Re: [IxDA Discuss] Design Masters Thesis Extent of Realization

2007-12-14 Thread Jonas Löwgren
This discussion (of whether an interaction design Masters project  
should prototype, or deploy, or perhaps neither) has attracted some  
interest, which is great.

For me, the basics are pretty clear --  you require designerly modes  
of working, which includes creating things and listening attentively  
as they talk back to you.

But the challenge lies in situations where a typical prototype is not  
adequate for capturing the key elements of use experience -- it  
doesn't talk back, as it were. Mauro mentioned this out as well.

Andrei replied to Mauro by pointing out that tools are increasingly  
becoming available that essentially enable non-engineers to build  
the real thing, or close approximations of it.

I would like to connect back to the initial post from Jack that  
sparked the discussion. The example of facilitating a community for  
female cancer victims is, in fact, a very challenging case. Not  
primarily for technical reasons -- standard Web technologies and  
prototyping tools should be sufficient, as per Andrei's post -- but  
because it is a fundamentally social situation.

The key elements of use experience in this case are not related to  
the interface and the navigation of a web site, but to the ways in  
which a woman who has been diagnosed with cancer connects with other  
women who are or have been in a similar situation.

How this social structure unfolds and plays out in practice is  
virtually impossible to predict based on the backtalk of pencil  
sketches, wireframes and prototypes. It is equally impossible to  
capture in conventional user testing. Christine makes a similar point  
in her discussion of interactivity.

This was the reason for me to make the following, rather complicated,  
suggestion of what I would have looked for as a teacher in this case:

 - a design detailed to the level of a prototype presenting her new  
 ideas on how to facilitate a community for female cancer victims,  
 plus

 - a good line of arguments backing her claim that the new design  
 would in fact facilitate the community. This is not equal to  
 building the whole site, deploying, observing use in practice but  
 could be approached by, e.g., a triangulation of
 -- field studies of existing communities,
 -- sociological theory on bereavement/illness community mechanisms,
 -- reasoning around key design decisions and explored alternatives,  
 and
 -- experiments with elements of her key ideas through roleplay,  
 dramatization, or longitudinal mid-fi off-the-shelf-component-based  
 prototype testing.

This situation is increasingly common as notions of social media  
sweep the corporate world and our students' minds. I find that I  
supervise an increasing number of Masters students who want to  
develop communities of various kinds. To me, it seems that  
sociological theory, media theory and communication theory is growing  
in importance for our field along with this development.

We may have to realize that the kinds of prototypes we are used to  
consider in interaction design are basically incapable of backtalk on  
the level of social emergent structures.

Regards,
Jonas Löwgren


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Re: [IxDA Discuss] Design Masters Thesis Extent of Realization

2007-12-14 Thread Jack Moffett

On Dec 14, 2007, at 4:28 AM, pauric wrote:

 1) I guess it could be explained to the reviewers that while an
 implemented site is an conceivable goal. Creating a living/breathing
 social community for cancer patients is not something that should be
 entered in to for the purposes of getting sign-off on a thesis.  A
 website 'shell' is a pointless milestone in this context.

 When they ask for 'implementation' it should be explained that
 they're really asking for a live working community.

 2) Sort of a small one, and not really a criticism of the student,
 something to file in the lessons-learned category.  I feel a
 fundamental checkbox for -all- output from a designer is to
 'understand your audience'. Be that a spec, an email, a prototype
 or an implementation.  Maybe it wasnt possible for the student to
 know who was going to be on the review board, but if it was, she
 could have avoided this misunderstanding by preparing a solid answer
 to the question.


Thanks Pauric, very good points. That did come up in the discussion.  
What it finally boiled down to was a question as to the measures of  
success. I suggested that the student think about success based on  
the stakeholders in the project. What determines success for her as a  
masters student in design? What determines success for the users of  
the site—the community? What determines success for her potential  
client/sponsor? She needs to specifically state her goals, both in  
terms of what she hopes to achieve for her thesis, and what she  
eventually hopes to achieve with the project.

Jack



Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


The public is more familiar with
bad design than good design.
It is, in effect, conditioned
to prefer bad design, because
that is what it lives with.
The new becomes threatening,
the old reassuring.

 - Paul Rand



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Re: [IxDA Discuss] Board Positions

2007-12-14 Thread David Malouf
As probably the longest standing board member here, I thought I'd
join in Greg's testimonial thread here and place my own thoughts out
there.

Being a leader of this nascent organization has been a ton of hard
work, but has always been a labor of joy and has returned its value
10-fold.

I put in hours (way more than the 3 required) a week into IxDA,
especially now with the conference looming. Here's what I have
gotten from this experience over the last 4 years.

Visibility in the design community, which has opened me up to
positions professionally that I could not have had occur without this
visibility. It's a very different world when people come to you
instead of you trying to track them down. My career has sky rocketed
over the last 4 years.

The education I've received from this community should be
accredited. Whether it is from the list, from face-to-face groups, or
the many mentors (more on this) I have learned so much about design,
design management, research, etc.

Access to all types of mentors has just been tremendous. It is the
primary reason I got into this biz and it is probably the most
successful outcome for me.

But there is more than the selfish; there is the altruistic. I am
deeply passionate about interaction design. Forget for a moment all
the politicking around titles, organizations and education systems
and what-not. I deeply believe that interaction design is THE design
discipline of this century that more than any other will space our
lives and worlds. This is why I have devoted so much of myself into
leading and growing this organization. I have always thought big
about what and where IxD can do and I have always thought big about
IxDA's role in how to make that happen.

The journey is just at its very early beginning, and there is so much
to do and we need dedicated impassioned individuals to take us there:
* Codifying our practice
* Creating an eco-system of career development from education through
management including viable continuing ed. 
* creating a lexicon of semantics and syntax
* creating venues for more opportunity for sharing, networking, and
inspiration
* bridging the divide that still today we have through language and
distance that keeps practitioners apart from one another

and a host more ...

There is so much to do and so much to be gained.

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
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[IxDA Discuss] Last Call: Early Bird Registration for Interaction08 Ends Tomorrow

2007-12-14 Thread Dan Saffer
Tomorrow ends the early bird registration for Interaction08, when you  
can get in for just $499. Cheap!

