Re: [crossfire] Potions of Life
Quick thoughts: Not having any stat depletion until level 5 or so seems quite reasonable. The cost of lost exp is likely a big enough penalty. If that is done, then I'm not sure of need/reason of npc that restores depletion. If so, maybe pricing like 5-1050 pp 11-20 250 pp 21-40 1000 pp 41-80 5000 pp 80+ 25000 pp Bit extreme? Don't know - I always here about players at higher level having gobs of money, so 25k pp probably isn't much. I actually don't think these costs at any of these levels is actually all that difficult- 50 pp at levels 5-10 isn't that hard, same for the 250 pp, etc. Having the examine option tell the level of the potion makes perfect sense. I also think a goodly supply of all of these should be available in the house of healing - sure, those could get cleared out, but in general, one should be able to buy these (one note being, maybe the higher level ones are not available in the scorn house of healing, but rather the higher level towns). It'd also perhaps be interesting to give restoration to certain gods (gaea?) and let players restore other players. To limit this, the caster level is effectively the same as restoration level, so you wouldn't be able to restore stat death from your own death, at least not until you regained the levels. One could also make it some ratio, like effective level is 75%, thus, a level 50 praying skill restores death loss up to level 37. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Potions of Life
>> I would propose something like this: >> >> Up to level 10, level 11-20, 21-40, 41-80, level 100+ > > Well, now you list 5 level groupings, not 4 as currently exists. Just > to double check, was this an error or do you mean to suggest having 5 > level groupings would be preferred? :) Didn't realize I listed 5 when there is only 4 in place right now. > Currently we have: > -minor potion of life > -medium potion of life > -major potion of life > -supreme potion of life > If we have another, where would be a good place to put it in the ranks? > Perhaps "superior potion of life" just below supreme? Yeah.. (I know.. pushing creative limits on this..) Or add one to the top of the list, for instance: lesser potion of life Another name to consider for something in the middle: greater potion of life > Another thought is, perhaps left clicking a potion of life, should tell > the player what level it's effective up to? Yes, use the lore fields! =-) signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Potions of Life
On Fri, 18 Jan 2008 15:09:09 -0600 Rick Tanner <[EMAIL PROTECTED]> wrote: > > In order to deal with this, I'm planning to soon re-balance potions > > of life by adjusting their costs, level limits, and how often > > different ones appear in treasure lists. I'm thinking of making the > > level limits as follows: > > up to 20, up to 40, up to 105, and then unlimited > > I think there should be more of a level breakdown for the potions. > Otherwise, I suspect, people in the 'teens levels will be cleaning out > the newbie areas for the easy potions. > > I would propose something like this: > > Up to level 10, level 11-20, 21-40, 41-80, level 100+ Well, now you list 5 level groupings, not 4 as currently exists. Just to double check, was this an error or do you mean to suggest having 5 level groupings would be preferred? :) Currently we have: -minor potion of life -medium potion of life -major potion of life -supreme potion of life If we have another, where would be a good place to put it in the ranks? Perhaps "superior potion of life" just below supreme? Another thought is, perhaps left clicking a potion of life, should tell the player what level it's effective up to? > > With pricing in shops along the following lines: > > 5pp, 40pp, 300pp, and then the last only being obtainable from > > alchemy and treasure. > > I think that pricing looks reasonable. > > Assuming the level breakdown I mentioned earlier, pricing like this: > > 5pp, 25pp, 625pp, 1000pp > > Okay, maybe not that sharp of an increase - it just seems that if > there is a pattern or explanation for pricing structure, there is less > confusion by players. That pattern also seems fairly reasonable to me presuming that level breakdown. Alex Schultz signature.asc Description: PGP signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Potions of Life
> In order to deal with this, I'm planning to soon re-balance potions of > life by adjusting their costs, level limits, and how often different > ones appear in treasure lists. I'm thinking of making the level limits > as follows: > up to 20, up to 40, up to 105, and then unlimited I think there should be more of a level breakdown for the potions. Otherwise, I suspect, people in the 'teens levels will be cleaning out the newbie areas for the easy potions. I would propose something like this: Up to level 10, level 11-20, 21-40, 41-80, level 100+ > With pricing in shops along the following lines: > 5pp, 40pp, 300pp, and then the last only being obtainable from alchemy > and treasure. I think that pricing looks reasonable. Assuming the level breakdown I mentioned earlier, pricing like this: 5pp, 25pp, 625pp, 1000pp Okay, maybe not that sharp of an increase - it just seems that if there is a pattern or explanation for pricing structure, there is less confusion by players. > In addition, I'm thinking of making either: > 1) Up to level 5 or 10 unaffected by stat depletion at death If this is implemented, there should be some sort of post-death message (instead of the usual "You have Died! You have weaker, less healthy, et al.) indicating this information. And, then some sort of message display at level 6 or 11 letting them know that now when they die, they will be depleted and what they need to do to restore those lost stats. > or 2) A NPC in the house of healing which can give free healing of stat > depletion to characters up to about level 5 or 10. Hmm.. need more time to ponder & comment on this idea. signature.asc Description: OpenPGP digital signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Potions of Life
Hi, Recently after some discussion in IRC with both players and other developers, it was pointed out while it's kind of good that there are multiple levels of potions of life, they don't solve the issue of depletion being quite harsh and difficult to recover from for newbies. In order to deal with this, I'm planning to soon re-balance potions of life by adjusting their costs, level limits, and how often different ones appear in treasure lists. I'm thinking of making the level limits as follows: up to 20, up to 40, up to 105, and then unlimited With pricing in shops along the following lines: 5pp, 40pp, 300pp, and then the last only being obtainable from alchemy and treasure. In addition, I'm thinking of making either: 1) Up to level 5 or 10 unaffected by stat depletion at death or 2) A NPC in the house of healing which can give free healing of stat depletion to characters up to about level 5 or 10. Any comments/objections/suggestions on this plan? Alex Schultz signature.asc Description: PGP signature ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire