Re: [Flashcoders] Flash modify

2007-03-27 Thread Hans Wichman

Hi,
you mean gotoAndPlay(161) on frame 1?

greetz
JC


On 3/27/07, Phil Smith [EMAIL PROTECTED] wrote:


Hi. I am using a Flash template and I want to modify it so that it starts
at frame 161 each time, as a return page without intro. Anyone got an easy
solution?
Cheers, Phil Smith.
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Re: [Flashcoders] another setInterval question

2007-03-27 Thread Hans Wichman

Hi,
note that the proposed solutions restart the interval, they do not pause it.

Otherwise calculate how much time there is still left of the interval.

greetz
JC

On 3/27/07, Muzak [EMAIL PROTECTED] wrote:


Might as well throw in Delegate while you're at it:

import mx.utils.Delegate;
var intervalID:Number;

function rolloverHandler() {
   // always clear interval before setting a new one
   clearInterval(intervalID);
   intervalID = setInterval(this , nextScene , 5000 );
}
function rolloutHandler() {
   clearInterval(intervalID);
}

my_mc.onRollOver = Delegate.create(this, rolloverHandler);
my_mc.onRollOut = Delegate.create(this, rolloutHandler);

rolloverHandler();

regards,
Muzak

- Original Message -
From: Mauricio Furtado Massaia [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 27, 2007 12:46 AM
Subject: Re: [Flashcoders] another setInterval question


i think so , like this :

 var intervalID;

 function initInterva()
 {
intervalID = setInterval( this , nextScene , 5000 );
 }

 function stopInterval()
 {
clearInterval( intervalID );
 }


 // onRollOver will stop the interval
 my_mc.onRollOver = function (){
stopInterval();
 }

 // onRollOut restart the interval
 my_mc.onRollOut = function(){
initInterval();
 }


 // start your interval
 initInterval();


 I wish it helps

 hugs

 MauricioMassaia




 On 3/26/07, Raphael Villas [EMAIL PROTECTED] wrote:

 I have got a setInterval like this:

 -
 var autoID = setInterval(autoPilot,5000);

 function autoPilot():Void {
 nextScene();
 };
 -

 If a rollover occurs, I'd like to pause the setInterval until the
 rollout occurs. Is there a way to suspend the setInterval during a
 rollover and then restart it onRollOut?

 Thanks in advance...


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Re: [Flashcoders] Image resizer that maintains ratio

2007-03-27 Thread Hans Wichman

The more I read these post, the more I wonder whether people actually read
what others have already replied.

On 3/26/07, Joe Wheeler [EMAIL PROTECTED] wrote:


Here's how I do it:

function maintainAspect ( mc:MovieClip, maxW:Number, maxH:Number ) :Void
{
   mc._width  = maxW;
   mc._height = maxH;
   mc._xscale = mc._yscale = Math.min( mc._xscale, mc._yscale );
}



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guilherme
Cruz
Sent: 26 March 2007 18:15
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Image resizer that maintains ratio

The _scale property is a percentage value if you have a 800x600 image
and
set _xscale=50 and _yscale=50, you get a 400x300 image




On 3/26/07, Hans Wichman  [EMAIL PROTECTED] wrote:

 Hi,
 that IS weird, because if your image is 800x600, you are saying:
target_mc._xscale = target_mc._yscale = 800;

 which is probably not what you want^^

 greetz
 JC


 On 3/26/07, eric e. dolecki [EMAIL PROTECTED] wrote:
 
  Ok that is SO weird. I was just thinking about this...
 
  myListener.onLoadInit = function( target_mc:MovieClip ):Void {
 target_mc._xscale = target_mc._yscale = Math.max(
  target_mc._width, target_mc._height ); };
 
  - Eric
 
 
  On 3/26/07, Adrian Lynch [EMAIL PROTECTED] wrote:
  
   Any examples out there?
  
   I've got as far as resizing a user supplied image and am about to
   work
  on
   the ratio remaining fixed. Just thought I'd throw this out there
   as I think it may be tricky.
  
   Ta.
  
   Adrian
  
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  --
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  senior interactive engineer
  http://www.ericd.net
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Re: [Flashcoders] another setInterval question

2007-03-27 Thread Muzak
Since the interval is only 5 seconds, I wouldn't bother with a timer and what 
not to achieve a real pause and just go with 
resetting the interval.

regards,
Muzak

- Original Message - 
From: Hans Wichman [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 27, 2007 9:18 AM
Subject: Re: [Flashcoders] another setInterval question


 Hi,
 note that the proposed solutions restart the interval, they do not pause it.

 Otherwise calculate how much time there is still left of the interval.

 greetz
 JC



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[Flashcoders] erratic behaviour on coversion of flash mx 2004 pro file to flash 8 pro

2007-03-27 Thread creativity

Hi,
I had developed e-learning content for cd in mx2004 pro but due to
better video possiblities i converted it flash8 pro format. but when i
chnage and fublish in flash 8 animations behave erratically.
converting back to mx 2004 rectifies the problem . my whole project is
stuck up for this problem. if anybody can help.

thanks

--
Abhishek Kumar
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Re: [Flashcoders] Free AS2 Filter Tweening Engine - TweenFilterLite

2007-03-27 Thread nelson ramirez

very cool Jack.
Thanks for sharing

On 3/27/07, Jack Doyle [EMAIL PROTECTED] wrote:


For those of you using the TweenLite tweening engine, I just released the
TweenFilterLite class which extends TweenLite, adding the following
capabilities:
- Tween filters like Blurs, Glows, DropShadows, and Bevels
- Tween ColorMatrixFilter effects like colorization, hue, saturation,
brightness, contrast, and threshold

I tried to make it extremely easy to use, and I created an interactive
sample that demonstrates a lot of the features and even generates the code
for you.

http://www.greensock.com/ActionScript/TweenFilterLite

It's free. This isn't a sales pitch; I just thought some of you
FlashCoders
out there could benefit from the time I poured into this. I'm grateful for
the community of experts out there who take time from their valuable day
to
answer questions from me and many others.

If you haven't checked out the lightweight (2kb) TweenLite tweening
engine,
have a look: http://www.greensock.com/ActionScript/TweenLite

Cheers.

Jack Doyle




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[Flashcoders] How to find yesterday?

2007-03-27 Thread natalia Vikhtinskaya

Hi

How to find yesterday  as date object?

cur_day= new Date();
yest_day=?

What is the simple way for that?
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RE: [Flashcoders] How to find yesterday?

2007-03-27 Thread vivek.gaikwad
Is this simple?

cur_day = new Date();
//trace(cur_day.getDate());
Var1=cur_day.getDate()-1;//27
trace(var1);//26

-Original Message-
From: natalia Vikhtinskaya [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, March 27, 2007 2:26 PM
To: Flashcoders mailing list
Subject: [Flashcoders] How to find yesterday?

Hi

How to find yesterday  as date object?

cur_day= new Date();
yest_day=?

What is the simple way for that?
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Re: [Flashcoders] How to find yesterday?

2007-03-27 Thread natalia Vikhtinskaya

I am looking for date object, but not sure it is possible

cur_day = new Date();
trace(cur_day)//Tue Mar 27 13:16:34 GMT+0400 2007
//trace(cur_day.getDate());
var1=cur_day.getDate()-1;//27
trace(var1);//26
so it is not date object

2007/3/27, [EMAIL PROTECTED] [EMAIL PROTECTED]:


Is this simple?

cur_day = new Date();
//trace(cur_day.getDate());
Var1=cur_day.getDate()-1;//27
trace(var1);//26

-Original Message-
From: natalia Vikhtinskaya [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 27, 2007 2:26 PM
To: Flashcoders mailing list
Subject: [Flashcoders] How to find yesterday?

Hi

How to find yesterday  as date object?

cur_day= new Date();
yest_day=?

What is the simple way for that?
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Re: [Flashcoders] How to find yesterday?

2007-03-27 Thread Michael Stuhr

[EMAIL PROTECTED] schrieb:

Is this simple?

cur_day = new Date();
//trace(cur_day.getDate());
Var1=cur_day.getDate()-1;//27
trace(var1);//26


the above doesn't take into account Day 1 of the current Month:

function getYesterday ()
{
var t:Date = new Date ();
var daysBack:Number = 1;
	var today:Date = new Date (t.getFullYear (), t.getMonth (), t.getDate 
() - daysBack);

return (today.getDate ());
}


cheers

micha
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Re: [Flashcoders] another setInterval question

2007-03-27 Thread Kenneth Kawamoto

Pausing a timeout is not straightforward. But here's a quick solution:

var intervalID:Number;
var startTime:Number;
var timeLapsed:Number;
var func:Function;
var ms:Number;
function startTimer(func:Function, ms:Number):Void {
   this.func = func;
   this.ms = ms;
   startTime = new Date().valueOf();
   intervalID = setInterval(this, checkTime, 1);
}
function checkTime():Void {
   timeLapsed = new Date().valueOf()-startTime;
   if (timeLapsed=ms) {
   clearInterval(intervalID);
   func();
   }
}
buttonInstance.onRollOver = function():Void  {
   clearInterval(intervalID);
};
buttonInstance.onRollOut = function():Void  {
   startTimer(func, ms-timeLapsed);
};
//
startTimer(autoPilot, 5000);
function autoPilot():Void {
   trace(autoPilot);
}

Kenneth Kawamoto
http://www.materiaprima.co.uk

quote
I have got a setInterval like this:

-
var autoID = setInterval(autoPilot,5000);

function autoPilot():Void {
nextScene();
};
-

If a rollover occurs, I'd like to pause the setInterval until the  
rollout occurs. Is there a way to suspend the setInterval during a   
rollover and then restart it onRollOut?

/quote


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Re: [Flashcoders] How to find yesterday?

2007-03-27 Thread eka

Ooops... my method is the tomorrow method and not the yesterday .. but it's
the same :)

PS : If you want you can use my Calendar class based on my OpenSource AS2
framework (VEGAS : http://vegas.riaforge.org/)

1 - install the Vegas project in your computer with the direct download
button in the riaforge project page or with a SVN client likre tortoire SVN
... use the svn url : http://svn1.cvsdude.com/osflash/vegas/

2 - install in flash the AS2/trunk/src/ directory in the AS2 preferences

3 - test my Calendar class with the examples in the directory
AS2/trunk/bin/test/asgard/date :
http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/test/asgard/date/ (
Calendar.fla)

4 - You can read the class in this link :
http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/asgard/date/Calendar.as

I must refresh my documentation to night with the last change over the
libraries  ... http://vegas.ekameleon.net/docs

Example :

import asgard.date.Calendar ;

trace ( yesterday :  + (Calendar.yesterday()).format( -mm-dd) )
;
trace ( toDay :  + (new Calendar()).format( -mm-dd) ) ;
trace ( tomorrow  :  + (Calendar.tomorrow()).format( -mm-dd) ) ;

PS : The calendar class extends the Date class...


EKA+ :)

2007/3/27, eka [EMAIL PROTECTED]:


hello :)

try this :

var d:Date = new Date() ;
var oneDayInMS:Number = 1000*60*60*24 ;

var timestamp:Number = d.valueOf() ;

var yesteday:Date = new Date( timestamp - oneDayInMS ) ;

trace( d +  :  + yesteday ) ;

EKA+ :)

2007/3/27, natalia Vikhtinskaya [EMAIL PROTECTED]:

 I am looking for date object, but not sure it is possible

 cur_day = new Date();
 trace(cur_day)//Tue Mar 27 13:16:34 GMT+0400 2007
 //trace(cur_day.getDate());
 var1=cur_day.getDate()-1;//27
 trace(var1);//26
 so it is not date object

 2007/3/27, [EMAIL PROTECTED] [EMAIL PROTECTED]:
 
  Is this simple?
 
  cur_day = new Date();
  //trace(cur_day.getDate());
  Var1=cur_day.getDate()-1;//27
  trace(var1);//26
 
  -Original Message-
  From: natalia Vikhtinskaya [mailto: [EMAIL PROTECTED]
  Sent: Tuesday, March 27, 2007 2:26 PM
  To: Flashcoders mailing list
  Subject: [Flashcoders] How to find yesterday?
 
  Hi
 
  How to find yesterday  as date object?
 
  cur_day= new Date();
  yest_day=?
 
  What is the simple way for that?
  ___
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RE: [Flashcoders] How to find yesterday?

2007-03-27 Thread Nick Weekes
Try this:

var CurrentDate:Date = new Date();
trace(CurrentDate);
var SubtractedDate:Date = new Date(CurrentDate.getTime() - 1*24*60*60*1000);
trace(SubtractedDate); 



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of natalia
Vikhtinskaya
Sent: 27 March 2007 10:17
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] How to find yesterday?

I am looking for date object, but not sure it is possible

cur_day = new Date();
trace(cur_day)//Tue Mar 27 13:16:34 GMT+0400 2007
//trace(cur_day.getDate());
var1=cur_day.getDate()-1;//27
trace(var1);//26
 so it is not date object

2007/3/27, [EMAIL PROTECTED] [EMAIL PROTECTED]:

 Is this simple?

 cur_day = new Date();
 //trace(cur_day.getDate());
 Var1=cur_day.getDate()-1;//27
 trace(var1);//26

 -Original Message-
 From: natalia Vikhtinskaya [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, March 27, 2007 2:26 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] How to find yesterday?

 Hi

 How to find yesterday  as date object?

 cur_day= new Date();
 yest_day=?

 What is the simple way for that?
 ___
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RE: [Flashcoders] How to find yesterday?

2007-03-27 Thread Joe Wheeler
var yesterday:Date;
yesterday = new Date();
yesterday.setDate( yesterday.getDate() - 1 );



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Stuhr
Sent: 27 March 2007 10:19
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] How to find yesterday?

[EMAIL PROTECTED] schrieb:
 Is this simple?
 
 cur_day = new Date();
 //trace(cur_day.getDate());
 Var1=cur_day.getDate()-1;//27
 trace(var1);//26

the above doesn't take into account Day 1 of the current Month:

function getYesterday ()
{
var t:Date = new Date ();
var daysBack:Number = 1;
var today:Date = new Date (t.getFullYear (), t.getMonth (),
t.getDate
() - daysBack);
return (today.getDate ());
}


cheers

micha
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RE: [Flashcoders] Image resizer that maintains ratio

2007-03-27 Thread Joe Wheeler
I think the problem is the length of time it's taking for post to appear.
Some of my posts have been going missing for a long time before showing up. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans Wichman
Sent: 27 March 2007 08:23
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Image resizer that maintains ratio

The more I read these post, the more I wonder whether people actually read
what others have already replied.

On 3/26/07, Joe Wheeler [EMAIL PROTECTED] wrote:

 Here's how I do it:

 function maintainAspect ( mc:MovieClip, maxW:Number, maxH:Number ) 
 :Void {
mc._width  = maxW;
mc._height = maxH;
mc._xscale = mc._yscale = Math.min( mc._xscale, mc._yscale ); }



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Guilherme Cruz
 Sent: 26 March 2007 18:15
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Image resizer that maintains ratio

 The _scale property is a percentage value if you have a 800x600 
 image and set _xscale=50 and _yscale=50, you get a 400x300 image




 On 3/26/07, Hans Wichman  [EMAIL PROTECTED] wrote:
 
  Hi,
  that IS weird, because if your image is 800x600, you are saying:
 target_mc._xscale = target_mc._yscale = 800;
 
  which is probably not what you want^^
 
  greetz
  JC
 
 
  On 3/26/07, eric e. dolecki [EMAIL PROTECTED] wrote:
  
   Ok that is SO weird. I was just thinking about this...
  
   myListener.onLoadInit = function( target_mc:MovieClip ):Void {
  target_mc._xscale = target_mc._yscale = Math.max( 
   target_mc._width, target_mc._height ); };
  
   - Eric
  
  
   On 3/26/07, Adrian Lynch [EMAIL PROTECTED] wrote:
   
Any examples out there?
   
I've got as far as resizing a user supplied image and am about 
to work
   on
the ratio remaining fixed. Just thought I'd throw this out there 
as I think it may be tricky.
   
Ta.
   
Adrian
   
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Re: [Flashcoders] OT - Installing PHP, MySQL?

2007-03-27 Thread Alexander Farber

Hello Dave,

my advice (and I have to deal with RH Linux 80% of
my work time) to you and other designer guys here is:
don't fall for Linux hype, go with OpenBSD.

You install the core system, which already has Apache 1
with many security improvements (compared to the original
Apache code) and which runs in chroot (i.e. if one of your
scripts gets hacked, the abuser will stay locked in /var/www
directory and as a non-root user).

Then you just install PHP (hardened) and MySQL or
PostgreSQL packages using the pkg_add command
and you're ready to go.

And if you add this line into your pf.conf (firewall config):
 block out quick on $ext_if proto { tcp, udp } all user www
then any PHP worms won't have a chance to propagate...

Etc. etc... Search for OpenBSD hosting and you'll love it.

Regards
Alex


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Re: [Flashcoders] How to find yesterday?

2007-03-27 Thread natalia Vikhtinskaya

THANK YOU!!

2007/3/27, Michael Stuhr [EMAIL PROTECTED]:


[EMAIL PROTECTED] schrieb:
 Is this simple?

 cur_day = new Date();
 //trace(cur_day.getDate());
 Var1=cur_day.getDate()-1;//27
 trace(var1);//26

the above doesn't take into account Day 1 of the current Month:

function getYesterday ()
{
   var t:Date = new Date ();
   var daysBack:Number = 1;
   var today:Date = new Date (t.getFullYear (), t.getMonth (),
t.getDate
() - daysBack);
   return (today.getDate ());
}


cheers

micha
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[Flashcoders] Flash CS3 Announced

2007-03-27 Thread Ian Thomas

For those who haven't seen it yet, Adobe's site has been updated with
details about Flash CS3 (and the rest of the new Creative Suite).

http://www.adobe.com/products/flash/

Ian
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[Flashcoders] audio library

2007-03-27 Thread Steven Clark

Does anyone know a good royalty free audio library for corporate
projects?  Or any services like photos.com where you pay a
subscription.
Thanks!
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Re: [Flashcoders] How to find yesterday?

2007-03-27 Thread eka

hello :)

try this :

var d:Date = new Date() ;
var oneDayInMS:Number = 1000*60*60*24 ;

var timestamp:Number = d.valueOf() ;

var yesteday:Date = new Date( timestamp - oneDayInMS ) ;

trace( d +  :  + yesteday ) ;

EKA+ :)

2007/3/27, natalia Vikhtinskaya [EMAIL PROTECTED]:


I am looking for date object, but not sure it is possible

cur_day = new Date();
trace(cur_day)//Tue Mar 27 13:16:34 GMT+0400 2007
//trace(cur_day.getDate());
var1=cur_day.getDate()-1;//27
trace(var1);//26
so it is not date object

2007/3/27, [EMAIL PROTECTED] [EMAIL PROTECTED]:

 Is this simple?

 cur_day = new Date();
 //trace(cur_day.getDate());
 Var1=cur_day.getDate()-1;//27
 trace(var1);//26

 -Original Message-
 From: natalia Vikhtinskaya [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, March 27, 2007 2:26 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] How to find yesterday?

 Hi

 How to find yesterday  as date object?

 cur_day= new Date();
 yest_day=?

 What is the simple way for that?
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Re: [Flashcoders] How to find yesterday?

2007-03-27 Thread Michael

On 3/27/07, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:


I am looking for date object, but not sure it is possible

cur_day = new Date();
trace(cur_day)//Tue Mar 27 13:16:34 GMT+0400 2007
//trace(cur_day.getDate());
var1=cur_day.getDate()-1;//27
trace(var1);//26
so it is not date object



oops, didn't read properly:


function getYesterday ()
{
  var t:Date = new Date ();
  var daysBack:Number = 1;
  var today:Date = new Date (t.getFullYear (), t.getMonth (), t.getDate
() - daysBack);
  return (today);
}


should doit

micha
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RE: [Flashcoders] Free AS2 Filter Tweening Engine - TweenFilterLite

2007-03-27 Thread Merrill, Jason
Hey cool - where did you get the color picker - did you make it or is
there a free class out there available?  I've been looking for a good AS
2 color picker.  I made my own, and it works OK, but it's slightly
buggy.

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Jack Doyle
Sent: Tuesday, March 27, 2007 2:38 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Free AS2 Filter Tweening Engine - 
TweenFilterLite

For those of you using the TweenLite tweening engine, I just 
released the TweenFilterLite class which extends TweenLite, 
adding the following
capabilities:
- Tween filters like Blurs, Glows, DropShadows, and Bevels
- Tween ColorMatrixFilter effects like colorization, hue, 
saturation, brightness, contrast, and threshold 

I tried to make it extremely easy to use, and I created an 
interactive sample that demonstrates a lot of the features 
and even generates the code for you.

http://www.greensock.com/ActionScript/TweenFilterLite

It's free. This isn't a sales pitch; I just thought some of 
you FlashCoders out there could benefit from the time I 
poured into this. I'm grateful for the community of experts 
out there who take time from their valuable day to answer 
questions from me and many others.

If you haven't checked out the lightweight (2kb) TweenLite 
tweening engine, have a look: 
http://www.greensock.com/ActionScript/TweenLite

Cheers.

Jack Doyle




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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Russell Sprague
So is this the next version of Flash, or is it just Flash 8 with AS3 
support?  It would seem odd to me if they released Flash 9 with out ever 
having a beta.


Russ

Ian Thomas wrote:

For those who haven't seen it yet, Adobe's site has been updated with
details about Flash CS3 (and the rest of the new Creative Suite).

http://www.adobe.com/products/flash/

Ian
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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Gustavo Duenas
well, I saw the suite for web, the premium and is great!!I hope I  
can get a quote for the full and two licenses as soon as they can.



Regards


gustavo Duenas


On Mar 27, 2007, at 8:09 AM, Ian Thomas wrote:


For those who haven't seen it yet, Adobe's site has been updated with
details about Flash CS3 (and the rest of the new Creative Suite).

http://www.adobe.com/products/flash/

Ian
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RE: [Flashcoders] Flash Over HTML

2007-03-27 Thread Shawn Steward
try wmode = opaque 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Karim
Beyrouti
Sent: Tuesday, March 27, 2007 7:37 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash Over HTML

Hi All, 

I am a bit stuck with this one - I am trying to get a flash menu to show
over HTML. I am using swfObject, and have set

so.addParam(wmode, transparent);

I tried playing with the z-index: property in the CSS, to sort the
layers accordingly - but have had no luck so far. 
Here is a link to my test page:

http://kurst.co.uk/flashOverHTML/accessories.html - link to the
HTML
http://kurst.co.uk/flashOverHTML/css/isizu_nav.css - link to the
css


Ultimately, I am going to try and resize the flash content over the html
when the menu drops down, but it would be nice to get it to go over the
html fist.

Can anyone spot where I am going wrong on this one?..


Many thanks in advance...



Karim





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07:52
 

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Re: [Flashcoders] audio library

2007-03-27 Thread Ramon Miguel M. Tayag

This isn't a paid service, but worth checking out:

http://freesound.iua.upf.edu/

On 3/27/07, Steven Clark [EMAIL PROTECTED] wrote:

Does anyone know a good royalty free audio library for corporate
projects?  Or any services like photos.com where you pay a
subscription.
Thanks!


--
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Merrill, Jason
It's the next version of Flash  - Flash 9 is Flash CS3.  I'm sure there
was a beta, but I guess it wasn't public like it is for Photoshop Cs3.

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Russell Sprague
Sent: Wednesday, March 28, 2007 12:13 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash CS3 Announced

So is this the next version of Flash, or is it just Flash 8 
with AS3 support?  It would seem odd to me if they released 
Flash 9 with out ever having a beta.

Russ

Ian Thomas wrote:
 For those who haven't seen it yet, Adobe's site has been 
updated with 
 details about Flash CS3 (and the rest of the new Creative Suite).

 http://www.adobe.com/products/flash/

 Ian
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Re: [Flashcoders] Flash Over HTML

2007-03-27 Thread Arul Prasad M L

Am not very sure about CSS, but, z-index = 1 is below z-index =2, isnt it?

So, from your CSS, I understand that flashcontentis definitely gonna be
below the html in 'izizu_div_content'.  Shouldn't 'flashcontent' have a
higher depth than the other layers?


On 3/27/07, Karim Beyrouti [EMAIL PROTECTED] wrote:


Hi All,

I am a bit stuck with this one - I am trying to get a flash menu to show
over HTML. I am using swfObject, and have set

so.addParam(wmode, transparent);

I tried playing with the z-index: property in the CSS, to sort the
layers
accordingly - but have had no luck so far.
Here is a link to my test page:

http://kurst.co.uk/flashOverHTML/accessories.html - link to the
HTML
http://kurst.co.uk/flashOverHTML/css/isizu_nav.css - link to the
css


Ultimately, I am going to try and resize the flash content over the html
when the menu drops down, but it would be nice to get it to go over the
html
fist.

Can anyone spot where I am going wrong on this one?..

Many thanks in advance...