We're already over 200 attendees, so seats are going fast. We'll  
likely sell out the conference in the next few weeks, so register early!

http://interaction08.ixda.org

Oh, and I hope you are all subscribed to the new Interaction08 blog  
for the latest news about the conference:

http://interaction08.ixda.org/blog/

But wait, there's more! Our social network site has filled up with  
attendees and speakers, as well as new features!

http://interaction08.crowdvine.com/


So register! And I'll see you in Savannah!


Dan


Dan Saffer
Chair, Interaction08





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Re: [IxDA Discuss] Design Masters Thesis Extent of Realization

2007-12-14 Thread David Malouf
Chris and Jonas' sparked an idea for me in this thread.

For our work, unless deployed, how do we judge success/failure? I'm
sure this can be translated to other degrees of practice. I mean how
did we know Bilbao was going to be a success before it was built.
Most confidently kept their same opinion before (from the model) that
they have after the fact.

What allows other disciplines to have a more confident set of
judgment that doesn't require the full production of the item in
order for it to be envalued?

In the case of this cancer community, I mean how does the student
judge whether their notions of community building in this context
will work? Is it comparative to the successes and failures of other
existing communities (related and unrelated)?

For me this speaks to a strong need to understand the foundations of
our medium so that we can clearly communicate success/failure amongst
each other in the theoretical space. 

So even a partial prototype in my mind only works in the environment
of such foundational analysis and maybe lacking that is why those who
come from areas that have those foundations are drawn towards
completion in order to lay a more accurate judgment. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=23446



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Re: [IxDA Discuss] Uh, who designed that?

2007-12-14 Thread Todd Zaki Warfel

On Dec 13, 2007, at 6:37 PM, D E wrote:

 We want to keep these kind of ideas flowing through the team, but we  
 can't have folks inserting their hand at random points in the  
 project time line.

So, just tell them that. This pretty much sums up what you want to say.


Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
Blog:   http://toddwarfel.com
--
In theory, theory and practice are the same.
In practice, they are not.


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Re: [IxDA Discuss] Design Masters Thesis Extent of Realization

2007-12-14 Thread pauric
Jack, there were two other point that came to mind.

1) I guess it could be explained to the reviewers that while an
implemented site is an conceivable goal. Creating a living/breathing
social community for cancer patients is not something that should be
entered in to for the purposes of getting sign-off on a thesis.  A
website 'shell' is a pointless milestone in this context.

When they ask for 'implementation' it should be explained that
they're really asking for a live working community. 

2) Sort of a small one, and not really a criticism of the student,
something to file in the lessons-learned category.  I feel a
fundamental checkbox for -all- output from a designer is to
'understand your audience'. Be that a spec, an email, a prototype
or an implementation.  Maybe it wasnt possible for the student to
know who was going to be on the review board, but if it was, she
could have avoided this misunderstanding by preparing a solid answer
to the question.

Best regards - pauric


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=23446



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Re: [IxDA Discuss] Your favorite rating interface

2007-12-14 Thread Bryan Minihan
Thanks a ton for these, Jeffrey.  I'm building ratings into our site, as
well, and one of my challenges is coming up with different ratings for
different kinds of people.  We have three sets of users on our site -
coaches, athletes and fans, and I want to differentiate ratings from coaches
and fans (because one may have more weight than others in helping an
athlete get recruited), so I might use some of your ideas to do this.

Another rating interface I like (tho I've only looked at it a little bit) is
RottenTomatoes.com.

Thanka =]

Bryan
http://www.bryanminihan.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
D. Gimzek
Sent: Friday, December 14, 2007 2:03 AM
To: IXDA list
Subject: Re: [IxDA Discuss] Your favorite rating interface



Kim Asked:
 Anyone seen any interesting rating interfaces lately?  I'm especially
 interested in rating of CONTENT on a site (more than an ITEM you  
 might buy
 or have bought).


 The one currently in use on Amazon product pages is actually pretty  
 nice. It
 breaks down the ratings with bar charts so you can se how many  
 people rated
 something a 5, 4, etc. It adds more meaning to the rating.


I am working on a rating site now and let me tell you this is a tough  
nut to crack !

1 - 5 stars are ubiquitous for a reason.

One scale i really liked was a branded one:

this site http://www.mtbr.com/reviews/Saddle/product_22653.shtml  
used chili peppers.
I have seen less... socially acceptable scale icons in certain  
magazines run by Hugh Hefner.

Ebay has a nice rating interface on their buyer/seller feedback that  
allows them to use different Likert scales http://en.wikipedia.org/ 
wiki/Likert_scale with the same graphic 1 - 5 star graphic. ie: Like  
- Dislike on one scale, Satisified to Unsatisfied on another.

the quality and quantity of the data is important - if you rate 5  
things from 1-5, is the overall rating a 4 or a 4.5 or a 4.2 or even  
4.25 ?

how important is that accuracy to your users?

Another aspect of rating is helpful/unhelpful where 27 helpful vs.  
3 unhelpful basically rate a post... thumbs up/dn is also used this  
way.

Sites such as Yelp and thefunded.com use this as an addition to rating.

We wound with a sort of LCD/LED meter like you see on equalizers, but  
horizontal.
that way we can change the scale:

1 - 5
1.0 - 5.0
1 - 10
0 -100%

without really changing the graphic... what that meant however is  
that we needed a real number next that gives you actual data: 3, 2.5,  
7 of 10 etc.

sort of like this:|| || || || |  (4.5)

Again, this is a great place to brand your rating to make it unique.

hope that all helps you get started !

jd


--

Jeff Gimzek | Senior User Experience Designer

[EMAIL PROTECTED] | www.glassdoor.com




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Re: [IxDA Discuss] Board Positions

2007-12-14 Thread Bernie Monette
I am interested-what do I do?

Cheers,

Bernie Monette


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Screen Capture Software of Interest

2007-12-14 Thread Jerome Ryckborst
Sunny Beach wrote:
http://www.jingproject.com/

I love Jing!

Examples of my Jing use:
- http://screencast.com/t/uoKL26VF
- http://screencast.com/t/Tt54Y7Badr
- http://screencast.com/t/8YPp6qMd

-=- Jerome

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Re: [IxDA Discuss] Forward/reverse in a mobile phone's music player

2007-12-14 Thread Meredith Noble
 I'm listening to CBC Radio's hourly news podcast, but the current news
 story doesn't interest me; I want to skip to the next story. A
Forward
 button would offer me nothing that I don't already get from dragging
or
 scrubbing the playback head through the timeline (or
pressing-and-holding
 the FFwd knob on my MP3 player). What I really want is a podcast that
 enables signposts, so that I can quickly jump between news stories.

