Re: [IxDA Discuss] Long list with multi-select

2009-01-25 Thread Adrian Howard


On 21 Jan 2009, at 01:13, Rachel wrote:

[snip]

Answer:
from 1 to 250, depending on the situation
- If 1, we will show read-only text, not as checkbox
- If list is short, will show as a list of items w/ checkboxes
- if list is long, need a special control (as I've described)

[snip]

As an aside - I've always been surprised by how well large numbers of  
check boxes test with users.


They have the advantage that (in web apps anyway) the user can quickly  
scan all the entries. With a multiple column layout and clear styling  
on selected items it can be very effective.


I wouldn't automatically discard a list of check boxes just because it  
had a couple of hundred entries.


Cheers,

Adrian


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Re: [IxDA Discuss] Corporate website redesign, where to put intranet access?

2009-01-25 Thread elizabeth
Thanks to everyone for your support, input and suggestions; it's
great to have a sounding board (especially as I am currently a one
person team on this project!).

In answer to your questions:
As of last week we have had Google Analytics added to the site, which
is already giving us a lot of the information we sorely needed (as
pointed out by William and Ivy).  Currently 98% of the traffic is
heading towards that employee login!  However, this may be because
the site is not well publicised. Up until now it has been a
necessity, but not a marketing tool in any way (a corporate
decision). However, it looks like there is a new corporate strategy
about to be embraced, promoting services, which would require much
more visibility and which would obviously affect the architecture. 

The original reason for the redesign - and a good opportunity to
update and refresh its look and organization - was compliance with
accessibility laws and standards.

Heuristic, accessibility and a basic SWOT analysis have been
conducted (the first things I did when I started there). Prior to
that they did interview the members of the board and sent out
questionnaires to shareholders and other users (but I think that was
in 2005-6, yep, things move slowly!).

As you can tell, usability and interaction design techniques are
quite new to this client, so it's a question of showing them the
possibilities and improving the methodology bit by bit.  There are
plans to train some interns in this field, so at least they are open
to ideas (as long as they don't require too much time and resources
of course! hehe).

Anyway, thanks to all (Bryan, Peetri, Ivy) for suggesting
alternatives. Employee login or Intranet login as a visible
log in box on the home page makes a lot of sense, and the About
section avoids the corporate label duplication.

Paul, thanks for the suggestions and pointers to resources.
I completely agree that this needs to be user-focused, though at the
moment because of the internal politics and structure, I would not
have access to all the key shareholders (I'm subcontracted which
reduces my status even more!).  However, I have extracted some info
from the questionnaires and hopefully Google Analytics will give me
some more direction. bit by bit I hope to go addressing these
obstacles.
Regarding card sorting, yep, I think it is essential.  That I think I
can do by email within the company, which would at least be a start.
Scenarios and personas will be the next challenge!


Kind regards,

Elizabeth


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37401



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Re: [IxDA Discuss] Drawbacks of using Flex for data processing application?

2009-01-25 Thread Alan Wexelblat
Oleh

I'm involved as the interaction designer on a Flex-based financial
trading application at the moment.  I'm curious what sort of data
processing application you have in mind.  How much data would you be
sending to the client and at what rates?

Or is your concern solely about the ability of Flex to present
data-intensive UIs?

Best,
--Alan

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Re: [IxDA Discuss] say no to genius design

2009-01-25 Thread JimH
This reminds me of a debate I used to have about instructional design.
My friend liked to contrast the scientific approach, based on
research, with the intuitive approach, based on... well, he would
said nothing but instinct. I would say that while the scientific
approach breaks everything down into individually verifiable tidbits,
the intuitive approach simply makes a great many - just as rational -
decisions at once.

Of course, the catch is that the results are good only when the person
making the intuitive design decisions is really smart, understand
technology, and has a great instinct for users as well. When Steve
Jobs does it, it usually comes out pretty well (ipod) but not always
(Newton - or was he gone then?)!  Anyway, there are some designers who
have  a good sense of what works and what doesn't.

(BTW another factor in the Jobs/iPod success is that the designer had
the power to see the concept through to complete expression in all
aspects; many great concepts get watered down and compromised through
bureaucratic compromise, turf wars, etc.)

Sure, some testing is better than no testing, and before release is
better than after, but there are some critical limitations of testing
to keep in mind:
- Testing is not design. Testing reveals problems, but simply
reversing the condition you tested is seldom the best design solution.
Usually there are clusters of related issues, and to solve them well,
it takes design, and creative design always involves some element of
integrative intuition or, if you well, genius.
- You can't test everything - except in the case of the final product
in the market (though even there success can be influenced by non-
product factors). During development, you can choose the aspects you
are most uncertain about and test them and improve them, but you never
know - some aspect that you thought was a no-brainer could turn out to
be the most problematic for users.
- Don't forget the factor of fashion! Sometimes the market likes
something that doesn't make a lot of sense but just seems new and
fresh! These things seldom come out of research.

In short, a bit of research never hurts, but it's not substitute for
creative design.

Cheers,
- Jim


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Re: [IxDA Discuss] say no to genius design

2009-01-25 Thread Jarod Tang
Hi Jim,

On Sun, Jan 25, 2009 at 9:20 PM, JimH j...@hoekema.com wrote:
 This reminds me of a debate I used to have about instructional design.
 My friend liked to contrast the scientific approach, based on
 research, with the intuitive approach, based on... well, he would
 said nothing but instinct. I would say that while the scientific
 approach breaks everything down into individually verifiable tidbits,
 the intuitive approach simply makes a great many - just as rational -
 decisions at once.


I often do like following, do design research first, and keep in zen
mind-set for enough time(this is a art, as we know,  many designers
have their own style at this phase ), and  the design intuitively with
team brain storming. The point is design research is not conflict with
intuivitive approach, instead it's the precondition that enabling
intuitive approach for solid and fruitfull design.

