Re: [dev-servo] UI Workers

2015-02-24 Thread Jonas Sicking
On Mon, Feb 23, 2015 at 4:26 PM, Jonas Sicking jo...@sicking.cc wrote:
 On Mon, Feb 23, 2015 at 4:01 PM, Robert O'Callahan rob...@ocallahan.org 
 wrote:
 On Tue, Feb 24, 2015 at 12:09 PM, Jonas Sicking jo...@sicking.cc wrote:

 I think this would fall over more often than not.

 Most developers will not write their code to be resilient in the face
 of being suspended for extended periods of time. Upon reopening they
 would likely display error dialogs, or updated version of whatever was
 saved.

 In fact, I would argue that it's directly harmful to keep even some of
 the app logic working. It could cause things like overwriting server
 state with whatever state was serialized into the saved copy.

 You missed the part about the jail.

 Sure, the jail would prevent server overwrites.

 But there's still problems like code behaving strange due to being
 suspended so long, for example by removing content from the screen
 that is out of date.

 Additionally the jail is more likely to cause error dialogs to appear
 due to failed network requests.

 I would also argue that keeping a lot of the page working by running
 scripts, is going to be even more confusing when that page is then
 unable to actually save anything due to the jail. Rather than nuking
 all the scripts and ensuring that the only thing the user can do is
 scroll around on the page.

Having thought about this overnight...

Ultimately I don't feel like I'm convincing anyone on this thread. And
I definitely think this is the layout team's call and not mine.

I think we're making a different judgement call about how good your
average websites will be to use features like ServiceWorkers to cache
content for offline usage, and cache the content that users actually
want to be available. (I don't for example think that native apps are
particularly good at this).

And/or we're making different judgement calls about how important it
is for users to have content available offline.

I would be interested to hear what features that we are getting in
return though. I.e. what features we gain by enabling the UIWorker to
access the world outside of the DOM. Maybe those features are clearly
more valuable than browser-provided offline capabilities and printing.

Either way though, I am sad that in our pursuit of competing with
native, it feels like we're giving up more and more of the advantages
that we do have over native.

/ Jonas
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Re: [dev-servo] UI Workers

2015-02-23 Thread Gavin Sharp
What does it mean to save your complex web app for later viewing?
I don't think there's a lot of overlap between sites that would use
the functionality roc is proposing, and sites that make sense to save
for later viewing.

Gavin

On Mon, Feb 23, 2015 at 10:36 AM, Jonas Sicking jo...@sicking.cc wrote:
 On Sun, Feb 22, 2015 at 3:45 AM, Robert O'Callahan rob...@ocallahan.org 
 wrote:
 On Fri, Feb 20, 2015 at 9:11 PM, Jonas Sicking jo...@sicking.cc wrote:

 On Thu, Feb 19, 2015 at 6:27 PM, Robert O'Callahan rob...@ocallahan.org
 wrote:
  Should UIWorkers have access to the full Worker API? It seems like
  there's
  no reason not to give them that.

 There's two use-cases that I think argues against that.

 First off I'd like to enable saving a webpage for later viewing. Right
 now the best we can do is to save a pdf which means that all
 scrollable areas are lost.

 Saving a full page with all scripts is rarely going to work result in
 the user seeing the page they did when saving the page.

 What I'd like to be able to do is serialize the DOM, strip all script,
 save all linked stylesheets, images and media and change the
 references to them to use the correct relative URLs.

 However this would require also saving the UIWorker and enabling it to
 run in a reliable way. Otherwise the saved page won't have a working
 layout.

 Second, when printing, I'd like to enable the user to change page
 layout and margins and have that reflow the page and generate a
 correct layout. This means that we need to enable the UIWorker to work
 on the cloned document in a reliable way.

 I think both these usecases would work much better if we ensured that
 the UIWorker couldn't interact with the outside world.

 Your use-cases already fail today because many Web pages use scroll event
 handlers and JS custom layouts. UIWorkers won't make the problem any worse.

 I agree that it's not making the problem worse. However #1 is making
 the problem better, so unless we can address this, this becomes an
 argument for #1 over #2.

 Furthermore, I think facilitating expressive performant mobile Web apps is
 much more important than those use-cases, and preventing UIWorkers from
 interacting with the outside world (including, I assume, the application
 main thread) would severely limit their usefulness.

 Personally I think it's futile to try to save a complex app for later
 viewing and expect anything useful to happen unless the whole app is
 captured and able to operate offline.

 The lack of ability to save for later viewing is a big problem on mobile.