Jerome, for an example of chapters as described by Jack, check out the
CBC Radio 3 podcast on this page:

http://www.cbc.ca/podcasting/index.html?arts

I am a bit of a CBC podcast junkie -- to my knowledge Radio 3 is the
only one who uses chapters. It's too bad. I would particularly like to
see them on the regional podcasts. (The Toronto podcast, at least, is
made up of 3 segments from different shows, and if I don't like the
first one, it's a struggle to find the start of the second!)

Meredith

---
Meredith Noble
Information Architect, Usability Matters Inc.
416-598-7770, ext. 6
[EMAIL PROTECTED]

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Re: [IxDA Discuss] Design Masters Thesis Extent of Realization

2007-12-14 Thread Christine Boese
Good points Dave, and I agree.

But, in thinking about what Jonas said (and my own position), I would argue
that the strong need to understand the foundations of
our medium you mention below must be carefully defined, with the
foundations necessarily including equal parts medium (the
tools/interfaces) and interactive social behavior (sociological/cultural
effects that lead to effective and dynamic community-building).

Favor one side or the other, and we fall short, in other words.

This was the thing, btw, that first fascinated me when doing my
dissertation, when I realized that what I was actually studying was not
human-computer interaction (individual interactions) so much as it was what
happens at the point where interfaces meet cultures (social interactions),
in order to discover how interfaces shape social groups, and how social
groups can shape interfaces (on the fly, or collaboratively-authored in a
specific social contexts).

To my mind, that was how to learn about how larger dynamic and vital virtual
landscapes ultimately shrug themselves into being.

Chris

On Fri, 14 Dec 2007 06:01:44, David Malouf [EMAIL PROTECTED] wrote:

 Chris and Jonas' sparked an idea for me in this thread.

 For our work, unless deployed, how do we judge success/failure? I'm
 sure this can be translated to other degrees of practice. I mean how
 did we know Bilbao was going to be a success before it was built.
 Most confidently kept their same opinion before (from the model) that
 they have after the fact.

 What allows other disciplines to have a more confident set of
 judgment that doesn't require the full production of the item in
 order for it to be envalued?

 In the case of this cancer community, I mean how does the student
 judge whether their notions of community building in this context
 will work? Is it comparative to the successes and failures of other
 existing communities (related and unrelated)?

 For me this speaks to a strong need to understand the foundations of
 our medium so that we can clearly communicate success/failure amongst
 each other in the theoretical space.

 So even a partial prototype in my mind only works in the environment
 of such foundational analysis and maybe lacking that is why those who
 come from areas that have those foundations are drawn towards
 completion in order to lay a more accurate judgment.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=23446


 
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Re: [IxDA Discuss] Board Positions

2007-12-14 Thread David Malouf
For those that didn't see Liz' initial message Here is the cross
link back there: http://www.ixda.org/discuss.php?post=23478


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=23481



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Re: [IxDA Discuss] Uh, who designed that?

2007-12-14 Thread Bill Fernandez
Usually a project team like the one you describe has a project 
manager:  someone who's responsible for keeping the team on track, 
making sure schedules are met, providing resources, acting as liaison 
with the management structure of the company, and very importantly; 
running interference for the team so that it can get its job done.

I suggest that this competing design is interference that it is the 
responsibility of your project manager, not you personally, to 
handle.  It's certainly appropriate for you to bring this problem to 
your project manager's attention, and to offer to your expertise and 
assistance in handling it, but it's his/her job to address it.

I also suggest that whatever techniques are used (such as 
complimenting initiative, encouraging ideas, and discouraging 
divisiveness or competition) the fundamental objectives should be (a) 
for your project manager to relieve your team from the burden of 
interference, and (b) for the interfering party to learn how to work 
effectively and appropriately within a corporate/team environment. 
This last may require a collaboration between your project's manager 
and that party's boss, and in my mind should be done in a firm but 
constructive and professionally nurturing manner (your corporate 
culture may vary).

FWIW,
Bill Fernandez

-- 

==
Bill Fernandez  *  User Interface Architect  *  Bill Fernandez Design

(505) 346-3080  *  bf_list1 AT billfernandez DOT com  * 
http://billfernandez.com
==

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[IxDA Discuss] (JOB) Interaction Designer@ meebo, Mountain View CA, meebo-Full time

2007-12-14 Thread Anita Chan
Interaction [EMAIL PROTECTED]

 

We love delighting users.  We don't expect our average user to notice
consistent button margins, a one-click buddy icon selection user flow,
or a background image that updates depending upon the screen size.
However, we attribute much of meebo's growth to our users discovering
meebo, experiencing delight, and then having a deep desire to share that
experience with their friends.  To cultivate this process, we
relentlessly strive to understand our users and are passionate about
fostering a creative, open-minded atmosphere within meebo.  We don't
always get it right - however, with user feedback, we keep trying and
trying and trying.

 

We're a small team.  So small that you'll be the first Interaction
Designer to join meebo.  We're looking for someone logical with deep
Windows/Linux/Mac OS UI expertise, who appreciates why web design is
different than software design, who can take seemingly contradictory
user feedback and pinpoint the real issue, and who asks enough questions
to understand strategic objectives.  Members of our team tend to be
nice, humble, and genuine.

 

In this role, your responsibilities will include:

* Designing complex web application interactions

* Conducting informal and formal usability testing

* Promoting consistency across meebo's products

* Documenting design decisions and interaction guidelines

* Driving mockups, sitemaps, and page flows

* Keeping up-to-date with similar user interfaces and products

* Working with a diverse team to cultivate ideas and positively
influence design direction

* Proactively suggest improvements for meebo's existing and
future products

* Maintaining perspective while balancing polish, edge cases, a
strong core user experience, and project deadlines

* Serving as an advocate for the end-user

 

To be most effective, you will:

* Be familiar with HTML/CSS/JavaScript and have the drive to
learn more depending upon the project

* Have at least basic Photoshop, Illustrator, or Visio
experience for prototyping and concept visualization

* Have a keen eye for typography, layout, and user interaction.
Even after you've stared at an interface for hours, you can still spot
inconsistencies and potential improvements.