Regards,
Jarod
-- 
http://designforuse.blogspot.com/

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Re: [IxDA Discuss] say no to genius design

2009-01-25 Thread mark schraad
If you search the discussions here you will find many spirited  
conversations surrounding 'genius' design. The connotation being a  
smart approach to design, which it very often isn't. I think Dan's  
intent (please correct me if I am wrong Dan) was to put a label on  
design that is largely executed without direct user input or  
research. There several several facets of this.


1) young or uninitiated designers that don't know better.

2) those that cannot or will not allocate resources for user research.

3) designers with extraordinary domain expertise... that can be  
successful without user or market investigations specific to a project


4) designers who are largely designing for themselves, or people just  
like themselves.


Judge the application of 'genius design' as you will... but the  
debate is clearly still a flash point for some.


The term 'ego-centric design' was received with a great deal of  
defensiveness.  While I am not sure who coined it, I know that when I  
used it, it was meant to signify that the designer was at the center  
of product knowledge and the vision... thus making many design  
decisions without the benefit of user research (without the rather  
subjective judgement of smart vs. not smart). I certainly never  
intended for its use to be interpreted as 'ego-maniac' or 'arrogant'  
designer.


Genius design Is not a great label or term, but the community at  
large as failed to come up with anything better... and well, it is in  
print.


Mark


On Jan 25, 2009, at 1:39 AM, Andrew Boyd wrote:


Hi Jarod,

some unkind observers may have referred to this same phenomenon as
ego-driven design - notwithstanding that there will be some  
people that
can get away with it some or most of the time through either  
absolute domain
knowledge or sheer blind luck (and there is a tendency for some  
people to
confuse one with the other). I know some people that I would trust  
to get it
right most of the time within a set task domain and a specific set  
of end
users that they have worked with in the past - but they are the  
exception.


Other wiser heads than mine have said it many times in the past -  
the design
is always tested, either before release or after. Cheaper to test  
earlier.


For myself, I am happiest when I can involve users early and often  
in the

research/design/evaluation process.

Best regards, Andrew


On Sun, Jan 25, 2009 at 4:29 PM, Jarod Tang jarod.t...@gmail.com  
wrote:



as guys keep asking genius design, and seems some newbie designer
take it as the secret path to grand design success, which is not a
good thing from my understanding.

from
http://www.aiga.org/content.cfm/designing-for-interaction-an- 
interview-with-dan-saffer

Genius design is when the designer relies on his or her own
experience and skill to design, without any input from users. It's
done by designers who either don't have the resources or the
inclination or temperament to do research. Too often, it is practiced
by inexperienced designers with little skill, but it can and has been
used by many designers to create impressive things. Reportedly, the
iPod was made with no user research, for example.

there's many problems from this discription,
1. Reportedly, the iPod was made with no user research, for  
example,

as we know iPod is not first portable musice player, with many
previous players, with bounch of user's feedback, so even by criitcle
design, he also get user's feedback indirectly(so he did get user's
input). Further, apple designer adjust the design generation by
generation, what's the driven force? user's feedback of cuz.(how can
one explain it in other way?)
2. relies on his or her own experience and skills to design, without
any input from users. With doubtfull iPod case,  it's solid to say
one cant can create a produce without user's feedback,  with one
expecptioin, himself is the user ( so you hardly find he visit outter
user)
3, with one expecptioin, himself is the user ( so you hardly find he
visit outter user), this is not because of genius but because he's  
the

user

Genius is died ( or never there), thy user is long life.

There's genius designer instead of genius design, who can
1. have good sense of good or bad design
2. come up with spark design solutions according to insight on user
3. empathy with user effectively.

Regards,
Jarod

--
http://designforuse.blogspot.com/

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--
---
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http://uxbookclub.org -- connect, read, discuss

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Re: [IxDA Discuss] Looking for good examples of resolving sync conflicts

2009-01-25 Thread Michael Moore
Yes, I was thinking of something more like that than a diff program. I'll
probably need to link that kind of a side-by-side display with a list that
allows the  user to see progress and go back or randomly move among the
items.
Thanks for the suggestion.
Michael

On Sun, Jan 25, 2009 at 2:45 AM, Auke van Scheltinga auk...@gmail.comwrote:

 The syncronisation from itunes comes to mind.
 http://farm4.static.flickr.com/3213/2655852452_0ba7ca2973.jpg

 the user can simply compare two version's visually and clicks the correct
 one. After clicking you go to the next conflict.

 Good luck!

 Auke

 2009/1/23 Michael Moore mmo...@pureinfodesign.com

 Hi all,

 I'm working on a project that will involve comparison and synchroniziation
 of two lists, with the need to see the details of each list item as part
 of
 the comparison. The most obvious examples out there are various flavors of
 file directory compare tools, but the interfaces to these seem to be
 uniformly crappy. I'm wondering if the collective wisdom here could point
 me
 to some good examples.

 Thanks in advance,
 Michael Moore

 --
 Michael B. Moore  Pure InfoDesign  www.pureinfodesign.com


 
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Re: [IxDA Discuss] say no to genius design

2009-01-25 Thread Jared Spool


On Jan 25, 2009, at 8:14 AM, mark schraad wrote:


1) young or uninitiated designers that don't know better.

2) those that cannot or will not allocate resources for user research.

3) designers with extraordinary domain expertise... that can be  
successful without user or market investigations specific to a project


4) designers who are largely designing for themselves, or people  
just like themselves.


In this IxDA post: http://www.ixda.org/discuss.php?post=35466 and in  
this article: http://is.gd/gLAQ
I attempt to describe what we've seen in our research studying teams  
over the past 10 years.


We've found it useful to break these different decision styles into  
five categories: Unintended design, Self Design, Genius Design,  
Activity-Focused Design, and User-Focused Design. (Note: I changed our  
terminology from Activity-Centered and User-Centered, because those  
terms carried baggage that we didn't intend when we were talking about  
this, thus muddling the discussion.)


