Re: [Flashcoders] Q:Tween Class..detect tween in progress

2006-03-07 Thread Oleg Filipchuk
Hi,
there is tween.onMotionChanged ( obj:Object )
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] FP8 AS2 color picker and comboBox

2006-03-07 Thread Martin Weiser

Hello everyone,

i seek for color picker component (tried many, Illogiz, not working in as2), 
please doeas anyone have some really good?


And custom combobox. simple as possible,
thanks in advance

Martin


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Heap Size Eclipse

2006-03-07 Thread lieven.cardoen
I have some problems using eclipse lately. Problems start when launching
MTASC for compiling a huge project. The heap size goes up to 253M of
254M, and remains this high, even after mtasc has compiled. I tried to
set maximum heapsize to 512M, but then it seems as heapsize goes up to
512M, and problems are even bigger (computer slows down).

 

Is there a Java Virtual Machine that can do better, and what has MTASC
to do with the heap size...?

 

Met vriendelijke groeten,
Lieven Cardoen
MULTIMEDIALOFT | POINT X
Engelse Wandeling 2 K18v | 8500 Kortrijk | T +32 (0)56/36.11.97

// communicatie bij voorkeur op [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] 

 

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Heap Size Eclipse

2006-03-07 Thread Nicolas Cannasse
 Is there a Java Virtual Machine that can do better, and what has MTASC
 to do with the heap size...?

MTASC is an external process and doesn't run on the JVM. I don't see how
it could even have some effect on it (?).

Nicolas
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Newbiew question AS3

2006-03-07 Thread Michael Klishin

stefan burt wrote:

I've heard a lot about flex are there any sites/app's on the net which
offer a good impression of what the platform is capable of?


Take a look at adobe labs showcase, the most interesting Flex 2 Apps at 
the moment can be found there


--
Michael Antares Klishin,

Email: [EMAIL PROTECTED]
Web: www.novemberain.com

Non progredi est regredi
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Load external bitmap into bitmapdata?

2006-03-07 Thread Adrian Park
Awesome! Thanks Jesse/JesterXL. I love finding out I'm wrong when there is a
better way :)


On 3/6/06, Marcelo Volmaro [EMAIL PROTECTED] wrote:

 Indeed, it works!,
 Also, trying this i´ve found a method to attach loaded movies as
 bitmaps... now i can create libraries of MCs!!

 Thanks!

 On Mon, 06 Mar 2006 19:50:24 -0300, JesterXL [EMAIL PROTECTED]
 wrote:

  I started to eat a cup, but it really didn't taste so good.  Suddenly,
 my
  mouth really hurt trying to voraciously chew on ceramics, thus I gave up
  upon realising cups don't taste so good.
 
  ...however, this code in fact works:
 
  import flash.display.BitmapData;
  import flash.geom.Rectangle;
  import flash.geom.Matrix;
  import flash.geom.ColorTransform;
 
  function init()
  {
   Stage.align = TL;
   Stage.scaleMode = noScale;
 
   createEmptyMovieClip(image_mc, 0);
 
   var mcl:MovieClipLoader = new MovieClipLoader();
   mcl.addListener(this);
   mcl.loadClip(test.jpg, image_mc);
  }
 
  function onLoadInit(target)
  {
   var width:Number = image_mc._width;
   var height:Number = image_mc._height;
   var transparent:Boolean = false;
   var fillColor:Number = 0x;
 
   var myBitmapData:BitmapData = new BitmapData(width, height,
 transparent,
  fillColor);
   myBitmapData.draw(image_mc, new Matrix(), new ColorTransform());
 
   createEmptyMovieClip(copy_mc, 1);
   copy_mc._x = 20;
   copy_mc._y = 20;
   copy_mc.attachBitmap(myBitmapData, 0);
 
   image_mc._alpha = 20;
  }
 
  init()
 
  - Original Message -
  From: Marcelo Volmaro [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Monday, March 06, 2006 5:38 PM
  Subject: Re: [Flashcoders] Load external bitmap into bitmapdata?
 
 
  The problem is: I need to load a bitmap. I can´t embed the bitmap inside
  a
  swf, because i have no control over the bitmaps.
  Any other ideas?
 
  On Mon, 06 Mar 2006 17:36:46 -0300, Adrian Park [EMAIL PROTECTED]
 wrote:
 
  Hey Marcelo,
 
  I've been playing with BitmapData for the first time this past weekend
  so I
  stand to be corrected on what I'm about to say!
 
  My understanding is that you can only load BitmapData from an existing
  image
  which is already in your library and has a linkage ID. For this reason,
  I
  don't think you can load an image and get its BitmapData. I was
 thinking
  there might be a workaround though...
 
  I was going to try embedding the jpg/png/gif in an swf and giving it a
  linkage id in the library, then load that swf into your master movie
 and
  attach the BitmapData from the loaded swf's library.
 
  Possible issues? I know you can't attach library assets from a loaded
  swf
  into another swf so the same limitation may apply with BitmapData.
  Again, I
  thought a workaround for this might be to attach the BitmapData into
 the
  swf
  you've just loaded and then clone it to a BitmapData object elsewhere?
 
  As you can see, I've been doing a lot of thinking and not a lot of
 doing
  so
  I'm not sure if this is of any help at all!
 
  I'd be very interested to know if any of this works.
 
  Cheers, Adrian P
 
  On 3/6/06, Marcelo Volmaro [EMAIL PROTECTED] wrote:
 
  Hi list!,
 
  It´s possible to load an external bitmap (jpg, png, gif) into a
  bitmapData?
 
  Or..
 
  It´s possible to load an external bitmap into an MC and then render
  that
  mc into a bitmapData?
 
  All what i tried didn´t work...
 
  Thanks in advance!,
 
 
  --
  _
  Marcelo Volmaro
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 
 



 --
 _
 Marcelo Volmaro
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Heap Size Eclipse

2006-03-07 Thread lieven.cardoen
That's what I thought also. Maybe because before launching MTASC,
Eclipse goes parsing all of the files in the project.

Ok, I restarted My Computer because after compiling with MTASC there was
a System Idle Process that kept on using 95% of CPU.

I restarted Eclipse and now Heap Size is 34M.

I compile using Ant + MTASC and heap size goes up to 124M. After garbage
collection is rests at 106, which is strange I think (shouldn't it drop
again to 34M). But, it compiled.

I put some spaces in some files, and compile again. No, eclipse goes
parsing all the files and heapsize goes up to 214M. After garbage
collection it drops to 140M.

Now, if I repeat this process several times, the heap size gets to
maximum, and I get an error from eclipse saying I should increase
maximum heapsize (which doesn't help -- I tried it).

So it seems garbage collection doesn't work???...

Met vriendelijke groeten,
Lieven Cardoen
MULTIMEDIALOFT | POINT X
Engelse Wandeling 2 K18v | 8500 Kortrijk | T +32 (0)56/36.11.97

// communicatie bij voorkeur op [EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nicolas
Cannasse
Sent: dinsdag 7 maart 2006 10:24
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Heap Size Eclipse

 Is there a Java Virtual Machine that can do better, and what has MTASC
 to do with the heap size...?

MTASC is an external process and doesn't run on the JVM. I don't see how
it could even have some effect on it (?).

Nicolas
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] FP8 AS2 color picker and comboBox

2006-03-07 Thread Michael Stuhr

Martin Weiser schrieb:

Hello everyone,

i seek for color picker component (tried many, Illogiz, not working in as2), 
please doeas anyone have some really good?


And custom combobox. simple as possible,
thanks in advance






i've done some color picker work on this @ home, can put it OL when back @ home.

micha
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Deactivate dragScroll in FlashPaper, it is possible?

2006-03-07 Thread David Serrano
Anybody know if I can deactivate the scrollDrag in a FlashPaper(I think 
is called panning)? I only want to deactivate this one. I want the 
others options (scrollbar, mousewheel) continue working.


Any response?

Thanks in advance.

David
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread James Marsden

Hello games people,

I'm tasked with programming a bouncing laserbeam like in the following pic.

http://www.irem.co.jp/e/game/r/rtype/image/r1stg6.gif

Has anyone done this kind of thing before and can point me in the right 
direction?


TIA,

James
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] FP8 AS2 color picker and comboBox

2006-03-07 Thread Iv
Hello Martin,

MW i seek for color picker component (tried many, Illogiz, not
MW working in as2), please doeas anyone have some really good?

- try this:
  http://www.dembicki.org/GradientAndSafePalette.as


-- 
Ivan Dembicki

[EMAIL PROTECTED] || 
http://www.design.ru

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread Mike Mountain
Well I've never made one before - but I'd store an array of the gun,
mirrors, and goals x,y and rotation properties and crawl through them to
draw the line...something like:

[as]
w = Stage.width;
h = Stage.height;
Stage.align = TL;
Stage.scaleMode = noScale;
//
points = new Array({x:10, y:10, rot:0}, {x:300, y:10, rot:90}, {x:300,
y:300, rot:180}, {x:100, y:300, rot:90});
drawBeam = function () {
holder = this.createEmptyMovieClip(holder,
this.getNextHighestDepth());
holder.lineStyle(1);
for (i=0; ipoints.length; i++) {
pt = points[i];
npt = points[i+1];
if (i == 0) {
holder.moveTo(pt.x, pt.y);
}
// if rot = 0 draw horizontally right 
if (pt.rot == 0) {
// // is next point on same y axes?
// // // is next point x greater than this x?
if (pt.y == npt.y  npt.xpt.x) {
holder.lineTo(npt.x, npt.y);
} else {
holder.lineTo(pt.x, w);
//draw to edge
return;
}
}
//  
// if rot = 90 draw vertically down
if (pt.rot == 90) {
// // is next point on same x axes?
// // // is next point y greater than this y?
if (pt.x == npt.x  npt.ypt.y) {
holder.lineTo(npt.x, npt.y);
} else {
//draw to edge
holder.lineTo(pt.x, h);
return;
}
}
//  
// if rot= 180 draw horizontally left
if (pt.rot == 180) {
// // is next point on same y axes?
// // // is next point x less than this x?
if (pt.y == npt.y  npt.xpt.x) {
holder.lineTo(npt.x, npt.y);
} else {
//draw to edge
holder.lineTo(0, pt.y);
return;
}
}
//  
// if rot = 270 draw vertically up
if (rot == 270) {
// // is next point on same x axes?
// // // is next point y less than this y?
if (pt.x == npt.x  npt.ypt.y) {
holder.lineTo(npt.x, npt.y);
} else {
//draw to edge
holder.lineTo(pt.x, 0);
return;
}
}
}
};
drawBeam();
[/as] 

Untested though - but it gives the general idea.

M


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of James Marsden
 Sent: 07 March 2006 11:45
 To: Flashcoders mailing list
 Subject: [Flashcoders] Bouncing laserbeam for game
 
 Hello games people,
 
 I'm tasked with programming a bouncing laserbeam like in the 
 following pic.
 
 http://www.irem.co.jp/e/game/r/rtype/image/r1stg6.gif
 
 Has anyone done this kind of thing before and can point me in 
 the right direction?
 
 TIA,
 
 James
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training 
 http://www.figleaf.com http://training.figleaf.com
 
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread James Marsden

Hey thanks Mike,

I've managed to do it rather simply with this in case anyone is interested:




// create laser point
var laser = {x:0, y:0, vx:10, vy:10, steps:[], count:0};

onEnterFrame = function()
{
   // bounce off the walls
   if (laser.x  400)
   {
   laser.vx *=-1;
   }
   else if (laser.x  0)
   {
   laser.vx *=-1;
   }
   if (laser.y  200)
   {
   laser.vy *=-1;
   }
   else if (laser.y  0)
   {
   laser.vy *=-1;
   }
  
   // update current point

   laser.x+=laser.vx;
   laser.y+=laser.vy;

   // if laser doesn't have a complete history of steps
   if (laser.steps.length  10)
   {
   // add a step
   laser.steps[laser.count] = {x:laser.x, y:laser.y};
  
   // update count

   laser.count++;
   }
   else
   {
   // remove the oldest step
   laser.steps[0] = undefined;
  
   // loop through all steps

   for (var i=1;ilaser.steps.length;i++)
   {
   // shuffle steps back by one position
   laser.steps[(i-1)] = laser.steps[i];
   }
   // add the current position to the top of the stack
   laser.steps[10] = {x:laser.x, y:laser.y};
   }
  
   // clear drawings from last frame

   _root.clear();
  
   // choose base colour for laser

   _root.lineStyle(8, 0xFF, 80);
  
   // move to laser head point

   _root.moveTo(laser.x, laser.y);
  
   // loop through previous steps drawing back to oldest recorded step

   for (var i=laser.steps.length-1;i0;i--)
   {
   _root.lineTo(laser.steps[i].x, laser.steps[i].y);   
   }   
  
   // change to medium colour

   _root.lineStyle(7, 0xFF0099, 100);
  
   // move back to laser head point

   _root.moveTo(laser.x, laser.y);
  
   // loop through previous steps drawing back to oldest recorded step

   for (var i=laser.steps.length-1;i0;i--)
   {
   _root.lineTo(laser.steps[i].x, laser.steps[i].y);   
   }   
  
   // change to topmost colour

   _root.lineStyle(4, 0xFF, 100);
  
   // move back to laser head point

   _root.moveTo(laser.x, laser.y);
  
   // loop through previous steps drawing back to the oldest recorded step

   for (var i=laser.steps.length-1;i0;i--)
   {
   _root.lineTo(laser.steps[i].x, laser.steps[i].y);   
   }   
}






Mike Mountain wrote:


Well I've never made one before - but I'd store an array of the gun,
mirrors, and goals x,y and rotation properties and crawl through them to
draw the line...something like:

 

 


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread Mike Mountain
Cool - you've used fixed mirrors though? The versions of this game I've
played had the rotation of the mirror as part of the puzzle complexity.

So you have a selection of mirrors in a toolbox that point at varying 90
degree steps that you drag onto the screen in some kind of maze - then
when you press 'go' the laser draws its way across the screen to the
goal. There'll also be fixed mirrors on the screen that you have to hit
with the laser to complete the level.

M

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of James Marsden
 Sent: 07 March 2006 13:19
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Bouncing laserbeam for game
 
 Hey thanks Mike,
 
 I've managed to do it rather simply with this in case anyone 
 is interested:
 
 
 
 
 // create laser point
 var laser = {x:0, y:0, vx:10, vy:10, steps:[], count:0};
 
 onEnterFrame = function()
 {
 // bounce off the walls
 if (laser.x  400)
 {
 laser.vx *=-1;
 }
 else if (laser.x  0)
 {
 laser.vx *=-1;
 }
 if (laser.y  200)
 {
 laser.vy *=-1;
 }
 else if (laser.y  0)
 {
 laser.vy *=-1;
 }

 // update current point
 laser.x+=laser.vx;
 laser.y+=laser.vy;
 
 // if laser doesn't have a complete history of steps
 if (laser.steps.length  10)
 {
 // add a step
 laser.steps[laser.count] = {x:laser.x, y:laser.y};

 // update count
 laser.count++;
 }
 else
 {
 // remove the oldest step
 laser.steps[0] = undefined;

 // loop through all steps
 for (var i=1;ilaser.steps.length;i++)
 {
 // shuffle steps back by one position
 laser.steps[(i-1)] = laser.steps[i];
 }
 // add the current position to the top of the stack
 laser.steps[10] = {x:laser.x, y:laser.y};
 }

 // clear drawings from last frame
 _root.clear();

 // choose base colour for laser
 _root.lineStyle(8, 0xFF, 80);

 // move to laser head point
 _root.moveTo(laser.x, laser.y);

 // loop through previous steps drawing back to oldest 
 recorded step
 for (var i=laser.steps.length-1;i0;i--)
 {
 _root.lineTo(laser.steps[i].x, laser.steps[i].y);   
 }   

 // change to medium colour
 _root.lineStyle(7, 0xFF0099, 100);

 // move back to laser head point
 _root.moveTo(laser.x, laser.y);

 // loop through previous steps drawing back to oldest 
 recorded step
 for (var i=laser.steps.length-1;i0;i--)
 {
 _root.lineTo(laser.steps[i].x, laser.steps[i].y);   
 }   

 // change to topmost colour
 _root.lineStyle(4, 0xFF, 100);

 // move back to laser head point
 _root.moveTo(laser.x, laser.y);

 // loop through previous steps drawing back to the oldest 
 recorded step
 for (var i=laser.steps.length-1;i0;i--)
 {
 _root.lineTo(laser.steps[i].x, laser.steps[i].y);   
 }   
 }
 
 
 
 
 
 Mike Mountain wrote:
 
 Well I've never made one before - but I'd store an array of the gun, 
 mirrors, and goals x,y and rotation properties and crawl 
 through them 
 to draw the line...something like:
 
   
 
   
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training 
 http://www.figleaf.com http://training.figleaf.com
 
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread James Marsden

I haven't heard of that, but it sounds ace!  Might have to have a go...


Mike Mountain wrote:


Cool - you've used fixed mirrors though? The versions of this game I've
played had the rotation of the mirror as part of the puzzle complexity.

So you have a selection of mirrors in a toolbox that point at varying 90
degree steps that you drag onto the screen in some kind of maze - then
when you press 'go' the laser draws its way across the screen to the
goal. There'll also be fixed mirrors on the screen that you have to hit
with the laser to complete the level.

M

 

 


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] String problems?

2006-03-07 Thread Flash Mel
Ah!  I knew I was missing something!  Dang.
Thanks, Geoffrey!



On 3/6/06, Geoffrey Williams [EMAIL PROTECTED] wrote:

 Need to 'eval' num. use array notation.

 controller_mc.attachMovie(gallery_mc, gallery_mc, 50);
 theGallery = controller_mc.gallery_mc;
 gallery_contains = 4;

 for (i = 0; igallery_contains; i++){
 num = img_+i;
 theGallery[num]._alpha  = 0;
 trace(num);
 }

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Flash Mel
 Sent: Monday, March 06, 2006 6:31 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] String problems?

 I am writing this wrong:


 controller_mc.attachMovie(gallery_mc, gallery_mc, 50);
 theGallery = controller_mc.gallery_mc;
 gallery_contains = 4;

 for (i = 0; igallery_contains; i++){
 num = img_+i;
 theGallery.num._alpha  = 0;
 trace(num);
 }

 gallery_mc has _mc's in it named, img_0, img_1, img_2, img_3.

 What am I doing wrong here?
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Remove right click menu

2006-03-07 Thread Dominico Savio
I can't use director because of the following reason:

1. The client worry that Director will be gone in the next 4, 5 years, and
the application have to last longer than that :(
2. We are using Flash Remoting, loadVariables via ASP.NET page, load XML
and I am not so sure we can do that with Flash embedded inside Director
3. Resource: I am not really good at Director :(

I just wonder if we can buy licenses from MM as North Code does, so we can
distribute customized players (one without that right click menu) to our
clients/students?

Thanks for reading and replying.

Dominic
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Shape tweens through AS?

2006-03-07 Thread Jim Tann
That is the nastiest green I have ever seen it hurts my brain looking at it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Weber
Sent: 07 March 2006 05:29
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Shape tweens through AS?

Actually there are many very interesting uses for code-based Shape
Tweening, one of them is to dynamically morph any shape into any other
shape.

As for finding the coordinates of the points that define the shape: one
option is a custom, AS based shape editor / drawing tool. Another one is
to draw in the Flash IDE and then extract the drawing data with ASV
(using some code by Peter Hall) or Robin Dubreuil's brilliant JSFL
script sel2Draw (part of an old SDK).

For translating the points of one drawing to the points of the other one
- we'd need something analogous to the 'shape-hints' in the IDE. 
Another, much easier approach, is to just use shapes that have an equal
number of defining points, thus making it easy to map each point to a
point of the new shape.  

In this sample
http://www.motiondraw.com/md/as_samples/t/cards/2006/FlashCard.php
each shape is defined by 60 points - it is then quite straight-forward
to morph each shape into a randomly chosen other shape.

To make a shape with only 60 defining points look good (smooth) a fast
Catmull-Rom spline was helpful:
http://www.motiondraw.com/md/as_samples/t/CatmullRomSpline/tween.html

Shape tweens through AS - not as straight-forward as it would be if we
could access the drawing data at runtime, but still possible.

hth
--
Andreas Weber
motiondraw.com



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh
Fernando
Sent: Montag, 6. März 2006 22:08
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Shape tweens through AS?


I haven't dug very deeply into the tween class. Anyone know if it is  
possible to do shape tweens with it (or has someone written a custom 
class  to do this)?

Well, short answer: you can't do it. It isn't a matter of building
classes 
for it; you can't just modify an existing drawing.


There are two things you can do though, depending on what you actually
want 
to build:

1. build a normal shape tween using the timeline, then use any tween 
class/code to control the playhead on that timeline, so you can go back
and 
forth on the animation, use different times, etc.

2. build objects by code (using the drawing API). Then you'll be fully
able 
to animate each of their points separately. This is overkill though and 
probably not what you want, since you will not only have to draw all
your 
objects by code, but also need to create code to properly translate the 
points of one drawing to the other.


- Zeh 

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Shape tweens through AS?

2006-03-07 Thread elibol
very nice Andreas.

M.

On 3/7/06, Andreas Weber [EMAIL PROTECTED] wrote:

 Actually there are many very interesting uses for code-based Shape
 Tweening, one of them is to dynamically morph any shape into any other
 shape.

 As for finding the coordinates of the points that define the shape: one
 option is a custom, AS based shape editor / drawing tool. Another one is
 to draw in the Flash IDE and then extract the drawing data with ASV
 (using some code by Peter Hall) or Robin Dubreuil's brilliant JSFL
 script sel2Draw (part of an old SDK).

 For translating the points of one drawing to the points of the other one
 - we'd need something analogous to the 'shape-hints' in the IDE.
 Another, much easier approach, is to just use shapes that have an equal
 number of defining points, thus making it easy to map each point to a
 point of the new shape.

 In this sample
 http://www.motiondraw.com/md/as_samples/t/cards/2006/FlashCard.php
 each shape is defined by 60 points - it is then quite straight-forward
 to morph each shape into a randomly chosen other shape.

 To make a shape with only 60 defining points look good (smooth) a fast
 Catmull-Rom spline was helpful:
 http://www.motiondraw.com/md/as_samples/t/CatmullRomSpline/tween.html

 Shape tweens through AS - not as straight-forward as it would be if we
 could access the drawing data at runtime, but still possible.

 hth
 --
 Andreas Weber
 motiondraw.com



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Zeh
 Fernando
 Sent: Montag, 6. März 2006 22:08
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Shape tweens through AS?


 I haven't dug very deeply into the tween class. Anyone know if it is
 possible to do shape tweens with it (or has someone written a custom
 class  to do this)?

 Well, short answer: you can't do it. It isn't a matter of building
 classes
 for it; you can't just modify an existing drawing.


 There are two things you can do though, depending on what you actually
 want
 to build:

 1. build a normal shape tween using the timeline, then use any tween
 class/code to control the playhead on that timeline, so you can go back
 and
 forth on the animation, use different times, etc.

 2. build objects by code (using the drawing API). Then you'll be fully
 able
 to animate each of their points separately. This is overkill though and
 probably not what you want, since you will not only have to draw all
 your
 objects by code, but also need to create code to properly translate the
 points of one drawing to the other.


 - Zeh

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training http://www.figleaf.com
 http://training.figleaf.com


 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Do getters and setters add any size to a file

2006-03-07 Thread Manuel Saint-Victor
I understand that the Actionscript class files are compiled into bytecode
but I have not had enough experience to know whether or not all of this
object oriented refactoring that I am doing to my current project is going
to make it bulkier.  I read somewhere about the different increases in file
size due to different assets and wondered how much I had to worry about this
type of thing if I'm trying to keep my files as tiny as possible.  In
particular doe a bunch of getters and setters contribute to end weight such
that if a client wants the lightest outcome they might be a factor or is it
negligable.

Mani
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] FlashPaper and Flash 8 Issues

2006-03-07 Thread Greg Conover
Wanted to know if anyone found a workaround for the issues created by using
FlashPaper 2 documents in a Flash application. Funny how Breeze doesn't seem
to have any issues like this - almost like Macromedia has a version they're
using but isn't available to the public.
 
Greg Conover
Committee Chair
Wolf Den 5 Leader
Cub Scout Pack 165
Light of the World Lutheran Church
home: (817) 232-9554
cell: (817) 909-3326
e-mail: [EMAIL PROTECTED]
BLOCKED::blocked::mailto:[EMAIL PROTECTED]  
www.pack165fw.org BLOCKED::blocked::http://www.pack165fw.org/ 
 
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Do getters and setters add any size to a file

2006-03-07 Thread Scott Fanetti
using getters and setters adds no noticeable overhead to your 
application. Yes the functions add a few bytes, but after compile the 
difference is undetectable.  The benefit you get from proper 
encapsulation greatly outweighs the slight increase in development time 
it and script size you get from using getters and setters.


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] trace inside the browser

2006-03-07 Thread Rodrigo Guerra
hi, 

i'm trying to figure out a way to implement a debug that i can see online (in 
the browser) and not just inside the flash environment. just like trace, but it 
must work when the swf is online.

i thought about a list component that appear and desapeear on a X keypress, and 
a function that could add my traces outputs to it
i was wondering what other methods/ways you are doing this.

thanks in advice.
rodrigo___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

RE: [Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread John Hattan
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of James Marsden
 Sent: Tuesday, March 07, 2006 5:45 AM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Bouncing laserbeam for game
 
 Hello games people,
 
 I'm tasked with programming a bouncing laserbeam like in the 
 following pic.
 
 http://www.irem.co.jp/e/game/r/rtype/image/r1stg6.gif
 
 Has anyone done this kind of thing before and can point me in 
 the right direction?

I wrote a similar game under contract a couple of years ago. I could've done
lasers, but I decided to go with bouncing projectiles instead:

http://www.kidstation.de/junior/r5u3/r5u3m16/a.html

The physics for the bounce is really simple. The bounce-angle is just
180-(the angle that the projectile is hitting the paddle)

---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] trace inside the browser

2006-03-07 Thread Nick Weekes
I use Xray:

http://www.osflash.org/xray
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rodrigo
Guerra
Sent: 07 March 2006 15:16
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] trace inside the browser

hi, 

i'm trying to figure out a way to implement a debug that i can see online
(in the browser) and not just inside the flash environment. just like trace,
but it must work when the swf is online.

i thought about a list component that appear and desapeear on a X keypress,
and a function that could add my traces outputs to it i was wondering what
other methods/ways you are doing this.

thanks in advice.
rodrigo


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] trace inside the browser

2006-03-07 Thread Chris Hill

Use the luminic box logger.
http://www.luminicbox.com/blog/default.aspx?page=postid=2

Rodrigo Guerra wrote:
hi, 


i'm trying to figure out a way to implement a debug that i can see online (in 
the browser) and not just inside the flash environment. just like trace, but it 
must work when the swf is online.

i thought about a list component that appear and desapeear on a X keypress, and 
a function that could add my traces outputs to it
i was wondering what other methods/ways you are doing this.

thanks in advice.
rodrigo




___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] trace inside the browser

2006-03-07 Thread Mark Walters
or if you just like using trace, follow my post here:
http://www.digitalflipbook.com/archives/2005/07/trace_from_the.php

- markW

On 3/7/06, Chris Hill [EMAIL PROTECTED] wrote:
 Use the luminic box logger.
 http://www.luminicbox.com/blog/default.aspx?page=postid=2

 Rodrigo Guerra wrote:
  hi,
 
  i'm trying to figure out a way to implement a debug that i can see online 
  (in the browser) and not just inside the flash environment. just like 
  trace, but it must work when the swf is online.
 
  i thought about a list component that appear and desapeear on a X keypress, 
  and a function that could add my traces outputs to it
  i was wondering what other methods/ways you are doing this.
 
  thanks in advice.
  rodrigo
 
 
  
 
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] trace inside the browser

2006-03-07 Thread Rodrigo Guerra
i was using the folowing code that i got from another list, it's quick and
dirty, (the problem is the *no history*)

_global.alerta = function(mensagem){
getURL(javascript:alert('  + mensagem +  '));
}

alerta(bla)

but for sure the ones showd here are more robust...i'm give a try...
thank you all!


- Original Message - 
From: Mark Walters [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 07, 2006 12:41 PM
Subject: Re: [Flashcoders] trace inside the browser


or if you just like using trace, follow my post here:
http://www.digitalflipbook.com/archives/2005/07/trace_from_the.php

- markW

On 3/7/06, Chris Hill [EMAIL PROTECTED] wrote:
 Use the luminic box logger.
 http://www.luminicbox.com/blog/default.aspx?page=postid=2

 Rodrigo Guerra wrote:
  hi,
 
  i'm trying to figure out a way to implement a debug that i can see
online (in the browser) and not just inside the flash environment. just like
trace, but it must work when the swf is online.
 
  i thought about a list component that appear and desapeear on a X
keypress, and a function that could add my traces outputs to it
  i was wondering what other methods/ways you are doing this.
 
  thanks in advice.
  rodrigo
 
 
  
 
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] trace inside the browser

2006-03-07 Thread Mendelsohn, Michael
Or, you can use:
getURL(javascript:window.status = yourData);

I like to think of the browser's status bar as a built in output spot,
granted, it's only one line at a time.

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] trace inside the browser

2006-03-07 Thread blists

This trace viewer works well for viewing traces inside the browser
http://www.alexisisaac.net/flash/articles/flash-7-trace-viewer.html


At 08:12 AM 3/7/2006, you wrote:

i was using the folowing code that i got from another list, it's quick and
dirty, (the problem is the *no history*)

_global.alerta = function(mensagem){
getURL(javascript:alert('  + mensagem +  '));
}

alerta(bla)

but for sure the ones showd here are more robust...i'm give a try...
thank you all!


- Original Message -
From: Mark Walters [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 07, 2006 12:41 PM
Subject: Re: [Flashcoders] trace inside the browser


or if you just like using trace, follow my post here:
http://www.digitalflipbook.com/archives/2005/07/trace_from_the.php

- markW

On 3/7/06, Chris Hill [EMAIL PROTECTED] wrote:
 Use the luminic box logger.
 http://www.luminicbox.com/blog/default.aspx?page=postid=2

 Rodrigo Guerra wrote:
  hi,
 
  i'm trying to figure out a way to implement a debug that i can see
online (in the browser) and not just inside the flash environment. just like
trace, but it must work when the swf is online.
 
  i thought about a list component that appear and desapeear on a X
keypress, and a function that could add my traces outputs to it
  i was wondering what other methods/ways you are doing this.
 
  thanks in advice.
  rodrigo
 
 
  
 
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Do getters and setters add any size to a file

2006-03-07 Thread ryanm

In particular doe a bunch of getters and setters contribute to
end weight such that if a client wants the lightest outcome they
might be a factor or is it negligable.

   In general, code changes are not going to add noticable weight to the 
bytecode. Your library assets will usually be the bulk of the swf files 
weight, and changes/additions in code are going to be so small as to either 
be unnoticable or will be measurable in hundreds of bytes, not kilobytes.


   Obviously, there are exceptions. Adding heavy classes like compression 
algorhithms, or anything with a big library or hash table, will obviously 
add more weight, but even then it is usually only several kilobytes.


ryanm 


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] NEED HELP - i have a demo in a few dayssss... IMG embed into TextArea and Scrollbar

2006-03-07 Thread julian atienza
I only need to solve a question...

Can i embed an IMG with html code into a TextArea (smaller than Image)  and
one vertical scrollbar that scroll the image up and down?

thanks in advance
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] NEED HELP - i have a demo in a few dayssss... IMG embed into TextArea and Scrollbar

2006-03-07 Thread Yotam Laufer
If you don't need overflowing (around the image) text a ScrollPane would be
better.

Yotam.

On 07/03/06, julian atienza [EMAIL PROTECTED] wrote:

 I only need to solve a question...

