[Flashcoders] How to generate a swf and convert it to a downloadable screensaver serverside?

2006-10-13 Thread Martin Baltzer Hennelund
Hi all,

Hope someone has a solution to this issue.

I client of mine wants a 'create screensaver' feature on their flash
website. Based on some default flash template the user should be able to
customize it and finally download it as a personal screensaver.

In the old days I would use Generator to create and export the
customized swf - but it has been deprecated for since flash 6!? After
that step I would then need to convert the generated swf to a
screensaver/exe file on the server which finally can be downloaded by
the user.

The question is if that is possible at all and if so which
setup/software would I need. BTW I'm on a .Net platform if that matters.


Thanks a lot
Martin Hennelund
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Re: [Flashcoders] How to generate a swf and convert it to a downloadable screensaver serverside?

2006-10-13 Thread Josh Santangelo
First thought: Could you store the user's custom settings in an LSO,  
then send them a screensaver exe (same exe for everyone), and then  
that screensaver reads the LSO and downloads whatever customizations  
are needed to render it as they specified in the create screensaver  
app?


Generating a custom exe for each person sounds difficult and maybe  
impossible, but there are probably ways around it if you can assume  
that your screensaver is running on a network-connected machine.


-josh

On Oct 12, 2006, at 11:49 PM, Martin Baltzer Hennelund wrote:


Hi all,

Hope someone has a solution to this issue.

I client of mine wants a 'create screensaver' feature on their flash
website. Based on some default flash template the user should be  
able to

customize it and finally download it as a personal screensaver.

In the old days I would use Generator to create and export the
customized swf - but it has been deprecated for since flash 6!? After
that step I would then need to convert the generated swf to a
screensaver/exe file on the server which finally can be downloaded by
the user.

The question is if that is possible at all and if so which
setup/software would I need. BTW I'm on a .Net platform if that  
matters.



Thanks a lot
Martin Hennelund
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[Flashcoders] Thanks ---Moving to AS2, array always undefined

2006-10-13 Thread Jim Berkey
I lurk here to learn code, but I have to tell you, I stay because of Dave Watts 
and the 'non' control of the list. This morning, looking forward to a rough day 
of work, this thread caused laughter that led to near tears, and the weight of 
my day is suddenly lighter.

Thank you for not punishing everyone that doesn't 'top post' or 'bottom post' 
or 'cut the footers' or whatever rules of engagement some lists demand.

Thank you for allowing those that want to enforce more rules to speak also, 
every voice is good.

Thank you for not listening to those that want to enforce strict rules. Strict 
rules are for coding, not communicating. Flash may not forgive sloppy code, but 
sloppy communication is human. Many days I feel too in-human after a rough day 
of strict typing, and have been brought back to wonderful human imperfection by 
this list.

This list rulz!

*** REPLY SEPARATOR  ***

On 10/12/2006 at 6:10 PM Steven Sacks | BLITZ wrote:

fin.

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[Flashcoders] why the result is true

2006-10-13 Thread hbbalfred
hi everyone
i found the result is true when undefined = or = any value in
flash2004 and flash8.
that makes me wonder,the result was undefined in my sense as same as
undefined  or  any value.
i don't know flash player how get that,it really weird...orz
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RE: [Flashcoders] How to generate a swf and convert it to adownloadable screensaver serverside?

2006-10-13 Thread Chris Douglass
I'm writing a win32 app that will host a swf as its GUI and also a portion
of that application will be used as a screensaver.  I'm not sure my
deployment strategy (a typical windows installer the includes the exe and
its dependencies) would work for you but the screensaver host app(exe) will
be programmed to download SWFs to execute as the screen saver graphics
module.  

In fact, I'm going to use asp.net web services as the means to determine
which SWFs are available to display, etc.  This could be pretty easily
adapted to dynamically determine the SWF your customer wants to display,
download it and then display it.  Once downloaded they wouldn't have to do
anything to configure the saver, etc though my application will support the
settings selected by the standard windows screen saver configuration dialog.


Anyway, I'll probably open source what I'm doing and when it's ready send
you a link if you're interested.  But, I'm not sure if the deployment
strategy for the exe and the discovery mechanism of which SWF to display are
workable for you.  If so, just drop me a line off-list and I'll see what I
can do to help.

Chris

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Baltzer Hennelund
Sent: Friday, October 13, 2006 2:50 AM
To: Flashcoders mailing list
Subject: [Flashcoders] How to generate a swf and convert it to adownloadable
screensaver serverside?

Hi all,

Hope someone has a solution to this issue.

I client of mine wants a 'create screensaver' feature on their flash
website. Based on some default flash template the user should be able to
customize it and finally download it as a personal screensaver.

In the old days I would use Generator to create and export the customized
swf - but it has been deprecated for since flash 6!? After that step I would
then need to convert the generated swf to a screensaver/exe file on the
server which finally can be downloaded by the user.

The question is if that is possible at all and if so which setup/software
would I need. BTW I'm on a .Net platform if that matters.


Thanks a lot
Martin Hennelund
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Re: [Flashcoders] why the result is true

2006-10-13 Thread Zeh Fernando

hi everyone
i found the result is true when undefined = or = any value in
flash2004 and flash8.
that makes me wonder,the result was undefined in my sense as same as
undefined  or  any value.
i don't know flash player how get that,it really weird...orz


It's because instead of really comparing if the variable is higher than or 
equal to the number (for example), it checks if it's lower than the number 
(it's faster). Since it's not (because it's undefined), it seems to think 
it's is higher than or equal to the value, thus returning true.


If you're uncertain of whether a variable is undefined or not, you should 
use isNaN() first.



Zeh 


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Re: Re: [Flashcoders] ObjectCopy wackiness

2006-10-13 Thread nelson ramirez

It's really of odd. look at the weird thing that happens with the trace:
check this out:

var A:Object = new Object({banner:0, templateType:sub, dated:false,
cHome:true});
//A.test = TEST A;
var B:Object = new Object();
B.test = mx.utils.ObjectCopy.copy(A);
//B.test = TESTB;
trace( A object :+A);
trace(B.test+ wtf?);
trace(B.test);
for (i in B.test) {
trace(i+inside B.test[i]: +i+ : +B.test[i]);
}


//output
A object :[object Object]
undefined wtf? 
[type Object]
cHomeinside B.test[i]: cHome : true
datedinside B.test[i]: dated : false
templateTypeinside B.test[i]: templateType : sub
bannerinside B.test[i]: banner : 0


How come if you trace a string with it it makes it undefined? i've
never seen trace do that before 0.o

On 10/13/06, Josh Santangelo [EMAIL PROTECTED] wrote:

I've never gotten ObjectCopy to work properly. I've tried using it in
a bunch of different projects and never get anything back but
undefined. I'm not sure why though -- looking at the class, the code
seems sound.

-josh

On Oct 10, 2006, at 7:41p, grimmwerks wrote:

 I've done the dstObj[i] = copy( srcObj[i] );


 Here's the weirdness: the test code:

 tPage = new Object({banner : 0,templateType : sub,dated :
 false,cHome :
 true})
 trace(trace 1:  + tPage);

 tObj = new Object();
 tObj.page = mx.utils.ObjectCopy.copy(tPage);
 trace( trace 2 : page:  + tObj.page);
 for(i in tObj.page){trace(inside tObj.page[i]:  + i +  :  +
 tObj.page
 [i])};


 
 I get this:

 trace 1: [object Object]
 trace 2 : page: undefined
 inside tObj.page[i]: cHome : true
 inside tObj.page[i]: dated : false
 inside tObj.page[i]: templateType : sub
 inside tObj.page[i]: banner : 0


 --

 Now I ask you - how can tObj.page be UNDEFINED when it has
 variables like
 tObj.page.cHome = true?

 I've got an app that I've got these 'screen templates' that on the
 first
 save, they work; but when someone re-opens and re-saves, it kills
 everything. What gives?
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RE: [Flashcoders] Fuse Kit Sequence

2006-10-13 Thread Andy Stone
I usually do it like this...

mport com.mosesSupposes.fuse.*;
ZigoEngine.register(PennerEasing, Fuse);

this.mcOne._alpha = 0;
this.mcTwo._alpha = 0;

var dur=3;
var delay=.5;
var ease=easeOutQuad

this.mcOne.tween([_alpha,_x],[100,400],dur,ease,delay);
this.mcTwo.tween([_alpha,_x],[100,300],dur,ease,delay);

Your end property value(s) are supposed to be a number or array of numbers.

