Re: [Csgo_servers] [csgo_server] Workshop - New server - Download hangs on old map

2013-11-13 Thread Arató , Ádám
I try to move back to sv_downloadurl, but i found the fallowing:
if i download a map from my server to csgo/maps, and i have a workshop
variant (that maybe updated) of that map in csgo/maps/workshop/ID i get map
differs from server problem in client side. So its like the workshop maps
get higher priority when client loads the map.
Its very hard to keep every map updated without workshop.
However its only a problem for me, because our mapcycle is very big (150+
map).


2013/11/13 ics i...@ics-base.net

 This is exactly the reason why i stopped using workshop. Either the map
 download takes ages or it doesn't happen at all or similiar that you get.
 Download speeds are also horrible slow. It's all quite random. One moment
 it works, on the other, no.

 -ics

 Joshua Travis kirjoitti:

 After shuffling through all this for the newest install, we had three
 maps all in all that hung.
 168693438 keystone
 125620805 mill
 136819520 gwalior


 Each one gets to 4.096Mb and then hangs.  Had to remove them all from the
 collection.  The fact that it is the same exact download size where it
 locks while getting the other 60 maps fine, leads me to believe its a
 workshop bug for sure.


 On Tue, Nov 12, 2013 at 1:36 PM, Arató, Ádám ad...@nihil.hu mailto:
 ad...@nihil.hu wrote:

 I have this bug recently too.
 And my other favorite is this:
 lower and uppercase map names

 Example:
 server downloads the map:
 Receiving bytes 9437184-10485760 for file
 maps/workshop/191701779/191701779.tmp (de_sg-atlantis.bsp)
 Download done, rename:
 Download finished for 182296550:'P3X-534 Sateda'. Moving
 maps/workshop/182296550/182296550.tmp to
 maps/workshop/182296550/dm_*s*ateda_csgo.bsp.

 Clearing temp file(maps/workshop/182296550/182296550.tmp) for
 182296550 : dm_sateda_csgo.bsp

 And then:
 ls -l maps/workshop/182296550/
 -rwxr-xr-x 1 srcds gamesrv 130172524 okt4 19:24
 dm_*S*ateda_csgo.bsp


 After changelevel, it download these map again and again, because
 it try to find the lowercase name, but its not present...


 2013/11/12 Joshua Travis joshua.w.tra...@gmail.com
 mailto:joshua.w.tra...@gmail.com


 Current example is de_keystone.

 Trying to setup a new dedicated and it hangs on the download
 from the workshop.  This happens often with what seems to be
 random maps.

 It downloads 4Mb worth of tmp data, and hangs.  Currently been
 hanging for 2+ hours, waiting to continue.

 The only solution is to go in, remove the map from the
 collection, and go add it back in a day or two and then it
 downloads.

 Ido, any idea what we can do here or if there is anything
 being done?

 Also to point out, I copied the map from another server that
 is currently running it and the new dedicated still tries to
 download it overwriting the one that was copied.  Tried
 deleting cache with no luck.

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Re: [Csgo_servers] [csgo_server] Workshop - New server - Download hangs on old map

2013-11-13 Thread Joshua Travis
Yea, I was debating using the bsp2zip utility to extract the map contents
and recompile them with a trailing _ or something of that nature.  Although
it seems like a rather big ordeal.  But this workshop system is beyond
buggy.


On Wed, Nov 13, 2013 at 10:13 AM, Arató, Ádám ad...@nihil.hu wrote:

 I try to move back to sv_downloadurl, but i found the fallowing:
 if i download a map from my server to csgo/maps, and i have a workshop
 variant (that maybe updated) of that map in csgo/maps/workshop/ID i get map
 differs from server problem in client side. So its like the workshop maps
 get higher priority when client loads the map.
 Its very hard to keep every map updated without workshop.
 However its only a problem for me, because our mapcycle is very big (150+
 map).



 2013/11/13 ics i...@ics-base.net

 This is exactly the reason why i stopped using workshop. Either the map
 download takes ages or it doesn't happen at all or similiar that you get.
 Download speeds are also horrible slow. It's all quite random. One moment
 it works, on the other, no.

 -ics

 Joshua Travis kirjoitti:

 After shuffling through all this for the newest install, we had three
 maps all in all that hung.
 168693438 keystone
 125620805 mill
 136819520 gwalior


 Each one gets to 4.096Mb and then hangs.  Had to remove them all from
 the collection.  The fact that it is the same exact download size where it
 locks while getting the other 60 maps fine, leads me to believe its a
 workshop bug for sure.


 On Tue, Nov 12, 2013 at 1:36 PM, Arató, Ádám ad...@nihil.hu mailto:
 ad...@nihil.hu wrote:

 I have this bug recently too.
 And my other favorite is this:
 lower and uppercase map names

 Example:
 server downloads the map:
 Receiving bytes 9437184-10485760 for file
 maps/workshop/191701779/191701779.tmp (de_sg-atlantis.bsp)
 Download done, rename:
 Download finished for 182296550:'P3X-534 Sateda'. Moving
 maps/workshop/182296550/182296550.tmp to
 maps/workshop/182296550/dm_*s*ateda_csgo.bsp.

