Re: [E-devel] Porting E to an ARM based embedded system.
On Fri, Aug 01, 2008 at 09:12:25AM +1000, Carsten Haitzler wrote: Note that the i.MX31 has a PowerVR MBX graphics core which is not documented publically. What's proposed as OpenGL ES support is a proprietary blob of source code which can be get under NDA from Freescale. yeah. i have yet to see any powervr gfx chip have drivers anything other than closed for GL (and with some nda etc. attached). Btw, it may also be interesting to have a look at the Intel Atom graphics chip here, because it has the same problem. Although it is called GMA500 (and Intel documents their graphics controllers very well these days), Wikipedia states that the GMA500 is also a PowerVR core: http://en.wikipedia.org/wiki/Intel_GMA#GMA_500 So I'm wondering if it will be documented some day ... rsc -- Dipl.-Ing. Robert Schwebel | http://www.pengutronix.de Pengutronix - Linux Solutions for Science and Industry Handelsregister: Amtsgericht Hildesheim, HRA 2686 Hannoversche Str. 2, 31134 Hildesheim, Germany Phone: +49-5121-206917-0 | Fax: +49-5121-206917-9 - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Porting E to an ARM based embedded system.
Hi, On Wed, Jul 23, 2008 at 05:27:35PM -0300, imx31cpu . wrote: I am new to the enlightment world and I will soon (tomorrow) start trying to port it to an embedded system (Freescale i.MX31 PDK - http://www.freescale.com/imx31pdk). Since I am not an experient developer on the linux environment I will probably have a hard time doing that so I would like to know if any of you have already tryed to do this porting or if you have any suggestion that might help me to have enlightment running on this system. Note that the i.MX31 has a PowerVR MBX graphics core which is not documented publically. What's proposed as OpenGL ES support is a proprietary blob of source code which can be get under NDA from Freescale. Note also that the Freescale ltib BSPs may differ from Linux mainline. We are working on better mainline compatiblity for i.MX31 at Pengutronix while moving the Linux port for the phyCORE-i.MX31 forward, so expect more mainline patches soon (we are still working on i.MX27 issues and they have to be finished before moving on to i.MX31). rsc -- Dipl.-Ing. Robert Schwebel | http://www.pengutronix.de Pengutronix - Linux Solutions for Science and Industry Handelsregister: Amtsgericht Hildesheim, HRA 2686 Hannoversche Str. 2, 31134 Hildesheim, Germany Phone: +49-5121-206917-0 | Fax: +49-5121-206917-9 - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Porting E to an ARM based embedded system.
On Thu, 31 Jul 2008 21:23:53 +0200 Robert Schwebel [EMAIL PROTECTED] babbled: Hi, On Wed, Jul 23, 2008 at 05:27:35PM -0300, imx31cpu . wrote: I am new to the enlightment world and I will soon (tomorrow) start trying to port it to an embedded system (Freescale i.MX31 PDK - http://www.freescale.com/imx31pdk). Since I am not an experient developer on the linux environment I will probably have a hard time doing that so I would like to know if any of you have already tryed to do this porting or if you have any suggestion that might help me to have enlightment running on this system. Note that the i.MX31 has a PowerVR MBX graphics core which is not documented publically. What's proposed as OpenGL ES support is a proprietary blob of source code which can be get under NDA from Freescale. yeah. i have yet to see any powervr gfx chip have drivers anything other than closed for GL (and with some nda etc. attached). Note also that the Freescale ltib BSPs may differ from Linux mainline. We are working on better mainline compatiblity for i.MX31 at Pengutronix while moving the Linux port for the phyCORE-i.MX31 forward, so expect more mainline patches soon (we are still working on i.MX27 issues and they have to be finished before moving on to i.MX31). rsc -- Dipl.-Ing. Robert Schwebel | http://www.pengutronix.de Pengutronix - Linux Solutions for Science and Industry Handelsregister: Amtsgericht Hildesheim, HRA 2686 Hannoversche Str. 2, 31134 Hildesheim, Germany Phone: +49-5121-206917-0 | Fax: +49-5121-206917-9 - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Porting E to an ARM based embedded system.