I just started using fuse (migrated from Zigo lmc_tween.as). Hope this
helps. 


-Andy Stone



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon Bennett
Sent: Wednesday, October 11, 2006 6:20 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Fuse Kit Sequence

Hi,

I'm trying to sequence some simple tweens using Fuse(), but for some
reason only the first item in the sequence plays, and I'm not sure
why.

// code on timeline (which contains 2 MCs mcOne and mcTwo
import com.mosesSupposes.fuse.*;
ZigoEngine.register(PennerEasing, Fuse);

this.mcOne._alpha = 0;
this.mcTwo._alpha = 0;

var fSequence:Fuse = new Fuse();
fSequence.pushTween
([this.mcOne,this.mcTwo],_alpha,[100,100],3,easeOutQuad,0);
fSequence.pushTween
([this.mcOne,this.mcTwo],_x,[400,300],3,easeOutQuad,0);
fSequence.start ();

Hopefully someone with more experience will be able to point me in the
right direction.

tia,

jon

-- 


jon bennett
t: +44 (0) 1225 341 039 w: http://www.jben.net/
iChat (AIM): jbendotnet Skype: jon-bennett
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Re: [Flashcoders] Alternative IDE for Flash Devel

2006-10-13 Thread Hans Wichman

Hi Pete,
check out the project page for flasc, there are video's available that demo
it.
In addition as mentioned before, FlashDevelop wraps around mtasc too.

greetz
JC


On 10/13/06, Pete Miller [EMAIL PROTECTED] wrote:


This looks great, but I can't figure out how to create a project in
FLASC.  Specifically, it asks me to create a batch file first.

What batch file?  What it is looking for?

P.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ
 Sent: Thursday, October 12, 2006 6:57 PM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Alternative IDE for Flash Devel

 Why can't you use MTASC?  If you're serious about Flash development,
you
 should be using it.  I have a Flash application that literally takes
30
 seconds to compile in the IDE and less than a second with MTASC.

 If you don't want to have to write out that long command line compile
 script (and who does) you should check out FLASC, which is a great
GUI
 for MTASC which runs as a panel in the Flash IDE.

 http://www.osflash.org/flasc

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RE: [Flashcoders] Alternative IDE for Flash Devel

2006-10-13 Thread Pete Miller
Thanx.  I got it working...I entered the .fla instead of the .swf into
the place that wanted it.

No thanks to the limited information available for this tool.  The Help
button points to a URL that has no information on FLASC.  But, since it
is little more than a wrapper around MTASC, I guess the real thing to do
is learn how that works.

P.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Hans Wichman
 Sent: Friday, October 13, 2006 11:17 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Alternative IDE for Flash Devel
 
 Hi Pete,
 check out the project page for flasc, there are video's available
that
 demo
 it.
 In addition as mentioned before, FlashDevelop wraps around mtasc too.
 
 greetz
 JC
 
 
 On 10/13/06, Pete Miller [EMAIL PROTECTED] wrote:
 
  This looks great, but I can't figure out how to create a project in
  FLASC.  Specifically, it asks me to create a batch file first.
 
  What batch file?  What it is looking for?
 
  P.
 
   -Original Message-
   From: [EMAIL PROTECTED]
[mailto:flashcoders-
   [EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ
   Sent: Thursday, October 12, 2006 6:57 PM
   To: Flashcoders mailing list
   Subject: RE: [Flashcoders] Alternative IDE for Flash Devel
  
   Why can't you use MTASC?  If you're serious about Flash
development,
  you
   should be using it.  I have a Flash application that literally
takes
  30
   seconds to compile in the IDE and less than a second with MTASC.
  
   If you don't want to have to write out that long command line
 compile
   script (and who does) you should check out FLASC, which is a
great
  GUI
   for MTASC which runs as a panel in the Flash IDE.
  
   http://www.osflash.org/flasc
  
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Re: Re: [Flashcoders] ObjectCopy wackiness

2006-10-13 Thread Jim Kremens

Hey,

Darron Schall solved this a while back.  If you replace the first line in
ObjectCopy.copy() with this:

var result:Object = new (Function(refObj.__proto__.constructor))();
it should work.

