Re: [Csgo_servers] Server performance problems
im using debian 7 as host os. and its actually impossible to run a stable 32slot tick128 on it with and without sourcemod and plugins. cpu is an i7 3930K which is running at default clock rate. and i dont think windows is so much faster than the linux os. so valve needs to do sth or the community servers are dying (the server im adminstrating was #1 germany and eu in beta times, running 48slot tick128 completly stable. since the last year the tickrate dropped and couldnt be stable 2014-03-24 0:36 GMT+01:00 csgo_servers-requ...@list.valvesoftware.com: Send Csgo_servers mailing list submissions to csgo_servers@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers or, via email, send a message with subject or body 'help' to csgo_servers-requ...@list.valvesoftware.com You can reach the person managing the list at csgo_servers-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of Csgo_servers digest... Today's Topics: 1. Re: Server performance problems (evourr) 2. Re: Server performance problems (L33TGaming) 3. Re: Server performance problems (AlexHjelm) 4. Re: Server performance problems (L33TGaming) 5. Re: Server performance problems (ics) -- Message: 1 Date: Sun, 23 Mar 2014 15:17:56 -0400 From: evourr evo...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems Message-ID: 61E2D9AFEAF4414786A53C8216886333@SNSC3PC Content-Type: text/plain; charset=utf-8 Yes, it will drastically reduce cpu usage. - Original Message - From: Marco Padovan To: csgo_servers@list.valvesoftware.com Sent: Sunday, March 23, 2014 2:11 PM Subject: Re: [Csgo_servers] Server performance problems Are we talking about 128 tick? Does setting it to 64 help somehow? Il 23/mar/2014 15:13 Ejziponken - sza...@hotmail.com ha scritto: With Intel Xeon E5-2643 v2 3.50GHz (3.80GHz) and REAL players I get these results: 20 slot = 80-90% CPU = Stable tickrate 24 slot = 90-100% CPU = Unstable tickrate 32 slot = 100% CPU = Unstable tickrate From: sza...@hotmail.com To: csgo_servers@list.valvesoftware.com Date: Sun, 23 Mar 2014 15:03:38 +0100 Subject: Re: [Csgo_servers] Server performance problems Just tried 24 slot DM with: 2x Intel Xeon E5-2643 v2 (25M Cache, 3.50 GHz, Turbo 3.80 GHz) 2x 8GB RDIMM (1600MT/s) 2x SSD 240GB 2x Broadcom 57810-k Dual port 10Gb Network Card No stable tickrate. Date: Sun, 23 Mar 2014 15:55:39 +0200 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems It's not possible even if the performance would allow it. For some reason there will be spawn issues after 40-42 player slots or so. -ics ??? _ kirjoitti: I have a side question, more as a player, since at the moment I am not able to have my own server. If valve fixes the performance issues with the servers does anyone have plans to host a 64 player server? I ask this because since csgo was released I've never seen one, 99% are either 16 to 32 (excluding private servers) And one thing I always enjoyed in CSS was that. Of course at the moment it's not possible. I remember when I tried to host a 128 tick server with 32 slots, csgo uses only 1 core at 100% completely screwing the performance. Even though the core was oc'ed to 3.8Ghz Date: Sun, 23 Mar 2014 04:16:26 -0700 From: alexander.hj...@playstar.se To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server performance problems L33TGaming wrote Do you understand var? Var is not the deviation from server tickrate rather deviation from the last timeframe. If your server tickrate drops to a sustained 64 from 128, your var isn't going to be 64. When you get 128 FPS server or client wise, you're not getting 8ms per update, rather 128 frames as a whole. Some ticks come in at different times and thus jitter between the frames. This is what var measures. See below to definition. Definitions: The sv tag shows the fps of the server as of the latest networking update delivered to the client. The var shows the standard deviation of the server's frametime (where server fps = 1.0 / frametime) over the last 50 frames recorded by the
[Csgo_servers] How hard can it be: Joining a server client-side