* Be comfortable with statistical analysis tools and data-mining
packages and know how to use the data to influence design.

* Have the communication and team skills to facilitate logical
design discussions within meebo's engineering, design, and business
teams

* Promote a clean, intuitive experience that meebo's users will
be excited to share with friends and family

* Have a background in Human-Computer Interaction, Computer
Science, or comparable degree/experience.  However, we're more impressed
by passion rather than GPAs, degree titles, or years of experience.

 

Please submit resumes and cover letters to [EMAIL PROTECTED]  Look forward
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meebo Staffing

p. 650-237-4189

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Check out meebo careers at:

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Re: [IxDA Discuss] OLPC: BBC article

2007-12-14 Thread pauric
Murli: But that does not always translate into ideas and actions
that 'succeed'.

I was very fortunate to have the opportunity to talk to the Minister
for Culture for Brazil,  Gilberto Gil, about the OPLC.  He described
how a pilot classroom was seeded with the XO and how that injection
of technology in to the community went as far as involving the often
illiterate parents in to their child's education.

He was not able to give a clear answer to the larger issues of
product lifecycle/recycling.  But on the whole he was hugely positive
about the initiative based on the findings from the pilot scheme.

Regards -pauric


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=23456



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Re: [IxDA Discuss] Co-Relations between Graphic - Digital Media Design

2007-12-14 Thread Jeff Seager

There are design principles that translate easily from print media to digital 
media, and some of the same creative processes  make the transition easily. For 
some time, though I think it happens less often now, I've seen graphic 
designers utterly resist the flexible nature of web design because they're 
conditioned to want absolute control over presentation. I've been guilty of it 
myself.

That way lies madness. The jury is out as to whether the madness manifests more 
deeply in the designer or the user, but it's a foolish path to pursue. Pursue 
it if you want to try to prove me wrong.

Some otherwise very good web architects and designers are oblivious to how 
their designs will be presented to a text-only browser, a screen reader, a 
Blackberry or some other small-screen browser ... or even how it will display 
on a standard Postscript printer. That needs to change, because smaller devices 
and adaptive devices will proliferate and become cheaper in a very short time. 
The power of this medium is in its flexibility, portability and extensibility. 
Use it!

People always think that issues of accessibility, like rape or alcoholism, are 
about somebody else. The vision impairments that will cause people to use 
screen readers are increasingly more likely with age. You may have noticed that 
this baby boom generation is aging, and substantial wealth is concentrated in 
this market segment. Businesses soon will be taking note of this and targeting 
that audience, and those businesses will expect us to know how to reach them 
even if they're using adaptive devices.

Structural elements are necessarily more flexible on the Web, and we have to 
think about how a design re-flows into different containers. Designers and 
editors for the Web must understand this flexible virtual world as well as 
designers of yore understood modular layout inspired by people like Piet 
Mondrian.

This virtual digital world is more liquid than solid. As a designer you can 
work with that. In engineering terms, it's more like building a floating pier 
than a fixed pier. The challenge now is not to create a changeless work of art, 
but to design a flexible structure that will flow easily across different 
digital media.

Jakob Nielsen once said something brilliant about developers inevitably 
creating complexity, and I think that's true of developers who work for other 
developers. It's been true of designers who seek the approval of other 
designers, too. You've heard this before, but good design assists in conveying 
the intended information quickly, effectively and clearly. Whatever else may 
change, that will not.

Jeff Seager

_
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difference.
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Re: [IxDA Discuss] Uh, who designed that?

2007-12-14 Thread Darren
Thanks for all of your responses. Each was very helpful in determining
a course of action.

That said, before I could think too much about it I actually ran into
the PM in the hallway this morning. Sensing s/he knew I knew about the
design I started of the conversation with some light humor about this
person joining the design team w/out going through the proper
interview loops, etc. I then dove into determining their motivations
and reasons for doing the work. After talking through the problems of
the design solution, s/he admitted there were flaws in the design and
saw why I hadn't taken that approach. I ended the conversation with
appreciation for the work and encouraged this person to submit
further ideas to the project team directly. I also mentioned how
we'd likely put the design into the RD bucket and likely seek his
help in fleshing out the design flaws.

All in all, about 10 minutes of my time was used and it went very
well.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
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[IxDA Discuss] Why has micro-blogging become so popular

2007-12-14 Thread Sachendra Yadav
Hi,

I can relate to people asking questions, posting experience/views,
promoting product/ideas etc; in blogs. What I cannot understand is why
What are you doing right now (Twitter, Pownce, Jaiku)  has become so
popular.

What value does micro-blogging add which conventional blogging lacks?

-Sachendra

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[IxDA Discuss] OLPC: BBC article

2007-12-14 Thread Jeff Seager









I appreciated Murli's questions, and replied to him yesterday when I intended 
to respond to the list. I've included a slightly edited version of my reply 
below. I also appreciate Jeff Axup's response, and his point of view that OLPC 
may be a step in the right direction. I may agree with Jeff, but not without 
reservations.

I have not seen a working model of
the laptop, though I applaud the effort to make it affordable and build
it around open source software.

Is anyone here familiar with the
Boxer Rebellion, when China drove away the outsiders who were bringing
too much in the way of foreign technology, including the opium trade?
After a century of intense Western trade in the southern Chinese
seaports, and after repeated and desperate attempts to resolve the
problem in other ways, the wisest of those in the crumbling Chinese
empire understood that they could not accept new technology without
accepting the implications upon which that technology was based.  The
strict social and moral fabric of China had been disrupted badly by the
consequences of foreign trade, and communist rule followed a few years
after the death of the last dowager empress, Tzu Hsi (or Cixi, in the
pinyin transliteration). The communists brought China into the machine
age, which may have prepared the Chinese people for the much more rapid
modernization happening today. But at the dawn of the 20th century, it
was necessary for China to shun all modernization and take one big
collective breath. That function was served by the Boxer Rebellion.

Technology
is not culture, but culture is implicit in all technology. Besides
their overt purpose, technologies are languages by which we transmit
our culture.  If we buy into this idea that we really are improving the
world by exporting computers or any other technology, we may one day
have to accept the inevitability that all world cultures must be
assimilated into one world culture. Altruism aside, I promise you that
somebody is making money on this deal and I suppose that is the real
motive force at work in the OLPC program.