Jim Kremens



On 10/13/06, nelson ramirez [EMAIL PROTECTED] wrote:


It's really of odd. look at the weird thing that happens with the trace:
check this out:

var A:Object = new Object({banner:0, templateType:sub, dated:false,
cHome:true});
//A.test = TEST A;
var B:Object = new Object();
B.test = mx.utils.ObjectCopy.copy(A);
//B.test = TESTB;
trace( A object :+A);
trace(B.test+ wtf?);
trace(B.test);
for (i in B.test) {
   trace(i+inside B.test[i]: +i+ : +B.test[i]);
}


//output
A object :[object Object]
undefined wtf? 
[type Object]
cHomeinside B.test[i]: cHome : true
datedinside B.test[i]: dated : false
templateTypeinside B.test[i]: templateType : sub
bannerinside B.test[i]: banner : 0


How come if you trace a string with it it makes it undefined? i've
never seen trace do that before 0.o

On 10/13/06, Josh Santangelo [EMAIL PROTECTED] wrote:
 I've never gotten ObjectCopy to work properly. I've tried using it in
 a bunch of different projects and never get anything back but
 undefined. I'm not sure why though -- looking at the class, the code
 seems sound.

 -josh

 On Oct 10, 2006, at 7:41p, grimmwerks wrote:

  I've done the dstObj[i] = copy( srcObj[i] );
 
 
  Here's the weirdness: the test code:
 
  tPage = new Object({banner : 0,templateType : sub,dated :
  false,cHome :
  true})
  trace(trace 1:  + tPage);
 
  tObj = new Object();
  tObj.page = mx.utils.ObjectCopy.copy(tPage);
  trace( trace 2 : page:  + tObj.page);
  for(i in tObj.page){trace(inside tObj.page[i]:  + i +  :  +
  tObj.page
  [i])};
 
 
  
  I get this:
 
  trace 1: [object Object]
  trace 2 : page: undefined
  inside tObj.page[i]: cHome : true
  inside tObj.page[i]: dated : false
  inside tObj.page[i]: templateType : sub
  inside tObj.page[i]: banner : 0
 
 
  --
 
  Now I ask you - how can tObj.page be UNDEFINED when it has
  variables like
  tObj.page.cHome = true?
 
  I've got an app that I've got these 'screen templates' that on the
  first
  save, they work; but when someone re-opens and re-saves, it kills
  everything. What gives?
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--
Jim Kremens
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[Flashcoders] Re: why the result is true

2006-10-13 Thread hbbalfred

hi Zeh.
thanks for your reply.
i understand now,it seems to a=b equal to !(ab) that has two steps of 
operation

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RE: [Flashcoders] Moving to AS2, array always undefined

2006-10-13 Thread Mike Keesey
I prefer underscores for fields, too, but I'd still use the
belowmentioned constructor argument syntax if I wanted to set a property
corresponding to a field so as to take advantage of any format-checking
in the property setter:

class PolarCoordinate extends Object {
public function PolarCoordinate(radius:Number, theta:Number) {
super();
this.radius = radius;
this.theta = theta;
}
public function get radius():Number {
return _radius;
}
public function set radius(value:Number):Void {
if (isNaN(value) || !isFinite(value)) {
// Default to 0.
_radius = 0;
} else {
_radius = value;
}
}
public function get theta():Number {
return _theta;
}
public function set theta(value:Number):Void {
if (isNaN(value) || !isFinite(value)) {
// Default to 0.
_theta = 0;
} else {
// Normalize: 0 ≤ θ  2π
while (value  0) {
value += Math.PI * 2;
}
while (value = Math.PI * 2) {
value -= Math.PI * 2;
}
_theta = value;
}
}
private var _radius:Number;
private var _theta:Number;
}
�D
Mike Keesey

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of JOR
 Sent: Thursday, October 12, 2006 7:27 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Moving to AS2, array always undefined
 
 No, it isn't wrong which was entire the point of my earlier response.
I
 gave essentially the same example as you.  In fact, you've included it
 quoted at the bottom of your response which I left intact.
 
 However, just because it is correct doesn't mean I prefer it over
other
 conventions.  I prefer to use underscores with my field names.
 
 -- james
 
 
 
 Ash Warren wrote:
  In practice, you're right and I try not to name any parameters the
same
 as
  a field name to avoid this confusion.  Don't tell anyone, but
 sometimes I
  don't even use this. :)
 
  So this is wrong?
 
  function MyClass (myParam1:Number, myParam2:String)
  {
  this.myParam1 = myParam1;
  this.myParam2 = myParam2;
  }
 
  For me this method seems much easier to read and it even refers to
 naming
  parameters this way in the adobe best-practices article.
 
  Why try and come up with 2 names for the same thing, when one will
 suffice
  just fine?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of JOR
  Sent: Tuesday, October 10, 2006 5:52 PM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] Moving to AS2, array always undefined
 
  A bad practice most likely, but not technically wrong.  I do see it
in
  text books from time to time.  I was just mentioning it as a case
where
  this *would* be needed as opposed to speaking in absolutes.
 
  In practice, you're right and I try not to name any parameters the
same
  as a field name to avoid this confusion.  Don't tell anyone, but
  sometimes I don't even use this. :)
 
  James O'Reilly  -  Consultant
  Adobe Certified Flash Expert
  http://www.jamesor.com
  Design . Code . Train
 
 
 
  Steven Sacks | BLITZ wrote:
 
 Correct me if I'm wrong, but it looks like your rationale is
entirely
 based on an argument name being identical to a class variable name.
I
 might be looking at this too simply, but shouldn't you just use a
 different argument name if it clashes with a class variable name?
 
 -Steven
 
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of JOR
 Sent: Tuesday, October 10, 2006 1:19 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Moving to AS2, array always undefined
 
 Actually, the need is dependent on the implementation.
 
 It was my understanding that AS first looks to the local scope for
the
 existence of a variable then works up to find it.  By using this
you
 were explicitly telling flash that the var isn't local to the
function
 but rather belongs to the object cutting out a step for the VM.
 
 Therefore, something like the following becomes possible and the
use
 
 of
 
 
 this becomes necessary:
 
 class MyConstructor {
   private var target:MovieClip;
   public function MyConstructor (target:MovieClip) {
 this.target = target;
   }
 }
 
 Because you can not do this:
 
 class MyConstructor {
   private var target:MovieClip;
   public function MyConstructor (target:MovieClip) {
 target = target; // ?
   }
 }
 
 However, depending on your naming conventions you might not have
to
 use this if you did something like the following:
 

[Flashcoders] Tsunami type of effect

2006-10-13 Thread Elena Blanco
I am looking to build a 'tsunami' type of effect (very much like the Mac
tray navigation works).

I know there are examples in older version of Flash, but I was wondering if
any of you have pointers for building it for the latest vs of Flash, maybe
using Fuses?

 

Thank you so much for your help.

 

Elena 

 

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RE: [Flashcoders] Tsunami type of effect

2006-10-13 Thread ++
Hi Elena,

Here's an example of how to use it doing AS2, it's a pretty nice effect.

http://jrgraphix.net/research/flash-dock-mx-2004.php

Eric 
++


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Elena Blanco
Sent: Friday, October 13, 2006 10:43 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Tsunami type of effect

I am looking to build a 'tsunami' type of effect (very much like the Mac
tray navigation works).

I know there are examples in older version of Flash, but I was wondering if
any of you have pointers for building it for the latest vs of Flash, maybe
using Fuses?

 

Thank you so much for your help.

 

Elena 

 

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[Flashcoders] Interfaces: what are the advantages?

2006-10-13 Thread Mendelsohn, Michael
Hi list...

I understand what interfaces are, but I'm not entirely clear on when
they become advantageous to use.  Anyone care to shed some light?

Thanks,
- Michael M.

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Re: [Flashcoders] Interfaces: what are the advantages?

2006-10-13 Thread slangeberg

Design principle:

'Code to interface, not implementation'.

Say you have classic MusicPlayer interface (and this is all psuedo-code):

play()
stop()

ok, now I've got CDPlayer implements MusicPlayer:

play()
stop()
==
nextTrack()

and TapePlayer implements MusicPlayer:

play()
stop()
==
eatTape()

Then, we have system (?RemoteControl) which uses both and perhaps many more
MusicPlayers:

var musicPlayer:MusicPlayer

function setPlayer( player:MusicPlayer ){...}

function play() {
  musicPlayer.play()
}

We can now change behavior of RemoControl at runtime.

A good example is Strategy pattern:

http://en.wikipedia.org/wiki/Strategy_pattern

Scott

On 10/13/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote:


Hi list...

I understand what interfaces are, but I'm not entirely clear on when
they become advantageous to use.  Anyone care to shed some light?

