Re: [IxDA Discuss] Looking for social media/social anxiety reference material

2009-10-01 Thread chris heckler
Gretchen, I couldn't find specific reports from Social Technologies
but there are some newsletters and blog postings that look promising
and interesting.

Elin, that must have been a great talk.  I'll definitely look up
more from John Cacioppo.



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Re: [IxDA Discuss] Wizard/Form Design Inspiration

2009-10-01 Thread chris heckler
I saw this neat filter recently at http://www.sixwineseight.com that
changes wine choices based on selected criteria and uses a graphic
image to provide instant feedback.  It's a much simpler form than
you're probably looking for but I think it's a nice example of
graphic feedback that's fun and could apply to a wizard. Something
like a small interactive graphic that mimics the form of the document
being created that serves as a little map to take the user through the
creation process and gives them feedback about what's been done,
might be useful in your case.  


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[IxDA Discuss] Looking for social media/social anxiety reference material

2009-09-29 Thread Chris Heckler
I know there's a few people with a psych background of some sort and
many readers with a broad net around here so I thought I'd ask: Have
you heard of any research/researchers, articles, books, etc. dealing
with social media and social anxiety?  General social psychology with
relation to social media would be useful too.

Thanks,
Chris

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Re: [IxDA Discuss] Looking for social media/social anxiety reference material

2009-09-29 Thread Chris Heckler
Good call Bryan.  That's a topic you here of in the news every so
often but my brain hadn't pulled it out as a search term.


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Re: [IxDA Discuss] 10 Useful Usability Findings and Guidelines

2009-09-25 Thread Chris Heckler
Hopefully next time smashbox will do a Top 10 Accepted Usability
Guidelines and the Arguments Against Them type article.  It's a
much better read when you add in this type of feedback. 


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Re: [IxDA Discuss] What are your principles for making digital products/services

2009-09-18 Thread Chris Heckler
I like this thread because it made me realize I do not have an
articulated list of principles that I can point to.  While I'm
working on that here's a couple of thoughts:

Give a crap and remember that nice people will have to use your
design to accomplish something--don't ruin their day and remember
that they will not necessarily think like you the designer

Easy is more important than and does not always equate to just one
click

Fun, delightful and beautiful are business worthy goals

Edit--words, designs, process, graphics

Get outside feedback--other designers for critique, stakeholders for
business goals, subject matter experts for knowledge, users for
verification

Use the right tool (software, technology, process,approach)  to solve
the design problem; Don't be limited to one solution for all problems

Sometimes your project success will be determined by whether or not
you choose to be the bigger person and make the effort to bridge the
conceptual/ideological gap--not your awesome design/coding


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Re: [IxDA Discuss] Designing a long list of items that people must choose from.

2009-09-01 Thread Chris Heckler
Oops looks like Bryan already submitted the auto complete idea.  

:) Darn my distracted typing.


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Re: [IxDA Discuss] Complementary skillsets?

2009-08-21 Thread Chris Heckler
Maybe you could combine several of these interests and work on a user
test with prototypes or wireframes you create.  Being able to test
your solutions with your intended audience is something that is a big
part of all IXD work and is such a great learning experience.  It
would also give you a good case study for a portfolio if you could
describe your work from concept to an end product.




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Re: [IxDA Discuss] Interface Prototyping and Usability Testing

2009-08-20 Thread Chris Heckler
Silverlight 3 might be helpful for high-fidelity prototypes as it
supposed to have touch capability.

http://timheuer.com/blog/archive/2009/07/30/silverlight-3-multi-touch-introduction-fundamentals-basics.aspx

We haven't tried it yet, but I've heard our developers make some
oh cool comments. 

If users won't have the touch hardware, can you mimic that
experience with a larger finger-tip sized cursor to test your
layout?

If you're doing more sketchy prototypes something like the
Sketchflow in Expression Blend or Axure might help you generate quick
iterative designs.



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Re: [IxDA Discuss] Onceability

2009-08-12 Thread Chris Heckler
What an interesting way to look at this experience.  I'm particularly
thinking of onceability for web sites.  You know the ones you fill out
a form for once so you can look at your second cousin's wedding
pictures.  Or that iPhone app you downloaded and it was kind of neat
and you never touched it again.  It's a neat lens to look through to
help focus on how to make sure our site/app/product is not a one off.


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Re: [IxDA Discuss] How To Host an IxDA Speed Mentorship Night!

2009-08-11 Thread Chris Heckler
That sounds so awesome!


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Re: [IxDA Discuss] iRise: Fast prototyping tool?

2009-07-30 Thread Chris Heckler
Stu, I had a similar feeling after trying Flash Catalyst.  I attempted
to build a prototype with it and quit pretty early in the process,
hanging my head in frustration.  I couldn't seem to get it to do
anything.  (Granted my ActionScript skills are limited at best.)  For
the past couple of weeks I've been using Blend 3 with Sketchflow and
have a had a much, MUCH better experience.  


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Re: [IxDA Discuss] Nested Table Alternatives?

2009-06-12 Thread Chris Heckler
Hi Marcus,

We're working with WPF/Visual Studio 2008.  The user can edit only
one thingy at a time a time and they are able to edit all cells of
the table.

Hi Chris,
In the instance of this table, I'm looking at how the data is
displayed which is tablular rather than how the code is formatted.  I
should have stated we're working in a non-web app since I know to
most of us table brings up html layout issues.  Your response
reminds me of my web designer friend's who looked alarmingly at me
last night, like You're still using tables instead of divs!?
when I was trying to explain the same problem.  I promise you both to
never use tables for html layout. :)


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[IxDA Discuss] Nested Table Alternatives?

2009-06-11 Thread Chris Heckler
Does anyone have any good examples of alternatives to nested tables or
decent implementations of nested tables?

My problem table is made of rows of thingies and there are 3-4
property columns for the thingies.  Now each thingy has multiple
widgets with 3 or 4 properties that can be added to the thingy.  All
of the cells are editable because the user builds the table by adding
a thingy and then its associated widgets.

Currently we have a solution that involves the thingy row being
exandable/collapsible to show the widget table.  

Any more elegant ideas?

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Re: [IxDA Discuss] Using Interaction Design to Change Behavior

2009-04-01 Thread Chris Heckler
I think some of the fun ways we're using interaction design to affect
behavior now is in our personal life and productivity.  

The WiiFit example is great because it takes something we don't
necessary like to do and makes it into a game.  I disagree that a dvd
will give you feedback and game play in the way a game will and that
makes a big difference in incentive for many people.  Jane McGonigal
has some great research in that direction.  

Another example I saw recently that made me laugh but also think,
About time!, is a self control application for Mac that lets you
block the forces of distraction for a set time period.

http://visitsteve.com/work/selfcontrol/

I love the idea that we can use interaction design to make things
that we are bad at (remembering to pay bills, not answering email
when we need to be working on something else) or don't like
(exercise) and make it easier and more fun.  I'll have to check out
personal informatics to see how those tools work.

I'm also interested in the examples like Project Masiluleke that
affect change to larger populations.  I'm not used to thinking on
that big of a scale, but the potential of focusing design attention
toward solving human problems by making it easier and more desirable
to change behavior is amazing.




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Re: [IxDA Discuss] 100 Ideas for Envisioning Powerful, Engaging, and Productive User Experiences in Knowledge Work

2008-11-27 Thread chris . heckler
This is a great resource!  Thanks for sharing...(running to email to
coworkers now).


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Re: [IxDA Discuss] Client education

2008-06-19 Thread Chris Heckler
I just read an article yesterday about the User Experience Iceberg
that looks useful in explaining the work it takes to go from point A
to the pretty, friendly interface. It's not a new concept but it was
new to me and the article links to slides you can download for your
own presentations.  It's not exactly a justification of IxD but
it's a great metaphor because people know they want a useful,
attractive interface but sometimes need a better understanding in how
successful UI or IxD is acheived.

http://www.affectivedesign.org/archives/209


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