Re: [Flashcoders] AS2 OOP Class Structure for simple pong type game
Hi, you should take into account the fact that the balls don't occupy one tile only, since it is possible that it can occupy 2, 3 or even 4 tiles. On 12/14/06, Paul Steven [EMAIL PROTECTED] wrote: Dan, I was thinking using the tile solution would reduce the amount of checks as instead of looping through all the brick objects and checking for a collision using hitTest, I would simply call a function passing in the balls current position and if this was a tile (brick) that hadn't been destroyed, it would destroy the brick So the bricks would be represented by a multidimensional array like so 0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0 1,1,1,1,1,1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1,1,1,1,1,1 0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0 And the method would use the balls x and y position to calculate the tile row and column var numTileColumn:Number = passedX / numTileWidth; var numTileRow:Number = passedY / numTileHeight; if (map[numTileColumn][numTileRow] == 1) { // Destroy Brick } Hopefully this makes sense. I have just written this code off the top of my head so haven't implemented it in the game yet -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Holth, Daniel C. Sent: 13 December 2006 17:01 To: Flashcoders mailing list Subject: RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game From a computational standpoint, you end up running the same amount of processses. Are you either haveing the ball constantly checking Where am I? Am I over a brick? or you have the ball checking Am i hitting something? every onEnterFrame. Pete's suggested having checks when it reaches a vertical threshold, but again, you just change the the ball from asking Am I hitting something? to am I over the threshold? every onEnterFrame, and then add additional computation to figure out what its hitting. I like Mike's solution of breaking out of the loop after a collision is detected becuase then you don't perform unnessary computations (assuming the ball can only be hitting one thing at a time). -Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Steven Sent: Wednesday, December 13, 2006 10:36 AM To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game Rather than testing every brick for a collision all the time, I was thinking of using a tile based approach to display the bricks. Therefore rather than each brick checking for a collision with the ball, it is a case of checking what tile (brick) the ball currently occupies if any and if that brick has not yet been destroyed then destroy it... Hence a multidimensional array would be used to represent the bricks on the screen. Haven't implemented this yet but it sounds ok in my head:) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pete Miller Sent: 13 December 2006 16:17 To: Flashcoders mailing list Subject: RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game I don't program games (so add that factor as a consideration), it was just my first thought that if I were doing this, I wouldn't want to test every object for a collision all the time. If there is a latency issue such as you describe, a homebrewed Event class might eliminate it. P. -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of slangeberg Sent: Wednesday, December 13, 2006 11:13 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] AS2 OOP Class Structure for simple pong type game Have you actually implemented an event system like this in games? It seems like a good idea, but for some reason I always thought this approach would introduce unnecessary latency, but now I'm not sure why! -Scott On 12/13/06, Pete Miller [EMAIL PROTECTED] wrote: Another possible strategy is for the ball to fire off an event every time it crosses certain vertical location thresholds. The target objects could then listen for the event which matches their vertical location to test for a collision. For example, when the ball descends to the row containing the paddle, it fires that event, and the paddle, receiving it, tests for collision. When the ball ascends to the first row of bricks, those bricks each test for collsion. This might be a performance improvement over testing every object in the system all the time. P. -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Holth, Daniel C. Sent: Wednesday, December 13, 2006 9:43 AM To: Flashcoders mailing list Subject: RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game
Re: [Flashcoders] SWF Decompiler
Haven't used eltima, but I'd generally recommend ASV as being the best decompiler going. http://www.buraks.com/asv/ HTH, Alias On 12/12/06, Andy Herrman [EMAIL PROTECTED] wrote: Hey all, At work I've run into a situation where I need to decompile some SWFs. A few weeks ago I had looked for one, but couldn't find any good free ones. It looks like the company may be willing to buy one, so I'm wondering if anyone here knows which are the good ones. The two I found demos for and tried were: * Sothink SWF Decompiler (http://www.sothink.com/product/flashdecompiler/) * Eltima Flash Decompiler (http://www.eltima.com/products/flashdecompiler/) From the demos I couldn't really tell if either were particularly good, as they both had restricted demos. Has anyone on this list used either of these, or other ones, before? Any suggestions? -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Shape tweens messed up on going from MX04 to F8
I asked about this a year or so ago but didn't have any luck; now it's cropped up again. We've got a bunch of animations created in earlier versions of Flash, and when we bring them into Flash 8 all the shape tweens are messed up. They use shape hints extensively, and the hints seem to have become detached from their contours. Has anyone else seen this? Anyone found a workround? Thanks Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] ScrollPane malfunction in IE but not Firefox
