[Flashcoders] import statement and accessing a class in AS3
In ActionScript 3.0, a class can be accessed just by the name of the class without the import statement in a timeline. // timeline: _level0 // frame action (ActionScript 3.0) // import flash.display.MovieClip; trace(MovieClip); // output: [class MovieClip] On the other hand, a class cannot be accessed by its fully qualified class name in a class definition. // ActionScript 3.0 class definition file: Test.as package { // import flash.display.MovieClip public class Test { function Test() { trace(flash.display.MovieClip); // ReferenceError } } } Are the behaviors above the specification of ActionScript 3.0? Thank you, -- Fumio Nonaka mailto:[EMAIL PROTECTED] http://www.FumioNonaka.com/ My bookshttp://www.FumioNonaka.com/Books/index.html Flash communityhttp://F-site.org/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] conflicts with the name of another class
Sometimes I get this message with differnet classes. Never knew what causes it: The name of this class, 'ConnectDots', conflicts with the name of another class that was loaded, 'ConnectDots'. Anyone else? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allownetworking?
I'm not familiar with it. Is it a object parameter? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS3 - Missing
I have just read over this thread and want add my 2 cents in. There are different ways to achieve your desired results without such changes. With the list of countries why not use a HashMap for related data; var vo:Country = {className:Brazil}; // factory implementation inst = new MovieClip(); var _rendererHashMap[UIDUtil.getUID(inst)] = vo; with the reference to data object you should be able to apply what ever you want! Also, Unless you can you can turn timeline editing off in Flash 9 I don't see how sprite can be an option to extend. Regards, Bjorn Schultheiss Senior Flash Developer QDC Technologies -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcos Neves Sent: Saturday, 8 July 2006 1:20 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] AS3 - Missing Very thanks to Jens and Nivesh :) On 7/7/06, Jens Halm [EMAIL PROTECTED] wrote: Class names need to be unique. We will support the concept of a base class for library symbols in the Flash 9 timeframe. These base classes can be non-unique. Glad to hear that this will be supported. I am really surprised that so far Marcos seems to be the only one here who thinks it's essential. I think it would really be a step backwards without this feature. Maybe the example Marcos used wasn't that obvious. But if we talk about Component classes like CheckBoxes, Buttons etc., I would never want to use composition over inheritance. And in the preview release you wouldn't be able to assign a CheckBox class to more than one MovieClip. So yes, I think that feature is essential. It would also be great if that base class that you can specify is permitted to only extend Sprite and not MovieClip. Even better would be a new symbol type without a timeline for designing Sprites. Jens ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Copy Paste into Firefox
Thanks Jim, I don't want to give you a false sense of hope here but copy and paste is working here for me Hmm... Me too. I'm at home now on a laptop that hasn't been used in yonks and has FF 1.0.7 on it. The machines at the office all have whatever the stable build of FF last week was on them. No worries, If it works in one version and not in another - it's up to you/theclient/company to decide which browsers you support. CTRL-INST works but SHIFT-INST Stupid question... um, what does this mean? With windows machines you can copy with CONTROL+C and CONTROL+INSERT and paste with CONTROL+V and SHIFT+INSERT... I was just using short words for the copy-n-paste keyboard shortcuts. link to your MC and lets take a look... My test swf has nothing more than the simplest TextField and components in it. I'll put together something to try and get feedback from the kind members of this list when I get back to work. This is obviously very important to my company and others considering this is an important part of many forms-based flash applications. I feel that flash e-commerce as a whole is affected by this if you have an issue, thus it's important for me to be aware if others have having said issue. Let me know what you find, please! Cheers, -- Jim Palmer ! Mammoth Web Operations ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Help: Confusion and Blue with Components
When you call gotoAndStop(), the player needs to first enter the frame where mcParent is, this is why it works when you use onEnterFrame. My technique for this has been to add a function call on the frame that the clip resides in. I may call a function like Parent.init() on frame label 'TestFrame', or just init() and delegate the init function to a more appropriate location: import mx.utils.Delegate; TestMC.init = Delegate.create(this, initTestMC); function initTestMC(){ //this will be called when init() is called from within the movieclip } I hope this helps, M On 7/12/06, Tan [EMAIL PROTECTED] wrote: Dear list, I have been trying to solve this problem for a good while, but I wonder if anyone has a good way to get around it. Here is the problem (you can download the related Flash at: http://www.acts.net/Flash/ComponentBlue.zip I have created a component called Parent, inside Parent timeline I have my designer to layout components Child1 and Child2, so I only have to do the wiring. So now I have put Parent in the movie timeline at a frame labeled TestFrame, so we have a structure liked followed, TestFrame + Parent - Child1 - Child2 For the ease of description, I have classes with the same name as Parent, Child1 and Child2. In the timeline, the Parent instance is named as mcParent. So somewhere in a function I will write like: function myFunction():Void { gotoAndStop(TestFrame); trace( this[mcParent] ); // it returns _level0.mcParent trace( Parent( this[mcParent] ); // the movieclip is there, but it returns null } Somehow I cannot get Parent as the Parent class. If I revise logic like: function myFunction():Void { gotoAndStop(TestFrame); trace( this[mcParent] ); // it returns _level0.mcParent trace( Parent( this[mcParent] ); // the movieclip is there, but it returns null this.onEnterFrame = laterFunction; } function laterFunction():Void { this.onEnterFrame = null; trace( this[mcParent] ); // it returns _level0.mcParent trace( Parent( this[mcParent] ); // now it returns _level0.mcParent correctly } The similar problem exists in Child1 and Child2 inside Parent timeline. It seems to me that the MovieClip is not converted to its associated class until later time, so I have to split my logic into two different functions, whic makes the code look cumbersome and hard to manage. A more detailed example of the problem above can be downloaded at, http://www.acts.net/Flash/ComponentBlue.zip Although putting components on the stage using attachMovie might solve the problem, but I would like the designer to have the freedom to arrange the components on the stage the way he likes, and attachMovie would take away this freedom. I wonder if anyone has a cleaner way around this problem. TIA! - Tangent ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Animate Xml Nodes
Hello, Anyone know a good tutorial where i can learn how to animate xml nodes with actionscript? Example: One photo slides from top to the target destination.. Thanks in advance ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] OT: Need math help
I wonder if someone would be willing to help me off-list with a math problem or can refer me to a more appropriate person/list to ask this question: I have a photograph of a rectangle where the camera was slightly off-center and not parallel to the plane of the rectangle, so in the resulting photo, the rectangle is slightly distorted. I want to distort the image by repositioning the corner points of the photograph so that the interior rectangle is precisely positioned and sized. 1) I know the size of the photo, 2) I know the coordinates of the rectangle's corners in the photo 3) I know the coordinates where I want the rectangle's corners to be after the transformation. I need to know the new coordinates of the photo's corners to achieve #3. Just an addendum to my previous email: I didn't think it through properly. My note about the affine transformations said it all: I forgot perspective. I don't have time right now to think about the full answer, which may involve a 4x4 matrix (in order to take into account the third dimension). But there's probably an easier solution. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] import statement and accessing a class in AS3
Hej, jag är på semester (tillbaka igen 14/8), jag nås på 070-9949770 Hälsningar /Simon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] call JS-Method from SWF in hidden div on IE
In my experience with trying to work out a magic fix for the eolas patent (http://www.unfocus.com/projects/patentMagic/), I have found that in IE, with swfs at least (but possibly all objects) objects that are set with display: none, do not even load in the background, never mind execute javascript. Kevin N. David Fischer wrote: Hi, turns out that a swf in a hidden div won't execute any Javascript-Methods in Internet Explorer. it kinda seems logical in terms of if anything is hidden, i don't care. this works with firefox (mac/win), opera(mac/win), safari though. Can anyone confirm this behaviour ? Thanks, David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] setInterval and loadMovie
Thanks guys, got it working! Cheers, fM. On 7/10/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: You orphaned a running interval. You need to make sure you clearInterval first. You could put it in the onUnload of your loaded movie, or you could clear the interval in that swf just before you loadMovie. BLITZ | Steven Sacks - 310-551-0200 x209 -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Flash Mel Sent: Sunday, July 09, 2006 8:04 PM To: Flashcoders mailing list Subject: [Flashcoders] setInterval and loadMovie Evening, I'm having a brainfart here. I have a movie that loads separate .swfs into a clip called holdGallery_mc. All of the .swfs are simply different slideshows (reads from xml, images files on server, preloader for each image, pan image vert or horz depending on size, etc.). Anyway, the core for all the slideshows to work is a setInterval script reStartSlides = setInterval(startSlides, 4000); Here is my problem, when loading the the .swfs into the main movie, the first one naturally, is ok. But when I try loading another .swf to replace the current on, the old .swf is gone but its interval is still alive and kicking. What, what?! What is happening? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] conflicts with the name of another class
I find this happens when two classes import each other. Just compile again and the error goes away. Weird little bug that will hopefully go away in Flash 9. (I'm assuming you don't actually have two classes both named 'ConnectDots'.) -- T. Michael Keesey -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kønig Sent: Thursday, July 13, 2006 2:44 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] conflicts with the name of another class Sometimes I get this message with differnet classes. Never knew what causes it: The name of this class, 'ConnectDots', conflicts with the name of another class that was loaded, 'ConnectDots'. Anyone else? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Debug Player issue
Worst case scenario, just use one of the many flash logging/tracing apps (or write your own simple one real quick), and simply do a global search replace of trace( to DebugLogger.out( (or whatever the name of their trace command is) -David On 7/12/06, Andy Makely [EMAIL PROTECTED] wrote: My Flash 8 debug player has stopped working. It no longer outputs to a logfile. I have checked and double-checked the mm.cfg file, %homepath% %homedrive% user env. variables, uninstalled and reinstalled the debug player, etc. Anybody got an idea how to troubleshoot this sort of thing? I *really* need that logfile output back. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allownetworking?