In your categorization, I'd consider #1 and #2 to likely be Unintended  
Design, but it would be hard to tell without more study of the  
specific design practice. (The other option is just Poor Design,  
whereby the team is just acting incompetently. As I recently  
twittered: Competence is bounded but incompetence has no such  
boundaries.)


#3 is what we'd call Genius Design, in that it leverages the existing  
experience and knowledge of the design team without the need for  
further research. We've seen this many times in our travels and have  
come to believe it's a solid style that often has positive outcomes.


#4 is what we'd call Self Design. This can work really well in some  
niches, such as musicians creating instruments that they themselves  
will perform with. (Many don't know this but this is how Bill Buxton  
got started in computers.) In our research, we've met surgeons who  
created surgical tools and receiving dock managers who created  
enterprise supply chain software.


In all these cases, a good design outcome is possible. However, our  
early research results (we're still working on this, though we're  
sharing a lot of it in our upcoming roadshow -- http://www.uie.com/events/roadshow/ 
 ) shows that the more informed the design decisions, the better the  
end experiences for the users. Informed decisions can come from many  
places, but rarely happen by accident.


Hope that helps,

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: jmspool
UIE Web App Summit, 4/19-4/22: http://webappsummit.com



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Re: [IxDA Discuss] say no to genius design

2009-01-25 Thread Angel
So, where would you draw that fine line that defines when your expert  
opinion overides the users bad habits? Novice users do become power  
users shedding guilty design pleasures in the process.


Sent from my iPhone

On Jan 25, 2009, at 8:25 AM, Dan Saffer d...@odannyboy.com wrote:



On Jan 24, 2009, at 9:29 PM, Jarod Tang wrote:

1. Reportedly, the iPod was made with no user research, for  
example,

as we know iPod is not first portable musice player, with many
previous players, with bounch of user's feedback, so even by criitcle
design, he also get user's feedback indirectly(so he did get user's
input).


Competitive analysis is not the same as generative user research.


Further, apple designer adjust the design generation by
generation, what's the driven force? user's feedback of cuz.(how can
one explain it in other way?)


Again, getting feedback from a product already on the market has  
nothing to do with creating a product via a user-centered design  
approach.




2. relies on his or her own experience and skills to design, without
any input from users. With doubtfull iPod case,  it's solid to say
one cant can create a produce without user's feedback,  with one
expecptioin, himself is the user ( so you hardly find he visit outter
user)


Everything I've read about the genesis of the iPod, including the  
definitive The Perfect Thing by Steve Levy backs up my assertion.


People create products all the time without user feedback *into the  
initial design process.*  I've done it many times, as have probably  
many of the people on this list.





3, with one expecptioin, himself is the user ( so you hardly find he
visit outter user), this is not because of genius but because he's  
the

user

Genius is died ( or never there), thy user is long life.


Designers with insight, skill, and experience will always be able to  
design beautiful or at least functional products that people want to  
use. In fact, one could argue that nearly everything we use has been  
designed this way. UCD didn't create the GUI, the car, email,  
Twitter, ATM machines, the Wii, the iPhone, dishwashers, washing  
machines, laptops, etc etc etc.



Dan




Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com




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Re: [IxDA Discuss] say no to genius design

2009-01-25 Thread Todd Zaki Warfel

People evolve.

We used to all use manual typewriters.

On Jan 25, 2009, at 2:21 PM, Angel wrote:

So, where would you draw that fine line that defines when your  
expert opinion overides the users bad habits? Novice users do become  
power users shedding guilty design pleasures in the process.



Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@messagefirst.com
AIM:twar...@mac.com
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.




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[IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Ali Amrohvi
As a User Centered Design graduate I find it quite irritating to be
working in an environment where engineers run everything. My position does
not allow me to say much yet as a Tech Writer/Project Manager assisting
the engineers on usability issues I have had it!
They all believe that designing for the end users only involve usability
issues... Should I send them a copy of Allan Cooper's The Inmates are
running the asylum? :)
Few of them have taken some HCI courses and THATS IT!
There is NO qualitative research and both hardware-/software engineers
think that their own opinion about the products matter.






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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Jay Morgan
Time to work on your persuasion skills, patience, and what Peter Merholtz
refers to IA (in this case, IxD) Judo. And, use Stephen Anderson's
Eye-Candy is a Critical Business Requirement to build your case,
http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement.http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement
It's not they're engineers that makes them this way - feeling unswayed by
arguments beyond their own opinion. This tends to be the case when one group
dominates. They're not accustomed to being challenged or questioned, and
they probably don't realize that you're trying to make an impact. In the
early days, you're likely more a pest to them than one who is bringing valid
arguments for product improvement.

I've had similar experience is creative-dominated organizations and
merchant-dominated organizations. Those groups matured long before the
front-end was a substantial part of the work, so they were settled and
stubborn. To me, it seemed like they didn't care at all. In fact, they just
cared about things that were at first not visible to me. In order to become
part of the team, I had to first get a glimpse of what was important to
them. In some ways it's like going to a new high school and having to
infiltrate a new clique. I've just joined a new, creative-dominated group
and am experiencing the same challenge all over again.

First, show them that you can work with them, on their terms. Your goals
would be keeping up and still adding value while swallowing your pride.
You've learned a lot in school, so you feel like you know how to fix their
problems. But, they've been doing their stuff for a while too, and no one
likes to have a newcomer who thinks they have all the answers. You have to
pay your dues, earn your chops.
Next, find partners, whether they're inside or outside the engineering
group. Make a connection with those people, learn from their mistakes and
successes so you can move faster and smarter. Sometimes friends can vouch
for you when you're not there, but would want someone to support you. For
instance, when project teams are being formed, or when there's a new problem
to be solved.
Then, work on something of your own that is a strong statement of your
UX/IxD skills and is *not* a challenge to their way of doing things. For
instance, maybe a ux-oriented process improvement for a problem that's been
bothering the engineering team. In the merchant-oriented business, going
from static wireframes to interactive prototypes showed them results faster
so they could make decisions faster and with less ambiguity. That made me
look valuable in a way that helped them.

