Re: [Csgo_servers] workshop problem after update
I deleted the following files from csgo and then the workshop maps loaded and i could change map. subscribed_collection_ids.txt subscribed_file_ids.txt ugc_collection_cache.txt 2013/8/15 Absurd Minds goabs...@absurdminds.net Marco's suggestion worked, I can change the level using changelevel2, but that doesn't help the fact that it's still booting on dust (even though I specify a map in the command line). So it's really not a solution. Putting the mapgroup and the web api key in those two text files did not resolve the issue for me. On Thu, Aug 15, 2013 at 5:29 AM, Marco Padovan e...@evcz.tk wrote: rcon changelevel2 workshop/125499116/de_inferno_se seems to work On Thu, Aug 15, 2013 at 8:05 AM, Old Swedes oldswe...@moramail.sewrote: I've sat workshop parameters in server launch options. Do not touch I solved it by putting in my host_workshop_collection id in this file csgo / subscribed_collection_ids.txt and authkey in csgo / webapi_authkey.txt *From:* Joshua Travis joshua.w.tra...@gmail.com *Sent:* Thursday, August 15, 2013 4:28 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] workshop problem after update Booting with a workshop map loads the workshop map on our server, however on the server with the issues no one can connect. It hangs at request reservation request. On Wed, Aug 14, 2013 at 5:21 PM, Marco Padovan e...@evcz.tk wrote: booting a workshop map as first map it loads it fine On Thu, Aug 15, 2013 at 3:18 AM, Joshua Travis joshua.w.tra...@gmail.com wrote: Just got home to check this out. Also having the same issue absurd. Two servers on one box. One works fine other wont. If I set the var to 0 and do a change level it just spits out all the workshop file ids as it does at initial startup. However no map change. Sent from my iPhone On Aug 14, 2013, at 13:37, Absurd Minds goabs...@absurdminds.net wrote: Hmm, actually, three of my workshop servers are working fine. Four are not. All seven are stock installs with workshop maps. I have no idea what the issue is. On Wed, Aug 14, 2013 at 5:32 PM, Absurd Minds goabs...@absurdminds.net wrote: Doesn't work for me. I changed it to 30, waited well over 30 seconds, can't change level through console, rcon, or map vote. On Wed, Aug 14, 2013 at 5:25 PM, Joshua Travis joshua.w.tra...@gmail.com wrote: I have had this issue for some time prior to this update. Setting sv_ugc_manager_max_new_file_check_interval_secs to a low number, like 30-60, fixes this. It still waits that time but after will allow the map change. I reported it on the mailing list a few months ago. On Wed, Aug 14, 2013 at 1:22 PM, Absurd Minds goabs...@absurdminds.net wrote: I'm just confirming the issue with workshop maps after this update. If anybody finds a solution, please reply here (as the update thread is very messy and has like four different conversations going on). I get errors like this in console: Download finished for 141093577:'35hp_Three-Bridges'. Moving maps/workshop/141093577/141093577.tmp to maps/workshop/141093577/35hp_three-bridges.bsp. Clearing temp file(maps/workshop/141093577/141093577.tmp) for 141093577 : 35hp_three-bridges.bsp Setting mapgroup to '125864579' Skipping new version check for file id 126578356, next check in 597.08 seconds And the server reports de_dust as the map. I can still join the server fine, but I cannot change the map through console or through a map vote (server reports an error similar to above). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list
Re: [Csgo_servers] CSGO 1.20
In the relese note of update 1.18.0.3 - Game modes configuration file now specifies cfg files to exec instead of keyvalue pairs of convars to make it easier for server operators to configure their game modes. To tweak game modes it would be sufficient to provide gamemode_competitive_server.cfg and _server.cfg files for other game modes which will exec after stock cfg files. 2012/10/2 Absurd Minds goabs...@absurdminds.net Where was that information ever disseminated? On Mon, Oct 1, 2012 at 7:19 PM, Nomaan Ahmad n0man@gmail.com wrote: Wow people still didn't see the countless warnings on the config files... your not meant to edit them... copy and paste them as _server.cfg On 2 October 2012 00:14, Peter Svensson min.satans.facebook.m...@gmail.com wrote: Dont edit gamemode_competitive.cfg make changes in gamemode_competitive_server.cfg 2012/10/2 Absurd Minds goabs...@absurdminds.net Yep, totally fucked up gamemode_competitive.cfg. SAVE YOUR FILE before updating, people. On Mon, Oct 1, 2012 at 7:10 PM, Valtteri Kiviniemi kiviniemi.valtt...@gmail.com wrote: I noticed that server folders that had been copied from a server folder installed via steamcmd got validated automatically, even when not using app_update 740 validate. So it seems that if you make a copy of your server folder (for example cp -Rav csgods csgods2) and then run app_update 740 on csgods2 folder it will replace all your configs etc. with original files. - Valtteri 2012/10/2 Mark Wagner mwagner9...