 The fact that native is so much better at retaining content to make it
 available later when the user is offline is one of the big reasons
 that the web is having a hard time competing with native.

 So I do think that this is an important problem to solve.

 / Jonas
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Re: [dev-servo] UI Workers

2015-02-20 Thread Jonas Sicking
On Thu, Feb 19, 2015 at 7:11 PM, James Long longs...@gmail.com wrote:
 Note however that people in the native app world believe that it's
 very important that whatever applies the animations is run on the same
 thread that handles input. Otherwise it's very easy for animations to
 get out-of-sync.

Does that mean also doing the painting/compositing on the thread that
handles input?

It'd be good to understand which thread the UIWorker proposal intends
to run the worker. And if we expect any cross-thread communication to
risk causing lag.

/ Jonas
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Re: [dev-servo] UI Workers

2015-02-20 Thread Ms2ger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 02/20/2015 09:12 PM, Jonas Sicking wrote:
 On Fri, Feb 20, 2015 at 8:11 AM, Julien Wajsberg
 jwajsb...@mozilla.com wrote:
 Le 20/02/2015 04:25, Robert O'Callahan a écrit :
 On Fri, Feb 20, 2015 at 4:02 PM, James Long
 longs...@gmail.com wrote:
 
 Personally I think what we *really* need to be working on is
 making all of the DOM APIs asynchronous. That's what Servo
 needs anyway. That's a step in the right direction for #3, and
 we can see much more we can get out of the main thread after
 that.
 
 I don't see how making DOM APIs asynchronous really helps you
 achieve #3. There are some specific cases where custom layouts
 need to repeatedly measure content, that currently rely on APIs
 that trigger multiple sequential synchronous reflows, which
 would be better served by less synchronous APIs. We have
 nebulous plans for addressing that (it's not as easy as make
 everything a Promise). But those aren't the main problems 
 mobile Web apps face right now AFAIK.
 
 In Firefox OS development, this is part of the biggest issues we
 have for very specific tasks.
 
 To be clear, we're not talking about making the whole DOM async,
 right?
 
 I.e. we're not talking about adding an async element.appendChild()
 or an async element.innerHTML?
 
 What we're specifically talking about are async functions for
 getting layout information? So async element.getComputedStyle()
 and element.getClientRects()?

These are particular cases that have been suggested, yes. (I've heard
suggestions for async innerHTML too, but I don't think that was in the
context of Servo.)

Either way, while some people have been dreaming about such APIs,
we're not actually working on any, or planning to start working on them.

HTH
Ms2ger

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Re: [dev-servo] UI Workers

2015-02-20 Thread James Long
On Fri, Feb 20, 2015 at 3:20 AM, Jonas Sicking jo...@sicking.cc wrote:
 On Thu, Feb 19, 2015 at 7:11 PM, James Long longs...@gmail.com wrote:
 Note however that people in the native app world believe that it's
 very important that whatever applies the animations is run on the same
 thread that handles input. Otherwise it's very easy for animations to
 get out-of-sync.

 Does that mean also doing the painting/compositing on the thread that
 handles input?

Not necessarily, the important part is that when the user makes a
gesture, an animation is updated with the event as input, and the
layout or other properties are changed, all on the same thread. It can
be actually painted on a separate thread. The state of the render tree
just needs to be updated in sync with the user input.

As Anne mentioned, when React Native comes out next month I would
highly recommend looking deep into it. They have a lot of good reasons
for choosing that architecture, and is something we could think about
working towards (long-term). I know the team personally and I can get
someone here in touch with them.
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Re: [dev-servo] UI Workers

2015-02-20 Thread Julien Wajsberg
Le 20/02/2015 04:25, Robert O'Callahan a écrit :
 On Fri, Feb 20, 2015 at 4:02 PM, James Long longs...@gmail.com wrote:

 Personally I think what we *really* need to be working on is making
 all of the DOM APIs asynchronous. That's what Servo needs anyway.
 That's a step in the right direction for #3, and we can see much more
 we can get out of the main thread after that.

 I don't see how making DOM APIs asynchronous really helps you achieve #3.
 There are some specific cases where custom layouts need to repeatedly
 measure content, that currently rely on APIs that trigger multiple
 sequential synchronous reflows, which would be better served by less
 synchronous APIs. We have nebulous plans for addressing that (it's not as
 easy as make everything a Promise). But those aren't the main problems
 mobile Web apps face right now AFAIK.


In Firefox OS development, this is part of the biggest issues we have
for very specific tasks.
I say 'biggest especially because it's really difficult to work
around. And even when we work around we have other issues (see bug 1126391).

