Re: [Csgo_servers] Server performance problems

2014-03-24 Thread Niklas Mertes
im using debian 7 as host os. and its actually impossible to run a stable
32slot tick128 on it with and without sourcemod and plugins. cpu is an i7
3930K which is running at default clock rate. and i dont think windows is
so much faster than the linux os. so valve needs to do sth or the community
servers are dying (the server im adminstrating was #1 germany and eu in
beta times, running 48slot tick128 completly stable. since the last year
the tickrate dropped and couldnt be stable


2014-03-24 0:36 GMT+01:00 csgo_servers-requ...@list.valvesoftware.com:

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 Today's Topics:

1. Re: Server performance problems (evourr)
2. Re: Server performance problems (L33TGaming)
3. Re: Server performance problems (AlexHjelm)
4. Re: Server performance problems (L33TGaming)
5. Re: Server performance problems (ics)


 --

 Message: 1
 Date: Sun, 23 Mar 2014 15:17:56 -0400
 From: evourr evo...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Server performance problems
 Message-ID: 61E2D9AFEAF4414786A53C8216886333@SNSC3PC
 Content-Type: text/plain; charset=utf-8

 Yes, it will drastically reduce cpu usage.
   - Original Message -
   From: Marco Padovan
   To: csgo_servers@list.valvesoftware.com
   Sent: Sunday, March 23, 2014 2:11 PM
   Subject: Re: [Csgo_servers] Server performance problems


   Are we talking about 128 tick?

   Does setting it to 64 help somehow?

   Il 23/mar/2014 15:13 Ejziponken - sza...@hotmail.com ha scritto:

 With Intel Xeon E5-2643 v2 3.50GHz (3.80GHz) and REAL players I get
 these results:


 20 slot = 80-90% CPU = Stable tickrate
 24 slot = 90-100% CPU = Unstable tickrate
 32 slot = 100% CPU = Unstable tickrate




 
 From: sza...@hotmail.com
 To: csgo_servers@list.valvesoftware.com
 Date: Sun, 23 Mar 2014 15:03:38 +0100
 Subject: Re: [Csgo_servers] Server performance problems


 Just tried 24 slot DM with:
 2x Intel Xeon E5-2643 v2 (25M Cache, 3.50 GHz, Turbo 3.80 GHz)
 2x 8GB RDIMM (1600MT/s)
 2x SSD 240GB
 2x Broadcom 57810-k Dual port 10Gb Network Card


 No stable tickrate.


  Date: Sun, 23 Mar 2014 15:55:39 +0200
  From: i...@ics-base.net
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] Server performance problems
 
  It's not possible even if the performance would allow it. For some
  reason there will be spawn issues after 40-42 player slots or so.
 
  -ics
 
  ??? _ kirjoitti:
   I have a side question, more as a player, since at the moment I am
 not
   able to have my own server.
  
   If valve fixes the performance issues with the servers does anyone
   have plans to host a 64 player server?
   I ask this because since csgo was released I've never seen one, 99%
   are either 16 to 32 (excluding private servers)
   And one thing I always enjoyed in CSS was that.
  
   Of course at the moment it's not possible.
   I remember when I tried to host a 128 tick server with 32 slots,
 csgo
   uses only 1 core at 100% completely screwing the performance. Even
   though the core was oc'ed to 3.8Ghz
  
Date: Sun, 23 Mar 2014 04:16:26 -0700
From: alexander.hj...@playstar.se
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Server performance problems
   
L33TGaming wrote
 Do you understand var? Var is not the deviation from server
 tickrate
 rather
 deviation from the last timeframe. If your server tickrate
 drops to a
 sustained 64 from 128, your var isn't going to be 64.

 When you get 128 FPS server or client wise, you're not getting
 8ms per
 update, rather 128 frames as a whole. Some ticks come in at
 different
 times
 and thus jitter between the frames. This is what var measures.
 See
   below
 to
 definition.

 Definitions:
 The sv tag shows the fps of the server as of the latest
 networking
 update delivered to the client.
 The var shows the standard deviation of the server's
 frametime
   (where
 server fps = 1.0 / frametime) over the last 50 frames recorded
 by the
   

[Csgo_servers] How hard can it be: Joining a server client-side

2014-03-24 Thread Comberbach .
Of the 5 ways to join a CS:GO server ...
1) Click the arrow next to your Steam friend on the Windows desktop, then Join 
Game
2) Lauch CS:GO, click on your friend in the game main menu, then Join Game
3) Use the Community Server browser (add server to favourites, use Friends tab, 
find server manually)
4) Direct connect (bring up the console, then connect xxx.xxx.xxx.xxx:x 
method)
5) Steam URI handler (steam://connect/xxx.xxx.xxx.xxx:x method in a chat 
window)

... has anyone in this mailing list managed to host a server which allows 
clients to connect using ALL of these methods? 

For me, the direct connect method is the only way which has consistently always 
worked for everyone trying to join, but this is effort for n00bs (also there 
are issues with bringing up the console which don't exist in any other Source 
game). The Steam URI method, as we have commented on before, leads to 
client-side performance issues and using the Community server browser basically 
defeats the purpose of having a pretty re-vamped front-end when all a player 
wants to do is join the server that his/her friend is in.