It's an embed parameter like allowScriptAccess. embed allownetworking=internal... - rajat On 7/13/06, John Giotta [EMAIL PROTECTED] wrote: I'm not familiar with it. Is it a object parameter? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Rajat Paharia [EMAIL PROTECTED] http://www.bunchball.com http://www.rootburn.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] part of text is not visible...!
The only thing I can ask is if the textfield is wide enough in width to display all text. Flash 6 introduced the property TextField.autoSize making it easier to adjust dynamic textfields width at runtime to compensate for value text-width. However, Flash 5, TextField.autoSize did not exist. So Textfields created via IDE were locked to their predetermined text-width at author time. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] OT: Need math help
I wonder if someone would be willing to help me off-list with a math problem or can refer me to a more appropriate person/list to ask this question: I have a photograph of a rectangle where the camera was slightly off-center and not parallel to the plane of the rectangle, so in the resulting photo, the rectangle is slightly distorted. I want to distort the image by repositioning the corner points of the photograph so that the interior rectangle is precisely positioned and sized. 1) I know the size of the photo, 2) I know the coordinates of the rectangle's corners in the photo 3) I know the coordinates where I want the rectangle's corners to be after the transformation. I need to know the new coordinates of the photo's corners to achieve #3. I don't know if you got the offlist answer you asked for, but it's probably a question worth answering on-list too. Basically what you need to do is to invert a transformation matrix. So you need to start by constructing the matrix M used to transform the original rectangle R = (0,-H,W,0) to the distorted rectangle: that is (using homogeneous coordinates (the kind used in Flash's own Matrix object)), M maps (0,0,1) to (x1,y1,1), (0,-H,1) to (x2,y2,1), (W,-H,1) to (x3,y3,1) and (W,0,1) to (x4,y4,1). This matrix *ought* to be given by: ( (x1-x2)/H (x4-x1)/W x1) ( (y1-y2)/H (y4-y1)/W y1) ( 0 0 1 ) I say 'ought' because if your camera has a non-parallel distortion, this matrix may fail to correctly transform the fourth point to (x3,y3,1). If that's true, there's no matrix that will work (all matrix transformations are affine, meaning they transform parallel lines into parallel lines). Once you have this matrix M, you can invert it to get M'(If you can't do that, I can explain how) and apply M' to the corners of your image to get your un-transformed rectangle. Best Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS3 Reference Library PDF?
Any word on the PDF John? While I have found the HTML version, it is not very printer friendly at all (and neither is the one on livedocs). A PDF version would be greatly appreciated. After all you guys are Adobe now and PDF is part of your thing. I am really surprised that it wasn't released with Flex. Charles P. On 7/3/06, John Dowdell [EMAIL PROTECTED] wrote: Charles Parcell wrote: Now that Flash Player 9 is officially released, does anyone know if there is a PDF of the AS3 Reference Library? While I know it is on LiveDocs, I like to thumb through actual paper. I'm not sure yet, Charles. First I checked with search term 'actionscript 3' filetype:pdf site:adobe.com, without results. I then checked cubicles over in the Flash section of the building, but with the holiday and the big ship it's pretty quiet there today. If such a resource existed today, then I'd expect to see it linked here: http://www.adobe.com/devnet/actionscript/ I'd suspect a PDF version is on the schedule, but let me try nailing down detail later on in this week, when people who took the short holiday are back on duty. Deal? jd -- John Dowdell . Adobe Developer Support . San Francisco CA USA Weblog: http://weblogs.macromedia.com/jd Aggregator: http://weblogs.macromedia.com/mxna Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] setInterval and loadMovie
Hey Steven just wanted to tell ya I miss the old site you guys had back about 4 years ago and also the update you guys did. Very good stuff!!! Tony Trapp - Original Message - From: Flash Mel [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, July 13, 2006 10:58 AM Subject: Re: [Flashcoders] setInterval and loadMovie Thanks guys, got it working! Cheers, fM. On 7/10/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: You orphaned a running interval. You need to make sure you clearInterval first. You could put it in the onUnload of your loaded movie, or you could clear the interval in that swf just before you loadMovie. BLITZ | Steven Sacks - 310-551-0200 x209 -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Flash Mel Sent: Sunday, July 09, 2006 8:04 PM To: Flashcoders mailing list Subject: [Flashcoders] setInterval and loadMovie Evening, I'm having a brainfart here. I have a movie that loads separate .swfs into a clip called holdGallery_mc. All of the .swfs are simply different slideshows (reads from xml, images files on server, preloader for each image, pan image vert or horz depending on size, etc.). Anyway, the core for all the slideshows to work is a setInterval script reStartSlides = setInterval(startSlides, 4000); Here is my problem, when loading the the .swfs into the main movie, the first one naturally, is ok. But when I try loading another .swf to replace the current on, the old .swf is gone but its interval is still alive and kicking. What, what?! What is happening? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allownetworking?
It seems to be new for AS3. http://livedocs.macromedia.com/flex/2/docs/wwhelp/wwhimpl/common/html/ wwhelp.htm?context=LiveDocs_Partsfile=1590.html -josh On Jul 12, 2006, at 6:30p, Rajat Paharia wrote: MySpace has recently started writing this into all Flash embeds: allownetworking=internal Google searching doesn't turn up much, is there documentation on this somewhere? thanks, - rajat -- Rajat Paharia [EMAIL PROTECTED] http://www.bunchball.com http://www.rootburn.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] jigsaw puzzle piece algorithm
Hello Hans, I would like to thank you in advanced for helping me this far.. I currently have the jigsaw drawing algorithm in hand, yay! It's looks nicer now :D.. and it does 'blend' when it sticks to other pieces tightly. One good thing is that I use the bevel filter and I thought it wont looked blended since you have that filter around, but somehow it did otherwise and looked pretty nice.. some 'fake' blending effect hehehe.. I've modified the group movement code and now it's moving corresponding to the relation to the 'master' piece (piece the user move).. moving with distance (not piece relation) was pretty buggy coz it (pieces in the group) displaces as the mouse slightly moves away from the master piece. But currently, with the new implementation, it still displaces.. the displacements occur only to the master piece and it seems like because it moves a little faster than the others which make it slightly not sticking with the rest of the group. Very minor bug but still annoying. Broadcast / dispatching isn't the right term for what I did in code, btw.. coz in pseudo all i did was: piece.onMouseMove = function() { for(i = 0; i piece.group.length; i++) { piece.group[i].updatePosition(this); } } group is an array located in each piece mc.. and since it's an array of pieces, then this piece has the 'updatePosition' methode as well.. sumthin like piece.updatePosition = function(ref) { //get the relation to ref, whether it's in the north, south, west or east of it //match the _x and _y property by ref by relation //search for other pieces connected to ref if this piece isn't related directly to ref } Now, this is where my latest problem spawns in.. searching for pieces connected to ref is pretty damn hard.. it reminds me with A* algorithm, which i'm not familiar of.. currently i iterate the methode if a piece can't find a hierarchy connection to ref / master piece, and it comes that only 2 layer 'descendants' follow the master movement.. For example, in a 3 x 3 puzzle, if i move the center (piece_2_2), i would get all pieces move together. But for, say, the top left piece (piece_1_1), would only bring piece_1_2, piece_1_3, piece_2_1, piece_3_1 and piece_2_2. the rest would be left behind.. any idea for this problem? thx Guntur N. Sarwohadi On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote: Hi, does it displace until you stop moving, or displace and screws it up completely? It sounds like either one of the updates you broadcast are not coming through, or the updates are based on the wrong offsets. I assume that if you move a group of 3, the 2 that should be moved automatically ARE displaced by the same amount? Just a shot in the dark here, but when you broadcast to the group, do you skip the source of the event? For example, normally in a group of 2, when you move one, you could either: 1) move the one you moved and dispatch an event to the other 2) create an event and dispatch to the group 3) move the one you moved and dispatch an event to the whole group the 3rd option clearly is invalid, since one piece would be moved twice. And with respect to the somefrogs.com, i had the same impression you had now how do they do that a few weeks ago, and now i know: one step at a time:). Once you have the mask, and the movement correct, you are 80% there;) good luck! JC On 7/11/06, Guntur N. Sarwohadi [EMAIL PROTECTED] wrote: Hi Hans, Hmm.. I'm not sure what was I thinking when I was writing about onEnterFrame, coz like you describe earlier, I didn't use any onEnterFrame either.. gosh, this what happens when you don't have enough coffee with you after 2 days of no sleep :p.. well, anyway, in onMouseMove, I broadcast to piece group members to move as well, with the current piece as reference. Currently I calculated the distance prior broadcast and as the current piece moves, the piece group members would move in the same way without getting off location... but it does.. when you move the mouse fast enough, it displaces.. somefrogs.com... wow! that's so cool.. How you do such a thing?.. it blends in and mostly, the pieces dont fall off when you move the mouse fast enough!... how the...?.. anyone got an idea with my problem? thx! [g] On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote: Hi, with respect to the combining pieces, why would you use onEnterFrame to update the other pieces? Of course I dont know the details of your implementation, but it would seem that if you had puzzle clumps (in want of a better term), meaning groups of already combined pieces you could either temporarily parent (meaning recreating) the whole clump in a parent clip, and move the parent clip or do something like: puzzlePiece.onMouseMove = { get self.deltaxy if Puzzle.getGroup(self) == null then self.move(deltaxy) else Puzzle.getGroup(self).move(deltaxy); } With respect to the masking and filling through the drawing api, my routine looks like (in
[Flashcoders] Flash Remoting on Flash 8
Hi, I'm having a problem regarding Flash Remoting on Flash8. I've already posted a question before on this group, but received no answer that solved the problem (I'm hoping there is one that does :) ). Is there a way to isolate connection level errors and determine its type (HTTP10, HTTP500, etc) in Flash Remoting for Flash 8? I did this in Flash MX 2004 Pro by defining an onStatus callback function in a Connection object that was shared in all Service objects. When a connection error occurred, this callback function was called with an object that had several properties indicating the kind of error it was (much like the one returned on PendingCall). Apparently in Flash Player 8, though the function is still called, no object is sent to it, so I have no way of knowing what kind of error happened. I scanned through the Connection class definition and discovered it extends NetConnection. I tried to use that instead, but the same thing happens so I'm assuming it's a player 8 thing as NetConnection is an intrinsic class. I scavenged the Net for answers and tried all the suggestions to no avail. Used _global.System.onStatus, _root.onStatus and none of them worked. I'm starting to get a bit desperate as I absolutely need to know this info to indicate to the user what happened. Anyone can help me? Please? Rui Duarte Silva Senior Flash Developer / Senior Product Manager MNI - Médicos Na Internet, Saúde na Internet, SA Alert Life Sciences Computing www.alert-online.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Animate Xml Nodes
Xml is just string data, you cannot animate it. Worry about getting the data in Flash and THEN creating objects on the stage based on that data, THEN animating those objects. Three separate issues. To animate the object instance, read up on the tween and transition classes, or get a third party class to animate for you Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Jose Maria Barros Sent: Thursday, July 13, 2006 6:29 AM To: Flashcoders mailing list Subject: [Flashcoders] Animate Xml Nodes Hello, Anyone know a good tutorial where i can learn how to animate xml nodes with actionscript? Example: One photo slides from top to the target destination.. Thanks in advance ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Abstract classes in AS3?
Hi, Regarding: - 2) Have methods which are not attached to specific class instances. That's a bit like static methods no ? I was incomplete. I should have said, Have *bundled* methods which are not attached to specific class instances. That is, I want to be able to have groups of static methods. Static classes are how this is currently accomplished, but if we can't have private constructors, there's no way to prevent someone from (pointlessly) instantiating a static class. Can methods be attached to packages in AS3.0? If so, that might help. - Yes, this can be done in AS 3.0. Note that the Flash IDE requires you to name your .as file with the same name as the function so that the IDE can find the definition. // foo/bar/MyFunction.as package foo.bar { public function MyFunction() { trace(MyFunction); } } // test.fla import foo.bar.*; MyFunction(); You can also define functions in the unnamed package. That way, you can use the function without the import statement as long as that function is in your classpath: // HelloWorld.as package { public function HelloWorld() { trace(Hello, World!); } } // test.fla HelloWorld(); -Nivesh QE Lead, Flash | Adobe Systems -- Message: 5 Date: Wed, 12 Jul 2006 09:16:41 -0700 From: Mike [EMAIL PROTECTED] Subject: RE: [Flashcoders] Abstract classes in AS3? To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nicolas Cannasse Sent: Wednesday, July 12, 2006 1:16 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Abstract classes in AS3? Mike Keesey wrote: I don't really care whether they allow private constructors or not, as long as they provide some way of accomplishing the same thing. Specifically, I want to be able to: 1) Limit the number of instances of certain classes (singletons, enumerations). Did you have a look at haXe enums ? http://haxe.org/ref#the_power_of_enum Sure, something like that would be nice. But it's not in AS3.0. 2) Have methods which are not attached to specific class instances. That's a bit like static methods no ? I was incomplete. I should have said, Have *bundled* methods which are not attached to specific class instances. That is, I want to be able to have groups of static methods. Static classes are how this is currently accomplished, but if we can't have private constructors, there's no way to prevent someone from (pointlessly) instantiating a static class. Can methods be attached to packages in AS3.0? If so, that might help. 3) Be able to create classes that cannot be instantiated themselves but can be superclasses of concrete classes. Yes, I agree there. Removing the ability to create private constructors seems completely pointless. The rational behind it seems a bit like you don't need that, which is not a very strong point IMHO. Exactly! Replace the removed functionality with some other strategy, but don't just get rid of it and pretend nothing's wrong. -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash lite 2 questions
Thanks! I will check out the lists. Most phones are not connected to the net, thats why I want to use mms. I like AS2 but I think the Interactive Object and Event model in AS3 is more suitable for cross platform development, and would prefer it for mobile apps if possible. Best Regards /Eskil Hi Eskil, First of all you might want to consider to join one of the mailign lists dedicated to Flash on mobile devices. For example FlashMobile and suhc. - How do you get a custom icon for your Flash Lite 2 application ? You would need to make your own Symbian application which will add a menu icon, and basically has a call which will open your Flash movie in the default application for the file format/mimetype. You can use the wizard application such as swf2sis to make such symbian application for Symbian 2nd edition mobile phones. As far as I know it doesn't yet support Symbian Series 60 3rd mobile phones. - Is there a way to attach files (textfiles preferably ) with sms (mms) from Flash lite 2 ? You can send SMS files from Flash Lite application, or you can use the LoadVars-class to send data to a online webserver. -Will Flash lite have support for AS 3, and if so, when ? Not yet, it will support AS2 which is already great! Anyone? /Eskil ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- http://www.eskilstina.com ---eskilStina -- Eskil Janson Mobil: +46 0735 31 68 52 Slupskjulsvägen 38 E-post: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 111 49 Stockholm Webb: www.eskilstina.com http://www.eskilstina.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash SQL
this doesnt sound like a good idea as anyone can download your .swf and decompile it then change that SELECT * statement to a DROP statement with ease. On 12/07/06, Jose Maria Barros [EMAIL PROTECTED] wrote: Now im working on a project that involves SQL Server, ASP , XML and flash..and i think its so difficult to work with this for me.. Maybe tthis component whill help..but not much.. Im not a good coder..so maybe this help On 7/12/06, jcarlos [EMAIL PROTECTED] wrote: it seems to be interesting But I didn´t see any Stored Procedure based example Isn´t this SQL open way of dB query not very recommended since it exposes your persistence logic, tables and so on ??? I´m not an n-layers app expert but I found this arguments very often João Carlos - Original Message - From: Tunç Atakan [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Wednesday, July 12, 2006 9:39 AM Subject: RE: [Flashcoders] Flash SQL http://www.netdrims.com/flashsql/ Anybody use this component? I need comment? Thanx... Tunc ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] import statement and accessing a class in AS3
You must always import your classes in external AS files. In Flash, the flash.* sub packages are automatically imported. This is working as intended. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fumio Nonaka Sent: Thursday, July 13, 2006 1:50 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] import statement and accessing a class in AS3 In ActionScript 3.0, a class can be accessed just by the name of the class without the import statement in a timeline. // timeline: _level0 // frame action (ActionScript 3.0) // import flash.display.MovieClip; trace(MovieClip); // output: [class MovieClip] On the other hand, a class cannot be accessed by its fully qualified class name in a class definition. // ActionScript 3.0 class definition file: Test.as package { // import flash.display.MovieClip public class Test { function Test() { trace(flash.display.MovieClip); // ReferenceError } } } Are the behaviors above the specification of ActionScript 3.0? Thank you ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allownetworking?
Restricts browser communication. This property affects more APIs than the allowScriptAccess property. The allowNetworking property supports the following values: all: No networking restrictions. Flash Player behaves normally. This is the default. internal: SWF files cannot call browser navigation or browser interaction APIs (such as the ExternalInterface.call(), fscommand(), and navigateToURL() methods), but can call other networking APIs. none: SWF files cannot call networking or SWF-to-SWF file communication APIs. In addition to the APIs restricted by the internal value, these include other methods such as URLLoader.load(), Security.loadPolicyFile(), and SharedObject.getLocal(). For more information, see Programming ActionScript 3.0. http://livedocs.macromedia.com/flex/2/docs/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1002.html On 7/12/06, Rajat Paharia [EMAIL PROTECTED] wrote: MySpace has recently started writing this into all Flash embeds: allownetworking=internal Google searching doesn't turn up much, is there documentation on this somewhere? thanks, - rajat -- Rajat Paharia [EMAIL PROTECTED] http://www.bunchball.com http://www.rootburn.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Alan Queen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allownetworking?
