error compiling committee.c To many arguments to function.


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Re: kids phone

2008-05-30 Thread Kim Alvefur
On Fri, 2008-05-30 at 08:46 +0200, [EMAIL PROTECTED] wrote:
 Hello,
 
 I'm contemplating making a kids phone from a Freerunner.
 
 I'm supposing the software part will be doable:
 
 - interface with a few large icons
I thought of a very simple ui, check
http://wiki.openmoko.org/wiki/User:Zash 
(shameless self-done-stuff promoting)

 - it should be possible to make a call to the phone and it will answer
 automatically in a particular state.
Should be doable

 Also I will need some form of case that is fairly sturdy and protects
 the touch screen.
 
 - How thick can a protective cover be while the touch screen still
   works?
Pretty thick I think. As long as it is somewhat flexible.


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Re: using the openmoko neo101 in mass storage mode

2008-05-30 Thread David Pottage

On Fri, May 30, 2008 10:09 am, Andy Green wrote:

 ~ But not mass storage: this operates in block mode and requires complete
 ownership of the storage by the host then (since if we have it mounted
 too, we will write conflicting things to directory structures, etc).

Could we emulate a block device, so that Windows thinks it has sole
ownership of a USB block device with a FAT32 FS on it, but for every block
access call it makes we intercept the call, figure out what file windows
is trying to read or write to, make the corresponding change to our local
files (on and ext3 volume), and return emulated results back to windows.

I dare say windows would get confused if I file it had cached got changed
by Linux, but the user could probably put up with that.

-- 
David Pottage

Error compiling committee.c To many arguments to function.


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Ganesha Krishna
Agree, it would be a hassle swapping your BT head set with the 3.5mm
earphones before picking up a call while say, driving, jogging, on a bike
(motored or otherwise ), or simply sunbathing on your hammock outside your
house.
   Two 3.5mm jacks, one for mic and the other for earphone is probably the
best option (considering the votes so far :-) ). The more I read Joerg's
email the more I get the feeling that this is what he is talking about. He
did suggest that one could DIY an adapter from 4  wire  2.5mm handsfree to
a  3 wire 3.5mm jack (asuming 3+1 mic jack). I can totally live with that.

-GK



 -- Forwarded message --
 From: Sven Klomp [EMAIL PROTECTED]
 To: List for Openmoko community discussion community@lists.openmoko.org
 Date: Fri, 30 May 2008 11:22:42 +0200
 Subject: Re: 2.5mm or 3.5mm
 2.5mm, since I want to pick up a phone call while listening to music.

 Sven

 On Friday 30 May 2008 08:18:16 Joerg Reisenweber wrote:
  Hi community!
  A short poll: on a future GTA0x (2), would you prefer to have
  A) standard 2.5mm headset (mic+phones) connector, where you have to buy
 a
  cheap adapter if you want to use your old headphones, (the way like
 it's
  for GTA01/02)
  or
  B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
  an adapter for any standard cellphone headset? (or does anybody know of
  3.5mm headSET standards or adapters?)
 
 
  please hurry to vote, we have to make a decision. Thanks
 
  cheers
  jOERG
  Openmoko-HW-development


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Andy Green

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:
| I still think that wired headsets are not used by anyone out there.
Even if
| every vendor adds a cheap wired headset to it's device I barely see
anyone
| using it.
| Today bluetooth headsets are cheap and they are way more practical
(and even
| have the better microphone placing, compared to the wired clip-micros.
|
| So I think there should be an 3.5mm to listen to music and use
bluetooth for
| headsets.
|
| I'd rather not be forced to use bluetooth with a headset. My
experience is that
| bluetooth interferes with wifi (same freq. band) and you'll have
another battery to
| worry about.

There is some co-existence stuff in GTA02 and future products that
reduces this effect... the two devices warn each other to defer what
they had planned because the other device is using the air.

Agree about the extra battery issue, but I have to agree with Thomas
wired headsets no longer seem to be a fashion accessory in wide use,
whereas BT cyborgs are all over the shop like a bad episode of Dr Who.

- -Andy
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Wiki broken slightly

2008-05-30 Thread Evgeny Ginzburg

The navigation on the bottom of the line.
and the are /div under the menu.
P.S. thanks for IRC

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Re: Packaging third-party applications (Was: Meta Toolchain Release (2008 May))

2008-05-30 Thread Jay Vaughan
I thought the Openmoko developer community would want to better than  
that ...




Whats missing IMHO is a Repository Leadership clique, wherein a  
known group of people are responsible for some nice repositories that  
end-users might find interesting .. If I could easily add a few sites  
to my Freerunner, I would.  And I'd watch them for regular updates too.


For example, I'm considering firing up an Openmoko repository - known  
and public - for music apps for the OpenMoko suite ..


;
--
Jay Vaughan





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AW: multi-touch?

2008-05-30 Thread Fabian Off
Hey!

How does synaptics handle this? When I look at the output my touchpad does, I 
can see X Y Fingers Values... Maybe we could look into this code and see how 
they do detect the amount of fingers? Dunno whether they work nearly the same, 
but I believe this could maybe point us into the right direction :)

Only my idea... 2-finger-scrolling is so great!

- Ursprüngliche Mail 
Von: Joerg Reisenweber [EMAIL PROTECTED]
An: community@lists.openmoko.org
CC: Bastian Muck [EMAIL PROTECTED]
Gesendet: Donnerstag, den 29. Mai 2008, 19:41:00 Uhr
Betreff: Re: multi-touch?

Am Do  29. Mai 2008 schrieb Bastian Muck:
 I have a little idea. Imagine, you put your finger somewhere on the
 right side of the screen. The average point is also somewhere at the
 right side. When you put another finger e.g. at the left side the
 average point jumps somewhere to the middle. This jump is where we
 could guess, that at least two fingers touch the screen. You can't use

It's the same as sliding with the one finger from right to middle. Remember 
the pressure is also important for the average, so if you hit really hard 
with the left finger, the avg still does no jump but a fast move over the 
middle some way left and then back to middle. still a single point gesture. 
Allegedly there is (or has been) sth like pressure detection in the 
ts-driver, that probably meassures the R *between* the 2 foils. IIRC that 
couldn't be done with GTA01, but is maybe feasible with GTA02. It would give 
some additional info to maybe distinguish multitouch from gesture. I already 
said I'll have a look at it some day...
/jOERG


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Regd: previous post (a mass storage problem)

2008-05-30 Thread manoj kumar
Hello community,

There was a post as below. I would lik to know was there any solution
for this problem and also where from can i get those USB_ETH and
USB_FILE_STORAGE


URL: 
http://lists.openmoko.org/pipermail/openmoko-kernel/attachments/20070921/ce1cd87b/attachment.htm

From yang.lu at archermind.com Fri Sep 21 05:25:21 2007
From: yang.lu at archermind.com (yang.lu)
Subject: a mass storage problem

Hello,

I want to use usb mass storage in FIC, then compile USB_ETH and
USB_FILE_STORAGE as modules.

