Re: [Csgo_servers] Workshop Collection - map rotation issue
I fixed it by renaming all my maplist*.*and mapcycle.* to *.old and restarted :) Mike On 24/02/2013 21:46, David Fountain wrote: Map group official maps or the maps in the old maps directory? Mine does the later SavSin On Feb 24, 2013 1:45 PM, Josh Todd djtod...@gmail.com mailto:djtod...@gmail.com wrote: Anyone have advice on why my server hosting my collection (which contains no official maps) continues to cycle to official maps? Any advice would be appreciated. Thanks! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Suggestion: Time for an online forum
Ido et al, I think given the increase in everyone's email traffic it may well be better to set up a steam forum for server admin on CSGO. This was requested a while ago but deemed not necessary but, as we can see from all the posts today after a major update, it's difficult to keep track of the various threads that people are emailing. So, can Valve please set up a server admin CSGO forum on the steam network? Mike PS Suggestion #2 is to have an 'opt in' flag in CSGO server config that says if you want to be first to test out new updates - then the updates don't have to be mandated first time around, and admins like myself can opt in a casual server but opt out a competitive one.. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] RCON Logging / Competitive match point (ToG Admin)
Thanks Hutch but it's not a firewall issue. Pre-update it connected without issue and continued to keep connected and updating say and console etc. Post-update the RCON stops for 10 minutes or so every now and again (usual internet connectivity is fine) and then all of a sudden bursts into life. The CSGO server throughout is fine (and if I RDP to the server I can see it still running) Mike On 20/09/2012 18:56, G. Hutchinson wrote: Mike, The time out you are experiencing in HLSW is due to your firewall or such blocking the port for HLSW. Make sure you allow the port being used and test it. As far as the tickrate discussion, the truth is it is purely the coolness factor. IE; hostname Joe Blows 66 tick CS:GO server--- feeling of coolness = 33.4% hostame Joe Blows EXTREME COOL 1000 TICK CS:GO Blowout EXTRAPALOOZA feeling of coolness = 120% increase... Increase in both in rental cost per users for you non colo folks, and coolness feeling... +1 Sometimes these users are known to randomly scream EXTREME PWNAGE at their monitors and then walk around with their chest puffed out picking a fight with their 10 year old brother until their mother slaps their mouth. Psychology is fun... hutch At 04:59 PM 9/18/2012, you wrote: Send Csgo_servers mailing list submissions to csgo_servers@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers or, via email, send a message with subject or body 'help' to csgo_servers-requ...@list.valvesoftware.com You can reach the person managing the list at csgo_servers-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of Csgo_servers digest... Today's Topics: 1. Warm up timer reseting back to initial value, after round end (Babis) 2. RCON Logging / Competitive match point (ToG Admin) 3. Re: 128 tickrate server makes door at de_nuke or de_nuke_se move slower than when it is @ 64 tick server (Absurd Minds) 4. Re: 128 tickrate server makes door at de_nuke or de_nuke_se move slower than when it is @ 64 tick server (Steven Hartland) -- Message: 1 Date: Wed, 19 Sep 2012 00:44:44 +0300 From: Babis xngala...@gmail.com To: Csgo_servers@list.valvesoftware.com Csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Warm up timer reseting back to initial value, after round end Message-ID: CANgx26ghXPuN=RDNYo-GdCDCn99i=z-0dqi8y6cq8tc6fzq...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 I don't know if it is already mentioned or not, but today I noticed that the warmup count down timer was reseting back to initial value and started to re-count again after round end (of course, before timer ends) , any ideas what is going wrong or it is just a new bug? -- next part -- An HTML attachment was scrubbed... URL: http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120919/4f841c9d/attachment-0001.html -- Message: 2 Date: Tue, 18 Sep 2012 22:55:04 +0100 From: ToG Admin ad...@thegrumpyoldgits.co.uk To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] RCON Logging / Competitive match point Message-ID: 5058edb8.3030...@thegrumpyoldgits.co.uk Content-Type: text/plain; charset=ISO-8859-1; format=flowed A couple of things I've noticed since the latest update - might or might not be just my install! Firstly, RCON via HLSW drops out completely (i.e. HLSW shows the server has timeout) but the game is still running and people are connected. Secondly, during competitive matchplay I've noticed a couple of times that the first half finishes and everyone changes teams then immediately it announces that it's Match Point. Could that be right? Regards, Mike -- Message: 3 Date: Tue, 18 Sep 2012 17:55:54 -0400 From: Absurd Minds goabs...