Re: [IxDA Discuss] Interaction09: Dont' forget, international phone plan!

2009-01-30 Thread Steve Portigal
Look into fring for your iPhone and then gizmo5 for the SIP service.
I'm going to see if I can make this work for me this trip. Free
calling!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37725



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] RED and Agile? (was Rapid Expert Design (R.E.D.)

2009-01-30 Thread Jim Leftwich
Others could speak to Agile in depth.  My take on it, from the
exposure I've had to it at conferences and reading about it, is that
it's a more formalized version of what I've been describing and more
often found inside permanent development organizations (though some
consultancies may indeed use it).

One of the distinguishing characteristics of the practice I and my
colleagues have come from however, is one of very diverse consulting.
 This entails applying our approach perhaps just once, and for the
first time, in an environment significantly different (in
circumstances and needs) from others.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37984



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Separate Navigation labels and page titles

2009-01-30 Thread Edo Amin
Oops, my HTML was filtered out.
I meant:

(H1)
Products 
(br)
span (style tweak so it's not bold)
Widgets, Xidgets and Zidgets
(/span)
(/H1)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38005



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Separate Navigation labels and page titles

2009-01-30 Thread Edo Amin
The product professional in me notes they all have a point. Shouldn't
something like this keep everybody happy?

Products Widgets, Xidgets and Zidgets

Another tactic is tasking the SEO person with creating phrases for
the  values - thes phrases are the default bookmark value, so they
should be be usable when later appearing in the browser's bookmark
drop-down. It should keep him or her happily busy for awhile.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38005



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] ID vs email address

2009-01-30 Thread USABILITY MEDIC
I have not done any work or research in this area but based on  
personal experience, I agree with Yohan for precisely the same three  
reasons.


I'll also add the following for your consideration:

Despite being someone who has multiple email addresses, I would still  
have an easier time figuring out which one of them to use versus  
trying to remember which user ID to use (from the multitude of  
variations that I have had to craft over the years based on the  
different requirements each website has imposed).


As for email addresses changing...yep it's a drawback  Am currently  
noodling ideas for the best way to manage this on my end. Didn't think  
about what sites could do to help.


First thing that comes to mind is something I've seen a few  
times...providing for an alternate email address as backup. Still has  
similar issues but it's a start.



Sent from my iPhon

On Jan 29, 2009, at 1:00 AM, Yohan Creemers  wrote:


The email address as user id is becoming the preferred way in my
opinion.

Pros:
an email address is unique;
an email address is easy to remember;
in many cases the system requires the email address also for sending
messages.

Cons:
still not everyone has an email address;
an email address may change over time.

Did you consider OpenID?
http://openid.net/

- Yohan



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37879



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] FW: Separate Navigation labels and page titles

2009-01-30 Thread John Romano
I¹d love to hear people¹s opinion on how closely navigations titles should
match page titles.

E.g. A primary nav might include ³Products | Services | Customer Service |
About Us². These titles need to be short to fit into the space and to make
choosing one easy and strait forward.

Clicking on ³Products² in the navigation would bring you to a page that has
an top heading (H1).

Questions:
Should that H1 title be exactly the same? E.g ³Products²
Is it OK if it is a little friendlier? E.g ³Our Great Products²
Is it OK if it very different? E.g ³All the great stuff we make²

The copywriter wants page titles to be witty, the search engine guy wants
them to help SEO, and the UX wants them to match to avoid confusion.

What do you think and how important is it to you?

Thanks.

Regards,
John Romano  |  Web Developer  |  capstrat
 jrom...@capstrat.com

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Interaction09: Dont' forget, international phone plan!

2009-01-30 Thread Catriona Lohan-Conway

cell phones baby... flat cellphone please!
__
Catríona Lohan-Conway
User Experience Architect
917 405 5127
clohancon...@mac.com

PPlease consider our environment before printing.





On Jan 30, 2009, at 5:50 PM, Nasir Barday wrote:


Skype has a nice $2.95/month unlimited U.S. and Canada plan.
$9.95/month unlimited to U.S. and Canada, and landlines 25 additional
countries. Flat enough for ya, Catriona?

- N



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Interaction09: Dont' forget, international phone plan!

2009-01-30 Thread Nasir Barday
Skype has a nice $2.95/month unlimited U.S. and Canada plan.
$9.95/month unlimited to U.S. and Canada, and landlines 25 additional
countries. Flat enough for ya, Catriona?

- N

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Interaction09: Dont' forget, international phone plan!

2009-01-30 Thread Todd Zaki Warfel
Yes, but as someone posted earlier, you might want to leave it on for  
an extra month, as Rogers tends to post these things late, which means  
you'd incur additional fees.


One more thing, turn Push notification off under your Settings menu so  
that you're not charged (raped) for data services.


On Jan 30, 2009, at 5:40 PM, Catriona Lohan-Conway wrote:

And one more thing... you can only turn on world option for the min  
time period and turn it off when you get home.



Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@messagefirst.com
AIM:twar...@mac.com
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.




Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Interaction09: Dont' forget, international phone plan!

2009-01-30 Thread Catriona Lohan-Conway
Someone just needs to offer a flat rate world service... step up  
Skype. It's a flat world out there... ;-) I honestly think that  
people prefer transparent companies and will flock to them for good  
services, prices and esp. when they know they aren't being screwed.


And one more thing... you can only turn on world option for the min  
time period and turn it off when you get home.

__
Catríona Lohan-Conway
User Experience Architect
917 405 5127
clohancon...@mac.com

PPlease consider our environment before printing.






Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help





Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Jim Leftwich
Ha!  So you've uncovered my devious plan!

I would pay folding money to see the look on your face when that
question comes...  ;^)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Andrei Herasimchuk


On Jan 30, 2009, at 2:10 PM, Jim Leftwich wrote:


I wouldn't get hung up on the term, as we certainly don't.



Oh... I know I certainly won't since I'll be ignoring the term. But  
the first time some executive or client looks me in the face and asks  
me how I'm going to work on their product using the RED methodology,  
I'm going to find you. I'm going to find you and I'm going to find  
some way to make you compensate me for pain and suffering.


8^)

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Jim Leftwich
To address Andrei's issue with the term RED, I would say that it was
an attempt to create a term that was at descriptive of both the short
timeframes these projects often entail (Rapid) and the fact that the
designers are experts (particularly in designing in high-pressure
conditions, complex situations and needs, and with familiarity within
the domain).

I wouldn't get hung up on the term, as we certainly don't.  It's
problematic reducing complex approaches to terms to begin with.  But
as I'd stated up front, terms such as "genius design" were even
more problematic, and failed even to attempt to describe what was
actually occurring in at least the types of rapid development
environments I and others have pursued.  Hence the more descriptive
term.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Interaction09: Dont' forget, international phone plan!

2009-01-30 Thread Catriona Lohan-Conway

ATT iPhone travel woes...

Get the Int'l data plan too... after a recent trip to HK, China and  
Ireland with my iPhone, I got a phone bill for over $2k due to data  
usage. Of course when I called before I left the operator said they  
didn't have a data plan and it turns out they did. They put me on the  
plan, repriced my bill and I saved over $1300! They seem to rely on  
people not looking into small print to make $. Not ok.



__
Catríona Lohan-Conway
User Experience Architect
917 405 5127
clohancon...@mac.com

PPlease consider our environment before printing.




Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Jim Leftwich
David Malouf writes:

Q:
Like Jonas I have another question regarding education. When you
speak of "junior designers" have these designers been through at
least a formal bachelor design education like yourself? Are there
things that designers should look for in that formal education, such
as strong foundation skills.

A:
Some, but not all.  One was educated as a traditional architect and
picked things up brilliantly.  Some have come from writing and film
back grounds and have similarly been adept at learning how to design
and document interactive products and software.  Where these
individuals are likely to differ from someone with a more formal
design education might be their ability to pursue or address issues
beyond simply the interactional aspects.  Such as (for example)
branding and graphic design, or development of physical models (for
physical user interfaces), or other design skills and knowledge that
could be introduced in a formal design education.

I think that the kind of solid design education that you are talking
about is incredibly valuable.

Q:
Lastly, when you review portfolios to understand the potential of a
junior designer (future apprentice) what are the clues in that
portfolio that highlight their potential. 

A:
I'd look for several things, including what they might have done
previously (documented work, particulary in the area of documented
interaction).  I'd interview them about roles they might have played
on teams, and ideas they might've wanted to try but were not allowed
to or unsuccessful in pursuing.

A candidate's deeper background is also very helpful in
understanding why they may be seeking to work in particular ways. 
Some designers I've met will show an enormous range and number of
things they've done, all in creative areas.  Those designers are
proving that they have broadly applicable creative and thinking
skills, so that's a plus.