I like diversity in
theory and in practice, and I believe that cultural diversity is an
advantage to all of us. Some of that advantage may be forever hidden from us 
until such time that diversity is no more. Perhaps this technology won't 
eliminate
cultural diversity, but the possibility is something to consider. At worst I
think the desire to disseminate such technology is a well-intentioned
arrogance, and certainly not the first or the last in human history.

Jeff Seager

_
i’m is proud to present Cause Effect, a series about real people making a 
difference.
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Re: [IxDA Discuss] Why has micro-blogging become so popular

2007-12-14 Thread Vishal Iyer
It goes to show that people have way too much time on their hands :)

-- 
-Vishal
http://www.vishaliyer.com


On Dec 14, 2007 12:25 PM, Sachendra Yadav [EMAIL PROTECTED] wrote:
 Hi,

 I can relate to people asking questions, posting experience/views,
 promoting product/ideas etc; in blogs. What I cannot understand is why
 What are you doing right now (Twitter, Pownce, Jaiku)  has become so
 popular.

 What value does micro-blogging add which conventional blogging lacks?

 -Sachendra
 
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Re: [IxDA Discuss] Forward/reverse in a mobile phone's music player

2007-12-14 Thread Matthew Nish-Lapidus
The CBC Radio 3 podcast was actually my first encounter with chapters
in podcasts and I loved it... I still look for it in all my other
podcast subscriptions and am consistently disappointed.

It's what makes podcasts more usable than a recording of a live radio
show or a long MP3 delivered to my computer..


On Dec 14, 2007 11:14 AM, Meredith Noble [EMAIL PROTECTED] wrote:
 Jerome, for an example of chapters as described by Jack, check out the
 CBC Radio 3 podcast on this page:

 http://www.cbc.ca/podcasting/index.html?arts

 I am a bit of a CBC podcast junkie -- to my knowledge Radio 3 is the
 only one who uses chapters. It's too bad. I would particularly like to
 see them on the regional podcasts. (The Toronto podcast, at least, is
 made up of 3 segments from different shows, and if I don't like the
 first one, it's a struggle to find the start of the second!)

-- 
Matt Nish-Lapidus
email/gtalk: [EMAIL PROTECTED]
++
LinkedIn: http://www.linkedin.com/in/mattnl
Home: http://www.nishlapidus.com

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Re: [IxDA Discuss] Why has micro-blogging become so popular

2007-12-14 Thread Paul Nuschke
1) Doesn't require thought or reflection, so it's easy.
2) Can be funny...may be some social element here (other people post funny
stuff so I do too).


On Dec 14, 2007 12:25 PM, Sachendra Yadav [EMAIL PROTECTED] wrote:

 Hi,

 I can relate to people asking questions, posting experience/views,
 promoting product/ideas etc; in blogs. What I cannot understand is why
 What are you doing right now (Twitter, Pownce, Jaiku)  has become so
 popular.

 What value does micro-blogging add which conventional blogging lacks?

 -Sachendra
 
 *Come to IxDA Interaction08 | Savannah*
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 Register today: http://interaction08.ixda.org/

 
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Re: [IxDA Discuss] Why has micro-blogging become so popular

2007-12-14 Thread pauric
Sachendra: What I cannot understand is why What are you doing
right now (Twitter, Pownce, Jaiku) has become so popular.

I grew up in a small remote town where everyone knew everyone else
and even strangers said hello, asked how you were doing and commented
on the weather.  I noticed this is less common in larger towns and
cities.

I see the 'micro blog' not at a sharing of information but the
fulfillment of a basic human need to connect at a simple level have
have our/their existence acknowledged.

To my mind, its more about the act than the content.  Yes, there have
been some 'practical' uses of places like twitter but I think
there's a substantial underlying human need being met with these
tools. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=23528



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Re: [IxDA Discuss] Your favorite rating interface

2007-12-14 Thread Jim Drew

On Dec 13, 2007, at 11:03 PM, Jeffrey D. Gimzek  
([EMAIL PROTECTED]) wrote:

 I am working on a rating site now and let me tell you this is a tough
 nut to crack !

 1 - 5 stars are ubiquitous for a reason.

The only reason 1-5 stars is ubiquitous is because it's ubiquitous.

Anyone remember when hotels and such only went to 4 stars?  And now  
I've seen ones touted as 7 stars.  Sounds like starflation to me:  
when everyone is a 4-star, you have to go to a 5-star system just to  
differentiate yourself from the crowd.  But why is everyone a 4-star?   
Answer: not because they are all top of the line, but because no one  
wants to be below the top.  (And doubly so when Motel 6 and its peers  
show up as 2-star, leaving the question of what fleabag is only a 1- 
star?  Eew?


The problem of a 1-5 star system is that there is typically no  
definition of what the various ratings mean.  Is 3-star average?   
(What is average?)  Is 1-star avoid even if they pay you to stay  
there and it's the middle of a blizzard and there is no other place at  
all within 100 miles?  Does no stars mean hasn't been rated or  
less than 1 star; does it mean both?

A number of systems have gone to a 7-star system: 5 stars,  no stars,  
and don't like.  (Adobe Bridge, Rhapsody, many others.)  Even then,  
it may do a good job of capturing levels of dislike which may be  
valuable in some settings -- movies, for example.  For that, an 8-star  
system is probably better: -3 -2 -1 0 1 2 3 (and unrated).  Then you  
could decide that (picking two movies I saw from the Rotten Tomatoes  
worst list from last year) than while DaVinci Code and Eragon were  
both bad, that Eragon was a -2 (Tivo it and maybe remember to watch  
it later, or not) but DaVinci was only a -1 (might be worth Netflixing  
some day), while Dreamgirls was a +2 (might be worth buying a copy for  
your personal library).  (Such a positive/negative balance also makes  
rolling up group averages more accurate.)


-- Jim Drew
 [EMAIL PROTECTED]
 http://www.soundskinky.com/blog/




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Re: [IxDA Discuss] Why has micro-blogging become so popular

2007-12-14 Thread Bryan Minihan
The difference could be the time it takes to compose.  A blog is like a book
report, term paper or official position on something, whereas a twit(ter)
is like an offhand comment.  You don't have to think about the second one,
but you want to make a strong point (about fly larva, in my case) in the
first one.