 Can i embed an IMG with html code into a TextArea (smaller than
 Image)  and
 one vertical scrollbar that scroll the image up and down?

 thanks in advance
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




--
Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
ubermutt
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

[Flashcoders] Re: NEED HELP - i have a demo in a few dayssss... IMG embed into TextArea and Scrollbar

2006-03-07 Thread julian atienza
Ok. Sorry. I didn't knew the ScrollPane Component
(lol)

I have only a image, so i can use it

thanks anyway
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Heap Size Eclipse

2006-03-07 Thread Ron Wheeler

Which VM are you using?
You might want to show the Eclipse startup command.

Ron

[EMAIL PROTECTED] wrote:

I have some problems using eclipse lately. Problems start when launching
MTASC for compiling a huge project. The heap size goes up to 253M of
254M, and remains this high, even after mtasc has compiled. I tried to
set maximum heapsize to 512M, but then it seems as heapsize goes up to
512M, and problems are even bigger (computer slows down).

 


Is there a Java Virtual Machine that can do better, and what has MTASC
to do with the heap size...?

 


Met vriendelijke groeten,
Lieven Cardoen
MULTIMEDIALOFT | POINT X
Engelse Wandeling 2 K18v | 8500 Kortrijk | T +32 (0)56/36.11.97

// communicatie bij voorkeur op [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] 

 


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



  

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Re: NEED HELP - i have a demo in a few dayssss... IMG embed into TextArea and Scrollbar

2006-03-07 Thread Yotam Laufer
no problem. good luck.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Re: [Flashcoders] Load external bitmap into bitmapdata?

2006-03-07 Thread James Deakin
Wow thats great

On 3/7/06, Adrian Park [EMAIL PROTECTED] wrote:
 Awesome! Thanks Jesse/JesterXL. I love finding out I'm wrong when there is a
 better way :)


 On 3/6/06, Marcelo Volmaro [EMAIL PROTECTED] wrote:
 
  Indeed, it works!,
  Also, trying this i´ve found a method to attach loaded movies as
  bitmaps... now i can create libraries of MCs!!
 
  Thanks!
 
  On Mon, 06 Mar 2006 19:50:24 -0300, JesterXL [EMAIL PROTECTED]
  wrote:
 
   I started to eat a cup, but it really didn't taste so good.  Suddenly,
  my
   mouth really hurt trying to voraciously chew on ceramics, thus I gave up
   upon realising cups don't taste so good.
  
   ...however, this code in fact works:
  
   import flash.display.BitmapData;
   import flash.geom.Rectangle;
   import flash.geom.Matrix;
   import flash.geom.ColorTransform;
  
   function init()
   {
Stage.align = TL;
Stage.scaleMode = noScale;
  
createEmptyMovieClip(image_mc, 0);
  
var mcl:MovieClipLoader = new MovieClipLoader();
mcl.addListener(this);
mcl.loadClip(test.jpg, image_mc);
   }
  
   function onLoadInit(target)
   {
var width:Number = image_mc._width;
var height:Number = image_mc._height;
var transparent:Boolean = false;
var fillColor:Number = 0x;
  
var myBitmapData:BitmapData = new BitmapData(width, height,
  transparent,
   fillColor);
myBitmapData.draw(image_mc, new Matrix(), new ColorTransform());
  
createEmptyMovieClip(copy_mc, 1);
copy_mc._x = 20;
copy_mc._y = 20;
copy_mc.attachBitmap(myBitmapData, 0);
  
image_mc._alpha = 20;
   }
  
   init()
  
   - Original Message -
   From: Marcelo Volmaro [EMAIL PROTECTED]
   To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
   Sent: Monday, March 06, 2006 5:38 PM
   Subject: Re: [Flashcoders] Load external bitmap into bitmapdata?
  
  
   The problem is: I need to load a bitmap. I can´t embed the bitmap inside
   a
   swf, because i have no control over the bitmaps.
   Any other ideas?
  
   On Mon, 06 Mar 2006 17:36:46 -0300, Adrian Park [EMAIL PROTECTED]
  wrote:
  
   Hey Marcelo,
  
   I've been playing with BitmapData for the first time this past weekend
   so I
   stand to be corrected on what I'm about to say!
  
   My understanding is that you can only load BitmapData from an existing
   image
   which is already in your library and has a linkage ID. For this reason,
   I
   don't think you can load an image and get its BitmapData. I was
  thinking
   there might be a workaround though...
  
   I was going to try embedding the jpg/png/gif in an swf and giving it a
   linkage id in the library, then load that swf into your master movie
  and
   attach the BitmapData from the loaded swf's library.
  
   Possible issues? I know you can't attach library assets from a loaded
   swf
   into another swf so the same limitation may apply with BitmapData.
   Again, I
   thought a workaround for this might be to attach the BitmapData into
  the
   swf
   you've just loaded and then clone it to a BitmapData object elsewhere?
  
   As you can see, I've been doing a lot of thinking and not a lot of
  doing
   so
   I'm not sure if this is of any help at all!
  
   I'd be very interested to know if any of this works.
  
   Cheers, Adrian P
  
   On 3/6/06, Marcelo Volmaro [EMAIL PROTECTED] wrote:
  
   Hi list!,
  
   It´s possible to load an external bitmap (jpg, png, gif) into a
   bitmapData?
  
   Or..
  
   It´s possible to load an external bitmap into an MC and then render
   that
   mc into a bitmapData?
  
   All what i tried didn´t work...
  
   Thanks in advance!,
  
  
   --
   _
   Marcelo Volmaro
   ___
   Flashcoders@chattyfig.figleaf.com
   To change your subscription options or search the archive:
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
   Brought to you by Fig Leaf Software
   Premier Authorized Adobe Consulting and Training
   http://www.figleaf.com
   http://training.figleaf.com
  
   ___
   Flashcoders@chattyfig.figleaf.com
   To change your subscription options or search the archive:
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
   Brought to you by Fig Leaf Software
   Premier Authorized Adobe Consulting and Training
   http://www.figleaf.com
   http://training.figleaf.com
  
  
  
 
 
 
  --
  _
  Marcelo Volmaro
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 

Re: [Flashcoders] Do getters and setters add any size to a file

2006-03-07 Thread Manuel Saint-Victor
Thank you.  That's good to know because I was worried that with all of my
preaching to people about getters and setters that I might hand over a nice
fat file and look extra dumb!

Mani

On 3/7/06, Scott Fanetti [EMAIL PROTECTED] wrote:

 using getters and setters adds no noticeable overhead to your
 application. Yes the functions add a few bytes, but after compile the
 difference is undetectable.  The benefit you get from proper
 encapsulation greatly outweighs the slight increase in development time
 it and script size you get from using getters and setters.

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] trace inside the browser

2006-03-07 Thread Damian Taggart
Hi list,

I wrote a simple class to do that. example here:
http://w1imr.tvi.edu/apps/damian/temp/debug/traceinbrowser.html

Download (with .as dependencies):
http://w1imr.tvi.edu/apps/damian/temp/debug.rar

If anyone improves this, let me know! example usage:

import edu.tvi.utils.Debug;
Debug.start();
Debug.traceObjects(this, false, true);
Debug.trace('\nJust use the function like regular old trace!');

--Damian

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] clicking through an iframe on mozilla-based browsers ?

2006-03-07 Thread Isaac Rivera
I happen to be trying to make this work for a flash movie behind the  
transparent iframe, but it could be anything interactive behind the  
iframe the problem is the same.


On mozilla based browsers, the iframe prevents a click through it to  
whaever is behind, not so on IE/PC where the interactive content  
behind the iframe is accessible to the mouse. This seems to be true  
for Safari and Firefox for mac and pc.


Any suggestions?
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] 2D first person shooter

2006-03-07 Thread Andrew Nicoli
well doom is kinda of a 2d first person shoot
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] components within custom components

2006-03-07 Thread Rich Rodecker
i posted this q on my blog, but wnated to ask here too:

So, I'm taking my frist foray into building a legit flash component,
and it uses some standard v2 components. I read in the documentation
that you should use the component mc's instead of the compiled clips
for the v2 components, but I didn't see any reasoning as to why. I
made the switch, and I lost out on the live preview for components
withing my component. Can anyone shed some light for me?
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Using setMask to Mask a loaded swf

2006-03-07 Thread Helen Triolo

Make sure the swf is loaded before assigning the mask, eg:

var loader:MovieClipLoader = new MovieClipLoader();
function onLoadInit(_mc) {
  _mc.setMask(mask_mc);
};
loader.addListener(this);
loader.loadClip(movie.swf, holder_mc);

Helen

--
http://flash-creations.com
http://i-technica.com



Matt Muller wrote:


Hi, Im attaching a swf to a movieClip and then using setMask to mask the swf
once the animation has loaded.

So whats happening is most of it is masked but there seem to be these little
lines and stuff running outside the mask.

Anyone had this, or have a solution/suggestion?

Cheers

MaTT
___
 




___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] attatchMovie issue with a loaded mc

2006-03-07 Thread Marlon Harrison
I have a parent swf that loads in a series of children swfs and acts
as a browser for them. Within the children swfs - there are a number
of hotspot movieclips that trigger other events.  I'd like to
centralize the appearance of those 'hotspot' movieclips to the parent
swf so that if i need to change how the icon's look i can change it
once in the parent rather than in each child swf.

I thought that the best way to do this would make the hotspot clips
into placeholders and use attachMovie to put the appropriate icon on
it.  The problem is that is appears attachMovie doesn't work if the
path to the clip is in a one of the children swfs that was loaded.  Is
this correct? If so, is there a workaround of some sort that I can
try?


Thanks!
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] 9-slice bugs

2006-03-07 Thread Sam Thorne

Hi list,

I'm trying to get 9-slice scaling to work with several clips at the  
same time, which seems ridiculously buggy.


If I have two instances of the same clip with 9-slice applied on  
stage, and scale them both with a Tween object, they scale fine.
However, if I have two instances of different clips with 9 slice  
scaling, one of them will stop scaling properly (i.e. revert to the  
traditional way) and the other will work fine.
The only difference between the clips is that the assets have their  
registration points changed so that they scale in from either sides  
of the stage.


I've tried all sorts of things; originally they were based on the  
same assets, I've broken the clips apart, and recreated them from  
shapes.
I've tried the hint in LiveDocs that mentions only editing Library  
assets directly (not instances) to avoid unpredictable behaviour.


Seems like the 9-slice implementation is totally messed up, anyone  
got any hints?


Regards,

Sam Thorne
Interaction Design

Web: http://www.native.com/
Tel: +44 (0)207 588 7970
Fax: +44 (0)207 588 7971


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] components within custom components

2006-03-07 Thread JesterXL
Some background just to give reasoning behind the insanity.

