Re: [IxDA Discuss] Deciding whether to use a Show n items per page control

2009-12-07 Thread Dye, Sylvania
 Honestly, have you ever had a need to go back to images after you've 
 google/binged them?
 Can you imagine a use case scenario?

I often go back to a specific page in Google image results. Here's my most 
common use (anecdotally):

I'm usually looking for an example to use as a reference to help visualise an 
object while creating an icon or other art. I see a pretty good photo on page 
5, but the perspective is a bit off. I keep looking, and see another photo on 
page 12 with a better perspective, but the lighting is horrible, making some 
important lines difficult to make out. I keep looking for a while, but not 
finding anything better after n pages, I decide that the photo on page 5 was a 
good enough reference. Without pagination, finding that photo again would be a 
real pain.

Other use cases I've had:
- Looking for a company logo; can't find a perfect version, but back on page 
9 there was one that was good enough.
- Looking for a certain image, and there it is. Browser crashed, and I didn't 
have time to copy it. Restart browser, I remember it was on results page 21 of 
my search.

Cheers,
Sylvania
User Experience Designer



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Re: [IxDA Discuss] Click Dummy

2009-06-08 Thread Dye, Sylvania
Hi Christine,

A click dummy is basically an interactive prototype that allows people to 
click through your design as though they were actually using it, but without 
any actual functionality.

Cheers,
Sylvania


-Original Message-
From: discuss-boun...@lists.interactiondesigners.com 
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Christine 
Milot
Sent: Monday, June 08, 2009 5:05 AM
To: disc...@ixda.org
Subject: [IxDA Discuss] Click Dummy

I have a client that is asking for a Click Dummy as part of a
proposal but I have not heard of the term used before. Can anyone
help me out? Thanks much, Christine

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Re: [IxDA Discuss] using a blog to drive ecommerce (and/or customer engagement)

2008-12-30 Thread Dye, Sylvania
Our Customer Evangelist, Betsy Weber, maintains a blog for our products and 
company: http://visuallounge.techsmith.com/
I don't have data on how much it drives sales, but it definitely increases 
customer engagement. I do have some anecdotal reports via customer feedback 
that at least some users have purchased upgrades based on new features, fixes, 
or tips posted in the blog. We also hear from some users that the tips and 
tricks on the blog have shown them new ways to use our products, and they've 
told other people about it, potentially increasing word-of-mouth sales... I 
have no idea how to quantify that, though.
As an aside, I find our blog valuable as another place to gather feedback from 
users. Some users who don't call or email us sometimes post their feelings and 
experiences on our blog.

Cheers,
Sylvania

User Experience Designer
TechSmith Corp.



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Re: [IxDA Discuss] People are Used to it

2008-12-27 Thread Dye, Sylvania
I agree that it's lazy business practise. It's the same thing we see all the 
time in our industry, in all industries. It's the good enough for now 
phenomenon, and it piggy-backs on the don't know what I'm missing mentality.
Since most people are passive consumers, if what they have is working well 
enough, they don't tend to spend any time envisioning how it *might* be better. 
For businesses, the highest ROI comes from innovating in new areas, rather than 
improving existing ones that have been working well enough.

How often do we see this in our own work? How much time do you spend improving 
established areas of your software or web sites that are working for users, 
versus implementing new functionality? Most of us have a backlog full of things 
we would love to improve, and plan to get around to... eventually... during 
that magical release cycle when we don't have anything new to design or 
implement.
I look around my home and see so many things that I would have expected to be 
so much better by now, so much more elegant or automated; the technology to 
make all of these improvements has been around for many years, and in most 
cases the changes would be cheap to design and implement.

This is a topic that has always riled me up - which is probably why I'm a 
designer. ;)  But in all honesty, would *I* buy that new smart refrigerator or 
(finally!) usable remote control? Probably... eventually... but what I have is 
working well enough for now. It took me several years to hop on the Roomba 
bandwagon, and next to my iPhone, that's one of my favourite gadgets I've ever 
owned.

I'd love to get some of your thoughts on how - and if - we, as designers, can 
combat this mentality.

Cheers,
Sylvania

User Experience Designer
TechSmith Corp.

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Re: [IxDA Discuss] best practice for security questions

2008-12-22 Thread Dye, Sylvania
Secret questions invariably thwart me, maybe because they always ask for 
something that I can't remember, that changes, or that doesn't apply to me. 
Which phone number - my cell or land line? Address - did I set this up before 
or after I moved? I went to 11 different schools, my favourite colour and food 
change often, and my husband took my last name, so he's the one with the maiden 
name, not me... (Maybe I'm odd, but all of this is true.)
The only secret question that has ever done me any good is Type your own 
secret question and answer.

Bruce Schneier's article makes a very good point, too, that this is just a less 
secure, backup password. I'm not versed in internet security, but it seems odd 
to me that my bank account protects my atm access with a single 4-digit code, 
while Yahoo Groups went to incredible lengths to punish me and lock me out for 
having the audacity to forget my password.

*I'm sure this is a naive question,* but some major sites will simply send a 
reset link to the email on file when i forget my password (after making me 
verify that I'm a real human by copying text from a janky image)... what's 
wrong with that?

Cheers,
Sylvania

User Experience Designer

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Re: [IxDA Discuss] Localization of keyboard shortcuts

2008-12-01 Thread Dye, Sylvania
Hi Rob,

The best practise regarding shortcut keys is to follow the standard of the OS 
on which your application operates, because that set of shortcuts will be what 
the user learns, whether or not it is localised.

Incidentally, while it may be convenient in English that certain of the major 
shortcuts have the same initial letter as their function names (Save, Print), 
this is neither necessary nor consistent: X for Cut, V for Paste, Z for Undo, 
etc. Having designed shortcut and mnemonic schemes for software many times, I 
can tell you that it is completely impossible to come up with a full set of 
shortcuts where even a majority of them use the first letter of their function 
name. Using the first letter certainly helps the user remember the key, but 
there are far too few available keys. The guidelines, in order of desirability, 
are: first letter of the function name, any letter in the first word (except i, 
f, l, or t for mnemonics), the first letter of the second word (if there is 
one), any letter in the second word (except i, f, l, or t for mnemonics), and 
finally, for shortcuts, any letter at all. There are more guidelines here: 
http://msdn.microsoft.com/en-us/library/ms971323.aspx

For localisation purposes, using the English scheme may seem similar to 
forcing people to speak English, but the more important thing for the user is 
that the shortcuts are consistent between apps on the OS. The worst experience 
is when the user hits Ctrl+C in your app, then Ctrl+V in mine, but mine wants 
Ctrl+P for paste, and I've decided Ctrl+V will rearrange the workspace instead 
(Yuck! And I've seen it happen!). Our apps are localised into several 
languages, and our shortcuts do not change. I have never heard of this causing 
an issue for users. And who knows - maybe we'll luck out and Cut will start 
with an X in Swahili*.

Cheers,
Sylvania

User Experience Designer
Techsmith Corp.

(* Apparently, Cut in Swahili is actually Kata, so no X there...)


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Re: [IxDA Discuss] Retain obvious instructions?

2008-12-01 Thread Dye, Sylvania
Hi Eric,

I would assert that basic link functionality can now be assumed for *most* 
users who have at least rudimentary experience with web pages. I'm talking 
specifically about click the link knowledge. Yes, even 60+ users.

That said, of course there are plenty of things that can and do get in the way 
of that knowledge - mixed affordance, misdirection, and a host of other 
usability problems - but the solution still shouldn't be an instructional line 
about how links work.

What kind of trouble are your 60+ friends having on the web? Trouble with many 
sites on the web is perfectly normal, even for 0-59 users, because lots of web 
sites have bad design in many, many ways (still!). I personally have to doubt 
that their trouble is coming from not knowing what a link is for. Relearning 
how to use the bank website is a common frustration for all of us because banks 
are notorious for horrendous usability. These are symptoms of usability 
problems in design, though, and the design itself should be *fixed;* obvious 
instructional text is just a big, bright pink band-aid soaked in salt.

Most problems we see with links nowadays come not from a lack of basic 
understanding, but from the site not following basic link protocol and sending 
mixed signals. Links of various colours, using the link colour for non-link 
headers, links that aren't actually links but that do something unexpected, 
etc.

Honestly, I don't like making assumptions either, but we have to make a few to 
facilitate cohesive design for the majority of users. Of course, if your design 
is aimed at people whom you *know* really don't understand how links work (and 
good luck getting them to your web site, by the way), I'd *still* not go with 
instructional text, but really gear the whole design a different way. Large, 
easy to understand buttons with lots of click me affordance, less text - not 
more, consistent use of good iconography, etc.

Happy Holidays,
Sylvania

User Experience Designer
Techsmith Corp.



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Re: [IxDA Discuss] Retain obvious instructions?

2008-11-25 Thread Dye, Sylvania
Hi Jon,

In this case, I'd say it doesn't depend. It used to be that we couldn't assume 
users had this basic understanding of how to use Web sites, but these days, 
this sort of helpful text really does nothing but increase visual noise, page 
complexity, and cognitive load by adding elements that the user has to ignore 
to complete their tasks. Links are for clicking, and users know this.

Beyond that, I tend to treat in-place instruction as a last resort, even when 
usability testing shows that users are having problems. The problem with 
in-place instruction is that users read it once (maybe), after which it's just 
persistent visual noise, muddying up the interface. A better solution is to 
make the interface itself communicate it's function so that the instructional 
text isn't needed.

Cheers!
Sylvania

User Experience Designer
TechSmith Corp.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Abbett
Sent: Monday, November 24, 2008 4:38 PM
To: IxDA
Subject: [IxDA Discuss] Retain obvious instructions?

I've been working on a redesign of the web-based user interface for a
personal health record platform, and I began to wonder -- do I need to
retain the one-line instruction that seems to be on the top of every major
data listing (medications, lab tests, immunizations, etc.):

  Click any item in the list to see more detail (or something similar
to that effect)

The title of each list item is hyperlinked with underlined, blue text.

I guess the bigger questions are:

Do I assume my users' basic browsing abilities at my own peril?
Does even a basic task of web usage need to be field-tested?

I'm already prepared for the it depends answers! ;)

Thanks,
Jon

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Re: [IxDA Discuss] Can an interaction designer creat (great) interaction without (great) visual design skills?

2008-10-30 Thread Dye, Sylvania
Visual design and interaction should not be considered separate issues, and as 
long as they are, the final design will not be truly great.

The very fact that exceptional visual design can compensate for poor 
interaction should be a big clue that, for the user, the whole design is one 
thing - that the visual aspects *are* the design in many ways, and to draw some 
imaginary line between visual and interaction design is artificial and often 
likely to erode the synergy of the final design.

When these skills are found in one person - which does happen - so much the 
better. It's easier and faster to get holistic design when the designer has 
solid skills in both areas because there's a lot less back-and-forth involved; 
having a great interaction and a great visual designer is fine too, but they 
should become conjoined twins for the design process to enable great design.

Having visual skills absolutely helps to design interaction. One of the first 
interactions the user has with a product is eye movement. Where the user's eye 
travels, how it tracks the product, what it is drawn to, all are a direct 
result of the visual design. If a workflow consists of click this, go there, 
click that, the workflow is really notice this, ignore those, click this, go 
there, ignore all of that, click that. If the visual flow isn't supporting 
that workflow, even subtly, you have a usability problem.

The visuals - not just icons and prettiness, but how the design principles are 
employed, such as visual flow, continuity, hierarchy, feedback, proximity, 
visibility, mapping, visual distribution, etc. - are part of the overall 
experience and users will react to them. And this emotional response is 
absolutely a part of the interaction.

... no one interacts with our artwork, except to form an [...] emotional 
response...
That is the interaction.

Consider these two things:
http://screencast.com/t/pXQ9ia7FG
Their designs are pretty much identical with only visual differences, but will 
a user interact with them in the same way?

Sylvania Dye
User Experience Designer
Techsmith Corp.


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[IxDA Discuss] What to call The User?

2008-04-21 Thread Dye, Sylvania
We prefer the terms person or customer when referring to people who use our 
software in general, but I'm wondering if anyone has suggestions for referring 
to them specifically?

For example, let's say you're offering two sets of information to customers, 
one set each for new and existing users. They could be labeled: Info for new 
users and Info for existing users. The terms people and customers don't 
work here, because they're not new *people* and they could be existing 
customers, but new to this product.

I've been tossing this around in my head for a while and can't seem to come up 
with anything that works.

If anyone has suggestions, they'll be greatly appreciated!

Thank you,
Sylvania

User Experience Designer

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Re: [IxDA Discuss] What to call The User?

2008-04-21 Thread Dye, Sylvania
Abstracting the user, referring to the content instead, is a great suggestion - 
thanks, Susie!

Taking a conversational approach is good in some cases, too - in one case our 
buttons read I'm new to X and I've used X before. We've encountered a 
scenario where we've felt a need to refer to the person directly, though - but 
maybe we can look at it differently and refer to the content there, too.

For Web, guest, visitor, or member all work - it does seem harder to find 
something suitable for desktop apps.

I'll step back and look at it from a content perspective.
Thanks, again!

Sylvania

User Experience Designer

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Re: [IxDA Discuss] Corners, edges and multiple monitors

2008-04-15 Thread Dye, Sylvania
Quote: However, this particular application replaces the windows metaphor with 
something else and the edges are used to flip between different virtual screens

Ah, well that's entirely different, then. :)

In that case, sticky (or slightly sluggish) edges does sound like the best 
option to me, also.
Please forgive my confusion.

Cheers,
Sylvania

User Experience Designer


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Re: [IxDA Discuss] The death of web usability testing as we know it?

2007-12-31 Thread Dye, Sylvania
I agree that analytics, no matter how well collected and detailed, will never 
be a replacement for user observation. This system sounds like a great 
augmentation to usability testing, but the nature of people as fuzzy, mutable, 
and often unpredictable creatures makes direct observation the ideal (and often 
only) way to really understand what's going on in their heads. Analytics can 
tell a lot about what a person does, but not what he thinks. And people often 
think differently than their actions suggest - sometimes radically so. The 
problem with analytic data is it can lie about the user's intentions and 
perceptions and it's often impossible to tease apart intended and unintended 
behaviour. (I have similarly-grounded issues with eye-tracking technology.)

I'm a designer; I don't conduct usability tests but I rely on them - as well as 
other types of data - to inform design, and I can't imagine abandoning user 
observation, even a little bit. Actually, I'd be somewhat skeptical of relying 
solely on this type of system for incremental design. (I'm also wondering if 
they used this on their own site.)

Offematica does sound really interesting, though.

Cheers,
Sylvania


*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


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