I have 1000 ideas for blogs to write, and never feel in the right frame of
mind to write one.  I wouldn't use twitter either, but can see its stream
of consciousness appeal, even if I personally don't need to share that much
with folks on the Internet...

Bryan
http://www.bryanminihan.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vishal
Iyer
Sent: Friday, December 14, 2007 3:46 PM
To: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Why has micro-blogging become so popular

It goes to show that people have way too much time on their hands :)

-- 
-Vishal
http://www.vishaliyer.com



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[IxDA Discuss] Maybe it's just me, but...

2007-12-14 Thread Al Selvin
I was completing an on-line recommendation for someone to an Ivy
League PhD program today, and on the web form there was the following
question:

Please check if this letter may not be used by the Office of Graduate
Affairs after the student registers.

The choices were Yes and No (radio buttons).

Yes it may not be used? No it may not be used?

I'm still mystified.

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Re: [IxDA Discuss] Maybe it's just me, but...

2007-12-14 Thread Bryan Minihan
 Please check if this letter may not be used by the Office of Graduate
 Affairs after the student registers.
 The choices were Yes and No (radio buttons).
 Yes it may not be used? No it may not be used?

I think you're supposed to predict the future and say Yes if you think the
Office of Graduate Affairs will use your letter - for marketing or
personal hygiene, who knows?

OR

Say Yes if you want them to use it after you register.  
Say No if you want them to use it before you register.  
Close the browser if you want their entire database to explode.

I like that one...makes me want to register...=]

Thanks,

Bryan
http://www.bryanminihan.com


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[IxDA Discuss] Three kinds of design

2007-12-14 Thread Alan Wexelblat
I've been thinking on this for a while and I admit the idea's still
only half-baked.  But I thought I'd toss it out to the list for
commentary.

I think there are three kinds of design for product features (web site
features also, not so much with intranet features).

1. Core design.  This is the good stuff that we all want to be
doing, that we have tools and techniques aimed to support (personas,
contextual design, et cetera).  We write and speak about this design
all the time, and we behave as if it was the only kind of design we
do.

However, we end up designing other things, and those other things
often eat up a lot of design cycles.

2. Demo design.  This is particularly prevalent in enterprise software
or situations where the customer (person who writes the check) isn't
the user (person who works with the software on a regular basis).
This design is not for things that support user goals, or that help
people complete tasks with the software.  Or for that matter, any
other metric that's used to judge features in category 1.  This design
is all about does it look good on a demo?  will it impress
customers?  For example, a program might support complex layout
movement/arrangement features for its components.  Salespeople will
use this to show off how whizzy and powerful the app is.  But real
users (or at least 95% of them) won't change the default settings or
may even be given a 'corporate look' and not allowed to change it.

When doing this design, all the user research in the world is
irrelevant.  Most good interaction design techniques aren't much help
either.  If it looks good and sales people can memorize a great spiel
around it, you design it.  (or at least, I do, grimacing all the way.
Dunno about anyone else.)

3. Checklist or me too design.  This happens a lot in situations
where products enter into a highly competitive space, or one where
there's a dominant or well-known leader.  If you want to compete in
the market space then you end up needing to check off certain features
on a head-to-head comparison.  It's not usually an opportunity to
apply innovative design - everyone knows what the feature is and
expects it to behave in a certain way or look a certain way.  The fact
that you can produce a more efficient or aesthetic design isn't really
at issue here - doing so would run counter to peoples' expectations
and that's not going to help.

A classic example here is entering mailing addresses into a form.  In
the US, having the Zip code uniquely identifies the state, and in over
95% of cases allows you to know the town as well.  And yet, every
single form asks you for city, state, and then zip code.  Why?
Because it's not a differentiating feature.  Nobody cares that it's
2/3 wasted effort on the user's part.  You have to have a way to
capture mailing addresses, but the usual interaction design goals
don't really apply here.  Just do it the standard way. (where here
standard really means expected).

Does this match up with your experiences?  Is there another major
category I'm missing that you find sucks up significant design cycles
on your projects?

--Alan

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Re: [IxDA Discuss] Your favorite rating interface

2007-12-14 Thread Jeffrey D. Gimzek

On Dec 14, 2007, at 1:16 PM, Jim Drew wrote:


 On Dec 13, 2007, at 11:03 PM, Jeffrey D. Gimzek
 ([EMAIL PROTECTED]) wrote:

 I am working on a rating site now and let me tell you this is a tough
 nut to crack !

 1 - 5 stars are ubiquitous for a reason.

 The only reason 1-5 stars is ubiquitous is because it's ubiquitous.

 Anyone remember when hotels and such only went to 4 stars?  And now
 I've seen ones touted as 7 stars.  Sounds like starflation to me:
 when everyone is a 4-star, you have to go to a 5-star system just to
 differentiate yourself from the crowd.  But why is everyone a 4-star?
 Answer: not because they are all top of the line, but because no one
 wants to be below the top.  (And doubly so when Motel 6 and its peers
 show up as 2-star, leaving the question of what fleabag is only a 1-
 star?  Eew?


 The problem of a 1-5 star system is that there is typically no
 definition of what the various ratings mean.  Is 3-star average?
 (What is average?)  Is 1-star avoid even if they pay you to stay
 there and it's the middle of a blizzard and there is no other place at
 all within 100 miles?  Does no stars mean hasn't been rated or
 less than 1 star; does it mean both?

 A number of systems have gone to a 7-star system: 5 stars,  no stars,
 and don't like.  (Adobe Bridge, Rhapsody, ma ny others.)  Even then,
 it may do a good job of capturing levels of dislike which may be
 valuable in some settings -- movies, for example.  For that, an 8-star
 system is probably better: -3 -2 -1 0 1 2 3 (and unrated).  Then you
 could decide that (picking two movies I saw from the Rotten Tomatoes
 worst list from last year) than while DaVinci Code and Eragon were
 both bad, that Eragon was a -2 (Tivo it and maybe remember to watch
 it later, or not) but DaVinci was only a -1 (might be worth Netflixing
 some day), while Dreamgirls was a +2 (might be worth buying a copy for
 your personal library).  (Such a positive/negative balance also makes
 rolling up group averages more accurate.)