Regarding First Frame, the point of bounding box on the first frame is to 
give the component initial widht and height values.  If there is nothing on 
the first frame, you're width and height properties (a.k.a. you're __width 
and __height private properties of UIComponent) will be 0, thus when you go 
to position in your size function, you won't have any room.

Therefore, the bounding box gives your coponent a default value for width 
and heigth. That's why a List component is 100x100 when you drag it to the 
stage.

The 2nd reason is because LivePreview needs a default width and height to 
draw.  If there is nothing on frame 1, it doesn't know how big to be, thus 
the defautl size will be 0x0, and thus you're LivePreview will show nothing 
except for tiny blue outlines.  You have to have SOMETHING on frame 1. 
mx.core.View hides boundingBox_mc for you, so the user will never see it.

Regarding assets, that is only to ensure that your components assets (images 
 graphics) as well as the classes are exported into the SWF.  If you are 
not creating them dynamically, and actually using them on frame 1, there is 
no reason for an assets layer  frame then.

- Original Message - 
From: Rich Rodecker [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 07, 2006 1:15 PM
Subject: Re: [Flashcoders] components within custom components


yeah it just seemd really wierd to do that.

if I have my components on the stage in the first frame, and all i'm
doing is hiding or showing the components, do i still need to put all
of the components on an asset layer?



On 3/7/06, JesterXL [EMAIL PROTECTED] wrote:
 Not sure what the heck the docs are talking about.  I use the SWC's on 
 asset
 layers all the time and it works great.

 To get a LivePreview to work, there are a number of factors, but the big 
 one
 is ensuring a boundingBox is on frame 1 with a size bigger than 0x0, so 
 you
 can actually see it.

 - Original Message -
 From: Rich Rodecker [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Tuesday, March 07, 2006 12:53 PM
 Subject: [Flashcoders] components within custom components


 i posted this q on my blog, but wnated to ask here too:

 So, I'm taking my frist foray into building a legit flash component,
 and it uses some standard v2 components. I read in the documentation
 that you should use the component mc's instead of the compiled clips
 for the v2 components, but I didn't see any reasoning as to why. I
 made the switch, and I lost out on the live preview for components
 withing my component. Can anyone shed some light for me?
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com 

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] 9-slice bugs

2006-03-07 Thread eric dolecki
do u have an example online we can look at to see the behavior?

On 3/7/06, Sam Thorne [EMAIL PROTECTED] wrote:

 Hi list,

 I'm trying to get 9-slice scaling to work with several clips at the
 same time, which seems ridiculously buggy.

 If I have two instances of the same clip with 9-slice applied on
 stage, and scale them both with a Tween object, they scale fine.
 However, if I have two instances of different clips with 9 slice
 scaling, one of them will stop scaling properly (i.e. revert to the
 traditional way) and the other will work fine.
 The only difference between the clips is that the assets have their
 registration points changed so that they scale in from either sides
 of the stage.

 I've tried all sorts of things; originally they were based on the
 same assets, I've broken the clips apart, and recreated them from
 shapes.
 I've tried the hint in LiveDocs that mentions only editing Library
 assets directly (not instances) to avoid unpredictable behaviour.

 Seems like the 9-slice implementation is totally messed up, anyone
 got any hints?

 Regards,

 Sam Thorne
 Interaction Design

 Web: http://www.native.com/
 Tel: +44 (0)207 588 7970
 Fax: +44 (0)207 588 7971


 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] components within custom components

2006-03-07 Thread Rich Rodecker
ok cool. so, if all my assets are on frame one, i probably don't need
the bounding box mc too then, right?

On 3/7/06, JesterXL [EMAIL PROTECTED] wrote:
 Some background just to give reasoning behind the insanity.

 Regarding First Frame, the point of bounding box on the first frame is to
 give the component initial widht and height values.  If there is nothing on
 the first frame, you're width and height properties (a.k.a. you're __width
 and __height private properties of UIComponent) will be 0, thus when you go
 to position in your size function, you won't have any room.

 Therefore, the bounding box gives your coponent a default value for width
 and heigth. That's why a List component is 100x100 when you drag it to the
 stage.

 The 2nd reason is because LivePreview needs a default width and height to
 draw.  If there is nothing on frame 1, it doesn't know how big to be, thus
 the defautl size will be 0x0, and thus you're LivePreview will show nothing
 except for tiny blue outlines.  You have to have SOMETHING on frame 1.
 mx.core.View hides boundingBox_mc for you, so the user will never see it.

 Regarding assets, that is only to ensure that your components assets (images
  graphics) as well as the classes are exported into the SWF.  If you are
 not creating them dynamically, and actually using them on frame 1, there is
 no reason for an assets layer  frame then.

 - Original Message -
 From: Rich Rodecker [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Tuesday, March 07, 2006 1:15 PM
 Subject: Re: [Flashcoders] components within custom components


 yeah it just seemd really wierd to do that.

 if I have my components on the stage in the first frame, and all i'm
 doing is hiding or showing the components, do i still need to put all
 of the components on an asset layer?



 On 3/7/06, JesterXL [EMAIL PROTECTED] wrote:
  Not sure what the heck the docs are talking about.  I use the SWC's on
  asset
  layers all the time and it works great.
 
  To get a LivePreview to work, there are a number of factors, but the big
  one
  is ensuring a boundingBox is on frame 1 with a size bigger than 0x0, so
  you
  can actually see it.
 
  - Original Message -
  From: Rich Rodecker [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Tuesday, March 07, 2006 12:53 PM
  Subject: [Flashcoders] components within custom components
 
 
  i posted this q on my blog, but wnated to ask here too:
 
  So, I'm taking my frist foray into building a legit flash component,
  and it uses some standard v2 components. I read in the documentation
  that you should use the component mc's instead of the compiled clips
  for the v2 components, but I didn't see any reasoning as to why. I
  made the switch, and I lost out on the live preview for components
  withing my component. Can anyone shed some light for me?
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] moving components on stage

2006-03-07 Thread Rich Rodecker
I have a bunch of components on stage.  I'd like to be able to set
their position on stage depending on some values.  The way it looks
like I have to do it now is add a listener to each component named
move, and then do a component.move(x,y) to move it...is this the
simplest way?  it looks like the component.y property is read only so
you can't set it, and i dont think  you are supposed to use the
movieclip _y property with components.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] preloader issue?

2006-03-07 Thread murder design
I have posted this before, and gotten some feedback, this is the result, yet
i still cannot get the clip to display the load progress of bigfile.swf
inside the label_txt. the swf loads inside of _root.target_mc ... any ideas
here people?

// - begin code
target_mc.loadMovie(bigfile.swf);
target_mc.onEnterFrame = function() {
  tBytes = getBytesTotal();
  trace (tBytes:  + tBytes);
  bLoaded = getBytesLoaded();
  trace (bLoaded:  + bLoaded);
  percent = (bLoaded/tBytes) * 100;
  if (bLoaded  tBytes){
   _root.bar_mc._xscale = (bLoaded/tBytes)*100;
   _root.label_txt.text = percent   % LOADED
  } else {
   //play();
   //_root.target_mc.unloadMovie();
   delete this.onEnterFrame;
  }
}

// end code

regards, edward
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] preloader issue?

2006-03-07 Thread Hairy Dog Digital
are your trace statements showing the expected info?

 

 -Original Message-
 From: murder design [mailto:[EMAIL PROTECTED] 
 Sent: Tuesday, March 07, 2006 1:46 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] preloader issue?
 
 I have posted this before, and gotten some feedback, this is 
 the result, yet i still cannot get the clip to display the 
 load progress of bigfile.swf
 inside the label_txt. the swf loads inside of _root.target_mc 
 ... any ideas here people?
 
 // - begin code
 target_mc.loadMovie(bigfile.swf);
 target_mc.onEnterFrame = function() {
   tBytes = getBytesTotal();
   trace (tBytes:  + tBytes);
   bLoaded = getBytesLoaded();
   trace (bLoaded:  + bLoaded);
   percent = (bLoaded/tBytes) * 100;
   if (bLoaded  tBytes){
_root.bar_mc._xscale = (bLoaded/tBytes)*100;
_root.label_txt.text = percent   % LOADED
   } else {
//play();
//_root.target_mc.unloadMovie();
delete this.onEnterFrame;
   }
 }
 
 // end code
 
 regards, edward
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training 
 http://www.figleaf.com http://training.figleaf.com
 
 
 


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] preloader issue?

2006-03-07 Thread Hairy Dog Digital
Also, double check the string concatenation. You had an ampersand in...

_root.label_txt.text = percent   % LOADED

It should be a plus sign...

_root.label_txt.text = percent +  % LOADED



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] preloader issue?

2006-03-07 Thread Van Tuck

If you attach this to the clip itself, it does work -

onClipEvent (load) {
this.loadMovie(bigfile.swf);
}
onClipEvent (enterFrame) {
tBytes = this.getBytesTotal();
trace(tBytes: +tBytes);
bLoaded = this.getBytesLoaded();
trace(bLoaded: +bLoaded);
percent = (bLoaded/tBytes)*100;
if (bLoadedtBytes) {
_root.bar_mc._xscale = (bLoaded/tBytes)*100;
_root.label_txt.text = percent   % LOADED;
} else {
//play();
//_root.target_mc.unloadMovie();
//delete this.onEnterFrame;
}
}


Van R Tuck
Director of Web Development

Cause Design Group
1519 Stanford Street Suite 6
Santa Monica, CA  90404

 t:  310.430.5369
www.causedesigngroup.com





On Mar 7, 2006, at 10:45 AM, murder design wrote:

I have posted this before, and gotten some feedback, this is the  
result, yet
i still cannot get the clip to display the load progress of  
bigfile.swf
inside the label_txt. the swf loads inside of _root.target_mc ...  
any ideas

here people?

// - begin code
target_mc.loadMovie(bigfile.swf);
target_mc.onEnterFrame = function() {
  tBytes = getBytesTotal();
  trace (tBytes:  + tBytes);
  bLoaded = getBytesLoaded();
  trace (bLoaded:  + bLoaded);
  percent = (bLoaded/tBytes) * 100;
  if (bLoaded  tBytes){
   _root.bar_mc._xscale = (bLoaded/tBytes)*100;
   _root.label_txt.text = percent   % LOADED
  } else {
   //play();
   //_root.target_mc.unloadMovie();
   delete this.onEnterFrame;
  }
}

// end code

regards, edward
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] preloader issue?