I insert mass storage module after kernel boot as blew:
insmod g_file_storage.ko file=/dev/mmcblk0

but it can not config correct, error messages as follow:
...
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Re: Packaging third-party applications (Was: Meta Toolchain Release (2008 May))

2008-05-30 Thread George Brooke
How about a system like launchpad's PPA (Personal Package Archive)
which allows developers to have their packages built automatically for
all versions of ubuntu. This could have access to all of the libraries
available through OE and any that you build your self - avoiding
dependency problems in the toolchain and allowing users to get hold of
the packages once built.

solar.george

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Re: using the openmoko neo101 in mass storage mode

2008-05-30 Thread Jay Vaughan


I'm sure it's *possible* to make the neo behave like a mass storage  
device, and I would love to have
software that does it so I can have some kind of communication with  
Windows machines that I don't
have permission to install drivers  internet bridges on.  As far as  
I know that software doesn't exist today.





Two ways to accomplish this:

1. use gadget_storage on the neo/freerunner
2. use usb-networking + samba on the neo/freerunner

My vote goes for option #2, since this also allows us to continue to  
support ssh'ing to the phone, etc.


;
--
Jay Vaughan





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Re: using the openmoko neo101 in mass storage mode

2008-05-30 Thread Andy Green

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:
| On Fri, May 30, 2008 10:09 am, Andy Green wrote:
|
| ~ But not mass storage: this operates in block mode and requires complete
| ownership of the storage by the host then (since if we have it mounted
| too, we will write conflicting things to directory structures, etc).
|
| Could we emulate a block device, so that Windows thinks it has sole
| ownership of a USB block device with a FAT32 FS on it, but for every block
| access call it makes we intercept the call, figure out what file windows
| is trying to read or write to, make the corresponding change to our local
| files (on and ext3 volume), and return emulated results back to windows.
|
| I dare say windows would get confused if I file it had cached got changed
| by Linux, but the user could probably put up with that.

This was proposed before, but it sounds horrible to me.  Linux knows
already how to deal with sharing a mounted filesystem over the network,
better to go on leveraging stuff at that layer.

I don't much like Samba either but we could run a stripped down copy of
that or lighttpd on our end of the Ethernet-over-USB connection and
provide a solid filesystem access solution without any special projects.
~ We already have perl and sshd so KDE's fish:// works fine, just not
everybody runs KDE :-)

http://linuxreviews.org/kde/kde-user-persp/fish.html

- -Andy
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Re: 2.5mm or 3.5mm

2008-05-30 Thread Benedikt Schindler

Sven Klomp schrieb:

2.5mm, since I want to pick up a phone call while listening to music.

Sven

  


And that isn't possible with the actual 3.5mm headset on the GTA01 / 
02   ???




no further questions. your witness.

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Re: kids phone

2008-05-30 Thread Joerg Reisenweber
Am Fr  30. Mai 2008 schrieb [EMAIL PROTECTED]:
 Hello,
 
 I'm contemplating making a kids phone from a Freerunner.
 
 I'm supposing the software part will be doable:
 
 - interface with a few large icons
 - it should be possible to make a call to the phone and it will answer
 automatically in a particular state.
 
 Also I will need some form of case that is fairly sturdy and protects
 the touch screen.
 
 - How thick can a protective cover be while the touch screen still
   works?

No actual tests done, but I think a relatively flexible material may have a 
decent thickness if you only need finger-touch precision.

/jOERG


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Joerg Reisenweber
Am Fr  30. Mai 2008 schrieb niclone:
 Joerg Reisenweber a écrit :
  Hi community!
  A short poll: on a future GTA0x (2), would you prefer to have
  A) standard 2.5mm headset (mic+phones) connector, where you have to buy 
a 
  cheap adapter if you want to use your old headphones, (the way like it's 
  for GTA01/02)
  or
  B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY 
an 
  adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
  headSET standards or adapters?) 
 
 B) 3.5mm
 
 or
 
 C) 3.5mm with 4 contacts, BUT backward compatible with standard 3.5mm 
 headphones jacks. This mean that the mic contact must be the one which 
 is far from the ground contact, not at the tip one like in GTA01 (and 
 GTA02?)
 
 
C) is exactly what we planned thus far. You can easily create an adapter from 
3.5mm 4ring male to 2.5mm GTA01/2-style receptacle. Anyway I didn't see these 
adapters for sale anywhere, so I came with this poll to you.

Thanks everybody for your quick answers. Seems 3.5 is very popular and we 
planned for he right thing :-)

cheers
jOERG


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Thomas Franck

Joerg Reisenweber wrote:


please hurry to vote, we have to make a decision. Thanks


I vote for B (3.5mm) as well.. even if just headphone.. IMHO, the 2.5 
ones are just too fragile...


BTW.. following the link of Phillip to nokia and on to the OMTP left me 
with a 404 so the link to the spec of their 3.5mm headset is..

http://www.omtp.org/Publications/Display.aspx?Id=e8dc6c67-9b36-4bf5-b532-05c7742ac36b#

cheers,
Thomas


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Re: Android on Freerunner ... Would it be possible ?

2008-05-30 Thread Mikko Rauhala
On pe, 2008-05-30 at 11:47 +0200, NeoSleg wrote:
I'm hust wondering if it would be possible to install Android on
 freerunner when they will be out ... I don't really know if Google
 plan to give their system to the public or only distributed with new
 devices ...

As has been said before, Google's development image is compiled for a
newer revision of ARM and is thus unusable on the Neo. (There is
speculation that they've intentionally limited the audience for newer
devices of their partners, but no real information.)

If they'll later release their sources as free software as they have
promised (well, the promises have included wording like most of and
such, so we'll see if they'll really follow through with true
freedom...), at that point the system should be portable to the Neo.
Being a VM platform that just happens to run Linux at the bottom,
probably their jitter will require some work in addition to simple
recompilation, but shouldn't be an unreasonable amount of work.

