Re: [Finale] Drum Patterns
Karen I don't exactly swear by the percussion map; I usually swear AT it. Hee..hee..:-) Actually I have your first paragraph taken care of. I have set the perc map so that when I hit F# or C# (treble clef entry) I get an X head on G and C (for cymbals and rimshots), whereas if I hit G# I get a circled X head for crash on the G space. Notice that F#, G, and G# all come out on the G space, but it is only the G that is a normal notehead, which I reserve for cues. I also have B as a stemless slash, and Bb as a stemmed slash, so that I can combine standard, slash, and rhythmic notation in the same measure without having to switch tot the Staff Tool, Select Partial Measures, select the passage, hit the S or R, then turn off Select Partial Measures, which always seemed like a kludge to me. Christopher, this is really smart!! I think I will try some of thisespecially for drum parts specifically. Thank you! As for files from other people, I'm glad you have a method, as that kind of thing always stymies me. Transposition doesn't work in percussion notation, as I'm sure you noticed, You hit the nail on the head. The transposition thing is important to me a lot of times. Especially with some of the slash and rhythmic notation. For that I will change noteheads to slashes and/or hide stems depending on what I am trying to do within a regular staff. I can then transpose everything if I paste it into different parts both hands of the piano, transposing instruments no matter what clef etc. so I end up creating a new drum staff, re-entering that drum part, then deleting the old staff. Arghh. Fool around with some of the explosion/implosion features...these combined with quickeys (or the macro creator of your choice) can be surprisingly fast and easy! Oh yes, Mac for me. PC for you? Potato; potahto. (and perhaps PAtato for drummers (pat a toe, get it?)) Mac for me toodefinitely Potato...:-) Take care, -K Christopher On Oct 22, 2004, at 5:10 PM, [EMAIL PROTECTED] wrote: Hi Christopher, Yes, I did know about this. It's just my personal preference to not use a percussion map. Depending on what I'm working on I may later move things to different lines to make them more readable etc. It bothers me to have to then change the notehead too. I'll often add kicks over time, kicks with horns etc. on the top line where I may usually have a cymbal (x's). I can be more flexible with which layers things show up in too. Again, just personal preference. My other problem is that I get files from other people and their drum parts come in set up differently. Rather than try and create a perc. map each time. I can just "blow everything apart" clean it up, apply any notehead move all the notes to one line (this is particularly handy with snare parts where rim shots come in on a different line and I want all snare notes on the same line...I'll then use x noteheads for rim shots and regular note heads everywhere else) assign layer and put it back together. I have everything "quickeyed" so that makes it easier too. But I have friends that swear by the percussion map:-) Hmmm...mac or pc? -K On Oct 22, 2004, at 1:22 AM, [EMAIL PROTECTED] wrote: Implode music is also sometimes handy if you need to merge two separate parts back onto one staff in the same layer. I sometimes split everything out on to it's own staff using explode parts to quickly change noteheads for say the high-hat and cymbal parts to "x"'s Then I use implode music to put the high hat, cymbals and snare back together in the same layer on the same staff. Finale will sort it out so that everything is clean as far as the stems go. Karen, Do you know that you can set the Percussion Map so that all incidences of the same note will automatically appear as X heads (or any other shape you want) AND appear on the line or space you want? This is quite a bit quicker than separating, changing, and merging, especially when we are talking about an entire drum part. Christopher ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale -- Karen Guthery [EMAIL PROTECTED] ichat: [EMAIL PROTECTED] ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale -- Karen Guthery [EMAIL PROTECTED] ichat: [EMAIL PROTECTED] ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale
Re: [Finale] Drum Patterns
Karen I don't exactly swear by the percussion map; I usually swear AT it. Actually I have your first paragraph taken care of. I have set the perc map so that when I hit F# or C# (treble clef entry) I get an X head on G and C (for cymbals and rimshots), whereas if I hit G# I get a circled X head for crash on the G space. Notice that F#, G, and G# all come out on the G space, but it is only the G that is a normal notehead, which I reserve for cues. I also have B as a stemless slash, and Bb as a stemmed slash, so that I can combine standard, slash, and rhythmic notation in the same measure without having to switch tot the Staff Tool, Select Partial Measures, select the passage, hit the S or R, then turn off Select Partial Measures, which always seemed like a kludge to me. As for files from other people, I'm glad you have a method, as that kind of thing always stymies me. Transposition doesn't work in percussion notation, as I'm sure you noticed, so I end up creating a new drum staff, re-entering that drum part, then deleting the old staff. Arghh. Oh yes, Mac for me. PC for you? Potato; potahto. (and perhaps PAtato for drummers (pat a toe, get it?)) Christopher On Oct 22, 2004, at 5:10 PM, [EMAIL PROTECTED] wrote: Hi Christopher, Yes, I did know about this. It's just my personal preference to not use a percussion map. Depending on what I'm working on I may later move things to different lines to make them more