Re: [Flashcoders] Text Editor Undo/Redo Stack

2007-09-12 Thread Muzak
Use javascript:

//HTML
script language=javascript

 function getClipBoardText() {
  var t = window.clipboardData.getData(TEXT);
  return t;
 }

/script

//FLASH
import mx.utils.Delegate;
import flash.external.ExternalInterface;
function pasteClickHandler(evt:Object):Void {
 var t:Object = ExternalInterface.call(getClipBoardText);
 trace(t.toString());
}
paste_btn.addEventListener(click, Delegate.create(this, pasteClickHandler));


No idea which browsers it works/doesn't work in though.
Check google for javascript clipboardData or javascript execCommand paste

regards,
Muzak

- Original Message - 
From: James Marsden [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 11, 2007 11:32 AM
Subject: Re: [Flashcoders] Text Editor Undo/Redo Stack


 Hallo,

 The text editor app is up and running now, thanks to those folks that offered 
 suggestions. I've got everything working apart from 
 the pasting of text. Does anyone know how it is possible to do this? Any cool 
 tricks to access the clipboard from ActionScript 
 (I've had a look online and found nowt).

 Cheers!

 James


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Re: [Flashcoders] toString(aArray[i]) ?? does this work

2007-09-12 Thread Muzak
What is stored in the Array?

- Original Message - 
From: [EMAIL PROTECTED]
To: Flash Coders flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 11, 2007 5:30 AM
Subject: [Flashcoders] toString(aArray[i]) ?? does this work



Quick question, can I toString an array element.
ie:   var  myStr:String  =  toString(aArray[i]);// where 'i' is the 
increment.

I am having an issue with this.  when I trace myStr it traces [object object]
instead of what I intended/expected mcMovieClipName14 as a string.

Any insite would be appreciated.

Thanks in advance,

Paul V.


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RE: [Flashcoders] Text Editor Undo/Redo Stack

2007-09-12 Thread Danny Kodicek
  Hallo,
 
 The text editor app is up and running now, thanks to those 
 folks that offered suggestions. I've got everything working 
 apart from the pasting of text. Does anyone know how it is 
 possible to do this? Any cool tricks to access the clipboard 
 from ActionScript (I've had a look online and found nowt).

It's not possible without a wrapper. Our text editor runs within Director,
so we paste the text into a Director cast member, then send it through to
Flash. Unfortunately this messes up with non-Western text, so we search for
? characters, and if there are more than a few in a row, we throw an alert
that recommends the users use Ctrl-V instead.

Never really understood the value of this security feature, especially given
that Shockwave doesn't have it.

Danny

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[Flashcoders] Access loaded SWF variables, methods, etc ?

2007-09-12 Thread eric e. dolecki
I am loading a SWF into a movieclip and want to access variables, etc. from
my main class. I have this in my main document class:

private function loadViewElements():void
{
var module1Loader:Loader = new Loader();
module1Loader.contentLoaderInfo.addEventListener( Event.COMPLETE,
completeEvent );
module1Loader.contentLoaderInfo.addEventListener(
IOErrorEvent.IO_ERROR, ioError );

// Create and load the Views
NUMBERPAD = new MovieClip();
NUMBERPAD.name = numberPad;
addChild( NUMBERPAD );
NUMBERPAD.addChild( module1Loader );
var moduleURL:URLRequest = new URLRequest( views/view.swf );
module1Loader.load( moduleURL );
}

private function completeEvent( event:Event ):void
{
trace( event.target +  loaded );
trace( NUMBERPAD.getChildAt(0) );
var who = getChildByName( numberPad );
trace( who.name );
trace( who.iam );
}

Inside the loaded SWF I have a simple variable:

var iam:String = view;

I am trying to find a decent way to navigate things in the loaded SWF. I
must be overlooking something?

- eric
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[Flashcoders] Isometic game - zdepth managing for multiple movable characters

2007-09-12 Thread Jiri Heitlager

He guys (and maybe girls),

I have a question that is related to z-depth managing in an isometric 
game, that needs to be made in AS2.
In the game I basically use one abstract layer that holds all the tiles 
and their information wheter or not a movable object is allowed to 
'walk' over the tile. Then there is another layer that holds all the 
objects, so that includes a player, a computer controlled player and 
enviormental objects that players cannot walk through being the 
visualization of the first layer.
Every object gets a z-depth assigned. For the players the zdpeth need to 
be set based on the tile they are at. This way the players can walk 
'around' the enviorment objects. For the z-depth calculation I use the 
tile grid x and y plus the width of the row, this generates an unique 
z-depth number and makes sure that the higher the y, the bigger the 
z-depth , thus objects appear infront of objects with a lower y index.
Here is the problem I am trying to figure out. If two movable objects, 
or even three of them are at the same time on the same tile, then the 
above described z-depth managing will fail. How do I deal with that?


Then another question I have is this. Does every movable object needs to 
check/swap z-depth on every frame. Wouldn't that be to CPU intensive?


I really hope someone can clear this up for me.

thank you in advance,

Jiri
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[Flashcoders] IOErrror using URLLoader with files bigger than a few kb

2007-09-12 Thread Paul Steven
I am having problems using URLLoader to send data to a server side script.

What I am doing is loading in a file as binary data and converting to Base64
then sending this Base64 string within an xml string.

It is working fine with very small files of only a few kb. However if the
files are larger than this, I get an IOError#2032

The client insists there is no problem at the server side and I cannot think
of anything else to try my end. 

Is there any possibility that with larger files, the Base64.Encode operation
has not completed before the data is sent?

Here is the relevant code:

var dataStrEncoded:String=Base64.Encode(ByteLoader.data);

var XMLString:String;   

XMLString = '?xml version=\1.0\ encoding=\UTF-8\?';
XMLString = 'file';
XMLString += '![CDATA[' + dataStrEncoded + ']]';  
XMLString += '/file';

var scriptPath:String = uploadUrl + ?xml= +  XMLString  + key= + _key +
session= + _sessionId;   

_loader = new URLLoader();  
_loader.addEventListener(Event.COMPLETE,fileUploadCompleteListener);

_loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorListener);

   

var request:URLRequest = new URLRequest(scriptPath);
_loader.load(request);

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Re: [Flashcoders] Access loaded SWF variables, methods, etc ?

2007-09-12 Thread eric e. dolecki
Okay - I had to dig in a little more, I have a blog post about this (whats
the best way to approach)?

http://www.ericd.net/2007/09/as3-accessing-loaded-swf-stuff.html


On 9/11/07, eric e. dolecki [EMAIL PROTECTED] wrote:

 I am loading a SWF into a movieclip and want to access variables, etc.
 from my main class. I have this in my main document class:

 private function loadViewElements():void
 {
 var module1Loader:Loader = new Loader();
 module1Loader.contentLoaderInfo.addEventListener(
 Event.COMPLETE, completeEvent );
 module1Loader.contentLoaderInfo.addEventListener(
 IOErrorEvent.IO_ERROR, ioError );

 // Create and load the Views
 NUMBERPAD = new MovieClip();
 NUMBERPAD.name = numberPad;
 addChild( NUMBERPAD );
 NUMBERPAD.addChild( module1Loader );
 var moduleURL:URLRequest = new URLRequest( views/view.swf );
 module1Loader.load( moduleURL );
 }

 private function completeEvent( event:Event ):void
 {
 trace( event.target +  loaded );
 trace( NUMBERPAD.getChildAt(0) );
 var who = getChildByName( numberPad );
 trace( who.name );
 trace( who.iam );
 }

 Inside the loaded SWF I have a simple variable:

 var iam:String = view;

 I am trying to find a decent way to navigate things in the loaded SWF. I
 must be overlooking something?

 - eric


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RE: [Flashcoders] Golden Ratio Spiral points

2007-09-12 Thread Merrill, Jason
Thanks Glen, Danny, and Mark, I'll give these a try!

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 
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[Flashcoders] Import images into whiteboard

2007-09-12 Thread Geoff Bower
Hi Guys.

 

I am currently developing a multi-user whiteboard using Flash Media
Server.  The client wants a user to be able to import an image from
their hard-drive into the whiteboard for all to see.  The most straight
forward solution I can see is for the image to be uploaded to the
server, and then all the client swfs will be able to see it and open it
from the server.  However, this will result in a lot of images building
up on the server that are in reality only ever going to be seen once. 

 

 Does anyone know of a method I can use to transfer the image to other
clients by sending data from within Flash and without having to upload
the original image to the server?  I tried sending a BitmapData object
to the server but it didn't like that.  SharedObjects don't accept
BitmapData objects either, and trying to send a MovieClip with a jpeg
loaded into it didn't work at all.

 

Any ideas?  It's not essential it works this way, but it would make more
sense for the image data be destroyed once the session is over, and it
saves me chasing up the server developers for another webservice.

 

Geoff Bower

Developer

MotivatEd

 

 

web:  www.MotivatEd.ltd.uk http://www.MotivatEd.ltd.uk 

email: [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]  

switch:  +44 (0)1223 265 624

mobile:   +44 (0)7971 627 687

 

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RE: [Flashcoders] toString(aArray[i]) ?? does this work

2007-09-12 Thread Hal Leonard
Try toString(aArray[i]._name) instead I'm not 100% sure what you're
storing in your array, but it sounds like you're storing movieClip objects
in there, in which case the result [object Object] would be the correct
output.

Hal

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, September 10, 2007 8:30 PM
To: Flash Coders
Subject: [Flashcoders] toString(aArray[i]) ?? does this work


Quick question, can I toString an array element.  
ie:   var  myStr:String  =  toString(aArray[i]);// where 'i' is the
increment.

I am having an issue with this.  when I trace myStr it traces [object
object] 
instead of what I intended/expected mcMovieClipName14 as a string.

Any insite would be appreciated.

Thanks in advance,

Paul V.
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[Flashcoders] Nokia Software Installer...

2007-09-12 Thread Peter Oliver Geller
Hi and sorry for that offtopic question,

but did somebody know who made the product software installers for example
the Nokia N76 Series.
Looks like a flashinterface and I think it is one, but I wanted to know
whats under the hood, maybe a simple windows installer?