must have just been indexed by google then, a quick search points me to livedocs, and then a search on livedocs finds this page: http://livedocs.macromedia.com/flex/2/docs/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1590.html allowNetworking String Restricts browser communication. This property affects more APIs than the allowScriptAccess property. The allowNetworking property supports the following values: - all: No networking restrictions. Flash Player behaves normally. This is the default. - internal: SWF files cannot call browser navigation or browser interaction APIs (such as the ExternalInterface.call(), fscommand(), and navigateToURL() methods), but can call other networking APIs. - none: SWF files cannot call networking or SWF-to-SWF file communication APIs. In addition to the APIs restricted by the internal value, these include other methods such as URLLoader.load(), Security.loadPolicyFile(), and SharedObject.getLocal(). For more information, see *P**rogramming ActionScript 3.0*. -David R On 7/12/06, Rajat Paharia [EMAIL PROTECTED] wrote: MySpace has recently started writing this into all Flash embeds: allownetworking=internal Google searching doesn't turn up much, is there documentation on this somewhere? thanks, - rajat -- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Eclipse Assistance (beginner)
Ok, so I just got Eclipse installed yesterday. I've been using SciTEFlash forever and it has served me well. But I needed a better way of managing my projects and the projects of the other flash developer here. ANYWAY...now that I have Eclipse installed I am a bit confused as to to setting up and testing movies. Not just for class files either, but for regular .as files, I am at a loss as to how to test the movie. =\ Hopefully working in this environment and pushing myself more, I can begin writing more AS2 classes and even *gasp* AS3!! =] One day soon. Any help or tutorials and even some guidance would be appreciated. If this might be a lengthy description, feel free to contact me on google talk. Cheers and my bad for the newbie-ish post. fM. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] timeline effects, overide final alpha?
Hi all, I have a problem and I cannot imagine nobody else has had it before, yet I can find no mention of it anywhere. I have searched the archives, adobe forums and google. When you apply certain timeline effects (for me, a transform) you get a dialogue with various options in it. One of these is final alpha. The problem is, you cannot say don't change the alpha, you just set it at 0% - 100%. But I wish to apply an effect to an object which contains various degrees of alpha transparency. So if I leave final alpha at 100%, all of my transparency gradually becomes opaque. This seems to me completely insane. There must be a way to override this! Perhaps using actionscript to alter it at run time? Am I just missing something really obvious? I am using Flash 8 Pro btw, in case it matters. Also, if there is a better place for me to ask the question please advise. Cheers Kev P.S. just so it's clear, here is a quick note to replicate the problem: 1) create a new flash movie 2) draw a black square on the screen 3) draw a white square over it, set the white alpha to 10% 4) your square should be slightly lighter than black 5) select both squares and click select-timeline effects-transform-transform 6) change 'scale' to 150% and click OK. You would expect to see the square grow but it will also turn white! GRR : ) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Eclipse Assistance (beginner)
There's a ton of resources out there. You can find tutorials at a few of sites below... http://www.gotoandlearn.com/ http://www.ultrashock.com/ http://www.flashkit.com http://actionscript.org http://www.kirupa.com http://www.moock.org/asdg/codedepot/ http://www.sephiroth.it/tutorials.php I Hope this helps. -Andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flash Mel Sent: Thursday, July 13, 2006 2:08 PM To: Flashcoders mailing list Subject: [Flashcoders] Eclipse Assistance (beginner) Ok, so I just got Eclipse installed yesterday. I've been using SciTEFlash forever and it has served me well. But I needed a better way of managing my projects and the projects of the other flash developer here. ANYWAY...now that I have Eclipse installed I am a bit confused as to to setting up and testing movies. Not just for class files either, but for regular .as files, I am at a loss as to how to test the movie. =\ Hopefully working in this environment and pushing myself more, I can begin writing more AS2 classes and even *gasp* AS3!! =] One day soon. Any help or tutorials and even some guidance would be appreciated. If this might be a lengthy description, feel free to contact me on google talk. Cheers and my bad for the newbie-ish post. fM. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Abstract classes in AS3?
2) Have methods which are not attached to specific class instances. That's a bit like static methods no ? I was incomplete. I should have said, Have *bundled* methods which are not attached to specific class instances. That is, I want to be able to have groups of static methods. Static classes are how this is currently accomplished, but if we can't have private constructors, there's no way to prevent someone from (pointlessly) instantiating a static class. Got it. It's not in AS3, but haXe have both private contructors and the simple possibility to NOT provide a constructor (in that case the class can't be instanciated). Nicolas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Abstract classes in AS3?