Hello Please look at the following flash app in Firefox and Internet Explorer: http://dennislandi.com/tiledesigner/tile_designer05_x100.html On my two machines when the cache is cleared, IE will not load the scrollPanes correctly. Once I allow IE to finish loading the thumbnails (although they are not loading inside the left scrollPane as intended). I then can refresh the page and the app works as expected, the images loading *inside* the scrollPanes. Firefox works correctly all the time. I load each scrollPane.contentPath property like this: _root.leftScrollpane.contentPath = 'mc_empty.swf'; - with an empty SWF file. I then use this loaded movieclip as a canvas to draw vector images as well as host new movielips with which I load the actual images. Could it be that the scrollPane is not properly loading content via the contentPath property before I start populating each ScrollPane? I don't see how that can be since I begin populating these scrollPanes in their respective complete event handler, so this by definition should guarantee that the contentpath has been correctly loaded before I perform any further operations on each scroll pane. Any ideas? Because is works flawlessly in Firefox every time, I am inclined to think this is a problem with IE. The same problem occurss in IE6 and IE7. What can I do in my code to get around this problem in IE? Is this the best forum to ask this sort of question, or is there a better forum? Thanks for your time in advance. -d P.S. On a side note, I've never been able to load a scrollPane.content path from a movieClip in the library but only load it as as external file on my webserver? What is the secret to loading the scrollPane.contentPath from the library? Anyone have a sample they can send me? dennis [at] dennislandi [dot] com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] SWF Decompiler
andy, are you decompiling your own SWFs? also, what are you seeking from decompiling the SWFs? i ask for 2 reasons: 1) if you are decompiling other people's SWFs, they usually do not like it, so stop. 2) not all SWFs come from FLAs anymore. if you do not know the provenance of the SWF, after decompiling you may end up with gibberish. decompilers originally tartgeted FLA authored SWFs but today they may be from MXML, SWiSH Max, etc. that all having been said, i concur with Alias. Buraks.com/ASV is the gold standard for SWF decompilers. it costs $$ but it is worth it. i have also tried Sothink but found it no where in league with Buraks.com/ASV. Here is a link for a review on ASV from last year: http://www.flashmagazine.com/945.htm Alias [EMAIL PROTECTED] wrote: Haven't used eltima, but I'd generally recommend ASV as being the best decompiler going. http://www.buraks.com/asv/ HTH, Alias __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Partially embedded fonts
Hi list... I have some dynamic text boxes using an embedded font. These text boxes only use a select few glyphs, but I have to embed the font with linkage for others to see it. The font adds a lot of bulk to the swf and I'm wondering if there's a way to embed only the necessary glyphs and minimize the bulk. Thanks, - Michael M. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Partially embedded fonts
Try: Selecting box with text that has glyphs already in it. Embed... Auto Fill You should see your glyphs appear in the - Include these characters: field. If you're setting text dynamically in the text field, simply paste the characters you need into the - Include these characters: field. -Scott On 12/14/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote: Hi list... I have some dynamic text boxes using an embedded font. These text boxes only use a select few glyphs, but I have to embed the font with linkage for others to see it. The font adds a lot of bulk to the swf and I'm wondering if there's a way to embed only the necessary glyphs and minimize the bulk. Thanks, - Michael M. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Area of a triangle using perimiter values only
I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base because figuring the height is tricky given the triangle will be drawn in odd ways (i.e. a not horizontally alinged base), so I am exploring other triangle area forumulas that only take in the perimiter values (a,b,c), like Heron's formula or this one, which I like: given a,b,c are the length of the sides of the triangle, then the formula is: squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c) ___ 4 So in trying to translate that to actionscript, I wrote: public static function areaOfTriangle(a:Number, b:Number, c:Number):Number{ return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4; } But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative number, and this the square root cannot be taken. Or perhaps I am interpreting the forumula incorrectly: http://mathworld.wolfram.com/TriangleArea.html What am I doing wrong here? Thanks. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Area of a triangle using perimiter values only
To dodge your question, couldn't you just use the simple distance forumula to determine the base even when it's not horizontal? I dont' know much about your application or if you'll have the points where the triangle's points lie, but that's just an idea. Oh, but I just thought of something from my old rusty brain. I looked at the formula on the mathworld page; would that not indicate a distributive method of multiplication? Again, rusty, but a thought. Let us know what you figure out!! Cheers On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote: I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base because figuring the height is tricky given the triangle will be drawn in odd ways (i.e. a not horizontally alinged base), so I am exploring other triangle area forumulas that only take in the perimiter values (a,b,c), like Heron's formula or this one, which I like: given a,b,c are the length of the sides of the triangle, then the formula is: squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c) ___ 4 So in trying to translate that to actionscript, I wrote: public static function areaOfTriangle(a:Number, b:Number, c:Number):Number{ return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4; } But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative number, and this the square root cannot be taken. Or perhaps I am interpreting the forumula incorrectly: http://mathworld.wolfram.com/TriangleArea.html What am I doing wrong here? Thanks. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jordan Snyder jordansnyder.com Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: [Flashcoders] Area of a triangle using perimiter values only