If somebody know something about such flash interface software installers, 
or have some links, or know a company who did that stuff, it would be great
if some of you send me a link.

Wanted to look into the archives but had a problem to get in,
because of the login process went wrong.

Thank you

Peter


Peter Oliver Geller
interface design, animation  development

Lindenstraße 14 . 50674 Cologne
0221 - 92 42 81 - 52 phone

http://petegellers.blogspot.com/ 



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[Flashcoders] Displaying Progress of calls to external scripts

2007-09-12 Thread Paul Steven
I am calling several external scripts in my app using the URLLoader. These
calls return xml data.

I am trying to display the progress of the data flow using the
event.Progress as follows but I am not getting very good results. It is
currently displaying the following.

Loaded: 349
Total: 0
Percent Infinity

Perhaps this is not possible?

_loader.addEventListener(ProgressEvent.PROGRESS, handleProgress);
var request:URLRequest = new URLRequest(scriptPath);
request.method = URLRequestMethod.POST;

var variables:URLVariables = new URLVariables();
variables.xml = dataToSend; 

request.data = variables;   
_loader.load(request);  



private function handleProgress(event:ProgressEvent):void {


var percent:Number = Math.round(event.bytesLoaded / event.bytesTotal
* 100);

_sessionInstance.progressTxt = Loaded:  + event.bytesLoaded + \n
+  Total:  + event.bytesTotal + \n + Percent  + percent;

}

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[Flashcoders] How to share class library across a network?

2007-09-12 Thread Alistair Colling
Hi there, I would like to share my class library with other  
developers on my local network. We are soon to be using Version Cue  
or something similar but in the meantime it would be good if we could  
al be working from the same class library (there are only 2 of us).  
Almost every time we exchange a file lots of compiler errors are  
thrown up even though the class paths are set correctly, this is  
usually rectified after restarting the computer or Flash.


I have copied my class library to a network share but when I compile  
a SWF from Flash I get lots of compiler errors starting with line 6  
of toplevel.as


'The class or interface 'Boolean' could not be loaded'
'The class or interface 'Object' could not be loaded'
'The class or interface 'Number' could not be loaded'

If I point my class path (set in my AS preferences for the Flash app)  
to an exact copy of the same folder but on my local drive everything  
works fine!


If someone could help me out here I would be really grateful, this is  
proving a real headache!


Cheers,
Ali



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Re: [Flashcoders] AS3 - Serial?

2007-09-12 Thread Andrés González Aragón
May be with a localhost Socket you can get something

2007/9/10, Ricky Bacon [EMAIL PROTECTED]:

 eric e. dolecki wrote:
  Ricky - that looks sweet. Have you tried it? Will it work with a USB
  interface?

 I haven't used that particular one, but I've used the same concept to
 interface with custom hardware.  Re: USB from the description:

 The software works in Windows and macosX, it requires java installed in
 the local computer, (java is installed by default on the Mac) and a
 serial port connection. On the Mac and in some PCs a USB to serial
 adapter is required to connect most microcontrollers. Keyspan USB
 adapters had been tested to work fine.

 cheers

 -Ricky
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-- 
Andrés González Aragón
Ejecutivo Nacional Agel Enterprises LCC
Desarrollador Multimedia
http://www.quantium.com.mx
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RE: [Flashcoders] toString(aArray[i]) ?? does this work

2007-09-12 Thread Jesse Graupmann
Maybe try;


var myStr:String  =  String( aArray[i] );

or

var myStr:String  =  aArray[i].toString();



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, September 10, 2007 8:30 PM
To: Flash Coders
Subject: [Flashcoders] toString(aArray[i]) ?? does this work


Quick question, can I toString an array element.  
ie:   var  myStr:String  =  toString(aArray[i]);// where 'i' is the
increment.

I am having an issue with this.  when I trace myStr it traces [object
object] 
instead of what I intended/expected mcMovieClipName14 as a string.

Any insite would be appreciated.

Thanks in advance,

Paul V.

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[Flashcoders] AS2 Sound.stop()

2007-09-12 Thread Andrew Sinning

I don't understand the docs for the AS2 Sound.stop command.

 my_sound.stop([idName:String]) : Void

I can't find any documentation about sounds having an idName.

Method; stops all sounds currently playing if no parameter is 
specified, or just the sound specified in the idName parameter.


But my_sound is an instance of the Sound class, so why would I need to 
specify an id?  This seem to imply that I could use
  
   Sound.stop();


to stop all sounds currently playing.  But it won't compile.  I get 
Sound has no static field stop.


So, how do you stop all currently playing sounds?

Thanks!


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[Flashcoders] AS3 Sound = wtf

2007-09-12 Thread Andreas Rønning
So i got my AS3 books finally. Essential AS3 by Moock, AS3 animation/making 
things move and AS3 design patterns. Of these 3, none give particular interest 
in the sound API. Making things move takes a fleeting glance at AS3 sound, 
limited to a = new Sound(); a.play();, and Design Patterns makes an equally 
simple example.

The AS3 docs (F1 in the IDE) suggests a hack of a class to encapsulate Sound 
handling and otherwise assures us that the AS3 api is powerful.

I still fail to see why.

When Andre Michelle makes an AS3 303 emulator we're all impressed, but we 
somehow fail to realize he made it with *hacks*. Advanced AS3 sound 
manipulation is effectively barred to those not of his calibre. For the rest 
of us, we're stuck waiting for someone to build a robust sound control API 
wrapper for AS3's frankensteinian mess. In my opinion, AS3 sound is only as 
strong as you're willing to take punishment. Things were rough in AS2, but we 
could work it. In AS3 it's equally rough, with added edges. 

Considering the *vast* improvements AS3 and the new VM gave us, i find it 
bewildering how something so core to the multimedia experience has been either 
ignored completely or thrown in as an afterthought. I'm told by peers that oh 
you know, Sound is weak in Flash. Like a dogma. Which makes me think engineers 
threw a roundtable to somehow assure that in their shiny new VM, Sound remained 
weak.

I have never seen an AS topic so skirted. It's like a dark secret nobody really 
wants to discuss. Like pooping.

Either people out there *don't care about sound* which blows my mind, or Adobe 
didn't give a shit. I'm trying to port my AS2 3d sound positioning and effects 
control library to AS3 and, right now, it's disillusioning and sometimes 
infuriating. 

Dual stop methods for streaming and preloaded audio, the contextually wrong 
of which doesn't generate exceptions, but sound glitches.
Soundchannels allow for quick and easy orphaning of sound. Go orphans!
Soundmixer only really stopping sound and giving an *incomplete* spectrum, 
ignoring Microphone.

There's parts of AS3 that force us to get stricter, and this is fine. The sound 
library forces us to either wrap or get sloppy. 
So am i right about this? Do Flash developers really care this little about 
audio? 

Positive sides? Loading sound resources externally and SoundTransform. And 
still being able to actually play audio.

I don't know of a fix for this beyond doing the sound API over with a little 
more consideration. But i'd love to hear some best practises and experiences 
from other developers. Anything to learn more about this POWERFUL NEW API. Yeah.

- Andreas SJ
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[Flashcoders] control flv playback speed

2007-09-12 Thread Helen Triolo
Is there any way to let the user control the playback speed of a flv in 
Flash?   And even better, is there any way to change the playback speed 
without changing the audio pitch (as can be done with Quicktime)?


thx,
Helen



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[Flashcoders] Variables in HTTPService url via flashVars

2007-09-12 Thread Marc
I'm passing a var into Flex via flashvars and am trying to use it with
HTTPService in the url field to read an xml file where part of the path is
the variable. I am receiving the var fine, but just can't find a way to
incorporate into the url field in a way that the HTTPService will read it.
Is this possible? Everything I've tried thus far has failed. To give you a
better idea, here's a snippet of one of my tries:

mx:Script
 ![CDATA[
  [Bindable]
  public var myPackage:String;

  private function initPackageVar():void {
 myPackage = Application.application.parameters.myPackage;
  }

   ]]
/mx:Script

mx:HTTPService id=myClipArtService
  url=assets/{myPackage}/clipart.xml
  result=resultClipArtHandler(event)/


-M


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[Flashcoders] Help with listener for custom class (AS3)

2007-09-12 Thread Dane Williams
Greetings All,
I'm trying to do more and more of my projects with external classes and,
along with that, creating classes for routines that I regularly do. I have a
class that reads an XML file and CSS file once it's called. It has worked
fine for the first few projects I used it in. With my recent project, it's
not wanted to behave. The code for the class is as follows:
package {
 import flash.display.Sprite;
 import flash.text.StyleSheet;
 import flash.events.*;
 import flash.net.*;
 public class fileImports extends Sprite {
  public var newStyleSheet:StyleSheet = new StyleSheet();
  public var newXML:XML = new XML();
  public function fileImports(xmlFile:String, cssFile:String):void {
   //load css file
   var cssToLoad:URLRequest=new URLRequest(cssFile);
   var cssLoader:URLLoader = new URLLoader;
   cssLoader.load(cssToLoad);
   //load xml file
   var xmlToLoad:URLRequest=new URLRequest(xmlFile);
   var xmlLoader:URLLoader = new URLLoader;;
   xmlLoader.load(xmlToLoad);
   //event listeners
   xmlLoader.addEventListener(Event.COMPLETE,xmlLoaded);
   cssLoader.addEventListener(Event.COMPLETE, cssLoaded);
  }
  public function cssLoaded(event:Event):void {
   newStyleSheet.parseCSS(event.target.data);
  }
  public function xmlLoaded(event:Event):void {
   newXML = XML(event.target.data);
  }
 }
} 
 
I am creating an instance on my main timeline with this:
var fileForThis:fileImports = new
fileImports(courseInfo.xml,styles.css);
 
I am trying to use the data that is coming in with the XML file to populate
some combo boxes. My problem is I don't know how to listen to the class
from the main timeline to find out if the class is finished processing the
XML. Right now if I try to use fileForThis.newXML I get a value of null.
But if I put a trace on newXML in the class, it shows the content of my XML
file.
 