-- 
Mikko Rauhala [EMAIL PROTECTED]
University of Helsinki


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Shawn
1 more vote for 'B'. 

I'm curious, though, why the decision has to be made in such a rush for future 
editions of the product?
. . .shawn


- Original Message 
From: Joerg Reisenweber [EMAIL PROTECTED]
To: community@lists.openmoko.org
Sent: Friday, May 30, 2008 12:18:16 AM
Subject: 2.5mm or 3.5mm

Hi community!
A short poll: on a future GTA0x (2), would you prefer to have
A) standard 2.5mm headset (mic+phones) connector, where you have to buy a 
cheap adapter if you want to use your old headphones, (the way like it's 
for GTA01/02)
or
B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY an 
adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
headSET standards or adapters?) 


please hurry to vote, we have to make a decision. Thanks

cheers
jOERG
Openmoko-HW-development



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Re: 2.5mm or 3.5mm

2008-05-30 Thread Nadav
3.5, definitely.
And continuing the earlier comment about Nokia - the N95 (and possibly other
models) has a very interesting 3.5mm connector that provides much more than
just sound.
If a 3.5mm headphones are inserted, it plays regular stereo. However it
also  accepts the more advanced connector of Nokia's provided headphones
which also have a small console to control volume,
play/stop/forward/backward, etc.. That one has 4 contact points and not 3
like in regular stereo headphones.
It even supports video playback - there is a cable that comes in the box and
uses the same connector point to output several video types.

Sometimes the phone detects the plugged device automatically (I guess if it
supports some Nokia standard), and if it doesn't recognize, it provides the
user a list of options to choose from (headphones, tv-out cable, music
stand).

Just a thought...



On Fri, May 30, 2008 at 7:24 AM, Andy Green [EMAIL PROTECTED] wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Somebody in the thread at some point said:
 | I still think that wired headsets are not used by anyone out there.
 Even if
 | every vendor adds a cheap wired headset to it's device I barely see
 anyone
 | using it.
 | Today bluetooth headsets are cheap and they are way more practical
 (and even
 | have the better microphone placing, compared to the wired clip-micros.
 |
 | So I think there should be an 3.5mm to listen to music and use
 bluetooth for
 | headsets.
 |
 | I'd rather not be forced to use bluetooth with a headset. My
 experience is that
 | bluetooth interferes with wifi (same freq. band) and you'll have
 another battery to
 | worry about.

 There is some co-existence stuff in GTA02 and future products that
 reduces this effect... the two devices warn each other to defer what
 they had planned because the other device is using the air.

 Agree about the extra battery issue, but I have to agree with Thomas
 wired headsets no longer seem to be a fashion accessory in wide use,
 whereas BT cyborgs are all over the shop like a bad episode of Dr Who.

 - -Andy
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Re: My experience with the Freerunner

2008-05-30 Thread Bastian Muck

-BEGIN PGP SIGNED MESSAGE-
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ian douglas schrieb:
| Thanks for your thoughts, Marco.
|
|
| Marco Trevisan (Treviño) wrote:
| I agree, and we can't ask you more than testing like you're doing.
|
| As of today I have 165 minutes remaining of my 1,000 minute TMobile 
SIM card, so I'll have to restock it to do any more tests. I think 
TMobile still has their 1000-minutes for $100 special going on, so 
I'll stock up later this evening.
Wow, phoning is really expensive at your location. When you do some more 
tests it might be cheaper to make holidays in e.g. germany. I pay 30 € / 
month and can call  T-Mobile and  landline as much as I want to. If I 
had a Freerunner then I would support you.  But there is a little 
problem with this. :-(

|
| The only thing I'm asking to you, Ian, is to report the GSM signal 
strength in your testing zone, just to complete the informations you've 
already given.

|
| Fair enough. I'll report on that when I get home as my office building 
is probably more shielded than my apartment. I live near the beach, no 
mountains to really speak of, and my ATT phone, which was always 
showing EDGE connectivity at my old apartment always shows 
full-bandwidth 3G at the new apartment, which is partly why I wanted 
to do some testing around my old apartment.

|
| Anyway, I'll appreciate so much if another one of the lucky 
Freerunner owners could make a battery test (also just a standby one) 
in a place with low GSM coverage...

|
| As soon as my Freerunner is back to full-charge, I'll try to emulate 
Einstein's standby tests with all 4 components (GSM, WiFi, Bluetooth, 
GPS) turned on, then off, and report my own findings. I'll try to do it 
with both SIM cards, if that makes any difference, and without any SIM 
at all -- I'm curious if having no SIM card will emulate low GSM 
coverage with the phone trying to constantly register on a network.

|
| Since I have 5,000 evening/weekend minutes with ATT, once I fill up 
my TMobile card again, I'll take my Freerunner and Blackjack 2 on 
errands this weekend, see if I can spend more than 6 hours connecting 
the two phones again in varying locations around Los Angeles.

|
| If anyone else has suggestions on how to test battery life, I'd love 
to hear them. Especially from Michael and Steve, as they can probably 
direct us a little better on what kinds of real-life scenario testing 
they'd like us to help in.

|
| I'm going to see if I can write a CPU-intensive script to run on the 
Freerunner too, see if I can time how long the battery will last with 
the CPU running 100% ... again, just a curiosity.

|
| -id
|
|
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Re: using the openmoko neo101 in mass storage mode

2008-05-30 Thread Rahul Joshi
A minimal ftp server providing anonymous access on $DOMAIN seems feasible
especially if one wants a gui to operate on files without the hassle of
client joining a domain, user/group permissions etc. (as in with samba?)

OR

Nothing would beat rsync/cwRsync on (maybe cygwin) if it were just about
data synchronization.

Rahul J

On Fri, May 30, 2008 at 6:01 PM, Andy Green [EMAIL PROTECTED] wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Somebody in the thread at some point said:
 | On Fri, May 30, 2008 10:09 am, Andy Green wrote:
 |
 | ~ But not mass storage: this operates in block mode and requires
 complete
 | ownership of the storage by the host then (since if we have it mounted
 | too, we will write conflicting things to directory structures, etc).
 |
 | Could we emulate a block device, so that Windows thinks it has sole
 | ownership of a USB block device with a FAT32 FS on it, but for every
 block
 | access call it makes we intercept the call, figure out what file windows
 | is trying to read or write to, make the corresponding change to our local
 | files (on and ext3 volume), and return emulated results back to windows.
 |
 | I dare say windows would get confused if I file it had cached got changed
 | by Linux, but the user could probably put up with that.