@absurdminds.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or de_nuke_se move slower than when it is @ 64 tick server Message-ID: CAEXNCwqxdh1n1-esgwK=kk1eyzpdwlxdskrwdqdyfpwc5u4...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-7 I wonder if this is why the doors in de_bank are so slow also (in that convenience store next to the bank). I recently noticed them opening absurdly slow, but didn't connect it to server tickrate. On Tue, Sep 18, 2012 at 5:36 PM, Babis xngala...@gmail.com wrote: You just have to look this for yourself and see the difference. Just use -tickrate 64 or -tickrate 128 in the command line start parameters of the game , and then host a nuke map in both situations and just press e (+use) key to the door at bombsite a. I think , without being sure, that same behavior occurs also at the vertical garage
[Csgo_servers] RCON Logging / Competitive match point
A couple of things I've noticed since the latest update - might or might not be just my install! Firstly, RCON via HLSW drops out completely (i.e. HLSW shows the server has timeout) but the game is still running and people are connected. Secondly, during competitive matchplay I've noticed a couple of times that the first half finishes and everyone changes teams then immediately it announces that it's Match Point. Could that be right? Regards, Mike ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo 1.19.0.x
Looking forward to it ! Can you post again when it's been released? Going to take someone through upgrading the servers tonight so I don't have to do it all the time. Also, is there documentation around what's included in the update? Thanks Mike On 14/09/2012 18:35, Ido Magal wrote: An update for CS:GO will be deployed shortly. Thanks. *From:*Ido Magal *Sent:* Thursday, September 13, 2012 5:56 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* RE: csgo 1.19.0.x We've encountered some issues and are going to try again tomorrow. Thanks. *From:*csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Ido Magal *Sent:* Thursday, September 13, 2012 3:31 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* [Csgo_servers] csgo 1.19.0.x We hope to have an update ready later today. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Quick Play
Ido Any chance of having the twitter account (csgo_dev) to tweet when the next update is being pushed out? It would mean that those on twitter can sign up for mobile (cell phone) alerts from that account and will be ready to update the servers as soon as the message is received? Regards Mike On 29/08/2012 23:08, Ido Magal wrote: We hope to push out an update by the end of the week. *From:*csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *haeufi *Sent:* Wednesday, August 29, 2012 1:44 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play Thanks thanks thanks Ido for your work on this list! It is very useful to have such comments and hints AND announcements of upcoming updates. By the way: Do you have an estimated date for the next update? It´s because I am the next two evenings not at a computer (evening in Germany is usually valveupdate time) and can´t have a look permanently. Thanks haeufi from www.teamniederbayern.de http://www.teamniederbayern.de Am 29.08.2012 21:31, schrieb Ido Magal: No. The only requirements are that you meet the user's minimum number of players and that you do not have sv_steamgroup_exclusive set to 1. You could be running surf or zm or anything. *From:*csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Nick Emson *Sent:* Wednesday, August 29, 2012 12:29 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play Also interested in the response to this question. To further simplify it, I guess the question might be Do we have to be running the default Valve supplied mapgroup's (mg_bomb etc)? -Nick *From:*csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Morello *Sent:* 29 August 2012 20:08 *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Community Servers Quick Play If the server is running a mapgroup with strictly _se maps should it still be possible for players to be directed there, or does it have to be on one of the regular maps? On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal i...@valvesoftware.com mailto:i...@valvesoftware.com wrote: Correct. The default is 3 players. This is a client-set minimum using the convar 'mm_csgo_community_search_players_min' ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Request: rcon say and nextlevel please
Just to add my two penneth. I used to be able to send /say messages from HLSW but realised the other day that it no longer works. The only way I can remotely say something to those online is to use sourcemod and do a sm_say and that works... Mike ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Metamod / Sourcemod ?