2006-03-07 Thread Morrison
one for all those with gmail

On 3/7/06, Van Tuck [EMAIL PROTECTED] wrote:
 If you attach this to the clip itself, it does work -

 onClipEvent (load) {
this.loadMovie(bigfile.swf);
 }
 onClipEvent (enterFrame) {
tBytes = this.getBytesTotal();
trace(tBytes: +tBytes);
bLoaded = this.getBytesLoaded();
trace(bLoaded: +bLoaded);
percent = (bLoaded/tBytes)*100;
if (bLoadedtBytes) {
_root.bar_mc._xscale = (bLoaded/tBytes)*100;
_root.label_txt.text = percent   % LOADED;
} else {
//play();
//_root.target_mc.unloadMovie();
//delete this.onEnterFrame;
}
 }


 Van R Tuck
 Director of Web Development

 Cause Design Group
 1519 Stanford Street Suite 6
 Santa Monica, CA  90404

  t:  310.430.5369
 www.causedesigngroup.com





 On Mar 7, 2006, at 10:45 AM, murder design wrote:

  I have posted this before, and gotten some feedback, this is the
  result, yet
  i still cannot get the clip to display the load progress of
  bigfile.swf
  inside the label_txt. the swf loads inside of _root.target_mc ...
  any ideas
  here people?
 
  // - begin code
  target_mc.loadMovie(bigfile.swf);
  target_mc.onEnterFrame = function() {
tBytes = getBytesTotal();
trace (tBytes:  + tBytes);
bLoaded = getBytesLoaded();
trace (bLoaded:  + bLoaded);
percent = (bLoaded/tBytes) * 100;
if (bLoaded  tBytes){
 _root.bar_mc._xscale = (bLoaded/tBytes)*100;
 _root.label_txt.text = percent   % LOADED
} else {
 //play();
 //_root.target_mc.unloadMovie();
 delete this.onEnterFrame;
}
  }
 
  // end code
 
  regards, edward
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Customizing Accordeon component

2006-03-07 Thread Wouter Steidl
Hi List!

I am trying to customize the Accordion component and want to achieve the
following:

The Component will serve as a quizso each section of it will contain a
quiz-questionnow in the header of the sections I want to display the
number of the question AND the answer given to a questionthe answers
should be evenly aligend on the right

So i tried to use a movieclip for the label, containing two textfields, for
the quiznumber and for the answer, but didnt work...messed around with the
icon: no luck...

Anybody can think of a smart way to achieve this?

Thanks!

Wout

 
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] preloader issue?

2006-03-07 Thread Byron Canfield
Part of the problem is that your onEnterFrame is getting stomped on by the
reinstantiation of the target movieclip when the SWF actually begins to
load. That effectively (quite) deletes the onEnterFrame. Either attach the
onEnterFrame to some other timeline, or load the movie into some other
timeline, perhaps a child movieclip.

-- 
Byron Barn Canfield


 I have posted this before, and gotten some feedback, this is the result,
 yet
 i still cannot get the clip to display the load progress of bigfile.swf
 inside the label_txt. the swf loads inside of _root.target_mc ... any
 ideas
 here people?

 // - begin code
 target_mc.loadMovie(bigfile.swf);
 target_mc.onEnterFrame = function() {
   tBytes = getBytesTotal();
   trace (tBytes:  + tBytes);
   bLoaded = getBytesLoaded();
   trace (bLoaded:  + bLoaded);
   percent = (bLoaded/tBytes) * 100;
   if (bLoaded  tBytes){
_root.bar_mc._xscale = (bLoaded/tBytes)*100;
_root.label_txt.text = percent   % LOADED
   } else {
//play();
//_root.target_mc.unloadMovie();
delete this.onEnterFrame;
   }
 }

 // end code

 regards, edward
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] FP8 AS2 color picker and comboBox

2006-03-07 Thread Yotam Laufer
If there's one piece of advice I can give you is to stay awat from Jumpeye
Software's Color Picker Pro. It looks really nice and is very slick until
you try and use it in a real world application.

You CANNOT open the color picker with predefined values. The rainbow picker
and lightness values don't adjust to the values. Sure, some of the color
picker does respond, but not those parts. They say in the site and in the
help docs that you can open the component with predefined values, you
CANNOT, unless you don't care about the GUI NOT BEING IN SYNC with the
actual values. I've been flipping over this component for days now trying to
get it to work. Tech support took forever to answer and when they did all
they could say that it's not implemented.

Is this not expected behaviour?

When I asked to be refunded because it doesn't do what it says on the box
the cheeky bastard told me that I'm not eligible for a refund. He did offer
to sell me his source code for $400 so that I can finish his work.

Considering the fact that I can write one myself and all I wanted to do was
save development time.. well... there you go. Thanks for nothing.

Yotam.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

[Flashcoders] RadioButton CellRenderer vs. CheckBox CellRenderer

2006-03-07 Thread John Mark Hawley
I have need of a DataGrid with one column filled with CheckBoxes, and another 
column filled with RadioButtons. The RadioButtons should all be in the same 
RadioButtonGroup. I put together CellRenderers for these two columns, and 
everything *almost* works.

Problems:

No RadioButtonGroup is ever constructed by my radioButtons, for one thing. 
RadioButton.as should be building a Group as soon as it sees the need for one. 
I've monkeyed with my cellrenderer to keep track of the selected radioButton 
and deselect all other radioButtons  as needed, so this shouldn't be a huge 
problem.

Clicking a checkBox affects the radioButton in the same row, without rhyme or 
reason.

Does anyone have yet more cellrenderer code they can share, with radioButtons 
and checkboxes playing happily together? RadioButton cellRenderer code seems 
very hard to come by.

(I know this sounds like a very stupid looking dataGrid, and there are much 
better ways to present the data -- but I have to match the HTML version of the 
table in dispute as closely as possible.)

-Mark Hawley

--
John Mark Hawley
The Nilbog Group
773.968.4980 (cell)

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] attachMovie to a loaded swf

2006-03-07 Thread Marlon Harrison
I have a parent swf that loads in a series of children swfs and acts
as a browser for them. Within the children swfs - there are a number
of hotspot movieclips that trigger other events.  I'd like to
centralize the appearance of those 'hotspot' movieclips to the parent
swf so that if i need to change how the icon's look i can change it
once in the parent rather than in each child swf.

I thought that the best way to do this would make the hotspot clips
into placeholders and use attachMovie to put the appropriate icon on
it.  The problem is that is appears attachMovie doesn't work if the
path to the clip is in a one of the children swfs that was loaded.  Is
this correct? If so, is there a workaround of some sort that I can
try?


Thanks!
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] FlashPaper and Flash 8 Issues

2006-03-07 Thread John Dowdell

Greg Conover wrote:

Wanted to know if anyone found a workaround for the issues created by using
FlashPaper 2 documents in a Flash application. Funny how Breeze doesn't seem
to have any issues like this - almost like Macromedia has a version they're
using but isn't available to the public.


Are you seeing a particular problem yourself? If so, what would others 
need to do to see it too, in a new small bare example of their own?


jd




--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] How does goowy do it? (HTML in Flash)

2006-03-07 Thread John Dowdell

Ramon Miguel M. Tayag wrote:

How do you put an HTML window within the Flash movie?  I thought it
might be superimposed... but I'm not sure.


Jeremy Suriel of Goowy offered an excellent and extensive interview with 
Ryan Stewart just recently... searching for text inline on the second 
page has some info on their implementation:

http://www.digitalbackcountry.com/index.cfm/2006/2/23/Interview-with-Goowy-Chief-Architect-Jeremy-Suriel-Part-2--Flash-and-Web-20

jd




--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] attachMovie to a loaded swf

2006-03-07 Thread lars
if i get it right this sounds more like a initialization or
depth problem. attachMovieClip should work. have you tried
createEmptyMovieClip with a getNextHighestDepth and load those
icons into those? hth: lars



Am 07.03.2006 22:37 Uhr schrieb Marlon Harrison unter
[EMAIL PROTECTED]:

 I have a parent swf that loads in a series of children swfs and acts
 as a browser for them. Within the children swfs - there are a number
 of hotspot movieclips that trigger other events.  I'd like to
 centralize the appearance of those 'hotspot' movieclips to the parent
 swf so that if i need to change how the icon's look i can change it
 once in the parent rather than in each child swf.
 
 I thought that the best way to do this would make the hotspot clips
 into placeholders and use attachMovie to put the appropriate icon on
 it.  The problem is that is appears attachMovie doesn't work if the
 path to the clip is in a one of the children swfs that was loaded.  Is
 this correct? If so, is there a workaround of some sort that I can
 try?
 
 
 Thanks!
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Doh! Converting a floating point string to number loses precision

2006-03-07 Thread Boon Chew

How do you usually deal with the loss in precision (a bit oxymoron since 
floating point can't be exactly represented) when converting a floating point 
string to a number?

var s:String = 952.86;
var i:Number = parseFloat(s);
trace(i);
trace(i - 952.86);   // Not zero!


- boon




-
Yahoo! Mail
Bring photos to life! New PhotoMail  makes sharing a breeze. 
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] attachMovie to a loaded swf

2006-03-07 Thread Marlon Harrison
thanks

I don't think attachMovieClip will work in this instance from what
I've been reading.  Perhaps I can clarify a bit more.  I have a
container  swf that loads in a series of children swfs.  All of my
code is in the container swf, as are the icon movieclips.  I want to
use attachMovie to put an icon on a path that's inside of one of the
children swfs.

If I add the movieclips to the child's fla and export them like I have
in the container swf, they load OK, but obviously that's what I want.



On 3/7/06, lars [EMAIL PROTECTED] wrote:
 if i get it right this sounds more like a initialization or
 depth problem. attachMovieClip should work. have you tried
 createEmptyMovieClip with a getNextHighestDepth and load those
 icons into those? hth: lars



 Am 07.03.2006 22:37 Uhr schrieb Marlon Harrison unter
 [EMAIL PROTECTED]:

  I have a parent swf that loads in a series of children swfs and acts
  as a browser for them. Within the children swfs - there are a number
  of hotspot movieclips that trigger other events.  I'd like to
  centralize the appearance of those 'hotspot' movieclips to the parent
  swf so that if i need to change how the icon's look i can change it
  once in the parent rather than in each child swf.
 
  I thought that the best way to do this would make the hotspot clips
  into placeholders and use attachMovie to put the appropriate icon on
  it.  The problem is that is appears attachMovie doesn't work if the
  path to the clip is in a one of the children swfs that was loaded.  Is
  this correct? If so, is there a workaround of some sort that I can
  try?
 
 
  Thanks!
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com


 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Doh! Converting a floating point string to number loses precision

2006-03-07 Thread Yotam Laufer
-1.13686837721616e-13 is as close to zero as you get matey 13 places
after the decimal...

On 07/03/06, Boon Chew [EMAIL PROTECTED] wrote:


 How do you usually deal with the loss in precision (a bit oxymoron since
 floating point can't be exactly represented) when converting a floating
 point string to a number?

 var s:String = 952.86;
 var i:Number = parseFloat(s);
 trace(i);
 trace(i - 952.86);   // Not zero!