 This was proposed before, but it sounds horrible to me.  Linux knows
 already how to deal with sharing a mounted filesystem over the network,
 better to go on leveraging stuff at that layer.

 I don't much like Samba either but we could run a stripped down copy of
 that or lighttpd on our end of the Ethernet-over-USB connection and
 provide a solid filesystem access solution without any special projects.
 ~ We already have perl and sshd so KDE's fish:// works fine, just not
 everybody runs KDE :-)

 http://linuxreviews.org/kde/kde-user-persp/fish.html

 - -Andy
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Re: 2.5mm or 3.5mm

2008-05-30 Thread Bastian Muck

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3,5mm, too

Joerg Reisenweber schrieb:
| Hi community!
| A short poll: on a future GTA0x (2), would you prefer to have
| A) standard 2.5mm headset (mic+phones) connector, where you have to 
buy a

| cheap adapter if you want to use your old headphones, (the way like it's
| for GTA01/02)
| or
| B) classic 3.5mm headphones Walkman(R) connector, where you have to 
DIY an

| adapter for any standard cellphone headset? (or does anybody know of 3.5mm
| headSET standards or adapters?)
|
|
| please hurry to vote, we have to make a decision. Thanks
|
| cheers
| jOERG
| Openmoko-HW-development
|
| -
|
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Re: multi-tutch?

2008-05-30 Thread Bastian Muck

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No, the problem ist that the Freerunner does not have a multitouch 
display. Some developers just try to make one out of it :-)


Rahul Joshi schrieb:
| If I am to understand this thread discussion correctly, does it mean 
there is no public algo for multi-point touch sensing yet??
| With so much of work done on projects like MS Surface, iPhone, the 
Jeff Han stuff.. and recently HTC Diamond, I took it for granted that it 
must already be there among the large resource pool of opensource 
developers.

|
| Rahul J
|
|
| On Fri, May 30, 2008 at 2:46 PM, Ben Lau [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED] wrote:

|
| On Thu, May 29, 2008 at 7:11 PM, Joerg Reisenweber 
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
|  Am Do  29. Mai 2008 schrieb [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED]:

|  Hi Joerg,
|  as it seems that my mail did not reach the community list (I am 
not a
|  subscriber, just monitoring the archives) may I ask you directly 
the question

|  regarding multi tutch :-) . See below:
| 
| 
|  Hi all,
|  if the geometric average point is returned if multiple points 
are touched
|  wouldn't it be possible to have a fake multi touch, e.g., by 
doing the

|  following:
| 
|  Press point A
|  - Vector A is returned
|  Additionally press desired point B
|  - X = (A+B)/2 is returned
|  - calculate B = 2*X-A
| 
|  Questions:
|  Would this be managable?
|  What time difference would be required between first and second 
(and
|  third ...) touch, to recognize such a multi-touch action and 
reliable

|  distinguish it from a single touch at position X?
| 
|  And one more comment: If that would work you could also detect 
multi-touch
|  gestures (even if limited), e.g., use the first point statically 
(maybe a
|  focus centre) and handle the second point dynamically (maybe for 
zooming in

|  and out).
| 
| 
|  Boris
| 
| 
|  there are two resistors in the touchpad, one for X and one for 
Y. We only see
|  them changing on a touch, thus giving us the coords. A 
concurrent second
|  touch just changes the R values even more, but we get no info 
about whether
|  we touched a second point or we moved the finger. So what you 
suggest is a
|  gesture recognition. Things become nasty because even the 
geometric middle
|  isn't true but depends on pressure of one to pressure of other 
touchpoint

|  etc.
|  You really get too few info out of the device to do anything 
reasonable with
|  it beyond singletouch (at least that's the way it is now. I plan 
to see
|  whether we can exploit dynamic pulse response of this design to 
get some
|  additional info. Same way you're testing cat5-cable for breaks. 
Don't hold
|  your breath though, chances are bad. And it's not on top of my 
todo-list)

| 
|  cheers
|  jOERG
| 
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| 
| 
|
| Two-finger input with a standard touch screen
| http://portal.acm.org/citation.cfm?id=1294239
|
| This paper introduces a method to detect two fingers using a
| standard touch screen. I haven't ready it deeply so I can not say is
| it applicable on OpenMoko platform , but I think it is worth to study.
|
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Re: 2.5mm or 3.5mm

2008-05-30 Thread Joerg Reisenweber
Am Fr  30. Mai 2008 schrieb Andy Green:
 Somebody in the thread at some point said:
 | I still think that wired headsets are not used by anyone out there.
 Even if
 | every vendor adds a cheap wired headset to it's device I barely see
 anyone
 | using it.
 | Today bluetooth headsets are cheap and they are way more practical
 (and even
 | have the better microphone placing, compared to the wired clip-micros.
 |
 | So I think there should be an 3.5mm to listen to music and use
 bluetooth for
 | headsets.
 |
 | I'd rather not be forced to use bluetooth with a headset. My
 experience is that
 | bluetooth interferes with wifi (same freq. band) and you'll have
 another battery to
 | worry about.
 
 There is some co-existence stuff in GTA02 and future products that
 reduces this effect... the two devices warn each other to defer what
 they had planned because the other device is using the air.
Yoyoyo, the 2-wire-coexistence stuff. Sure this will work with high bandwidth 
stereo BT?

 
 Agree about the extra battery issue, but I have to agree with Thomas
 wired headsets no longer seem to be a fashion accessory in wide use,
 whereas BT cyborgs are all over the shop like a bad episode of Dr Who.

Just a big bunch of nerds trying to look important. None of them is listening 
to music, while still able to take a call without panically removing the 
earpieces to listen to the phone-earspeaker ;-)
The *real* geeks are wearing huge closed-type stereo headsets, which you can 
find rarely in decent quality with BT. If you find you pay a fortune. Decent 
quality wired stereo headsets are much more easy to find.

/j


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Alexander Frøyseth

JoHo
This is for GTA03 +++ rigth?
Not for Freerunner
Joerg Reisenweber skrev:

Am Fr  30. Mai 2008 schrieb niclone:
  

Joerg Reisenweber a écrit :


Hi community!
A short poll: on a future GTA0x (2), would you prefer to have
A) standard 2.5mm headset (mic+phones) connector, where you have to buy 
  
a 
  
cheap adapter if you want to use your old headphones, (the way like it's 
for GTA01/02)

or
B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY 
  
an 
  
adapter for any standard cellphone headset? (or does anybody know of 3.5mm 
headSET standards or adapters?) 
  