Has anyone elses Metamod / Sourcemod stopped working? I did have gameme stats running as well as adverts on the server but since one of the latest updates they no longer work. I've tried updating to latest versions of Metamod and Sourcemod but still nothing. Console command meta just comes up with unknown command Cheers Mike ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update just now
On Windows I'm getting : #Console initialized. #Hashing all VPK files for pure server operation. And then nothing... Mike On 20/08/2012 22:25, Absurd Minds wrote: I get this: LD_LIBRARY_PATH=/home/gamer/go/server1/bin:(null) #ConVarRef developer doesn't point to an existing ConVar #Using breakpad minidump system Using breakpad crash handler #PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level! # #Console initialized. #Hashing all VPK files for pure server operation. On Mon, Aug 20, 2012 at 5:21 PM, DontWannaName! ad...@topnotchclan.com mailto:ad...@topnotchclan.com wrote: Mine updated super fast. However I think SM is crashing them... or something is... On Mon, Aug 20, 2012 at 2:16 PM, ics i...@ics-base.net mailto:i...@ics-base.net wrote: Since no one posted about it, there was an update just now. Update your servers (if you can). app_update 740 validate ERROR! Timed out waiting for AppInfo update. -ics ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] GameModes_Server.txt - anyone got it working?
A great idea to move away from gamemodes.txt but I can't find any way to actually invoke the GameModes_Server.txt file? Has anyone got it successfully working as the override? All I'm trying at the moment is to change mp_maxplayers. Here's my file as it stands and not working below. Does it need to be called from somewhere? Cheers Mike --8-- // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt GameModes_Server.txt { gameTypes { classic { gameModes { competitive { convars { mp_maxplayers 30 } } casual { convars { mp_maxplayers 24 } } } } } } --8-- ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] GameModes_Server.txt - anyone got it working?
Am on Windows 2008 but have tried that as well in desperation :) Still doesn't work Have you managed to get it to work? Mike On 16/08/2012 22:14, Valentin G. wrote: If you are on linux you may have to properly capitalize the file name. I'm not sure though. On Thu, Aug 16, 2012 at 11:10 PM, ToG Admin ad...@thegrumpyoldgits.co.uk wrote: A great idea to move away from gamemodes.txt but I can't find any way to actually invoke the GameModes_Server.txt file? Has anyone got it successfully working as the override? All I'm trying at the moment is to change mp_maxplayers. Here's my file as it stands and not working below. Does it need to be called from somewhere? Cheers Mike --8-- // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt GameModes_Server.txt { gameTypes { classic { gameModes { competitive { convars { mp_maxplayers 30 } } casual { convars { mp_maxplayers 24 } } } } } } --8-- ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] GameModes_Server.txt - anyone got it working?
Fantastic - thanks Ido - worked like a charm. Great to see us not having to wade through gamemodes.txt now :) Regards Mike On 16/08/2012 22:23, Ido Magal wrote: The correct syntax is GameModes_Server.txt { gameTypes { classic { gameModes { competitive { maxplayers 30 convars { } } casual { maxplayers 24 convars { } } } } } } ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Forced into Achievement mode? And therefore only 5v5?