So realistically, I want people to be able to join reliably using methods 1  
2, but it's extremely hit-and-miss depending on the player. Perhaps it's an 
issue with my launch .bat (it's fairly standard and I'm using net_public_adr 
xxx.xxx.xxx.xxx, not ip xxx.xxx.xxx.xxx in the startup line).

Does anyone have an answer to this, or is this another one of CS:GO's many 
perks? It's annoying the hell out of me.
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Re: [Csgo_servers] How hard can it be: Joining a server client-side

2014-03-24 Thread Fly
I can confirm the problem. It might sound like magic, but installing the 
server as root and with a real Steam-User (and not the anonzmous gameserver 
-account) made me feel that from my end it was more reliable.


I don't claim it always works though. It is somehow magic when it works, 
and when it don't.


What definitely helps is restarting the server or reloading the map. Do 
this from time to time.



Am 24. März 2014 18:18:45 schrieb Comberbach . acan...@hotmail.com:


Of the 5 ways to join a CS:GO server ...
1) Click the arrow next to your Steam friend on the Windows desktop, then 
Join Game

2) Lauch CS:GO, click on your friend in the game main menu, then Join Game
3) Use the Community Server browser (add server to favourites, use Friends 
tab, find server manually)
4) Direct connect (bring up the console, then connect xxx.xxx.xxx.xxx:x 
method)
5) Steam URI handler (steam://connect/xxx.xxx.xxx.xxx:x method in a 
chat window)


... has anyone in this mailing list managed to host a server which allows 
clients to connect using ALL of these methods?
For me, the direct connect method is the only way which has consistently 
always worked for everyone trying to join, but this is effort for n00bs 
(also there are issues with bringing up the console which don't exist in 
any other Source game). The Steam URI method, as we have commented on 
before, leads to client-side performance issues and using the Community 
server browser basically defeats the purpose of having a pretty re-vamped 
front-end when all a player wants to do is join the server that his/her 
friend is in.


So realistically, I want people to be able to join reliably using methods 1 
 2, but it's extremely hit-and-miss depending on the player. Perhaps it's 
an issue with my launch .bat (it's fairly standard and I'm using 
net_public_adr xxx.xxx.xxx.xxx, not ip xxx.xxx.xxx.xxx in the startup line).


Does anyone have an answer to this, or is this another one of CS:GO's many 
perks? It's annoying the hell out of me.


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Re: [Csgo_servers] Steam EU down

2014-03-24 Thread vanek
Aaand... It's down. Again.

 - Original Message -
 From: Andre Müller
 Sent: 03/23/14 02:04 AM
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Steam EU down
 
 Steam is down since ~23:00 UTC+1
 
 
 2014-03-22 2:16 GMT+01:00 Marcin Paterek mrpate...@gmail.com:
 
  Sorry for my words, but that's fuckin' ridiculous. I see my server get
  underpopulated everyday because people can't join it. Session is no longer
  available is my nightmare now. Do what the hell you need and stop turning
  off Steam, because we can't host any server that way.
 
 
  2014-03-22 1:07 GMT+01:00 Fly f...@flysoftiii.de:
 
Yeah, the next will be between 0:00 and 23:59 CET on a weekday
  containing the letter 'a' ending in 'day' :P
 
  Just mark it in your calendar :)
 
  Am 22. März 2014 01:05:48 schrieb 1nsane 1nsane...@gmail.com:
 
  Dead again. US here.
 
  Daily routine maintenance right? :)
 
 
  On Wed, Mar 19, 2014 at 7:13 PM, 1nsane 1nsane...@gmail.com wrote:
 
  Like that guy said.
 
  Routine Maintenance lol.
 
 
  On Wed, Mar 19, 2014 at 7:11 PM, mi...@hs-s.com mi...@hs-s.com wrote:
 
   The same procedure then nearly every day atm. :)
 
 
  Am 18.03.2014 20:16, schrieb Andreas Grimm:
 
   hosting a csgo gameserver is like playing roulette ... you never
  know if it's online or not ...
 
 
 
  ...and when it's online, then it says you are unable to join this
  session
 
 
 
  ...and when you are able to join, then the server fps are unplayable
  instable...
 
 
 
  \o/
 
 
 
  *From:* csgo_servers-boun...@list.valvesoftware.com [
  mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
  *On Behalf Of *louloubizou
  *Sent:* Tuesday, March 18, 2014 8:08 PM
  *To:* csgo_servers@list.valvesoftware.com
  *Subject:* Re: [Csgo_servers] Steam EU down
 
 
 
  and again 4 min ago 
 
 
 
  cant login
 
 
 
  2014-03-17 20:39 GMT+01:00 Laurent Rossignol cont...@lr-consulting.fr
  :
 
  Hello,
 
 
 
  No connection for EU another attack ?
 
 
 
  http://steamstat.us/
 
 
 
 
 
  Best regards
 
 
 
 
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