I have gotten this to work on other projects because I haven't tried to use
the data immediately - so the data has time to process before it's put
into a text field, etc.
 
I appreciate any help I can get on this. Thanks!
 

D. Dane Williams
The Learning Center
Buckman Laboratories, International
901-272-6774 

 
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Re: [Flashcoders] toString(aArray[i]) ?? does this work

2007-09-12 Thread Steven Sacks

You're using toString wrong.  toString is a native method of objects.

Use:

aArray[i].toString()

or

String(aArray[i])


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Re: [Flashcoders] dynamically attaching a movie clip to a class/object

2007-09-12 Thread Charles Parcell
You are not defining what the movie should be attached to.

Try:

 _root.attachMovie(signPost, myPost, _root.getNextHighestDepth());

Note that I removed this.getNextHighestDepth(). Because this does not
exist on the stage yet, you can not get its next highest depth.

Charles P.


On 4/26/07, sebastian chedal [EMAIL PROTECTED] wrote:

 hello flash coders!

 ive just joined and there are some nice discussions here, i hope to
 contribute positivly to the level of knowledge in the group.
 :)

 i'm currently learning how to work in an OOP manner in flash, and thus
 meeting some basic hurdles.
 it would be very kind of you if you could assist me in my [probably very
 simple] problems.
 :-)

 I'm using external *.as files, and at the moment i am trying to figure out
 how to attach a movie to it [should be simple, right?]

 my as file:

 class Post extends CoreClass  {
 private var myPost:MovieClip;

 public function setCord(px,py,pz):Void {

 //set coordinates
 public var px:Number = px;
 public var py:Number = py;
 public var pz:Number = pz;
 //original point locations
 private var ox:Number = px;
 private var oy:Number = py;
 private var oz:Number = pz;
 }

 public function attachMe ():Void {
 attachMovie(signPost, myPost, this.getNextHighestDepth());
 myPost._x = 0;
 myPost._y = 0;
 trace (myPost =  + myPost._x);
 }
 }

 In frame 1 of the movie i write:

 Post0 = new Post ();
 //Post0.setCord(100,100,0.9);
 Post0.attachMe();

 The trace comes up 'undefined'
 if i use the 'attachmovie' from the root in the main time line, it works
 just fine.

 any clues?

 thanks!

 sebastian / amsterdam
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Re: [Flashcoders] XML confusion

2007-09-12 Thread EECOLOR
The trace functions arguments are implemented as follows trace(...
arguments). Which means that all types of variables are accepted. Every type
of variable extends Object and with that every instance will have a toString
method. This is the method the trace function will call to display the
value.

The actual text from the documentation:

Displays expressions, or writes to log files, while debugging. A single
trace statement can support multiple arguments. If any argument in a trace
statement includes a data type other than a String, the trace function
invokes the associated toString() method for that data type. For example, if
the argument is a Boolean value the trace function invokes Boolean.toString()
and displays the return value.


Greetz Erik


On 9/10/07, ben gomez farrell [EMAIL PROTECTED] wrote:

 I don't think you're doing anything wrong, its just that the trace
 function only accepts strings as parameters.  So when you pass in your
 XML variable it would throw an error if you were using a more strict
 language like Actionscript 3 (at least I assume it throws an error in
 AS3, maybe it actually does the same thing).
 However, if you're using AS2, which is less strict, the trace function
 expects a string, so it'll try to convert your XML to a string, and it
 looks like its successful. It probably runs the XML.toString() method
 when it gets to the trace method.
 So you're not going to get anything from trace except for a converted
 string.  And it'll do the same thing in your scriptPath string, because
 its going to convert that XML variable to a string.
 If you want more control, you might try looping through your XML to
 create a more custom string, and then use that.
 ben

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Re: [Flashcoders] toString(aArray[i]) ?? does this work

2007-09-12 Thread Jamie S
toString() is a method of the Object class and it doesn't have any
arguments. So while every object in Flash has a toString method, by
default it returns [object Object]. From your code it looks like
what you're actually doing is calling this.toString(), you probably
want to do something like myStr:String  =  aArray[i].toString(); but
that still might not give you what you're looking for. If the items in
the array are references to movieclips and you want the instance names
of those clips, you should try aArray[i]._name (AS2) or aArray[i].name
(AS3)

Jamie

On 9/10/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Quick question, can I toString an array element.
 ie:   var  myStr:String  =  toString(aArray[i]);// where 'i' is the 
 increment.

 I am having an issue with this.  when I trace myStr it traces [object object]
 instead of what I intended/expected mcMovieClipName14 as a string.

 Any insite would be appreciated.

 Thanks in advance,

 Paul V.
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Re: [Flashcoders] toString(aArray[i]) ?? does this work

2007-09-12 Thread Andy Herrman
Ah, since the local scope is the object in the array then just using
`toString()` without any arguments would work (just doing
`this.toString()` basically).

Can you provide the code where you populate the array?  It's possible
you're adding something other than the movie clips to the array (or
maybe some type info is being lost).

I'm actually not sure how the `i` variable is handled in this case.
If you're always getting 126 then Flash might be keeping a reference
to the variable and evaluating it when the function runs, instead of
evaluating it when creating the function.  This might be how things
work, I really don't know.  A different way to handle it would be to
do this:

aArray[i].myArrayIndex = i;
aArray[i].onPress = function() { ... }

and then within the function use `this.myArrayIndex` instead of `i`.
This way you're storing the index for the object within the object
itself, so you can query it whenever you want without worrying about
the scope chain.

One other thing, just as a sanity check.  You said you did this:

setInterval(rollOvers,10);  //calls function 100/second to

If that's the actual code then you're going to have problems.  That
will run your rollOvers function every 10 milliseconds.  You probably
only want it run once (no point in changing the onPress functions when
they've already been assigned).  You're going to want to store the
interval's ID and then clear it:

var rollOversInterval:Number = setINterval(rollOvers, 10);

function rollOvers() {
  clearInterval(rollOversInterval);
  /* rest of the function */
}

If for some reason you do need to update the onPress functions you
should really only do it when an event occurs that would require it,
instead of constantly doing so.

  -Andy

On 9/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Andy,
   I see what you are saying, I think.  That the .toString() has to be used
 as a method directly being addressed by the object.  Like I said that what I
 think you are saying.  How ever it seems I still can not get the string
 myMCinArray1 or  myMCinArray2 or myMCinArray3 etc  when I use the
 toString on an array Element.

 By the way, the scope in this case is actually  the Array
 lement(MovieClip)  -see coded snippet

 setInterval(rollOvers,10);  //calls function 100/second to

 function rollOvers(){
 for (i=0; iaArray.length; i++) {

 aArray[i].onPress = function() {
var myStr:String = aArray[i].toString();   //* THIS LINE
trace(myStr);// still traces [object object]
trace(i);  //gives me 126 .which is the array length. if I
 could get this to give me the value of the Array element clicked I would
 fine too.
 };
 }
 }

 Again any follow up on this post would be appreciated.


 Paul V.


 - Original Message -
 From: Andy Herrman [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
 Sent: Tuesday, September 11, 2007 12:00 PM
 Subject: Re: [Flashcoders] toString(aArray[i]) ?? does this work


  I think what you really want is this:
 
  var myStr:String = aArray[i].toString();
 
  I don't know of any global toString() function.  What's probably
  happening is that you're doing the equivalent of
  `this.toString(aArray[i])`.  The scope object's toString function
  ignores all arguments and gives you the string representation of
  itself (which will be what you said you're seeing unless it has a
  custom toString() implementation).
 
-Andy
 
  On 9/10/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
  
   Quick question, can I toString an array element.
   ie:   var  myStr:String  =  toString(aArray[i]);// where 'i' is the
 increment.
  
   I am having an issue with this.  when I trace myStr it traces [object
 object]
   instead of what I intended/expected mcMovieClipName14 as a string.
  
   Any insite would be appreciated.
  
   Thanks in advance,
  
   Paul V.
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[Flashcoders] export movieclip as jpg question..

2007-09-12 Thread Kerem Iseri
Hello everyone, 

 

Im looking for a way to export an mc inside an swf as jpg image and email
it. There are php scripts which converts the swf to jpg buy reading swf
pixel by pixel, but i didnt use it before.  The mc I want to make an image
has 3 mc's and 1 mask mc and which masks one of this 3, inside itself.
Looks it will be a problem.  Any clues or hints do you have on the subject?

 

Thanks a lot,

 

Kerem ISERI

 

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[Flashcoders] Property check works differently in CS3?

2007-09-12 Thread Gregory N
Hi all,

I have a component (AS2) that extends MovieClip (as usual).
It shows user's text placed along the curve:
http://gousable.com/flash/text2curve.html

A couple of days ago I've added the options to format the text as
bold/italic.
The getter/setter names are, respectively, bold and italic.
It work nice on my machine in Flash 8 and MX 2004.
However, a client reports an error that comes in Flash CS3 (published in
AS2 for FP8):
There is no property with the name 'bold'.
There is no property with the name 'italic'.

I suggested to try array syntax :
 t2c[bold] = true; // instead of t2c.bold

Of course, array syntax eliminated the error(s) and then everything works
ok.

My guess is that the compiler in CS3 tries to prevent alien property
names.
If so, tbold instead of bold should work for MC (will send to him today
:-)
Unfortunately, I don't have the CS3 myself (maybe because I read all these
horror stories here :-) and can't test it.


Does anyone know about such differences in Flash 8 vs. Flash CS3 compilers?


-- 
Best regards,
GregoryN

http://GOusable.com
Flash components development.
Usability services.
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[Flashcoders] Multilingual video with Flash

2007-09-12 Thread Volker Scarpatetti - Advertis Interactiva
Hi,

What would be the best way to a flash video project with multilingual audio?

- A copy of the video for each language (means several video files) ?
or
- One video and different audiotraks ?

As I am not streaming from a server but from a CD, I have a limited space
condition. The video is about 5 minutes long, and I remeber, in earlier
versions, separated audio didn´t syncronize to good in longer videos.

Any suggestions ? Thanks !