OK, but is that instantly understandable ?

that is the deal with the stars - ubiquitous = understandable

many many people dont really understand negative numbers

to see an example of a rating that is almost totally useless, see  
jobvent.com

what's a 1303? what's a - 43? i dont know. i have to figure it out,  
and by then i dont care.

jd



- -

Jeffrey D. Gimzek | Senior User Experience Designer

http://www.glassdoor.com



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Re: [IxDA Discuss] Your favorite rating interface

2007-12-14 Thread Kim Bieler
Clearly, the Michelin guide's ratings system is superior, since they  
only have 3 stars. g Of course, 99.99% of restaurants are beneath  
their notice and receive no star, so they're only providing ratings  
from excellent to superlative. Which is actually a good way of  
controlling your ratings.

If I'm being asked to give ratings, I tend to prefer a system that's  
spelled out. For example:

1 -- I'll never shop here again, you suck
2 -- It would take a major sale to convince me to shop here again
3 -- I will probably shop here again
4 -- I'll definitely shop here again, and recommend you to friends
5 -- Please, take all my money, I love you so much

I think spelling out the ratings prevents me from having to think too  
hard about it (hmm, is it a 6 or a 7?). You might also shame people  
into not giving you such a lousy rating by using over-the-top humor.

Movie/book ratings are always hard because you can either rate all  
movies against each other or you can rate within genre. So, Eragon  
might get a 1/10 compared to movies overall, but a 4/10 compared to  
other fantasy movies. I've also noticed that I tend to rate movies  
higher if I had low expectations and lower if I had high  
expectations. One might get better results if you asked people to  
rate movies compared to other movies. That way you can control  
whether they're within genre, for example.


-- Kim

+ + + + + + + + + + + + + + + + + +
Kim Bieler Graphic Design
www.kbgd.com
240-476-3129
+ + + + + + + + + + + + + + + + + +




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Re: [IxDA Discuss] Why has micro-blogging become so popular

2007-12-14 Thread Neil Lee
 I can relate to people asking questions, posting experience/views,
 promoting product/ideas etc; in blogs. What I cannot understand is why
 What are you doing right now (Twitter, Pownce, Jaiku)  has become so
 popular.

The way I see it, microblogging is to weblogging what IM is to email.  
It's just a different, faster, and more disposable form of self- 
publishing.

I'm on Twitter and it's an awesome way for me to still feel connected  
in some way to friends that live in different cities. It's also great  
for when you're at a conference to let people know what you're  
currently up to or where you're at.

Neil

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Re: [IxDA Discuss] Why has micro-blogging become so popular

2007-12-14 Thread Meredith Noble
 The difference could be the time it takes to compose.  A blog is like
a
 book report, term paper or official position on something, whereas a
 twit(ter) is like an offhand comment.  You don't have to think about
the
 second one, but you want to make a strong point (about fly larva, in
my
 case) in the first one.

I find this fascinating, because way back when, in the late 90s/early
2000s, I saw my blog as my quick way of getting a thought out into the
world. This was compared to writing an article for my site, which I
would carefully edit and revise to be as well-written as possible.

Now we've gone one step further, to needing a quick version of a blog
post. Amazing!

As a bit of a side note, it seems to me that the reason blogs became
popular was because they were a ready-made content management system.
People who didn't know a lot about HTML could get a pretty good looking
site up quickly, and without the need to crunch code on a daily basis.
If free, easy-to-use, *non-chronological* content management systems had
existed at the same time blogs became popular, would people really have
latched on to blogs as much as they did?

I admit that some information out there is genuinely timely, and loses
freshness after a few days -- it makes sense for that content to be in
blog format. That said, it seems like a lot of really great content gets
missed these days because it's been pushed down to the second page of a
blog. If the primary means of access of this content was by topic,
perhaps we'd serendipitously find content we're interested in more
readily. 
 
Am I way out in left field with this?

Meredith

---
Meredith Noble
Information Architect, Usability Matters Inc.
416-598-7770, ext. 6
[EMAIL PROTECTED]

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[IxDA Discuss] Time's a wastin' and spaces are going fast ... Interaction08

2007-12-14 Thread David Malouf
We are well on our way to an amazing sell-out of Interaction08.
We still have only 50-75 spaces left for the conference and well time's a
wastin' on the early reg discount which officially ends at midnight tonight.

We are so amazed with gratitude with the numbers of people who are
supporting this 1.0 conference from this community (and other communities).

Well head on over to http://interaction08.ixda.org/

Also, we KNOW! the Hotel is sold out at the conference rate. We are looking
at some really good options right within 1 or 2 blocks of the conference
site and we'll put up a blog post on the main site when we have that
information. Now worries, we are taking care of you all!

See ya in Savannah

-- dave


-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/

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Re: [IxDA Discuss] Three kinds of design

2007-12-14 Thread Dmitry Nekrasovski
Alan,

This doesn't relate directly to your question, but Luke Wroblewski has a
recent blog post where he examines the pros and cons of the approach you
mention to collecting address information:

http://www.lukew.com/ff/entry.asp?605

Dmitry

On Dec 14, 2007 2:27 PM, Alan Wexelblat [EMAIL PROTECTED] wrote:

 A classic example here is entering mailing addresses into a form.  In
 the US, having the Zip code uniquely identifies the state, and in over
 95% of cases allows you to know the town as well.  And yet, every
 single form asks you for city, state, and then zip code.  Why?
 Because it's not a differentiating feature.  Nobody cares that it's
 2/3 wasted effort on the user's part.  You have to have a way to
 capture mailing addresses, but the usual interaction design goals
 don't really apply here.  Just do it the standard way. (where here
 standard really means expected).

 Does this match up with your experiences?  Is there another major
 category I'm missing that you find sucks up significant design cycles
 on your projects?

 --Alan
 
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Re: [IxDA Discuss] Three kinds of design

2007-12-14 Thread Jared M. Spool
There's another reason, in addition to what Luke points out in his  
article:

Many users enter one of the components wrong. This is why the post  
office hasn't eliminated the redundancy on the envelope. It's not  
unusual for someone to get a digit wrong in the zip or to get the  
name of the town or state wrong. (People regularly confuse MS and MA  
or MA and MD, for example.)

By having both the zip  the city/state, both the system (with a  
decent address verification system) and the post office can do error  
correction.