B) 3.5mm

or

C) 3.5mm with 4 contacts, BUT backward compatible with standard 3.5mm 
headphones jacks. This mean that the mic contact must be the one which 
is far from the ground contact, not at the tip one like in GTA01 (and 
GTA02?)



 
C) is exactly what we planned thus far. You can easily create an adapter from 
3.5mm 4ring male to 2.5mm GTA01/2-style receptacle. Anyway I didn't see these 
adapters for sale anywhere, so I came with this poll to you.


Thanks everybody for your quick answers. Seems 3.5 is very popular and we 
planned for he right thing :-)


cheers
jOERG
  



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normal headphones vs movile headphones?? Was Re: 2.5mm or 3.5mm

2008-05-30 Thread David Samblas Martinez
Whats the difference between normal headphones vs movile headphones?, did you 
mean mobile headset(2 earspeakers+mic)? 

--- El vie, 30/5/08, Thomas Zimmermann lt;[EMAIL PROTECTED]gt; escribió:
De: Thomas Zimmermann lt;[EMAIL PROTECTED]gt;
Asunto: Re: 2.5mm or 3.5mm
Para: List for Openmoko community discussion 
lt;community@lists.openmoko.orggt;
Fecha: viernes, 30 mayo, 2008 11:50

2.5mm.
If you want to buy some earphones for a mobile, than you will get only some 
with 2.5mm connectors.

Thomas

Am Freitag 30 Mai 2008 09:35:36 schrieb Rahul Joshi:
gt; Exactly. 3.5mm for the same reason.
gt; Are there any tangible benefits to using 2.5mm though?
gt;
gt; Rahul J
gt;
gt; On Fri, May 30, 2008 at 12:05 PM, Richard Reichenbacher lt;
gt;
gt; [EMAIL PROTECTED]gt; wrote:
gt; gt; 3.5mm.  I'd rather be able to take any headphones I have laying
around
gt; gt; and use them for music.  If I wanted a headset I would buy a
Bluetooth
gt; gt; headset.
gt; gt;
gt; gt; -Original Message-
gt; gt; From: [EMAIL PROTECTED]
gt; gt; [mailto:[EMAIL PROTECTED] On Behalf Of Joerg
gt; gt; Reisenweber
gt; gt; Sent: Thursday, May 29, 2008 11:18 PM
gt; gt; To: community@lists.openmoko.org
gt; gt; Subject: 2.5mm or 3.5mm
gt; gt;
gt; gt; Hi community!
gt; gt; A short poll: on a future GTA0x (gt;2), would you prefer to have
gt; gt; A) standard 2.5mm headset (mic+phones) connector, where
you have to buy
gt; gt; a cheap adapter if you want to use your old headphones,
(the way like
gt; gt; it's for GTA01/02) or
gt; gt; B) classic 3.5mm headphones Walkman(R) connector, where
you have to DIY
gt; gt; an
gt; gt; adapter for any standard cellphone headset? (or does anybody know of
gt; gt; 3.5mm headSET standards or adapters?)
gt; gt;
gt; gt;
gt; gt; please hurry to vote, we have to make a decision. Thanks
gt; gt;
gt; gt; cheers
gt; gt; jOERG
gt; gt; Openmoko-HW-development
gt; gt;
gt; gt;
gt; gt; ___
gt; gt; Openmoko community mailing list
gt; gt; community@lists.openmoko.org
gt; gt; http://lists.openmoko.org/mailman/listinfo/community



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Re: on screen keyboard enhaced

2008-05-30 Thread Ortwin Regel
Yeah, somewhat, but I think our screen might be a little small for it.
I guess it needs to be prototyped.

Ortwin

On 5/29/08, George Brooke [EMAIL PROTECTED] wrote:
 On Thu, 29 May 2008 22:42:41 +0200
 christooss [EMAIL PROTECTED] wrote:

 One of selected projects in google android is Writing pad which
 enables writing one word per stroke with on screen keyboard

 http://www.youtube.com/watch?v=sBOyGp25sSg

 What do you think. Could this be useful on OpenMoko?

 I think its really inovative usage of on screen keyboard. I could try
 to implement it on desktop machine and than when I get Freerunner
 port it to OpenMoko.


 How about this (http://www.strout.net/info/ideas/hexinput.html) looks
 like a good idea.

 solar.george

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Re: AW: multi-touch?

2008-05-30 Thread Joerg Reisenweber
Am Fr  30. Mai 2008 schrieb Fabian Off:
 Hey!
 
 How does synaptics handle this? When I look at the output my touchpad does, 
I can see X Y Fingers Values... Maybe we could look into this code and see 
how they do detect the amount of fingers? Dunno whether they work nearly the 
same, but I believe this could maybe point us into the right direction :)
 
 Only my idea... 2-finger-scrolling is so great!

To the best of my knowledge, at least MY synaptics in front of me right now is 
a capacitive type, and even this one doesn't support multitouch right now 
(though maybe a driver issue). 
Please google or wp for capacitive vs resistive ts! Our 4-wire resistive type 
ts is a device as dumb as bread, NO silicon inside. You simply can't do muto 
with such device in a reasonable straight way. How do you get info of 
X1,Y1,X2,Y2 out of a device with 4 ANALOG connectors (GND incl!)??? It may be 
feasible, but it's rather tricky and needs quite some special hw AROUND the 
silicon-free ts. 
There's a way to detect the surrounding square of _all_ touchpoints on a 
4w-R-ts, at least with GTA02 i think. You may use this to detect there's more 
than one touchpoint. Still you have no correct data for the coords of the 2 
(or 3?) points.

Maybe eventually I'll write a little article on it - so I don't have to repeat 
myself all the time ;-)

/j


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Joerg Reisenweber
Am Fr  30. Mai 2008 schrieb Benedikt Schindler:
 Sven Klomp schrieb:
  2.5mm, since I want to pick up a phone call while listening to music.
 
  Sven
 

 
 And that isn't possible with the actual 3.5mm headset on the GTA01 / 
 02   ???

It IS possible with the ACTUAL *2.5mm* headset on GTA01/02. For GTA03 you will 
need an adapter to 3.5mm though, to use the actual GTA01 2.5mm stereo headset


see niclone's and my other posting in this thread
/j


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Re: screen protector

2008-05-30 Thread Flemming Richter Mikkelsen
On 5/29/08, Marco Trevisan (Treviño) [EMAIL PROTECTED] wrote:
 Ian Darwin wrote:
  If anybody feels the need to use a screen protector, I just tried one
 called NavProtector that I got for a few bucks on eBay, and it fits nicely
 (cut about 1mm shorter than the screen, so check before you stick! and maybe
 center it).
 