-- 
Volker Scarpatetti
Dirección Interactiva - Advertis Interactiva


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Re: [Flashcoders] How do you delete child movieclips?

2007-09-12 Thread Alexander Farber
Thank you - a good idea!

On 9/3/07, Steven Sacks [EMAIL PROTECTED] wrote:
 I highly recommend putting all your child clips into a container clip
 and then just remove the container clip rather than iterate through it
 and remove the child clips one by one.
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[Flashcoders] Multilingual video with Flash

2007-09-12 Thread Volker Scarpatetti - Advertis Interactiva
Hi,

What would be the best way to a flash video project with multilingual audio?

- A copy of the video for each language (means several video files) ?
or
- One video and different audiotraks ?

As I am not streaming from a server but from a CD, I have a limited space
condition. The video is about 5 minutes long, and I remeber, in earlier
versions, separated audio didn´t syncronize to good in longer videos.

Any suggestions ? Thanks !

-- 
Volker Scarpatetti
Dirección Interactiva - Advertis Interactiva



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[Flashcoders] Can't display multiple components

2007-09-12 Thread Lee Marshall
I am wanting to display 2 components at the same time, along with having
a preloader in place. So I have put my components on frame 3, my
preloading is done on frame 1. In my actionscript publish settings I
have set my export frame for classes to 2 and unchecked export in first
frame in the library... phew!

When I test the movie I only get one component working properly.

Is this a bug?

Cheers
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Re: [Flashcoders] toString(aArray[i]) ?? does this work

2007-09-12 Thread Mark Winterhalder
var  myStr:String  =  aArray[i].toString();

HTH,
Mark


On 9/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Quick question, can I toString an array element.
 ie:   var  myStr:String  =  toString(aArray[i]);// where 'i' is the 
 increment.

 I am having an issue with this.  when I trace myStr it traces [object object]
 instead of what I intended/expected mcMovieClipName14 as a string.

 Any insite would be appreciated.

 Thanks in advance,

 Paul V.
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[Flashcoders] RE: Import images into whiteboard

2007-09-12 Thread Geoff Bower
Sorry if you've had this already, but I didn't receive a copy when I
sent it to the lists yesterday, and Im sure normally it would send to me
too, so Im gonna send it again. G:-) 

 



From: Geoff Bower 
Sent: 11 September 2007 15:06
To: 'flashcoders@chattyfig.figleaf.com';
'[EMAIL PROTECTED]'
Subject: Import images into whiteboard

 

Hi Guys.

 

I am currently developing a multi-user whiteboard using Flash Media
Server.  The client wants a user to be able to import an image from
their hard-drive into the whiteboard for all to see.  The most straight
forward solution I can see is for the image to be uploaded to the
server, and then all the client swfs will be able to see it and open it
from the server.  However, this will result in a lot of images building
up on the server that are in reality only ever going to be seen once. 

 

 Does anyone know of a method I can use to transfer the image to other
clients by sending data from within Flash and without having to upload
the original image to the server?  I tried sending a BitmapData object
to the server but it didn't like that.  SharedObjects don't accept
BitmapData objects either, and trying to send a MovieClip with a jpeg
loaded into it didn't work at all.

 

Any ideas?  It's not essential it works this way, but it would make more
sense for the image data be destroyed once the session is over, and it
saves me chasing up the server developers for another webservice.

 

Geoff Bower

Developer

MotivatEd

 

 

web:  www.MotivatEd.ltd.uk http://www.MotivatEd.ltd.uk 

email: [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]  

switch:  +44 (0)1223 265 624

mobile:   +44 (0)7971 627 687

 

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Re: [Flashcoders] Text Editor Undo/Redo Stack

2007-09-12 Thread James Marsden

skillz, thanks :)



Muzak wrote:

Use javascript:

//HTML
script language=javascript

 function getClipBoardText() {
  var t = window.clipboardData.getData(TEXT);
  return t;
 }

/script

  

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Re: [Flashcoders] toString(aArray[i]) ?? does this work

2007-09-12 Thread James Marsden

try

var myStr:String = String(aArray[i]);// where 'i' is the increment.

J




Muzak wrote:

What is stored in the Array?

- Original Message - 
From: [EMAIL PROTECTED]

To: Flash Coders flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 11, 2007 5:30 AM
Subject: [Flashcoders] toString(aArray[i]) ?? does this work



Quick question, can I toString an array element.
ie:   var  myStr:String  =  toString(aArray[i]);// where 'i' is the 
increment.

I am having an issue with this.  when I trace myStr it traces [object object]
instead of what I intended/expected mcMovieClipName14 as a string.

Any insite would be appreciated.

Thanks in advance,

Paul V.


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[Flashcoders] Setting percentage to circular preloader

2007-09-12 Thread Omar Fouad
Alright, I wrote some code that draws a circle and I added an easing effect
using Tweener as follows:

var Circle:MovieClip = _root.createEmptyMovieClip(Circle, 2);

function drawC(centerX, centerY, radius, sides){
 Circle.per = 0;
 Circle.lineStyle(4,0xFF,100);

 Circle.moveTo(centerX + radius, centerY);


 var to = {per:100, time:1, transition:easeOutQuad,onUpdate:function() {
   var pointRatio = (this.per/sides);

   var xSteps = Math.cos(pointRatio*2*Math.PI);
   var ySteps = Math.sin(pointRatio*2*Math.PI);
   var pointX = centerX + xSteps * radius;
   var pointY = centerY + ySteps * radius;
   Circle.lineTo(pointX, pointY);
  }
 }
 Tweener.addTween(Circle, to);
}

I tried than to use it as a preloader by adding the Preload function and
ading a parameter to the drawC function as follows::

function drawC(centerX, centerY, radius, sides, percent){ *// here i added
the percent par*
 Circle.per = 0;
 Circle.lineStyle(4,0xFF,100);

 Circle.moveTo(centerX + radius, centerY);


 var to = {per:percent, time:1, transition:easeOutQuad,onUpdate:function()
{// *here i assigned the per property to the variable passed by the percent
parameter*
   var pointRatio = (this.per/sides);

   var xSteps = Math.cos(pointRatio*2*Math.PI);
   var ySteps = Math.sin(pointRatio*2*Math.PI);
   var pointX = centerX + xSteps * radius;
   var pointY = centerY + ySteps * radius;
   Circle.lineTo(pointX, pointY);
  }
 }
 Tweener.addTween(Circle, to);
}



Preload = function () {
 total = _root.getBytesTotal();
 onEnterFrame = function () {

  loaded = _root.getBytesLoaded();
  percentage = Math.floor(loaded/total * 100);
  if(percentage !== 100) {
   _root.drawC(250, 200, 15, 100, percentage); *// the percentage is passed
to the drawC*
  }else if (percentage==100){
   delete this.onEnterFrame;
  };
 };
};

Preload();

It doesn't work when theoretically it should.. I tried it without Tweener,
using a loop and it worked but without easing. like this:

function drawC(centerX, centerY, radius, sides, percent){ *// here i added
the percent par*
 Circle.lineStyle(4,0xFF,100);

 Circle.moveTo(centerX + radius, centerY);

for (i=0;i=percent;i++); *// used a loop here - passed the var percent*
 var pointRatio = (i/sides);// *Used I instead of this.per*

   var xSteps = Math.cos(pointRatio*2*Math.PI);
   var ySteps = Math.sin(pointRatio*2*Math.PI);
   var pointX = centerX + xSteps * radius;
   var pointY = centerY + ySteps * radius;
   Circle.lineTo(pointX, pointY);
  }
 Tweener.addTween(Circle, to);
}

Now how can I relate the percentage that is returned to the drawing circle
process with Tweener? Is there something wrong or something i miss?

Regards
-- 
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

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Re: [Flashcoders] Isometic game - zdepth managing for multiple movable characters

2007-09-12 Thread Ian Thomas
Hi Jiri,
  The key here is that you can have 'empty' depth levels i.e. an object at
depth 5 and an object at depth 8 with nothing at depth 6 and 7.

   You can make the depth dependent on the actual pixel _y value of the
object rather than on the y value of the tile - so depth=_y (or more likely
depth=startDepth+_y, because you'll want things behind your objects - like
the tiles).

To handle multiple objects etc. - from memory, when I last did this I wrote
a depth manager that did something like:

- Reserve 100 'slots' per_ y-value (so you could have up to 100 objects
sharing the same vertical position)
- Assign a depth value that combines the y value with the first free slot
number - so (something like)
depth=startDepth+y*100+freeSlotNumberForThisYValue

That's not exact, but you get the idea. That way, generally you just need to
assign a depth to an object, you don't need to shuffle all the other objects
around.

IIRC, it worked rather well.

Hope that's helpful.

Ian

On 9/11/07, Jiri Heitlager [EMAIL PROTECTED] wrote:

 He guys (and maybe girls),

 I have a question that is related to z-depth managing in an isometric
 game, that needs to be made in AS2.
 In the game I basically use one abstract layer that holds all the tiles
 and their information wheter or not a movable object is allowed to
 'walk' over the tile. Then there is another layer that holds all the
 objects, so that includes a player, a computer controlled player and
 enviormental objects that players cannot walk through being the
 visualization of the first layer.
 Every object gets a z-depth assigned. For the players the zdpeth need to
 be set based on the tile they are at. This way the players can walk
 'around' the enviorment objects. For the z-depth calculation I use the
 tile grid x and y plus the width of the row, this generates an unique
 z-depth number and makes sure that the higher the y, the bigger the
 z-depth , thus objects appear infront of objects with a lower y index.
 Here is the problem I am trying to figure out. If two movable objects,
 or even three of them are at the same time on the same tile, then the
 above described z-depth managing will fail. How do I deal with that?

 Then another question I have is this. Does every movable object needs to
 check/swap z-depth on every frame. Wouldn't that be to CPU intensive?