Gustavo wrote: On Sat, Jul 26, 2008 at 9:08 PM, Nick Hughart [EMAIL PROTECTED] wrote: Gustavo Sverzut Barbieri wrote: On Sat, Jul 26, 2008 at 10:10 AM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Wed, 23 Jul 2008 17:27:35 -0300 imx31cpu . [EMAIL PROTECTED] babbled: Hi, I am new to the enlightment world and I will soon (tomorrow) start trying to port it to an embedded system (Freescale i.MX31 PDK - http://www.freescale.com/imx31pdk). Since I am not an experient developer on the linux environment I will probably have a hard time doing that so I would like to know if any of you have already tryed to do this porting or if you have any suggestion that might help me to have enlightment running on this system. in fact.. you have to do almost no work... get openembedded up and working. openmoko uses it 0 for am arm based phone. mamona uses it for a fully open build for the nokia n8xx (arm based).. etc. etc. as such - all you need is an xserver.. and e will work. there is no porting to do that is arm-related - the code has been fixed and cleaned long ago so it just works... once you compile it. your biggest problem is a cross-compile environment for building software - you need to solve this anyway - and once you do (openembedded is a good option here), things just work. openembedded already has builds for enlightenment in it - as far as illume goes - it's a module for e17 to make e have a ui layout/setup that is much more phone/pda/handheld device friendly ui. well, I think his port was more about getting E into ltib, the canonical imx31 build platform. It's something like openembedded, but instead of .bb they use handicapped .rpm, with no dependency in the .rpm, since they moved dependency tracking to kconfig (linux kernel config/menuconfig, like busybox did) ProFUSION just got one imx31 board from freescale brazil, we did some packages but they're not finished yet. as vincent mentioned... openglES is an interesting idea - to date i have not had any time to really look at it. i know leonardo started playing with it... but didn't have any success. one day i'll get to it! :) but as such most of the work is done in the gl engine - it just needs some changes to adapt to GLES. Since we got one of these boards, we may try to give gles a try. But really, before even trying I might talk to you to check for things to look, like analyzing texture size and upload bandwidth, otherwise the port will be useless... BTW, on my macbook with intel 965 mobile expedite reports about 2x gains on the software engine compared to gl, and this is using newer mesa/x, so I get the shaders and all fancy stuff on these boards Evas software engine rocks hard :-) A bit off-topic, but bear with me :) Well the i965 driver is actually quite shitty atm. They are working more on render acceleration then 3D acceleration at this point from what I've seen. I just tested expedite on my NVIDIA 6600gt and it pretty much creamed the software engine in almost every test. The only ones that the software really pulled out ahead where some of the simpler blending tests near the end. Text rendering was even much faster which is something that I've never seen till I tested on this card. So there may still be hope for the GL engine :) I know, but I just want to alert people that being HW or GL is not always good or better than sw implementation, some hardware is crappy, some lack good texture upload bandwidth, some have very small texture size and some, like i965, supposed to be great, are just bad and even having all those things are still slower than sw implementation. This is as subjective and convoluted a topic at times as licensing issues. In time, it's possible that the current differences between 'hw' vs 'sw' will be less clear, and similarly that 'gpu' vs 'cpu' will also be less obvious. Who knows.. especially when one can consider different kinds of architectures with lots of processors and could conceivably direct some towards given tasks. Few models are solid enough that they can represent some other. It could be that really good, open, ubiquitous xrender or gl drivers will emerge and make the software engine less attractive, and it could be that multiple cpu architectures could better utilize the software engine for most 2D gui needs. Either way, there's no reason why all of those engine backends shouldn't be replaced or improved -- again, given enough resources. Spend time in gorgeous Hong Kong. Click now for great vacation packages! http://thirdpartyoffers.juno.com/TGL2141/fc/Ioyw6i3mnn2ZYmy1L4kxytfffYe9kQNeEEfUfSOicYHknqZoD94jyk/ - This SF.Net email is sponsored by the Moblin Your Move Developer's
Re: [E-devel] Porting E to an ARM based embedded system.