I hope this helps. The culture is significant determinant of the quality of
the product. I consider it a major component of my job to to improve the
culture I work in, just as much as I improve the quality of the products.
Roughly quoting Hackos and Redish, usability is about improving the quality
of the product...and improving the quality of the process by which products
are made.


-Jay
On Sun, Jan 25, 2009 at 4:12 PM, Ali Amrohvi a...@amroha.dk wrote:

 As a User Centered Design graduate I find it quite irritating to be
 working in an environment where engineers run everything. My position does
 not allow me to say much yet as a Tech Writer/Project Manager assisting
 the engineers on usability issues I have had it!
 They all believe that designing for the end users only involve usability
 issues... Should I send them a copy of Allan Cooper's The Inmates are
 running the asylum? :)
 Few of them have taken some HCI courses and THATS IT!
 There is NO qualitative research and both hardware-/software engineers
 think that their own opinion about the products matter.





 
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twitter.com/jayamorgan
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skype: jaytheia



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[IxDA Discuss] Infrastructure Initiative update - Jan 25, 2009

2009-01-25 Thread Elizabeth Bacon
Dear IxDA members,

I'm pleased to provide a progress report on the Infrastructure
initiative. This project, for which I am the project manager, aims to
significantly update the IxDA.org website, most particularly in the
areas of local groups, an events calendar, member profiles and
improved discussion tools. 

Please visit the IxDA Board Blog for the full story! See
http://board.ixda.org/node/8

If you have any questions or concerns, please don't hesitate to
voice them. Thanks for your attention and continued support of IxDA
as we valiantly strive to improve our community's experience! 

Cheers,
Liz

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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Alexandra O'Neal
Ali,

I sympathize.  What Jay recommends is excellent advice for grappling with
any overly strong and unreflective group, but there are more specific
approaches that work best with engineers and similar personality types.
Occasionally there are even advantages in having such a group.

There are two issues with engineer-driven environments.

   - *Persuasion.*  Building relationships and a business case is helpful.
   Focus on using data that appeals to the scientific part of their brains.
   Their logic and vanity will both appreciate that. I find any relevant
   neuroscience data very helpful, as well as analysis that incorporates
   different user types, including their type.  So, have a smart engineer
   persona and what works for them (probably what they're recommending), and
   then explain the other types and needs, and how your approach meets them
   all.
   - *Development style. * More and more engineering-driven places are using
   Agile and Agile-esque approaches such as Scrum for development. This can
   make it challenging to meet big-picture needs such as UX  IA.  It is indeed
   possible, however.

   First, establish public best practices and what works tips, and where
   possible train all teams in the basics.

   Second, establish UX as part of an integration team, and let them track
   all the separate project streams in one place, to see overlap and conflict.

   Lastly - and this isn't necessary, it just helps me personally - remember
   that Agile  Scrum are basically the creative process writ large, applied to
   technical development. The very act of working this way makes engineers and
   developers more accessible to alternative approaches - and makes the design
   people more immediately aware of dev needs, too.

I said it could help at times, too.  I worked at Texas Instruments for a
while, and it's a very engineer-driven environment. However, the audience
was just over 80% engineer as well.  So we could turn to our own engineers
as well as user engineers for research and testing, and happily design
primarily *to* engineers, which is a rare joy in UX.  The focus is clear and
there's very little confusion as to what works and what doesn't, although
there are a few differences with the rest of the world. (For example, for
something like training informaiton, engineers prefer one long page that's
well-anchored internally, rather than multiple pages to keep most content
above the fold.)

So, those are my comments on dealing with the engineering mind set. Hope
they're useful to you!

bests,
Alex O'Neal
ux manager/social network analyst

--
The best time to plant a tree is twenty years ago. The next best time is
now.

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Re: [IxDA Discuss] say no to genius design

2009-01-25 Thread Nathaniel Flick
Genius Design = Intelligent Design. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Nathaniel Flick
Ask them how many engineers use their software.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Nathaniel Flick
*Development style. * More and more engineering-driven places are
using Agile and Agile-esque approaches such as Scrum for development.
This can make it challenging to meet big-picture needs such as UX 
IA. It is indeed possible, however.

I'd love to learn more about this; maybe I'll start another thread?
The Dev team at my company is Agile/Scrum all the way and we're
trying, as a Design Team, to insert ourself much earlier in the
process. It's tough to get ahead of it!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] say no to genius design

2009-01-25 Thread Jarod Tang
@Jared
#3 is what we'd call Genius Design, in that it leverages the existing 
experience and knowledge of the design team without the need for further 
research. We've seen this many times in our travels and have come to believe 
it's a solid style that often has positive outcomes.
Agree, it possible. But do maybe mark already  anwsered the question
Genius design Is not a great label or term, but the community at
large as failed to come up with anything better... and well, it is in
print.?

@ Josephine,
 Would you mind very much reviewing it, making the corrections necessary, and
 reposting it?
Reframed it as following.

Guys are keep asking  genius design,  and it seems to me some newbie designers
take it as a secret path to great design success, which is not a good
thing from my understanding.

from 
http://www.aiga.org/content.cfm/designing-for-interaction-an-interview-with-dan-saffer
Genius design is when the designer relies on his or her own
experience and skill to design, without any input from users. It's
done by designers who either don't have the resources or the
inclination or temperament to do research. Too often, it is practiced
by inexperienced designers with little skill, but it can and has been
used by many designers to create impressive things. Reportedly, the
iPod was made with no user research, for example.


there's problems from this description,
1. Reportedly, the iPod was made with no user research, for example.
As we know,  iPod is not first portable music player. iPod designers
may do critical design according to previous music player and the user
feedback indirectly(so they do get user's input). Further, apple
designer adjust the design generation by generation, what's the driven
force? user's feedback. (how it be explained in other way?)
2. relies on his or her own experience and skills to design, without
any input from users. With doubtful iPod case,  it's solid to say
one cant can create a produce without user's feedback,  with one
exception, himself is the user ( so he may not visit other user)
3, With one exception, he himself is the user. This is not because of
genius design but because he's the user so he can understand user from
his own using experience.

Genius is died (or never existed there), thy user is long-life.

There's genius designer instead of genius design, who
1. has good sense of good or bad design
2. come up with spark design solutions according to insight on user
3. can empathy with user effectively

Regards,
Jarod

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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Janna Hicks DeVylder
In work environments like this, I have found that forcing our discipline
into the process is the least effective... the you MUST work with us
mantra will fall on deaf ears. It's often relationship building, one person
at a time. Get one or two engineers who have seen the positive impact your
perspective has on the end product become your advocates.

Also no one likes to feel like a dumb ass. Everyone wants to feel like they
know what they're doing. So consider how you can approach the challenge as
less a Debbie (or Donnie) Downer [ie. here are all the things that are wrong
with what you've made], and more how you can make them feel like the
perspective you brought made their work better. May seem easier said than
done, but I think most of the battle is getting someone to feel like you're
a needed resource because they couldn't possibly do the work as well without
you.

janna

On Sun, Jan 25, 2009 at 5:12 PM, Ali Amrohvi a...@amroha.dk wrote:

 As a User Centered Design graduate I find it quite irritating to be
 working in an environment where engineers run everything.



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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Angel Marquez
I think that is great advice. I like it. But their are some enormous A-holes
that engineer.
I think every department should have one person from another department on
that team as a liaison. The last four or so gigs I've had have been on
engineering teams and it is not my background. What brought me to it is that
as a designer you hit road blocks when someone says 'You can't', 'Don't',
etc...
It is often b*ll sh*t and the engineers are operating behind a curtain like
the wizard of OZ.

With the last PM I worked with I said 'if you can explain it we can make it
happen.'

I don't think a good engineer says it cannot be done. I've also worked with
stellar engineers and I always make it a point to ask what is a good
deliverable for you (why) and the good ones have sent me exactly what they
want and why they want it that way. The others riddle off reasons why they
are of a superior breed and the like, they usually couldn't engineer their
way out of a wet paper bag...


On Sun, Jan 25, 2009 at 5:00 PM, Janna Hicks DeVylder ja...@devylder.comwrote:

 In work environments like this, I have found that forcing our discipline
 into the process is the least effective... the you MUST work with us
 mantra will fall on deaf ears. It's often relationship building, one person
 at a time. Get one or two engineers who have seen the positive impact your
 perspective has on the end product become your advocates.

 Also no one likes to feel like a dumb ass. Everyone wants to feel like they
 know what they're doing. So consider how you can approach the challenge as
 less a Debbie (or Donnie) Downer [ie. here are all the things that are
 wrong
 with what you've made], and more how you can make them feel like the
 perspective you brought made their work better. May seem easier said than
 done, but I think most of the battle is getting someone to feel like you're
 a needed resource because they couldn't possibly do the work as well
 without
 you.

 janna

 On Sun, Jan 25, 2009 at 5:12 PM, Ali Amrohvi a...@amroha.dk wrote:

  As a User Centered Design graduate I find it quite irritating to be
  working in an environment where engineers run everything.
 
 
 
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Re: [IxDA Discuss] say no to genius design

2009-01-25 Thread Jarod Tang
On Mon, Jan 26, 2009 at 12:25 AM, Dan Saffer d...@odannyboy.com wrote:

 On Jan 24, 2009, at 9:29 PM, Jarod Tang wrote:

 1. Reportedly, the iPod was made with no user research, for example,
 as we know iPod is not first portable musice player, with many
 previous players, with bounch of user's feedback, so even by criitcle
 design, he also get user's feedback indirectly(so he did get user's
 input).

 Competitive analysis is not the same as generative user research.

 Further, apple designer adjust the design generation by
 generation, what's the driven force? user's feedback of cuz.(how can
 one explain it in other way?)

 Again, getting feedback from a product already on the market has nothing to
 do with creating a product via a user-centered design approach.
This depends on how we define the goal of existing product analyze.
The feedback and anayze is to reveal how a product fit or not fit into
user's life,  so what's inside the core of the analyze other than
user, user's needs, movtivations, behaviour patterns? So the essential
part is still know the user, and the only difference is how we
approach it.



 2. relies on his or her own experience and skills to design, without
 any input from users. With doubtfull iPod case,  it's solid to say
 one cant can create a produce without user's feedback,  with one
 expecptioin, himself is the user ( so you hardly find he visit outter
 user)

 Everything I've read about the genesis of the iPod, including the definitive
 The Perfect Thing by Steve Levy backs up my assertion.

Maybe more, 
http://www.wired.com/gadgets/mac/commentary/cultofmac/2006/10/71956?currentPage=2

The basic hardware blueprint was bought from Silicon Valley startup
PortalPlayer, which was working on reference designs for several
different digital players, including a full-size unit for the living
room and a portable player about the size of a pack of cigarettes.
Schiller's scroll wheel didn't come from the blue, however; scroll
wheels are pretty common in electronics, from scrolling mice to Palm
thumb wheels.

 People create products all the time without user feedback *into the initial
 design process.*  I've done it many times, as have probably many of the
 people on this list.



 3, with one expecptioin, himself is the user ( so you hardly find he
 visit outter user), this is not because of genius but because he's the
 user

 Genius is died ( or never there), thy user is long life.