A knowledge and familiarity with the field, and larger development
history is also valuable.  And a lot of time with a new candidate or
teammember is simply discussion, rather than a Q and A grilling
session.  The kinds of people we look for to work with aren't being
sought to fill a formally-described slot.  We're looking for a
flexible associate with potential to contribute in a variety of ways
and grow as we also continue to learn and grow ourselves.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Information through sound.

2009-01-30 Thread Jim Leftwich
David Malouf writes:

Q:
Like Jonas I have another question regarding education. When you
speak of "junior designers" have these designers been through at
least a formal bachelor design education like yourself? Are there
things that designers should look for in that formal education, such
as strong foundation skills.

A:
Some, but not all.  One was educated as a traditional architect and
picked things up brilliantly.  Some have come from writing and film
back grounds and have similarly been adept at learning how to design
and document interactive products and software.  Where these
individuals are likely to differ from someone with a more formal
design education might be their ability to pursue or address issues
beyond simply the interactional aspects.  Such as (for example)
branding and graphic design, or development of physical models (for
physical user interfaces), or other design skills and knowledge that
could be introduced in a formal design education.

I think that the kind of solid design education that you are talking
about is incredibly valuable.

Q:
Lastly, when you review portfolios to understand the potential of a
junior designer (future apprentice) what are the clues in that
portfolio that highlight their potential. 

A:
I'd look for several things, including what they might have done
previously (documented work, particulary in the area of documented
interaction).  I'd interview them about roles they might have played
on teams, and ideas they might've wanted to try but were not allowed
to or unsuccessful in pursuing.

A candidate's deeper background is also very helpful in
understanding why they may be seeking to work in particular ways. 
Some designers I've met will show an enormous range and number of
things they've done, all in creative areas.  Those designers are
proving that they have broadly applicable creative and thinking
skills, so that's a plus.

A knowledge and familiarity with the field, and larger development
history is also valuable.  And a lot of time with a new candidate or
teammember is simply discussion, rather than a Q and A grilling
session.  The kinds of people we look for to work with aren't being
sought to fill a formally-described slot.  We're looking for a
flexible associate with potential to contribute in a variety of ways
and grow as we also continue to learn and grow ourselves.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37669



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Information through sound.

2009-01-30 Thread Angel Marquez
Silence is golden. Leave it without a name. I've had plenty of people in
other languages not know how to convey their feeling in English (My one and
only tongue). They always get that look in their eyes and say what I want to
tell you I don't know the English equivalent for the word or phrase or their
is none. I think I like not knowing the English word rather than if they
said you make me feel R.E.D...
You know what I mean?

No pain, no gain.

I think I'm not struggling with it because I know the answer and find when
the need to explain something exceeds a certain limit it's worth to me is
minimal. I want you to find your answer though and would even enjoy hearing
what you agreed is the proper name. I might never call it that or give it
different name!

Good luck!

On Fri, Jan 30, 2009 at 1:48 PM, Leonardo Parra Agudelo <
lpa...@uniandes.edu.co> wrote:

>
> I was thinking that maybe "sound design" might not be the right way to call
> it, since it can be directly associated with film, if I'm not mistaken, it
> was Ben Burtt and Walter Murch who came up with the "sound design"  term.
> And they work within the film industry.
> I know looking for terms can get yourself in a painful loop, but still, the
> question remains; question which also needs to be addressed within the
> realms where sound could/should be meaningful, making it even harder to find
> an adequate word (or combination of words) for it.
>
>
>   traditional sound design, particularly within human-computer interaction,
>> is less of a
>> "design" discipline and more of a technical one, rooted in
>> perception or task-driven concerns. This means that, at best,
>> adopting a "sound design" stance in HCI has resulted in
>> usability-enhancing/interface-centric projects (e.g. "does it take
>> the user longer to do a particular task using an earcon (abstract
>> sound) or an auditory icon ("real world" sound, e.g. trashcan
>> emptying), and why?")  or, at worst, the treatment of sound as an
>> "add-on"; something that can be done by a friend-of-a-friend who
>> owns a copy of Audacity, the end result being an incongruent mess
>> where sound and vision don't match (I don't count HCI researchers
>> within the latter though!).
>>
>>
> Leonardo Parra Agudelo
> Full Time Faculty
> Design Department
> Architecture and Design School
> Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268
>
>
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Jim Leftwich
Jonas Löwgren writes:  My last question was about conceptual tools for
articulation. Your reply referred mainly to tools/techniques for
articulating design ideas.

However, I was thinking also of language constructs for talking about
what constitutes good interaction. The way I see it, this is one of
the main elements of interaction design expertise (the "experience"
we talked about earlier in this thread) and my personal approach is to
try and articulate so-called experiential qualities to try and create
a language in which experienced designers can express and communicate
parts of their judgment skills.

A:
We have a lot of terms and concepts that fit this description. 
We've not formally compiled them (just something we don't have time
to do in the manner it would require).  They serve to label concepts
and patterns associated with hierarchical and interrelational
structure, navigational behaviors, states or situations that should
be avoided (in general), and many more.  Because we're always using
these in context of examples (perhaps numerous examples), they're
easier to grasp.

I would be very interested to hear your examples.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help

Re: [IxDA Discuss] Information through sound.

2009-01-30 Thread Leonardo Parra Agudelo


I was thinking that maybe "sound design" might not be the right way  
to call it, since it can be directly associated with film, if I'm not  
mistaken, it was Ben Burtt and Walter Murch who came up with the  
"sound design"  term. And they work within the film industry.
I know looking for terms can get yourself in a painful loop, but  
still, the question remains; question which also needs to be  
addressed within the realms where sound could/should be meaningful,  
making it even harder to find an adequate word (or combination of  
words) for it.



 traditional sound design, particularly within human-computer  
interaction, is less of a

"design" discipline and more of a technical one, rooted in
perception or task-driven concerns. This means that, at best,
adopting a "sound design" stance in HCI has resulted in
usability-enhancing/interface-centric projects (e.g. "does it take
the user longer to do a particular task using an earcon (abstract
sound) or an auditory icon ("real world" sound, e.g. trashcan
emptying), and why?")  or, at worst, the treatment of sound as an
"add-on"; something that can be done by a friend-of-a-friend who
owns a copy of Audacity, the end result being an incongruent mess
where sound and vision don't match (I don't count HCI researchers
within the latter though!).



Leonardo Parra Agudelo
Full Time Faculty
Design Department
Architecture and Design School
Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268





Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Information through sound.

2009-01-30 Thread Angel Marquez
yea, it's been like that since 2003. i think bazo got married.
it's funny you say that though. when people send me some link to a polished
design it really turns me off. i would never buy anything from a site that
had beveled buttons.

A developer just sent me a link for that browser...something -alon. and i
did the title to fave.ico, scroll to bottom scan and asked...what is this?
My only clue was it had something to do with athletics because of the -alon
in the name. He said it's a browser. I'm thinking to myself, why the hell
would I want another browser to comply to AND why did I not think like that
when I willing and excitedly downloaded chrome. I said I will never use this
EVER don't waste my time with this canned grunge. It was another slick
marketing tool I could do without. It did turn out to be the browser for the
olympics, why do we need a browser for the olympics is beyond me. But we
have one and if someone likes using it good for them.

 >>A rather frugal website.
I'm not sure what that implies. I was referencing him because of your
interest in sound.

As for the frugalness of sites. I never give just anyone the real deal. I
give them enough to gauge them and see how they respond to not getting
exactly what they think they want or need because I know that is what our
time spent together is really going to be all about.

Cheers : )

On Fri, Jan 30, 2009 at 1:28 PM, Leonardo Parra Agudelo <
lpa...@uniandes.edu.co> wrote:

>
> A rather frugal website.
>
>
>
> On Jan 29, 2009, at 2:35 PM, Angel Marquez wrote:
>
> http://www.bazooie.com/
>
>
> Leonardo Parra Agudelo
> lpa...@uniandes.edu.co
> Full Time Faculty
> Design Department
> Architecture and Design School
> Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268
>
>
>
>
>

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Tag clouds (and tagging)

2009-01-30 Thread Elizabeth Bacon
Hi there,

Yesterday I happened to stumble on this report on Tagging from the
good folks at Pew Internet: 

http://www.pewinternet.org/PPF/r/201/report_display.asp

Cheers,
Liz


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37950



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Information through sound.

2009-01-30 Thread Leonardo Parra Agudelo


A rather frugal website.



