Re: How to make Application bundle from Executable? (Mac)

2015-02-20 Thread Israel via Digitalmars-d-learn

On Friday, 20 February 2015 at 06:19:29 UTC, Gan wrote:
On Friday, 20 February 2015 at 06:10:51 UTC, Nicholas Wilson 
wrote:

On Friday, 20 February 2015 at 03:26:47 UTC, Gan wrote:
Also I can't get my application to load images that I place 
in the Resources folder(or any folder in the bundle for that 
matter).
I suggest to have a look at the projects generated by SFML 
regarding locating the resources in C++/ObjC and translate 
them to C/ObjC/D.
As for code (i.e frameworks and .dylibs) i don't know as 
shared libraries are still a murky area for D. Probably just 
better to stick to static libs.
Is there an official way to turn a D executable into a Mac 
Application Bundle?

Dunno

Good luck!


Frameworks aren't an issue, I put them into the Frameworks 
folder in my hand made bundle and they load fine.
When running the executable, it loads the image when it's in 
the same folder but when running the executable through the 
bundle, it doesn't find the image anywhere.


It seems OSX is doing some weird stuff then...


Re: How to make Application bundle from Executable? (Mac)

2015-02-20 Thread Nicholas Wilson via Digitalmars-d-learn

On Friday, 20 February 2015 at 06:19:29 UTC, Gan wrote:
On Friday, 20 February 2015 at 06:10:51 UTC, Nicholas Wilson 
wrote:

On Friday, 20 February 2015 at 03:26:47 UTC, Gan wrote:
Also I can't get my application to load images that I place 
in the Resources folder(or any folder in the bundle for that 
matter).
I suggest to have a look at the projects generated by SFML 
regarding locating the resources in C++/ObjC and translate 
them to C/ObjC/D.
As for code (i.e frameworks and .dylibs) i don't know as 
shared libraries are still a murky area for D. Probably just 
better to stick to static libs.
Is there an official way to turn a D executable into a Mac 
Application Bundle?

Dunno

Good luck!


Frameworks aren't an issue, I put them into the Frameworks 
folder in my hand made bundle and they load fine.
When running the executable, it loads the image when it's in 
the same folder but when running the executable through the 
bundle, it doesn't find the image anywhere.


are you loading using relative or absolute addresses ( 
../../Resources/img.png or $BUNDLE_ROOT/Resources/img.png ) ?
also check the cwd when launched from the executable vs, the 
bundle. Also does Console give any output?


Re: How to make Application bundle from Executable? (Mac)

2015-02-20 Thread Gan via Digitalmars-d-learn
On Friday, 20 February 2015 at 17:28:48 UTC, Nicholas Wilson 
wrote:

On Friday, 20 February 2015 at 06:19:29 UTC, Gan wrote:
On Friday, 20 February 2015 at 06:10:51 UTC, Nicholas Wilson 
wrote:

On Friday, 20 February 2015 at 03:26:47 UTC, Gan wrote:
Also I can't get my application to load images that I place 
in the Resources folder(or any folder in the bundle for that 
matter).
I suggest to have a look at the projects generated by SFML 
regarding locating the resources in C++/ObjC and translate 
them to C/ObjC/D.
As for code (i.e frameworks and .dylibs) i don't know as 
shared libraries are still a murky area for D. Probably just 
better to stick to static libs.
Is there an official way to turn a D executable into a Mac 
Application Bundle?

Dunno

Good luck!


Frameworks aren't an issue, I put them into the Frameworks 
folder in my hand made bundle and they load fine.
When running the executable, it loads the image when it's in 
the same folder but when running the executable through the 
bundle, it doesn't find the image anywhere.


are you loading using relative or absolute addresses ( 
../../Resources/img.png or $BUNDLE_ROOT/Resources/img.png ) ?
also check the cwd when launched from the executable vs, the 
bundle. Also does Console give any output?


I fixed it by using:
string path = thisExePath();
int index = to!int(path.lastIndexOf(/));
if (!GameFont.loadFromFile(path[0 .. index]~/vertiup2.ttf)) {
writeln(Font failed to load);
}

Now my hand made bundle works fine and loads resources from 
inside the bundle.


Re: How to make Application bundle from Executable? (Mac)

2015-02-19 Thread Gan via Digitalmars-d-learn
On Friday, 20 February 2015 at 06:10:51 UTC, Nicholas Wilson 
wrote:

On Friday, 20 February 2015 at 03:26:47 UTC, Gan wrote:
Also I can't get my application to load images that I place in 
the Resources folder(or any folder in the bundle for that 
matter).
I suggest to have a look at the projects generated by SFML 
regarding locating the resources in C++/ObjC and translate them 
to C/ObjC/D.
As for code (i.e frameworks and .dylibs) i don't know as shared 
libraries are still a murky area for D. Probably just better to 
stick to static libs.
Is there an official way to turn a D executable into a Mac 
Application Bundle?

Dunno

Good luck!


Frameworks aren't an issue, I put them into the Frameworks folder 
in my hand made bundle and they load fine.
When running the executable, it loads the image when it's in the 
same folder but when running the executable through the bundle, 
it doesn't find the image anywhere.


Re: How to make Application bundle from Executable? (Mac)

2015-02-19 Thread Jeremy DeHaan via Digitalmars-d-learn

On Friday, 20 February 2015 at 03:26:47 UTC, Gan wrote:
I managed to copy an application bundle and change stuff inside 
it to run my executable, but it was very manual and kinda 
hackish. Also I can't get my application to load images that I 
place in the Resources folder(or any folder in the bundle for 
that matter).



Is there an official way to turn a D executable into a Mac 
Application Bundle?


I don't have an answer, but I too am interested in hearing what 
others have to say about this.


Re: How to make Application bundle from Executable? (Mac)

2015-02-19 Thread Nicholas Wilson via Digitalmars-d-learn

On Friday, 20 February 2015 at 03:26:47 UTC, Gan wrote:
Also I can't get my application to load images that I place in 
the Resources folder(or any folder in the bundle for that 
matter).
I suggest to have a look at the projects generated by SFML 
regarding locating the resources in C++/ObjC and translate them 
to C/ObjC/D.
As for code (i.e frameworks and .dylibs) i don't know as shared 
libraries are still a murky area for D. Probably just better to 
stick to static libs.
Is there an official way to turn a D executable into a Mac 
Application Bundle?

Dunno

Good luck!


How to make Application bundle from Executable? (Mac)

2015-02-19 Thread Gan via Digitalmars-d-learn
I managed to copy an application bundle and change stuff inside 
it to run my executable, but it was very manual and kinda 
hackish. Also I can't get my application to load images that I 
place in the Resources folder(or any folder in the bundle for 
that matter).



Is there an official way to turn a D executable into a Mac 
Application Bundle?