 I really hope someone can clear this up for me.

 thank you in advance,

 Jiri
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Re: [Flashcoders] Isometic game - zdepth managing for multiple movablecharacters

2007-09-12 Thread Jobe Makar

Hi Jiri,

I've pasted below the isometric class that I wrote for one of my game books. 
It is a handy class that allows for easy translation between screen coords, 
and iso coords. In addition, it handles tile-based dept calculations as 
well. You asked how do you handle multiple per tile - check out the leeway 
variable in this class. If leeway is set to 5, and calculateDepth returns 
1230, then you can place your item anywhere from 1230 to 1235. You just have 
to keep track of which depth is being used.


You don't have to swap depths of every item every frame. You just have to 
swap depths on any items that has just changed tiles.


There are two limitations with this technique:
1) It does the depth calculations based on the size of the map. For most 
uses this is fine. But if your map is like 5000 X 5000 tiles, then this 
depth calculation can probably quickly get too high for Flash to handle 
without further modifications.
2) A sortable item needs to be no bigger than a tile. If the base of this 
item takes up multiple tiles (like a couch, or bench, etc) then you need to 
either slice it up into tile-sized pieces, or change the depth approach. The 
approach that you use if you are not slicing it up does require resorting 
lots of item depths frequently rather than using just using unique depths 
per tile.


//Isometric CLASS

class com.electrotank.world.Isometric {
private var maxx:Number;
private var maxz:Number;
private var theta:Number;
private var alpha:Number;
private var sinTheta:Number;
private var cosTheta:Number;
private var sinAlpha:Number;
private var cosAlpha:Number;
var leeway:Number;
public function Isometric(x:Number, z:Number) {
 maxx = x;
 maxz = z;
 theta = 30;
 alpha = 45;
 theta *= Math.PI/180;
 alpha *= Math.PI/180;
 sinTheta = Math.sin(theta);
 cosTheta = Math.cos(theta);
 sinAlpha = Math.sin(alpha);
 cosAlpha = Math.cos(alpha);
 leeway = 5;
}
public function mapToScreen(xpp:Number, ypp:Number, zpp:Number):Array {
 var yp:Number = ypp;
 var xp:Number = xpp*cosAlpha+zpp*sinAlpha;
 var zp:Number = zpp*cosAlpha-xpp*sinAlpha;
 var x:Number = xp;
 var y:Number = yp*cosTheta-zp*sinTheta;
 return [x, y];
}
public function mapToIsoWorld(screenX:Number, screenY:Number):Array {
 var z:Number = 
(screenX/cosAlpha-screenY/(sinAlpha*sinTheta))*(1/(cosAlpha/sinAlpha+sinAlpha/cosAlpha));

 var x:Number = (1/cosAlpha)*(screenX-z*sinAlpha);
 return [x, z];
}
public function setLeeway(value:Number) {
 leeway = value;
}
public function calculateDepth(x:Number, y:Number, z:Number):Number {
 var x:Number = Math.abs(x)*leeway;
 var y:Number = Math.abs(y);
 var z:Number = Math.abs(z)*leeway;
 var a:Number = maxx;
 var b:Number = maxz;
 var floor:Number = a*(b-1)+x;
 var depth:Number = a*(z-1)+x+floor*y;
 return depth;
}
}


Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 252-627-8026
mobile: 919-609-0408
fax: 919-882-1121
- Original Message - 
From: Jiri Heitlager [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 11, 2007 8:50 AM
Subject: [Flashcoders] Isometic game - zdepth managing for multiple 
movablecharacters




He guys (and maybe girls),

I have a question that is related to z-depth managing in an isometric 
game, that needs to be made in AS2.
In the game I basically use one abstract layer that holds all the tiles 
and their information wheter or not a movable object is allowed to 'walk' 
over the tile. Then there is another layer that holds all the objects, so 
that includes a player, a computer controlled player and enviormental 
objects that players cannot walk through being the visualization of the 
first layer.
Every object gets a z-depth assigned. For the players the zdpeth need to 
be set based on the tile they are at. This way the players can walk 
'around' the enviorment objects. For the z-depth calculation I use the 
tile grid x and y plus the width of the row, this generates an unique 
z-depth number and makes sure that the higher the y, the bigger the 
z-depth , thus objects appear infront of objects with a lower y index.
Here is the problem I am trying to figure out. If two movable objects, or 
even three of them are at the same time on the same tile, then the above 
described z-depth managing will fail. How do I deal with that?


Then another question I have is this. Does every movable object needs to 
check/swap z-depth on every frame. Wouldn't that be to CPU intensive?


I really hope someone can clear this up for me.

thank you in advance,

Jiri
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Re: [Flashcoders] Text Editor Undo/Redo Stack

2007-09-12 Thread James Marsden

ha, ok

It's pretty fugly. All the functionality is accessed through 
ExternalInterface from JavaScript, so there are no Flash based buttons 
at all.


As the person responsible for building the HTML hasn't focused on it 
yet, it mings a considerable amount.


There are a few bugs still too, where undo/redo does unexpected things, 
and TextFormats aren't maintained throughout, but the guts of it are done!


http://www.futurlab.co.uk/clients/kowari/

J



dr.ache wrote:

show us! :)

James Marsden schrieb:

Hallo,

The text editor app is up and running now, thanks to those folks that 
offered suggestions.



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Re: [Flashcoders] Access loaded SWF variables, methods, etc ?

2007-09-12 Thread Muzak
  Use LoaderInfo.content to access the loaded swf.

  private function loadViewElements():void {
   var module1Loader:Loader = new Loader();
   module1Loader.contentLoaderInfo.addEventListener( Event.COMPLETE, 
completeHandler);

   // Create and load the Views
   NUMBERPAD = new MovieClip();
   NUMBERPAD.name = numberPad;
   addChild( NUMBERPAD );
   NUMBERPAD.addChild( module1Loader );
   var moduleURL:URLRequest = new URLRequest(views/view.swf);
   module1Loader.load(moduleURL);
  }

  private function completeHandler(evt:Event):void {
   var loader:LoaderInfo = evt.currentTarget as LoaderInfo;
   trace(- loader content: +loader.content);
   (loader.content as MovieClip).gotoAndStop(10);
  }


- Original Message - 
From: eric e. dolecki [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 11, 2007 2:48 PM
Subject: [Flashcoders] Access loaded SWF variables, methods, etc ?


I am loading a SWF into a movieclip and want to access variables, etc. from
 my main class. I have this in my main document class:

 private function loadViewElements():void
{
var module1Loader:Loader = new Loader();
module1Loader.contentLoaderInfo.addEventListener( Event.COMPLETE,
 completeEvent );
module1Loader.contentLoaderInfo.addEventListener(
 IOErrorEvent.IO_ERROR, ioError );

// Create and load the Views
NUMBERPAD = new MovieClip();
NUMBERPAD.name = numberPad;
addChild( NUMBERPAD );
NUMBERPAD.addChild( module1Loader );
var moduleURL:URLRequest = new URLRequest( views/view.swf );
module1Loader.load( moduleURL );
}

 private function completeEvent( event:Event ):void
{
trace( event.target +  loaded );
trace( NUMBERPAD.getChildAt(0) );
var who = getChildByName( numberPad );
trace( who.name );
trace( who.iam );
}

 Inside the loaded SWF I have a simple variable:

 var iam:String = view;

 I am trying to find a decent way to navigate things in the loaded SWF. I
 must be overlooking something?

 - eric


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Re: [Flashcoders] Text Editor Undo/Redo Stack

2007-09-12 Thread dr.ache

show us! :)

James Marsden schrieb:

Hallo,

The text editor app is up and running now, thanks to those folks that 
offered suggestions. I've got everything working apart from the 
pasting of text. Does anyone know how it is possible to do this? Any 
cool tricks to access the clipboard from ActionScript (I've had a look 
online and found nowt).


Cheers!

James


dr.ache wrote:
Command done on the text! A command representing the action and the 
amount, like cut from location 3 to 24 of the text.

The text you cut of must also be saved, certainly!

James Marsden schrieb:



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[Flashcoders] increasing real memory use

2007-09-12 Thread Tom Huynen
Hi list,

I created a kioks application that needs to display data (text and images)
24/7. The flash projector file however uses more and more real memory from
the start on.
I therefore created a simple version of it as can be seen in the code below.
It contains four classes: Application.as, Een.as, Twee.as and Three.as.
When this simplified version runs the task manager (windows) or activity
monitor (mac) reveals a data leak even though I clear up vars and listeners.
The code is pretty simple, still I can't find out for quite a while now what
the problem can be.

Regards,

Tom

// Application.as // Application.as // Application.as // Application.as //
Application.as // Application.as // Application.as // Application.as //
Application.as

import classes.*;

class classes.Application
{
static var root_p:MovieClip = _root;

function Application()
{
var een:Een = new Een();
var twee:Twee = new Twee();
var drie:Drie = new Drie();

root_p.een = een;
root_p.twee = twee;
root_p.drie = drie;

root_p.een.display();
}
}

//Een.as //Een.as //Een.as //Een.as //Een.as //Een.as //Een.as //Een.as
//Een.as //Een.as //Een.as //Een.as //Een.as //Een.as //Een.as //Een.as
//Een.as

import classes.*;

class classes.Een
{
static var root_p:MovieClip = _root;

function Een()
{

}

function display()
{
root_p.twee.display();
}
}

//Twee.as //Twee.as //Twee.as //Twee.as //Twee.as //Twee.as //Twee.as
//Twee.as //Twee.as //Twee.as //Twee.as //Twee.as //Twee.as //Twee.as
//Twee.as

import classes.*;

class classes.Twee
{
static var root_p:MovieClip = _root;

function Twee()
{

}

function display()
{
loadNewImage();
}

function loadNewImage()
{
var _this:Object = this;

var image_p:MovieClip = root_p.attachMovie(void, image_mc, 0);

var ml:MovieClipLoader = new MovieClipLoader();
var l:Object = new Object();

l.onLoadInit = function(target_mc:MovieClip)
{
if(target_mc == image_p)
{
var c:Number = 0;

root_p.onEnterFrame = function()
{
if(c == 20)
{
c = null
this.onEnterFrame = null;
delete this.onEnterFrame;
root_p.drie.display(ml, l);
}
else
{
c++
}
}
}
}

ml.addListener(l);

ml.loadClip(2246.jpg, image_p);
}
}

//Drie.as //Drie.as //Drie.as //Drie.as //Drie.as //Drie.as //Drie.as
//Drie.as //Drie.as //Drie.as //Drie.as //Drie.as //Drie.as //Drie.as
//Drie.as //Drie.as //Drie.as //


import classes.*;

class classes.Drie
{
static var root_p:MovieClip = _root;

function Drie()
{

}

function display(ml:MovieClipLoader, l:Object)
{

ml.unloadClip(root_p.image_mc);
root_p.image_mc.removeMovieClip();

ml.removeListener(l);

ml = null;
l = null;

var c:Number = 0;

root_p.onEnterFrame = function()
{
if(c == 400)
{
this.onEnterFrame = null;
delete this.onEnterFrame;
c = null;
root_p.een.display();
}
else
{
c++
}
}
}
}
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Re: [Flashcoders] IOErrror using URLLoader with files bigger than a fewkb