On Sat, 26 Jul 2008 20:53:36 -0300 Gustavo Sverzut Barbieri [EMAIL PROTECTED] babbled: as such - all you need is an xserver.. and e will work. there is no porting to do that is arm-related - the code has been fixed and cleaned long ago so it just works... once you compile it. your biggest problem is a cross-compile environment for building software - you need to solve this anyway - and once you do (openembedded is a good option here), things just work. openembedded already has builds for enlightenment in it - as far as illume goes - it's a module for e17 to make e have a ui layout/setup that is much more phone/pda/handheld device friendly ui. well, I think his port was more about getting E into ltib, the canonical imx31 build platform. It's something like openembedded, but instead of .bb they use handicapped .rpm, with no dependency in the .rpm, since they moved dependency tracking to kconfig (linux kernel config/menuconfig, like busybox did) ProFUSION just got one imx31 board from freescale brazil, we did some packages but they're not finished yet. ok - sounds cool. you both have the same hw. :) you have something to work on. as vincent mentioned... openglES is an interesting idea - to date i have not had any time to really look at it. i know leonardo started playing with it... but didn't have any success. one day i'll get to it! :) but as such most of the work is done in the gl engine - it just needs some changes to adapt to GLES. Since we got one of these boards, we may try to give gles a try. But really, before even trying I might talk to you to check for things to look, like analyzing texture size and upload bandwidth, otherwise the port will be useless... BTW, on my macbook with intel 965 mobile expedite reports about 2x gains on the software engine compared to gl, and this is using newer mesa/x, so I get the shaders and all fancy stuff on these boards Evas software engine rocks hard :-) hahahah! well... the software engine does do LOTs of optimising. like avoiding overdraw... the gl engine doesnt try this - it's brute force. i could try and expend more cpu cycles smartening it up to avoid exess work... but the gl engine needs some love - maybe a gl enigne that can do both GL and GLES based off the current one (then phase the current one out) and in this one really put in all the smarts, dot all the i's and cross all the t's... :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Porting E to an ARM based embedded system.
On Sat, 26 Jul 2008 19:08:35 -0500 Nick Hughart [EMAIL PROTECTED] babbled: Well the i965 driver is actually quite shitty atm. They are working more on render acceleration then 3D acceleration at this point from what I've seen. I just tested expedite on my NVIDIA 6600gt and it pretty much creamed the software engine in almost every test. The only ones that the software really pulled out ahead where some of the simpler blending tests near the end. Text rendering was even much faster which is something that I've never seen till I tested on this card. So there may still be hope for the GL engine :) it all depends on your cpu..and gpu.. and drivers. on my desktop at home (nv8600gt and a core2-duo 3ghz) the software engine is about 80% the speed of gl in expedite... not too shabby - but this is thanks to a hyper-powerful cpu... then again the gfx card isn't a slouch either! :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Porting E to an ARM based embedded system.
On Wed, 23 Jul 2008 17:27:35 -0300 imx31cpu . [EMAIL PROTECTED] babbled: Hi, I am new to the enlightment world and I will soon (tomorrow) start trying to port it to an embedded system (Freescale i.MX31 PDK - http://www.freescale.com/imx31pdk). Since I am not an experient developer on the linux environment I will probably have a hard time doing that so I would like to know if any of you have already tryed to do this porting or if you have any suggestion that might help me to have enlightment running on this system. in fact.. you have to do almost no work... get openembedded up and working. openmoko uses it 0 for am arm based phone. mamona uses it for a fully open build for the nokia n8xx (arm based).. etc. etc. as such - all you need is an xserver.. and e will work. there is no porting to do that is arm-related - the code has been fixed and cleaned long ago so it just works... once you compile it. your biggest problem is a cross-compile environment for building software - you need to solve this anyway - and once you do (openembedded is a good option here), things just work. openembedded already has builds for enlightenment in it - as far as illume goes - it's a module for e17 to make e have a ui layout/setup that is much more phone/pda/handheld device friendly ui. as vincent mentioned... openglES is an interesting idea - to date i have not had any time to really look at it. i know leonardo started playing with it... but didn't have any success. one day i'll get to it! :) but as such most of the work is done in the gl engine - it just needs some changes to adapt to GLES. -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Porting E to an ARM based embedded system.