 Designers with insight, skill, and experience will always be able to design
 beautiful or at least functional products that people want to use. In fact,
 one could argue that nearly everything we use has been designed this way.
 UCD didn't create the GUI, the car, email, Twitter, ATM machines, the Wii,
 the iPhone, dishwashers, washing machines, laptops, etc etc etc.

 Designers with insight, skill, and experience is a general
statment, which no designer dare denying it.
But for making more sense ( for realworld design project), we shoud
know  What's the insight on and for?, be removing the flowers on the
cover, we may all find the user at the core of the insight, or what
else?
From above analyze, it's not a difficult thing to say that nearly
everything we use has been designed this way, but we should care
about where this way to and for.

Regards,
Jarod


 Dan




 Dan Saffer
 Principal, Kicker Studio
 http://www.kickerstudio.com
 http://www.odannyboy.com



 
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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Jarod Tang
Hi Janna,

 Also no one likes to feel like a dumb ass. Everyone wants to feel like they
 know what they're doing. So consider how you can approach the challenge as
 less a Debbie (or Donnie) Downer [ie. here are all the things that are wrong
 with what you've made], and more how you can make them feel like the
 perspective you brought made their work better. May seem easier said than
 done, but I think most of the battle is getting someone to feel like you're
 a needed resource because they couldn't possibly do the work as well without
 you.

Thanks for your inspiration. Yes, designers job is judged by what
they can build instead of insist by words.

Thanks,
Jarod
-- 
http://designforuse.blogspot.com/

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Re: [IxDA Discuss] Would you test my designs?

2009-01-25 Thread Jeff Noyes

I totally agree.  I'm shocked at where this post went.

The fact of the matter is you, my fellow designer, are my target  
audience (so long as you have CMS experience).  As an experience  
designer, I not only want to talk to you, I want your advice on how  
you could improve my work.  If this is wrong, I question the integrity  
of this forum.


I don't however think it is wrong.  And the response rate I received  
also suggests it is not wrong.  Thank you for those that signed up.   
You'll be hearing from me in the not-so-distant future.


Jeff





On Jan 23, 2009, at 12:26 PM, Josiah Johnson wrote:


I've recently joined onto this IxDA thread, and while I don't have
much cred in this community, I'd like to point out that we're
starting to get pretty unprofessional as this thread goes on. If your
post essentially amounts to spam or personal attacks, I'd rather not
see it on this thread.

What I mean to say is, while a few of the earlier people had
potentially valid objections to using this thread for simple work
advice, the commentary is starting to degrade.

Let's keep it professional and on topic people.

Thank you.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Would you test my designs?

2009-01-25 Thread Andrew Boyd
On Mon, Jan 26, 2009 at 1:06 PM, Jeff Noyes jeff.no...@acquia.com wrote:

 I totally agree.  I'm shocked at where this post went.

 The fact of the matter is you, my fellow designer, are my target audience
 (so long as you have CMS experience).  As an experience designer, I not only
 want to talk to you, I want your advice on how you could improve my work.
  If this is wrong, I question the integrity of this forum.

 I don't however think it is wrong.  And the response rate I received also
 suggests it is not wrong.  Thank you for those that signed up.  You'll be
 hearing from me in the not-so-distant future.

 Jeff


Jeff,

what I found odd was that you were asking for advice and asking people to
pre-qualify with the survey - not that you were asking for help, but that
you wanted to check people out prior to accepting their help. When I asked,
you confirmed that you did want to pre-qualify people.

I spend most of my off-work time helping people, and I am no stranger to
being asked to help, or offering to do so. This doesn't make me fit to offer
you advice in this particular field - but I've never asked anyone to
pre-qualify prior to hearing what they have to say, and I've never been
asked to prove myself through survey prior to offering advice. People know
me or they don't, and if they don't, they may take whatever I say with a
grain of salt, and I'm not offended.

Perhaps it is a cultural thing, but the inference created by
pre-qualification was that the average reader of this list was not fit to
offer you advice. Which may or may not be correct depending on the source,
but it does seem a little tactless to mention it. That was the beginning and
the end of the discomfort I felt at your request. I wish you all the very
best with this process, and trust you will understand that I do not wish to
have anything to do with it myself, regardless of any CMS experience that I
may have had.

Best regards, Andrew

-- 
---
Andrew Boyd
http://uxbookclub.org -- connect, read, discuss

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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Jared Spool


On Jan 25, 2009, at 7:41 PM, gavin burke|FAW wrote:

You have to understand also the engineers perspective. From their  
perspective they are the most important part of the process, without  
them there would be no product just fresh air.


[...]

My advice is to wait around, cut your teeth abit more and when your  
in a more senior position use what you are going through now as a  
way of improving things for everyone, user, engineer and yourself.


On 26 Jan 2009, at 01:10, Angel Marquez wrote:

I think that is great advice. I like it. But their are some  
enormous A-holes

that engineer.


Wow. This Us vs. Them shit is really a bit disturbing.

There are workplaces where people collaborate well. There are  
workplaces where they don't. It has nothing to do with job titles,  
schooling, or base training.


While there are engineers that are assholes, there are also designers  
that are assholes. And managers. And customer service people. And just  
about every other job.


Creating stereotypes by job description isn't any better than creating  
them by race or religion or sexual preference.


Personally, I'd like to see this conversation move to something  
constructive without the bigoted tone.


To answer the crux of Ali's question about what to do:

I always recommend that you follow the money. If there are usability  
problems with a product, that means that there are people who are  
frustrated.


In my experience, whenever someone is frustrated, that frustration  
shows itself on the organization's bottom line. Either customers are  
moving to competitor's products, or they are filling up the support  
lines, or the developers are wasting time redoing designs because they  
got it wrong the first time.