Where can I find the source code of HaXe written in HaXe itself. I think is one of the important milestones for a compiler, the possibility to compile the compiler with itselves :) Not always. The AS3 compiler is not written in AS3. Haxe is using OCaml which is IMHO the best language to write compilers. Since haXe is opensource, you can download them from http://haxe.org Nicolas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Eclipse Assistance (beginner)
If you liked SciTE, you should check out Flash Develop. http://www.flashdevelop.org/community/ It launches in like 2 seconds and has tons of great features. It's still in development, but it's coming along nicely. It supports all the file types you edit when working in Flash. Sorry for hijacking your thread. BLITZ | Steven Sacks - 310-551-0200 x209 -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Andy Stone Sent: Friday, July 14, 2006 12:41 PM To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] Eclipse Assistance (beginner) There's a ton of resources out there. You can find tutorials at a few of sites below... http://www.gotoandlearn.com/ http://www.ultrashock.com/ http://www.flashkit.com http://actionscript.org http://www.kirupa.com http://www.moock.org/asdg/codedepot/ http://www.sephiroth.it/tutorials.php I Hope this helps. -Andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flash Mel Sent: Thursday, July 13, 2006 2:08 PM To: Flashcoders mailing list Subject: [Flashcoders] Eclipse Assistance (beginner) Ok, so I just got Eclipse installed yesterday. I've been using SciTEFlash forever and it has served me well. But I needed a better way of managing my projects and the projects of the other flash developer here. ANYWAY...now that I have Eclipse installed I am a bit confused as to to setting up and testing movies. Not just for class files either, but for regular .as files, I am at a loss as to how to test the movie. =\ Hopefully working in this environment and pushing myself more, I can begin writing more AS2 classes and even *gasp* AS3!! =] One day soon. Any help or tutorials and even some guidance would be appreciated. If this might be a lengthy description, feel free to contact me on google talk. Cheers and my bad for the newbie-ish post. fM. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: [Flashcoders] Php Host
I'm using http://hosting.media72.co.uk can't really fault them, their support has often responded and had the issue resolved within 15 minutes and I've never had a ticket open more than 5-6 hours. A much better experience than my previous two hosts. Jim ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OT: Need math help
I'm not going to pretend to know what you guys are talking about, but you may be able to garner some useful info from this Distort Image class... http://sandy.media-box.net/blog/distortimage-20-the-fastest-way-to-freely-distort-image-with-flash-in-actionscript.html dunc On 7/13/06, Danny Kodicek [EMAIL PROTECTED] wrote: I wonder if someone would be willing to help me off-list with a math problem or can refer me to a more appropriate person/list to ask this question: I have a photograph of a rectangle where the camera was slightly off-center and not parallel to the plane of the rectangle, so in the resulting photo, the rectangle is slightly distorted. I want to distort the image by repositioning the corner points of the photograph so that the interior rectangle is precisely positioned and sized. 1) I know the size of the photo, 2) I know the coordinates of the rectangle's corners in the photo 3) I know the coordinates where I want the rectangle's corners to be after the transformation. I need to know the new coordinates of the photo's corners to achieve #3. I don't know if you got the offlist answer you asked for, but it's probably a question worth answering on-list too. Basically what you need to do is to invert a transformation matrix. So you need to start by constructing the matrix M used to transform the original rectangle R = (0,-H,W,0) to the distorted rectangle: that is (using homogeneous coordinates (the kind used in Flash's own Matrix object)), M maps (0,0,1) to (x1,y1,1), (0,-H,1) to (x2,y2,1), (W,-H,1) to (x3,y3,1) and (W,0,1) to (x4,y4,1). This matrix *ought* to be given by: ( (x1-x2)/H (x4-x1)/W x1) ( (y1-y2)/H (y4-y1)/W y1) ( 0 0 1 ) I say 'ought' because if your camera has a non-parallel distortion, this matrix may fail to correctly transform the fourth point to (x3,y3,1). If that's true, there's no matrix that will work (all matrix transformations are affine, meaning they transform parallel lines into parallel lines). Once you have this matrix M, you can invert it to get M'(If you can't do that, I can explain how) and apply M' to the corners of your image to get your un-transformed rectangle. Best Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] In the List Component how to add more than one icon in one item (eg. Yahoo Messenger's Address Book)
flashcoders, I am developing a appliction which should have more than one icon in one item (eg. Yahoo Messenger's Address Book). Anyone can help me in this regard. Thanks, santhakumar -- Santhakumar K Chennai India ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com