On Sat, Jul 26, 2008 at 10:10 AM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Wed, 23 Jul 2008 17:27:35 -0300 imx31cpu . [EMAIL PROTECTED] babbled: Hi, I am new to the enlightment world and I will soon (tomorrow) start trying to port it to an embedded system (Freescale i.MX31 PDK - http://www.freescale.com/imx31pdk). Since I am not an experient developer on the linux environment I will probably have a hard time doing that so I would like to know if any of you have already tryed to do this porting or if you have any suggestion that might help me to have enlightment running on this system. in fact.. you have to do almost no work... get openembedded up and working. openmoko uses it 0 for am arm based phone. mamona uses it for a fully open build for the nokia n8xx (arm based).. etc. etc. as such - all you need is an xserver.. and e will work. there is no porting to do that is arm-related - the code has been fixed and cleaned long ago so it just works... once you compile it. your biggest problem is a cross-compile environment for building software - you need to solve this anyway - and once you do (openembedded is a good option here), things just work. openembedded already has builds for enlightenment in it - as far as illume goes - it's a module for e17 to make e have a ui layout/setup that is much more phone/pda/handheld device friendly ui. well, I think his port was more about getting E into ltib, the canonical imx31 build platform. It's something like openembedded, but instead of .bb they use handicapped .rpm, with no dependency in the .rpm, since they moved dependency tracking to kconfig (linux kernel config/menuconfig, like busybox did) ProFUSION just got one imx31 board from freescale brazil, we did some packages but they're not finished yet. as vincent mentioned... openglES is an interesting idea - to date i have not had any time to really look at it. i know leonardo started playing with it... but didn't have any success. one day i'll get to it! :) but as such most of the work is done in the gl engine - it just needs some changes to adapt to GLES. Since we got one of these boards, we may try to give gles a try. But really, before even trying I might talk to you to check for things to look, like analyzing texture size and upload bandwidth, otherwise the port will be useless... BTW, on my macbook with intel 965 mobile expedite reports about 2x gains on the software engine compared to gl, and this is using newer mesa/x, so I get the shaders and all fancy stuff on these boards Evas software engine rocks hard :-) -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: [EMAIL PROTECTED] Skype: gsbarbieri Mobile: +55 (19) 9225-2202 - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Porting E to an ARM based embedded system.
Gustavo Sverzut Barbieri wrote: On Sat, Jul 26, 2008 at 10:10 AM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Wed, 23 Jul 2008 17:27:35 -0300 imx31cpu . [EMAIL PROTECTED] babbled: Hi, I am new to the enlightment world and I will soon (tomorrow) start trying to port it to an embedded system (Freescale i.MX31 PDK - http://www.freescale.com/imx31pdk). Since I am not an experient developer on the linux environment I will probably have a hard time doing that so I would like to know if any of you have already tryed to do this porting or if you have any suggestion that might help me to have enlightment running on this system. in fact.. you have to do almost no work... get openembedded up and working. openmoko uses it 0 for am arm based phone. mamona uses it for a fully open build for the nokia n8xx (arm based).. etc. etc. as such - all you need is an xserver.. and e will work. there is no porting to do that is arm-related - the code has been fixed and cleaned long ago so it just works... once you compile it. your biggest problem is a cross-compile environment for building software - you need to solve this anyway - and once you do (openembedded is a good option here), things just work. openembedded already has builds for enlightenment in it - as far as illume goes - it's a module for e17 to make e have a ui layout/setup that is much more phone/pda/handheld device friendly ui. well, I think his port was more about getting E into ltib, the canonical imx31 build platform. It's something like openembedded, but instead of .bb they use handicapped .rpm, with no dependency in the .rpm, since they moved dependency tracking to kconfig (linux kernel config/menuconfig, like busybox did) ProFUSION just got one imx31 board from freescale brazil, we did some packages but they're not finished yet. as vincent mentioned... openglES is an interesting idea - to date i have not had any time to really look at it. i know leonardo started playing with it... but didn't have any success. one day i'll get to it! :) but as such most of the work is done in the gl engine - it just needs some changes to adapt to GLES. Since we got one of these boards, we may try to give gles a try. But really, before even trying I might talk to you to check for things to look, like analyzing texture size and upload bandwidth, otherwise the port will be useless... BTW, on my macbook with intel 965 mobile expedite reports about 2x gains on the software engine compared to gl, and this is using newer mesa/x, so I get the shaders and all fancy stuff on these boards Evas software engine rocks hard :-) A bit off-topic, but bear with me :) Well the i965 driver is actually quite shitty atm. They are working more on render acceleration then 3D acceleration at this point from what I've seen. I just tested expedite on my NVIDIA 6600gt and it pretty much creamed the software engine in almost every test. The only ones that the software really pulled out ahead where some of the simpler blending tests near the end. Text rendering was even much faster which is something that I've never seen till I tested on this card. So there may still be hope for the GL engine :) Another note, the XRender engine still sucks with NVIDIA :P - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Porting E to an ARM based embedded system.