Karim




--
Arul Prasad
http://arulprasad.blogspot.com
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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Alias™

The flash 9 beta has been available on adobe labs for quite some time now.
http://labs.adobe.com/technologies/flash9as3preview/

HTH
Alias

On 28/03/07, Russell Sprague [EMAIL PROTECTED] wrote:

So is this the next version of Flash, or is it just Flash 8 with AS3
support?  It would seem odd to me if they released Flash 9 with out ever
having a beta.

Russ

Ian Thomas wrote:
 For those who haven't seen it yet, Adobe's site has been updated with
 details about Flash CS3 (and the rest of the new Creative Suite).

 http://www.adobe.com/products/flash/

 Ian
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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Arul Prasad M L

Adobe Flash CS3 is Flash 9 Professional. ( there is no Flash 'basic'
anymore)

Its a complete version. Not just Flash 8 with AS3. Flash CS3 comes with
quiet a lot of new features. AS3 being one of the most important( developer
) feature. I saw a comprehensive list of features here:
http://forums.ultrashock.com/forums/showthread.php?s=8409f5626facf384bfbcffc778d176f7threadid=87843



So is this the next version of Flash, or is it just Flash 8 with AS3

support?  It would seem odd to me if they released Flash 9 with out ever
having a beta.



Arul Prasad
http://arulprasad.blogspot.com
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[Flashcoders] size an image inside a component

2007-03-27 Thread Laurent CUCHET
I try to resize image when it is loaded, and it doesnt work

Do you ssee why ?

Thaank you


//var height and width and scale of image
var wid1;
var hei1;
var wid1hei1;
var siw = 300;
//combobox load an image and resize
imagesCb.addEventListener(change, montreImage);
//
function montreImage(event:Object):Void {
imagePane.contentPath = images_vis/+imagesCb.value;
_root.text_mc._visible = 0;
wid1 = imagePane._width;
wid1_txt.text = wid1;
hei1 = imagePane._height;
hei1_txt.text = hei1;
wid1hei1 = wid1/hei1;
wid1hei1_txt.text = wid1hei1;
}
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Re: [Flashcoders] audio library

2007-03-27 Thread Lars Schwarz

sorry, but ain't this OT and has nothing to do with coding?

Am 27.03.2007 um 13:08 schrieb Steven Clark:


Does anyone know a good royalty free audio library for corporate
projects?  Or any services like photos.com where you pay a
subscription.
Thanks!
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RE: [Flashcoders] Flash Over HTML

2007-03-27 Thread Karim Beyrouti
Sorted it... for the archives - flash DIV needs position: absolute; to go
over the HTML

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shawn
Steward
Sent: 27 March 2007 14:57
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Flash Over HTML

try wmode = opaque 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Karim
Beyrouti
Sent: Tuesday, March 27, 2007 7:37 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash Over HTML

Hi All, 

I am a bit stuck with this one - I am trying to get a flash menu to show
over HTML. I am using swfObject, and have set

so.addParam(wmode, transparent);

I tried playing with the z-index: property in the CSS, to sort the
layers accordingly - but have had no luck so far. 
Here is a link to my test page:

http://kurst.co.uk/flashOverHTML/accessories.html - link to the
HTML
http://kurst.co.uk/flashOverHTML/css/isizu_nav.css - link to the
css


Ultimately, I am going to try and resize the flash content over the html
when the menu drops down, but it would be nice to get it to go over the
html fist.

Can anyone spot where I am going wrong on this one?..


Many thanks in advance...



Karim





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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Hairy Dog Digital
Saw that. Now the hard decision is which of the CS3 Premium bundles to go
for... 

Design w/ InDesign CS3 vs. Web w/ Fireworks and Contribute

I haven't used Contribute and wonder how long Adobe will continue Fireworks.
I still use Fireworks MX04 and Fireworks 8 often, but having InDesign is
very appealing.

Choices, choices, choices.


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[Flashcoders] Flash Over HTML

2007-03-27 Thread Karim Beyrouti
Hi All, 

I am a bit stuck with this one - I am trying to get a flash menu to show
over HTML. I am using swfObject, and have set

so.addParam(wmode, transparent);

I tried playing with the z-index: property in the CSS, to sort the layers
accordingly - but have had no luck so far. 
Here is a link to my test page:

http://kurst.co.uk/flashOverHTML/accessories.html - link to the HTML
http://kurst.co.uk/flashOverHTML/css/isizu_nav.css - link to the css


Ultimately, I am going to try and resize the flash content over the html
when the menu drops down, but it would be nice to get it to go over the html
fist.

Can anyone spot where I am going wrong on this one?..


Many thanks in advance...



Karim





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Re: [Flashcoders] Image resizer that maintains ratio

2007-03-27 Thread Hans Wichman

ok, thanks joe for the explanation. Seems a lot of static / redundancy is
being generated by what you describe.

On 3/27/07, Joe Wheeler [EMAIL PROTECTED] wrote:


I think the problem is the length of time it's taking for post to appear.
Some of my posts have been going missing for a long time before showing
up.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans
Wichman
Sent: 27 March 2007 08:23
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Image resizer that maintains ratio

The more I read these post, the more I wonder whether people actually read
what others have already replied.

On 3/26/07, Joe Wheeler [EMAIL PROTECTED] wrote:

 Here's how I do it:

 function maintainAspect ( mc:MovieClip, maxW:Number, maxH:Number )
 :Void {
mc._width  = maxW;
mc._height = maxH;
mc._xscale = mc._yscale = Math.min( mc._xscale, mc._yscale ); }



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Guilherme Cruz
 Sent: 26 March 2007 18:15
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Image resizer that maintains ratio

 The _scale property is a percentage value if you have a 800x600
 image and set _xscale=50 and _yscale=50, you get a 400x300 image




 On 3/26/07, Hans Wichman  [EMAIL PROTECTED] wrote:
 
  Hi,
  that IS weird, because if your image is 800x600, you are saying:
 target_mc._xscale = target_mc._yscale = 800;
 
  which is probably not what you want^^
 
  greetz
  JC
 
 
  On 3/26/07, eric e. dolecki [EMAIL PROTECTED] wrote:
  
   Ok that is SO weird. I was just thinking about this...
  
   myListener.onLoadInit = function( target_mc:MovieClip ):Void {
  target_mc._xscale = target_mc._yscale = Math.max(
   target_mc._width, target_mc._height ); };
  
   - Eric
  
  
   On 3/26/07, Adrian Lynch [EMAIL PROTECTED] wrote:
   
Any examples out there?
   
I've got as far as resizing a user supplied image and am about
to work
   on
the ratio remaining fixed. Just thought I'd throw this out there
as I think it may be tricky.
   
Ta.
   
Adrian
   
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Hairy Dog Digital
My guess is that Flash CS3 is Flash 9... but that's literally an armchair
guess. Anyone out know if that is true?


-Original Message-
From: Russell Sprague [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, March 28, 2007 12:13 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash CS3 Announced

So is this the next version of Flash, or is it just Flash 8 with AS3
support?  It would seem odd to me if they released Flash 9 with out ever
having a beta.

Russ


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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Merrill, Jason
That's not really the Flash 9 beta - that's the Flash 9 Actionscript 3.0
Preview - something very different. The only similarity is the AS3
compiler.  There was no public beta of the Flash 9 IDE.

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of
Alias(tm)
Sent: Tuesday, March 27, 2007 10:26 AM
To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash CS3 Announced

The flash 9 beta has been available on adobe labs for quite 
some time now.
http://labs.adobe.com/technologies/flash9as3preview/

HTH
Alias

On 28/03/07, Russell Sprague [EMAIL PROTECTED] wrote:
 So is this the next version of Flash, or is it just Flash 
8 with AS3 
 support?  It would seem odd to me if they released Flash 9 with out 
 ever having a beta.

 Russ

 Ian Thomas wrote:
  For those who haven't seen it yet, Adobe's site has been updated 
  with details about Flash CS3 (and the rest of the new 
Creative Suite).
 
  http://www.adobe.com/products/flash/
 
  Ian
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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread James Marsden
that was the Flash 9 Alpha; just Flash 8 IDE with AS3 support. The 
actual beta for the Flash 9 IDE has been privately running for a few 
months, and I guess it ended a few days ago :)


James



Alias™ wrote:
The flash 9 beta has been available on adobe labs for quite some time 
now.

http://labs.adobe.com/technologies/flash9as3preview/

HTH
Alias

On 28/03/07, Russell Sprague [EMAIL PROTECTED] wrote:

So is this the next version of Flash, or is it just Flash 8 with AS3
support? It would seem odd to me if they released Flash 9 with out ever
having a beta.

Russ

Ian Thomas wrote:
 For those who haven't seen it yet, Adobe's site has been updated with
 details about Flash CS3 (and the rest of the new Creative Suite).

 http://www.adobe.com/products/flash/

 Ian
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Smeets, Ben
Jup, next version. All player functionality is already available since
Flex 2.0, so nothing new in that regard I Think.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: dinsdag 27 maart 2007 16:21
To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Flash CS3 Announced

It's the next version of Flash  - Flash 9 is Flash CS3.  I'm sure there
was a beta, but I guess it wasn't public like it is for Photoshop Cs3.

Jason Merrill
Bank of America
GTO Learning  Leadership Development
eTools  Multimedia Team


 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 
Russell Sprague
Sent: Wednesday, March 28, 2007 12:13 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash CS3 Announced

So is this the next version of Flash, or is it just Flash 8 with AS3

support?  It would seem odd to me if they released Flash 9 with out 
ever having a beta.

Russ

Ian Thomas wrote:
 For those who haven't seen it yet, Adobe's site has been
updated with
 details about Flash CS3 (and the rest of the new Creative Suite).

 http://www.adobe.com/products/flash/

 Ian
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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Ian Thomas

Hi Rob,
 AFAICS, that's not the case. The preview that was on Labs just gave
you AS3 support and a couple of other bits. The new CS3 version has a
reworked interface, some extra drawing tools, extra
Photoshop/Illustrator support etc. I believe the Labs version was just
a quick hack in of AS3 to let people do some testing, not a proper
Beta.

Cheers,
  Ian

On 3/27/07, Alias™ [EMAIL PROTECTED] wrote:

The flash 9 beta has been available on adobe labs for quite some time now.
http://labs.adobe.com/technologies/flash9as3preview/

HTH
Alias

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Re: [Flashcoders] size an image inside a component

2007-03-27 Thread Lars Schwarz

because you nowhere setting a new width/high? you are just assigning
it to wid1 and hei1 but not the the imagePane object.

Am 27.03.2007 um 16:33 schrieb Laurent CUCHET:


I try to resize image when it is loaded, and it doesnt work

Do you ssee why ?

Thaank you


//var height and width and scale of image
var wid1;
var hei1;
var wid1hei1;
var siw = 300;
//combobox load an image and resize
imagesCb.addEventListener(change, montreImage);
//
function montreImage(event:Object):Void {
imagePane.contentPath = images_vis/+imagesCb.value;
_root.text_mc._visible = 0;
wid1 = imagePane._width;
wid1_txt.text = wid1;
hei1 = imagePane._height;
hei1_txt.text = hei1;
wid1hei1 = wid1/hei1;
wid1hei1_txt.text = wid1hei1;
}
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bitrocker  typographique
Lars Schwarz
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T +49(0)441 2171 354 0
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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Francis Chary

That wasn't actually a beta. It was more like an 'alpha', basically just
Flash 8 + AS3. I have a feeling (hope?) that CS3 is going to be quite
different.

On 3/27/07, Alias™ [EMAIL PROTECTED] wrote:


The flash 9 beta has been available on adobe labs for quite some time now.
http://labs.adobe.com/technologies/flash9as3preview/

HTH
Alias

On 28/03/07, Russell Sprague [EMAIL PROTECTED] wrote:
 So is this the next version of Flash, or is it just Flash 8 with AS3
 support?  It would seem odd to me if they released Flash 9 with out ever
 having a beta.

 Russ

 Ian Thomas wrote:
  For those who haven't seen it yet, Adobe's site has been updated with
  details about Flash CS3 (and the rest of the new Creative Suite).
 
  http://www.adobe.com/products/flash/
 
  Ian
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Hari Seldon
And What about Freehand??  
  
I think that loss Freehand, it's a big Mistake...  
  
Fireworks it's much better than Photoshop Ready for web design (I think)  
  
But... Illustrator is it much better than Freehand?  
  
What about multi document in Freehand? The new Ai CS 3 implements this
feature?  
  
...  
  
Regards.


-Mensaje original-
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] En nombre de Hairy Dog
Digital
Enviado el: martes, 27 de marzo de 2007 17:03
Para: flashcoders@chattyfig.figleaf.com
Asunto: RE: [Flashcoders] Flash CS3 Announced

Saw that. Now the hard decision is which of the CS3 Premium bundles to go
for... 

Design w/ InDesign CS3 vs. Web w/ Fireworks and Contribute

I haven't used Contribute and wonder how long Adobe will continue Fireworks.
I still use Fireworks MX04 and Fireworks 8 often, but having InDesign is
very appealing.

Choices, choices, choices.


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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread hank williams

It appear that flash CS3 is much more than flash 9 alpha. it has new
drawing tools, as3 components and lots of other stuff.

Hank

On 3/27/07, Hairy Dog Digital [EMAIL PROTECTED] wrote:

My guess is that Flash CS3 is Flash 9... but that's literally an armchair
guess. Anyone out know if that is true?


-Original Message-
From: Russell Sprague [mailto:[EMAIL PROTECTED]
Sent: Wednesday, March 28, 2007 12:13 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash CS3 Announced

So is this the next version of Flash, or is it just Flash 8 with AS3
support?  It would seem odd to me if they released Flash 9 with out ever
having a beta.

Russ


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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Gustavo Duenas
I'll go for the web, I already have indesign cs2, is not something  
that many of  my clients are asking for a lot, but it helps.. Other  
way, the others are useful for me, anyone knows if there is a way to  
replace contribute 3 for indesign in the bundle? I don't get it what  
this for, since we have the dreamweaver, I use it in order to  
maintain and update a website remotely


Regards


Gustavo Duenas


Saw that. Now the hard decision is which of the CS3 Premium bundles  
to go

for...

Design w/ InDesign CS3 vs. Web w/ Fireworks and Contribute

I haven't used Contribute and wonder how long Adobe will continue  
Fireworks.
I still use Fireworks MX04 and Fireworks 8 often, but having  
InDesign is

very appealing.

Choices, choices, choices.


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Re: [Flashcoders] audio library

2007-03-27 Thread Ron Wheeler

You can only write so much code before you want it to make a little noise.

OK so it is a little OT, but less OT than many things that show up.
If we do not discuss how OT it is we will not waste too many e-mails.

Ron


Lars Schwarz wrote:

sorry, but ain't this OT and has nothing to do with coding?

Am 27.03.2007 um 13:08 schrieb Steven Clark:


Does anyone know a good royalty free audio library for corporate
projects?  Or any services like photos.com where you pay a
subscription.
Thanks!
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[Flashcoders] Flash Player 7 and Flash Player 8,9 issues.

2007-03-27 Thread James Tu

We're working on a project that uses Arabic.

When we create Dynamic Text Fields and paste in Arabic text, it looks  
backwards in the authoring env, but when we publish for Player 7, the  
text reverses itself(correctly) and the glyphs look correct and  
neighboring glyphs connect to each other correctly.


However, when we publish for Player 8 or 9, the text also reverses  
itselft(correctly), BUT the glyphs look wrong.  The characters are  
totally separate from each other and not connected smoothly.


What happened between Flash Player 7 and Flash Player 8?

-James

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Re: [Flashcoders] As3 Reccomended Book

2007-03-27 Thread Omar Fouad

Wow thanks...

On 3/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


There's a new book from Friends of Ed called Foundation AS3 for Flex and
Flash which will be an excellent intro to AS3.

 Hi List, I just wanted to ask about the best AS3 Book to begin my path
to
 AS3I allready code in As2 but know nothing about AS3 yet... What
would
 recommend???

 --
 Omar Fouad - Digital Emotions...

 Love is always patient and kind. It is never jealous. Love is never
 boastful
 nor conceited It is never rude or selfish. It does not take offense and
is
 not resentful. Love takes no pleasure in other people's sins...but
 delights
 in the truth. It is always ready to excuse, to trust, to hope... and to
 endure... whatever comes.
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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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[Flashcoders] actionscript/flash performance

2007-03-27 Thread Michael King
Hey all,

I finally have a question to ask!

I'm working on a project that, in simplest terms, is an event visualizer. 
It takes event data coming in from an XMLSocket (or a standard PHP script 
pulling from a database for replays), creates an empty movie clip, 
stores it in a simple object/array combination to aide in timestamping, 
then it uses removeMovieClip() to discard the clip when it's a minute or 
so old.

Warning, I'm a complete noob when it comes to ActionScript, I have a 
little bit of Javascript experience, and a good amount of PERL and Python, 
so I can handle criticisms, and hopefully they can be explained in a 
language I understand. :)

I have three keyframes, 1, 2 and 20, with 20 being the loop back to give 
me a nearly one second tick mark, when things are not overloaded.

At 1, I instantiate an Array (_root.lines), import WDDX, and create a 
custom function on the MovieClip prototype for some initial markers, along 
with a few longitude/latitude-to-map-coordinates functions, and a function 
for drawing curved vectors.  I initialize some starting points for some 
global counters on _root here, as well.  Lastly, there's a map of the 
globe for the scene background, and the custom function marks three 
locations on the map.

At 2, I populate the initial location marks at level 1, calculate the 
current date/time by instantiating Date(), and store the results on _root 
for later retrieval (we'll call it _root.ratio_start).  I then pull in the 
data stream, currently I limit it to 2500 lines (events, really, it can be 
a little more than 500 characters in XML per event).  I calculate the 
start point (one of the three marks) based on the data provided, then use 
the latitude and longitude calculate an end point.  Here's the part I'm 
not sure is the most efficient:

// Increment the counter to give us a pseudo-unique number.
_root.counter++;
// make a timestamp
date_now = new Date();
// make an empty movie clip with a unique, but dynamic, name
pen = createEmptyMovieClip(vector_ + root.counter + _mc, 
root.counter+2);
// Set the line style
pen.lineStyle(2,0x00CC00);
// Store it in a simple object for later retrieval and timestamp 
comparison
container = {pen: pen, timestamp: date_now);
// Pus it into the lines array.
_root.lines.push(container);
// Draw the vector
curvePoint(pen, x, y, x, y);


From there, it just moves along with no more code until I get to frame 20:

// make a timestamp
date_now = new Date();
// Get the benchmark up until this point
_root.ratio_end = date_now;
// Calculate the ratio between the time it actually took, and one second, 
for throttling purposes
_root.ratio = 1000 / (_root.ratio_end.getTime() - 
_root.ratio_start.getTime());
// _root.millisecondsToMinute = 1000 * 60, get the fraction  (multiple) of 
1 minute.
_root.timeLimit = _root.millisecondsToMinute * _root.ratio;
temp_count = 0;

for (i = 0; i  _root.lines.length; i++) {
// Calculate the difference between the current time, and the time 
this line was turned into a clip.
timeDiff = date_now.getTime() - 
_root.lines[i].timestamp.getTime();
if (timeDiff  _root.timeLimit) {
// Keep track of how many we remove for debugging 
purposes.
temp_count++;
// Remove the movie clip the only way I know how.
_root.lines[i].pen.removeMovieClip();
// remove this entry from the array.
_root.lines.splice(i,1);
}
}

// Occasionally reset the unique counter
if (_root.counter = 32000) {
_root.counter = 0;
}

// Loop back to frame 2, pull more data, etc.
_root.gotoAndPlay(2);


Now, on to my actual question/comment.  I've noticed that if the rate of 
incoming data goes above about 2200, it fails to keep up with the 
throttling, and will start to bog down.  It will remove more than it's 
bringing in, and eventually stablize to about a 3400 total clips in the 
array at the end of each loop.  However, this takes updates down to once 
every 11 seconds or so, defeating the point of a once-per-second refresh 
rate.  If I can't get this to work more efficiently in flash, I'll likely 
have to switch to another platform and language. :/

Is there something I could do that would be more efficient?  I need to be 
able to remove the vectors when they're about a minute old, but I couldn't 
seem to find any other way than to store the clip and date object on 
another, simple object, and store that in an array.  A stack of sorts. I'd 
rather have a way of just using a single clip for all of the vectors, but 
again, I couldn't seem to find a way to remove a line I just drew.  My 
curvePoint() function actually uses curveTo() if that helps.

The throttling works well, but only, again, up until about a 2200 
new-clips-per-second rate.


Thanks!


Michael King
CSIRT - Developer
Security Incident Response Group
Humana Inc.
E-mail: [EMAIL PROTECTED]
STANDS: Some Theoretical Acronym Not Described Sufficiently

The 

RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Nick Weekes
That's right Ian.

From Adobe Labs:

The Flash Professional 9 ActionScript 3.0 Preview is the only planned
preview release of the next version of the Flash authoring tool before the
final version ships in 2007

The private beta would have included things such as the Export Timeline to
Actionscript feature (can't wait to try that little puppy out).

 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: 27 March 2007 16:34
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash CS3 Announced

Hi Rob,
  AFAICS, that's not the case. The preview that was on Labs just gave you
AS3 support and a couple of other bits. The new CS3 version has a reworked
interface, some extra drawing tools, extra Photoshop/Illustrator support
etc. I believe the Labs version was just a quick hack in of AS3 to let
people do some testing, not a proper Beta.

Cheers,
   Ian

On 3/27/07, AliasT [EMAIL PROTECTED] wrote:
 The flash 9 beta has been available on adobe labs for quite some time now.
 http://labs.adobe.com/technologies/flash9as3preview/

 HTH
 Alias
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Merrill, Jason
I believe the 
Labs version was just a quick hack in of AS3 to let people do 
some testing, not a proper Beta.

It was/is also actually so owners of Flash 8 could produce AS3 / Flash
player 9 content with their legal copy of Flash 8.  I think they
mis-named it  - it confused a lot of people calling it Flash 9 AS3
Preview - a lot of people blew right past the AS3 part and thought it
was Flash 9 beta.

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Ian Thomas
Sent: Tuesday, March 27, 2007 11:34 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash CS3 Announced

Hi Rob,
  AFAICS, that's not the case. The preview that was on Labs 
just gave you AS3 support and a couple of other bits. The new 
CS3 version has a reworked interface, some extra drawing 
tools, extra Photoshop/Illustrator support etc. I believe the 
Labs version was just a quick hack in of AS3 to let people do 
some testing, not a proper Beta.

Cheers,
   Ian

On 3/27/07, Alias(tm) [EMAIL PROTECTED] wrote:
 The flash 9 beta has been available on adobe labs for quite 
some time now.
 http://labs.adobe.com/technologies/flash9as3preview/

 HTH
 Alias
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Merrill, Jason
Freehand was terrible IMO.  I'm happy they dropped it in favor of
Illustrator.  With the tight integration of Photoshop now, I bet
Fireworks won't be around in CS4.  I'm not sure why they kept it for
CS3.  Fireworks has some nice features, but many annoyances and
Photoshop should just swallow the good features up.  No sense in
maintaining both IMO. 

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Hari Seldon
Sent: Tuesday, March 27, 2007 12:04 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Flash CS3 Announced

And What about Freehand??  
  
I think that loss Freehand, it's a big Mistake...  
  
Fireworks it's much better than Photoshop Ready for web 
design (I think)  
  
But... Illustrator is it much better than Freehand?  
  
What about multi document in Freehand? The new Ai CS 3 
implements this feature?  
  
...  
  
Regards.


-Mensaje original-
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] En nombre 
de Hairy Dog Digital Enviado el: martes, 27 de marzo de 2007 17:03
Para: flashcoders@chattyfig.figleaf.com
Asunto: RE: [Flashcoders] Flash CS3 Announced

Saw that. Now the hard decision is which of the CS3 Premium 
bundles to go for... 

Design w/ InDesign CS3 vs. Web w/ Fireworks and Contribute

I haven't used Contribute and wonder how long Adobe will 
continue Fireworks.
I still use Fireworks MX04 and Fireworks 8 often, but having 
InDesign is very appealing.

Choices, choices, choices.


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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Mick G

Apart from what the new Flash CS3 features are - it's interesting how much
confusion there is over this very low key release. Is the new tactic of
software releases now days about surprise attack? :)



On 3/27/07, hank williams [EMAIL PROTECTED] wrote:


It appear that flash CS3 is much more than flash 9 alpha. it has new
drawing tools, as3 components and lots of other stuff.

Hank

On 3/27/07, Hairy Dog Digital [EMAIL PROTECTED] wrote:
 My guess is that Flash CS3 is Flash 9... but that's literally an
armchair
 guess. Anyone out know if that is true?


 -Original Message-
 From: Russell Sprague [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, March 28, 2007 12:13 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Flash CS3 Announced

 So is this the next version of Flash, or is it just Flash 8 with AS3
 support?  It would seem odd to me if they released Flash 9 with out ever
 having a beta.

 Russ


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Re: [Flashcoders] audio library

2007-03-27 Thread Carl Welch

Cool. thanks for the link.

On 3/27/07, Ron Wheeler [EMAIL PROTECTED] wrote:


You can only write so much code before you want it to make a little noise.

OK so it is a little OT, but less OT than many things that show up.
If we do not discuss how OT it is we will not waste too many e-mails.

Ron


Lars Schwarz wrote:
 sorry, but ain't this OT and has nothing to do with coding?

 Am 27.03.2007 um 13:08 schrieb Steven Clark:

 Does anyone know a good royalty free audio library for corporate
 projects?  Or any services like photos.com where you pay a
 subscription.
 Thanks!
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--
Carl Welch
http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819
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Re: [Flashcoders] Sending binary data to server - NO HEADERS

2007-03-27 Thread [p e r c e p t i c o n]

carlos,
what language is the other script (not php) written...i had a similar
problem using java...the issue is that there are two headers being
sent...one without content to make sure the addres is valid and a second one
after with the data..so you need to set up a condition that doesn't do
anything when there is no content and handle the one with the content data
in it

hope this helps


On 3/5/07, Carlos Saenz [EMAIL PROTECTED] wrote:


I am trying to send binary data to a server side script which takes a
variable called file, and saves it as a binary file.

so if I have a variable in my flash movie myfile, with a value of
asdf, and I send that to the server, it will make a file on the
filesystem called myfile, and the contents of it will be asdf

Now, the trick is to send the script an image or video file. I have
tried the following ways:

1) Using FileReference class (Flash 8)
--- This works with php and move_uploaded_file.
--- This does NOT work the server side script mentioned above. It
adds headers to the file. Same headers found here:

http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/
wwhelp.htm?context=LiveDocs_Partsfile=2225.html

Namely:
Content-Type: multipart/form-data; boundary=AaB03x
--AaB03x
Content-Disposition: form-data; name=Filedata; filename=example.jpg
Content-Type: application/octet-stream
... contents of example.jpg ...
--AaB03x--

PHP can handle this, the other script cannot. Unfortunately we are
stuck with the other script. So I looked at different ways to send
binary data to the server, without using FileReference.


2) Flex Builder 2.

Here we have some new classes. Such as URLRequest and URLLoader,
where you can use URLLoaderDataFormat.BINARY. This transferred the
file to the server side script we are stuck with perfectly. No errors
or problems.

Unfortunately they want a Flash Player 8 solution.


3) Some examples on the web where people have taken a BitmapData
object in Flash 8 and programmatically convert a bitmap into an array
of string data which represents pixel data, which is converted on the
server to an image.
-- Is this method possible with LoadVars to send a binary stream of
data to a script via POST, which will make it think it's the same as
a file upload???


Well these are my three options
1) FileReference -- Flash 8 -- Is there a way to eliminate the
headers its sending by default?
2) Flex Builder 2 - URLLoader class -- Any way to use this in Flash
Player 8? (Doesn't seem possible)
3) Manually encode binary data into a variable and pass it through
loadVars making the server think it's a file upload. Possible???

OR

4) Any other possibility I may have overlooked?

Thanks for any help,
-Carlos-
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Re: [Flashcoders] actionscript/flash performance

2007-03-27 Thread [p e r c e p t i c o n]

Hi Michael,
one thing that stands out right away is the use of prototype...if i'm not
mistaken, this will make these variables available to all movie clips...even
ones that don't use the markers you're speaking of...the other thing is that
loading of xml data is asynchronous, so you just burning cycles by looping
this way...i would use set interval to manage the removal of the clips
...it's far more efficient...

just my .02

On 3/27/07, Michael King [EMAIL PROTECTED] wrote:


Hey all,

I finally have a question to ask!

I'm working on a project that, in simplest terms, is an event visualizer.
It takes event data coming in from an XMLSocket (or a standard PHP script
pulling from a database for replays), creates an empty movie clip,
stores it in a simple object/array combination to aide in timestamping,
then it uses removeMovieClip() to discard the clip when it's a minute or
so old.

Warning, I'm a complete noob when it comes to ActionScript, I have a
little bit of Javascript experience, and a good amount of PERL and Python,
so I can handle criticisms, and hopefully they can be explained in a
language I understand. :)

I have three keyframes, 1, 2 and 20, with 20 being the loop back to give
me a nearly one second tick mark, when things are not overloaded.

At 1, I instantiate an Array (_root.lines), import WDDX, and create a
custom function on the MovieClip prototype for some initial markers, along
with a few longitude/latitude-to-map-coordinates functions, and a function
for drawing curved vectors.  I initialize some starting points for some
global counters on _root here, as well.  Lastly, there's a map of the
globe for the scene background, and the custom function marks three
locations on the map.

At 2, I populate the initial location marks at level 1, calculate the
current date/time by instantiating Date(), and store the results on _root
for later retrieval (we'll call it _root.ratio_start).  I then pull in the
data stream, currently I limit it to 2500 lines (events, really, it can be
a little more than 500 characters in XML per event).  I calculate the
start point (one of the three marks) based on the data provided, then use
the latitude and longitude calculate an end point.  Here's the part I'm
not sure is the most efficient:

// Increment the counter to give us a pseudo-unique number.
_root.counter++;
// make a timestamp
date_now = new Date();
// make an empty movie clip with a unique, but dynamic, name
pen = createEmptyMovieClip(vector_ + root.counter + _mc,
root.counter+2);
// Set the line style
pen.lineStyle(2,0x00CC00);
// Store it in a simple object for later retrieval and timestamp
comparison
container = {pen: pen, timestamp: date_now);
// Pus it into the lines array.
_root.lines.push(container);
// Draw the vector
curvePoint(pen, x, y, x, y);


From there, it just moves along with no more code until I get to frame
20:

// make a timestamp
date_now = new Date();
// Get the benchmark up until this point
_root.ratio_end = date_now;
// Calculate the ratio between the time it actually took, and one second,
for throttling purposes
_root.ratio = 1000 / (_root.ratio_end.getTime() -
_root.ratio_start.getTime());
// _root.millisecondsToMinute = 1000 * 60, get the fraction  (multiple) of
1 minute.
_root.timeLimit = _root.millisecondsToMinute * _root.ratio;
temp_count = 0;

for (i = 0; i  _root.lines.length; i++) {
// Calculate the difference between the current time, and the time
this line was turned into a clip.
timeDiff = date_now.getTime() -
_root.lines[i].timestamp.getTime();
if (timeDiff  _root.timeLimit) {
// Keep track of how many we remove for debugging
purposes.
temp_count++;
// Remove the movie clip the only way I know how.
_root.lines[i].pen.removeMovieClip();
// remove this entry from the array.
_root.lines.splice(i,1);
}
}

// Occasionally reset the unique counter
if (_root.counter = 32000) {
_root.counter = 0;
}

// Loop back to frame 2, pull more data, etc.
_root.gotoAndPlay(2);


Now, on to my actual question/comment.  I've noticed that if the rate of
incoming data goes above about 2200, it fails to keep up with the
throttling, and will start to bog down.  It will remove more than it's
bringing in, and eventually stablize to about a 3400 total clips in the
array at the end of each loop.  However, this takes updates down to once
every 11 seconds or so, defeating the point of a once-per-second refresh
rate.  If I can't get this to work more efficiently in flash, I'll likely
have to switch to another platform and language. :/

Is there something I could do that would be more efficient?  I need to be
able to remove the vectors when they're about a minute old, but I couldn't
seem to find any other way than to store the clip and date object on
another, simple object, and store that in an array.  A stack of sorts. I'd
rather have a way of just using a single 

[Flashcoders] Tweening text boxes reflows text

2007-03-27 Thread Mendelsohn, Michael
Hi list...

I'm tweening a mc that contains a dynamic text box (font embedded) by
using the Tween class to resize and reposition it.  Unfortunately, each
step in the tween reflows the text slightly, as if it's being kerned
randomly each step of the way.  I've tried using cacheAsBitmap=true on
the mc and on the text box within it, but that hasn't helped.  Does
anyone have any tips on how to prevent this slight text reflow from
happening?

Thanks,
- Michael M.
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Hairy Dog Digital
Funny you mention that. I was an avid fan of Freehand way back from version
1. (Does anybody else remember Aldus?) When Adobe bought out Aldus, I
thought it was the demiss of Freehand. Ironically, over the years I've
levitated towards Illustrator for vector-based work and rarely use Freehand
anymore -- except to handle the occassional Freehand file.

With regards to Photoshop and Fireworks, I use both of them heavily on a
daily basis. They both have their strengths and place in our workflows.

...Rob

-Original Message-
From: Hari Seldon [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, March 27, 2007 12:04 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Flash CS3 Announced

And What about Freehand??  
  
I think that loss Freehand, it's a big Mistake...  
  
Fireworks it's much better than Photoshop Ready for web design (I think)  
  
But... Illustrator is it much better than Freehand?  
  
What about multi document in Freehand? The new Ai CS 3 implements this
feature?  
  
...  
  
Regards.



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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Steven Sacks | BLITZ
 Freehand was terrible IMO. 

I know quite a few people who feel exactly opposite of you.  They
absolutely hate Illustrator and mourn the loss of what they believe to
be a clearly better product.  My experience is that most people who
don't like Freehand never actually gave it a proper chance or were
content because they already knew Illustrator and couldn't motivate to
learn something new that does the same thing.  

Freehand was ahead of Illustrator in features and ease of use for quite
some time and Freehand forced Illustrator to compete in what was once a
monopoly (Corel Draw?  Yeah, right!).  I don't use either program so I
have no opinion.  :)

Fireworks is different than Photoshop in some key ways.  It's not going
away anytime soon.  At Adobe MAX in Las Vegas last year, Adobe was
pretty clear that Fireworks was not only not going away, it was being
given new features and tighter integration with other Adobe products.
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[Flashcoders] online webcast = 3:30pm today, March 27

2007-03-27 Thread dave matthews

ADOBE Flash9 release info:

online webcast = 3:30pm today, March 27, 2007, at 3:30 p.m. Eastern time, 
Adobe Systems will host a webcast of the official launch of Adobe® Creative 
Suite® 3, live from New York City. To participate, bookmark this page and 
join us back here on March 27.


http://www.adobe.com/products/creativesuite/launchevent/

Feature outline Flash9
http://blog.wired.com/monkeybites/2007/03/gallery_cs3.html

feature video Flash9:
http://www.adobe.com/products/flash/features/

_
Interest Rates near 39yr lows! $430,000 Mortgage for $1,399/mo - Calculate 
new payment 
http://www.lowermybills.com/lre/index.jsp?sourceid=lmb-9632-18466moid=7581


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RE: [Flashcoders] ColorMatrix

2007-03-27 Thread Jack Doyle
The TweenFilterLite class I just released does exactly what you're looking
for.
http://www.greensock.com/ActionScript/TweenFilterLite

Jack

-Original Message-
Date: Tue, 27 Feb 2007 16:53:50 +0200
From: misa [EMAIL PROTECTED]
Subject: [Flashcoders] ColorMatrix
To: flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hello flash coders,

I need some help with color transformations. I want to change dynamicly 
the hue of a MC with a transition/tween, something like fading from one 
image to another with different colors. I tried both G. Skinner's and M. 
Klingman's colorMatrix class, but the tweening they use is bound to some 
object. In G.S's demo there's a scroll bar, and in M.K's he uses two 
images. I want to use one of their classes but be able to transform the 
color of one MC just with a function: onSomeEvent ... { tweenHue for 
myMC from thisHUE to newHUE }.

Thanks in advance

**



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RE: [Flashcoders] Free AS2 Filter Tweening Engine - TweenFilterLite

2007-03-27 Thread Jack Doyle
The Color Picker was the handy work of Alessandro Crugnola,
http://www.sephiroth.it/file_detail.php?id=147

Very nice job.

-Original Message-
Date: Tue, 27 Mar 2007 08:40:22 -0400
From: Merrill, Jason [EMAIL PROTECTED]
Subject: RE: [Flashcoders] Free AS2 Filter Tweening Engine -
TweenFilterLite
To: flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=us-ascii

Hey cool - where did you get the color picker - did you make it or is
there a free class out there available?  I've been looking for a good AS
2 color picker.  I made my own, and it works OK, but it's slightly
buggy.

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team




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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Omar Fouad

I used FreeHand and illustrator... Freehand is Less Powerfull In drawing,
but more Handy I expected from Illustrator similar features like multi
Paper, and other small Things

Regarding Flash I hope The Flash CS3 has A better Actionscript Editor than
the one in prev versionsAny News About it???


On 3/27/07, Hairy Dog Digital [EMAIL PROTECTED] wrote:


Funny you mention that. I was an avid fan of Freehand way back from
version
1. (Does anybody else remember Aldus?) When Adobe bought out Aldus, I
thought it was the demiss of Freehand. Ironically, over the years I've
levitated towards Illustrator for vector-based work and rarely use
Freehand
anymore -- except to handle the occassional Freehand file.

With regards to Photoshop and Fireworks, I use both of them heavily on a
daily basis. They both have their strengths and place in our workflows.

...Rob

-Original Message-
From: Hari Seldon [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 27, 2007 12:04 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Flash CS3 Announced

And What about Freehand??

I think that loss Freehand, it's a big Mistake...

Fireworks it's much better than Photoshop Ready for web design (I think)

But... Illustrator is it much better than Freehand?

What about multi document in Freehand? The new Ai CS 3 implements this
feature?

...

Regards.



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Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Merrill, Jason
My experience 
is that most people who don't like Freehand never actually 
gave it a proper chance or were content because they already 
knew Illustrator and couldn't motivate to learn something new 
that does the same thing.  

Well, if you're generalizing me as one of those people, you're wrong.
I've used both Illustrator and Freehand, and found Freehand to be vastly
more buggy  hard to use. 

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 
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Re: [Flashcoders] Tweening text boxes reflows text

2007-03-27 Thread Zeh Fernando

I'm tweening a mc that contains a dynamic text box (font embedded) by
using the Tween class to resize and reposition it.  Unfortunately, each
step in the tween reflows the text slightly, as if it's being kerned
randomly each step of the way.  I've tried using cacheAsBitmap=true on
the mc and on the text box within it, but that hasn't helped.  Does
anyone have any tips on how to prevent this slight text reflow from
happening?


You probably have Anti-alias for readability turned on on the 
textfield. Which is great but make glyph hinting and kerning work in a 
less than optimal way when moving. If that's the case, set it to 
Anti-alias for animation which is less sharp (?) but a much smoother 
way of calculating glyph position.


If that doesn't work, you have to tween the position of the textfield by 
rounded values only, either by doing that when updating its properties, 
or by capturing a copy of it as bitmapdata prior to moving (adding a 
dummy filter to it might work just fine for this).


Zeh
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Re: [Flashcoders] flash and Arabic

2007-03-27 Thread Omar Fouad

I work A lot using arabic in flash... I used to write arabic text
dynamically into dynamic textfields, from xml, or action script in run
time... Or by writing the arabic text in Free Hand, Than breaking it into
vector and pasting it into flash as Vector...

On 3/26/07, James Tu [EMAIL PROTECTED] wrote:


We have an approach to deal with a list of 100 phrases in Arabic.
When you copy and paste a phrase of Arabic into a Flash textbox,
Flash reverses it!  So, we first reversed the characters outside of
Flash and then copied and pasted the phrases into Flash.  Problem
solved right?

We'll, when someone that can read Arabic read it, they told us that
the characters look funny.  In essence, the characters weren't
connecting to each other correctly!  It's as if you took a cursive
font and laid out the characters and the cursive writing was not
continuous.

Does anyone have any suggestions on handling Flash and Arabic?  I did
some extensive searching and there aren't any definitive
solutions...Some suggested using a special Flash Arabic font, which I
couldn't find.

Help!
-James

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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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Re: [Flashcoders] setting a timer in flash 8

2007-03-27 Thread Omar Fouad

I created a Class called SetTimer it lets you call a function after a
specified time in second... And setting how many times the function is
executed with the given interval If you are interested tell me...

On 3/27/07, Gustavo Duenas [EMAIL PROTECTED] wrote:


thanks to all of you guys..now I did it and I've just trigger an
event using the time.
  thanks to all.


Gustavo Duenas
On Mar 26, 2007, at 4:24 PM, Joe Wheeler wrote:

 Don't forget to clear the interval inside the function you call -
 otherwise
 it will repeat on and on. It's also best practice to clear an interval
 before you set it (in case it gets set twice).

 If you only want the function called once you can also use
 _global.setTimeout( func, time ).

 J

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Parvaiz
 Patel
 Sent: 26 March 2007 13:51
 To: flashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] setting a timer in flash 8

 Hi Gustave,

 Here is the answer to your query.

 The best way for any timing related task is to use Interval.

 Here is the syntax:
 var variable name:Number = setInterval(function name to call,
 time
 interval in millisecond);

 function function name to call(){

 //do your task here..

 }

 

 The following is the example for your inderstanding  testing.



 this.createTextField(date_txt, this.getNextHighestDepth(), 10,
 10, 100,
 22); date_txt.autoSize = true; date_txt.selectable = true;

 var date_interval:Number = setInterval(updateTime, 500, date_txt);

 function updateTime(my_txt:TextField) {
 my_txt.text = new Date().toString(); trace(my_txt.text); }


 I hope, this is well enough to solve your problem.

 Thanks  regards,

 Parvaiz Patel.




 Gustavo Duenas wrote:
 Hi, I'm trying to set a timer to trigger a event after 20 seconds or
 less, but so far i have this code, but with no results someone help
 me? .
 I don't know how could I got into but some help might be needed


 this is the code: is inside the first frame of a movie clip and
 the 4

 frame has: gotoAndPlay(1);


 var now = getTimer();
 var seconds:Number = now/1000;
 var later:Number = seconds+20;
 this.onEnterFrame= function (){
 if(seconds == later){
 trace(llegamos);
}
 }
 trace(seconds);



 Regards


 Gustavo Duenas



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Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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Brought 

Re: [Flashcoders] Text to MP3

2007-03-27 Thread Omar Fouad

I don't get you Mp3's can only be converted to other audio Formats
be more specific please

On 3/26/07, iestyn lloyd [EMAIL PROTECTED] wrote:


Hey list,

Does anyone know of an easy way to convert text to mp3 on the fly?
Ideally some company would run a service with a REST interface, so I
could just send my text via a querystring, and it would send back some
XML detailing the URL of the mp3, and maybe an indication of when the
mp3 might be converted... well that's what i'd like ideally...

I guess the other possibility is finding some component to install on
my own server, but this might not be possible...

any ideas anyone?

Cheers

iestyn
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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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Re: [Flashcoders] OnMouseWheel Issue....

2007-03-27 Thread Omar Fouad

Thanks... You know i've solved the issue 4 days ago...it seems that the
lists doesn't deliver Posts, or delivers post after agess..

On 3/23/07, Latcho [EMAIL PROTECTED] wrote:


---
var Mickey=new Object()

function activeWheel(){
   Mouse.addListener(Mickey)
   Mickey.onMouseWheel = function (delta) {
   trace(Mickey Mouse:+delta)
   }
}

activeWheel()


Omar Fouad wrote:
 Hi List..
 I am writing a class and inside this class, i got a this method


 private function wheel() {

  mList.onMouseWheel = function (delta) {
   trace(Using wheel);
  }
  Mouse.addListener(mList);
//mList is declared as an object outside the Method
 }
 I dont know why but it iseems that it is not listening to the wheel as
 in it
 doesnt trace me back using wheel

 what is the problem?? Am i doing something wrong?


 Thanks so much

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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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Re: [Flashcoders] actionscript/flash performance

2007-03-27 Thread Michael King
Hello,

Thanks for the response.  So by using prototype, I could set the date on 
it, and at the very least get rid of the simple object I'm creating for 
the array, and just go directly to the array?

Something like:

MovieClip.prototype.age = new Date(); 

Or is there something else I need to do to make sure it has an increasing 
date with each loop?

As to the XML data being asynchronous, so you mean I don't actually have 
to use gotoAndPlay()?  I can just start off with a stop(); and set up the 
event code?

I did it the way it is now because I need to use the code with two 
possible ways - an XML packet from a socket, or an XML request from a PHP 
script hitting a MySQL backend (this would facilitate replaying events, 
whereas the socket would be the live-events-as-they-happen version).

Again, thanks for the response, I'm hoping I can keep this in Flash, as it 
presents a wonderful way to have multiple clients viewing the same data, 
with a much smaller effect on the server than other methods -- I also 
don't know C/C++ very well. :)


Thanks,

Michael King
CSIRT - Developer
Security Incident Response Group
Humana Inc.
E-mail: [EMAIL PROTECTED]
STANDS: Some Theoretical Acronym Not Described Sufficiently



[p e r c e p t i c o n] [EMAIL PROTECTED] 
Sent by: [EMAIL PROTECTED]
03/27/2007 01:43 PM
Please respond to
flashcoders@chattyfig.figleaf.com


To
flashcoders@chattyfig.figleaf.com
cc

Subject
Re: [Flashcoders] actionscript/flash performance






Hi Michael,
one thing that stands out right away is the use of prototype...if i'm not
mistaken, this will make these variables available to all movie 
clips...even
ones that don't use the markers you're speaking of...the other thing is 
that
loading of xml data is asynchronous, so you just burning cycles by looping
this way...i would use set interval to manage the removal of the clips
...it's far more efficient...

just my .02




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Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Gustavo Duenas
I agree with you, I have freehand and I have never used since I  
bought the sudio 8 and the mx2004 but I don't know whether is useless  
or not compare with AI, I just know that
I never used it. But Contribute I don't get it..since the dreamweaver  
can help me out to update sites remotely...isn't better than contribute?
This one is other I never used, Though I have with me the trial and  
I've tried.

I'm still clueless about it.


Regards


gustavo Duenas


On Mar 27, 2007, at 3:00 PM, Hairy Dog Digital wrote:

Funny you mention that. I was an avid fan of Freehand way back from  
version

1. (Does anybody else remember Aldus?) When Adobe bought out Aldus, I
thought it was the demiss of Freehand. Ironically, over the years I've
levitated towards Illustrator for vector-based work and rarely use  
Freehand

anymore -- except to handle the occassional Freehand file.

With regards to Photoshop and Fireworks, I use both of them heavily  
on a
daily basis. They both have their strengths and place in our  
workflows.


...Rob

-Original Message-
From: Hari Seldon [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 27, 2007 12:04 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Flash CS3 Announced

And What about Freehand??

I think that loss Freehand, it's a big Mistake...

Fireworks it's much better than Photoshop Ready for web design (I  
think)


But... Illustrator is it much better than Freehand?

What about multi document in Freehand? The new Ai CS 3 implements this
feature?

...

Regards.



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RE: [Flashcoders] Tweening text boxes reflows text

2007-03-27 Thread Mendelsohn, Michael
Bingo, Zeh.  That was exactly the problem.  

Thanks!
- MM
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[Flashcoders] live release event - correct URL

2007-03-27 Thread dave matthews

http://www.adobe.com/products/creativesuite/launchevent/webcast/

_
Interest Rates near 39yr lows! $430,000 Mortgage for $1,399/mo - Calculate 
new payment 
http://www.lowermybills.com/lre/index.jsp?sourceid=lmb-9632-18466moid=7581


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Re: [Flashcoders] Text to MP3

2007-03-27 Thread Sean Scott

Not sure about a company that offer those services although i am sure there
are ones out there.  But you can basically create that yourself by looking
into SOX (soundExchange) and LAME.

Both are open source / freeware utilities that run on both windows and
linux/unix.  They will require some work on your end to get there.

Hope this helps

On 3/26/07, iestyn lloyd [EMAIL PROTECTED] wrote:


Hey list,

Does anyone know of an easy way to convert text to mp3 on the fly?
Ideally some company would run a service with a REST interface, so I
could just send my text via a querystring, and it would send back some
XML detailing the URL of the mp3, and maybe an indication of when the
mp3 might be converted... well that's what i'd like ideally...

I guess the other possibility is finding some component to install on
my own server, but this might not be possible...

any ideas anyone?

Cheers

iestyn
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RE: [Flashcoders] actionscript/flash performance

2007-03-27 Thread Joe Wheeler
2200 clips is a lot - I'm not surprised you're running into problems. There
is quite a large overhead with each movieclip you instantiate (anyone know
how many kb an individual mc weighs?).

I think your idea of using a single clip is a much better idea. You'd have
to clear() and redraw from scratch each time there's an update but with a
clever bit of animation you could probably make that manageable (if you only
plotted 100 points per frame at 31fps, you should be able to achieve roughly
3100 points/second ). I'd create a flyweight class to abstract the shapes
you have been drawing into the pen movieclips - essentially it would just
hold the point data (call it PenData?). I'd then create and update loop
which runs through the PenData instances and draws them at a rate of 100 per
frame into your single movieclip. Next time there's an update, clear the
movieclip and start again...

You are pushing the limits but I think it's worth trying. 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael King
Sent: 27 March 2007 17:57
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] actionscript/flash performance

Hey all,

I finally have a question to ask!

I'm working on a project that, in simplest terms, is an event visualizer. 
It takes event data coming in from an XMLSocket (or a standard PHP script
pulling from a database for replays), creates an empty movie clip, stores
it in a simple object/array combination to aide in timestamping, then it
uses removeMovieClip() to discard the clip when it's a minute or so old.

Warning, I'm a complete noob when it comes to ActionScript, I have a little
bit of Javascript experience, and a good amount of PERL and Python, so I can
handle criticisms, and hopefully they can be explained in a language I
understand. :)

I have three keyframes, 1, 2 and 20, with 20 being the loop back to give me
a nearly one second tick mark, when things are not overloaded.

At 1, I instantiate an Array (_root.lines), import WDDX, and create a custom
function on the MovieClip prototype for some initial markers, along with a
few longitude/latitude-to-map-coordinates functions, and a function for
drawing curved vectors.  I initialize some starting points for some global
counters on _root here, as well.  Lastly, there's a map of the globe for the
scene background, and the custom function marks three locations on the map.

At 2, I populate the initial location marks at level 1, calculate the
current date/time by instantiating Date(), and store the results on _root
for later retrieval (we'll call it _root.ratio_start).  I then pull in the
data stream, currently I limit it to 2500 lines (events, really, it can be a
little more than 500 characters in XML per event).  I calculate the start
point (one of the three marks) based on the data provided, then use the
latitude and longitude calculate an end point.  Here's the part I'm not sure
is the most efficient:

// Increment the counter to give us a pseudo-unique number.
_root.counter++;
// make a timestamp
date_now = new Date();
// make an empty movie clip with a unique, but dynamic, name pen =
createEmptyMovieClip(vector_ + root.counter + _mc, root.counter+2); //
Set the line style pen.lineStyle(2,0x00CC00); // Store it in a simple object
for later retrieval and timestamp comparison container = {pen: pen,
timestamp: date_now); // Pus it into the lines array.
_root.lines.push(container);
// Draw the vector
curvePoint(pen, x, y, x, y);


From there, it just moves along with no more code until I get to frame 20:

// make a timestamp
date_now = new Date();
// Get the benchmark up until this point _root.ratio_end = date_now; //
Calculate the ratio between the time it actually took, and one second, for
throttling purposes _root.ratio = 1000 / (_root.ratio_end.getTime() -
_root.ratio_start.getTime()); // _root.millisecondsToMinute = 1000 * 60, get
the fraction  (multiple) of
1 minute.
_root.timeLimit = _root.millisecondsToMinute * _root.ratio; temp_count = 0;

for (i = 0; i  _root.lines.length; i++) {
// Calculate the difference between the current time, and the time
this line was turned into a clip.
timeDiff = date_now.getTime() - _root.lines[i].timestamp.getTime();
if (timeDiff  _root.timeLimit) {
// Keep track of how many we remove for debugging purposes.
temp_count++;
// Remove the movie clip the only way I know how.
_root.lines[i].pen.removeMovieClip();
// remove this entry from the array.
_root.lines.splice(i,1);
}
}

// Occasionally reset the unique counter
if (_root.counter = 32000) {
_root.counter = 0;
}

// Loop back to frame 2, pull more data, etc.
_root.gotoAndPlay(2);


Now, on to my actual question/comment.  I've noticed that if the rate of
incoming data goes above about 2200, it fails to keep up with the
throttling, and will start to bog down.  It will remove 

[Flashcoders] class import weirdness

2007-03-27 Thread Kevin Chan

hi folks,

i'm experiencing this really strange bug that i think has to do with  
how one of my custom classes is importing the flash.* packages.  so  
here's deal...


i have a method in the following class:

import com.barbarian.color.*;
import com.barbarian.logger.*;
import com.barbarian.notice.*;
import com.barbarian.timing.*;
import com.barbarian.util.*;
import mx.transitions.Tween;
import mx.transitions.easing.*;
import com.webby.gallery.*;
import flash.geom.*;
import flash.display.*;
import flash.filters.*;

class com.webby.gallery.Thumbnail extends MovieClip {

public function blah():Void {

var ct:ColorTransform = new ColorTransform();
var t:Transform = new Transform(this);
var p:Point = new Point(this._x, this._y);
var cmf:ColorMatrixFilter = new ColorMatrixFilter();
var bd:BitmapData = new BitmapData();
var tween:Tween = new Tween();
var obj:Object = new Object();
var thumb:Thumbnail = this;

trace(ct:ColorTransform =  + ct);
trace(t:Transform =  + t);
trace(p:Point =  + p);
trace(cmf:ColorMatrixFilter =  + cmf);
trace(bd:BitmapData =  + bd);
trace(tween:Tween =  + tween);
trace(obj:Object =  + obj);
trace(thumb:Thumbnail =  + thumb);

}

}

here's what it traces:

ct:ColorTransform = undefined
t:Transform = undefined
p:Point = undefined
cmf:ColorMatrixFilter = undefined
bd:BitmapData = undefined
tween:Tween = [Tween]
obj:Object = [object Object]
thumb:Thumbnail = _level0.thumbnails_mc.thumbnail3_mc

and here's my question:

why the hell does it seem like all the classes in the flash.*  
packages aren't importing properly?  i get no compile-time errors,  
but it seems at run-time, the classes don't seem to exist?!  the mx.*  
package seems to import fine, as i get an instance of the Tween  
class.  i checked for namespace conflicts within the barbarian  
classes and my custom classes, and it seems ok on that front.  i  
should also mention that my other custom classes (in the same package/ 
directory) seem to be importing the flash.* classes fine.


your thoughts are much appreciated!

thanks!

kevin

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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Joe Wheeler
Illustrator had anti-aliased previews ages before Freehand which is why I
switched. Freehand made artwork look clunky on screen which doesn't help the
designer design IMHO. I do still miss the way some of the FH tools worked
though.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks
| BLITZ
Sent: 27 March 2007 20:05
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Flash CS3 Announced

 Freehand was terrible IMO. 

I know quite a few people who feel exactly opposite of you.  They absolutely
hate Illustrator and mourn the loss of what they believe to be a clearly
better product.  My experience is that most people who don't like Freehand
never actually gave it a proper chance or were content because they already
knew Illustrator and couldn't motivate to learn something new that does the
same thing.  

Freehand was ahead of Illustrator in features and ease of use for quite some
time and Freehand forced Illustrator to compete in what was once a monopoly
(Corel Draw?  Yeah, right!).  I don't use either program so I have no
opinion.  :)

Fireworks is different than Photoshop in some key ways.  It's not going away
anytime soon.  At Adobe MAX in Las Vegas last year, Adobe was pretty clear
that Fireworks was not only not going away, it was being given new features
and tighter integration with other Adobe products.
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Hairy Dog Digital
 But Contribute I don't get it..since the dreamweaver can help me out to 
 update sites remotely...isn't better than contribute?

Yes, but it's a very good tool for managing client-based updates to web
sites. I often use/recommend it for sites I create where clients prefer to
make content updates themselves, rather than pay for maintenance updates.


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Re: [Flashcoders] Text to MP3

2007-03-27 Thread Francis Chary

I think he means getting some program to read out the text, and save that as
an mp3 file. I personally have no idea.

The hard part of that is definitely the server-side conversion from text to
mp3. I don't think you'll find many people on this list who know how to do
that though, because it's not really something that flash does.

On 3/27/07, Omar Fouad [EMAIL PROTECTED] wrote:


I don't get you Mp3's can only be converted to other audio Formats
be more specific please

On 3/26/07, iestyn lloyd [EMAIL PROTECTED] wrote:

 Hey list,

 Does anyone know of an easy way to convert text to mp3 on the fly?
 Ideally some company would run a service with a REST interface, so I
 could just send my text via a querystring, and it would send back some
 XML detailing the URL of the mp3, and maybe an indication of when the
 mp3 might be converted... well that's what i'd like ideally...

 I guess the other possibility is finding some component to install on
 my own server, but this might not be possible...

 any ideas anyone?

 Cheers

 iestyn
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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never
boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but
delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Steven Sacks | BLITZ
I was only speaking of people who I have discussed the issue with
(hence, My experience is).  It was not my intent to lump you in with
them.
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RE: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Dave Watts
 But Contribute I don't get it..since the dreamweaver 
 can help me out to update sites remotely...isn't better than 
 contribute?

Dreamweaver and Contribute are complementary products. Dreamweaver is an
HTML editor for people who know HTML, Contribute is an HTML editor for
people who don't know HTML. Typically, in a Contribute environment, the
people using Contribute are content authors, and the people using
Dreamweaver design templates and control what content authors can do.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!

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[Flashcoders] Flash and levels

2007-03-27 Thread James Tu

Is there a way to createEmptyMovieClip on a level other than _level0?

I tried doing this:
var tmc = _level5.createEmptyMovieClip(foo, 10);
trace(tmc);  //gives me undefined

I also tried to load a blank .swf into _level5 and then creating a  
movieclip on _level5 and that didn't work either.



-James

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Re: [Flashcoders] Multiple streaming sounds cut off during playback

2007-03-27 Thread Ryan Burrell

It workssort of.  The cutoff problem I was having is gone, but there
seems to be an issue when you rollOver the same square section repeatedly
Eventually, it degrades down to playing only a single sound.  If you are
willing, can you please elaborate on what your code additions are doing?

On 3/26/07, Jason Cordial [EMAIL PROTECTED] wrote:


It's a very cool little app, so I hope it starts working.

On 3/26/07, Jason Cordial [EMAIL PROTECTED] wrote:

 Alright, where you have

  //Hold playhead here
 stop();

 //Declare global variable for tracking the number of sounds currently
 playing
 _global.soundsPlaying = 0;

 //Create function to load in random sound file onRollOver
 this.onRollOver = function() {
 //Check to see if soundsPlaying is less than specified limit
 if (_global.soundsPlaying  6) {
 //Define variable for random sound file number
 soundNumber = Math.round(Math.random()*7)+1;
 var soundFile:Sound = new Sound();
 soundFile.loadSound
(sounds_library/conflict_+soundNumber+.mp3,
 true);
 soundFile.onLoad = function(success:Boolean):Void  {
 if (success) {
 soundFile.start();
 }
 };
 //Increment soundsPlaying variable
 _global.soundsPlaying++;
 trace(soundsPlaying);
 //Decrement soundsPlaying variable when sound finishes
 soundFile.onSoundComplete = function(){
 _global.soundsPlaying--;
 trace(soundsPlaying);
 };
 }
 //Define function to load a new random image onRelease
 frameNumber = Math.round(Math.random()*3)+1;
 maskBox.gotoAndPlay (tran+frameNumber);
 };


 replace it with this:



 //Hold playhead here
 stop();
 var soundsNowPlaying:Array = new Array();
 _global.counterJ = 0;
 //Declare global variable for tracking the number of sounds currently
 playing
 _global.soundsPlaying = 0;

 //Create function to load in random sound file onRollOver
 this.onRollOver = function() {
 //Check to see if soundsPlaying is less than specified limit
 if (_global.soundsPlaying  10) {
 //Define variable for random sound file number
 soundNumber = Math.round(Math.random()*7)+1;
 soundsNowPlaying[counter] = new Sound();


soundsNowPlaying[counter].loadSound(sounds_library/conflict_+soundNumber+.mp3,
 true);
 soundsNowPlaying[counter].onLoad =
function(success:Boolean):Void
 {
 if (success) {
 this.start();
 }
 }
 //Increment soundsPlaying variable
 _global.soundsPlaying++;
 //trace(soundsPlaying);
 //Decrement soundsPlaying variable when sound finishes
 soundsNowPlaying[counter].onSoundComplete = function(){
 _global.soundsPlaying--;
 delete this;
 };
 _global.counterJ++;
 trace(_global.counterJ);
 }
 //Define function to load a new random image onRelease
 frameNumber = Math.round(Math.random()*3)+1;
 maskBox.gotoAndPlay(tran+frameNumber);
 }


 and tell me if that helps out. If yes I'll explain whats happening and
if
 no, then I'll try and find something else.
 On 3/26/07, Ryan Burrell  [EMAIL PROTECTED] wrote:
 
  Can you give me a more specific example of how to go about setting up
  the
  array and pulling sounds from it?  I've worked with arrays before, but
  not
  extensively.  I'm just unsure of the syntax.
 
  On 3/26/07, Jason Cordial  [EMAIL PROTECTED]  wrote:
  
   I tried the online version, and I saw your problem.
  
   Off the top of my head, declare an array for all the different
sounds.
   Like
  
   var soundsNowPlaying:Array = new Array();
  
   keep setting sounds like
  
   soundsNowPlaying[soundsNowPlaying.length+1 ] = new Sound blah
blah
  
   I think the problem might be that you're overwriting the sound every
  time
   the next one starts playing, which causes the problem.
  
  
  
   On 3/26/07, Ryan Burrell  [EMAIL PROTECTED] wrote:
   
Thank you for your help.  I have several other options that I am
  going
   to
try out to see if I can get something working, but anything that
  anyone
may
happen to notice or suggest on this is appreciated.  I work tech
  support
for
a living and the worst type of problem to fix is one that is
sporadic...just
like this one.
   
On 3/26/07, Jason Cordial  [EMAIL PROTECTED] wrote:

 First suggestion, keep all your actionscript on one frame.
  Searching
 through
 everything is making it a real pain to debug. I'm looking at it
  right
now,
 if I find anything I'll let you know.

 On 3/26/07, Ryan Burrell  [EMAIL PROTECTED] wrote:
 
  Hello all,
 
  I am experiencing an issue with some streaming sounds that I
  pull
   in.
I
  have
  an example up here:
 http://www.humanussonus.org/flash/co.../conflict.html .
  Basically, the problem is that after rolling over these images

   

Re: [Flashcoders] Flash CS3 Announced

2007-03-27 Thread Paul Andrews
- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 27, 2007 8:52 PM
Subject: RE: [Flashcoders] Flash CS3 Announced



My experience
is that most people who don't like Freehand never actually
gave it a proper chance or were content because they already
knew Illustrator and couldn't motivate to learn something new
that does the same thing.


Well, if you're generalizing me as one of those people, you're wrong.
I've used both Illustrator and Freehand, and found Freehand to be vastly
more buggy  hard to use.

Jason Merrill
Bank of America
GTO Learning  Leadership Development
eTools  Multimedia Team


LOL am I the only person here that uses this: 
http://www.xara.com/products/xtreme/?v=prot= ?


Paul


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Re: [Flashcoders] Text to MP3

2007-03-27 Thread Ryan Burrell

You might trying doing more research into Natural Voices and other
text-to-speech setups.  As far as I was aware, Flash doesn't have capability
like this.

On 3/27/07, Francis Chary [EMAIL PROTECTED] wrote:


I think he means getting some program to read out the text, and save that
as
an mp3 file. I personally have no idea.

The hard part of that is definitely the server-side conversion from text
to
mp3. I don't think you'll find many people on this list who know how to do
that though, because it's not really something that flash does.

On 3/27/07, Omar Fouad [EMAIL PROTECTED] wrote:

 I don't get you Mp3's can only be converted to other audio
Formats
 be more specific please

 On 3/26/07, iestyn lloyd [EMAIL PROTECTED] wrote:
 
  Hey list,
 
  Does anyone know of an easy way to convert text to mp3 on the fly?
  Ideally some company would run a service with a REST interface, so I
  could just send my text via a querystring, and it would send back some
  XML detailing the URL of the mp3, and maybe an indication of when the
  mp3 might be converted... well that's what i'd like ideally...
 
  I guess the other possibility is finding some component to install on
  my own server, but this might not be possible...
 
  any ideas anyone?
 
  Cheers
 
  iestyn
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 --
 Omar Fouad - Digital Emotions...

 Love is always patient and kind. It is never jealous. Love is never
 boastful
 nor conceited It is never rude or selfish. It does not take offense and
is
 not resentful. Love takes no pleasure in other people's sins...but
 delights
 in the truth. It is always ready to excuse, to trust, to hope... and to
 endure... whatever comes.
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Re: [Flashcoders] Flash and levels

2007-03-27 Thread Mick G

I think in general, levels aren't used much any more.

It's become more common to use holder movieclips to control groups of
content. If you have to, you can even put holder MCs on different levels of
your timeline and load content into whichever MC you want. You can then also
do things like making each holder MC _visible=false as a way of hiding
groups of content if needed. Using holder MCs also at times makes it easier
to control preloading by using MC.getBytesLoaded, etc.

To answer your question directly, I'm not sure you can create new empty MCs
on a level that contains nothing.



On 3/27/07, James Tu [EMAIL PROTECTED] wrote:


Is there a way to createEmptyMovieClip on a level other than _level0?

I tried doing this:
var tmc = _level5.createEmptyMovieClip(foo, 10);
trace(tmc);  //gives me undefined

I also tried to load a blank .swf into _level5 and then creating a
movieclip on _level5 and that didn't work either.


-James

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Re: [Flashcoders] Flash and levels

2007-03-27 Thread Omar Fouad

If you need to create a movieClip on level 20 for example :
var myClip:MovieClip = createEmtpyMovieClip(myClipInstance, 20)
Note that the secont parameter (20), is the level number you wish the
movieClip is created, in this case therefore will not get into _level0..

if you Need to get a movieClip nasted into another so:

var myClip:MovieClip = containerClip.createEmptyMovieClip(otherMcInstance,
containerClip.getNextHighestDepth);

The second Parameter specifies the next Free Level inside the containerClip
where the myClip will be nasted...

Hope it helps


On 3/28/07, James Tu [EMAIL PROTECTED] wrote:


Is there a way to createEmptyMovieClip on a level other than _level0?

I tried doing this:
var tmc = _level5.createEmptyMovieClip(foo, 10);
trace(tmc);  //gives me undefined

I also tried to load a blank .swf into _level5 and then creating a
movieclip on _level5 and that didn't work either.


-James

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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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Re: [Flashcoders] Flash and levels

2007-03-27 Thread R�kos Attila

JT I also tried to load a blank .swf into _level5 and then creating a
JT movieclip on _level5 and that didn't work either.

It works. Just make sure that you invoke createEmptyMovieClip() after
the swf is loaded to the given level.

  Attila

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[Flashcoders] Flash controling Z with div layers

2007-03-27 Thread Patrick Lemiuex
Is it possible to make a flash.swf file appear behind other div  
layers I create.  In firefox, i have no problem however, in IE my  
flash is popping in front of my DIV LAYER.


any stragery on this one?


P
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Re: [Flashcoders] actionscript/flash performance

2007-03-27 Thread [p e r c e p t i c o n]

if you use date in this context MovieClip.prototype.age = new Date(); and
you want incremental values, you should pass in some parameters like hour,
minutes, seconds and milliseconds...check documentation on this...


As to the XML data being asynchronous, so you mean I don't actually have
to use gotoAndPlay()?  I can just start off with a stop(); and set up the
event code?


that's correct...you certainly want to set up event handlers...


On 3/27/07, Michael King [EMAIL PROTECTED] wrote:


Hello,

Thanks for the response.  So by using prototype, I could set the date on
it, and at the very least get rid of the simple object I'm creating for
the array, and just go directly to the array?

Something like:

MovieClip.prototype.age = new Date();

Or is there something else I need to do to make sure it has an increasing
date with each loop?

As to the XML data being asynchronous, so you mean I don't actually have
to use gotoAndPlay()?  I can just start off with a stop(); and set up the
event code?

I did it the way it is now because I need to use the code with two
possible ways - an XML packet from a socket, or an XML request from a PHP
script hitting a MySQL backend (this would facilitate replaying events,
whereas the socket would be the live-events-as-they-happen version).

Again, thanks for the response, I'm hoping I can keep this in Flash, as it
presents a wonderful way to have multiple clients viewing the same data,
with a much smaller effect on the server than other methods -- I also
don't know C/C++ very well. :)


Thanks,

Michael King
CSIRT - Developer
Security Incident Response Group
Humana Inc.
E-mail: [EMAIL PROTECTED]
STANDS: Some Theoretical Acronym Not Described Sufficiently



[p e r c e p t i c o n] [EMAIL PROTECTED]
Sent by: [EMAIL PROTECTED]
03/27/2007 01:43 PM
Please respond to
flashcoders@chattyfig.figleaf.com


To
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cc

Subject
Re: [Flashcoders] actionscript/flash performance






Hi Michael,
one thing that stands out right away is the use of prototype...if i'm not
mistaken, this will make these variables available to all movie
clips...even
ones that don't use the markers you're speaking of...the other thing is
that
loading of xml data is asynchronous, so you just burning cycles by looping
this way...i would use set interval to manage the removal of the clips
...it's far more efficient...

just my .02




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Re: [Flashcoders] Text to MP3

2007-03-27 Thread Leo Burd

Hello there,

I believe the easiest way to do text to mp3 conversion is by calling, from 
the Unix shell the following applications:


a) text2wave, which converts text to .wav files
b) lame, which can be used to convert .wav files to .mp3 files

Hope this helps,

.L.

- Original Message - 
From: Ryan Burrell [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 27, 2007 6:52 PM
Subject: Re: [Flashcoders] Text to MP3



You might trying doing more research into Natural Voices and other
text-to-speech setups.  As far as I was aware, Flash doesn't have 
capability

like this.

On 3/27/07, Francis Chary [EMAIL PROTECTED] wrote:


I think he means getting some program to read out the text, and save that
as
an mp3 file. I personally have no idea.

The hard part of that is definitely the server-side conversion from text
to
mp3. I don't think you'll find many people on this list who know how to 
do

that though, because it's not really something that flash does.

On 3/27/07, Omar Fouad [EMAIL PROTECTED] wrote:

 I don't get you Mp3's can only be converted to other audio
Formats
 be more specific please

 On 3/26/07, iestyn lloyd [EMAIL PROTECTED] wrote:
 
  Hey list,
 
  Does anyone know of an easy way to convert text to mp3 on the fly?
  Ideally some company would run a service with a REST interface, so I
  could just send my text via a querystring, and it would send back 
  some

  XML detailing the URL of the mp3, and maybe an indication of when the
  mp3 might be converted... well that's what i'd like ideally...
 
  I guess the other possibility is finding some component to install on
  my own server, but this might not be possible...
 
  any ideas anyone?
 
  Cheers
 
  iestyn
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 --
 Omar Fouad - Digital Emotions...

 Love is always patient and kind. It is never jealous. Love is never
 boastful
 nor conceited It is never rude or selfish. It does not take offense and
is
 not resentful. Love takes no pleasure in other people's sins...but
 delights
 in the truth. It is always ready to excuse, to trust, to hope... and to
 endure... whatever comes.
 ___
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Text to MP3

2007-03-27 Thread Odie Bracy
www.nextup.com has a text to mp3 program but it is not dynamic.  
www.mediasemantics.com has a speech engine server that can deliver  
dynamic text to speech.


Odie



On Mar 27, 2007, at 6:52 PM, Ryan Burrell wrote:


You might trying doing more research into Natural Voices and other
text-to-speech setups.  As far as I was aware, Flash doesn't have  
capability

like this.

On 3/27/07, Francis Chary [EMAIL PROTECTED] wrote:


I think he means getting some program to read out the text, and  
save that

as
an mp3 file. I personally have no idea.

The hard part of that is definitely the server-side conversion  
from text

to
mp3. I don't think you'll find many people on this list who know  
how to do

that though, because it's not really something that flash does.

On 3/27/07, Omar Fouad [EMAIL PROTECTED] wrote:

 I don't get you Mp3's can only be converted to other audio
Formats
 be more specific please

 On 3/26/07, iestyn lloyd [EMAIL PROTECTED] wrote:
 
  Hey list,
 
  Does anyone know of an easy way to convert text to mp3 on the  
fly?
  Ideally some company would run a service with a REST  
interface, so I
  could just send my text via a querystring, and it would send  
back some
  XML detailing the URL of the mp3, and maybe an indication of  
when the

  mp3 might be converted... well that's what i'd like ideally...
 
  I guess the other possibility is finding some component to  
install on

  my own server, but this might not be possible...
 
  any ideas anyone?
 
  Cheers
 
  iestyn
  ___
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
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 --
 Omar Fouad - Digital Emotions...

 Love is always patient and kind. It is never jealous. Love is never
 boastful
 nor conceited It is never rude or selfish. It does not take  
offense and

is
 not resentful. Love takes no pleasure in other people's sins...but
 delights
 in the truth. It is always ready to excuse, to trust, to hope...  
and to

 endure... whatever comes.
 ___
 Flashcoders@chattyfig.figleaf.com
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
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Re: [Flashcoders] Flash and levels

2007-03-27 Thread Joshua Sera
Levels suck, try to avoid them.

Anyway, I did this, and it worked:

stop();
loadMovieNum(blank.swf, 5);
this.onEnterFrame = function() {
if (_level5 != undefined) {
if (_level5.getBytesTotal() ==
_level5.getBytesTotal()) {
var tmp = _level5.createEmptyMovieClip(foo, 10);
trace(tmp);
delete this.onEnterFrame;
}
}
}

My guess is that you're trying to create a clip on
level 5 before it's fully loaded, and so it's failing.



--- James Tu [EMAIL PROTECTED] wrote:

 Is there a way to createEmptyMovieClip on a level
 other than _level0?
 
 I tried doing this:
 var tmc = _level5.createEmptyMovieClip(foo, 10);
 trace(tmc);  //gives me undefined
 
 I also tried to load a blank .swf into _level5 and
 then creating a  
 movieclip on _level5 and that didn't work either.
 
 
 -James
 
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