I tried to use the gamemodes_server.txt file but for some reason it was ignored. So I edited gamemodes.txt file and found that there were maxplayer settings already in there for 10 on competitive and 20 on casual. Updated those to 20 and 30 and it works. However, think as the server is still in achievement mode it won't allow more that 5v5 real players (but can't prove that until tonight when the clan will complain they can't connect at 10 real players). Server today was running 10 real players and 16 bots Mike On 11/08/2012 19:24, Mitch M wrote: Stephen can you post your gamemodes_server.txt file? Mine does not look any different than before the update and I am stuck with the server full with 1 person connected. I do not know where to edit the max players. Thanks Date: Sat, 11 Aug 2012 11:12:13 -0700 From: ssbe...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Forced into Achievement mode? And therefore only 5v5? Our servers are in achievement mode and listed as dedicated and we're able to have more than 5v5... we hit a limit of 25 players though, and not 15v15 :( It's all in the gamemodes_server.txt file... that's where you make your edits, including maxplayers for each gamemode or gametype ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] _se-maps 10 players
You need to disable the lobby setting cos that brings it down to 5v5 + bots. So, in your cfg/server.cfg put : sv_allow_lobby_connect_only 0 Mike On 28/07/2012 16:01, haeufi wrote: Hey guys, I tried everything I remember to get more than 10 people on my Deathmatch-Server on de_dust2_se (and any other _se-map). SInce there are servers where it IS possible, what do I have to change to get it to work. maxplayers in gamemodes.txt is set, exactly like in startup-line. Do I have to edit anything else? Thanks haeufi - www.teamniederbayern.de ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Russian voice with Airplane sounds in game?
Very curious tonight. Playing on a dedi CSGO server and throughout had a Russian voice coming over the mics with a lot of background sound from their mic. No icon to say anyone was talking, kicked all the players and the voice continued. Had some airplane sounds in the background as well. Had I not been sober I'd have thought I'd dreamt it. Anyone else seen (or heard) that recently? No specs, just Ts and CTs and no speech icons.. curious! Mike ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] bans not sticking
I got a server.cfg from somewhere on the net and it had : write banned_ip.cfg write banned_user.cfg Or something similar in it. This I found actually wiped the banned files so I took it out and ever since I haven't lost my banned users or IPs! Mike On 03/06/2012 05:31, Solomon Nero wrote: Anyone elses bans not sticking? PeopleI perm-ban end up coming right back in the next day. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] custom maps
I explain custom map setups here: http://wiki.csgo4me.com:8080/jamwiki-1.2/en/CS_GO_Custom_Maps_Project But it's a bit buggy still! Mike On 03/06/2012 01:18, Solomon Nero wrote: Hello, anyone know a way to allow clients to download new maps? There is a few good custom maps emerging out of the wood works, I would like to try in my server, My conclusion is you cant do it until valve allows it...but I know alot of you guys are out there who are smart, and may have some workaround. On 6/2/2012 5:42 PM, Andreas Grimm wrote: Hello Valve, I am currently testing my own bot engine in CS:GO. It seems to work very well, but I have a problem with the control bot feature. The client gui displays the [E] Control Bot message on my bots, but when I press the use key then nothing happens. That it has no effect for my bot engine is clear, but I could easily turn it off when I can see, that a player controls the player, but pressing the use key has absolutely no effect for the human client, too... I played around with the following 3 net props: m_bIsControllingBot m_bCanControlObservedBot m_iControlledBotEntIndex But changing the values have no effect. May I ask if it's possible to control third party bots in general? If yes, could you explain that system a little bit, that I am able to reproduce this on my side? And if not, why not? *cries a river* ;) ... but is there any way to hide the [E] Control Bot messsage for my bot players? thanks and regards - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] custom maps
Thanks for the feedback. I dont run the site but would appreciate you to point me at the anti-valve statements on that site?? Its a good source of CSGO information tbh On 03/06/2012 18:59, Travis Brown wrote: Beware of that website. The guy who runs is is very anti valve and is a powertrip. He rage quit this mailing list because he didnt get his way. On Sun, Jun 3, 2012 at 4:40 AM, ToG Admin ad...@thegrumpyoldgits.co.uk mailto:ad...@thegrumpyoldgits.co.uk wrote: I explain custom map setups here: http://wiki.csgo4me.com:8080/jamwiki-1.2/en/CS_GO_Custom_Maps_Project But it's a bit buggy still! Mike On 03/06/2012 01:18, Solomon Nero wrote: Hello, anyone know a way to allow clients to download new maps? There is a few good custom maps emerging out of the wood works, I would like to try in my server, My conclusion is you cant do it until valve allows it...but I know alot of you guys are out there who are smart, and may have some workaround. On 6/2/2012 5:42 PM, Andreas Grimm wrote: Hello Valve, I am currently testing my own bot engine in CS:GO. It seems to work very well, but I have a problem with the control bot feature. The client gui displays the [E] Control Bot message on my bots, but when I press the use key then nothing happens. That it has no effect for my bot engine is clear, but I could easily turn it off when I can see, that a player controls the player, but pressing the use key has absolutely no effect for the human client, too... I played around with the following 3 net props: m_bIsControllingBot m_bCanControlObservedBot m_iControlledBotEntIndex But changing the values have no effect. May I ask if it's possible to control third party bots in general? If yes, could you explain that system a little bit, that I am able to reproduce this on my side? And if not, why not? *cries a river* ;) ... but is there any way to hide the [E] Control Bot messsage for my bot players? thanks and regards - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Why have my maps stopped rotating?