On Fri, Jul 25, 2008 at 4:31 AM, Michael 'Mickey' Lauer [EMAIL PROTECTED] wrote: Be sure to give OpenEmbedded a try, this will give you a major kickstart. All of E is in OE. Openmoko is relying on OE as well. And it is WAY better than ltib. It have lots of packages, including E, and their system is more sane, you'd avoid having to do all the work on different places... -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: [EMAIL PROTECTED] Skype: gsbarbieri Mobile: +55 (19) 9225-2202 - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] Porting E to an ARM based embedded system.
Hi, I am new to the enlightment world and I will soon (tomorrow) start trying to port it to an embedded system (Freescale i.MX31 PDK - http://www.freescale.com/imx31pdk). Since I am not an experient developer on the linux environment I will probably have a hard time doing that so I would like to know if any of you have already tryed to do this porting or if you have any suggestion that might help me to have enlightment running on this system. Regards, imx31cpu - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Porting E to an ARM based embedded system.
Hey, I am new to the enlightment world and I will soon (tomorrow) start trying to port it to an embedded system (Freescale i.MX31 PDK - http://www.freescale.com/imx31pdk). Since I am not an experient developer on the linux environment I will probably have a hard time doing that so I would like to know if any of you have already tryed to do this porting or if you have any suggestion that might help me to have enlightment running on this system. afaik, the efl run on nokia n800 and 810, are used in openmoko for their phone, and run (more or less) on some Windows CE devices. About enlightenment itself (the windows manager), raster has a wersion for openmoko named illume (http://illume.projects.openmoko.org/) If you're working on linux, it depends on the graphic system that is used. You have mentioned linux, so if it's Xorg, you can quickly have a working evas, but it will not be hardware accelerated. I've seen that that chipset has some graphics hardware acceleration, so you can maybe write an evas engine that is optimized for your chipset. I think i've seen open gl es support: http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX31tab=Documentation_Tabpspll=1nodeId=0162468rH311432973ZrDRSelectedAsset=DocumentationProdMetaId=PID/DC/i.MX31fromPSP=trueassetLockedForNavigation=truecomponentId=2leftNavCode=1pageSize=25Documentation=Documentation/002Application Notes If so, you can also try to use our open gl engine as a base to write open gl es engine :) hope this helps a bit. regards Vincent - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Porting E to an ARM based embedded system.
On Wed, Jul 23, 2008 at 5:27 PM, imx31cpu . [EMAIL PROTECTED] wrote: Hi, I am new to the enlightment world and I will soon (tomorrow) start trying to port it to an embedded system (Freescale i.MX31 PDK - http://www.freescale.com/imx31pdk). Since I am not an experient developer on the linux environment I will probably have a hard time doing that so I would like to know if any of you have already tryed to do this porting or if you have any suggestion that might help me to have enlightment running on this system. Hi, ProFUSION just got this board and we'll start to do the port soon. We plan to create ltib integration to make it easier, if you want to know more just let me know. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: [EMAIL PROTECTED] Skype: gsbarbieri Mobile: +55 (19) 9225-2202 - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel