Re: [IxDA Discuss] Don't listen to your customers.

2008-04-11 Thread Alan Wexelblat
Sorry I'm a bit late to this thread.  Ignore if you want.

I think people have forgotten where the idea of listen to your
customers (or users) came from, though I think Dan Saffer's response
in this thread came close to how I feel.

The idea source, as I remember it, was the radical notion that (a)
your customers/users know things you don't, and finding out those
things can be valuable; and (b) the interaction between a company and
a customer should more resemble a conversation or ongoing stream than
one-off product sale(s). I strongly agree with these premises

Under these basic assumptions, it seems trivially true that one ought
to listen.  One listens to gain knowledge one cannot get in other
ways.  One listens because a conversation where only one side speaks
isn't really a conversation and the non-speaking side is likely to get
bored or frustrated and walk away.

Where this idea goes off the rails is when one narrows down the notion
of listening to focus groups.  Or when one interprets the idea I
must listen to mean I must get design ideas from my customers.  I
strongly disagree with these consequents that some people seem to draw
from the original premises.  But just because we don't like the
consequents doesn't mean the original premises are flawed.

In the original post to this thread John Gibbard gave some quotes that
indicate the notion of listening to customers has limits.  It's not a
cure-all.  Granted.  But we could just as easily say the same things
about any IxD process or artifact (scenarios, personas, user tests,
task hierarchies, etc).  All of these have limitations and also have
value.

Just because listening to customers has its limits doesn't mean it has
no value.  Baby, bathwater, sploosh.

Best,
--Alan

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Re: [IxDA Discuss] Don't listen to your customers.

2008-04-04 Thread Stew Dean
On 28/03/2008, Kristof Versluys [EMAIL PROTECTED] wrote:
 What people tell they do  What people actually do = completely different

  Listen to your customer. Get him involved.
  But even better, see him use a product/website/...
  Give him simple tasks. Ask him to describe what he's doing.

I say take it up a level. You're right what they do is the key here
NOT what they want.

My focus has been on finding out what they do not even mentioning the
product or website. This sets the 'universe' that the product/site
exists in. To me this is the basis of any final solution, even
redesigns. The users are going to use it to do something - how does
that fit with their world. It's very contextual and I find it scares
many folks as they expect us to start by testing the website and I
totally ignore 90% of the time when talking to users.

So the 'faster horse' thing is spot on. I try never to ask the user
'what do you want on the website' but instead 'what would make what
you do easier'. There's then a series of steps to get from that to
actual interaction design which can be squeezed into suprisingly short
amout of time and radically improve the quality of the end project
(and make it much simpler).

  Pay attention to the underlying issues;
  if he/she wants a faster horse, you don't have to build or find a faster 
 horse.
  Extraction: you now know they want to go faster

Get the questioning level right, I've found, and you can get them to
tell you that they just want to go faster. In short let the users set
the scope and what functionality is important to them and what
information they need and when - we can do the rest :)

-- 
Stewart Dean

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Re: [IxDA Discuss] Don't listen to your customers.

2008-04-02 Thread Oleg Krupnov

Did you run across the situation when after researching the users you find
that people stick to a wrong or inefficient way of doing the target
function, and you find yourself choosing between insisting on the better
practices and thereby perhaps losing a big part of the conservative
audience, or try to please them by indulging and optimizing what they are
used to?

Oleg.
-- 
View this message in context: 
http://www.nabble.com/Don%27t-listen-to-your-customers.-tp16342555p16451198.html
Sent from the ixda.org - discussion list mailing list archive at Nabble.com.


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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-31 Thread AJKock
I am going to get slightly philosophical and maybe it will illustrate
the topic better/differently.

People have functions
Products serve functions
People rarely think about these functions, they just do them.
Therefore asking people about these functions rarely gives you the
right answer, because people don't think about them.
But we ask people for other reasons: For example, you need to make
sure that your definition of their environment corresponds with their
definition of their environment, so that you are both on the same
wavelength and your deductions are not based on assumed facts.

So, whichever test you use, understand what you are learning from that
test and the relevance. Now put all these famous quotes in context and
you will understand that they all listen to their target market, they
just do it different. When something like You have to listen to your
customers becomes fashionable, people tend to use it at inappropriate
times. There is a correct place and time for everything and there is
more than one way of listening.

Addition:
The Evolution of Functions  Products
What are functions? Functions are things you do everyday: You go to
work, you work on a PC, you write with a pen, etc. It is everything
that you do.
What are products? Products are everything that you use to complete
those functions: A car to drive to work, a Dual Core PC to do work on,
a Parker to write with, etc.
In general, we do functions and we have to get them done. Any product
that improves the time it takes to get things done is a plus and if it
does it better, it is another plus. Now the problem with getting
things done is that we suddenly have more time available, but that
leads to us adding more functions and the cycle continues.

Example: Compare your original PC with your current one. How fast was
the original and how many things did you do with it? How fast is the
new one and how much are you doing with it now? Yet, we still complain
that our current PC's are slow when we want to get things done, when
it is probably 20 times faster than our original PC. Why is that?

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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-31 Thread Zack Frazier

This article about Ketchup, of all things, is a good reminder that  
market forces and embedded tastes cannot be underestimated ...
* http://www.gladwell.com/2004/2004_09_06_a_ketchup.html


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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-29 Thread Daniel Szuc
Yup!

Question assumptions and be lucky enough to work in an environment/ 
culture where you are a) allowed to fail b) not look stupid for doing  
it and c) rewarded with the aim of coming up with something better.

rgds,

Daniel Szuc
Principal Usability Consultant
www.apogeehk.com
T: +852 2581 2166
F: +852 2833 2961
Usability in Asia

The Usability Kit - www.theusabilitykit.com


On 28/03/2008, at 6:04 PM, Rob Tannen wrote:

 At the end of the day, customers are an essential source of data for
 informing a design, but they are one of many.  The key to effective
 design research is triangulation - finding support and patterns
 across multiple data sources including user observations and
 interviews, competitive market research, and designer expertise.
 Multiple, independent data sources will support or cancel out ideas,
 resulting in a viable set of results.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=27702


 
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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread christine chastain
Depending on the situation, I do or don't listen to what people say.
For really big innovations that have absolutely nothing to do with
anything out there now, asking the average consumer about them isn't
useful in most cases. One is better off researching trends, coming up
with multiple scenarios of the future, forming hypotheses and then
going into the field to substantiate or refute those based on what is
happening today. Even that will not provide answers but simply point
toward a more likely future scenario provided there are no great
disruptions, new technologies out of left field, etc.

For near term improvements on a product/service or innovations that
are near-term and resemble something which already exists, I still
don't listen to what people say but rather observe what they do and
try to understand their base, emotional unmet needs. Here, archetype,
semiotics, ethnography is very useful.

For immediate improvements to existing products/services/interfaces, I
listen to what lead or extreme users have to say and I watch them to
uncover new opportunity. I look for outliers - people who do things
differently from everyone else and either accomplish the same thing or
figure out a better way. I also listen for what people don't say and
observe any workarounds. If great detail is involved, I'll suck it up
and do a time-motion study...;)

So I really do think your objectives or those of your client should
lead one's approach. But then, there are always exceptions to every
rule!

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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Dwayne King
Talk to the customer to understand the needs and issues, not to have  
them help design. Designers design, consumers consume - that doesn't  
mean the consumer can't tell you what is bad about their current  
experiences to feed the design fire. We hold a lot of user meetings  
and have to craft them to keep the users from trying to design  
solutions.  That said, the insight is invaluable.

My opinion.



On Mar 27, 2008, at 11:05 AM, [EMAIL PROTECTED] wrote:

 I'm in a quandary.



 I like Dell Ideastorm [1], I like myStarbucksIdea [2] and I like the
 approach listening to customers espouse what they like and don't  
 like about
 stuff I, and my clients, do.



 But, I keep digging up these quotes with monotonous regularity:



 a)   If I had asked my customers what they wanted, they would  
 have
 said, 'a faster horse - Henry Ford

 b)   We don't ask consumers what they want. They don't know.  
 Instead we
 apply our brain power to what they need, and will want, and make  
 sure we're
 there, ready - Akio Morita, founder of Sony

 c)   It sounds logical to ask customers what they want and then  
 give it
 to them. But they rarely wind up getting what they really want that  
 way -
 Steve Jobs

 d)   It's really hard to design products by focus groups. A lot  
 of
 times, people don't know what they want until you show it to them -  
 Steve
 Jobs (again)



 So should I stop talking about focus groups? Is the old method of  
 ask and
 listen not applicable - particularly when designing stuff that's  
 'future
 proof' and therefore impossible to assess with the users of the  
 future - or
 should we seek out new methods? Some have suggested trawling user
 communities, eavesdropping on online dialogue to perform a gap  
 analysis .
 but is the next iPod or Flickr going to come out of a conversation  
 on a
 Facebook wall. It just seems so vague. Of course, myStarbucksidea  
 (flawed as
 it is from an Ix point of view) is an attempt to localise the  
 dialogue but
 will the ultimate output of this just be a 'faster horse'?



 For us in the IxD arena when we're trying to create something unique  
 and
 something innovative we press ahead with the development of  
 prototypes and
 visuals that may reflect an interface and design that doesn't  
 reflect where
 our users are today and, because they've not seen the insight we  
 might have
 done, simply don't get why they'd need it. A case in point: a piece  
 of work
 I've been involved with presented the idea that banking customers  
 could tag
 transactions in their account - customers didn't get it: why would  
 I do
 that . but we know from Mint [3], Wesabe [4] and others that people  
 do use
 this feature. The problem being that the client has heard too many  
 users in
 testing being dismissive about the idea and therefore increasingly  
 thinks
 it's a waste of time. Granted, we could have fleshed out the  
 prototype with
 'why would I do this' type content and is this the failing here or  
 simply
 that users don't always know best?



 Your learned opinions are sought.

 John.



 [1] http://www.dellideastorm.com/

 [2] http://www.mystarbucksidea.com http://www.mystarbucksidea.com/


 [3] http://www.mint.com http://www.mint.com/

 [4] http://www.wesabe.com http://www.wesabe.com/

 
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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Bill Fernandez
At 6:05 PM + 3/27/08, [EMAIL PROTECTED] wrote:
... snip ...
So should I stop talking about focus groups? Is the old method of ask and
listen not applicable - particularly when designing stuff that's 'future
proof' and therefore impossible to assess with the users of the future - or
should we seek out new methods?...

If you're designing something completely new you have the opportunity 
to approach it in an entirely new way (cf the iPhone), but if you are 
improving or extending an existing product you can't break completely 
out of the existing mold (cf the 2nd to 5th generations of the iPod). 
And each project will have it's own limits imposed by time, budget, 
the visions/imaginations of stakeholders, the political structure, 
etc.

Given all that, I have learned that you can almost never take a 
user's words verbatim.  Listen to them, gather all the raw data that 
seems reasonable, but then try to dig down to the root causes, the 
core motivations that leads people to say what they do.  then try to 
solve the real problems rather than the stated problems.

For two interesting and useful perspectives on how far what users 
think and say depart from what the fundamental reality truly is, you 
might read Freakonomics and The Culture Code.  These don't 
directly apply to UX design, but from two very different viewpoints 
they make it clear that you shouldn't take what most people say at 
face value.

FWIW,
Bill

-- 

==
Bill Fernandez  *  User Interface Architect  *  Bill Fernandez Design

(505) 346-3080  *  bf_list1 AT billfernandez DOT com  * 
http://billfernandez.com
==

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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Todd Zaki Warfel

On Mar 27, 2008, at 9:05 PM, Marijke Rijsberman wrote:

 For instance, testing prototypes is not a good way to suss out what  
 (small?) percentage of people is going to do something like write  
 reviews, tag their expenses, or do some other power user type of  
 thing which demands a lot more dedication than the average user  
 would bring to it. That requires a different (and likely more  
 quantitative) type of research.

Completely disagree. Last year we did several rounds of usability  
testing for LA Times w/prototypes looking at tagging, reviews, and  
other social idioms. In fact, the usability testing highlighted  
something we never would have seen in quantitative research—that while  
people aren't sure what tags are, the interaction of what a tag does  
meets their expectation.

If we had done a quantitative approach, we would have seen near 0%  
interaction and based on that would have scrapped tagging, ratings,  
and reviews from the new Calender Live site. However, with in-person  
testing, we were able to get feedback from users that showed:
1. Only power-users are likely to migrate to tagging, ratings, and  
reviews.
2. Power-users are not age-defined.
3. 3-5% of users will rate, tag, or review.
4. Non-power-users were willing and often interested to explore  
tagging, ratings, and reviews, but sometimes needed some type of  
prompting. Understanding what kind of prompt they needed helped us  
engage them in future rounds of testing. Gaining this understanding is  
only something we could have obtained by in-person discussions, not  
through a web-survey.
5. Through in-person studies were able to perform some collaborative  
design with the participants and determine the priority levels of the  
information on the screen. This lead to design concepts that enabled  
us to put tags clouds (something that less than 2% of our participants  
knew what it was) in the appropriate place on the screen so that they  
were out of the way of those who wouldn't use them, but reachable for  
those who would.
6. When encouraged to explore tags, every participant who did found  
them extremely useful and immediately saw the benefit. We didn't  
explain the benefit and ask them to try them, we simply asked what  
they expected to happen if they clicked on those things and then had  
them try it out and followed up with how does that compare to what  
you expected? Very vague, but it does the trick w/o leading.

Numbers 1-3 could be accomplished w/a quantitative study, but 4-6 took  
a qualitative study to perform. And frankly, 4-6 were insights that  
were new, while 1-3 are things we could have learned by googling.


Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
Blog:   http://toddwarfel.com
--
In theory, theory and practice are the same.
In practice, they are not.


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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Dan Saffer
The most common misconception about design research is that you are  
asking users what the design should be. You aren't (or shouldn't be).  
Instead, the best design research I've been involved in is about  
finding data on three things:

1. Unmet needs. Usually unspoken and unrealized. Yes, people would  
have asked for a faster horse, but what is the need there? To travel  
longer distances quicker. The automobile was the solution to that need.

2. Pain points. Where is what is being done now difficult?

3. Opportunities. Where is there a space for a product or service that  
would meet those unmet needs or fix the pain points?

Then it is our job to design the solution. This is what we are paid to  
do. :) Now, obviously, if a research subject comes up with a good  
solution, by all means steal it!

Dan



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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Kristof Versluys
What people tell they do  What people actually do = completely different

Listen to your customer. Get him involved.
But even better, see him use a product/website/...
Give him simple tasks. Ask him to describe what he's doing.

Pay attention to the underlying issues;
if he/she wants a faster horse, you don't have to build or find a faster horse.
Extraction: you now know they want to go faster

Your customer won't bring the solution, but he can point out some key-issues.
That is, if you're a good listener ;

K.

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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Chris Bernard
Microsoft uses a lot of focus groups. Take that for what's it worth. From an 
ideation and concepting perspective I think they have minimal value and can in 
fact be disruptive, in that they can force you down a prescribed path far too 
soon. Far better to follow Andrei's advice or even better augment it by 
watching people. Even one person with a camera and notebook making quite 
observations can be a great augmentation to structured interviews.

The canonical example of focus groups is New Coke. They focus grouped the heck 
out of that before they launched.

Chris Bernard
Microsoft
User Experience Evangelist
[EMAIL PROTECTED]
630.530.4208 Office
312.925.4095 Mobile



Blog: www.designthinkingdigest.com
Design: www.microsoft.com/design
Tools: www.microsoft.com/expression
Community: http://www.visitmix.com

The future is already here. It's just not evenly distributed. William Gibson


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrei 
Herasimchuk
Sent: Thursday, March 27, 2008 7:17 PM
To: IXDA list
Subject: Re: [IxDA Discuss] Don't listen to your customers.


On Mar 27, 2008, at 11:05 AM, [EMAIL PROTECTED] wrote:

 Your learned opinions are sought.

Don't ask people what they want. Simply ask them what they *think*
they want.

Pause.

Then ask them why.

After that, you're on your own.

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Gene Moy
There are tools for the appropriate places and times. Focus groups are
attitudinal and small group dynamics being what they are can skew
consensus. Perhaps not the best use for some things we do.
Ethnography and other social science approaches  towards observing
the user in the environment may be more fruitful for yielding gap
analyses in terms of need generation. 

Then too, does anyone remember the often-recounted study about yellow
boomboxes vs black ones, the users said they would all buy yellow
ones, but then when asked to pick up free ones on the way out, they
all picked up black ones? I love that. Don't get me started on who
says they wash their hands coming out of the bathroom vs those who
actually do. 




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27702



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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread W Evans
Wasn't it mentioned here or somewhere else that the first use of Focus
Groups was for the Edsel?? If that doesn't about say it all -

There is the story about the 12 people (?) brought in to focus group on a
new personal stereo (boombox they were called at the time), and people were
asked what colours they would like - and a large majority responded very
favorably to the canary yellow boombox.
At the end - as they were walking out the door - they were offered boomboxes
as thank you's for doing the focus group. Yellow was offered. Everyone took
black.

Users lie. Ouch! What did Will just say?

They lie. Sometimes they don't even know it. In user testing - they could
have completed a task 10 minutes ago - and they will lie about what they did
- well - they will not remember correctly what they did -- which is why
you observe what they do - not what they said they did.

Let the flames begin - I am pulling out my umbrella now - just incase anyone
throws veggies.


On Fri, Mar 28, 2008 at 12:13 PM, Chris Bernard [EMAIL PROTECTED]
wrote:

 Microsoft uses a lot of focus groups. Take that for what's it worth. From
 an ideation and concepting perspective I think they have minimal value and
 can in fact be disruptive, in that they can force you down a prescribed path
 far too soon. Far better to follow Andrei's advice or even better augment it
 by watching people. Even one person with a camera and notebook making quite
 observations can be a great augmentation to structured interviews.

 The canonical example of focus groups is New Coke. They focus grouped the
 heck out of that before they launched.

 Chris Bernard
 Microsoft
 User Experience Evangelist
 [EMAIL PROTECTED]
 630.530.4208 Office
 312.925.4095 Mobile



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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Erik van de Wiel
Hi John,
 
Instead of using focus groups, I use personas to get a clear view on the 
user goals. Constructing personas isn't about asking what users want. It 
is about trying to figure out their daily goals (anything from being 
happy to finish my todo list by the end of the day). I believe that as a 
designer I should always try to design in a way that enables users to 
accomplish these goals.
 
Personally I prefer the goal directed design approach from Cooper. 
Qualitative research helps us understand the domain, context, and 
constraints of a product in different, more useful ways than 
quantitative research does. It also helps us identify patterns of 
behavior among users and potential users of a product much more quickly 
and easily than would be possible with quantitative approaches.[1]
 
The people from Cooper posted some articles on their journal[2], these 
might be helpful. I think The Persona Lifecycle[3] is a great first 
introduction with personas.
 

Gr.
Erik van de Wiel



 
1: Book: About Face 3: The Essentials of Interaction Design -- Alan 
Cooper (quote: page 50)
http://www.amazon.com/About-Face-Essentials-Interaction-Design/dp/0470084111/ref=pd_bbs_sr_1?ie=UTF8s=booksqid=1206699216sr=8-1
 
http://www.amazon.com/About-Face-Essentials-Interaction-Design/dp/0470084111/ref=pd_bbs_sr_1?ie=UTF8s=booksqid=1206699216sr=8-1
 

 
2: http://www.cooper.com/insights/journal_of_design/articles/personas/
 
3: Book: The Persona Lifecycle
http://www.amazon.com/Persona-Lifecycle-Throughout-Interactive-Technologies/dp/0125662513/ref=pd_bbs_sr_1?ie=UTF8s=booksqid=1206699232sr=1-1
 
http://www.amazon.com/Persona-Lifecycle-Throughout-Interactive-Technologies/dp/0125662513/ref=pd_bbs_sr_1?ie=UTF8s=booksqid=1206699232sr=1-1
 

 

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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Gene Moy
There are tools for the appropriate places and times. Focus groups are
attitudinal and small group dynamics being what they are can skew
consensus. Perhaps not the best use for some things we do.
Ethnography and other social science approaches  towards observing
the user in the environment may be more fruitful for yielding gap
analyses in terms of need generation. 

Then too, does anyone remember the often-recounted study about yellow
boomboxes vs black ones, the users said they would all buy yellow
ones, but then when asked to pick up free ones on the way out, they
all picked up black ones? I love that. Don't get me started on who
says they wash their hands coming out of the bathroom vs those who
actually do. 




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=27702



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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Stefan Walger
The company I currently work for provides online services for
restaurants. One of our greatest accomplishments for this company as
a design team is a seating management program that is about to go
into several test restaurants. 

When we began the research for this product, we went into all the
restaurants here in the town of Durango to interview hosts and
hostesses. We did not really introduce ourselves as designers looking
to develop a better way to seat guests but more so as researchers for
a start-up company. We began by asking them about the work they do
and had them walk us through a typical workday. We then proceeded to
examine their actual behavior. We documented the different types of
mediums they used in taking reservations, handling walk-ins and
dealings with restaurant staff. It was in observing their behaviors
that allowed us to clearly see both the problems and solutions.

Once we compiled this information, we were able to build solid
personas, true-to-life scenarios, story boards, workflows and then
wireframes that we then could take back to the host and hostesses for
usability testing. From there, we did visual comp specs that we then
tested again before turning over to engineering. 

Ultimately, it is the quality of the research and experience of the
researcher that will determine the true value it can bring to the
design process. We were fortunate to have an outstanding individual
who truly understood how to properly perform research to give us such
powerful results. I apologize if I seem condescending, but if you are
not getting value out of your research, then you need to ask yourself
if you are doing it right. We also have employees here who are not
adept to doing research correctly and the results have been less than
useless.

Even with my experience doing this research, I do not consider myself
an expert in this field.

My only bit of advice (at this moment) is:

Do not go straight into telling people what you are doing and then
asking them what they think they would want you to do. Even by
telling them what you are doing, you begin influencing their
answers.Your interviewees will always want to impress you with their
intelligence and try to say what they think you want to hear. So
don't give them any clues.

Research their behaviors, maybe even secretly (I know, easier said
than done) They will give you more answers if they think they are not
being tested under the microscope.

Maybe save the hardcore interviewing as a means of usability
testing with some low fidelity mock ups. We just made color copies
and had people pretend they were computer screens.

Have the right people do the interviewing. Many of us think we can do
it right, but if others observed us, they may think differently.

As for myself, I look forward to continually learning from all of you
here - Thank you for your time!
Stefan



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-28 Thread Nancy Broden
I second Todd's observation. There is nothing better than being in  
your customer's environment to help you as a designer puts some  
context around what they are saying.

I'll share an IDEO story that they like to show to clients to help  
them understand why contextual sessions with customers are necessary.  
IDEO was working with a client in the health and beauty industry. As a  
part of the project, the team interviewed extreme users - those  
people who said they never, ever used beauty products or services, as  
well as those for whom pampering was a regular habit. The clip that  
IDEO plays is of a forklift operator - a big burly guy who falls into  
the former category. During the session, one of the observers noted  
that there was a home foot spa next to the sofa where the interview  
was taking place. When asked about it, the guy admitted that it wasn't  
just for his fiancee, that he used it as well, explaining that the  
boots he had to wear for work every day did a number on his feet and  
the spa helped relieve his aches and pain. He simply didn't (or didn't  
want to) interpret that to be a 'beauty product' or his daily foot spa  
to be 'pampering'...

On Mar 28, 2008, at 5:45 AM, Todd Zaki Warfel wrote:

 There is a difference between doing what your customers say and
 actually finding out/interpreting their needs based on a conversation
 with them and observing their behaviors.


Nancy Broden
[EMAIL PROTECTED]






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[IxDA Discuss] Don't listen to your customers.

2008-03-27 Thread gibbardj
I'm in a quandary.

 

I like Dell Ideastorm [1], I like myStarbucksIdea [2] and I like the
approach listening to customers espouse what they like and don't like about
stuff I, and my clients, do.

 

But, I keep digging up these quotes with monotonous regularity:

 

a)   If I had asked my customers what they wanted, they would have
said, 'a faster horse - Henry Ford

b)   We don't ask consumers what they want. They don't know. Instead we
apply our brain power to what they need, and will want, and make sure we're
there, ready - Akio Morita, founder of Sony

c)   It sounds logical to ask customers what they want and then give it
to them. But they rarely wind up getting what they really want that way -
Steve Jobs

d)   It's really hard to design products by focus groups. A lot of
times, people don't know what they want until you show it to them - Steve
Jobs (again)

 

So should I stop talking about focus groups? Is the old method of ask and
listen not applicable - particularly when designing stuff that's 'future
proof' and therefore impossible to assess with the users of the future - or
should we seek out new methods? Some have suggested trawling user
communities, eavesdropping on online dialogue to perform a gap analysis .
but is the next iPod or Flickr going to come out of a conversation on a
Facebook wall. It just seems so vague. Of course, myStarbucksidea (flawed as
it is from an Ix point of view) is an attempt to localise the dialogue but
will the ultimate output of this just be a 'faster horse'?

 

For us in the IxD arena when we're trying to create something unique and
something innovative we press ahead with the development of prototypes and
visuals that may reflect an interface and design that doesn't reflect where
our users are today and, because they've not seen the insight we might have
done, simply don't get why they'd need it. A case in point: a piece of work
I've been involved with presented the idea that banking customers could tag
transactions in their account - customers didn't get it: why would I do
that . but we know from Mint [3], Wesabe [4] and others that people do use
this feature. The problem being that the client has heard too many users in
testing being dismissive about the idea and therefore increasingly thinks
it's a waste of time. Granted, we could have fleshed out the prototype with
'why would I do this' type content and is this the failing here or simply
that users don't always know best?

 

Your learned opinions are sought.

John.

 

[1] http://www.dellideastorm.com/  

[2] http://www.mystarbucksidea.com http://www.mystarbucksidea.com/


[3] http://www.mint.com http://www.mint.com/

[4] http://www.wesabe.com http://www.wesabe.com/


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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-27 Thread Marijke Rijsberman
All right. I'll bite. But rant first:

Even though I understand exactly what people mean when they say don't
listen to your customers or don't pay attention to what users say, pay
attention to what they do, these things irk the hell out of me. Of course
you should listen to your customers--as you should listen to your kids, and
your pets, and your friends, and your enemies, and everyone and everything
that has the ability to express itself. Duh!

But listening to your customers is not the same thing as listening to your
parents when you're 5 years old. You don't have to do what they say, just
because they say so. So to begin with, it would make sense to ask people
only for information you actually are going to want to listen to. (I don't
ask my cat whether he wants his flea medicine; I do ask, in one way or
another, whether he prefers the beef-goop or the salmon-goop that comes out
of the can of cat food.) 

Okay, now that I've got that off my chest ... your post actually brings up a
great question about what kind of research will get you what kind of
results. 

For instance, testing prototypes is not a good way to suss out what (small?)
percentage of people is going to do something like write reviews, tag their
expenses, or do some other power user type of thing which demands a lot
more dedication than the average user would bring to it. That requires a
different (and likely more quantitative) type of research.

To run a useful study on such prototypes, you'd want to make sure you have
figured out what kinds of people are the most likely to do power-X and then
recruit _them_. This might mean recruiting for people who study and analyze
and dissect their quarterly credit card expense breakdowns. Or, frankly, the
people who tag their expenses on Wesabe and Mint. If _they_ don't like the
functionality you're building, then you should wonder whether you're doing
the right thing. 

In short, absolutely listen to your customers, but only the right ones
responding to the right questions. 

marijke


John said
For us in the IxD arena when we're trying to create something unique and
something innovative we press ahead with the development of prototypes and
visuals that may reflect an interface and design that doesn't reflect where
our users are today and, because they've not seen the insight we might have
done, simply don't get why they'd need it. A case in point: a piece of work
I've been involved with presented the idea that banking customers could tag
transactions in their account - customers didn't get it: why would I do
that . but we know from Mint [3], Wesabe [4] and others that people do use
this feature. The problem being that the client has heard too many users in
testing being dismissive about the idea and therefore increasingly thinks
it's a waste of time. Granted, we could have fleshed out the prototype with
'why would I do this' type content and is this the failing here or simply
that users don't always know best?



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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-27 Thread Katie Albers
First of all, I have never seen anything useful come out of a focus 
group. Marketing, design, whatever...useless. The only reason to do a 
focus group is that your management/client likes them and wants you 
to do one.

But on to the actual topic: There's a difference of scale here. Great 
new ideas virtually never come out of listening to your users because 
the user focus is on making their own day-to-day life a little 
easier. That's why so much bad design (in the broadest sense) is 
perpetuated. Users are accustomed to it and they want incremental 
change...slight betterment, something that will make their work a bit 
simpler, something they recognize and have to think *less* about from 
day one.

This is not how you get Visicalc, or cars, or refrigerators, or ipods 
or TiVOs. Each of these changes fundamentally the paradigm of the 
work to be done and the only way to get to those is by looking 
way down-level at what you're doing and how that figures in your 
life. You have to entirely redefine the problem at a very low level. 
It means not saying how do we add all those numbers fast and keep 
track of them but what do we need to do with the numbers, forget 
about getting the ice to market faster, take the ice out of the 
equation. Look past programming a VCR to tape your favorite show at a 
particular time and channel and make a machine do the work of 
tracking the show, taping whenever it's on and wherever, and taping 
everything that has the person you watch it for whenever *she* is on 
a talk show rerun at 3:45 AM, the computer world is going to the 
network and going wireless, why spend time, energy and money putting 
connection buses on the computer?

This kind of thinking means that instead of figuring out how many 
cars would be using the freeway exits per minute (incidentally, they 
came up with 1) so that you can avoid accidents, you decide not to 
have the entry ramps and exit ramps cross, so that the first problem 
disappears.

In many ways, Interaction Design can be said to be an ongoing 
decision regarding what problems to look at so that we solve the 
right problems. This is never going to be something you'll find out 
in a focus group, because even if a participant were to say Why 
solve that problem in the first place? Why not solve this underlying 
problem, instead? You've already decided what your product is, and 
it's very unlikely that you'll do more than dismiss that questioner 
as a crank.

So the question is: what are you trying to do? Build a better 
mousetrap or do away with house mice?

Katie

At 6:05 PM + 3/27/08, [EMAIL PROTECTED] wrote:
I'm in a quandary.
But, I keep digging up these quotes with monotonous regularity:

a)   If I had asked my customers what they wanted, they would have
said, 'a faster horse - Henry Ford

b)   We don't ask consumers what they want. They don't know. Instead we
apply our brain power to what they need, and will want, and make sure we're
there, ready - Akio Morita, founder of Sony

c)   It sounds logical to ask customers what they want and then give it
to them. But they rarely wind up getting what they really want that way -
Steve Jobs

d)   It's really hard to design products by focus groups. A lot of
times, people don't know what they want until you show it to them - Steve
Jobs (again)



So should I stop talking about focus groups? Is the old method of ask and
listen not applicable - particularly when designing stuff that's 'future
proof' and therefore impossible to assess with the users of the future - or
should we seek out new methods? Some have suggested trawling user
communities, eavesdropping on online dialogue to perform a gap analysis .
but is the next iPod or Flickr going to come out of a conversation on a
Facebook wall. It just seems so vague. Of course, myStarbucksidea (flawed as
it is from an Ix point of view) is an attempt to localise the dialogue but
will the ultimate output of this just be a 'faster horse'?



For us in the IxD arena when we're trying to create something unique and
something innovative we press ahead with the development of prototypes and
visuals that may reflect an interface and design that doesn't reflect where
our users are today and, because they've not seen the insight we might have
done, simply don't get why they'd need it. A case in point: a piece of work
I've been involved with presented the idea that banking customers could tag
transactions in their account - customers didn't get it: why would I do
that . but we know from Mint [3], Wesabe [4] and others that people do use
this feature. The problem being that the client has heard too many users in
testing being dismissive about the idea and therefore increasingly thinks
it's a waste of time. Granted, we could have fleshed out the prototype with
'why would I do this' type content and is this the failing here or simply
that users don't always know best?



Your learned opinions are sought.

John.



[1] 

Re: [IxDA Discuss] Don't listen to your customers.

2008-03-27 Thread Andrei Herasimchuk

On Mar 27, 2008, at 11:05 AM, [EMAIL PROTECTED] wrote:

 Your learned opinions are sought.

Don't ask people what they want. Simply ask them what they *think*  
they want.

Pause.

Then ask them why.

After that, you're on your own.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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Re: [IxDA Discuss] Don't listen to your customers.

2008-03-27 Thread Troy Gardner
I say skip it all, provide paths for everything, collect heatmaps,
normalize UI ruthlessly.

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