Spot on - now works fine!! Thanks AM On 02/06/2012 16:39, Absurd Minds wrote: Did you set mp_match_end_restart 0 in your server.cfg? Don't ask me why they made it so you actually had to set a cvar to get the map to change at the end, but they did... On Sat, Jun 2, 2012 at 11:37 AM, ToG Admin ad...@thegrumpyoldgits.co.uk mailto:ad...@thegrumpyoldgits.co.uk wrote: Can someone advise if their maps are still rotating on their servers? I've got the following set which I thought should work for Classic Competitive mode. mp_maxrounds30 mp_timelimit60 mp_roundtime2 It sticks on the first map on reboot. I do have the +map option on the srcds launch line but if I take out the +map setting the server won't start. Ever thought I'm not the best admin in the world Please help. ToG|Mikeyking ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Community Servers Achievements - workaround
Unfortunately I've got exactly the same problem. Tried lots to fix it but I just can't get pushed onto my classic competitive server. It goes off to other European servers! Would really like this to work :) ToG|Mikeyking On 30/05/2012 13:22, Nick Emson wrote: Do a changelevel on the server, and try again. I have witnessed a failed connection after a player had already joined and left my server randomly through the browser. Changed level, and it worked. I guess this has flushed out whatever '0' reservation was in place. There is a command to set a reservation timeout (default 45 secs) but this doesn't seem to apply/help. - Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 30 May 2012 12:55 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround Any chance a SM plugin could force the server into the correct mode? I've attempted to connect to my servers with the details you provided, however, I do not get send to my server. Cheers, Saint K. From: csgo_servers-boun...@list.valvesoftware.com [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson [n...@nick-emson.co.uk] Sent: 30 May 2012 13:45 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround Sorry, typo: mm_dedicated_force_servers x.x.x.x:y . What you get for hammering out an email with the game closed. To reiterate, those server ops coming from a CS:S / TF2 background, you CAN still use the server browser in its current form to connect and have other people connect, however you will not get players through the matchmaking system and you will currently not get achievements working (that I can see). CS:GO seems to use the L4D2/portal codebase, so where possible launch the 1st player into your server using the matchmaking system. The catch of course is if the server hibernates and the next person to connect to the hibernating server doesn't follow this rule. hopefully they will change this behaviour. On the plus side, I get the feeling the lack of accomplishments on community servers is NOT intentional. Regards, Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of {{A-BS}}TTechgunner Sent: 30 May 2012 04:46 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround I would also like to know the answer to that and how to create a lobby reservation. On May 29, 2012 4:14 PM, shadowmo...@thinking-man.commailto:shadowmo...@thinking-man.com wrote: Thanks for the info Nick. Just a quick question. Where are you suppose to put in mm_force_dedicated_serverIP at? Every time I put that in the console it says unknown command. On 29.05.2012 15:03, Nick Emson wrote: Dear All, I have a solution / workaround to the community server / achievement issue, until such time the game gets flushed out with a proper lobby system and left4dead2-esque menus (I think 5 on 5 team-versus lobbies were mentioned). On the belief the issue highlighted that CS:GO was using the lobby reservation system introduced in L4D2, I did some experiments with 'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', and used a mixture of the server browser (community servers) and the 'Find a game' matchmaking system. I believe the problem seen stems from the fact we are connecting to our dedicated boxes using the community server browser list. Doing so does not create a lobby reservation, and thus does not enter the valve matchmaking system. This is the same result as connecting to an empty server in L4D2 via 'openserverbrowser' or the community-servers main menu list. You can see this by looking at 2 things upon entering the server: 1/ The console displays a message that achievements/stats/etc are disabled 2/ 'net_graph 3' shows offline in the bottom-right EXAMPLE: http://www.fussake.com/tc/csgo/server_browser-fail.jpg [1] Instead, you need to connect to your empty, hibernating server using matchmaking (find a game menu entry) and forcing an IP using the classic 'mm_force_dedicated_server' command. Ensure the IP is of a server running the correct game mode / type! This makes the connection go through matchmaking, make a lobby reservation, create a game and connect to your server. You will now see: 1/ The console shows a lobby id (reservation) 2/ 'net_graph 3' shows dedicated in the bottom-right EXAMPLE: http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg [2] In theory, 'sv_search_key' should do the same thing, however this appears to be broken - testing shows that it does attempt to do what is intended, but always reports 0 search results, when I can clearly see servers in the browser with my custom key set. EXAMPLE:
Re: [Csgo_servers] Community Servers Achievements - workaround
Curious - managed to connect in dedicated once I set sv_search_key to the same value (ToG) on both server and client. Connected fine first time around but now I can't connect to any game via find a game Investigations ongoing but it seems sv_search_key might be working.. maybe not as designed though :) ToG|Mikeyking www.thegrumpyoldgits.co.uk On 30/05/2012 14:02, ToG Admin wrote: Unfortunately I've got exactly the same problem. Tried lots to fix it but I just can't get pushed onto my classic competitive server. It goes off to other European servers! Would really like this to work :) ToG|Mikeyking On 30/05/2012 13:22, Nick Emson wrote: Do a changelevel on the server, and try again. I have witnessed a failed connection after a player had already joined and left my server randomly through the browser. Changed level, and it worked. I guess this has flushed out whatever '0' reservation was in place. There is a command to set a reservation timeout (default 45 secs) but this doesn't seem to apply/help. - Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 30 May 2012 12:55 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround Any chance a SM plugin could force the server into the correct mode? I've attempted to connect to my servers with the details you provided, however, I do not get send to my server. Cheers, Saint K. From: csgo_servers-boun...@list.valvesoftware.com [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson [n...@nick-emson.co.uk] Sent: 30 May 2012 13:45 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround Sorry, typo: mm_dedicated_force_servers x.x.x.x:y . What you get for hammering out an email with the game closed. To reiterate, those server ops coming from a CS:S / TF2 background, you CAN still use the server browser in its current form to connect and have other people connect, however you will not get players through the matchmaking system and you will currently not get achievements working (that I can see). CS:GO seems to use the L4D2/portal codebase, so where possible launch the 1st player into your server using the matchmaking system. The catch of course is if the server hibernates and the next person to connect to the hibernating server doesn't follow this rule. hopefully they will change this behaviour. On the plus side, I get the feeling the lack of accomplishments on community servers is NOT intentional. Regards, Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of {{A-BS}}TTechgunner Sent: 30 May 2012 04:46 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround I would also like to know the answer to that and how to create a lobby reservation. On May 29, 2012 4:14 PM, shadowmo...@thinking-man.commailto:shadowmo...@thinking-man.com wrote: Thanks for the info Nick. Just a quick question. Where are you suppose to put in mm_force_dedicated_serverIP at? Every time I put that in the console it says unknown command. On 29.05.2012 15:03, Nick Emson wrote: Dear All, I have a solution / workaround to the community server / achievement issue, until such time the game gets flushed out with a proper lobby system and left4dead2-esque menus (I think 5 on 5 team-versus lobbies were mentioned). On the belief the issue highlighted that CS:GO was using the lobby reservation system introduced in L4D2, I did some experiments with 'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', and used a mixture of the server browser (community servers) and the 'Find a game' matchmaking system. I believe the problem seen stems from the fact we are connecting to our dedicated boxes using the community server browser list. Doing so does not create a lobby reservation, and