 Good. I've already asked on this list [1] about the real screen size of the
 Freerunner (better if in mm) to get a Brando one (I've heard they're the
 best ones), but I got no answer. :(

I want a film with life time warranty, which I can take off and clean.
A simple googling for screen protector gave me a lot of options. I
know that a long lasting, high quality protective film is thicker than
the cheaper ones. This make me worry that they might not have a
good conductivity, which is nessecary since the Freerunner has a
resistive touch screen.

For this reason, I think it would be useful to ask people that have
tested such films, how they actually work. Assuming that GTA02
uses the same touch screen as GTA01, I think there must be
someone that has tried this.

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Re: multi-tutch?

2008-05-30 Thread Rahul Joshi
And I thought I read somewhere in wiki that the touchscreen would be similar
if not same to the ones having multi-touch sensing support (which can be
programmed to support multi-touch at some point of time). With your
statement I can't decide if I'm shocked or sad (maybe both) :(

Rahul J

On Fri, May 30, 2008 at 7:00 PM, Bastian Muck [EMAIL PROTECTED] wrote:

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 No, the problem ist that the Freerunner does not have a multitouch display.
 Some developers just try to make one out of it :-)

 Rahul Joshi schrieb:
 | If I am to understand this thread discussion correctly, does it mean
 there is no public algo for multi-point touch sensing yet??
 | With so much of work done on projects like MS Surface, iPhone, the Jeff
 Han stuff.. and recently HTC Diamond, I took it for granted that it must
 already be there among the large resource pool of opensource developers.
 |
 | Rahul J
 |
 |
 | On Fri, May 30, 2008 at 2:46 PM, Ben Lau [EMAIL PROTECTED] mailto:
 [EMAIL PROTECTED] wrote:
 |
 | On Thu, May 29, 2008 at 7:11 PM, Joerg Reisenweber 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
 |  Am Do  29. Mai 2008 schrieb [EMAIL PROTECTED] mailto:
 [EMAIL PROTECTED]:

 |  Hi Joerg,
 |  as it seems that my mail did not reach the community list (I am
 not a
 |  subscriber, just monitoring the archives) may I ask you directly
 the question
 |  regarding multi tutch :-) . See below:
 | 
 | 
 |  Hi all,
 |  if the geometric average point is returned if multiple points are
 touched
 |  wouldn't it be possible to have a fake multi touch, e.g., by doing
 the
 |  following:
 | 
 |  Press point A
 |  - Vector A is returned
 |  Additionally press desired point B
 |  - X = (A+B)/2 is returned
 |  - calculate B = 2*X-A
 | 
 |  Questions:
 |  Would this be managable?
 |  What time difference would be required between first and second
 (and
 |  third ...) touch, to recognize such a multi-touch action and
 reliable
 |  distinguish it from a single touch at position X?
 | 
 |  And one more comment: If that would work you could also detect
 multi-touch
 |  gestures (even if limited), e.g., use the first point statically
 (maybe a
 |  focus centre) and handle the second point dynamically (maybe for
 zooming in
 |  and out).
 | 
 | 
 |  Boris
 | 
 | 
 |  there are two resistors in the touchpad, one for X and one for Y.
 We only see
 |  them changing on a touch, thus giving us the coords. A concurrent
 second
 |  touch just changes the R values even more, but we get no info about
 whether
 |  we touched a second point or we moved the finger. So what you
 suggest is a
 |  gesture recognition. Things become nasty because even the
 geometric middle
 |  isn't true but depends on pressure of one to pressure of other
 touchpoint
 |  etc.
 |  You really get too few info out of the device to do anything
 reasonable with
 |  it beyond singletouch (at least that's the way it is now. I plan to
 see
 |  whether we can exploit dynamic pulse response of this design to get
 some
 |  additional info. Same way you're testing cat5-cable for breaks.
 Don't hold
 |  your breath though, chances are bad. And it's not on top of my
 todo-list)
 | 
 |  cheers
 |  jOERG
 | 
 |  ___
 |  Openmoko community mailing list
 |  community@lists.openmoko.org mailto:community@lists.openmoko.org
 |  http://lists.openmoko.org/mailman/listinfo/community
 | 
 | 
 |
 | Two-finger input with a standard touch screen
 | http://portal.acm.org/citation.cfm?id=1294239
 |
 | This paper introduces a method to detect two fingers using a
 | standard touch screen. I haven't ready it deeply so I can not say
 is
 | it applicable on OpenMoko platform , but I think it is worth to
 study.
 |
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 | http://lists.openmoko.org/mailman/listinfo/community
 |
 |
 |
 | -
 |
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Re: screen protector

2008-05-30 Thread Andy Green

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Somebody in the thread at some point said:

| the cheaper ones. This make me worry that they might not have a
| good conductivity, which is nessecary since the Freerunner has a
| resistive touch screen.

I don't think this is a worry, I just tried it through three sheets of
A4 paper, it's fine.  The resistive part is on the inside of the film,
not the outside.

- -Andy
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Re: 2.5mm or 3.5mm

2008-05-30 Thread michael
	2.5mm, definitely - but *not* the 4 contact 2.5mm used on the GTA01. 
Wired headsets for phone use give *far* better quality than any bluetooth

headset I've used with the exception of maybe the jawbone. I talk about
4000 minutes/month on my phone so the convenience of being able to buy almost
any headset on the market far outweighs (for me) the convenience of using any
stereo earphones on the market. For stereo audio I'm far more likely to use
bluetooth A2DP than wired headphones.

As for how common they are, 2.5mm phone headsets are the most common by
far. After that comes the 2.5mm 4-contact headsets (which nokia used for a
long time). Then come the various proprietary connectors - but almost any
third party wired headset is available with a 2.5mm 3-contact connector.
They *do* have 3.5mm headsets, but they tend to be very large and not have as
much variety because they're designed for people to use at a desktop computer
for things like dictation or skype where size doesn't matter.

- Michael

On Fri, 30 May 2008, Thomas Zimmermann wrote:


2.5mm.
If you want to buy some earphones for a mobile, than you will get only some
with 2.5mm connectors.