If you look for how the frustration is impacting the bottom line,  
you'll often find someone in charge of making that problem go away.  
That person is likely to be a huge champion for any UX work that can  
fix their problem. Tell them that you know how to fix their problem in  
cost-effective manner and you'll get their attention.


If there is no pain -- inotherwords, if the organization can't feel  
how their hard-to-use product is hurting them -- then there is  
probably nothing you can do. (Remember the first law of consulting:  
You can't stop people from sticking beans up their nose.)


In this case, if you find this frustrating, you should consider  
looking for an organization that does get it. There are more and more  
of those every day and it'll be a better fit for your personality.


I wrote about this in more detail here: http://is.gd/heqq

Hope that helps,

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: jmspool
UIE Web App Summit, 4/19-4/22: http://webappsummit.com

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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Angel Marquez
Dude(s),I've worked for number 1 in the nation marketing and advertising
agencies.
Start ups
Freelance

In a variety of industries.

If you are asking your engineers to change something like moving a button
your process needs to be revised.

Ideal is you slowly iterate and shave off the input as the design goes down
the pipe. Check done, pass, check, done pass, oh we have a request, sorry to
late next time, check done, done, done.

Yea right! That never happens. The more process you involve and the more
people you involve the more entropy creeps into the system
and wackiness occurs.

Trying to make people understand is a waste of time. If they are able to
understand than they already do and they are using it as leverage for
whatever motivates them.

I just had this discussion with a friend that wanted to offer me some
unsolicited advice on some lame design  I did and I was all hey give me a
break. I would love to provide everyone with some custom work of art; but,
c'mon! Trying to maneuver someone into a well thought out plan is like
trying to get my cats in their carrier when they know I'm taking em to the
vet! It's near impossible with trickery, chasing, them while closing and
locking doors to corner them. I can't even shake their treats to get them
from hiding when they know it's time. I also was all you have different
types of customers. Some customers 1.) you are going to stretch your own
canvas, make your own brushes, mix your own oil paints, do some studies,
sketch, paint, hand craft a complimentary frame and voila 2.) or you are
going to get a lot of pre made canvases, throw down some acrylics, whip it
out, put into one of those nice packaged frames and be done with it. 3.) or
you are going to have some ready to go out the door packaged done pieces
they can throw on the wall of their hotel lobby and collect the ambience
fee. It is our job when to know when to offer what to whom.

I also just had a convo with a client that is having photo shoot. As a
future reference measure I wanted to point out to the client how the photo
shoot goes. I asked, why did you pic the photographer and how much is it
costing you? She said she is allowing me to take as many poses as I want,
whatever. But I know it is 1 day and 1 day only and once that lady prints
and shows her what she has to choose from the show is over! She's not going
to go on photo shoot part 2 unless you pay for part 2. That is the same way
any design process should roll...

right? am I wrong. Am I missing something?

On Sun, Jan 25, 2009 at 7:41 PM, gavin burke|FAW 
gavin.bu...@futureaudioworkshop.com wrote:

 You have to understand also the engineers perspective. From their
 perspective they are the most important part of the process, without them
 there would be no product just fresh air. So they feel they own it in a way.
 Underneath the interface is a whole different world of complexity. If an
 interface designer comes up to their desk while they are working and tells
 them I think the ok button needs to be more over to the left so the user
 doesn't get confused, its like a voice from another plant. Add on top of
 this the pressure of scrum or a difficult project that is make or break on a
 technical level and you won't get a look in.

 With good product management this should never happen but the way things
 are going with shorter and shorter development cycles and its associated
 pressures this type of situation is inevitable.

 My advice is to wait around, cut your teeth abit more and when your in a
 more senior position use what you are going through now as a way of
 improving things for everyone, user, engineer and yourself.


 On 26 Jan 2009, at 01:10, Angel Marquez wrote:

  I think that is great advice. I like it. But their are some enormous
 A-holes
 that engineer.
 I think every department should have one person from another department on
 that team as a liaison. The last four or so gigs I've had have been on
 engineering teams and it is not my background. What brought me to it is
 that
 as a designer you hit road blocks when someone says 'You can't', 'Don't',
 etc...
 It is often b*ll sh*t and the engineers are operating behind a curtain
 like
 the wizard of OZ.

 With the last PM I worked with I said 'if you can explain it we can make
 it
 happen.'

 I don't think a good engineer says it cannot be done. I've also worked
 with
 stellar engineers and I always make it a point to ask what is a good
 deliverable for you (why) and the good ones have sent me exactly what they
 want and why they want it that way. The others riddle off reasons why they
 are of a superior breed and the like, they usually couldn't engineer their
 way out of a wet paper bag...


 On Sun, Jan 25, 2009 at 5:00 PM, Janna Hicks DeVylder ja...@devylder.com
 wrote:

  In work environments like this, I have found that forcing our discipline
 into the process is the least effective... the you MUST work with us
 mantra will fall on deaf ears.

  As a User Centered 

[IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-25 Thread James Leftwich, IDSA
Discussions of approaches and methodologies of design are among our  
field's most perennial and cherished.  In the past few years we've  
seen a number of attempts to create a taxonomy of approaches to and  
philosophies of interaction design.  I've had some interesting and in- 
depth discussions with Dan Saffer regarding the category he defined in  
his book as genius design and here I'll lay out my reasoning for why  
a) labels matter a great deal, and b) why this term is particularly  
ill-suited and counter-productive for the approach it attempts to label.


First, the idea of framing must be raised.  Framing refers to a  
schema of interpretation, and is embodied in a collection of  
stereotypes that then become the basis for how the framed issue or  
subject is understood and responded or reacted to.  Linguist George  
Lakoff has written a great deal on the social theory concept of  
framing and how it's affected our national political discourse.  I  
suggest that that people not already familiar with framing begin by  
reading up on it, as my primary objection to the term genius design  
is one of objectionable framing which I reject.