@gmail.com all my configs stayed the same. On Mon, Oct 1, 2012 at 6:04 PM, Ejziponken - sza...@hotmail.com wrote: I used app_update 740. Date: Mon, 1 Oct 2012 19:03:57 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO 1.20 are you using app_update 740 or app_update 740 validate? If you add validate it replaces all your files, but without it it simply updates the necessary files and leaves configs intact. On Mon, Oct 1, 2012 at 7:02 PM, Peter Svensson min.satans.facebook.m...@gmail.com wrote: All configs fine here to. 2012/10/2 Russell Smith ve...@tinylittlerobots.us What configs were replaced? Mine seem to be intact. On 01.10.2012 15:56, Ejziponken - wrote: Nice going replacing all the .cfg AGAIN.. - Date: Tue, 2 Oct 2012 00:50:39 +0200 From: fre...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO 1.20 The changelog is very promising, thank you ! 2012/10/2 RSS List User l...@redspeedservers.com [6] Nothing on updates tab and API has not updated as well. On 10/1/2012 6:33 PM, Ido Magal wrote: It’s now live. Thanks. [ NEW FEATURES AND CONTENT ] -Replaced Competitive mode Join in Progress matchmaking system with Queued matchmaking. . -Searching for a Competitive game, either from Find a Game or Play with Friends, will enter the player/s ( between 1 and 5 ) into a waiting queue. Once 10 compatible players are found then the game will begin. . -Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined. . -Note: Elo will be recalibrated for the new matchmaking system over the coming weeks. -New maps: . -de_vertigo is now available for Classic Casual and Classic Competitive. . -ar_monastery is now available for Arms Race. [ MINOR FIXES ] -Weapon changes: . Reduced p90 kill award from 300% of default to 200%. . Reduced other SMG kill awards from 300% of default to 200%. . Increased Bizon kill award from default to 200%. . Reduced all shotguns' price by 300. -Guns are now considered reloaded at the point during the reload animation in which they visually appear to be reloaded - this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected. -Fixed HUD not showing during demo playback. -Changes to Matchmaking Lobby . -Removed global Join Button and added Join Buttons for individual friends in the Invite Friends section. . -Join state is now visible when you browse the friends list. . -Removed global Steam Profile button and added ability to click on any avatar image to see Steam Profile. . -Removed global Invite Button and added Invite Buttons for individual friends in the Invite Friends section. -Added new feature section to the main
Re: [Csgo_servers] CSGO patch today
Do we need a steam account for every gameserver or can you log in with one account on multiple gameservers at the same time when updating? 2012/8/22 Ido Magal i...@valvesoftware.com 1.17.4.0 is now live. Thanks. http://store.steampowered.com/news/8702/ Release notes for 8/22 Update - Addressed some stability issues. - Fixed perf issues when logging is enabled. - Added a convar (cl_crosshairgap) to control the gap of the classic crosshair. - The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2. - Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb. - Disabled sv_pure on listen servers. - Fixed an sv_pure bug that resulted in false inconsistent MD5s - Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool. - Fixed a case where MOTD prevents input to the team select screen. - Fixed occasional server is full error when matchmaking into classic casual games. - Fixed an exploit where a vote could be called for an invalid map. - added some sound mix settings suggested by pros - increased the volume of bullet impacts and ricochets - increased the volume of 3rd person footsteps - increased the volume of weapon foley sounds (reloads, etc.) -decreased the volume of ambient sounds linux - Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ ) where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt ) For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd From: Ido Magal Sent: Wednesday, August 22, 2012 12:05 PM To: csgo_servers@list.valvesoftware.com Subject: CSGO patch today We have a patch forthcoming. This patch will include an srcds_run that supports steamcmd and autoupdating. Here are the details: In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ ) where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt ) The server is in 'test' beta in case anyone wants to confirm that there are no major issues. To get the 'test' beta, add the following to your steamcmd command: -beta test Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO patch today