Thomas

Am Freitag 30 Mai 2008 09:35:36 schrieb Rahul Joshi:

Exactly. 3.5mm for the same reason.
Are there any tangible benefits to using 2.5mm though?

Rahul J

On Fri, May 30, 2008 at 12:05 PM, Richard Reichenbacher 

[EMAIL PROTECTED] wrote:

3.5mm.  I'd rather be able to take any headphones I have laying around
and use them for music.  If I wanted a headset I would buy a Bluetooth
headset.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joerg
Reisenweber
Sent: Thursday, May 29, 2008 11:18 PM
To: community@lists.openmoko.org
Subject: 2.5mm or 3.5mm

Hi community!
A short poll: on a future GTA0x (2), would you prefer to have
A) standard 2.5mm headset (mic+phones) connector, where you have to buy
a cheap adapter if you want to use your old headphones, (the way like
it's for GTA01/02) or
B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
an
adapter for any standard cellphone headset? (or does anybody know of
3.5mm headSET standards or adapters?)


please hurry to vote, we have to make a decision. Thanks

cheers
jOERG
Openmoko-HW-development


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AW: 2.5mm or 3.5mm

2008-05-30 Thread Thomas MIGLINCI
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you 
 have to buy a 
 cheap adapter if you want to use your old headphones, (the way 
 like it's 
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you 
 have to DIY an 
 adapter for any standard cellphone headset? (or does anybody know 
 of 3.5mm 
 headSET standards or adapters?) 
 
 
 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development
 

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AW: 2.5mm or 3.5mm

2008-05-30 Thread Thomas MIGLINCI
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you 
 have to buy a 
 cheap adapter if you want to use your old headphones, (the way 
 like it's 
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you 
 have to DIY an 
 adapter for any standard cellphone headset? (or does anybody know 
 of 3.5mm 
 headSET standards or adapters?) 
 
 
 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development
 

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AW: 2.5mm or 3.5mm

2008-05-30 Thread Thomas MIGLINCI
 A short poll: on a future GTA0x (2), would you prefer to have
 A) standard 2.5mm headset (mic+phones) connector, where you 
 have to buy a 
 cheap adapter if you want to use your old headphones, (the way 
 like it's 
 for GTA01/02)
 or
 B) classic 3.5mm headphones Walkman(R) connector, where you 
 have to DIY an 
 adapter for any standard cellphone headset? (or does anybody know 
 of 3.5mm 
 headSET standards or adapters?) 
 
 
 please hurry to vote, we have to make a decision. Thanks

 cheers
 jOERG
 Openmoko-HW-development
 

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Virtualization to give windows servicies to Neo

2008-05-30 Thread David Samblas Martinez

Was Re: using the openmoko neo101 in mass storage mode (sorry topic too long to 
be useful and maybe the post too)

Seeking about give an like usb masstorage service to Windows users I have found 
this inspiring page using-sshfs-to-access-remote-directories-in-windows[1]
What about seek some basic easy virtualizable distro to ripoff whatever 
unneeded in th kernel and soft that provide us a local simulated linux based 
usb to network adapter and mount an samba server or whatever?(long question),
nbsp;I don't know how in Windows host -gt;Linux simulated scenario will work 
, but I have tried some usb mass storages and the windows simulated on my Linux 
machines reacts as an hardware plugged mass storage device.
If I was decently working with a virtualized XP innbsp; Kubuntu (both very 
heavynbsp; OS in anbsp; Athlon 3200+ and 515Mb of ram I supose an mini distro 
without X and a per example a light web server to config it (an default config 
can be set or guided by an assistant in the installation process )
I know it will be more resources eater this solution than the usb to Ethernet 
windows drivernbsp; and ssh directly on the phone but in the real with putty 
and even a winscp I use it very often, but both them requires the use of the 
keyboardnbsp; doesn't appear in the my pc list of icons openmoko can be loaded 
with those services and servers itself, they only have to be ported but for 
sure, it will load more the neo than has only one ssh server (very busy but 
only one server) and and virtual net services bridge machine in the pc that can 
use the virtual usb port driver thenbsp; virtualnbsp; machine provide and 
mount an internal network in itself or use the network created in the windows 
machine whit this[2] and liberate the neo from this translating ssh to whatever 
windows understand task

I can do some testing on virtualize an OS in and relative older low processor 
machine, the Atheros one (an celeron 1.1 Hz laptop can be used too for a 
windows instalation (sigh) but only after exams in july , but any one with more 
experience or has another virtualization architecture help will be appreciated 
as all commentaries against or agree are welcome

[1]http://ubuntu.wordpress.com/2007/03/05/using-sshfs-to-access-remote-directories-in-windows/
[2]http://wiki.openmoko.org/wiki/Neo1973_and_Windows#USB_Ethernet_emulation
--- El vie, 30/5/08, David Pottage lt;[EMAIL PROTECTED]gt; escribió:
De: David Pottage lt;[EMAIL PROTECTED]gt;
Asunto: Re: using the openmoko neo101 in mass storage mode
Para: List for Openmoko community discussion 
lt;community@lists.openmoko.orggt;
Fecha: viernes, 30 mayo, 2008 12:49

On Fri, May 30, 2008 10:09 am, Andy Green wrote:

gt; ~ But not mass storage: this operates in block mode and requires complete
gt; ownership of the storage by the host then (since if we have it mounted
gt; too, we will write conflicting things to directory structures, etc).

Could we emulate a block device, so that Windows thinks it has sole
ownership of a USB block device with a FAT32 FS on it, but for every block
access call it makes we intercept the call, figure out what file windows
is trying to read or write to, make the corresponding change to our local
files (on and ext3 volume), and return emulated results back to windows.

I dare say windows would get confused if I file it had cached got changed
by Linux, but the user could probably put up with that.

-- 
David Pottage

Error compiling committee.c To many arguments to function.


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Re: 2.5mm or 3.5mm

2008-05-30 Thread Giorgio M.
B) 3.5mm

Il giorno ven, 30/05/2008 alle 10.17 +, Dan Leinir Turthra Jensen ha
scritto:
 Friday 30 May 2008 skrev Joerg Reisenweber:
  Hi community!
  A short poll: on a future GTA0x (2), would you prefer to have
  A) standard 2.5mm headset (mic+phones) connector, where you have to buy a
  cheap adapter if you want to use your old headphones, (the way like it's
  for GTA01/02)
  or
  B) classic 3.5mm headphones Walkman(R) connector, where you have to DIY
  an adapter for any standard cellphone headset? (or does anybody know of
  3.5mm headSET standards or adapters?)
 
 
  please hurry to vote, we have to make a decision. Thanks
 
  cheers
  jOERG
  Openmoko-HW-development
 
   Absolutely classic 3.5mm - a bluetooth headset is not a particularly big 
 payout these days, and certainly won't be any more so when GTA03 is released, 
 so... i'd certainly go with 3.5mm.
 