I don't want to say this is more important than the initial issue you're
trying to solve. But yes it's important.

-- 
Julien



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Re: [dev-servo] UI Workers

2015-02-20 Thread Jonas Sicking
On Fri, Feb 20, 2015 at 8:11 AM, Julien Wajsberg jwajsb...@mozilla.com wrote:
 Le 20/02/2015 04:25, Robert O'Callahan a écrit :
 On Fri, Feb 20, 2015 at 4:02 PM, James Long longs...@gmail.com wrote:

 Personally I think what we *really* need to be working on is making
 all of the DOM APIs asynchronous. That's what Servo needs anyway.
 That's a step in the right direction for #3, and we can see much more
 we can get out of the main thread after that.

 I don't see how making DOM APIs asynchronous really helps you achieve #3.
 There are some specific cases where custom layouts need to repeatedly
 measure content, that currently rely on APIs that trigger multiple
 sequential synchronous reflows, which would be better served by less
 synchronous APIs. We have nebulous plans for addressing that (it's not as
 easy as make everything a Promise). But those aren't the main problems
 mobile Web apps face right now AFAIK.

 In Firefox OS development, this is part of the biggest issues we have
 for very specific tasks.

To be clear, we're not talking about making the whole DOM async, right?

I.e. we're not talking about adding an async element.appendChild() or
an async element.innerHTML?

What we're specifically talking about are async functions for getting
layout information? So async element.getComputedStyle() and
element.getClientRects()?

/ Jonas
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Re: [dev-servo] UI Workers

2015-02-19 Thread James Long
On Thu, Feb 19, 2015 at 10:25 PM, Robert O'Callahan
rob...@ocallahan.org wrote:
 On Fri, Feb 20, 2015 at 4:02 PM, James Long longs...@gmail.com wrote:

 Personally I think what we *really* need to be working on is making
 all of the DOM APIs asynchronous. That's what Servo needs anyway.
 That's a step in the right direction for #3, and we can see much more
 we can get out of the main thread after that.

 I don't see how making DOM APIs asynchronous really helps you achieve #3.
 There are some specific cases where custom layouts need to repeatedly
 measure content, that currently rely on APIs that trigger multiple
 sequential synchronous reflows, which would be better served by less
 synchronous APIs. We have nebulous plans for addressing that (it's not as
 easy as make everything a Promise). But those aren't the main problems
 mobile Web apps face right now AFAIK.

You may be right, but it just seems pretty awful that you might
accidentally stall the JS event loop because you touched the DOM and
you didn't expect it to take so long (say, 30ms, dropping a few
frames). The Servo team even said they want to look into making them
async: https://news.ycombinator.com/item?id=9011767 However, I have no
real evidence this will help anything. Eventually I'd love to see the
Servo model in real-world browsers where things are running on
separate threads. But that's, like, seriously long-term.

 On Fri, Feb 20, 2015 at 4:11 PM, James Long longs...@gmail.com wrote:

 Note however that people in the native app world believe that it's
 very important that whatever applies the animations is run on the same
 thread that handles input. Otherwise it's very easy for animations to
 get out-of-sync. If you swipe a scroll view on iOS, and it has that
 momentum scroll, and you place your finger down it immediately stops
 where it is. I've talked to several engineers that try to do this kind
 of stuff with CSS animations but because they are async, it's not
 nearly as reliable as native. Native platforms fire the touch event,
 and you apply the animation update immediately in the same thread.


 Thanks, we'll take that into account.

If the standards committees are taking a serious look into this, I
would really recommend talking to one of the people at Facebook
working on React Native. They spent years trying to get this kind of
stuff working on the web and React Native is born out of problems they
faced with getting 60 FPS. I think they would have tons of good
feedback for you, for example like my paragraph above. I'm happy to
help someone from that team get involved here if you want.

(I'm sure you are well aware of the problems they would tell you, but
they have some really good reasons for their solution)
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Re: [dev-servo] UI Workers

2015-02-19 Thread James Long
I'm not heavily involved in platform work, so take my input as a
somewhat naïve outsider. I've been tracking this kind of stuff very
closely, especially after I got to play with react native.

The place where this is most important is mobile, and I don't think #2
is going to cut it. It's not just scroll position that we're after. We
need to handle touch events and perform arbitrary animations based on
the gesture of the user. So if the finger moved X pixels in the x
direction, and Y in the y direction, native apps can very carefully
apply any changes to the layout or properties they want. If we only
allow scroll position to be taken into account, I can only imagine the
hacks that are going to take place: making random elements secretly
scroll in specific ways to apply animations (if that's even possible).