Jared

On Dec 14, 2007, at 6:15 PM, Dmitry Nekrasovski wrote:

 Alan,

 This doesn't relate directly to your question, but Luke Wroblewski  
 has a
 recent blog post where he examines the pros and cons of the  
 approach you
 mention to collecting address information:

 http://www.lukew.com/ff/entry.asp?605

 Dmitry

 On Dec 14, 2007 2:27 PM, Alan Wexelblat [EMAIL PROTECTED] wrote:

 A classic example here is entering mailing addresses into a form.  In
 the US, having the Zip code uniquely identifies the state, and in  
 over
 95% of cases allows you to know the town as well.  And yet, every
 single form asks you for city, state, and then zip code.  Why?
 Because it's not a differentiating feature.  Nobody cares that it's
 2/3 wasted effort on the user's part.  You have to have a way to
 capture mailing addresses, but the usual interaction design goals
 don't really apply here.  Just do it the standard way. (where here
 standard really means expected).

 Does this match up with your experiences?  Is there another major
 category I'm missing that you find sucks up significant design cycles
 on your projects?

 --Alan
 
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Re: [IxDA Discuss] Time's a wastin' and spaces are going fast ... Interaction08

2007-12-14 Thread Christian Crumlish
On Dec 14, 2007 3:08 PM, David Malouf [EMAIL PROTECTED] wrote:
 We are well on our way to an amazing sell-out of Interaction08.
 We still have only 50-75 spaces left for the conference and well time's a
 wastin' on the early reg discount which officially ends at midnight tonight.


Wait so the early-bird deadline of the 15th means that the discount
ends at midnight on the 14th?

-xian (the procrastinator)-

-- 
Christian Crumlish  http://xianlandia.com
Yahoo! pattern detective  http://developer.yahoo.com/ypatterns
IA Institute director of technology  http://iainstitute.org

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Re: [IxDA Discuss] Three kinds of design

2007-12-14 Thread Petteri Hiisilä
Alan Wexelblat kirjoitti 15.12.2007 kello 0:27:

 I've been thinking on this for a while and I admit the idea's still
 only half-baked.

Your ideas and observations reflect with mine.

But I think there's #0, which is where every designer begins: getting  
away from what me or you personally thinks is cool. That's a sticky  
problem. We are hard-wired to like the things we've worked so hard  
for, like your grandpa, and the grandpa before that...

To the list:

 1. Core design.  This is the good stuff that we all want to be
 doing,

Good stuff from the end user's point of view, right?

There is the stuff that should be in the design, and I think it's  
absolute what should be there - theoretically at least - more advanced  
design methods are making us sharper at identifying, which form,  
information and behavior helps the users and customers to achieve  
their goals better than what they had before, and what the competition  
offers.

 2. Demo design.  This is particularly prevalent in enterprise software
 or situations where the customer (person who writes the check)

Almost every product/service goes through some layer of enterprise or  
financial management, or a bank, unless the entrepreneur has deep  
pockets her-/himself. This means that some part of the design must be  
especially comfortable to inform to the stakeholders, and none of it  
should be especially uncomfortable to inform to the stakeholders.

-- A demonstration is required but it's not sufficient. Design  
communication is a tough topic in itself.

 3. Checklist or me too design.

This could be thought as the design of how to make the final product/ 
service comfortable to sell. The salespeople have to establish a  
business relationship with every customer, and they can have one to  
one hundred (?) relationships per day. Feature lists are a good  
shortcut for negotiation.

Quite often a customer doesn't have time or money to make a truly  
rational choice. Therefore, we must design the product to feel good to  
sell and buy. Does it matter if the purchase decision is irrational,  
if they end up with your design, which hopefully helps them to achieve  
their goals better than the alternatives?

Checklist or me too considerations are required but not  
sufficient. But you've probably identified a need for a design/ 
prediction process, which isn't limited to what you mentioned.

 Is there another major category I'm missing that you find sucks up  
 significant design cycles
 on your projects?

It's really hard to not like your own experience with your own design,  
and that's what I'd add to the list. It does suck up a lot of design  
cycles.

So,

#0 No self-referential design
#1 Design for the users
#2 Design for the stakeholders
#3 Design for the salespeople and the buyers

Number three has 2 groups. If you bow to the sales force, you have to  
bend over to the buyers, and vice versa. In the end they have to agree  
on the same price, so there is a design target - the value of the  
exchange. (Beliefs * Desires) = Value?

Thanks,
Petteri

--
  Petteri Hiisilä
  Senior Interaction Designer
  iXDesign / +358505050123 /
  [EMAIL PROTECTED]

  Simple is better than complex.
   Complex is better than complicated.
   - Tim Peters



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[IxDA Discuss] On the topic of twitter - Why?

2007-12-14 Thread David Malouf
A few interesting thoughts here.
First off: (http://twitter.com/daveixd)

What is interesting is that almost everyone has looked at this question from
the Poster's point of view and not the reader's. Very interesting. I LOVE
reading my twitter follower's feed. Sometimes its a bit much when David
Armano is at a conference, or Thomas Vander Wal is traveling around the
world (I mean how many times can one man be stuck on a tarmack?).

But it is a great way for me to not be connected (that's like 'ease of
use'), but rather to get new insights into the lives of.

Examples. I have met with, corresponded with, even planned a conference with
Dan Saffer, but I only found out through twitter that he plays cello.

There are a million such situations like this.

Now going back to the other side of it (and I'm concentrating on twitter).

First off, I don't think of it as micro-blogging. It is not a log in any
sense of the term for me, the way a blog is, or maybe it is more like a log
than a blog is. But it is so much about the way I monitor it. The fact that
it can come into so many different platforms and they are all push (by
choice/selection). And I can push back through all of those same platforms
as well.

Next thing, it is sometimes an easier (and also cheaper) way to SMS someone,
especially someone around the world. I love doing back and forth direct
message conversations with Daniel Szuc in Hong Kong (or wherever he is this
week -- I think Taipei). The fact that I even know he is in Taipei would
have never happened before twitter.

A great resource to look up about all this are some of the talks on Leisa's
blog www.disambiguity.com. Just look for ambient intimacy.

On a separate note, this is also why I use facebook. It's stream/feed is
also a great way to relate to people in a different way.

-- dave

-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/

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