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Re: normal headphones vs movile headphones?? Was Re: 2.5mm or 3.5mm

2008-05-30 Thread michael
	The main differences would be size and price. I can buy a decent 2.5mm 
mobile headset (one earpiece + one mic) for about $10US and al of those will
fit in my pocket. The cheapest headsets for a computer (2 earpieces+one mic) 
start around $30US and are huge, since they aren't really meant to be

portable.

You can find smaller 3.5mm headsets (usually one earpiece+one mic)
designed for use in businesses, but because they're used for business they are
*very* expensive, although on the flip side they tend to be very comfortable
and have excellent sound quality. But I have no wish to spend $100 on a
headset that I'm going to carry with me everywhere I go.

- Michael

On Fri, 30 May 2008, David Samblas Martinez wrote:


Whats the difference between normal headphones vs movile headphones?, did you 
mean mobile headset(2 earspeakers+mic)?

--- El vie, 30/5/08, Thomas Zimmermann lt;[EMAIL PROTECTED]gt; escribi??:
De: Thomas Zimmermann lt;[EMAIL PROTECTED]gt;
Asunto: Re: 2.5mm or 3.5mm
Para: List for Openmoko community discussion 
lt;community@lists.openmoko.orggt;
Fecha: viernes, 30 mayo, 2008 11:50

2.5mm.
If you want to buy some earphones for a mobile, than you will get only some
with 2.5mm connectors.

Thomas

Am Freitag 30 Mai 2008 09:35:36 schrieb Rahul Joshi:
gt; Exactly. 3.5mm for the same reason.
gt; Are there any tangible benefits to using 2.5mm though?
gt;
gt; Rahul J
gt;
gt; On Fri, May 30, 2008 at 12:05 PM, Richard Reichenbacher lt;
gt;
gt; [EMAIL PROTECTED]gt; wrote:
gt; gt; 3.5mm.  I'd rather be able to take any headphones I have laying
around
gt; gt; and use them for music.  If I wanted a headset I would buy a
Bluetooth
gt; gt; headset.
gt; gt;
gt; gt; -Original Message-
gt; gt; From: [EMAIL PROTECTED]
gt; gt; [mailto:[EMAIL PROTECTED] On Behalf Of Joerg
gt; gt; Reisenweber
gt; gt; Sent: Thursday, May 29, 2008 11:18 PM
gt; gt; To: community@lists.openmoko.org
gt; gt; Subject: 2.5mm or 3.5mm
gt; gt;
gt; gt; Hi community!
gt; gt; A short poll: on a future GTA0x (gt;2), would you prefer to have
gt; gt; A) standard 2.5mm headset (mic+phones) connector, where
you have to buy
gt; gt; a cheap adapter if you want to use your old headphones,
(the way like
gt; gt; it's for GTA01/02) or
gt; gt; B) classic 3.5mm headphones Walkman(R) connector, where
you have to DIY
gt; gt; an
gt; gt; adapter for any standard cellphone headset? (or does anybody know of
gt; gt; 3.5mm headSET standards or adapters?)
gt; gt;
gt; gt;
gt; gt; please hurry to vote, we have to make a decision. Thanks
gt; gt;
gt; gt; cheers
gt; gt; jOERG
gt; gt; Openmoko-HW-development
gt; gt;
gt; gt;
gt; gt; ___
gt; gt; Openmoko community mailing list
gt; gt; community@lists.openmoko.org
gt; gt; http://lists.openmoko.org/mailman/listinfo/community



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Re: using the openmoko neo101 in mass storage mode

2008-05-30 Thread andy selby
 Can the openmoko mobile be used as a mass storage device, or can it be
 networked with windows???

you should be able to transfer files over to the neo/freerunners sd
card using bluetooth.

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Re: 2.5mm or 3.5mm

2008-05-30 Thread Benedikt Schindler
if i believe wikipedia, then there is also a 5 contact  version of the 
3.5mm connector.


[wiki:]
Four and five conductor versions of the 3.5 mm plug are used for certain 
applications. A four conductor version is becoming a de facto standard 
output connector for compact camcorders 
http://en.wikipedia.org/wiki/Camcorder, providing stereo sound plus a 
video signal.

[end wiki]

...

i like the idea of a such an inteligent TRS connector. like it is in 
your N95.


Nadav schrieb:

3.5, definitely.
And continuing the earlier comment about Nokia - the N95 (and possibly 
other models) has a very interesting 3.5mm connector that provides 
much more than just sound.
If a 3.5mm headphones are inserted, it plays regular stereo. However 
it also  accepts the more advanced connector of Nokia's provided 
headphones which also have a small console to control volume, 
play/stop/forward/backward, etc.. That one has 4 contact points and 
not 3 like in regular stereo headphones.
It even supports video playback - there is a cable that comes in the 
box and uses the same connector point to output several video types.


Sometimes the phone detects the plugged device automatically (I guess 
if it supports some Nokia standard), and if it doesn't recognize, it 
provides the user a list of options to choose from (headphones, tv-out 
cable, music stand).


Just a thought...



On Fri, May 30, 2008 at 7:24 AM, Andy Green [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED] wrote:


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Hash: SHA1


Somebody in the thread at some point said:
| I still think that wired headsets are not used by anyone out there.
Even if
| every vendor adds a cheap wired headset to it's device I barely see
anyone
| using it.
| Today bluetooth headsets are cheap and they are way more practical
(and even
| have the better microphone placing, compared to the wired
clip-micros.
|
| So I think there should be an 3.5mm to listen to music and use
bluetooth for
| headsets.
|
| I'd rather not be forced to use bluetooth with a headset. My
experience is that
| bluetooth interferes with wifi (same freq. band) and you'll have
another battery to
| worry about.

There is some co-existence stuff in GTA02 and future products that
reduces this effect... the two devices warn each other to defer what
they had planned because the other device is using the air.

Agree about the extra battery issue, but I have to agree with Thomas
wired headsets no longer seem to be a fashion accessory in wide use,
whereas BT cyborgs are all over the shop like a bad episode of Dr Who.

- -Andy
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