 - boon




 -
 Yahoo! Mail
 Bring photos to life! New PhotoMail  makes sharing a breeze.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




--
Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
ubermutt
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Re: [Flashcoders] preloader issue?

2006-03-07 Thread murder design
this code does work, however the percent displays something like 15 places
...

onClipEvent (load) {
   this.loadMovie(bigfile.swf);
}
onClipEvent (enterFrame) {
   tBytes = this.getBytesTotal();
   trace(tBytes: +tBytes);
   bLoaded = this.getBytesLoaded();
   trace(bLoaded: +bLoaded);
   percent = (bLoaded/tBytes)*100;
   if (bLoadedtBytes) {
   _root.bar_mc._xscale = (bLoaded/tBytes)*100;
   _root.label_txt.text = percent   % LOADED;
   } else {
   //play();
   //_root.target_mc.unloadMovie();
   //delete this.onEnterFrame;
   }
}

i tried math.round but that does not seem to cut the text field length, any
ideas?
i just want 00. thats it ... not 00.0
thanks for helping me to get this to work -
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] attachMovie to a loaded swf

2006-03-07 Thread Adrian Park
I have always understood that you cannot attach an asset from the library of
one swf into another loaded swf. I've never succeeded in doing it and
haven't seen a workaround.

Sorry I can't be more helpful. Please can someone prove me wrong!

Adrian P

On 3/7/06, Marlon Harrison [EMAIL PROTECTED] wrote:

 thanks

 I don't think attachMovieClip will work in this instance from what
 I've been reading.  Perhaps I can clarify a bit more.  I have a
 container  swf that loads in a series of children swfs.  All of my
 code is in the container swf, as are the icon movieclips.  I want to
 use attachMovie to put an icon on a path that's inside of one of the
 children swfs.

 If I add the movieclips to the child's fla and export them like I have
 in the container swf, they load OK, but obviously that's what I want.



 On 3/7/06, lars [EMAIL PROTECTED] wrote:
  if i get it right this sounds more like a initialization or
  depth problem. attachMovieClip should work. have you tried
  createEmptyMovieClip with a getNextHighestDepth and load those
  icons into those? hth: lars
 
 
 
  Am 07.03.2006 22:37 Uhr schrieb Marlon Harrison unter
  [EMAIL PROTECTED]:
 
   I have a parent swf that loads in a series of children swfs and acts
   as a browser for them. Within the children swfs - there are a number
   of hotspot movieclips that trigger other events.  I'd like to
   centralize the appearance of those 'hotspot' movieclips to the parent
   swf so that if i need to change how the icon's look i can change it
   once in the parent rather than in each child swf.
  
   I thought that the best way to do this would make the hotspot clips
   into placeholders and use attachMovie to put the appropriate icon on
   it.  The problem is that is appears attachMovie doesn't work if the
   path to the clip is in a one of the children swfs that was loaded.  Is
   this correct? If so, is there a workaround of some sort that I can
   try?
  
  
   Thanks!
   ___
   Flashcoders@chattyfig.figleaf.com
   To change your subscription options or search the archive:
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
   Brought to you by Fig Leaf Software
   Premier Authorized Adobe Consulting and Training
   http://www.figleaf.com
   http://training.figleaf.com
 
 
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] a way to get the position in an array during interation

2006-03-07 Thread Manuel Saint-Victor
Is there a more elegant way to get the position of an element in an array
than this:

var firstList:Array=[element1,element2,element3];
for var(i=0;ifirstList.length;i++){
  secondArray.push({itemId:i,itemname:firstList[i].name,firstList[i]}
}
my_lb.dataProvider=secondArray;


i'm trying to basically move the items from one list to the other list but
wanted to use a model for the second list instead of adding stuff right to
it.

For example - I know there's an iterator Interface in Flash but is there a
class that would have already written iteration code (in AS2).
I've tried the dataSet but  have am looking for something less heavy.



Thanks,

Mani
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Re: Doh! Converting a floating point string to numberloses precision

2006-03-07 Thread A.Cicak
define epsilon and check if abs(x-y)epsilon

Boon Chew [EMAIL PROTECTED] wrote in message 
news:[EMAIL PROTECTED]

How do you usually deal with the loss in precision (a bit oxymoron since 
floating point can't be exactly represented) when converting a floating 
point string to a number?

var s:String = 952.86;
var i:Number = parseFloat(s);
trace(i);
trace(i - 952.86);   // Not zero!


- boon




-
Yahoo! Mail
Bring photos to life! New PhotoMail  makes sharing a breeze.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] RadioButton CellRenderer vs. CheckBox CellRenderer

2006-03-07 Thread Rajat Paharia
John -

PhilFlash has lots of great sample code for CellRenderers, including a
radiobutton one.
http://philflash.inway.fr/dgratingrd/dgratingrd.html

best, - rajat

On 3/7/06, John Mark Hawley [EMAIL PROTECTED] wrote:

 I have need of a DataGrid with one column filled with CheckBoxes, and
 another column filled with RadioButtons. The RadioButtons should all be in
 the same RadioButtonGroup. I put together CellRenderers for these two
 columns, and everything *almost* works.

 Problems:

 No RadioButtonGroup is ever constructed by my radioButtons, for one thing.
 RadioButton.as should be building a Group as soon as it sees the need for
 one. I've monkeyed with my cellrenderer to keep track of the selected
 radioButton and deselect all other radioButtons  as needed, so this
 shouldn't be a huge problem.

 Clicking a checkBox affects the radioButton in the same row, without rhyme
 or reason.

 Does anyone have yet more cellrenderer code they can share, with
 radioButtons and checkboxes playing happily together? RadioButton
 cellRenderer code seems very hard to come by.

 (I know this sounds like a very stupid looking dataGrid, and there are
 much better ways to present the data -- but I have to match the HTML version
 of the table in dispute as closely as possible.)

 -Mark Hawley

 --
 John Mark Hawley
 The Nilbog Group
 773.968.4980 (cell)

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




--
Rajat Paharia
[EMAIL PROTECTED]
http://www.bunchball.com
http://www.rootburn.com
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

[Flashcoders] textArea background colour

2006-03-07 Thread Simon Lord

How can I remove the border and background fill of a textArea component?
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Getting a screenshot of flash app?

2006-03-07 Thread Sean K . Moran


Anyone know an automated server-side way of getting a jpg screenshot  
of a flash app?


Would need to be linux based...no windows here.

TIA,
Sean

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Getting a screenshot of flash app?

2006-03-07 Thread Johannes Nel
if it flash 8 you could use bitmapdata

On 3/7/06, Sean K. Moran [EMAIL PROTECTED] wrote:


 Anyone know an automated server-side way of getting a jpg screenshot
 of a flash app?

 Would need to be linux based...no windows here.

 TIA,
 Sean

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




--
j:pn
http://www.lennel.org
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] trace inside the browser

2006-03-07 Thread Josh McDonald
Make sure that if you're using 7, that you've got 7.2, it cures all the
problems where it mysteriously stops working I think :)
 
-- 
 
I got a fever! And the only prescription, is more cowbell.
 
Josh McDonald
Analyst Programmer
Information Technology
Ph: 61 7 3006 6460
Email: [EMAIL PROTECTED]


 [EMAIL PROTECTED] 08/03/2006 1:41:27 am 

or if you just like using trace, follow my post here:
http://www.digitalflipbook.com/archives/2005/07/trace_from_the.php

- markW

On 3/7/06, Chris Hill [EMAIL PROTECTED] wrote:
 Use the luminic box logger.
 http://www.luminicbox.com/blog/default.aspx?page=postid=2

 Rodrigo Guerra wrote:
  hi,
 
  i'm trying to figure out a way to implement a debug that i can see
online (in the browser) and not just inside the flash environment. just
like trace, but it must work when the swf is online.
 
  i thought about a list component that appear and desapeear on a X
keypress, and a function that could add my traces outputs to it
  i was wondering what other methods/ways you are doing this.
 
  thanks in advice.
  rodrigo
 
 
 

 
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com







***
Messages included in this e-mail and any of its attachments are those
of the author unless specifically stated to represent WorkCover Queensland. The 
contents of this message are to be used for the intended purpose only and are 
to be kept confidential at all times.
This message may contain privileged information directed only to the intended 
addressee/s. Accidental receipt of this information should be deleted promptly 
and the sender notified.
This e-mail has been scanned by Sophos for known viruses.
However, no warranty nor liability is implied in this respect.


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Doh! Converting a floating point string to number loses precision

2006-03-07 Thread Ron Wheeler


The way you deal with it will depend on what you want to do.

If you want to see is something is close enough to zero you subtract 
them and check the difference


if (Math.abs(i - 952.86)=0.1){trace(close enough for me)}else 
{trace(Not the same)};


if (Math.abs(i - 952.86)=0.01){trace(Really close )}else 
{trace(Not yet the same)};


If you use enough leading zeros you will get code that never evaluates 
to true so do not get wild with leading zeros.


As long as you remember that numbers that are not explicitly cast as 
integers have to be treated with care, you will be alright.


This problem has been around the computer world for the last 50 years 
and will be around for some time to come, so we have to just deal with it.



Ron

Yotam Laufer wrote:

-1.13686837721616e-13 is as close to zero as you get matey 13 places
after the decimal...

On 07/03/06, Boon Chew [EMAIL PROTECTED] wrote:
  

How do you usually deal with the loss in precision (a bit oxymoron since
floating point can't be exactly represented) when converting a floating
point string to a number?

var s:String = 952.86;
var i:Number = parseFloat(s);
trace(i);
trace(i - 952.86);   // Not zero!


- boon




-
Yahoo! Mail
Bring photos to life! New PhotoMail  makes sharing a breeze.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com






--
Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
ubermutt
  



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Datefield cell renderer needed

2006-03-07 Thread Dave Rabkin
Anyone have a datefield cell renderer that works? 

 

I have a datagrid bound to a dataset bound to a RDBMSResolver. When the data
returned via Flash Remoting is bound to the dataset's dataprovider, my
datefield cell renderer won't display the dates. The dates are in -MM-DD
format to keep MySQL happy if they dates are changed and the resolver must
return them.

 

Dave Rabkin

 

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Flash Video / on2 VP6 Keyframes/Interframes

2006-03-07 Thread Vibol Hou
I'm looking for more information on how on2 Vp6 keyframes and 
interframes are related to each other in an FLV. I understand how the 
FLV file has been packaged up, but how does vp6 apply interframes to a 
keyframe to generate the final video frame?


-Vibol
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Create an mxp from the command line

2006-03-07 Thread Clint Modien
Anyone ever created an mxp from the command line?
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] components within custom components

2006-03-07 Thread JesterXL
Correct.

- Original Message - 
From: Rich Rodecker [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 07, 2006 1:28 PM
Subject: Re: [Flashcoders] components within custom components


ok cool. so, if all my assets are on frame one, i probably don't need
the bounding box mc too then, right?