On Jan 29, 2009, at 2:35 PM, Angel Marquez wrote:


http://www.bazooie.com/


Leonardo Parra Agudelo
lpa...@uniandes.edu.co
Full Time Faculty
Design Department
Architecture and Design School
Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268





Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Information through sound.

2009-01-30 Thread Leonardo Parra Agudelo

I'm game, count me in!

: )




(a) sound is under-represented within interaction design, (b) there  
are more

questions than answers in terms of how it can be encouraged, and (c)
this makes it a very exciting field to work in. Join me in my
journey...



Leonardo Parra Agudelo
Full Time Faculty
Design Department
Architecture and Design School
Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268





Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Angel Marquez
Question:
Shouldn't the project (client | team) dictate the approach (agile,
waterfall, top down, bottom up, side to side, wax the floor & whatever the
hell RED is)?

If you are providing a service for a variety of clients and depending on the
nature of the project shouldn't you as a team be able to shift into
different approaches smoothly at any given moment. Ramp up Agile, Production
Waterfall, Ramp Down Genius because by then everyone should be an expert

I didn't read any of the thread; so, I might be way off base.

Happy Friday!

On Fri, Jan 30, 2009 at 12:16 PM, Gabby  wrote:

> The core problem of this entire thread is that Mr. Leftwich did not
> truly post an item for discussion--rather, he posted a long and
> inscrutable essay that would have been better housed on (say) a
> personal blog.
>
> I do believe that we have been used as a testing ground for a future
> article submission.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=37626
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-30 Thread Daniel Szuc
Hi Ali:

Good question.

Agree with this:

"If there is no pain %u2014 inotherwords, if the organization can't
feel how their hard-to-use product is hurting them %u2014 then there
is probably nothing you can do." - Jared Spool

and this ...

"I've made myself blue in the face trying to convince both clients
and coworkers (simultaneously, mind you) of the value of IxD-related
activities "in general." It nearly always fails until I am able to
understand my clients' needs and then tailor my design approach
directly to them." - Josh Evnin

Both talk to an environment being receptive to the UX message. Or I
call we call this "organization ripeness".

We talk to some of this here -- Selling UX -
http://www.uxmatters.com/mt/archives/2008/10/selling-ux.php and here
-
http://www.slideshare.net/dszuc/selling-usability-in-organizations-presentation

Quick tips:

* Start with 1-2 engineers at a time (test your assumptions)
* Don't try and sell the whole UCD process (it takes too long) and
you will probably be pushing in "jargon" they may not have heard
before.
* Show how your UI/product improvements resulted in an improvement to
business results (and share the joy with the team)

Build from there ... 

rgds,
Dan


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37605



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] [PLUG] UIE Roadshow in Portland, Atlanta, and Minneapolis

2009-01-30 Thread Jared Spool

[Apologies for any duplication.]

Greetings,

We're giving IxDA readers a special discount to our new UIE Roadshow:
Secrets Behind Designing Great User Experiences, a full-day workshop,
based on 10 years of UIE's extensive research, that will deliver new
insights and inspire your team to create the best user experiences.

This winter, we're taking this workshop on the road, to Portland,
Minneapolis, and Atlanta. There, I'll share information with you that
previously was only available to our biggest clients.

You'll learn these secrets:

-  What you can learn from the design processes behind Apple,
Nintendo, and Netflix
-  How you can get your team and designs to the next level
-  How constructing a solid experience vision is one of the most
critical methods for getting your organization behind your
UX efforts
-  What professional magicians know about using the art of illusion
to simplify otherwise complex designs

An eventful day, with a ton of detailed examples, hands-on
exercises, my usual funny material, and, for the first time, live
magic tricks! See the details of the full-day program at
http://cli.gs/hMz45j

We have limited seating in every city. We're coming to:

- Portland, OR on Tuesday, February 17, 2009
- Minneapolis, MN on Thursday, February 19, 2009
- Atlanta, GA on Monday, March 2, 2009

We know the current economy is making things challenging. We also
know what you'll learn in this workshop will make your design a
critical part of your organization's strategy. Therefore, we've
priced this seminar to make it easy to sign up.

As an IxDA reader, you can use the IXDA promotion code, which
qualifies you for the lowest individual price of $349 ($125 off). Or
you can bring your team and group rates as low as $299 for each
person. You won't find this quality of information for a price that
good anywhere else.

You can't afford to miss this Roadshow. Find out everything you need
to know at http://www.uie.com/events/roadshow/

I hope to see you there,

Jared M. Spool

p.s. Register by 2/4 with IxDA to get the lowest individual rate of
$399 and even lower group rates: http://www.uie.com/events/roadshow/

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: jmspool


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] RED and Agile? (was Re: Rapid Expert Design (R.E.D.)

2009-01-30 Thread Andrew Boyd
On Sat, Jan 31, 2009 at 6:20 AM, Jared Spool  wrote:

>
> On Jan 30, 2009, at 11:08 AM, Andrei Herasimchuk wrote:
>
>  So, while I appreciate Jim's attempt to explain what kind of activities
>> good designers practice, I'd really like to see the whole "RED" term live
>> only for a brief moment as an anomaly on this list.
>>
>
> Dammit!
>
> Why couldn't I have said that??
>
> Jared
>
>
I'm surprised that no-one has tied RED to Agile yet (or if they have, I've
missed it, sorry) - the "rapid" bit might be the key to distinguishing a
legitimate RED from Genuis from What The Rest Of Us Do.

Cheers, Andrew

-- 
---
Andrew Boyd
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Axure - Questions...and more questions

2009-01-30 Thread Eugene Kim
Hi Helen, my 2 cents:

> 1. What would be your estimate regarding the learning 
> curve (timewise) to becoming productive with Axure 
> without feeling like you are blowing the project 
> timelines for deliverables?  

I learned on the job with regular projects, putting in the extra time
to watch the demos and playing around with the various patterns other
users created.  You can learn a lot in one day, but it'll probably
take a week before you're really comfortable (I'm talking about the
prototyping and/or specifications portions--dragging widgets over and
making a wireframe a la Visio is obviously a snap).

2. Can you import Visio 
> drawings into Axure?  

Nope, but it's a common request so I'm sure it's something Axure
has thought about.  You can copy and paste but they'll turn into
images which probably won't have the functionality you need when
prototyping.  But after the initial transfer over from Visio, you
wouldn't have to use it again since your next project is from
scratch.

3. My understanding is that 
> Axure produces html code. So how compliant is the 
> code when trying to ensure WCAG 2 compliant code? 

Like others have mentioned, the code is "optimized" for prototyping
purposes.

>  4. What are the downfalls of using Axure?

- The widget library isn't as robust as Visio's stencil collection,
but this is changing rapidly.  The latest version update includes the
ability to create custom widgets.
- Windows-only, but you can use something like Parallels Desktop to
work around this

It's my favorite go-to tool!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37926



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Gabby
The core problem of this entire thread is that Mr. Leftwich did not
truly post an item for discussion--rather, he posted a long and
inscrutable essay that would have been better housed on (say) a
personal blog. 

I do believe that we have been used as a testing ground for a future
article submission. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Jared Spool


On Jan 30, 2009, at 11:08 AM, Andrei Herasimchuk wrote:

So, while I appreciate Jim's attempt to explain what kind of  
activities good designers practice, I'd really like to see the whole  
"RED" term live only for a brief moment as an anomaly on this list.


Dammit!

Why couldn't I have said that??

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: jmspool
UIE Web App Summit, 4/19-4/22: http://webappsummit.com

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Andrei Herasimchuk
I was trying to stay away, but I feel compelled to interject a few  
thoughts here.


The term "RED" is horrid. Why we (the collective we here) feel the  
need to first create artifice like "rapid expert design" and then get  
a bit too clever by then converting those terms to acronyms that read  
as words I'll never know. But I got turned off in the discussion a  
long time before simply because of the labeling.


Terms like this tend to be meaningless in the long run. Largely  
because they unjustly redefine things that had already been defined  
more than appropriately in the past. My favorite conversations these  
days are the ones that go like:


"So, how do you go about doing this? This design thing."

"Oh. We follow a strict UCD methodology."

"UCD?"

"User Centered Design."

"I see... but what about what the technology back-end? Isn't how the  
servers and pipes and all the coding that connects it part of your  
analysis?"


"Absolutely!"

"But that's not about the user. That's about technology. What does  
'user centered' mean then?"


"Oh. Part of UCD is studying the technology. And even the business  
needs. It's all UCD!"


"Um. Ok. Well, let's move on then..."

At some point, UCD becomes shorthand for what you should have been  
doing as a designer all along. And when people in organizations attach  
or put labels to such basic, fundamental things, in my opinion, it  
weakens the credibility of the organization and it's participants  
since they seem to be actively promoting the fact that they didn't  
know better in the first place.


My take on this whole RED conversation is somewhat similar to UCD.  
I've long practiced doing my work in many of the same ways as Jim has  
described. But I was taught that those sorts of things were just basic  
and fundamental to how designers act. I was taught these things first  
in my days of set and lightening design in the theater, but I was also  
taught this early on in my conversion to Graphic Design. When moving  
over to Interface Design, I just brought those lessons over from other  
design professions since there was little information on what the  
whole thing was outside of reading Inside Macintosh. Things like,  
listening to the design lead, lots of iterative sketching, lots of  
prototyping and building, relying on cold hard experience to get past  
the low hanging fruit on a project quickly, taking accountability for  
one's own design work made with their own two hands, soliciting  
feedback from the very people who will use your product for their  
daily work, grouping up with engineers to better understand how the  
engine is architected and built so it's clear what is and is not  
possible, understanding what the person who pays your check needs and  
expects out of the design and engineering team, writing detailed  
specifications of everything about the design and engineering of the  
product, selling the solution to executives and making sure they agree  
with the course of the design, etc.


Now, do I think Jim is actively trying to weaken the practice of  
interface or software design by creating a label like RED? No. My own  
personal conspiracy theory is that he did so because that's what  
people on this list do. They seem to make up jargon for things that  
don't need it. These terms only serve to act as exclusionary barriers  
for people getting into the field and makes us seem like aliens to  
those we work with on the job. It's been part of the tech sector's  
design practice history for a while now and it must stop, in my  
opinion. HCI, UX, GUI, IA, UCD etc. Give it a rest already please.  
Given my conversations with Jim in the past, I've never known him to  
resort to this shorthanded way of describing or discussing something,  
so I have to feel that the inertia of the group may have lead him down  
this path. I hope he backs up a little and rethinks putting RED into  
play in the profession.


Why? Because the term seems like nothing more than shorthand for  
describing how a good designer BEHAVES. The things Jim describes are  
the habits that good designers learn over time, and simply become part  
of day to day life in the trenches. Just like anyone who practices a  
craft, there are things you do and that become ingrained into your  
blood as a matter of getting the work done.


But those habits are not codified recipes or step-by-step processes.

Designers have a process. Designers don't use a process.

So, while I appreciate Jim's attempt to explain what kind of  
activities good designers practice, I'd really like to see the whole  
"RED" term live only for a brief moment as an anomaly on this list.


--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe .

Re: [IxDA Discuss] Axure - Questions...and more questions

2009-01-30 Thread Robert Hoekman Jr
>
> 1.  What would be your estimate regarding the learning curve (timewise) to
> becoming productive with Axure without feeling like you are blowing the
> project timelines for deliverables?


Spend 2 or days just playing around with it. Experiment with Masters and
figure out how to emulate DHTML behaviors, etc. Then dive in. The learning
curve is pretty low, but Axure only really comes to life once you figure out
some of these less obvious things.

3.  My understanding is that Axure produces html code.  So how compliant is
> the code when trying to ensure WCAG 2 compliant code?


I wouldn't touch that code with a 10-foot pole. It's prototype code. Don't
use it for anything real.

4.  What are the downfalls of using Axure?


It's Windows-only. If I could use it on my Mac, I would prefer it over
OmniGraffle in a lot of cases.

-r-

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Tag clouds (and tagging)

2009-01-30 Thread Robert Hoekman Jr
>
> Does anyone know of any resources regarding the drawbacks of tag clouds or
> the debate about their value versus their drawbacks.  I have a bee in my
> bonnet about them and would like write a point of view but want to do
> appropriate research first.


I can't talk about the actual data from the 40-participant usability study I
was involved with about the usability and understandability of tag clouds,
but I can tell you this:

Almost no one understood the logic of the weighting of the tags. Many
thought that certain links were larger because they were things the site
designers wanted them to click. Some thought it was just "a design
thing"—done purely to create visual appeal. While a few people came close,
only one person accurately described how the tag cloud worked, and that was
by reading to the moderator the instructive text, word for word, that
explained it, and he did this only after being asked to—he ignored the text
prior to this point. The instructive text appeared beneath the page title
and above the tag cloud. In other cases, instructive text appeared beneath
the tag cloud, at the bottom of the page, and went entirely unnoticed.

Mostly, people just didn't care. It didn't help them, it sometimes confused
them, and when looking for something specific, they strongly preferred the
search function.

In my experience, it's much more effective to use a straight, ranked list
and avoid the cloud view. Giving slightly more visual weight to
frequently-clicked links, as Yahoo's homepage sidebar offers, can be
helpful, but I don't think it's necessary by any means.

-r-

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Axure - Questions...and more questions

2009-01-30 Thread Loren Baxter
I've been a huge fan of Axure since making the switch from Visio. Axure
sacrifices some control of the visual-flourishes that Visio allows, but if
you are prototyping in low-fidelity then this is not a problem.  In terms of
learning curve, like others have said, it's basically similar to Visio plus
extra interactive functionality.  Learning these additional features is both
fun and useful.

As for AJAX, the Axure community has been thriving and people are working on
these problems as we speak.  For instance, Jeff Harrison recently came up
with a very nice Drag & Drop simulation (see
http://axure.com/cs/forums/post/4059.aspx - you need Axure to open it and
generate to HTML).  Animations are possible, they just require some magic
and patience.  Here's an animated drawer, for example:
http://iconicarts.110mb.com/axure/drawer/

And never, ever use the prototype HTML in real production!

Loren

-
http://acleandesign.com

On Fri, Jan 30, 2009 at 2:32 PM, Gloria Petron  wrote:

> Hi Helen,
> Once I started using Axure, I couldn't go back. I'm able to mock up
> behavioral examples such as search and dynamic menus much more quickly than
> I did in Dreamweaver.
> Best,
> Gloria
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Good examples of transitions

2009-01-30 Thread Nik Lazell
HI Baruch,

They'll be loads of jQuery solutions... http://jquery.com/

Nik


-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of
Baruch Sachs
Sent: 30 January 2009 16:53
To: disc...@ixda.org
Subject: [IxDA Discuss] Good examples of transitions

Hello all,

Have a tabbed interface where a user will be doing work on a tab and
submitting that work. Problem is the tab just goes away and goes to the
next
process they are working on and this has the tendency to confuse people.

I am looking for examples of elegant transitions that dont require a
person
to to click anything or accept anything but lets them know that that
something has happened and they are moving on.

I have seen some good examples, but need more...

Thanks,
Baruch

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


This e-mail has been scanned for all viruses by Star.


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] Good examples of transitions

2009-01-30 Thread Baruch Sachs
Hello all,

Have a tabbed interface where a user will be doing work on a tab and
submitting that work. Problem is the tab just goes away and goes to the next
process they are working on and this has the tendency to confuse people.

I am looking for examples of elegant transitions that dont require a person
to to click anything or accept anything but lets them know that that
something has happened and they are moving on.

I have seen some good examples, but need more...

Thanks,
Baruch

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Axure - Questions...and more questions

2009-01-30 Thread Gloria Petron
Hi Helen,
Once I started using Axure, I couldn't go back. I'm able to mock up
behavioral examples such as search and dynamic menus much more quickly than
I did in Dreamweaver.
Best,
Gloria

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Jarod Tang
Hi Jared,

> I like the name Genius Design because it means I'll never resort to it. But
> I have met people in my travels who were capable of seeing and solving
> problems without any research that took me years of research to uncover.
> Those people are true geniuses in my mind.
If one designer can come up with a good design, he should be a expert
for target domain. This may means himself already in the domain for
enough time, or if he's fresh, he pay for it by design research.
If "solving problems without any research that took me years of
research to uncover", it may means he understands domain very well
before design while you are not, but this cant tell he's genius or
not.
And indeed there's great designer who can design effectively, but that
doesn't mean he can design without insight of the domain, instead,
this means he's capable of grasping the spirit in very effective way.
>From this means, i prefer the expertise design instead of genius
design. Genius is a description of the possible people instead of
process or method.

Regards,
Jarod

-- 
http://designforuse.blogspot.com/

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Chris Whelan
What does RED stand for again?  Redundant Email Debating?


--- On Fri, 1/30/09, Dave Malouf  wrote:

> From: Dave Malouf 
> Subject: Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)
> To: disc...@ixda.org
> Date: Friday, January 30, 2009, 9:24 AM
> Jonas, thank G-d! you're here. Great questions and Jim,
> awesome
> responses.
> 
> Like Jonas I have another question regarding education.
> When you speak of "junior designers" have these
> designers been
> through at least a formal bachelor design education like
> yourself?
> Are there things that designers should look for in that
> formal
> education, such as strong foundation skills.
> 
> Lastly, when you review portfolios to understand the
> potential of a
> junior designer (future apprentice) what are the clues in
> that
> portfolio that highlight their potential.
> 
> Like Jonas, what I see is actually quite excellent and maps
> against
> my own experiences of studio work and what I see us doing
> here as
> educators. 
> 
> I think there are a few problems in how we began this
> conversation
> that make for some of the antagonistic elements. First, we
> were
> assuming that Dan's framing of the 4 types of design is
> precise, or
> complete and in doing so, used the reference to
> "Genius Design" as
> our starting point.
> 
> I've always had a problem with "genius"
> design not so much b/c of
> the arrogance of the term, but b/c of the way it does not
> seem to
> include all the methods that designers have been using for
> the 100
> years previous to HF and HCI inclusion into the design
> process that
> makes up both UCD and ACD (to bring back Dan's
> framework).
> 
> Actually, despite the seeming "violence" of the
> conversation, it
> sounds like what you do is very much fits inside the
> framework of
> what I teach & have done in my own work but with some
> spin and
> bravado (and hard work) to make the rapid part come
> together.
> 
> I think you are right that there is no inherent
> "competition" here
> and in many ways, I can see how UCD approaches could
> actually be
> integrated into what I'm reading in your existing
> framework during
> stage one of information gathering.
> 
> I still would like answers to my earlier questions about
> "ideation"
> and "strategy" (the question about telling got
> answered). 
> 
> Can this approach of design be used for more open ended
> problem sets
> is really what I think I'm trying to get to? Where the
> manifest
> requests are not aligned with the true latent problem sets.
> I.e. the
> request to design a "sustainable" car, is the
> manifest request to
> the problem of transportation, not the problem of cars or
> even
> vehicles. 
> 
> You mentioned that you worked on highly complex IxD
> problems like
> mobile OSes (HUGE!), but still well defined. Have you done
> issues
> that were designing for scales to more about behavioral
> economics or
> other scales that are about designing 5-10 years out and
> what are
> examples and how did you approach them?
> 
> -- dave
> 
> 
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=37626
> 
> 
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe 
> http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help


  

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] Survey on UX conferences and workshops

2009-01-30 Thread Russell Wilson
I want to add that even if you've only been to one conference/workshop,
please fill in the survey -- that will be an extra data point for that
specific
conference!

*http://www.surveygizmo.com/s/99033/ux-conference-map
*
Thanks!!

Russ



-- Forwarded message --
From: Russell Wilson 
Date: Wed, Jan 28, 2009 at 11:12 PM
Subject: Help me categorize UX-related conferences/workshops
To: list IXDA 


I've been asked numerous times to recommend conferences and workshops to
designers
and usability professionals.

I've decided to create a matrix to categorize the various events on two axis
-
1) practical to theoretical
2) non-visual to visual

If you have 5min, please take the following survey and help me create an
accurate
matrix:

*http://www.surveygizmo.com/s/99033/ux-conference-map

*I will of course publish the results as soon as I have a reasonable set of
data.

Best regards,
Russ

P.S.  I may have excluded some important conferences/workshops.  Please
comment
if you feel strongly that a particular conference should be added.


Russell Wilson
Vice President of Product Design, NetQoS
Blog: http://www.dexodesign.com

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Tag clouds (and tagging)

2009-01-30 Thread Jackson Fox
Maureen,

As Chauncey mentioned, there has been a lot of academic work done
analyzing the effectiveness of tags and tag clouds. In addition to
the ACM library, I recommend checking out CiteULike for papers about
tagging (via, appropriately, the "tagging" tag).

http://www.citeulike.org/search/all?q=tagging

-- Jackson


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37950



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Dave Malouf
Jonas, thank G-d! you're here. Great questions and Jim, awesome
responses.

Like Jonas I have another question regarding education.
When you speak of "junior designers" have these designers been
through at least a formal bachelor design education like yourself?
Are there things that designers should look for in that formal
education, such as strong foundation skills.

Lastly, when you review portfolios to understand the potential of a
junior designer (future apprentice) what are the clues in that
portfolio that highlight their potential.

Like Jonas, what I see is actually quite excellent and maps against
my own experiences of studio work and what I see us doing here as
educators. 

I think there are a few problems in how we began this conversation
that make for some of the antagonistic elements. First, we were
assuming that Dan's framing of the 4 types of design is precise, or
complete and in doing so, used the reference to "Genius Design" as
our starting point.

I've always had a problem with "genius" design not so much b/c of
the arrogance of the term, but b/c of the way it does not seem to
include all the methods that designers have been using for the 100
years previous to HF and HCI inclusion into the design process that
makes up both UCD and ACD (to bring back Dan's framework).

Actually, despite the seeming "violence" of the conversation, it
sounds like what you do is very much fits inside the framework of
what I teach & have done in my own work but with some spin and
bravado (and hard work) to make the rapid part come together.

I think you are right that there is no inherent "competition" here
and in many ways, I can see how UCD approaches could actually be
integrated into what I'm reading in your existing framework during
stage one of information gathering.

I still would like answers to my earlier questions about "ideation"
and "strategy" (the question about telling got answered). 

Can this approach of design be used for more open ended problem sets
is really what I think I'm trying to get to? Where the manifest
requests are not aligned with the true latent problem sets. I.e. the
request to design a "sustainable" car, is the manifest request to
the problem of transportation, not the problem of cars or even
vehicles. 

You mentioned that you worked on highly complex IxD problems like
mobile OSes (HUGE!), but still well defined. Have you done issues
that were designing for scales to more about behavioral economics or
other scales that are about designing 5-10 years out and what are
examples and how did you approach them?

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Tag clouds (and tagging)

2009-01-30 Thread Mike Padgett
// Sorry, forgot to CC the list! Please see below:

Hi, Maureen!

Maureen said:
>> Does anyone know of any resources regarding the drawbacks of tag clouds or 
>> the debate about their value versus their drawbacks.

Not offhand, but here's as good as any place to create a resource, eh?

Tags themselves are great for a list of reasons longer than the Bayeux 
Tapestry. However, I have one key drawback I can think of right away about tag 
*clouds* and that is accessibility. As far as I can tell, the purpose of a tag 
cloud is 100% to serve visual users unless some fine respondent wants to shoot 
that down.

It is at any rate not at all straightforward for the user of aural and/or low 
vision technologies to "get" the value of a tag cloud.

Time and again, I see less popular tags in tiny, tiny text. Resize the text in 
the browser and the big tags fill the entire viewport!

Then if you're just using CSS to do your font sizes, how do you effectively 
emphasise the relationships between tags for aural users? Plus we already know 
that Aural CSS has about as much support as Rod Blagojevich:

http://lab.dotjay.co.uk/notes/css/aural-speech/

You could take a different approach by supplying additional, perhaps hidden, 
info. In working up to his last example here ...

http://24ways.org/2006/marking-up-a-tag-cloud

... Mr Francis quite rightly bemoans the lack of semantic "infusion" but his 
finished example is not particularly engaging for a user of assistive 
technologies.

Consider the effect of our poor old screenreader hacking through that tag 
cloud. Listening to that would be like spending a wet weekend in Bangor.

Just in case you think I'm getting a bit puffed up about this, I use a badly 
marked up tag cloud myself on my own site. I even hide the tags themselves. 
Why? Well for one thing, it's my site and I'm allowed to. But really it's 
because when you hide the tags themselves and just show the block, then do some 
stuff to harmoniously randomise the colours, the result is web-based Mondrian, 
and I love it. It's a visual effect and I love Mondrian. But then I wouldn't 
presume to take a blind person on a date to MOMA.

Thanks,

Mike
---
www.mikepadgett.com
---


>
>>Hi All,
>>
>>Does anyone know of any resources regarding the drawbacks of tag  
>>clouds or the debate about their value versus their drawbacks.  I have  
>>a bee in my bonnet about them and would like write a point of view but  
>>want to do appropriate research first.  I found one previous thread  
>>herein and intend to google into the wee hours but if anyone can help  
>>shorten my research time by pointing me in a direction, I’d be most  
>>appreciative.
>>
>>And of course, if anyone in the group has opinions, they are most  
>>welcome as well J
>>
>>Thanks,
>>Maureen
>>
>>
>>Maureen Murphy
>>President
>>
>>
>>
>>
>>
>>
>>516-670-8000
>>www.usabilitymedic.com
>>
>>
>>
>>
>>Welcome to the Interaction Design Association (IxDA)!
>>To post to this list ... disc...@ixda.org
>>Unsubscribe  http://www.ixda.org/unsubscribe
>>List Guidelines  http://www.ixda.org/guidelines
>>List Help .. http://www.ixda.org/help

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help

Re: [IxDA Discuss] Tag clouds (and tagging)

2009-01-30 Thread Chauncey Wilson
Hello Maureen,

If you have access to the ACM Digital Library, you'll find some articles
that might be useful.  For example, here is one that has some information on
the visual properties of tag clouds:

Bateman, S., Gutwin, C., and Nacenta, M. 2008. Seeing things in the clouds:
the effect of visual features on tag cloud selections. In *Proceedings of
the Nineteenth ACM Conference on Hypertext and Hypermedia* (Pittsburgh, PA,
USA, June 19 - 21, 2008). HT '08. ACM, New York, NY, 193-202. DOI=
http://doi.acm.org/10.1145/1379092.1379130

Here is a portion of the abstract:
"Tag clouds are a popular method for visualizing and linking
socially-organized information on websites. Tag clouds represent variables
of interest (such as popularity) in the visual appearance of the keywords
themselves - using text properties such as font size, weight, or colour.
Although tag clouds are becoming common, there is still little information
about which visual features of tags draw the attention of viewers. As tag
clouds attempt to represent a wider range of variables with a wider range of
visual properties, it becomes difficult to predict what will appear visually
important to a viewer. To investigate this issue, we carried out an
exploratory study that asked users to select tags from clouds that
manipulated nine visual properties. Our results show that font size and font
weight have stronger effects than intensity, number of characters, or tag
area; but when several visual properties are manipulated at once, there is
no one property that stands out above the others."

A few more Web references:

 Kasser, O., & Lemire, D. Tag-Cloud Drawing: Algorithms for Cloud
Visualization. Proc. Tagging and Metadata for Social Information
Organization Workshop. In conjunction with WWW '07. 10 pages. Available at
www2007.org/workshops/paper_12.pdf

Hassan-Montero, Y., & Herrero-Solana, V. Improving tag-clouds as visual
information retrieval interfaces. Proc. InfoSciT2006. 6 pages. Available at
http://www.nosolousabilidad.com/hassan/ improving_tagclouds.pdf

Zeldman, J. Tag clouds are the new mullets. Accessed Sept. 8, 2007.
http://www.zeldman.com/daily/0405d.shtml

You might deconstruct tag clouds into goals, objects, and attributes and
look at the consequences of changes in those items:

Number of items presented
Algorithms for sizing
Size difference to input difference
Color
Font
Ordering (alpha versus most frequent to least frequent)
Size of text
Goals and whether there is a user goal that calls for tag clouds
Degree of clutter of the cloud
Number of words allowed in an item in the cloud
Using other variables beside frequency to create the cloud
Adjusting the tag cloud (look at the cloud by gender/age/and other
variables.  I might be curious what items are popular with "Interaction
designers" for example.

Chauncey
..











On Thu, Jan 29, 2009 at 1:32 PM, USABILITY MEDIC
wrote:

> Hi All,
>
> Does anyone know of any resources regarding the drawbacks of tag clouds or
> the debate about their value versus their drawbacks.  I have a bee in my
> bonnet about them and would like write a point of view but want to do
> appropriate research first.  I found one previous thread herein and intend
> to google into the wee hours but if anyone can help shorten my research time
> by pointing me in a direction, I'd be most appreciative.
>
> And of course, if anyone in the group has opinions, they are most welcome
> as well J
>
> Thanks,
> Maureen
>
>
> Maureen Murphy
> President
>
>
>
>
>
>
> 516-670-8000
> www.usabilitymedic.com
>
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Jonas Löwgren

Jim,

Thanks a lot for your comprehensive and clear answers. I believe they  
may add a lot more flesh on the RED bones also for other list members.


Personally, I simply support more or less everything you do. Seems to  
me like your shop is pretty much an example of interaction design  
best-practice in terms of practicum learning.


Your practices also agree to a great extent with my experiences from  
teaching interaction design in a studio setting.


Just a couple of suggestions -- points where I feel you could perhaps  
benefit from taking the scaffolding a little further.




When you talk about debriefing and knowledge sharing after projects,  
you largely refer to documentation and substantial discussion of  
design artifacts.


I would imagine that there is learning leverage to be gained from a  
meta-level debriefing session where the design process as such is  
replayed, analyzed, hypothetically improved upon. All this also done  
in a master/apprentice model, of course, where seniors would do most  
of the analysis and tutor the juniors into gradually doing it  
themselves.




My last question was about conceptual tools for articulation. Your  
reply referred mainly to tools/techniques for articulating design ideas.


However, I was thinking also of language constructs for talking about  
what constitutes good interaction. The way I see it, this is one of  
the main elements of interaction design expertise (the "experience"  
we talked about earlier in this thread) and my personal approach is  
to try and articulate so-called experiential qualities to try and  
create a language in which experienced designers can express and  
communicate parts of their judgment skills.


(I have a few examples in case you are interested.)

-

Again, thanks for a very interesting account of your practice! (Could  
I come and work for you in case I get tired of academia? ;-)


Jonas Löwgren


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Jim Leftwich
My responses to Jonas Löwgren (Part 2 of 2):

Q:
Do you work systematically with product reviews and criticism in your
teams?

A:
Yes, absolutely.  We all constantly test and play with all manners of
things.  We pass things around and take turns trying out things.  And
we talk constantly about these things.  Knowing about how things work
and behave is our lifeblood.  We also keep abreast of a number of
industry and market trends and track a number of competitive fields. 
We don't do this formally.  We do this informally and constantly.

We also pay attention to our initial observations and first
impressions of things we analyze.  Contrary to the often-repeated
warning that we're somehow not "regular people," we often discuss
the importance of being able to understand and empathize with the
non-expert lay user, and I believe it's possible for designers to
develop that empathy and ability.  It really is possible to put
oneself in the shoes of a range of users.  It's partly the lifelong
job of good designers to be astute observers of people, and pay
attention to them when they're using many kinds of things.  A good
deal, and perhaps a huge majority of what makes all manners of things
easily usable are common, not specific.  There are qualities that can
be imbued in any interactive design, whether a product, software,
service, or system that will benefit users.  Easy to recognize and
learn patterns, minimal navigational load, and dozens of other things
we see again and again across many projects.

We have many years of experience in designing small devices and
systems, and playing with existing products along with our own which
we've had become real, have taught us a lot.  We look for
opportunities to transmit this to our junior associates in as many
ways as we can.

We also do a lot of critiques of our iterative designs.  We certainly
do walkthroughs of our designs periodically to keep everyone in synch.
 This is necessary because there are times we'll go off and work on
certain portions of a project and we'll periodically come together
to integrate and reconcile our patterns and interrelationships for
consistency and simplification.  Our goal is the most minimal and
fully functional elegance, with the fewest elemental archetypes and
interactions.

I've done this alone, and it simply takes longer.  Multiple
designers can power through a lot of options and alternatives much
faster, if they're practiced at doing this and working productively
together.  There are certain co-consultants I work with where we
speak in a dense shorthand, and can work through incredibly complex 
problems and solution spaces quite quickly because we share a very
extensive language of concepts, models, and shared experiences.

Q:
Do you have procedures for debriefing and knowledge sharing after
project milestones and completions?

A:
Yes.  We generally compile a lot of documentation from our projects. 
This is then reviewable and can be compared to the same from other
projects.  We also often have real production embodiments to work
with at certain milestones, so we pound on that pretty extensively,
and will often grab people nearby to do the same, noting their
feedback.  More often than not, our designs work as we assumed they
would.  We use feedback to tweak the results.  I don't recall ever
having to start over, or make a drastic change of course.  Our paper
design process leads to strong confidence of how things will work,
and we work close enough with engineers (either on our team or with
clients) to know that the behavior can be achieved as we intend
before we move forward.

Q:
How are you working with conceptual tools for articulation of
practical knowing, such as patterns or experiential qualities?

A:
We use a combination of the type of paper maps, flows, and
element-perfect (and later pixel perfect or CAD-perfect) specs along
with copious narrative descriptions and creative ad hoc use of
metaphors.  Our discussions are actually very much like strings of
mixed metaphors, and this is a great aid in expressing complex and
interrelated concepts .

It's actually here where I think language is a very imporant skill
and talent for RED practitioners.  Some of the best RED practitioners
I've known came from writing and film backgrounds, which is not
surprising.  They understand flow and narrative, which are both
important components of effective interaction design.

Interaction design, unlike industrial design, graphic design, or
building architecture, is difficult if not impossible to "capture"
in an image or text description.  The quality of any interaction
design (beyond what's in the minds of the designers), must be used
and discovered by others.  We've found that some designers are much
better at grasping and growing in interaction design skill.  There
are some young designers that after one project I know for certain
that there is a very valuable master designer within them, waiting to
evolve.  Discovering this, is without a dou

Re: [IxDA Discuss] Rapid Expert Design (R.E.D.)

2009-01-30 Thread Jim Leftwich
Jonas Löwgren writes:  "However, there is at least one question I
would like to ask Jim from within a traditional-design perspective.

A general problem in developing design ability is the relative
inefficiency of the learning process. Apprenticing and peripheral
participation is the most common strategy and it generally takes a
long time to reach expert levels of experience and performance.

Does the RED approach contain any provisions for increasing the pace
of learning? Do you work systematically with product reviews and
criticism in your teams? Do you have procedures for debriefing and
knowledge sharing after project milestones and completions? How are
you working with conceptual tools for articulation of practical
knowing, such as patterns or experiential qualities?

I can't seem to find any references to learning and scaffolding of
expertise development in your posts so far."

My responses to Jonas Löwgren (Part 1 of 2):

Jonas makes some very thoughtful observations and raises a number of
important questions.  These are very helpful in delving deeper.

Q:
Does the RED approach contain any provisions for increasing the pace
of learning?

A:
In the same way that Marine Basic Training produces a lot of physical
and mental conditioning in a relatively short time frame, so do the
crucibles of RED consulting projects present young apprentice
designers with much larger demands than are found in typical
structured corporate settings.  There are always, in the projects
I've been involved with and that I've observed, frequent group
review and brainstorming and whiteboarding.  It's very important
that the thought processes of the seniors take place in front of and
in collaboration with the junior members (if a team setting).  Often
projects will begin with the review (individually and as a group) of
an existing product, software, service, or system.  Seniors usually
start out by establishing (from experience) some starting directions
and ideas, and using this as an opportunity to explain in depth past
similar experiences and designs.  We will often as part of this
process bring out extensive past project documentation and show what
parts may be similar, what aspects may differ, and discuss in great
depth the lessons learned.

Dialog is constant with young designers.  In our experience, some
young designers merely watch and take direction to begin with.  As
time goes on, it's also common for particular talents and
capabilities to emerge, and those are reinforced and used as part of
how we divvy up the developmental responsibilities.

Junior teammembers are compelled to defend their ideas, and I believe
the best master designers are very respectful toward these, and seek
to draw them out and challenge them to both think bigger at times,
and other times focus in.

RED projects are like gyms.  Designers that work on them are
exercised in their skills, and in broad-based consultancies, they're
exposed to a wide range of products, software, services, and systems. 
So it's like cross-training.  RED apprentices, junior designers,
associates, and seniors are always stretching and pushing.  Because
the situations and environments that RED tackles require a lot be
accomplished in a short period of time.  (Actually, over the past
twenty years, the average time frame of a design project has steadily
and dramatically shortened.  However the complexity of the projects
has often grown larger.  In other words, many projects seem nearly
impossible.  This is where RED goes to work and succeeds - in our
documented experiences.)

It is my opinion and observation that designers who work with
experienced RED practitioners and teams grow faster and more broadly
and integrative in their skills and experiences than they might in
other, more constrained, structured, managed and process-oriented
design environments.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help

Re: [IxDA Discuss] Axure - Questions...and more questions

2009-01-30 Thread Nik Lazell
If you're looking to create WCAG prototypes, why not look at the
Polypage jQuery plugin. You can then build your own xhtml/css templates
and maintain complete control of the code. It also gives you a great
starting point for the build as well.

http://code.new-bamboo.co.uk/polypage/

Nik



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Axure - Questions...and more questions

2009-01-30 Thread Mike Padgett
Hi there, Helen,

Couple of things to throw in on this one, hopefully without muddying the waters:

*** AJAX, Axure and prototyping ***

Becky Reed, earlier:
"Depicting the more animated features available through JS libraries (like drag 
and drop) is tough"

Becky's absolutely right about that. Not that I would single out Axure, it's 
just that the problem probably goes deeper than any particular brand of 
prototyping software. It's been alluded to already:

http://www.andersramsay.com/2008/10/29/three-reasons-why-i-dont-use-prototyping-tools/

(and subsequently)

http://toddwarfel.com/archives/three-reasons-not-to-use-prototyping-tools/

... and attempts have been made to address it ...

http://particletree.com/features/a-designers-guide-to-prototyping-ajax/

But as Anders says, the tools themselves are always playing catch-up. Vendors 
can only really follow up with patterns reflecting what we've already created 
by a consensus of good usability. Or, to put it in blunt and grossly unfair 
terms, they take what we created and sell it back to us as workflow! Hey, just 
kidding ;-)

*** WCAG prototypes ***

I also wondered why you were interested in generating WCAG code for your 
prototype. Is it because you intend to test your prototype with  assistive 
technology users as your test subjects?

With the best will in the world, Axure and friends would probably find it 
pretty tough to do genuinely accessible output. So if that is indeed your 
requirement, I would recommend that you go "grassroots" and build some basic 
XHTML/CSS focusing on the specific functionality you want to test (rather than 
building whole page layouts, for example).


Mike Padgett
---
www.mikepadgett.com
---

>1. My experience (myself and a production designer) has been the learning 
>curve isn't too bad...a few days of intense work and a trial run learning how 
>dynamic panels and events need to be layered to work best. I've used Visio (a 
>lot), Dreamweaver, and a few other low fidelity options in times past...I 
>thought it was pretty easy for the lovely working results you get. There are 
>also libraries for Axure these days which would have probably saved me some 
>time if they were available when I first started using Axure.
>
>2. I have used Visio stuff in Axure a bunch. Axure doesn't format text as 
>nicely as sometimes required (the wrap on bullet points - even for greeked 
>text - distracting!) so I bring in Visio stuff when necessary. I just bring 
>them in as images, so I don't know if you mean that or preserving Visio 
>interactions that are possible with VB (never tried that - wouldn't seem 
>possible).
>
>3. Nope, nada. Step away!! Lots of image maps and so forth. Nope. Nope. Nope. 
>I'd love to see a prototyping tool that is actually as useful and budgetable 
>as Axure that does produce compliant code though...perhaps my own ignorance 
>here. There was a product called...mmm...don't remember...it was like the talk 
>of the conferences a year ago...anyway...just didn't have Axure's features and 
>my engineers would freak if I delivered them code...so I didn't march any 
>further down that front.
>
>4. Depicting the more animated features available through JS libraries (like 
>drag and drop) is tough. It's a little "Wait! Pretend this happened!" and less 
>"Ding!" or "Swsh!" It does seem like a loved and cared for product, so I 
>sit here in my cube...always hopeful.
>
>Since you mentioned documentation - they seem to have done a lot around that, 
>but I still haven't reached nirvana on that...I do a lot of stuff that seems 
>to work best using their notion of dynamic panels (ala web app) vs. their 
>notion of pages (ala traditional refresh sort of thing) and I have found 
>generating ready-to-go specs a bit of a challenge.
>
>Becky Reed
>
>-Original Message-
>From: discuss-boun...@lists.interactiondesigners.com 
>[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Helen 
>Killingbeck
>Sent: Thursday, January 29, 2009 5:45 PM
>To: IXDA list
>Subject: [IxDA Discuss] Axure - Questions...and more questions
>
>Thinking about using Axure for prototyping as there are many great benefits
>from a documentation point of view.
>However I am wondering about the learning curve and the ability to import
>previously documented high level page structures (Visio)
>
>
>Questions
>1.  What would be your estimate regarding the learning curve (timewise) to
>becoming productive with Axure without feeling like you are blowing the
>project timelines for deliverables?
>
>2.  Can you import Visio drawings into Axure?
>
>3.  My understanding is that Axure produces html code.  So how compliant is
>the code when trying to ensure WCAG 2 compliant code?
>
>4.  What are the downfalls of using Axure?
>
>Thanks in advance.
>
>Helen
>
>Welcome to the Interaction Design Association (IxDA)!
>To post to this list ... disc...@ixda

[IxDA Discuss] Fwd: Rapid Expert Design (R.E.D.)

2009-01-30 Thread Yury Frolov|Studio Asterisk*

Elizabeth,

As always the answer is - it depends...:) .. For lack of time I can  
only broadly 'sketch' what happens with scenarios in the context of  
our work - if we are calling 'scenario' the same thing...


Keep in mind that everything in our world is considered through a  
tight lens of time-budget-expected/desired outcome... so here are a  
few basic points:


- Often there are a bunch of "use-cases" delivered by the engineering  
team during the Discovery phase(as ppt, printed pages etc).


- There is a quick review and analysis of these, we attempt to answer  
questions like:  are these cases accurate? are they really relevant?  
Do they address what application and users are supposed to do? ... a  
lot of decisions here are dictated by what we already know, or  
learned from engineering team and from  user interviews that often  
run in parallel. When client has nothing, no scenarios , no  
documented use cases -- we create all from scratch (there is a  
positive and negative side to it)... we do it quickly and to a  
necessary degree  (based on Lead designer judgement)


- Based on that analysis there could be a quick preliminary clean-up,  
compression (out of 10 use cases only 1-2 may be really important,  
relevant) or there could be some important scenarios missing ... or  
there could be a partial reframing of scenarios... Quick diagrams are  
created, discussed with client to make sure that we are on the same page


- In the following Conceptualization phase there could be a complete  
rethinking of scenarios, and new scenarios (flows) created..


- If new proposed flows are so radically different - then we may  
create a very rough click-through and run very limited tests with users
Again - most of it decided on the fly and based on lead designer  
judgement...


- After detailed wireframes are completed there is typically a quick  
walk through with 2-3 users representing major user profiles/ 
personae ... this helps to quickly uncover small or secondary issues ...


hope this helps,


Yury Frolov
Design Director, Studio Asterisk*

GUI Strategy | User Experience | Brand

415 374 7478 voice
702 446 7840 fax

www.studioasterisk.com



On Jan 29, 2009, at 5:08 PM, Elizabeth Bacon wrote:


Hi Jim,

If you have a second, I have a question about your experience of RED.
To what extent do you & your team utilize scenarios as a rapid
prototyping tool?

Question also extended to Yury and others who've practiced or do
practice the RED approach.

Cheers,
Liz

P.S. My bias is that scenarios are indispensible for RED even if
there's no good or direct user research to utilize.

P.P.S. For the record, I *much* prefer this term to Genius Design,
which is far too pejorative & pretentious sounding. Hey, maybe we can
get Dan Saffer to adjust the term in his upcoming revision of
"designing for interaction"! ;)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Axure - Questions...and more questions

2009-01-30 Thread Becky Reed
1. My experience (myself and a production designer) has been the learning curve 
isn't too bad...a few days of intense work and a trial run learning how dynamic 
panels and events need to be layered to work best. I've used Visio (a lot), 
Dreamweaver, and a few other low fidelity options in times past...I thought it 
was pretty easy for the lovely working results you get. There are also 
libraries for Axure these days which would have probably saved me some time if 
they were available when I first started using Axure.

2. I have used Visio stuff in Axure a bunch. Axure doesn't format text as 
nicely as sometimes required (the wrap on bullet points - even for greeked text 
- distracting!) so I bring in Visio stuff when necessary. I just bring them in 
as images, so I don't know if you mean that or preserving Visio interactions 
that are possible with VB (never tried that - wouldn't seem possible).

3. Nope, nada. Step away!! Lots of image maps and so forth. Nope. Nope. Nope. 
I'd love to see a prototyping tool that is actually as useful and budgetable as 
Axure that does produce compliant code though...perhaps my own ignorance here. 
There was a product called...mmm...don't remember...it was like the talk of the 
conferences a year ago...anyway...just didn't have Axure's features and my 
engineers would freak if I delivered them code...so I didn't march any further 
down that front.

4. Depicting the more animated features available through JS libraries (like 
drag and drop) is tough. It's a little "Wait! Pretend this happened!" and less 
"Ding!" or "Swsh!" It does seem like a loved and cared for product, so I 
sit here in my cube...always hopeful.

Since you mentioned documentation - they seem to have done a lot around that, 
but I still haven't reached nirvana on that...I do a lot of stuff that seems to 
work best using their notion of dynamic panels (ala web app) vs. their notion 
of pages (ala traditional refresh sort of thing) and I have found generating 
ready-to-go specs a bit of a challenge.

Becky Reed

-Original Message-
From: discuss-boun...@lists.interactiondesigners.com 
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Helen 
Killingbeck
Sent: Thursday, January 29, 2009 5:45 PM
To: IXDA list
Subject: [IxDA Discuss] Axure - Questions...and more questions

Thinking about using Axure for prototyping as there are many great benefits
from a documentation point of view.
However I am wondering about the learning curve and the ability to import
previously documented high level page structures (Visio)


Questions
1.  What would be your estimate regarding the learning curve (timewise) to
becoming productive with Axure without feeling like you are blowing the
project timelines for deliverables?

2.  Can you import Visio drawings into Axure?

3.  My understanding is that Axure produces html code.  So how compliant is
the code when trying to ensure WCAG 2 compliant code?

4.  What are the downfalls of using Axure?

Thanks in advance.

Helen

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] ID vs email address

2009-01-30 Thread Chris Knott
What kind of a site is it?  The security you need to have should be a
primary driver in this one.  An email address is EASILY phishable. 
If I know your (or any) email address, I am half way into your
account.  I am just one weak password away from your details.

Also, what is the user opinion on HAVING to supply you with an email
address?  I wouldnt cough mine up easily, but I would easily cough up
my handle.  

If your site 100% relies on needing an email address, and your site
does not have a lot of security concerns, then use it.  Why not. 
Otherwise, consider a handle instead.

Chris


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37879



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Usability of accordions

2009-01-30 Thread Daniel Stern
1. I think is fine, especially if it is promotional content. It may
actually be helpful depending on your graphic design... sometime
accordions don't stand out as accordions, and need a little eye
pull... just make sure it doesnt happen too frequently, too fast, or
too slow, unless any of those go with the feel / message of your
site.

2. I DEFINITELY ADVISE AGAINST THIS. People when they are reading
tend to move their mouse around, which can cause a problem for
hover-state reacting interaction elements. I find hover states best
for menu's or highlighting content... not so much for manipulating
things that will require attention.

3. Mouseclick to alter state is definitely preferred. A click shows
intent, and accidental clicks are rare... if the users mouse is even
on the accordion bar (which is rather long and narrow generally),
then its there for a reason (they have figured out the
functionality)... it wont take them long to figure out to click.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=36908



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] ID vs email address

2009-01-30 Thread Daniel Stern
There is no question that a user should be able to sign into a website
account using any of the emails associated with their account, AND the
username they have created for the site. For interaction on the site,
it is better to identify the user by their username (as opposed to
email)... but when it comes to signing in, either should work.

I also now recommend, in addition to OpenID which has been mentioned
here a couple of times, considering using Facebook Connect. It is not
only an easy and convenient way to sign in, but it also allows the
user to broadcast interaction on your site, back to their facebook
newsfeed now you are getting free advertising to that users
relevant social group. Secondly, integrating Facebook Connect also
allows you to see that users Facebook profile information, and the
information of their friends... you can only store it for a day (I
think), but you can create experiences that are highly tailored to
the individual user because you know so much about them.

I strongly advise looking into it... it is one of the most powerful
advances in SSID and the social graph that we have seen to date.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37879



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Designing for sound

2009-01-30 Thread frankvirtual
Hello Jerome!

In stead of theory here are some findings from projects..
For the last two years I've been working on two separate mobility
(PDA) concepts, both where sound came to be a challenge.

One of them is an application for security guards, where sound
discipline is critical.
Walking around alone at night trying to pay attention to everything
without being seen, you can't have a PDA in your belt beeping away
for every incoming message.
But some messages are critical and urgent - and that was the
challenge.

After some thinking and experimenting we found that the length of the
sound was the best way to divert between critical and not so critical
messages.
It was partly based on a suggestion that low volume sounds are hard
to recognise from each other.
But the most important idea was that - without any training up front
- a longer sound intuitively should "feel" more important than a
short one. 
..together with vibration of course..
And usability tests confirmed the idea - it worked!

For the other project the challenge is the oposite.
Logistic workers, outdoors at a huge an very noisy industrial plant.
The interesting part here is this:
These guys are wearing professional ear protection, even with noise
reduction.
And with huge trucks and mobile cranes constantly roaring by,
vibration doesn't work.
This led us to a cool experiment with pitch rather than volume or
pattern (melody).
We're not finished yet but some inital testing suggests that we're
on to some effective sounds that are able to penetrate those ear
protections.


Hope this was somewhat useful to you, Jerome.

Any similar projects anyone?
While I'm at it - is there anyone here who have some experience with
the 
DEXTERRA mobility software?

Regards
Frank Dahle
UX concept developer
Oslo/Norway




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37774



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help