Personally I think what we *really* need to be working on is making
all of the DOM APIs asynchronous. That's what Servo needs anyway.
That's a step in the right direction for #3, and we can see much more
we can get out of the main thread after that.



On Thu, Feb 19, 2015 at 9:27 PM, Robert O'Callahan rob...@ocallahan.org wrote:
 Last week in Sydney I spent a lot of time talking to Chrome devs about
 different approaches for 60fps effects in Web pages. There are three
 different kinds of approaches being discussed (so far):
 1) Apple's animation-timeline proposal, which lets CSS animations use
 scroll position as an input instead of time.
 2) UIWorker: some kind of JS worker that receives callbacks during
 composition; each callback can take inputs such as time and scroll
 position(s) as inputs and can update certain CSS properties (e.g.
 transforms, opacity) on elements that the compositor then uses.
 3) Provide a way for pages to turn off async scrolling and make everything
 fast enough (and isolated enough) for pages to do 60fps updates from their
 main thread.

 All of these approaches have problems. Approach #1 is much more limited in
 its expressiveness than the alternatives. Approach #3 is more fragile and
 less composable than the alternatives --- sharing your main thread with any
 JS you don't control could cause jank. I like #2. It's strictly more
 powerful than #1 without the downsides of #3.

 Obvious question: how do we stop UIWorkers janking the compositor? We could
 give them a time budget (say 8ms). If a worker blows its budget, we notify
 it by sending it an event, we give up on it and composite anyway, and we
 run it separately from the compositor for a while. This requires an API
 design that lets UIWorkers still work, with some lag, when the compositor
 is not blocking on them, but that seems doable.

 Should UIWorkers have access to the full Worker API? It seems like there's
 no reason not to give them that.

 How should we explain the CSS effects of UIWorkers? A promising idea is to
 extend the Web Animations API to allow adding a new kind of animation
 effect to DOM elements --- a UIWorker-controlled effect. Essentially the
 UIWorker would then be responsible for computing the output of the timing
 function in each frame. The UIWorker could then animate *any* CSS property,
 though most property updates would require a round trip through main thread
 layout/rendering before they get rendered.

 One good thing about UIWorkers is extensibility. We can imagine providing
 touch input coordinates to UIWorkers to enable 60fps object dragging (with
 arbitrary effects like resistance, snapping, etc). UIWorkers could render
 to canvases: this would let you render VR with minimum latency, and let you
 render to canvases used by CSS masking for 60fps dissolves and clipping
 effects. If you really want to, you could go all Flipboard and render your
 entire UI to a canvas in the compositor --- if you keep hitting your
 deadlines.

 I like the idea of doing #2 before either #1 or #3.

 Rob
 --
 oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo
 owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo
 osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo
 owohooo
 osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o o‘oRoaocoao,o’o
 oioso
 oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo
 owohooo
 osoaoyoso,o o‘oYooouo ofolo!o’o owoiololo oboeo oiono odoaonogoeoro
 ooofo
 otohoeo ofoioroeo ooofo ohoeololo.
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Re: [dev-servo] UI Workers

2015-02-19 Thread James Long
Sorry, I may have missed the last part of your email where you say
that you could provide touch positions as input too. This would be
neat research and I'd like to see more details.

Note however that people in the native app world believe that it's
very important that whatever applies the animations is run on the same
thread that handles input. Otherwise it's very easy for animations to
get out-of-sync. If you swipe a scroll view on iOS, and it has that
momentum scroll, and you place your finger down it immediately stops
where it is. I've talked to several engineers that try to do this kind
of stuff with CSS animations but because they are async, it's not
nearly as reliable as native. Native platforms fire the touch event,
and you apply the animation update immediately in the same thread.

Anyway, just trying to give feedback from a user. This is really
important to me!

On Thu, Feb 19, 2015 at 10:02 PM, James Long longs...@gmail.com wrote:
 I'm not heavily involved in platform work, so take my input as a
 somewhat naïve outsider. I've been tracking this kind of stuff very
 closely, especially after I got to play with react native.

 The place where this is most important is mobile, and I don't think #2
 is going to cut it. It's not just scroll position that we're after. We
 need to handle touch events and perform arbitrary animations based on
 the gesture of the user. So if the finger moved X pixels in the x
 direction, and Y in the y direction, native apps can very carefully
 apply any changes to the layout or properties they want. If we only
 allow scroll position to be taken into account, I can only imagine the
 hacks that are going to take place: making random elements secretly
 scroll in specific ways to apply animations (if that's even possible).