Of the 5 ways to join a CS:GO server ... 1) Click the arrow next to your Steam friend on the Windows desktop, then Join Game 2) Lauch CS:GO, click on your friend in the game main menu, then Join Game 3) Use the Community Server browser (add server to favourites, use Friends tab, find server manually) 4) Direct connect (bring up the console, then connect xxx.xxx.xxx.xxx:x method) 5) Steam URI handler (steam://connect/xxx.xxx.xxx.xxx:x method in a chat window) ... has anyone in this mailing list managed to host a server which allows clients to connect using ALL of these methods? For me, the direct connect method is the only way which has consistently always worked for everyone trying to join, but this is effort for n00bs (also there are issues with bringing up the console which don't exist in any other Source game). The Steam URI method, as we have commented on before, leads to client-side performance issues and using the Community server browser basically defeats the purpose of having a pretty re-vamped front-end when all a player wants to do is join the server that his/her friend is in. So realistically, I want people to be able to join reliably using methods 1 2, but it's extremely hit-and-miss depending on the player. Perhaps it's an issue with my launch .bat (it's fairly standard and I'm using net_public_adr xxx.xxx.xxx.xxx, not ip xxx.xxx.xxx.xxx in the startup line). Does anyone have an answer to this, or is this another one of CS:GO's many perks? It's annoying the hell out of me. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] How hard can it be: Joining a server client-side
I can confirm the problem. It might sound like magic, but installing the server as root and with a real Steam-User (and not the anonzmous gameserver -account) made me feel that from my end it was more reliable. I don't claim it always works though. It is somehow magic when it works, and when it don't. What definitely helps is restarting the server or reloading the map. Do this from time to time. Am 24. März 2014 18:18:45 schrieb Comberbach . acan...@hotmail.com: Of the 5 ways to join a CS:GO server ... 1) Click the arrow next to your Steam friend on the Windows desktop, then Join Game 2) Lauch CS:GO, click on your friend in the game main menu, then Join Game 3) Use the Community Server browser (add server to favourites, use Friends tab, find server manually) 4) Direct connect (bring up the console, then connect xxx.xxx.xxx.xxx:x method) 5) Steam URI handler (steam://connect/xxx.xxx.xxx.xxx:x method in a chat window) ... has anyone in this mailing list managed to host a server which allows clients to connect using ALL of these methods? For me, the direct connect method is the only way which has consistently always worked for everyone trying to join, but this is effort for n00bs (also there are issues with bringing up the console which don't exist in any other Source game). The Steam URI method, as we have commented on before, leads to client-side performance issues and using the Community server browser basically defeats the purpose of having a pretty re-vamped front-end when all a player wants to do is join the server that his/her friend is in. So realistically, I want people to be able to join reliably using methods 1 2, but it's extremely hit-and-miss depending on the player. Perhaps it's an issue with my launch .bat (it's fairly standard and I'm using net_public_adr xxx.xxx.xxx.xxx, not ip xxx.xxx.xxx.xxx in the startup line). Does anyone have an answer to this, or is this another one of CS:GO's many perks? It's annoying the hell out of me. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Steam EU down
Aaand... It's down. Again. - Original Message - From: Andre Müller Sent: 03/23/14 02:04 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Steam EU down Steam is down since ~23:00 UTC+1 2014-03-22 2:16 GMT+01:00 Marcin Paterek mrpate...@gmail.com: Sorry for my words, but that's fuckin' ridiculous. I see my server get underpopulated everyday because people can't join it. Session is no longer available is my nightmare now. Do what the hell you need and stop turning off Steam, because we can't host any server that way. 2014-03-22 1:07 GMT+01:00 Fly f...@flysoftiii.de: Yeah, the next will be between 0:00 and 23:59 CET on a weekday containing the letter 'a' ending in 'day' :P Just mark it in your calendar :) Am 22. März 2014 01:05:48 schrieb 1nsane 1nsane...@gmail.com: Dead again. US here. Daily routine maintenance right? :) On Wed, Mar 19, 2014 at 7:13 PM, 1nsane 1nsane...@gmail.com wrote: Like that guy said. Routine Maintenance lol. On Wed, Mar 19, 2014 at 7:11 PM, mi...@hs-s.com mi...@hs-s.com wrote: The same procedure then nearly every day atm. :) Am 18.03.2014 20:16, schrieb Andreas Grimm: hosting a csgo gameserver is like playing roulette ... you never know if it's online or not ... ...and when it's online, then it says you are unable to join this session ...and when you are able to join, then the server fps are unplayable instable... \o/ *From:* csgo_servers-boun...@list.valvesoftware.com [ mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *louloubizou *Sent:* Tuesday, March 18, 2014 8:08 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] Steam EU down and again 4 min ago cant login 2014-03-17 20:39 GMT+01:00 Laurent Rossignol cont...@lr-consulting.fr : Hello, No connection for EU another attack ? http://steamstat.us/ Best regards ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers