Re: [slim] Android / Apple devices as a player

2010-07-15 Thread bobkoure

pippin;561762 Wrote: 
 As I said before, for iPhone this would definitely be a license
 violation, I believe for Android, too.
How, exactly? Is Ralphy's work in violation somehow? The FLAC or MP3
libraries? Something else?
Just wondering, as I'd given a bit of thought to porting ss2 to
Android.
Or is the violation in the way it's distributed? It would appear to be
an additional player(possibly with a special MAC) that could be
distributed separately, any improvements shared back with Ralphy, etc.
Thanks!


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Re: [slim] Android / Apple devices as a player

2010-07-15 Thread pippin

It's not so much a question of want.
GPL requires that all derived works are also published under GPL. this
would include all the code you write in your port plus probably all
statically linked libraries.
It also requires you to publish all source code with your distribution
and this in turn would mean that Apple would have to make sure all of
this is available.

However, I'm not 100% sure the original issues that lead to this app
pull above still apply. Originally the SDK was under NDA which
prohibited publishing any source code using it. This was lifted almost
two years ago so if you make sure all your code is GPLed and you also
make sure all source code is being delivered as part of the App you
MIGHT be able to have a GPL app on the App Store.

All of this generally applies to Android and the Marketplace in the
same way plus the Android Marketplace has an even more restrictive
license agreement IMHO. But then you don't have to use it, of course.


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Re: [slim] Android / Apple devices as a player

2010-07-15 Thread bluegaspode

Sorry, wanted to post the following link as well yesterday:

http://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement

Its an explanation of the Free Software Foundation, why Apple App Store
terms don't comply with GPL.


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Re: [slim] Android / Apple devices as a player

2010-07-14 Thread bobkoure

If I was going to add play functionality to one of those devices, I'd
think about porting ' Ralphy's Squeezeslave2'
(http://forums.slimdevices.com/showthread.php?t=54124highlight=squeezeslave2).
There's already a Linux version (actually, AFAIK, it started out in
Linux), which might be a leg up for Android.
Not that it would be anything like trivial.
Once you have it ported, you can just control it as though it were just
another SB player - so you can keep Ralphy's open source work open and
make your own choices about your own code. Moose (again, AFAIK) does it
this way.


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Re: [slim] Android / Apple devices as a player

2010-07-14 Thread iPhone

Its easier just to buy SqueezeMobile from the Apple App store as far as
I am concerned until Apple or Logitech decides to release a
product/app. Works in the house, on the road, and at the beach and
cabin.


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Re: [slim] Android / Apple devices as a player

2010-07-14 Thread bluegaspode

once there was this case with Gnu Go - the first GPL App on the iPhone
which really fast got removed by Apple once they found out.

http://www.fsf.org/news/2010-05-app-store-compliance


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Re: [slim] Android / Apple devices as a player

2010-07-14 Thread pippin

bluegaspode;561771 Wrote: 
 once there was this case with Gnu Go - the first GPL App on the iPhone
 which really fast got removed by Apple once they found out.
 
 http://www.fsf.org/news/2010-05-app-store-compliance

Well, I believe from APPLE's point of view the main issue is that THEY
as the distributor will be violating the GPL.

The reall issue is with the dogmatic nature of GPL here.


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[slim] Android / Apple devices as a player

2010-07-13 Thread hunta

Without wishing to detract in the slightest from the great work achieved
already by, amongst others, flattermann on Android and pippin on Apple
devices, top of the list of requests is always (understandably) to
introduce functionality to allow the device to act as a player.

This post certainly isn't intended to niggle again and demand instant
releases to turn our phones into Squeezeboxes overnight. These guys are
already under enough pressure from a justly grateful customer base.

I do genuinely wonder though why it's not been done yet by any of the
Apple or Android developers (not just pippin or flattermann), given
that it must be the number one feature being requested and would
without doubt make an offering stand above its competitors. Is there
something specific which makes it difficult to implement, or is it
simply (and quite understandably if so) a big job and therefore not
undertaken lightly?


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Re: [slim] Android / Apple devices as a player

2010-07-13 Thread pippin

hunta;561449 Wrote: 
 
 I do genuinely wonder though why it's not been done yet by any of the
 Apple or Android developers (not just pippin or flattermann), given
 that it must be the number one feature being requested and would
 without doubt make an offering stand above its competitors. Is there
 something specific which makes it difficult to implement, or is it
 simply (and quite understandably if so) a big job and therefore not
 undertaken lightly?

It's a big job if you want to do it right and there are a licensing
issues standing in the way of doing the simple solutions (porting
SqueezeSlave or SoftSqueeze).

However, there are two players out there for iPhone and I hope that
with iOS4 and Multitasking it will be possible to use them in the
background with iPeng (they lack a bit on the UI side). I use
SqueezeCast right now and it works quite well.


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