Thanks,
- Michael M.

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--

: : ) Scott
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Re: [Flashcoders] Interfaces: what are the advantages?

2006-10-13 Thread Andreas R

Mendelsohn, Michael wrote:

Hi list...

I understand what interfaces are, but I'm not entirely clear on when
they become advantageous to use.  Anyone care to shed some light?

Thanks,
- Michael M.

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Polymorphism for one

class a implements interface{
}
class b implements interface{
}
class c{
var myVar:interface;
function c(instance:a){
myVar = instance;
}
}

Second, keeping yourself in check. Interfaces allow you to dictate the 
rules for a breed of class. An example:


Let's say you're designing an application to keep track on men and 
women. Your app *needs* a function, say update to be in all instances 
of man and woman, but in the man and woman classes the update functions 
are so dissimilar there's no point in using inheritance. Instead, 
implement a human interface, which dictates explicitly that both need 
a uniform update function. Problem solved in terms of type checking, 
problem solved in terms of keeping yourself on top of why you did what.


To me, interfaces are like inheritance-free polymorphism first, and 
debug tool second.


- Andreas R
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Re: [Flashcoders] Interfaces: what are the advantages?

2006-10-13 Thread Jim Kremens

I understand what interfaces are, but I'm not entirely clear on when
they become advantageous to use.  Anyone care to shed some light?

I find them really useful for implementing the strategy pattern, and I find
the strategy pattern to be extremely useful in Flash.

Let's say, for example, that you're implementing a number of different types
of lists.  You could:

- make an interface, IList, that declares all of the methods you think lists
will need and the arguments they will accept.

- Make a base class, List, that implements those methods.

- Create subinterfaces of IList, like IHashMap, or whatever, which override
methods and add additional methods and subclasses of List that implement
those new interfaces.

Here's why this is good:

-  You have tight coupling between all list classes.  When you know how one
works, you pretty much know how they all work.
-  If you want to make changes to all of the classes in the list package, do
so in IList.  All of the classes that implement IList will be forced to
adopt those changes.
- You get rid of a lot of conditional statements.  All of the things in the
list package you created above have at least 2 valid types: IList and their
own class type.  Let's say you have some other widget or something that
accepts lists as a dataprovider, for example.  Without this sort of
architecture, you might need branching conditionals 'if myList instanceOf
HashMap, then do this.'  But here they all share the type IList.  So you can
call common methods on them that were declared in the interfaces, and be
sure that they will produce predictable results.

All of that said, interfaces create more work.  To make them viable, you
really need an editor that supports this kind of coding.  For example, if I
change method signatures in an interface, FDT lets me know everywhere else I
need to change them.  Without FDT, I probably wouldn't use interfaces.
Also, I think they make sense when working on a framework or large project.
For simpler one-off projects, I don't use them.

For me, they are really just a way to make it easier to implement design
patterns in Flash, and especially the Strategy Pattern.  Here are a few
links:

http://en.wikipedia.org/wiki/Strategy_pattern
http://ootips.org/strategy-vs-case.html
http://www.exciton.cs.rice.edu/JavaResources/DesignPatterns/StrategyPattern.htm

Jim Kremens
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Re: [Flashcoders] Interfaces: what are the advantages?

2006-10-13 Thread Ian Thomas

On 10/13/06, Jim Kremens [EMAIL PROTECTED] wrote:

I understand what interfaces are, but I'm not entirely clear on when
they become advantageous to use.  Anyone care to shed some light?


Interfaces are also very handy when you want to put the actual
implementation code for a class in one .swf, but still get all the
type-checking when writing code in another .swf that'll use it. Both
.swfs include the interface code, but only the implementing .swf needs
to include  a concrete implementation of the class.

Ian
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[Flashcoders] Attaching Video w/o Video Object

2006-10-13 Thread Rifled Cloaca

Hi FlashCoders,

I'm just getting started with Video, and I'm adding it to a project I'm
developing in FlashDevelop, compiled from AS (no FLA).  Is there a way to
attach Video to an object using only code?  The Flash Docs say you need to
place a Video Component on the stage... I have no stage...

Thanks in advance!
-rc
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Re: [Flashcoders] Attaching Video w/o Video Object

2006-10-13 Thread Eric E. Dolecki

You need a Video object present on the Stage or in the Library :(

- e.

