Re: [crossfire] Potions of Life

2008-01-18 Thread Mark Wedel

  Quick thoughts:

  Not having any stat depletion until level 5 or so seems quite reasonable.  
The 
cost of lost exp is likely a big enough penalty.  If that is done, then I'm not 
sure of need/reason of npc that restores depletion.

If so, maybe pricing like
5-1050 pp
11-20   250 pp
21-40   1000 pp
41-80   5000 pp
80+ 25000 pp

  Bit extreme?  Don't know - I always here about players at higher level having 
gobs of money, so 25k pp probably isn't much.  I actually don't think these 
costs at any of these levels is actually all that difficult- 50 pp at levels 
5-10 isn't that hard, same for the 250 pp, etc.

  Having the examine option tell the level of the potion makes perfect sense.  
I 
also think a goodly supply of all of these should be available in the house of 
healing - sure, those could get cleared out, but in general, one should be able 
to buy these (one note being, maybe the higher level ones are not available in 
the scorn house of healing, but rather the higher level towns).

  It'd also perhaps be interesting to give restoration to certain gods (gaea?) 
and let players restore other players.  To limit this, the caster level is 
effectively the same as restoration level, so you wouldn't be able to restore 
stat death from your own death, at least not until you regained the levels.  
One 
could also make it some ratio, like effective level is 75%, thus, a level 50 
praying skill restores death loss up to level 37.




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Re: [crossfire] Potions of Life

2008-01-18 Thread Rick Tanner
>> I would propose something like this:
>>
>> Up to level 10, level 11-20, 21-40, 41-80, level 100+
> 
> Well, now you list 5 level groupings, not 4 as currently exists. Just
> to double check, was this an error or do you mean to suggest having 5
> level groupings would be preferred? :)

Didn't realize I listed 5 when there is only 4 in place right now.

> Currently we have:
> -minor potion of life
> -medium potion of life
> -major potion of life
> -supreme potion of life
> If we have another, where would be a good place to put it in the ranks?
> Perhaps "superior potion of life" just below supreme?

Yeah..
(I know.. pushing creative limits on this..)

Or add one to the top of the list, for instance: lesser potion of life

Another name to consider for something in the middle: greater potion of life

> Another thought is, perhaps left clicking a potion of life, should tell
> the player what level it's effective up to?

Yes, use the lore fields! =-)





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Re: [crossfire] Potions of Life

2008-01-18 Thread Alex Schultz
On Fri, 18 Jan 2008 15:09:09 -0600
Rick Tanner <[EMAIL PROTECTED]> wrote:

> > In order to deal with this, I'm planning to soon re-balance potions
> > of life by adjusting their costs, level limits, and how often
> > different ones appear in treasure lists. I'm thinking of making the
> > level limits as follows:
> > up to 20, up to 40, up to 105, and then unlimited  
> 
> I think there should be more of a level breakdown for the potions.
> Otherwise, I suspect, people in the 'teens levels will be cleaning out
> the newbie areas for the easy potions.
> 
> I would propose something like this:
> 
> Up to level 10, level 11-20, 21-40, 41-80, level 100+

Well, now you list 5 level groupings, not 4 as currently exists. Just
to double check, was this an error or do you mean to suggest having 5
level groupings would be preferred? :)
Currently we have:
-minor potion of life
-medium potion of life
-major potion of life
-supreme potion of life
If we have another, where would be a good place to put it in the ranks?
Perhaps "superior potion of life" just below supreme?

Another thought is, perhaps left clicking a potion of life, should tell
the player what level it's effective up to?

> > With pricing in shops along the following lines:
> > 5pp, 40pp, 300pp, and then the last only being obtainable from
> > alchemy and treasure.  
> 
> I think that pricing looks reasonable.
> 
> Assuming the level breakdown I mentioned earlier, pricing like this:
> 
> 5pp, 25pp, 625pp, 1000pp
> 
> Okay, maybe not that sharp of an increase - it just seems that if
> there is a pattern or explanation for pricing structure, there is less
> confusion by players.

That pattern also seems fairly reasonable to me presuming that level
breakdown.

Alex Schultz


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Re: [crossfire] Potions of Life

2008-01-18 Thread Rick Tanner
> In order to deal with this, I'm planning to soon re-balance potions of
> life by adjusting their costs, level limits, and how often different
> ones appear in treasure lists. I'm thinking of making the level limits
> as follows:
> up to 20, up to 40, up to 105, and then unlimited

I think there should be more of a level breakdown for the potions.
Otherwise, I suspect, people in the 'teens levels will be cleaning out
the newbie areas for the easy potions.

I would propose something like this:

Up to level 10, level 11-20, 21-40, 41-80, level 100+

> With pricing in shops along the following lines:
> 5pp, 40pp, 300pp, and then the last only being obtainable from alchemy
> and treasure.

I think that pricing looks reasonable.

Assuming the level breakdown I mentioned earlier, pricing like this:

5pp, 25pp, 625pp, 1000pp

Okay, maybe not that sharp of an increase - it just seems that if there
is a pattern or explanation for pricing structure, there is less
confusion by players.

> In addition, I'm thinking of making either:
> 1) Up to level 5 or 10 unaffected by stat depletion at death

If this is implemented, there should be some sort of post-death message
(instead of the usual "You have Died! You have weaker, less healthy, et
al.) indicating this information.

And, then some sort of message display at level 6 or 11 letting them
know that now when they die, they will be depleted and what they need to
do to restore those lost stats.

> or 2) A NPC in the house of healing which can give free healing of stat
> depletion to characters up to about level 5 or 10.

Hmm.. need more time to ponder & comment on this idea.






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[crossfire] Potions of Life

2008-01-18 Thread Alex Schultz
Hi,

Recently after some discussion in IRC with both players and other
developers, it was pointed out while it's kind of good that there are
multiple levels of potions of life, they don't solve the issue of
depletion being quite harsh and difficult to recover from for newbies.

In order to deal with this, I'm planning to soon re-balance potions of
life by adjusting their costs, level limits, and how often different
ones appear in treasure lists. I'm thinking of making the level limits
as follows:
up to 20, up to 40, up to 105, and then unlimited
With pricing in shops along the following lines:
5pp, 40pp, 300pp, and then the last only being obtainable from alchemy
and treasure.

In addition, I'm thinking of making either:
1) Up to level 5 or 10 unaffected by stat depletion at death
or 2) A NPC in the house of healing which can give free healing of stat
depletion to characters up to about level 5 or 10.

Any comments/objections/suggestions on this plan?

Alex Schultz


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