thus does not enter the valve matchmaking system. This is the same result as connecting to an empty server in L4D2 via 'openserverbrowser' or the community-servers main menu list. You can see this by looking at 2 things upon entering the server: 1/ The console displays a message that achievements/stats/etc are disabled 2/ 'net_graph 3' shows offline in the bottom-right EXAMPLE: http://www.fussake.com/tc/csgo/server_browser-fail.jpg [1] Instead, you need to connect to your empty, hibernating server using matchmaking (find a game menu entry) and forcing an IP using the classic 'mm_force_dedicated_server' command. Ensure the IP is of a server running the correct game mode / type! This makes the connection go through matchmaking, make a lobby reservation, create a game and connect to your server. You will now see: 1/ The console shows a lobby id (reservation) 2/ 'net_graph 3
Re: [Csgo_servers] Community Servers Achievements - workaround
OK, as mentioned before, I think you need the sv_search_key set to the same on both server and client. Seems to work fine for me. I've put into my autoexec.cfg on my local machine : sv_search_key ToG mm_dedicated_force_servers 109.70.148.78:27017 And then Find a game picks this server up. I did need to do the mapchange though. Not sure why there were problems 2nd time around but I'm now running in dedicated mode. Thank you so much Nick - what a star! ToG|Mikeyking On 30/05/2012 14:29, ToG Admin wrote: Curious - managed to connect in dedicated once I set sv_search_key to the same value (ToG) on both server and client. Connected fine first time around but now I can't connect to any game via find a game Investigations ongoing but it seems sv_search_key might be working.. maybe not as designed though :) ToG|Mikeyking www.thegrumpyoldgits.co.uk On 30/05/2012 14:02, ToG Admin wrote: Unfortunately I've got exactly the same problem. Tried lots to fix it but I just can't get pushed onto my classic competitive server. It goes off to other European servers! Would really like this to work :) ToG|Mikeyking On 30/05/2012 13:22, Nick Emson wrote: Do a changelevel on the server, and try again. I have witnessed a failed connection after a player had already joined and left my server randomly through the browser. Changed level, and it worked. I guess this has flushed out whatever '0' reservation was in place. There is a command to set a reservation timeout (default 45 secs) but this doesn't seem to apply/help. - Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 30 May 2012 12:55 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround Any chance a SM plugin could force the server into the correct mode? I've attempted to connect to my servers with the details you provided, however, I do not get send to my server. Cheers, Saint K. From: csgo_servers-boun...@list.valvesoftware.com [csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson [n...@nick-emson.co.uk] Sent: 30 May 2012 13:45 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround Sorry, typo: mm_dedicated_force_servers x.x.x.x:y . What you get for hammering out an email with the game closed. To reiterate, those server ops coming from a CS:S / TF2 background, you CAN still use the server browser in its current form to connect and have other people connect, however you will not get players through the matchmaking system and you will currently not get achievements working (that I can see). CS:GO seems to use the L4D2/portal codebase, so where possible launch the 1st player into your server using the matchmaking system. The catch of course is if the server hibernates and the next person to connect to the hibernating server doesn't follow this rule. hopefully they will change this behaviour. On the plus side, I get the feeling the lack of accomplishments on community servers is NOT intentional. Regards, Nick From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of {{A-BS}}TTechgunner Sent: 30 May 2012 04:46 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Achievements - workaround I would also like to know the answer to that and how to create a lobby reservation. On May 29, 2012 4:14 PM, shadowmo...@thinking-man.commailto:shadowmo...