2007-09-12 Thread Muzak
Use POST instead of GET for large data.

var dataStrEncoded:String=Base64.Encode(ByteLoader.data);

var XMLString:String;
XMLString = '?xml version=\1.0\ encoding=\UTF-8\?';
XMLString = 'file';
XMLString += '![CDATA[' + dataStrEncoded + ']]';
XMLString += '/file';

_loader = new URLLoader();
_loader.addEventListener(Event.COMPLETE,fileUploadCompleteListener);
_loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorListener);

var scriptPath:String = uploadUrl + ?key= + _key +session= + _sessionId;
var request:URLRequest = new URLRequest(scriptPath);
request.method = URLRequestMethod.POST
request.data = XMLString;
_loader.load(request);

regards,
Muzak

- Original Message - 
From: Paul Steven [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 11, 2007 2:57 PM
Subject: [Flashcoders] IOErrror using URLLoader with files bigger than a fewkb


I am having problems using URLLoader to send data to a server side script.

 What I am doing is loading in a file as binary data and converting to Base64
 then sending this Base64 string within an xml string.

 It is working fine with very small files of only a few kb. However if the
 files are larger than this, I get an IOError#2032

 The client insists there is no problem at the server side and I cannot think
 of anything else to try my end.

 Is there any possibility that with larger files, the Base64.Encode operation
 has not completed before the data is sent?

 Here is the relevant code:

 var dataStrEncoded:String=Base64.Encode(ByteLoader.data);

 var XMLString:String;

 XMLString = '?xml version=\1.0\ encoding=\UTF-8\?';
 XMLString = 'file';
 XMLString += '![CDATA[' + dataStrEncoded + ']]';
 XMLString += '/file';

 var scriptPath:String = uploadUrl + ?xml= +  XMLString  + key= + _key +
 session= + _sessionId;

 _loader = new URLLoader();
 _loader.addEventListener(Event.COMPLETE,fileUploadCompleteListener);

 _loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorListener);



 var request:URLRequest = new URLRequest(scriptPath);
 _loader.load(request);


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Re: [Flashcoders] Attaching webcam video dynamically and on top

2007-09-12 Thread Jobe Makar

Hi Alexander,

You can create a video symbol in the library by using the library's menu. As 
for depth, have you tried putting the video in a movie clip and swapping the 
depths of that movie clip? That should work.


By the way, ElectroServer 4 supports video as well (to add that to your 
list). http://www.electro-server.com


Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 252-627-8026
mobile: 919-609-0408
fax: 919-882-1121
- Original Message - 
From: Alexander Farber [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 11, 2007 10:20 AM
Subject: [Flashcoders] Attaching webcam video dynamically and on top



Dear flash coders,

I have a MovieClip+class called User
which represents a player (one of 3)
in my small multi-player card game:

http://preferans.de/images/pics/Pref-Aug-07-2.jpg

It works well and usually displays
a player avatar (an image, that
I load by a MovieClipLoader).

If a player has a webcam connected
I'd like to overlay his avatar image
however by the webcam video.

I know that I have to use Red5 or FMS etc...
but currently I'm struggling with the basic
problem, that I don't know how to attach
a Video object dynamically to the stage.

After searching I even suspect, that this
is not possible at all and I can only do
it in the authoring environment (sans AS).

But even if I do it in authoring environment
(and pass its name as a string to my
user.attachWebcam() method), I still have
the problem, that the video is underneath
the avatar. I've tried:

  _root.my_video.swapDepths(5000);

but this doesn't work. Any ideas please?

Here is a test case movie representing my
problem: http://preferans.de/flash/User.swf

Regards
Alex
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RE: [Flashcoders] Isometic game - zdepth managing for multiple movablecharacters

2007-09-12 Thread Danny Kodicek
 Every object gets a z-depth assigned. For the players the 
 zdpeth need to be set based on the tile they are at. This way 
 the players can walk 'around' the enviorment objects. For the 
 z-depth calculation I use the tile grid x and y plus the 
 width of the row, this generates an unique z-depth number and 
 makes sure that the higher the y, the bigger the z-depth , 
 thus objects appear infront of objects with a lower y index.
 Here is the problem I am trying to figure out. If two movable 
 objects, or even three of them are at the same time on the 
 same tile, then the above described z-depth managing will 
 fail. How do I deal with that?

If this is possible in your game then you'll need to either store sub-tile
positions and z-sort further on those (you could, for example, assign ten
z-slots per tile to ensure that you have more space) or randomly choose one
to be in front of the other (if there's only one position per tile, then it
doesn't matter which one gets drawn in front).

 
 Then another question I have is this. Does every movable 
 object needs to check/swap z-depth on every frame. Wouldn't 
 that be to CPU intensive?

Depends how you do it. If there's only a few movable objects, this shouldn't
be particularly hard on the machine - Flash isn't the fastest thing in the
world, but it's fast enough for that. However, you can optimise quite a bit
by sub-sorting - if you know that object 1 is in the rear 16 tiles and
object 2 is in the front 16 tiles, no need to check the z-order.

Danny

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Re: [Flashcoders] How to share class library across a network?

2007-09-12 Thread Muzak
Sounds like the ASO cache problem.
Try Delete ASO files and Test Movie from the Control menu.

Making sure that all computers in the Network have the exact same time (PC 
clock) may prevent this from happening.

regards,
Muzak

- Original Message - 
From: Alistair Colling [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 11, 2007 5:29 PM
Subject: [Flashcoders] How to share class library across a network?


 Hi there, I would like to share my class library with other  developers on my 
 local network. We are soon to be using Version Cue 
 or something similar but in the meantime it would be good if we could  al be 
 working from the same class library (there are only 2 
 of us).  Almost every time we exchange a file lots of compiler errors are  
 thrown up even though the class paths are set 
 correctly, this is  usually rectified after restarting the computer or Flash.

 I have copied my class library to a network share but when I compile  a SWF 
 from Flash I get lots of compiler errors starting with 
 line 6  of toplevel.as

 'The class or interface 'Boolean' could not be loaded'
 'The class or interface 'Object' could not be loaded'
 'The class or interface 'Number' could not be loaded'

 If I point my class path (set in my AS preferences for the Flash app)  to an 
 exact copy of the same folder but on my local drive 
 everything  works fine!

 If someone could help me out here I would be really grateful, this is  
 proving a real headache!

 Cheers,
 Ali


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[Flashcoders] this.stage.focus causes Sandbox violation?

2007-09-12 Thread Michael Randolph
I have a line of code in one of my classes that says:

this.stage.focus = ioFocus;

where ioFocus is an InteractiveObject that is passed into a function.  When
my program hits this line (and ioFocus at the time is a TextField), flash
shows me this:

*** Security Sandbox Violation ***
SecurityDomain 'file:///C|/Projects/MediaManager/src/main.swf' tried to
access Player UI context

Anyone have any idea why this would happen?  Strange because there are other
points in my program where this same exact class is used and this error
doesn't get thrown.  The class is a DialogBox class I wrote that has a
method called show.  So when I call DialogBox.show(), it returns a
Sprite.  One of the parameters of the show() method is an InteractiveObject
that should be focused once the DialogBox is open, this is where my code
goes a bit crazy.  The class is called (in this case) from the document
class, if that matters...

MR
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Re: [Flashcoders] toString(aArray[i]) ?? does this work

2007-09-12 Thread Andy Herrman
You say [object Object] is the correct output if the object is a
movie clip.  This isn't the behavior I see.  Any time I trace a movie
clip I get the clip's name (level0.foo.bar.whatever), not the generic
object results.

  -Andy

On 9/11/07, Hal Leonard [EMAIL PROTECTED] wrote:
 Try toString(aArray[i]._name) instead I'm not 100% sure what you're
 storing in your array, but it sounds like you're storing movieClip objects
 in there, in which case the result [object Object] would be the correct
 output.

 Hal

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Monday, September 10, 2007 8:30 PM
 To: Flash Coders
 Subject: [Flashcoders] toString(aArray[i]) ?? does this work


 Quick question, can I toString an array element.
 ie:   var  myStr:String  =  toString(aArray[i]);// where 'i' is the
 increment.

 I am having an issue with this.  when I trace myStr it traces [object
 object]
 instead of what I intended/expected mcMovieClipName14 as a string.

 Any insite would be appreciated.

 Thanks in advance,

 Paul V.
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Re: [Flashcoders] How to share class library across a network?

2007-09-12 Thread Andy Herrman
Try mapping the network share to a drive letter (I'm assuming you're
in Windows here).  Some tools don't work well with network paths, but
if you map the shared folder to a drive letter then it would appear to
those tools as a local path.  That might help fix your compile errors.

  -Andy

On 9/11/07, Alistair Colling [EMAIL PROTECTED] wrote:
 Hi there, I would like to share my class library with other
 developers on my local network. We are soon to be using Version Cue
 or something similar but in the meantime it would be good if we could
 al be working from the same class library (there are only 2 of us).
 Almost every time we exchange a file lots of compiler errors are
 thrown up even though the class paths are set correctly, this is
 usually rectified after restarting the computer or Flash.