On Oct 13, 2006, at 5:18 PM, Rifled Cloaca wrote:


Hi FlashCoders,

I'm just getting started with Video, and I'm adding it to a project  
I'm
developing in FlashDevelop, compiled from AS (no FLA).  Is there a  
way to
attach Video to an object using only code?  The Flash Docs say you  
need to

place a Video Component on the stage... I have no stage...

Thanks in advance!
-rc
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Re: [Flashcoders] Attaching Video w/o Video Object

2006-10-13 Thread Mark Winterhalder

On 10/13/06, Rifled Cloaca [EMAIL PROTECTED] wrote:

Hi FlashCoders,

I'm just getting started with Video, and I'm adding it to a project I'm
developing in FlashDevelop, compiled from AS (no FLA).  Is there a way to
attach Video to an object using only code?  The Flash Docs say you need to
place a Video Component on the stage... I have no stage...


I haven't tried FlashDevelop (because it doesn't work with Mono), but
AFAIK it includes swfmill (swfmill.org/pre/). You can use it to make
a clip with a video object for the library:

Make a file called video.xml:

?xml version=1.0 encoding=iso-8859-1 ?
movie width=160 height=120 framerate=24 version=8
 background color=#ff/
 frame
   library
 clip id=video
 frame
   video id=videoobject/
   place id=videoobject name=video/
 /frame
 /clip
   /library
 /frame
/movie

Then make the SWF:
swfmill xml2swf video.xml video.swf

Then compile into that SWF, or import it as a shared library. You can
then use attachMovie, the symbol ID will be video, and that clip
will contain the video object, named video. Maybe FlashDevelop even
can do that for you.

HTH,
Mark
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[Flashcoders] swfObject problem

2006-10-13 Thread Victor Gaudioso

Hey All,

I am making this game that allows you drag around a ship and shoot things. 
It works fine when I let Flash publish the HTML:


http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag of the 
ship.


http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?

Thanks, Victor 


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RE: [Flashcoders] Tsunami type of effect

2006-10-13 Thread Elena Blanco
Thank  you!
Elena

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ++
Sent: Friday, October 13, 2006 11:53 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Tsunami type of effect

Hi Elena,

Here's an example of how to use it doing AS2, it's a pretty nice effect.

http://jrgraphix.net/research/flash-dock-mx-2004.php

Eric 
++


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Elena Blanco
Sent: Friday, October 13, 2006 10:43 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Tsunami type of effect

I am looking to build a 'tsunami' type of effect (very much like the Mac
tray navigation works).

I know there are examples in older version of Flash, but I was wondering if
any of you have pointers for building it for the latest vs of Flash, maybe
using Fuses?

 

Thank you so much for your help.

 

Elena 

 

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[Flashcoders] ::dk:: understanding roll over with addEventListener

2006-10-13 Thread dnk

Hi there - this is probably a simple question, but...

I have been using addEventListener with button components:

this._targetMc.btn.addEventListener(click, MyDelegate.create(this, 
onHit));


Then the onHit function deals with it.

Now I need some rollover  rollout functions.

So I wrote those, and then tried adding the event with:


this._targetMc.btn.addEventListener(rollOver, MyDelegate.create(this, 
onRollOvr);
this._targetMc.btn.addEventListener(rollOut, MyDelegate.create(this, 
onRollOut);


Yet nothing is called - what am I missing?


Not sure if it matters, these actions are within an AS2 class.

Thanks in advance!

d


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Re: [Flashcoders] swfObject problem

2006-10-13 Thread Marc Hoffman
Why do you have WMODE set to transparent? If you don't need it, lose 
it. It results in a performance hit.


At 07:30 PM 10/13/2006, you wrote:


Hey All,

I am making this game that allows you drag around a ship and shoot 
things. It works fine when I let Flash publish the HTML:


http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag 
of the ship.


http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?



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Re: [Flashcoders] swfObject problem

2006-10-13 Thread Victor Gaudioso

Is that the problem?

- Original Message - 
From: Marc Hoffman [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 9:16 PM
Subject: Re: [Flashcoders] swfObject problem


Why do you have WMODE set to transparent? If you don't need it, lose 
it. It results in a performance hit.


At 07:30 PM 10/13/2006, you wrote:


Hey All,

I am making this game that allows you drag around a ship and shoot 
things. It works fine when I let Flash publish the HTML:


http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag 
of the ship.


http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?



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Re: [Flashcoders] swfObject problem

2006-10-13 Thread Marc Hoffman
Performance hit means a reduction in performance (extra burden on 
the CPU), which is what you described. Why don' t you change the code 
and see if that fixes it?


At 09:36 PM 10/13/2006, you wrote:

Is that the problem?

- Original Message - From: Marc Hoffman [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 9:16 PM
Subject: Re: [Flashcoders] swfObject problem


Why do you have WMODE set to transparent? If you don't need it, 
lose it. It results in a performance hit.

At 07:30 PM 10/13/2006, you wrote:


Hey All,

I am making this game that allows you drag around a ship and shoot 
things. It works fine when I let Flash publish the HTML:


http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag 
of the ship.


http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?



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Re: [Flashcoders] swfObject problem

2006-10-13 Thread Victor Gaudioso
Thanks for the explaination.  Will try.  Is there tension in this list?  If 
so, why?  Is this a place of help or sanctamony?  Let me know, I don't need 
this place, I can find the answer out eventually (and by eventually, I mean 
hours).  But I thought this was a place where those who have not yet faced 
issues that others have faced could come to and get answers.  Am I wrong? 
This is my third question and my second, what seems like, SMART ASS answer.


Look, you pepople are all very intelligent, and, I am too.  I answer 
questions all the time on actionscript.org; granted the questions are less 
complex than this list but when someone asks for help they suplicate 
themselves to you.  To give a smart ass remark or be a jerk make said person 
much less likely to ask for help in the future.  Is that what we want?


V
- Original Message - 
From: Marc Hoffman [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 10:20 PM
Subject: Re: [Flashcoders] swfObject problem


Performance hit means a reduction in performance (extra burden on the 
CPU), which is what you described. Why don' t you change the code and see 
if that fixes it?


At 09:36 PM 10/13/2006, you wrote:

Is that the problem?

- Original Message - From: Marc Hoffman 
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 9:16 PM
Subject: Re: [Flashcoders] swfObject problem


Why do you have WMODE set to transparent? If you don't need it, lose it. 
It results in a performance hit.

At 07:30 PM 10/13/2006, you wrote:


Hey All,

I am making this game that allows you drag around a ship and shoot 
things. It works fine when I let Flash publish the HTML:


http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag of 
the ship.


http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?



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Re: [Flashcoders] swfObject problem

2006-10-13 Thread Victor Gaudioso

makes
- Original Message - 
From: Victor Gaudioso [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 10:33 PM
Subject: Re: [Flashcoders] swfObject problem


Thanks for the explaination.  Will try.  Is there tension in this list? 
If so, why?  Is this a place of help or sanctamony?  Let me know, I don't 
need this place, I can find the answer out eventually (and by eventually, 
I mean hours).  But I thought this was a place where those who have not 
yet faced issues that others have faced could come to and get answers.  Am 
I wrong? This is my third question and my second, what seems like, SMART 
ASS answer.


Look, you pepople are all very intelligent, and, I am too.  I answer 
questions all the time on actionscript.org; granted the questions are less 
complex than this list but when someone asks for help they suplicate 
themselves to you.  To give a smart ass remark or be a jerk make said 
person much less likely to ask for help in the future.  Is that what we 
want?


V
- Original Message - 
From: Marc Hoffman [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 10:20 PM
Subject: Re: [Flashcoders] swfObject problem


Performance hit means a reduction in performance (extra burden on the 
CPU), which is what you described. Why don' t you change the code and see 
if that fixes it?


At 09:36 PM 10/13/2006, you wrote:

Is that the problem?

- Original Message - From: Marc Hoffman 
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 13, 2006 9:16 PM
Subject: Re: [Flashcoders] swfObject problem


Why do you have WMODE set to transparent? If you don't need it, lose it. 
It results in a performance hit.

At 07:30 PM 10/13/2006, you wrote:


Hey All,

I am making this game that allows you drag around a ship and shoot 
things. It works fine when I let Flash publish the HTML:


http://creativenetdesign.com/xwing/

But when I use swfObject to publish it, it starts droping the drag of 
the ship.


http://creativenetdesign.com/xwing/index_old.html

Anyone know why, or if there is anything I can do to fix it?



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