See:  http://www.rockridgeinstitute.org/projects/strategic/simple_framing/

I use instead the term, Rapid Expert Design or R.E.D.  It is a  
method I've learned, first through substantial side-by-side  
apprenticeships with older, more experienced designers beginning  
twenty-five years ago, and one that I continue share with my  
consulting network and work colleagues and have myself passed on to  
younger designers working with me or as part of our teams.


I'll begin by addressing the framing problems resulting from the term  
genius design.”  Next I'll address some of the key differences  
inherent in why I believe some people have less problems with the term  
and  conclude with why I and others believe Rapid Expert Design better  
describes the approach we use.


I see the primary problem with the term, Genius Design is that it's  
impossible to believe that it's an approach that many people would  
aspire to.  In other words, it's already *at least* something that one  
would perhaps *resort* to if no other method were available.  This is  
an important and negative framing right at the start.


Secondary framing problems of the label genius design are:

1)  Young designers may simply think, Well, hey, I'm not a genius, or  
don't/won't consider myself to be one, so I guess this approach isn't  
for me.


2)  Even experienced designers are likely to cringe at the term, and  
would be loathe to self-label their philosophy and practice as genius  
design.  It is not an aspirational term, and seems unlikely that it  
ever could be.


Now I agree with a great deal of what Dan Saffer has to say about what  
he characterizes (I make this distinction of his characterization of  
the approach) as genius design.  He acknowledges that much design,  
and much successful design, is done this way.  He says that much of  
his work is done this way, and he alludes to the realities of design  
practice that all designers face.  In *my reading* however, and I'm  
willing to reconsider if he objects, I detect an air of this approach  
being more of a fallback and unfortunate reality, rather than a core  
philosophy and approach that can be studied, practiced, and  
continually improved throughout a designer's career.  The section of  
his book on genius design is the last and shortest of all the  
philosophies/approaches he describes, and though he mentions the Apple  
iPod, there's really very little about this approach explored in any  
depth.


I believe that the framing of Rapid Expert Design as genius design  
has led directly to the kind of reactions to the term we've seen here  
on the IxDA list.  Namely it's an approach asking to be ridiculed,  
dismissed, or attacked.


Rapid Expert Design is not a fallback approach or philosophy for me,  
nor my long-time team and network of collaborators.  Nor is it ego- 
driven.  I actually find the ego-driven label gambit to be an even  
more problematic and pejorative framing of what R.E.D. really  
represents.  Some respondents in threads have claimed that the term  
ego-driven led to defensiveness on the parts of some.  I believe  
that they mistook legitimate criticism of the semantics and framing  
for defensiveness.  No designer who's practicing intensive and  
successful Rapid Expert Design is doing it to feed an ego.  To call it  
ego-driven would be like comparing a Special Forces soldier to one in  
the regular infantry and claiming the Special Forces soldier was  
simply more ego-driven.  You can see it's not a very effective way,  
nor the most accurate way to describe the actual differences or need  
for both.  And this difference between Special Forces and regular  
infantry is one of many ways to see how R.E.D. compares to other  
approaches to design.


Rapid Expert Design is a valid and largely missing and 

Re: [IxDA Discuss] Infrastructure Initiative update - Jan 25, 2009

2009-01-25 Thread Mike Caskey

Great news.  I can't wait to hear more.

On the kicking of CMS wheels...

Since you sound still-open-minded, I'd like to suggest a peak at MODx 
CMF (my current platform of choice, for non-ecommerce webbyness).


http://modxcms.com/

You might be surprised by the level of simplicity it brings to a complex 
development problem.



Mike Caskey





Elizabeth Bacon wrote:

Dear IxDA members,

I'm pleased to provide a progress report on the Infrastructure
initiative. This project, for which I am the project manager, aims to
significantly update the IxDA.org website, most particularly in the
areas of local groups, an events calendar, member profiles and
improved discussion tools. 


Please visit the IxDA Board Blog for the full story! See
http://board.ixda.org/node/8

If you have any questions or concerns, please don't hesitate to
voice them. Thanks for your attention and continued support of IxDA
as we valiantly strive to improve our community's experience! 


Cheers,
Liz

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[IxDA Discuss] Aren't we just a little important to democracy?

2009-01-25 Thread s
So I just went to write our new US administration my first e-mail from 
whitehouse.gov. Ready and eager for that much-touted new open line of 
communication into our government! I filled out all my info. on the contact 
form, wrote a title in the message box stating (pleading), PLEASE MAKE WALL 
STREET ACCOUNTABLE! then hit the paragraph return button.

It submitted my message (ahem.. title only) to the White House. Would have been 
nice to explain my point.

It's always boggled my mind why the gov't doesn't put UX advocates (including 
designers, researchers, coders, QA) front and center in the design of 
citizen-technology interfaces. Don't even get me started on voting. 

Does anyone have any experience/ evidence... HOPE?? to the contrary?



  

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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Jeremy Johnson
I have found that in a situation like this the best defense you have
is to clarify your job description with your manager or CTO. By
having your responsibilities defined in writing you hold the pass
key to throw your weight around in the fighting ring especially when
it comes to issues that directly coincide with your expertise.

Once you have the authority make sure that when a project is planned
out, anything you feel that should be necessary is planned into the
Functional Requirements Documentation, such as; Qualitative
research, as you mentioned. You'll find that once it is in writing
you'll have a foot in the door. It then comes down to relying on
your research and reason to sway the team in one direction or
another.

Hope that helps. Good Luck!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37605



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[IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Christopher Finlay
People are best at doing things they know already works.

Learn their language and then figure out a simple translation so you can
help them see how their already great work could be added to.

Find a willing partner (one of them) to work through what you are thinking
with.

When there is time inviting people into the process rather than challenging
will always yield better results.

Chris Finlay
www.twitter.com/chrisfinlay

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