 I have copied my class library to a network share but when I compile
 a SWF from Flash I get lots of compiler errors starting with line 6
 of toplevel.as

 'The class or interface 'Boolean' could not be loaded'
 'The class or interface 'Object' could not be loaded'
 'The class or interface 'Number' could not be loaded'

 If I point my class path (set in my AS preferences for the Flash app)
 to an exact copy of the same folder but on my local drive everything
 works fine!

 If someone could help me out here I would be really grateful, this is
 proving a real headache!

 Cheers,
 Ali



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Re: [Flashcoders] AS2 Sound.stop()

2007-09-12 Thread Ian Thomas
Each Sound() object is attached to a particular timeline.

So if you do :

(new Sound(_root)).stop()

everything from _root downwards should stop.

HTH,
   Ian

On 9/11/07, Andrew Sinning [EMAIL PROTECTED] wrote:

 I don't understand the docs for the AS2 Sound.stop command.

  my_sound.stop([idName:String]) : Void

 I can't find any documentation about sounds having an idName.

 Method; stops all sounds currently playing if no parameter is
 specified, or just the sound specified in the idName parameter.

 But my_sound is an instance of the Sound class, so why would I need to
 specify an id?  This seem to imply that I could use

 Sound.stop();

 to stop all sounds currently playing.  But it won't compile.  I get
 Sound has no static field stop.

 So, how do you stop all currently playing sounds?

 Thanks!


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Re: [Flashcoders] Displaying Progress of calls to external scripts

2007-09-12 Thread Andy Herrman
Is it possible the server that's providing the XML isn't providing the
content length in the response headers?  Without this Flash won't know
what the total size is, which could explain why you're getting 0.

  -Andy

On 9/11/07, Paul Steven [EMAIL PROTECTED] wrote:
 I am calling several external scripts in my app using the URLLoader. These
 calls return xml data.

 I am trying to display the progress of the data flow using the
 event.Progress as follows but I am not getting very good results. It is
 currently displaying the following.

 Loaded: 349
 Total: 0
 Percent Infinity

 Perhaps this is not possible?

 _loader.addEventListener(ProgressEvent.PROGRESS, handleProgress);
 var request:URLRequest = new URLRequest(scriptPath);
 request.method = URLRequestMethod.POST;

 var variables:URLVariables = new URLVariables();
 variables.xml = dataToSend;

 request.data = variables;
 _loader.load(request);

 

 private function handleProgress(event:ProgressEvent):void {


 var percent:Number = Math.round(event.bytesLoaded / event.bytesTotal
 * 100);

 _sessionInstance.progressTxt = Loaded:  + event.bytesLoaded + \n
 +  Total:  + event.bytesTotal + \n + Percent  + percent;

 }

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Re: [Flashcoders] Traversing through Object goes backwards

2007-09-12 Thread Andy Herrman
Objects work pretty much like hashtables (from my understanding).
Hashtables generally don't guarantee any kind of ordering.  Flash may
enforce some kind of ordering (y seems to be going in reverse order of
when things were added) but I don't know of any ordering and generally
treat it as arbitrary.

Now, if you were using Arrays then your ordering would be guaranteed
(for-in loops go backwards through the array I believe).

  -Andy

On 9/11/07, Mendelsohn, Michael [EMAIL PROTECTED] wrote:
 Hi list...

 I want object y, below, to output in the same order as x.  Is it
 possible?

 Thanks,
 - Michael M.

 x = {a:first, b:second, c:third};
 for (i in x) {
trace(i + :  + x[i]);
 }
 /*
 output:
 a: first
 b: second
 c: third
 */


 y = new Object();
 y[a] = first;
 y[b] = second;
 y[c] = third;
 for (i in y) {
trace(i + :  + y[i]);
 }
 /*
 output:
 c: third
 b: second
 a: first
 */
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[Flashcoders] Progressive Download De-Caching Slowing Startup

2007-09-12 Thread Jeff Harrington
I've got a FLV player that I've written that is a dual FMS and
Progressive Download player and I am noticing a disturbing slow startup
using the Progressive Download technique when the FLV has been cached on
the user's hard drive at startup.

When the user returns after caching the whole movie, basically the whole
browser/flash web page halts while the 37MB FLV is loaded into memory. 
After that, of course, I see very good performance.   How can I prevent
this - or slow it down - or do something to keep the user experience
from being stymied when they return to watch a video they've already
cached?  It looks sometimes like it might crash... 

Jeff Harrington
http://jeffharrington.org

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Re: [Flashcoders] AS2 Sound.stop()

2007-09-12 Thread Arul Prasad M L
If you had the sound imported into your library, assigned a linkage ID, and
then attached it using Sound class's attachSound method,  you'd have a
'idName'. If you loaded your audio clip using loadSound method, you wouldn't
have a linkageID. So don't worry abt it.

Sound has no static field stop.

'coz, as the error message states, there is no static method called 'stop'
in the Sound class. You should've called stop() on ur Sound class object -
my_sound. - my_sound.stop()

-- 
Arul Prasad
http://arulprasad.blogspot.com


On 9/12/07, Andrew Sinning [EMAIL PROTECTED] wrote:

 I don't understand the docs for the AS2 Sound.stop command.

  my_sound.stop([idName:String]) : Void

 I can't find any documentation about sounds having an idName.

 Method; stops all sounds currently playing if no parameter is
 specified, or just the sound specified in the idName parameter.

 But my_sound is an instance of the Sound class, so why would I need to
 specify an id?  This seem to imply that I could use

 Sound.stop();

 to stop all sounds currently playing.  But it won't compile.  I get
 Sound has no static field stop.

 So, how do you stop all currently playing sounds?

 Thanks!

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Re: [Flashcoders] AS3 Sound = wtf

2007-09-12 Thread Arul Prasad M L
Why don't you:
1. List down your queries, and ask for suggestions / help from the community
here
2. Write to adobe's feature request list about the features you think are
missing, but essential
3. Stop ranting on the list, and go use ur personal blog for this crap.

Btw, Stop looking for detailed examples for sound APIs inside a design
patterns book or a 'Making things move' book.

~Arul Prasad.

On 9/12/07, Andreas Rønning [EMAIL PROTECTED] wrote:

 So i got my AS3 books finally. Essential AS3 by Moock, AS3
 animation/making things move and AS3 design patterns. Of these 3, none give
 particular interest in the sound API. Making things move takes a fleeting
 glance at AS3 sound, limited to a = new Sound(); a.play();, and Design
 Patterns makes an equally simple example.

 The AS3 docs (F1 in the IDE) suggests a hack of a class to encapsulate
 Sound handling and otherwise assures us that the AS3 api is powerful.

 I still fail to see why.

 When Andre Michelle makes an AS3 303 emulator we're all impressed, but we
 somehow fail to realize he made it with *hacks*. Advanced AS3 sound
 manipulation is effectively barred to those not of his calibre. For the
 rest of us, we're stuck waiting for someone to build a robust sound control
 API wrapper for AS3's frankensteinian mess. In my opinion, AS3 sound is only
 as strong as you're willing to take punishment. Things were rough in AS2,
 but we could work it. In AS3 it's equally rough, with added edges.

 Considering the *vast* improvements AS3 and the new VM gave us, i find it
 bewildering how something so core to the multimedia experience has been
 either ignored completely or thrown in as an afterthought. I'm told by peers
 that oh you know, Sound is weak in Flash. Like a dogma. Which makes me
 think engineers threw a roundtable to somehow assure that in their shiny new
 VM, Sound remained weak.

 I have never seen an AS topic so skirted. It's like a dark secret nobody
 really wants to discuss. Like pooping.

 Either people out there *don't care about sound* which blows my mind, or
 Adobe didn't give a shit. I'm trying to port my AS2 3d sound positioning and
 effects control library to AS3 and, right now, it's disillusioning and
 sometimes infuriating.

 Dual stop methods for streaming and preloaded audio, the contextually
 wrong of which doesn't generate exceptions, but sound glitches.
 Soundchannels allow for quick and easy orphaning of sound. Go orphans!
 Soundmixer only really stopping sound and giving an *incomplete* spectrum,
 ignoring Microphone.

 There's parts of AS3 that force us to get stricter, and this is fine. The
 sound library forces us to either wrap or get sloppy.
 So am i right about this? Do Flash developers really care this little
 about audio?

 Positive sides? Loading sound resources externally and SoundTransform. And
 still being able to actually play audio.

 I don't know of a fix for this beyond doing the sound API over with a
 little more consideration. But i'd love to hear some best practises and
 experiences from other developers. Anything to learn more about this
 POWERFUL NEW API. Yeah.

 - Andreas SJ
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Re: [Flashcoders] AS3 Sound = wtf

2007-09-12 Thread Cedric Muller

I don't have CS3 yet, but what is that ? :

Sound.computeSpectrum()

This method analyzes all the sound that played and returns a  
ByteArray containing 512 normalized values (-1 to 1) that you can use  
to visually display the sound waveform (256 values for the left  
channel and 256 values for the right channel). You can use these  
values to create Audio Equalizers for Media Players as well as visual  
experiments that react to the sound that played.


?
Cedric

So i got my AS3 books finally. Essential AS3 by Moock, AS3  
animation/making things move and AS3 design patterns. Of these 3,  
none give particular interest in the sound API. Making things move  
takes a fleeting glance at AS3 sound, limited to a = new Sound();  
a.play();, and Design Patterns makes an equally simple example.


The AS3 docs (F1 in the IDE) suggests a hack of a class to  
encapsulate Sound handling and otherwise assures us that the AS3  
api is powerful.


I still fail to see why.

When Andre Michelle makes an AS3 303 emulator we're all impressed,  
but we somehow fail to realize he made it with *hacks*. Advanced  
AS3 sound manipulation is effectively barred to those not of his  
calibre. For the rest of us, we're stuck waiting for someone to  
build a robust sound control API wrapper for AS3's frankensteinian  
mess. In my opinion, AS3 sound is only as strong as you're willing  
to take punishment. Things were rough in AS2, but we could work it.  
In AS3 it's equally rough, with added edges.


Considering the *vast* improvements AS3 and the new VM gave us, i  
find it bewildering how something so core to the multimedia  
experience has been either ignored completely or thrown in as an  
afterthought. I'm told by peers that oh you know, Sound is weak in  
Flash. Like a dogma. Which makes me think engineers threw a  
roundtable to somehow assure that in their shiny new VM, Sound  
remained weak.


I have never seen an AS topic so skirted. It's like a dark secret  
nobody really wants to discuss. Like pooping.


Either people out there *don't care about sound* which blows my  
mind, or Adobe didn't give a shit. I'm trying to port my AS2 3d  
sound positioning and effects control library to AS3 and, right  
now, it's disillusioning and sometimes infuriating.


Dual stop methods for streaming and preloaded audio, the  
contextually wrong of which doesn't generate exceptions, but  
sound glitches.

Soundchannels allow for quick and easy orphaning of sound. Go orphans!
Soundmixer only really stopping sound and giving an *incomplete*  
spectrum, ignoring Microphone.


There's parts of AS3 that force us to get stricter, and this is  
fine. The sound library forces us to either wrap or get sloppy.
So am i right about this? Do Flash developers really care this  
little about audio?


Positive sides? Loading sound resources externally and  
SoundTransform. And still being able to actually play audio.


I don't know of a fix for this beyond doing the sound API over with  
a little more consideration. But i'd love to hear some best  
practises and experiences from other developers. Anything to learn  
more about this POWERFUL NEW API. Yeah.


- Andreas SJ
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RE: [Flashcoders] toString(aArray[i]) ?? does this work

2007-09-12 Thread Danny Kodicek
  Andy,
   I see what you are saying, I think.  That the .toString() 
 has to be used as a method directly being addressed by the 
 object.  Like I said that what I think you are saying.  How 
 ever it seems I still can not get the string myMCinArray1 
 or  myMCinArray2 or myMCinArray3 etc  when I use the 
 toString on an array Element.
 
 By the way, the scope in this case is actually  the Array
 lement(MovieClip)  -see coded snippet
 
 setInterval(rollOvers,10);  //calls function 100/second to
 
 function rollOvers(){
 for (i=0; iaArray.length; i++) {
 
 aArray[i].onPress = function() {
var myStr:String = aArray[i].toString();   
 //* THIS LINE
trace(myStr);// still traces [object object]
trace(i);  //gives me 126 .which is the array 
 length. if I could get this to give me the value of the Array 
 element clicked I would fine too.
 };

It's nothing to do with the fact that it's in an array. toString() always
gives [Object object] for movieClips. Try it: make a vanilla movie, put in a
single movieclip called 'wossname' then put 'trace(wossName.toString()' in
the first frame.

If you want to get its name, put aArray[i]._name, as suggested previously. 

Danny

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Re: [Flashcoders] Help with listener for custom class (AS3)

2007-09-12 Thread Arul Prasad M L
From your cssLoaded and xmlLoaded methods, dispatch an event each,
announcing the completion of load.

eg

 public function xmlLoaded(event:Event):void {
  newXML = XML(event.target.data);
  dispatchEvent(new Event(xmlLoaded));
 }


And on the timeline, you can add a listener to that event by doing this:

var fileForThis:fileImports = new
fileImports(courseInfo.xml,styles.css);
fileForThis.addEventListener(xmlLoaded, onXMLLoad);

function onXMLLoad()
{
// xml loaded now
}

Of course thats not the best way to code ( you could create a custom event
object to pass more data etc, ) but the above should get you started.

Btw, your 'fileImports' class doesnt seem to be a UI class, so you dont have
to extend it from Sprite. Just extend EventDispatcher class.

~Arul Prasad.

On 9/12/07, Dane Williams [EMAIL PROTECTED] wrote:

 Greetings All,
 I'm trying to do more and more of my projects with external classes and,
 along with that, creating classes for routines that I regularly do. I have
 a
 class that reads an XML file and CSS file once it's called. It has worked
 fine for the first few projects I used it in. With my recent project, it's
 not wanted to behave. The code for the class is as follows:
 package {
 import flash.display.Sprite;
 import flash.text.StyleSheet;
 import flash.events.*;
 import flash.net.*;
 public class fileImports extends Sprite {
   public var newStyleSheet:StyleSheet = new StyleSheet();
   public var newXML:XML = new XML();
   public function fileImports(xmlFile:String, cssFile:String):void {
//load css file
var cssToLoad:URLRequest=new URLRequest(cssFile);
var cssLoader:URLLoader = new URLLoader;
cssLoader.load(cssToLoad);
//load xml file
var xmlToLoad:URLRequest=new URLRequest(xmlFile);
var xmlLoader:URLLoader = new URLLoader;;
xmlLoader.load(xmlToLoad);
//event listeners
xmlLoader.addEventListener(Event.COMPLETE,xmlLoaded);
cssLoader.addEventListener(Event.COMPLETE, cssLoaded);
   }
   public function cssLoaded(event:Event):void {
newStyleSheet.parseCSS(event.target.data);
   }
   public function xmlLoaded(event:Event):void {
newXML = XML(event.target.data);
   }
 }
 }

 I am creating an instance on my main timeline with this:
 var fileForThis:fileImports = new
 fileImports(courseInfo.xml,styles.css);

 I am trying to use the data that is coming in with the XML file to
 populate
 some combo boxes. My problem is I don't know how to listen to the class
 from the main timeline to find out if the class is finished processing the
 XML. Right now if I try to use fileForThis.newXML I get a value of null.
 But if I put a trace on newXML in the class, it shows the content of my
 XML
 file.

 I have gotten this to work on other projects because I haven't tried to
 use
 the data immediately - so the data has time to process before it's put
 into a text field, etc.

 I appreciate any help I can get on this. Thanks!


 D. Dane Williams
 The Learning Center
 Buckman Laboratories, International
 901-272-6774


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Re: [Flashcoders] dynamically attaching a movie clip to a class/object

2007-09-12 Thread Arul Prasad M L
You should be assigning the movieclip reference being returned from
attachMovie to your myPost variable:



myPost = _root.attachMovie(signPost, myPost,
_root.getNextHighestDepth());

Without that, your myPost variable is gonna be pointing to nothing.

~Arul Prasad.

On 9/12/07, Charles Parcell [EMAIL PROTECTED] wrote:

 You are not defining what the movie should be attached to.

 Try:

 _root.attachMovie(signPost, myPost, _root.getNextHighestDepth());

 Note that I removed this.getNextHighestDepth(). Because this does not
 exist on the stage yet, you can not get its next highest depth.

 Charles P.


 On 4/26/07, sebastian chedal [EMAIL PROTECTED] wrote:
 
  hello flash coders!
 
  ive just joined and there are some nice discussions here, i hope to
  contribute positivly to the level of knowledge in the group.
  :)
 
  i'm currently learning how to work in an OOP manner in flash, and thus
  meeting some basic hurdles.
  it would be very kind of you if you could assist me in my [probably very
  simple] problems.
  :-)
 
  I'm using external *.as files, and at the moment i am trying to figure
 out
  how to attach a movie to it [should be simple, right?]
 
  my as file:
 
  class Post extends CoreClass  {
  private var myPost:MovieClip;
 
  public function setCord(px,py,pz):Void {
 
  //set coordinates
  public var px:Number = px;
  public var py:Number = py;
  public var pz:Number = pz;
  //original point locations
  private var ox:Number = px;
  private var oy:Number = py;
  private var oz:Number = pz;
  }
 
  public function attachMe ():Void {
  attachMovie(signPost, myPost, this.getNextHighestDepth());
  myPost._x = 0;
  myPost._y = 0;
  trace (myPost =  + myPost._x);
  }
  }
 
  In frame 1 of the movie i write:
 
  Post0 = new Post ();
  //Post0.setCord(100,100,0.9);
  Post0.attachMe();
 
  The trace comes up 'undefined'
  if i use the 'attachmovie' from the root in the main time line, it works
  just fine.
 
  any clues?
 
  thanks!
 
  sebastian / amsterdam
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[Flashcoders] One swf loading another, but never complete/initing

2007-09-12 Thread Bryan Cash
I have one swf whose sole purpose is the loading of another swf and showing
the progress of that load.  There's currently a textfield in the fla which I
use just to see progress and status of the load.  The embedded code for it
is as follows:



var loader:Loader = new Loader();
var ctxt:LoaderContext = new LoaderContext(false,
ApplicationDomain.currentDomain);
loader.contentLoaderInfo.addEventListener(securityError, onLoaderError);
loader.contentLoaderInfo.addEventListener(ioError, onLoaderError);
loader.contentLoaderInfo.addEventListener(progress, onProgress);
loader.contentLoaderInfo.addEventListener(init, onProgress);
loader.load(new URLRequest(swf/frame.swf),ctxt);

addChild(loader);

tError.text = ;

function onProgress(event:Event):void {
tError.text = event.type +   + event.target.bytesLoaded + : +
event.target.bytesTotal;
}


function onLoaderError(event:Event):void {
tError.text = Load Failed:  + event.type;
}



The frame.swf is 31000 bytes.  At the moment, the only thing that shows up
is:

progress 31000:31000

ad...nothing.  No init, and when I had a completeHandler before, no
complete.  For that matter, the fact that it just automatically goes to
31000:31000, with no in between steps has me a bit suspicious.  I'm updated
to the latest Flash Player 9 with the security settings correctly permitting
access.

Any ideas/insights into something I've missed?
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Re: [Flashcoders] test

2007-09-12 Thread Surendar Reddy
Testing Mail please just ignore

Surendar Reddy.K Software Developer [EMAIL PROTECTED] Ocimum
Biosolutions ...enabling RD 6th Floor, Reliance Classic, Road No.1, Banjara
Hills, Hyderabad - 500 034, A.P, India Business Phone: 55262700 | Mobile:
09849969760 | Fax: 556272505 BioIT Solutions | Microarrays | Oligonucleotide
Synthesis | Research Services | Live Help Disclaimer: Please note that this
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liability for any damage caused by any virus transmitted by this email.
- Original Message - 
From: Durairaj [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 11, 2007 4:08 PM
Subject: [Flashcoders] test


This is for test ignore please
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