 Personally I think what we *really* need to be working on is making
 all of the DOM APIs asynchronous. That's what Servo needs anyway.
 That's a step in the right direction for #3, and we can see much more
 we can get out of the main thread after that.



 On Thu, Feb 19, 2015 at 9:27 PM, Robert O'Callahan rob...@ocallahan.org 
 wrote:
 Last week in Sydney I spent a lot of time talking to Chrome devs about
 different approaches for 60fps effects in Web pages. There are three
 different kinds of approaches being discussed (so far):
 1) Apple's animation-timeline proposal, which lets CSS animations use
 scroll position as an input instead of time.
 2) UIWorker: some kind of JS worker that receives callbacks during
 composition; each callback can take inputs such as time and scroll
 position(s) as inputs and can update certain CSS properties (e.g.
 transforms, opacity) on elements that the compositor then uses.
 3) Provide a way for pages to turn off async scrolling and make everything
 fast enough (and isolated enough) for pages to do 60fps updates from their
 main thread.

 All of these approaches have problems. Approach #1 is much more limited in
 its expressiveness than the alternatives. Approach #3 is more fragile and
 less composable than the alternatives --- sharing your main thread with any
 JS you don't control could cause jank. I like #2. It's strictly more
 powerful than #1 without the downsides of #3.

 Obvious question: how do we stop UIWorkers janking the compositor? We could
 give them a time budget (say 8ms). If a worker blows its budget, we notify
 it by sending it an event, we give up on it and composite anyway, and we
 run it separately from the compositor for a while. This requires an API
 design that lets UIWorkers still work, with some lag, when the compositor
 is not blocking on them, but that seems doable.

 Should UIWorkers have access to the full Worker API? It seems like there's
 no reason not to give them that.

 How should we explain the CSS effects of UIWorkers? A promising idea is to
 extend the Web Animations API to allow adding a new kind of animation
 effect to DOM elements --- a UIWorker-controlled effect. Essentially the
 UIWorker would then be responsible for computing the output of the timing
 function in each frame. The UIWorker could then animate *any* CSS property,
 though most property updates would require a round trip through main thread
 layout/rendering before they get rendered.

 One good thing about UIWorkers is extensibility. We can imagine providing
 touch input coordinates to UIWorkers to enable 60fps object dragging (with
 arbitrary effects like resistance, snapping, etc). UIWorkers could render
 to canvases: this would let you render VR with minimum latency, and let you
 render to canvases used by CSS masking for 60fps dissolves and clipping
 effects. If you really want to, you could go all Flipboard and render your
 entire UI to a canvas in the compositor --- if you keep hitting your
 deadlines.

 I like the idea of doing #2 before either #1 or #3.

 Rob
 --
 oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo
 owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo
 

Re: [dev-servo] UI Workers

2015-02-19 Thread Robert O'Callahan
On Fri, Feb 20, 2015 at 4:02 PM, James Long longs...@gmail.com wrote:

Personally I think what we *really* need to be working on is making
all of the DOM APIs asynchronous. That's what Servo needs anyway.
That's a step in the right direction for #3, and we can see much more
we can get out of the main thread after that.

I don't see how making DOM APIs asynchronous really helps you achieve #3.
There are some specific cases where custom layouts need to repeatedly
measure content, that currently rely on APIs that trigger multiple
sequential synchronous reflows, which would be better served by less
synchronous APIs. We have nebulous plans for addressing that (it's not as
easy as make everything a Promise). But those aren't the main problems
mobile Web apps face right now AFAIK.

On Fri, Feb 20, 2015 at 4:11 PM, James Long longs...@gmail.com wrote:

 Note however that people in the native app world believe that it's
 very important that whatever applies the animations is run on the same
 thread that handles input. Otherwise it's very easy for animations to
 get out-of-sync. If you swipe a scroll view on iOS, and it has that
 momentum scroll, and you place your finger down it immediately stops
 where it is. I've talked to several engineers that try to do this kind
 of stuff with CSS animations but because they are async, it's not
 nearly as reliable as native. Native platforms fire the touch event,
 and you apply the animation update immediately in the same thread.


Thanks, we'll take that into account.


 Anyway, just trying to give feedback from a user. This is really
 important to me!


Thanks!

Rob
-- 
oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo
owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo
osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo
owohooo
osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o o‘oRoaocoao,o’o
oioso
oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo
owohooo
osoaoyoso,o o‘oYooouo ofolo!o’o owoiololo oboeo oiono odoaonogoeoro
ooofo
otohoeo ofoioroeo ooofo ohoeololo.
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