I just tried to open 2 steamcmd and got this error. [] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xfff4cd10) failed with error 1: A Steam Engine Instance already exists CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 35 single object sleeps, 1 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable sleeps 2012/8/24 JKavšek jkav...@gmail.com I used one. 2012/8/24 Peter Svensson min.satans.facebook.m...@gmail.com Do we need a steam account for every gameserver or can you log in with one account on multiple gameservers at the same time when updating? 2012/8/22 Ido Magal i...@valvesoftware.com 1.17.4.0 is now live. Thanks. http://store.steampowered.com/news/8702/ Release notes for 8/22 Update - Addressed some stability issues. - Fixed perf issues when logging is enabled. - Added a convar (cl_crosshairgap) to control the gap of the classic crosshair. - The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2. - Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb. - Disabled sv_pure on listen servers. - Fixed an sv_pure bug that resulted in false inconsistent MD5s - Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool. - Fixed a case where MOTD prevents input to the team select screen. - Fixed occasional server is full error when matchmaking into classic casual games. - Fixed an exploit where a vote could be called for an invalid map. - added some sound mix settings suggested by pros - increased the volume of bullet impacts and ricochets - increased the volume of 3rd person footsteps - increased the volume of weapon foley sounds (reloads, etc.) -decreased the volume of ambient sounds linux - Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ ) where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt ) For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd From: Ido Magal Sent: Wednesday, August 22, 2012 12:05 PM To: csgo_servers@list.valvesoftware.com Subject: CSGO patch today We have a patch forthcoming. This patch will include an srcds_run that supports steamcmd and autoupdating. Here are the details: In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ ) where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt ) The server is in 'test' beta in case anyone wants to confirm that there are no major issues. To get the 'test' beta, add the following to your steamcmd command: -beta test Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO
So we need to make one account for every gameserver and have a seperate SteamCMD installation for every server, that seems really stupid. 2012/8/24 Krillins World krillinswo...@yahoo.com You can only run one instance at a time, sadly. This is typical of the new steamcmd as it is used on a per account basis. Best Regards, Krillin -- ** I just tried to open 2 steamcmd and got this error. [] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xfff4cd10) failed with error 1: A Steam Engine Instance already exists CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 35 single object sleeps, 1 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable sleeps ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO
Whats the point of autoupdate if you have to update one at a time. 2012/8/24 Absurd Minds goabs...@absurdminds.net No you don't have to. You would just have to update them one at a time otherwise. Updates take about two minutes usually so it's not too bad. Or you can have a master install and symlink if even that is too much On Aug 24, 2012 9:33 AM, Peter Svensson min.satans.facebook.m...@gmail.com wrote: So we need to make one account for every gameserver and have a seperate SteamCMD installation for every server, that seems really stupid. 2012/8/24 Krillins World krillinswo...@yahoo.com You can only run one instance at a time, sadly. This is typical of the new steamcmd as it is used on a per account basis. Best Regards, Krillin -- ** I just tried to open 2 steamcmd and got this error. [] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xfff4cd10) failed with error 1: A Steam Engine Instance already exists CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 35 single object sleeps, 1 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable sleeps ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update just now
Servers crashing all the time. 2012/8/21 ics i...@ics-base.net Found a solution. I installed SteamCMD again to another directory. It seems that the other version had foobarred itself. Works like a trains toilet now. -ics 21.8.2012 0:37, ics kirjoitti: And i am unable to make it go away. I tried to log in with 2 different accounts and update, no go. Even without login as it should be now possible but still same error over and over. -ics 21.8.2012 0:33, Nicholas Hastings kirjoitti: I'm getting this error as well on both Windows and linux. On 8/20/2012 5:16 PM, ics wrote: Since no one posted about it, there was an update just now. Update your servers (if you can). app_update 740 validate ERROR! Timed out waiting for AppInfo update. -ics ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1 slot server?
Any solution to the 1 slot server problem, I get the same error when i use a unmodified gamemodes.txt and not using the gamemodes_server.txt. 2012/8/13 Absurd Minds goabs...@absurdminds.net Or actually, just try adding matchmaking value casual in that same section where you have maxplayers On Sun, Aug 12, 2012 at 6:03 PM, Mitch M macgyversmul...@live.com wrote: Unpacking them now :) -- To: csgo_servers@list.valvesoftware.com From: s...@aol.at Date: Sun, 12 Aug 2012 18:02:42 -0400 Subject: Re: [Csgo_servers] 1 slot server? Is it working with the files I gave you? (Normally it should ^^) -Original Message- From: Mitch M macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 11:59 pm Subject: Re: [Csgo_servers] 1 slot server? Here are the gamemodes.txt https://www.dropbox.com/s/u6pm35hetbjmsz8/gamemodes.txt?m and the gamemodes_server.txt https://www.dropbox.com/s/siracw7atl9gg3g/GameModes_Server.txt?m I hope drop box is ok. With these this is what happensIf I join through the server browser it just says full with the window that shows what players are in the server. If I try to join through console it acts like it is going to work (joining lobby comes up) then it gives the error failed to ping server, try again and in console says could not fins game type -- Date: Sun, 12 Aug 2012 17:30:30 -0400 From: goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? I think you're having a slightly different problem due to the fact that players can't connect to your server even through console. I'd still like to see your configuration files to see if maybe there was something incorrect in there, but I think it's related to the error you are getting Could not find game type On Sun, Aug 12, 2012 at 5:28 PM, Mitch M macgyversmul...@live.comwrote: I am not changing the bot quota either. As far as what I am trying to run, 1 arms race 20 slot, 1 casual 20 slot and 1 competitive 10 slot. -- Date: Sun, 12 Aug 2012 17:25:47 -0400 From: goabs...@absurdminds.net To: my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? I'm not changing the bot quota, but I'm also not changing the maxplayers above 10. As I said earlier, I believe the problem was hidden in earlier releases because of the 2 extra spectator slots. Without those slots, the issue has surfaced. On Sun, Aug 12, 2012 at 5:24 PM, Collin Howard my_azz...@yahoo.comwrote: Oh ok, didn't know you guys were changing the bot quota. Just tried it with 15 bots and yes it does cause the issue, it drops down my slots to half when I join. So it most definitely is a bug and not a settings. -- *From:* Absurd Minds goabs...@absurdminds.net *To:* Collin Howard my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com *Sent:* Sunday, August 12, 2012 5:17:07 PM *Subject:* Re: [Csgo_servers] 1 slot server? Your bot quota is 10, so that's why you don't see issues. Try upping your bot quota to 28, join the server, and see if anybody else can join through the server browser. Then see if they can connect through console. On Sun, Aug 12, 2012 at 5:15 PM, Collin Howard my_azz...@yahoo.comwrote: In reply to an earlier question posed to me, I am running it as an update, not a new install. Here is my gamemodes for a classic casual server running 28 players and 30 rounds per map. I have no issues with slots. I had the slots issue in the beginning but that was because I copied my old gamemodes instead of editing the new one that came with the update. For those who are having issues with slots, what is your end goal? I mean, what type of a server are you trying to run? Casual? Competitive? From what I remember and I do not know if the latest update changed it, the competitive was only for 10 ppl always. my pastebin: http://pastebin.com/raw.php?i=EM0825tR -- *From:* Mitch M macgyversmul...@live.com *To:* csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com *Sent:* Sunday, August 12, 2012 4:34:52 PM *Subject:* Re: [Csgo_servers] 1 slot server? Ok, thanks for the reply. Neither way works for me though. The second player can never connect. The slots are showing up correctly though. So after all this I am sure its not a gamemodes.txt or gamemodes_server.txt problem because my edits for maxplayers show up. The error the connecting player gets in console that concerns me is GameTypes: could not find matching game type . The game type being blank concerns me. The next line says CSysSessionClient: server ping failed Also just want to say thanks for all the replies and help...hopefully I can (with all the help :) get this straight)
Re: [Csgo_servers] 1 slot server?
My servers are using the new gamemodes.txt. 2012/8/13 Saint K. sai...@specialattack.net I had the same issue using the *old* gamemodes.txt. I had it to re-download with the validate command. Saint K. From: csgo_servers-boun...@list.valvesoftware.com [ csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Peter Svensson [ min.satans.facebook.m...@gmail.com] Sent: 13 August 2012 22:51 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? Any solution to the 1 slot server problem, I get the same error when i use a unmodified gamemodes.txt and not using the gamemodes_server.txt. 2012/8/13 Absurd Minds goabs...@absurdminds.netmailto: goabs...@absurdminds.net Or actually, just try adding matchmaking value casual in that same section where you have maxplayers On Sun, Aug 12, 2012 at 6:03 PM, Mitch M macgyversmul...@live.commailto: macgyversmul...@live.com wrote: Unpacking them now :) To: csgo_servers@list.valvesoftware.commailto: csgo_servers@list.valvesoftware.com From: s...@aol.atmailto:s...@aol.at Date: Sun, 12 Aug 2012 18:02:42 -0400 Subject: Re: [Csgo_servers] 1 slot server? Is it working with the files I gave you? (Normally it should ^^) -Original Message- From: Mitch M macgyversmul...@live.commailto:macgyversmul...@live.com To: csgo_servers csgo_servers@list.valvesoftware.commailto: csgo_servers@list.valvesoftware.com Sent: Sun, Aug 12, 2012 11:59 pm Subject: Re: [Csgo_servers] 1 slot server? Here are the gamemodes.txt https://www.dropbox.com/s/u6pm35hetbjmsz8/gamemodes.txt?m and the gamemodes_server.txt https://www.dropbox.com/s/siracw7atl9gg3g/GameModes_Server.txt?m I hope drop box is ok. With these this is what happensIf I join through the server browser it just says full with the window that shows what players are in the server. If I try to join through console it acts like it is going to work (joining lobby comes up) then it gives the error failed to ping server, try again and in console says could not fins game type Date: Sun, 12 Aug 2012 17:30:30 -0400 From: goabs...@absurdminds.netmailto:goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.commailto: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? I think you're having a slightly different problem due to the fact that players can't connect to your server even through console. I'd still like to see your configuration files to see if maybe there was something incorrect in there, but I think it's related to the error you are getting Could not find game type On Sun, Aug 12, 2012 at 5:28 PM, Mitch M macgyversmul...@live.commailto: macgyversmul...@live.com wrote: I am not changing the bot quota either. As far as what I am trying to run, 1 arms race 20 slot, 1 casual 20 slot and 1 competitive 10 slot. Date: Sun, 12 Aug 2012 17:25:47 -0400 From: goabs...@absurdminds.netmailto:goabs...@absurdminds.net To: my_azz...@yahoo.commailto:my_azz...@yahoo.com; csgo_servers@list.valvesoftware.commailto: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 1 slot server? I'm not changing the bot quota, but I'm also not changing the maxplayers above 10. As I said earlier, I believe the problem was hidden in earlier releases because of the 2 extra spectator slots. Without those slots, the issue has surfaced. On Sun, Aug 12, 2012 at 5:24 PM, Collin Howard my_azz...@yahoo.com mailto:my_azz...@yahoo.com wrote: Oh ok, didn't know you guys were changing the bot quota. Just tried it with 15 bots and yes it does cause the issue, it drops down my slots to half when I join. So it most definitely is a bug and not a settings. From: Absurd Minds goabs...@absurdminds.netmailto: goabs...@absurdminds.net To: Collin Howard my_azz...@yahoo.commailto:my_azz...@yahoo.com; csgo_servers@list.valvesoftware.commailto: csgo_servers@list.valvesoftware.com Sent: Sunday, August 12, 2012 5:17:07 PM Subject: Re: [Csgo_servers] 1 slot server? Your bot quota is 10, so that's why you don't see issues. Try upping your bot quota to 28, join the server, and see if anybody else can join through the server browser. Then see if they can connect through console. On Sun, Aug 12, 2012 at 5:15 PM, Collin Howard my_azz...@yahoo.com mailto:my_azz...@yahoo.com wrote: In reply to an earlier question posed to me, I am running it as an update, not a new install. Here is my gamemodes for a classic casual server running 28 players and 30 rounds per map. I have no issues with slots. I had the slots issue in the beginning but that was because I copied my old gamemodes instead of editing the new one that came with the update. For those who are having issues with slots, what is your end goal? I mean, what type of a server are you