I just tried to open 2 steamcmd and got this error.

[----] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xfff4cd10)
failed with error 1: A Steam Engine Instance already exists
CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 35 single object sleeps, 1 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable
sleeps



2012/8/24 JKavšek <[email protected]>

> I used one.
>
>
> 2012/8/24 Peter Svensson <[email protected]>
>
>> Do we need a steam account for every gameserver or can you log in with
>> one account on multiple gameservers at the same time when updating?
>>
>>
>>
>> 2012/8/22 Ido Magal <[email protected]>
>>
>>> 1.17.4.0 is now live. Thanks.
>>>
>>> http://store.steampowered.com/news/8702/
>>>
>>> Release notes for 8/22 Update
>>>
>>> - Addressed some stability issues.
>>> - Fixed perf issues when logging is enabled.
>>>
>>> - Added a convar (cl_crosshairgap) to control the gap of the classic
>>> crosshair.
>>> - The smoke grenade smoke is now taller so it's now more useful to use
>>> it to block places like double-doors in dust2.
>>> - Players can no longer interrupt another player defusing the bomb by
>>> standing in between them and the bomb.
>>> - Disabled sv_pure on listen servers.
>>> - Fixed an sv_pure bug that resulted in false inconsistent MD5s
>>> - Increased search iterations and time delay for keeping sessions in the
>>> ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
>>> - Fixed a case where MOTD prevents input to the team select screen.
>>> - Fixed occasional "server is full" error when matchmaking into classic
>>> casual games.
>>> - Fixed an exploit where a vote could be called for an invalid map.
>>>
>>> - added some sound mix settings suggested by pros
>>> - increased the volume of bullet impacts and ricochets
>>> - increased the volume of 3rd person footsteps
>>> - increased the volume of weapon foley sounds (reloads, etc.)
>>> -decreased the volume of ambient sounds
>>>
>>>
>>> linux
>>> - Added steamcmd support to srcds_run. In order to have srcds_run
>>> auto-update when the CS:GO dedicated servers get patched, the srcds_run
>>> script must be run with the following options: -autoupdate -steam_dir
>>> STEAMDIR -steamcmd_script STEAMSCRIPT
>>> where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
>>> where STEAMSCRIPT is the name of the script that steamcmd should execute
>>> ( example: ~/Steam/csgo.txt )
>>>
>>> For information on how to create a script for steamcmd, see
>>> https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd
>>>
>>>
>>>
>>>
>>>
>>>
>>> From: Ido Magal
>>> Sent: Wednesday, August 22, 2012 12:05 PM
>>> To: [email protected]
>>> Subject: CSGO patch today
>>>
>>> We have a patch forthcoming.
>>>
>>> This patch will include an srcds_run that supports steamcmd and
>>> autoupdating.
>>>
>>> Here are the details:
>>>
>>> In order to have srcds_run auto-update when the CS:GO dedicated servers
>>> get patched, the srcds_run script must be run with the following options:
>>> -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
>>>         where STEAMDIR is the directory to the steamcmd dir ( example:
>>> ~/Steam/ )
>>>         where STEAMSCRIPT is the name of the script that steamcmd should
>>> execute ( example: ~/Steam/csgo.txt )
>>>
>>>
>>> The server is in 'test' beta in case anyone wants to confirm that there
>>> are no major issues. To get the 'test' beta, add the following to your
>>> steamcmd command:
>>>
>>> -beta test
>>>
>>>
>>> Thanks.
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>> _______________________________________________
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>>
>
>
> _______________________________________________
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