I recind half of what I said after actually thinking about it, but maybe it's a different perspective ;) On 12/14/06, Jordan Snyder [EMAIL PROTECTED] wrote: To dodge your question, couldn't you just use the simple distance forumula to determine the base even when it's not horizontal? I dont' know much about your application or if you'll have the points where the triangle's points lie, but that's just an idea. Oh, but I just thought of something from my old rusty brain. I looked at the formula on the mathworld page; would that not indicate a distributive method of multiplication? Again, rusty, but a thought. Let us know what you figure out!! Cheers On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote: I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base because figuring the height is tricky given the triangle will be drawn in odd ways (i.e. a not horizontally alinged base), so I am exploring other triangle area forumulas that only take in the perimiter values (a,b,c), like Heron's formula or this one, which I like: given a,b,c are the length of the sides of the triangle, then the formula is: squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c) ___ 4 So in trying to translate that to actionscript, I wrote: public static function areaOfTriangle(a:Number, b:Number, c:Number):Number{ return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4; } But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative number, and this the square root cannot be taken. Or perhaps I am interpreting the forumula incorrectly: http://mathworld.wolfram.com/TriangleArea.html What am I doing wrong here? Thanks. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jordan Snyder jordansnyder.com Applications Developer Image Action LLC http://www.imageaction.com -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Area of a triangle using perimiter values only
I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base Try: area = 1/2 * a * b * sin(C), where C is the angle between the two sides a and b. You can calculate C using the cosine rule: c^2 = a^2 + b^2 - 2ab * cos(C). A bit of manipulation will give you sin(C) in terms of cos(C) so you can avoid using any trig (sorry I have to rush so I don't have time to do it right now) HTH Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Area of a triangle using perimiter values only
To dodge your question, couldn't you just use the simple distance forumula to determine the base even when it's not horizontal? yes, I could, but again, that's not what I'm after - I want to get the area based on the length of the sides. Thanks though. would that not indicate a distributive method of multiplication? My brain is even rustier - can you explain? I had thought (a+1)(b+1)(c+1) meant (a+1)*(b+1)*(c+1) but then maybe I'm off? Jason Merrill Bank of America Learning Organizational Effectiveness -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jordan Snyder Sent: Thursday, December 14, 2006 11:27 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Area of a triangle using perimiter values only To dodge your question, couldn't you just use the simple distance forumula to determine the base even when it's not horizontal? I dont' know much about your application or if you'll have the points where the triangle's points lie, but that's just an idea. Oh, but I just thought of something from my old rusty brain. I looked at the formula on the mathworld page; would that not indicate a distributive method of multiplication? Again, rusty, but a thought. Let us know what you figure out!! Cheers On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote: I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base because figuring the height is tricky given the triangle will be drawn in odd ways (i.e. a not horizontally alinged base), so I am exploring other triangle area forumulas that only take in the perimiter values (a,b,c), like Heron's formula or this one, which I like: given a,b,c are the length of the sides of the triangle, then the formula is: squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c) ___ 4 So in trying to translate that to actionscript, I wrote: public static function areaOfTriangle(a:Number, b:Number, c:Number):Number{ return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4; } But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative number, and this the square root cannot be taken. Or perhaps I am interpreting the forumula incorrectly: http://mathworld.wolfram.com/TriangleArea.html What am I doing wrong here? Thanks. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jordan Snyder jordansnyder.com Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: Re: [Flashcoders] Area of a triangle using perimiter values only
ALL RIGHT I'm a silly billy. I used your code and it works just fine. Maybe the problem isn't in this function. I'm using Flash 8/AS2. Cheers On 12/14/06, Jordan Snyder [EMAIL PROTECTED] wrote: I recind half of what I said after actually thinking about it, but maybe it's a different perspective ;) On 12/14/06, Jordan Snyder [EMAIL PROTECTED] wrote: To dodge your question, couldn't you just use the simple distance forumula to determine the base even when it's not horizontal? I dont' know much about your application or if you'll have the points where the triangle's points lie, but that's just an idea. Oh, but I just thought of something from my old rusty brain. I looked at the formula on the mathworld page; would that not indicate a distributive method of multiplication? Again, rusty, but a thought. Let us know what you figure out!! Cheers On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote: I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base because figuring the height is tricky given the triangle will be drawn in odd ways (i.e. a not horizontally alinged base), so I am exploring other triangle area forumulas that only take in the perimiter values (a,b,c), like Heron's formula or this one, which I like: given a,b,c are the length of the sides of the triangle, then the formula is: squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c) ___ 4 So in trying to translate that to actionscript, I wrote: public static function areaOfTriangle(a:Number, b:Number, c:Number):Number{ return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4; } But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative number, and this the square root cannot be taken. Or perhaps I am interpreting the forumula incorrectly: http://mathworld.wolfram.com/TriangleArea.html What am I doing wrong here? Thanks. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jordan Snyder jordansnyder.com Applications Developer Image Action LLC http://www.imageaction.com -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: Re: [Flashcoders] Area of a triangle using perimiter values only