On 3/7/06, JesterXL [EMAIL PROTECTED] wrote:
 Some background just to give reasoning behind the insanity.

 Regarding First Frame, the point of bounding box on the first frame is to
 give the component initial widht and height values.  If there is nothing 
 on
 the first frame, you're width and height properties (a.k.a. you're __width
 and __height private properties of UIComponent) will be 0, thus when you 
 go
 to position in your size function, you won't have any room.

 Therefore, the bounding box gives your coponent a default value for width
 and heigth. That's why a List component is 100x100 when you drag it to the
 stage.

 The 2nd reason is because LivePreview needs a default width and height to
 draw.  If there is nothing on frame 1, it doesn't know how big to be, thus
 the defautl size will be 0x0, and thus you're LivePreview will show 
 nothing
 except for tiny blue outlines.  You have to have SOMETHING on frame 1.
 mx.core.View hides boundingBox_mc for you, so the user will never see it.

 Regarding assets, that is only to ensure that your components assets 
 (images
  graphics) as well as the classes are exported into the SWF.  If you are
 not creating them dynamically, and actually using them on frame 1, there 
 is
 no reason for an assets layer  frame then.

 - Original Message -
 From: Rich Rodecker [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Tuesday, March 07, 2006 1:15 PM
 Subject: Re: [Flashcoders] components within custom components


 yeah it just seemd really wierd to do that.

 if I have my components on the stage in the first frame, and all i'm
 doing is hiding or showing the components, do i still need to put all
 of the components on an asset layer?



 On 3/7/06, JesterXL [EMAIL PROTECTED] wrote:
  Not sure what the heck the docs are talking about.  I use the SWC's on
  asset
  layers all the time and it works great.
 
  To get a LivePreview to work, there are a number of factors, but the big
  one
  is ensuring a boundingBox is on frame 1 with a size bigger than 0x0, so
  you
  can actually see it.
 
  - Original Message -
  From: Rich Rodecker [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Tuesday, March 07, 2006 12:53 PM
  Subject: [Flashcoders] components within custom components
 
 
  i posted this q on my blog, but wnated to ask here too:
 
  So, I'm taking my frist foray into building a legit flash component,
  and it uses some standard v2 components. I read in the documentation
  that you should use the component mc's instead of the compiled clips
  for the v2 components, but I didn't see any reasoning as to why. I
  made the switch, and I lost out on the live preview for components
  withing my component. Can anyone shed some light for me?
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com 

___

[Flashcoders] Create an mxp from the command line

2006-03-07 Thread Clint Modien
Anyone ever created an mxp from the command line?
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] getURL not working

2006-03-07 Thread hidayath q
Hi all,

I have doubt in getURL method.Im using a XML in a file which is more than
500 nodes.
i will be creating new nodes dynamically in XML and i want to write it to a
text file using PHP.
im using the getURL method inside press of a button component to transfer
the data from flash to PHP.but i cant get.can anyone of pls tell me what
wrong in it.

Regards,
S.Hidayath
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Doh! Converting a floating point string to number loses precision

2006-03-07 Thread Boon Chew

I am aware of this issue in precision loss in floating point computation.  But 
here we are talking about converting a number from string back to number.

Why is it so hard to implement this correctly in the VM to ensure that the 
string  when converted back to number is representated exactly the same as the 
number version?

Out of curiosity I implemented this piece of logic in C++ and the resulting 
floating point number represented in string is exactly the same after the 
conversion.

Looks like there is a bug in the string to number conversion.

- boon

Ron Wheeler [EMAIL PROTECTED] wrote: 
The way you deal with it will depend on what you want to do.

If you want to see is something is close enough to zero you subtract 
them and check the difference

if (Math.abs(i - 952.86)=0.1){trace(close enough for me)}else 
{trace(Not the same)};

if (Math.abs(i - 952.86)=0.01){trace(Really close )}else 
{trace(Not yet the same)};

If you use enough leading zeros you will get code that never evaluates 
to true so do not get wild with leading zeros.

As long as you remember that numbers that are not explicitly cast as 
integers have to be treated with care, you will be alright.

This problem has been around the computer world for the last 50 years 
and will be around for some time to come, so we have to just deal with it.


Ron

Yotam Laufer wrote:
 -1.13686837721616e-13 is as close to zero as you get matey 13 places
 after the decimal...

 On 07/03/06, Boon Chew  wrote:
   
 How do you usually deal with the loss in precision (a bit oxymoron since
 floating point can't be exactly represented) when converting a floating
 point string to a number?

 var s:String = 952.86;
 var i:Number = parseFloat(s);
 trace(i);
 trace(i - 952.86);   // Not zero!


 - boon




 -
 Yahoo! Mail
 Bring photos to life! New PhotoMail  makes sharing a breeze.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 



 --
 Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
 ubermutt
   
 

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



-
Yahoo! Mail
Bring photos to life! New PhotoMail  makes sharing a breeze. 

-
Yahoo! Mail
Bring photos to life! New PhotoMail  makes sharing a breeze. 
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Doh! Converting a floating point string to numberloses precision

2006-03-07 Thread JesterXL
Late in the thread, and suck at math, but there was discussion about this on 
Flexcoders too.  Something about how certain numbers are only so big in 
Flash Player, and there was talk of porting BigInt from Java.

Might want to check the archives there, or join, and ask since more Adobe 
peeps float around there.

- Original Message - 
From: Boon Chew [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 08, 2006 12:03 AM
Subject: Re: [Flashcoders] Doh! Converting a floating point string to 
numberloses precision



I am aware of this issue in precision loss in floating point computation. 
But here we are talking about converting a number from string back to 
number.

Why is it so hard to implement this correctly in the VM to ensure that the 
string  when converted back to number is representated exactly the same as 
the number version?

Out of curiosity I implemented this piece of logic in C++ and the resulting 
floating point number represented in string is exactly the same after the 
conversion.

Looks like there is a bug in the string to number conversion.

- boon

Ron Wheeler [EMAIL PROTECTED] wrote:
The way you deal with it will depend on what you want to do.

If you want to see is something is close enough to zero you subtract
them and check the difference

if (Math.abs(i - 952.86)=0.1){trace(close enough for me)}else
{trace(Not the same)};

if (Math.abs(i - 952.86)=0.01){trace(Really close )}else
{trace(Not yet the same)};

If you use enough leading zeros you will get code that never evaluates
to true so do not get wild with leading zeros.

As long as you remember that numbers that are not explicitly cast as
integers have to be treated with care, you will be alright.

This problem has been around the computer world for the last 50 years
and will be around for some time to come, so we have to just deal with it.


Ron

Yotam Laufer wrote:
 -1.13686837721616e-13 is as close to zero as you get matey 13 places
 after the decimal...

 On 07/03/06, Boon Chew  wrote:

 How do you usually deal with the loss in precision (a bit oxymoron since
 floating point can't be exactly represented) when converting a floating
 point string to a number?

 var s:String = 952.86;
 var i:Number = parseFloat(s);
 trace(i);
 trace(i - 952.86);   // Not zero!


 - boon




 -
 Yahoo! Mail
 Bring photos to life! New PhotoMail  makes sharing a breeze.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com





 --
 Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
 ubermutt

 

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



-
Yahoo! Mail
Bring photos to life! New PhotoMail  makes sharing a breeze.

-
Yahoo! Mail
Bring photos to life! New PhotoMail  makes sharing a breeze.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com 

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Doh! Converting a floating point string to number loses precision

2006-03-07 Thread Andy Johnston
For this reason people usually use server side scripts to supply flash 
with correct calculations for finance apps.



It might not look like a big deal until you are using Flash to do some 
financial app, where you obtain a number from a string variable, convert it to 
a number, divide it with something and Math.floor it, all the while thinking 
it's the same as taking a number, divide it with something and Math.floor it.  
(The diff can be as big as 1 because of Math.floor).

- boon

Yotam Laufer [EMAIL PROTECTED] wrote: -1.13686837721616e-13 is as close to 
zero as you get matey 13 places
after the decimal...

On 07/03/06, Boon Chew  wrote:
 


How do you usually deal with the loss in precision (a bit oxymoron since
floating point can't be exactly represented) when converting a floating
point string to a number?

var s:String = 952.86;
var i:Number = parseFloat(s);
trace(i);
trace(i - 952.86);   // Not zero!


- boon




-
Yahoo! Mail
Bring photos to life! New PhotoMail  makes sharing a breeze.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

   





--
Yotam Laufer | Flash Developer | mobile +44 (0) 79 205 17 212 | skype:
ubermutt
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


-
Yahoo! Mail
Use Photomail to share photos without annoying attachments.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


 



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] getURL not working

2006-03-07 Thread Bob Leisle
getURL() is the wrong way to go for sending data. The Flash XML object 
has methods specifically for sending and receiving data. Read up on the 
XML.load(), XML.send() and XML.sendAndLoad() methods. They'll do you right.



hth

hidayath q wrote:


Hi all,

I have doubt in getURL method.Im using a XML in a file which is more than
500 nodes.
i will be creating new nodes dynamically in XML and i want to write it to a
text file using PHP.
im using the getURL method inside press of a button component to transfer
the data from flash to PHP.but i cant get.can anyone of pls tell me what
wrong in it.

Regards,
S.Hidayath
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


 



--
Thanks,
~
Bob Leisle 
Headsprout Software  Engineering

http://www.headsprout.com
Where kids learn to read! 



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] getURL not working

2006-03-07 Thread Mick G
seems obvious, but you are adding a GET or POST to the getURL?

On 3/8/06, Bob Leisle [EMAIL PROTECTED] wrote:

 getURL() is the wrong way to go for sending data. The Flash XML object
 has methods specifically for sending and receiving data. Read up on the
 XML.load(), XML.send() and XML.sendAndLoad() methods. They'll do you
 right.


 hth

 hidayath q wrote:

 Hi all,
 
 I have doubt in getURL method.Im using a XML in a file which is more than
 500 nodes.
 i will be creating new nodes dynamically in XML and i want to write it to
 a
 text file using PHP.
 im using the getURL method inside press of a button component to transfer
 the data from flash to PHP.but i cant get.can anyone of pls tell me what
 wrong in it.
 
 Regards,
 S.Hidayath
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com
 
 
 
 

 --
 Thanks,
 ~
 Bob Leisle
 Headsprout Software  Engineering
 http://www.headsprout.com
 Where kids learn to read!


 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] vector to jpeg or png, php

2006-03-07 Thread Aaron Smith
I searched the list archives for a good solution for generating a jpeg 
or png using php. nothing found. I know i've seen some articles on this 
here and there but can't remember where exactly.


does anyone have any good links for this? Flash 8 preferred because of 
bitmap api. Also note the DPI and res need to be huge ( 2300 X 3500, 
200DPI )


thanks in advance

smith
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com