@thinking-man.com wrote: Thanks for the info Nick. Just a quick question. Where are you suppose to put in mm_force_dedicated_serverIP at? Every time I put that in the console it says unknown command. On 29.05.2012 15:03, Nick Emson wrote: Dear All, I have a solution / workaround to the community server / achievement issue, until such time the game gets flushed out with a proper lobby system and left4dead2-esque menus (I think 5 on 5 team-versus lobbies were mentioned). On the belief the issue highlighted that CS:GO was using the lobby reservation system introduced in L4D2, I did some experiments with 'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', and used a mixture of the server browser (community servers) and the 'Find a game' matchmaking system. I believe the problem seen stems from the fact we are connecting to our dedicated boxes using the community server browser list. Doing so does not create a lobby reservation, and thus does not enter the valve matchmaking system. This is the same result as connecting to an empty server in L4D2 via 'openserverbrowser' or the community-servers main menu list. You can see this by looking at 2 things upon entering the server: 1/ The console displays a message that achievements/stats/etc are disabled 2/ 'net_graph 3' shows offline in the bottom
Re: [Csgo_servers] Rcon commands
Ensure you've got TCP port 27015 open on your server for inbound comms. Mike On 24/05/2012 16:11, lcz # GalegO wrote: Hi, anyone can use the rcon? when I try I receive this message in the console: ] rcon_password MyPasswd ] rcon say test Unable to connect to remote server (myip:27015) This is my command to start: ./srcds_linux -game csgo -autoupdate -exec server.cfg -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_allclassic +map de_dust2 +maxplayers 30 -port 27015 And this is my server.cfg hostname [Brazilian Server] lcz # GalegO - Test Server rcon_password MyPasswd sv_password //Only set this if you intend to have a private server! log on //This is set to turn on logging! mp_freezetime 0 //The amount of time players are frozen to buy items mp_join_grace_time 15 //The amount of time players can join teams after a round has started mp_match_end_restart 1 // Defines whether a map should be restarted after a game has ended sv_cheats 0 //This should always be set, so you know it's not on sv_lan 0 //This should always be set, so you know it's not on //**The bot commands below are mostly default with the exception of bot_difficulty 1 bot_chatter off bot_join_after_player 1 bot_quota 10 bot_quota_mode fill bot_defer_to_human_items 1 bot_defer_to_human_goals 0 bot_dont_shoot 1 //**The following commands manage kicks and bans writeid writeip exec banned_user.cfg exec banned_ip.cfg Thanks for help! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] New CSGO update out
Update your servers folks - new update just out fixing : - Fixed server crash when total number of player reaches 64 - Fixed issue with mouse cursor becoming non-visible after launching a game via the server browser - Fixed UI crashes related to more than 10 players in a game Steam update as well (including a CS:S update) ToG|Mikeyking ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Server always stay on same map
Sergey - sorry, can you explain what that should be set to and what it does? I have the same problem. Thought it was mp_timelimit but it wasnt! Mike On 18/05/2012 15:01, Sergey I. wrote: Ah, sorry, stupid me... mp_match_end_restart 0 18.05.2012, 17:50, Sergey I.servak1 at ya.ru: Hello. For some reason i can't look this list history (error 403), so there is my question: I have a server, running Classic Competitive mode, and after match server don't change map, and team selection screen just show up again. There is my server command line: srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_allclassic +map de_dust2 What am I doing wrong? ___ Csgo_servers mailing list Csgo_servers at list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers at list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Problem with rcon
Have you ensured that your firewall TCP port is open as well as UDP for RCON? e.g. A Cs:Go server running on port UDP 27015 needs to also have a rule for TCP 27015 in order for rcon to work. Otherwise, start by installing HLSW on your local dedicated server and seeing if you can connect that way. Then you'll know if it's a network issue or a server one... Mike On 16/05/2012 15:37, Oskar Lageqvist wrote: When I try to use rcon on my dedicated server I got this error: Unable to connect to remote server (my.ip.address) Anyone who knows how to fix this? //Oskar Lagerqvist oskar at lagerq.se ___ Csgo_servers mailing list Csgo_servers at list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- next part -- An HTML attachment was scrubbed... URL: http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120516/3feae8e0/attachment-0001.html