Without looking up the source of that formula (i.e., just based on what you wrote), I determine this: that in order for the result of multiplication to be negative, one of the terms containing subtraction must be negative. In order for that to occur, one side of your triangle is longer than the sum of the other two. That is impossible. Check your parameters. P. -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Jordan Snyder Sent: Thursday, December 14, 2006 11:36 AM To: Flashcoders mailing list Subject: Re: Re: [Flashcoders] Area of a triangle using perimiter values only I recind half of what I said after actually thinking about it, but maybe it's a different perspective ;) On 12/14/06, Jordan Snyder [EMAIL PROTECTED] wrote: To dodge your question, couldn't you just use the simple distance forumula to determine the base even when it's not horizontal? I dont' know much about your application or if you'll have the points where the triangle's points lie, but that's just an idea. Oh, but I just thought of something from my old rusty brain. I looked at the formula on the mathworld page; would that not indicate a distributive method of multiplication? Again, rusty, but a thought. Let us know what you figure out!! Cheers On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote: I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base because figuring the height is tricky given the triangle will be drawn in odd ways (i.e. a not horizontally alinged base), so I am exploring other triangle area forumulas that only take in the perimiter values (a,b,c), like Heron's formula or this one, which I like: given a,b,c are the length of the sides of the triangle, then the formula is: squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c) ___ 4 So in trying to translate that to actionscript, I wrote: public static function areaOfTriangle(a:Number, b:Number, c:Number):Number{ return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b- c)))/4; } But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative number, and this the square root cannot be taken. Or perhaps I am interpreting the forumula incorrectly: http://mathworld.wolfram.com/TriangleArea.html What am I doing wrong here? Thanks. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jordan Snyder jordansnyder.com Applications Developer Image Action LLC http://www.imageaction.com -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Area of a triangle using perimiter values only
Hi Jason If the number is coming out negative the most likely reason is that the numbers you are supplying do not make a triangle. (e.g. two sides are length 1 each and the third is 2 or more). I've tested your code and it does produce positive numbers for all valid triangles I've tried. Jake On 14/12/06, Merrill, Jason [EMAIL PROTECTED] wrote: I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base because figuring the height is tricky given the triangle will be drawn in odd ways (i.e. a not horizontally alinged base), so I am exploring other triangle area forumulas that only take in the perimiter values (a,b,c), like Heron's formula or this one, which I like: given a,b,c are the length of the sides of the triangle, then the formula is: squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c) ___ 4 So in trying to translate that to actionscript, I wrote: public static function areaOfTriangle(a:Number, b:Number, c:Number):Number{ return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4; } But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative number, and this the square root cannot be taken. Or perhaps I am interpreting the forumula incorrectly: http://mathworld.wolfram.com/TriangleArea.html What am I doing wrong here? Thanks. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Area of a triangle using perimiter values only
Negative result of ((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)) is not possible if a,b, and c are lengths of a triangle's sides. The first term will always be obviously positive, and so will the other three terms -- they are simply the sum of the lengths of two sides less the third side, and you can't have a triangle where that isn't true. It's most likely that your input numbers to the formula are incorrect. Trace that to find your problem. On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote: I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base because figuring the height is tricky given the triangle will be drawn in odd ways (i.e. a not horizontally alinged base), so I am exploring other triangle area forumulas that only take in the perimiter values (a,b,c), like Heron's formula or this one, which I like: given a,b,c are the length of the sides of the triangle, then the formula is: squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c) ___ 4 So in trying to translate that to actionscript, I wrote: public static function areaOfTriangle(a:Number, b:Number, c:Number):Number{ return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4; } But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative number, and this the square root cannot be taken. Or perhaps I am interpreting the forumula incorrectly: http://mathworld.wolfram.com/TriangleArea.html What am I doing wrong here? Thanks. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Area of a triangle using perimiter values only
I'd stick to using Heron's rule -- there is no reason why it shouldn't work given correct inputs, and it is less expensive computationally. On 12/14/06, Danny Kodicek [EMAIL PROTECTED] wrote: I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base Try: area = 1/2 * a * b * sin(C), where C is the angle between the two sides a and b. You can calculate C using the cosine rule: c^2 = a^2 + b^2 - 2ab * cos(C). A bit of manipulation will give you sin(C) in terms of cos(C) so you can avoid using any trig (sorry I have to rush so I don't have time to do it right now) HTH Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Area of a triangle using perimiter values only
Hello Jason, public function getTriangleArea (a:Number, b:Number, c:Number):Number { var p:Number = (a+b+c)/2; return Math.sqrt(p*(p-a)*(p-b)*(p-c)); } -- Ivan Dembicki __ [EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: [Flashcoders] Area of a triangle using perimiter values only
Jason, It must be true that your inputs are incorrect, BUT to answer your question about distributive methods - I was just thinking about condensing that formula. If you did that(and they do it in the next step on the MathWorld link) then you have to multiply every term in parens by every other term in parens and you get all of that whacky a^4, b^4 business. As it is, you're supplying your function with the values of a, b, and c, so you can add them in the parens and multiply out the whole numbers. False alarm there! Cheers On 12/14/06, Nex Ninek [EMAIL PROTECTED] wrote: Negative result of ((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)) is not possible if a,b, and c are lengths of a triangle's sides. The first term will always be obviously positive, and so will the other three terms -- they are simply the sum of the lengths of two sides less the third side, and you can't have a triangle where that isn't true. It's most likely that your input numbers to the formula are incorrect. Trace that to find your problem. On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote: I'm trying to figure the area of a triangle in Actionscript using the perimeter values only, not the traditional simple formula: area = (height/2)*base because figuring the height is tricky given the triangle will be drawn in odd ways (i.e. a not horizontally alinged base), so I am exploring other triangle area forumulas that only take in the perimiter values (a,b,c), like Heron's formula or this one, which I like: given a,b,c are the length of the sides of the triangle, then the formula is: squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c) ___ 4 So in trying to translate that to actionscript, I wrote: public static function areaOfTriangle(a:Number, b:Number, c:Number):Number{ return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4; } But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative number, and this the square root cannot be taken. Or perhaps I am interpreting the forumula incorrectly: http://mathworld.wolfram.com/TriangleArea.html What am I doing wrong here? Thanks. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Area of a triangle using perimiter values only
Heron's formula looks pretty simple: function triangleArea(a:Number, b:Number, c:Number):Number { // Check that all arguments are positive and finite. if (!(a 0) || !(b 0) || !(c 0) || !isFinite(a) || !isFinite(b) || !isFinite(c)) { throw new Error(Invalid argument(s) for triangleArea: + arguments.join(, )); } // Calculate semiperimeter. var s:Number = (a + b + c) / 2; // Calculate and return area using Heron's formula. return Math.sqrt(s * (s - a) * (s - b) * (s - c)); } -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Detect Security Settings
Check out the Flash Player Trust Configuration files section of: http://www.adobe.com/devnet/flash/articles/fplayer8_security_04.html The configuration file could be updated by your install program. -- Vishal On 12/5/06, Holth, Daniel C. [EMAIL PROTECTED] wrote: Is there a way to detect a user's global security settings? As in, if they have 'Always Allow' or 'Always Ask' checked. Is there a way to change these settings without being connected to the internet? We are developing an application that runs off a CD and our users are getting errors that x.swf is trying to communicate with y.html. We have found some ways to eliminate this, but there are still instances in the course (due to third party apps) that this still occurs. We are planning on adding instructions on how to change their settings, but we would prefer to only show these instructions if the user actually needs to change them. Thanks -Dan This e-mail and its attachments are intended only for the use of the addressee(s) and may contain privileged, confidential or proprietary information. If you are not the intended recipient, or the employee or agent responsible for delivering the message to the intended recipient, you are hereby notified that any dissemination, distribution, displaying, copying, or use of this information is strictly prohibited. If you have received this communication in error, please inform the sender immediately and delete and destroy any record of this message. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re[2]: [Flashcoders] Area of a triangle using perimiter values only
Hello, TMK Actually, this does return NaN for some numbers, but it's pretty TMK simple to realize why. For example, it returns NaN if you input side TMK lengths of 1, 2, 4. - it is not triangle. -- Ivan Dembicki [EMAIL PROTECTED] || http://www.design.ru ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Area of a triangle using perimiter values only
Thanks - all, yes Jake saw it first and others chimed in with the same thought, my numbers did not compute because they did not make a triangle. I have it working now. The formula is fine, and this function works for me as long as the values come from a true triangle: public static function areaOfTriangle(a:Number, b:Number, c:Number):Number{ return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4; } Thanks eveyrone! Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] MX transitions: Website that shows examples?
I second this testament. I have been using the Fuse Kit for a bit am very happy with it. Just to chime in, the Fuse kit is HUGE. I would recommend against it in some situations where performance is a factor. If it doesn't effect performance, it's a great set of classes. Just be sure to test test test. I ripped it out of a project because it brought my RIA to a crawl. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: [Flashcoders] site check please: swfobject issues
Thanks everyone. Looks like a false alarm. It only her aunt, with, more than likely an OLD computer. I'm still trying to get the specs. I did put a link that goes to the Flash download in case of no flash present. I'll also add this detect=false Although, apparently, her problem was it was catching her and forcing to download the player every time. Anyhow, there was only one problem computer, at first I thought there were several. Thanks. On 12/13/06, T. Michael Keesey [EMAIL PROTECTED] wrote: It seems that the problem is pretty limited. Do you offer a link that bypasses detection? E.g., in the replaced text: a href=./?detectflash=falseClick here to enter the site, bypassing Flash detection./a -- count_schemula ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Area of a triangle using perimiter values only
Speaking of Triangles, I made an utility Class to help me solve Triangle problems and the formulas are all taken from mathworld website It will help you get the missing values of your triangles : Hope it helps someone out there ... Alain /*** ** * * Triangle Solver * * File: TriangleSolver.as * Created by: [EMAIL PROTECTED] * */ /*** ** * * * Class: TriangleSolver * * Class that helps solving triangle equations, all the methods are static * so there is no need to create an instance of the class * * Math reference : http://en.wikipedia.org/wiki/Triangle * * Usage Example : * * import ca.daroost.utils.TriangleSolver; * // lets say that we have a rectangle triangle of known height and width and we are looking for the hypotenuse * var hyp:Number = TriangleSolver.hypothenuse(100, 50); * * */ class ca.daroost.utils.TriangleSolver { // /*** ** * * Properties * */ // public static var DEGTORAD:Number = Math.PI/180; public static var RADTODEG:Number = 180/Math.PI; // /*** ** * * Constructor : TriangleSolver * */ // function TriangleSolver() { } // /*** ** ** ** ** Methods ** ** */ // // /*** ** * * Method : hypothnuse * * The Pythagorean theorem * * @param : a - the a side *b - the b side * */ // // c = sqrt(a^2 + b^2) public static function hypothenuse(a:Number, b:Number):Number { var c:Number; c = Math.sqrt(Math.pow(a,2)+Math.pow(b,2)); return c; } // /*** ** * * Method : sineRule * * Refers to the sine rule * c/sin(angleC) = a/sin(angleA) = b/sin(angleB) * * @param : c - the c side *angleC - the angle opposed to the c side *a - the a side *angleA - the angle opposed to the a side * */ // // public static function sineRule(c:Number, angleC:Number, a:Number, angleA:Number):Number { if ( (angleC == undefined) || (angleC == null) ) { angleC = Math.asin(c*Math.sin(a)/angleA); return angle; } else if ( (c == undefined) || (c == null) ) { c = a*Math.sin(angleC)/Math.sin(angleA); return c; } } // /*** ** * * Method : cosRule * * Refers to the cosine rule which is the extended version of the Pythagorean theorem * c^2 = a^2 + b^2 - 2*a*b*cos(angleC) * * @param : c - the c side *a - the a side *b - the b side *angleC - the angle opposed to the c side * */ // public static function cosRule(c:Number, a:Number, b:Number, angleC:Number):Number { if ( (angleC == undefined) || (angleC == null) ) {
Re: RE: [Flashcoders] Area of a triangle using perimiter values only
Nice Alain! On 12/14/06, Alain Rousseau [EMAIL PROTECTED] wrote: Speaking of Triangles, I made an utility Class to help me solve Triangle problems and the formulas are all taken from mathworld website It will help you get the missing values of your triangles : Hope it helps someone out there ... Alain /*** ** * * Triangle Solver * * File: TriangleSolver.as * Created by: [EMAIL PROTECTED] * */ /*** ** * * * Class: TriangleSolver * * Class that helps solving triangle equations, all the methods are static * so there is no need to create an instance of the class * * Math reference : http://en.wikipedia.org/wiki/Triangle * * Usage Example : * * import ca.daroost.utils.TriangleSolver; * // lets say that we have a rectangle triangle of known height and width and we are looking for the hypotenuse * var hyp:Number = TriangleSolver.hypothenuse(100, 50); * * */ class ca.daroost.utils.TriangleSolver { // /*** ** * * Properties * */ // public static var DEGTORAD:Number = Math.PI/180; public static var RADTODEG:Number = 180/Math.PI; // /*** ** * * Constructor : TriangleSolver * */ // function TriangleSolver() { } // /*** ** ** ** ** Methods ** ** */ // // /*** ** * * Method : hypothnuse * * The Pythagorean theorem * * @param : a - the a side *b - the b side * */ // // c = sqrt(a^2 + b^2) public static function hypothenuse(a:Number, b:Number):Number { var c:Number; c = Math.sqrt(Math.pow(a,2)+Math.pow(b,2)); return c; } // /*** ** * * Method : sineRule * * Refers to the sine rule * c/sin(angleC) = a/sin(angleA) = b/sin(angleB) * * @param : c - the c side *angleC - the angle opposed to the c side *a - the a side *angleA - the angle opposed to the a side * */ // // public static function sineRule(c:Number, angleC:Number, a:Number, angleA:Number):Number { if ( (angleC == undefined) || (angleC == null) ) { angleC = Math.asin(c*Math.sin(a)/angleA); return angle; } else if ( (c == undefined) || (c == null) ) { c = a*Math.sin(angleC)/Math.sin(angleA); return c; } } // /*** ** * * Method : cosRule * * Refers to the cosine rule which is the extended version of the Pythagorean theorem * c^2 = a^2 + b^2 - 2*a*b*cos(angleC) * * @param : c - the c side *a - the a side *b - the b side *angleC - the angle opposed to the c side * */ // public static function cosRule(c:Number, a:Number, b:Number, angleC:Number):Number { if ( (angleC == undefined) || (angleC == null) ) { angleC =
RE: [Flashcoders] disable flvplayback seekBar
check to see if this will help you http://livedocs.macromedia.com/flash/8/main/3480.html#wp3797830 It might disable all controls but you could turn them back on the same way -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Appenzellar Sent: 14 décembre 2006 13:10 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] disable flvplayback seekBar I have 2 videos. During the first video I want to not show or disable the flvplayback seekBar, but I want to show/enable the seekBar during the 2nd video Here is the code that is playing both videos... listenerObject.complete = function(eventObject:Object):Void { if (vid.contentPath == qthigh4.flv) { playerBar.gotoAndStop(1); vid.play(12-07-06.flv); } }; Michael Appenzellar Sr. Web Applications Developer Mirame Interactive http://www.mirameinteractive.com 301-663-5672 x6413 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date: 2006-12-13 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date: 2006-12-13 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] How to set component styles?
Hi list... Should be a simple question: How do you set styles on checkbox components? It's not working for me. In my singleton class: import mx.controls.CheckBox; import mx.controls.Label; class o { function o() { _global.CheckBox.setStyle(color, 0xFF); _global.Label.setStyle(color, 0xFF); _global.Label.setStyle(textDecoration, underline); } } Thanks, - Michael M. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MX transitions: Website that shows examples?
I've yet to use Fusekit (only used MX tras / tween) and have been quite happy with performance / usability. I realize that Fusekit's API is far more sexy and desireable, but so far haven't seen them do anything that I can't accomodate myself. Such as a Sequence, Parallel, etc. AS3 will also encapsulate most of this functionality in a very handy manner. Not sure about the size / performance ratio, but it's seemed fine to me, from what I've used so far. -Scott On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote: I second this testament. I have been using the Fuse Kit for a bit am very happy with it. Just to chime in, the Fuse kit is HUGE. I would recommend against it in some situations where performance is a factor. If it doesn't effect performance, it's a great set of classes. Just be sure to test test test. I ripped it out of a project because it brought my RIA to a crawl. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MX transitions: Website that shows examples?
I generally use this tool for Tween dev: http://weblogs.macromedia.com/mc/archives/2006/04/transition_and.cfm http://weblogs.macromedia.com/mc/archives/TransitionExplorer.zip -Scott On 12/14/06, slangeberg [EMAIL PROTECTED] wrote: I've yet to use Fusekit (only used MX tras / tween) and have been quite happy with performance / usability. I realize that Fusekit's API is far more sexy and desireable, but so far haven't seen them do anything that I can't accomodate myself. Such as a Sequence, Parallel, etc. AS3 will also encapsulate most of this functionality in a very handy manner. Not sure about the size / performance ratio, but it's seemed fine to me, from what I've used so far. -Scott On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote: I second this testament. I have been using the Fuse Kit for a bit am very happy with it. Just to chime in, the Fuse kit is HUGE. I would recommend against it in some situations where performance is a factor. If it doesn't effect performance, it's a great set of classes. Just be sure to test test test. I ripped it out of a project because it brought my RIA to a crawl. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MX transitions: Website that shows examples?
I love mc_tween! http://hosted.zeh.com.br/mctween/ -- /* Bored, sometimes. */ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flv encoder.
Hi All, Can anyone help on this. i have a requirement in which i want to automate the encoding process for flash videos. uploaded videos must me encoded in flv formate automatically and should be avalable for viewing. please help me if anyone has done this before. Regards, Sachin. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Attaching bitmap data to arbitary coords
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-July/169819.html On 12/12/06, Mike Mountain [EMAIL PROTECTED] wrote: Charles I'm well aware of both those methods, but they still won't let you position the bitmap data anywhere other than with the registration point at TL or positively offset from the TL. Cheers M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Parcell Sent: 11 December 2006 17:30 To: Flashcoders mailing list Subject: Re: [Flashcoders] Attaching bitmap data to arbitary coords You can of course use copyPixels() as well. http://livedocs.macromedia.com/flash/8/main/1948.html Charles P. On 12/11/06, Charles Parcell [EMAIL PROTECTED] wrote: Yeah, I think you are looking for the draw() method of BitmapData. http://livedocs.macromedia.com/flash/8/main/1950.html See the comments as well. Charles P. On 12/10/06, Martin Jonasson [EMAIL PROTECTED] wrote: This is what i use in i a project of mine: var myMatrix:Matrix = new Matrix(); myMatrix.rotate(clip._rotation * 0.0174532925199433); var translateMatrix:Matrix = new Matrix(); translateMatrix.translate(clip._x, clip._y); myMatrix.concat(translateMatrix); myBitmapData2.draw(clip, myMatrix) (this is stolen straight from my code, with nothing added to make it more understandable, but it should be rather self explanatory) Mike Mountain skrev: Consider the following, Flash 8: var w=200 var h=200 holder=this.createEmptyMovieClip (bmp1, this.getNextHighestDepth()); var bmpData1:BitmapData = new BitmapData(w, h, true, 0x); bmp1.attachBitmap(bmpData1, 2, auto, true); This will attach the bitmapdata so it's top left is situated at the reg point of the mc, how do I attach it, or later move it so the reg point of the MC is situated at any point I wish, without using nested MC's? The problem being I want to make an exact bitmap copy of the contents of an MC, which could have it reg point set anywhere - and I want the new copy to inherit the same registration point, but like I said before - without having to resort to nested MC's - surely this is possible and I'm missing something blindingly obvious? Cheers M ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- John Van Horn [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv encoder.
you can script ffmpeg encoding easily if your server is a linux , a simple sh script can do the work uploading video using http process is limited so for big videos uploads , you may prefer using ftp or sftp way tom bouillut Sachin patil a écrit : Hi All, Can anyone help on this. i have a requirement in which i want to automate the encoding process for flash videos. uploaded videos must me encoded in flv formate automatically and should be avalable for viewing. please help me if anyone has done this before. Regards, Sachin. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv encoder.
hi, can you please give me more information on ffmpeg encoding. will this encoding method be able to encode the video into flv format. Sachin. On 12/15/06, tom bouillut [EMAIL PROTECTED] wrote: you can script ffmpeg encoding easily if your server is a linux , a simple sh script can do the work uploading video using http process is limited so for big videos uploads , you may prefer using ftp or sftp way tom bouillut Sachin patil a écrit : Hi All, Can anyone help on this. i have a requirement in which i want to automate the encoding process for flash videos. uploaded videos must me encoded in flv formate automatically and should be avalable for viewing. please help me if anyone has done this before. Regards, Sachin. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] MX transitions: Website that shows examples?
Micky Hulse wrote: Anyone know of a similar site that lets you test different variations of the transition classes? Thanks for all the replies all, I really appreciate the advice and links. :) And yes, Fuse looks very cool. Found this vid tut site a while back that does a good job at showing some basics: *Animating with Fuse* http://www.gotoandlearn.com/ But a lot of my projects are very simple (banners, adverts, simple animations)... I find that mx.transitions does the trick (or Tween Extended, see below)... although, if I am ever in a situation where Fuse is the better option, I will most definitely use it (seems like it would be over-kill for the basic stuff.) :) And thanks for the links to the other options... those look nice too. Going to read-up on them now (Transition and tween explorer, and MC Tween.) :D What do you all think about Tween Extended? (Found under AS2 classes) http://www.sqcircle.com/downloads/ Seems like a great way to animate multiple properties at once. I am using it my current project and it seems to work great. So, out of all the above mentioned classes/scripts, what is best? 1. Fuse -- From what I have gathered, this is great for big projects, but not so much for the small things. 2. Transition and tween explorer -- ? 3. MC Tween -- ? 4. Tween Extended -- ? Out of the last 3, which is the better choice? I like the fact that Tween Extended allows for multiple properties on one line... Seems like a must-have feature. Which is the most light-weight? Which is coded better (which would probably mean more light-weight and smaller in file size)? Of course, it sounds like all of this will change with AS3. I can not wait to make the upgrade. :P Many thanks all, I hope your December is going well. :) Cheers, Micky -- Wishlist: http://snipurl.com/vrs9 Switch: http://browsehappy.com/ BCC?: http://snipurl.com/w6f8 My: http://del.icio.us/mhulse ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv encoder.
http://www.google.com/search?hl=enq=ffmpegmeta= - Original Message - From: Sachin patil [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Friday, December 15, 2006 6:08 AM Subject: Re: [Flashcoders] flv encoder. hi, can you please give me more information on ffmpeg encoding. will this encoding method be able to encode the video into flv format. Sachin. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] to apply the property to the all the dynamic text boxes in my file.
Hi , Please anyone help me to apply the property to the all the dynamic text boxes in my file. I am referring some text boxes by name and some by variable. I want to apply the autosize property to all the dynamic textboxes in the file at the start only. Thnx in advance . Please do reply if anyone knows. Thanks and regards, Nilesh Walkoli Programmer Analyst Cognizant Technology Solutions Plot # 26, Rajiv Gandhi Infotech Park, MIDC, Hinjawadi, PUNE - 411 057 Vnet: 22253 Mob : 9881872422 This e-mail and any files transmitted with it are for the sole use of the intended recipient(s) and may contain confidential and privileged information. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. Any unauthorised review, use, disclosure, dissemination, forwarding, printing or copying of this email or any action taken in reliance on this e-mail is strictly prohibited and may be unlawful. Visit us at http://www.cognizant.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com