 Clearing temp file(maps/workshop/182296550/182296550.tmp) for
 182296550 : dm_sateda_csgo.bsp

 And then:
 ls -l maps/workshop/182296550/
 -rwxr-xr-x 1 srcds gamesrv 130172524 okt4 19:24
 dm_*S*ateda_csgo.bsp


 After changelevel, it download these map again and again, because
 it try to find the lowercase name, but its not present...


 2013/11/12 Joshua Travis joshua.w.tra...@gmail.com
 mailto:joshua.w.tra...@gmail.com


 Current example is de_keystone.

 Trying to setup a new dedicated and it hangs on the download
 from the workshop.  This happens often with what seems to be
 random maps.

 It downloads 4Mb worth of tmp data, and hangs.  Currently been
 hanging for 2+ hours, waiting to continue.

 The only solution is to go in, remove the map from the
 collection, and go add it back in a day or two and then it
 downloads.

 Ido, any idea what we can do here or if there is anything
 being done?

 Also to point out, I copied the map from another server that
 is currently running it and the new dedicated still tries to
 download it overwriting the one that was copied.  Tried
 deleting cache with no luck.

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[Csgo_servers] Spectator UI graphs not showing

2013-11-13 Thread Marco Padovan
Hi,

I'm having issues with servers not showing the spectator UI.

When Q is pressed the map overview is shown instead of the spectator UI
graphs.

http://www.cyborgmatt.com/2013/11/cs-go-30th-october/#ui-updates

Is there any special server setting that could enable/block those graphs
from being shown?

Thank you
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[Csgo_servers] Server lobby randomly breaking with response 2

2013-11-13 Thread hasser css
Is there any way to debug or fix this problem without rebooting my server?
This happens to me very randomly, from a few hours to even a few days it
will happen, and the only way to fix is to reboot the server.

Everything I have read about it is talking about the mapgroups, but I have
that configured correctly (and it shouldn't even be needed, as I run the
same map 24/7). It is very annoying to have to kick a 16+/20 slot server
filled with people because the lobby reservation expired or something, and
reboot srcds...

Connect console:
 Connecting to public(ip:addr) ...
 34.630:  Sending UDP connect to public IP ip:addr
 Server using 'public' lobbies, requiring pw no, lobby id 18683822f51
 RememberIPAddressForLobby: lobby 18683822f51 from address ip:addr
 GameTypes: could not find matching game type .
 CSysSessionClient: Cannot join lobby, response 2!

Please give insight to fix this, other then the repeated your mapgroups
are broken, which should not be the issue in my case. Thanks all.
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Re: [Csgo_servers] Server lobby randomly breaking with response 2

2013-11-13 Thread Calder Lewis
Anyone have a solution to this? I'm getting the same errors on servers.


On Wed, Nov 13, 2013 at 7:57 PM, hasser css hasserva...@gmail.com wrote:

 Is there any way to debug or fix this problem without rebooting my server?
 This happens to me very randomly, from a few hours to even a few days it
 will happen, and the only way to fix is to reboot the server.

 Everything I have read about it is talking about the mapgroups, but I have
 that configured correctly (and it shouldn't even be needed, as I run the
 same map 24/7). It is very annoying to have to kick a 16+/20 slot server
 filled with people because the lobby reservation expired or something, and
 reboot srcds...

 Connect console:
  Connecting to public(ip:addr) ...
  34.630:  Sending UDP connect to public IP ip:addr
  Server using 'public' lobbies, requiring pw no, lobby id 18683822f51
  RememberIPAddressForLobby: lobby 18683822f51 from address ip:addr
  GameTypes: could not find matching game type .
  CSysSessionClient: Cannot join lobby, response 2!

 Please give insight to fix this, other then the repeated your mapgroups
 are broken, which should not be the issue in my case. Thanks all.

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Re: [Csgo_servers] Server lobby randomly breaking with response 2

2013-11-13 Thread Kyle Sanderson
No solution, but the lobby doesn't exist anymore which is why client's are
getting rejected. I don't believe you're at fault, this used to happen to
me daily for months. If I had to hazard a guess, the lobby isn't recreated
once the server loses it's connection to Steam.

Kyle.


On Wed, Nov 13, 2013 at 7:10 PM, Calder Lewis lewis...@gmail.com wrote:

 Anyone have a solution to this? I'm getting the same errors on servers.


 On Wed, Nov 13, 2013 at 7:57 PM, hasser css hasserva...@gmail.com wrote:

 Is there any way to debug or fix this problem without rebooting my
 server? This happens to me very randomly, from a few hours to even a few
 days it will happen, and the only way to fix is to reboot the server.

 Everything I have read about it is talking about the mapgroups, but I
 have that configured correctly (and it shouldn't even be needed, as I run
 the same map 24/7). It is very annoying to have to kick a 16+/20 slot
 server filled with people because the lobby reservation expired or
 something, and reboot srcds...

 Connect console:
  Connecting to public(ip:addr) ...
  34.630:  Sending UDP connect to public IP ip:addr
  Server using 'public' lobbies, requiring pw no, lobby id 18683822f51
  RememberIPAddressForLobby: lobby 18683822f51 from address ip:addr
  GameTypes: could not find matching game type .
  CSysSessionClient: Cannot join lobby, response 2!

 Please give insight to fix this, other then the repeated your mapgroups
 are broken, which should not be the issue in my case. Thanks all.

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