readable etc. It bothers me to have to then change the notehead too. I'll often add kicks over time, kicks with horns etc. on the top line where I may usually have a cymbal (x's). I can be more flexible with which layers things show up in too. Again, just personal preference. My other problem is that I get files from other people and their drum parts come in set up differently. Rather than try and create a perc. map each time. I can just "blow everything apart" clean it up, apply any notehead move all the notes to one line (this is particularly handy with snare parts where rim shots come in on a different line and I want all snare notes on the same line...I'll then use x noteheads for rim shots and regular note heads everywhere else) assign layer and put it back together. I have everything "quickeyed" so that makes it easier too. But I have friends that swear by the percussion map:-) Hmmm...mac or pc? -K On Oct 22, 2004, at 1:22 AM, [EMAIL PROTECTED] wrote: Implode music is also sometimes handy if you need to merge two separate parts back onto one staff in the same layer. I sometimes split everything out on to it's own staff using explode parts to quickly change noteheads for say the high-hat and cymbal parts to "x"'s Then I use implode music to put the high hat, cymbals and snare back together in the same layer on the same staff. Finale will sort it out so that everything is clean as far as the stems go. Karen, Do you know that you can set the Percussion Map so that all incidences of the same note will automatically appear as X heads (or any other shape you want) AND appear on the line or space you want? This is quite a bit quicker than separating, changing, and merging, especially when we are talking about an entire drum part. Christopher ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale -- Karen Guthery [EMAIL PROTECTED] ichat: [EMAIL PROTECTED] ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale
RE: [Finale] Drum Patterns
Hi everyone. Thanks for those responses. Worked a charm! Ben -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, 23 October 2004 7:10 AM To: [EMAIL PROTECTED] Subject: Re: [Finale] Drum Patterns Hi Christopher, Yes, I did know about this. It's just my personal preference to not use a percussion map. Depending on what I'm working on I may later move things to different lines to make them more readable etc. It bothers me to have to then change the notehead too. I'll often add kicks over time, kicks with horns etc. on the top line where I may usually have a cymbal (x's). I can be more flexible with which layers things show up in too. Again, just personal preference. My other problem is that I get files from other people and their drum parts come in set up differently. Rather than try and create a perc. map each time. I can just "blow everything apart" clean it up, apply any notehead move all the notes to one line (this is particularly handy with snare parts where rim shots come in on a different line and I want all snare notes on the same line...I'll then use x noteheads for rim shots and regular note heads everywhere else) assign layer and put it back together. I have everything "quickeyed" so that makes it easier too. But I have friends that swear by the percussion map:-) Hmmm...mac or pc? -K >On Oct 22, 2004, at 1:22 AM, [EMAIL PROTECTED] wrote: >> >>Implode music is also sometimes handy if you need to merge two >>separate parts back onto one staff in the same layer. I sometimes >>split everything out on to it's own staff using explode parts to >>quickly change noteheads for say the high-hat and cymbal parts to >>"x"'s Then I use implode music to put the high hat, cymbals and >>snare back together in the same layer on the same staff. Finale >>will sort it out so that everything is clean as far as the stems go. >> > >Karen, > >Do you know that you can set the Percussion Map so that all >incidences of the same note will automatically appear as X heads (or >any other shape you want) AND appear on the line or space you want? >This is quite a bit quicker than separating, changing, and merging, >especially when we are talking about an entire drum part. > >Christopher > >___ >Finale mailing list >[EMAIL PROTECTED] >http://lists.shsu.edu/mailman/listinfo/finale -- Karen Guthery [EMAIL PROTECTED] ichat: [EMAIL PROTECTED] ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale
Re: [Finale] Drum Patterns
Hi Christopher, Yes, I did know about this. It's just my personal preference to not use a percussion map. Depending on what I'm working on I may later move things to different lines to make them more readable etc. It bothers me to have to then change the notehead too. I'll often add kicks over time, kicks with horns etc. on the top line where I may usually have a cymbal (x's). I can be more flexible with which layers things show up in too. Again, just personal preference. My other problem is that I get files from other people and their drum parts come in set up differently. Rather than try and create a perc. map each time. I can just "blow everything apart" clean it up, apply any notehead move all the notes to one line (this is particularly handy with snare parts where rim shots come in on a different line and I want all snare notes on the same line...I'll then use x noteheads for rim shots and regular note heads everywhere else) assign layer and put it back together. I have everything "quickeyed" so that makes it easier too. But I have friends that swear by the percussion map:-) Hmmm...mac or pc? -K On Oct 22, 2004, at 1:22 AM, [EMAIL PROTECTED] wrote: Implode music is also sometimes handy if you need to merge two separate parts back onto one staff in the same layer. I sometimes split everything out on to it's own staff using explode parts to quickly change noteheads for say the high-hat and cymbal parts to "x"'s Then I use implode music to put the high hat, cymbals and snare back together in the same layer on the same staff. Finale will sort it out so that everything is clean as far as the stems go. Karen, Do you know that you can set the Percussion Map so that all incidences of the same note will automatically appear as X heads (or any other shape you want) AND appear on the line or space you want? This is quite a bit quicker than separating, changing, and merging, especially when we are talking about an entire drum part. Christopher ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale -- Karen Guthery [EMAIL PROTECTED] ichat: [EMAIL PROTECTED] ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale
Re: [Finale] Drum Patterns
On Oct 22, 2004, at 1:22 AM, [EMAIL PROTECTED] wrote: Implode music is also sometimes handy if you need to merge two separate parts back onto one staff in the same layer. I sometimes split everything out on to it's own staff using explode parts to quickly change noteheads for say the high-hat and cymbal parts to "x"'s Then I use implode music to put the high hat, cymbals and snare back together in the same layer on the same staff. Finale will sort it out so that everything is clean as far as the stems go. Karen, Do you know that you can set the Percussion Map so that all incidences of the same note will automatically appear as X heads (or any other shape you want) AND appear on the line or space you want? This is quite a bit quicker than separating, changing, and merging, especially when we are talking about an entire drum part. Christopher ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale
Re: [Finale] Drum Patterns
Hi Ben, If your bass part is already on it's own staff, then you just have to move it to a different layer. By default, Layer 1 Stems are up and Layer 2 Stems are down. So if you move your bass part to layer 2 (Mass Edit>Move Copy Layer) and then cut and paste that part into your drum part staff, the stems will go the way you want them to. You can set your layers up any way you want though in Options>Document Settings and then click on Layers in the window on the left. If your drum part is all on one staff you'll need to use either Mass Edit>Utilities>Explode Music or one of the utilities in TG Tools (if you have TGtools...it is a wonderful third party set of plug-ins) TG Tools>Parts...there are a bunch of great tools in here that will do amazing things (thanks Tobias!!! :-) including specifying ranges of notes to filter out during the explosion. This will allow you to split the different instruments out so you can work with them better. Implode music is also sometimes handy if you need to merge two separate parts back onto one staff in the same layer. I sometimes split everything out on to it's own staff using explode parts to quickly change noteheads for say the high-hat and cymbal parts to "x"'s Then I use implode music to put the high hat, cymbals and snare back together in the same layer on the same staff. Finale will sort it out so that everything is clean as far as the stems go. There is another great way to use Explode Music. Lets say you want to just keep the bottom note of a multi note part. You could set Explode Music up this way: Split into 1 staff Explode Direction: Bottom up (you can also use top Down to get rid of all but the top note) Extra notes: Discard Place Music Into: Existing Staves Starting with (the staff you are working on) This will leave only the bottom note of your drum part. You may have a little cleaning up to do but I use this a lot too. You'll have to experiment to see what will work best for you. There are many, many different ways to handle your project. I must admit...this is one of my favorite things to do in Finale!! Best, Karen Hi There. I'm working on a job that i did in sonar and converted to a midi then imported into Finale. All transferred beautifully except for the drum part. I have it all setup but i want to be able to convert certain parts of the drum part (i.e. kick) to another layer (i.e. from layer 1 to layer 2) so i can assign the stems to go down. I know i can do it through the stem direction tool, but that is going to take me ages Any ideas Ben ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale -- Karen Guthery [EMAIL PROTECTED] ichat: [EMAIL PROTECTED] ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale
RE: [Finale] Drum Patterns
Title: Message Try Move Layers (in Mass Mover), then Layer Options (in Document Settings, in Options). I have always had hassles with drum parts, but this may work! Cheers Keith in OZ Keith Helgesen. Director of Music, Canberra City Band. Ph: (02) 62910787. Band Mob. 0436-620587 Private Mob 0417-042171 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben & Michelle Farley Sent: Friday, 22 October 2004 11:14 AM To: [EMAIL PROTECTED] Subject: [Finale] Drum Patterns Hi There. I'm working on a job that i did in sonar and converted to a midi then imported into Finale. All transferred beautifully except for the drum part. I have it all setup but i want to be able to convert certain parts of the drum part (i.e. kick) to another layer (i.e. from layer 1 to layer 2) so i can assign the stems to go down. I know i can do it through the stem direction tool, but that is going to take me ages Any ideas Ben --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.781 / Virus Database: 527 - Release Date: 21/10/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.781 / Virus Database: 527 - Release Date: 21/10/2004 ___ Finale mailing list [EMAIL PROTECTED] http://lists.shsu.edu/mailman/listinfo/finale