Re: [Flashcoders] Recommendation for budget development mac
The other thing to keep in mind is to test early and test often when doing cross-platform testing. Keeps you from find bugs at the last minute. Also, when working with a team, its helpful to consider having one of your team members work on the mac. Then ongoing testing occurs. On Oct 17, 2008, at 11:54 AM, eric e. dolecki wrote: I think that you made a good decision there, for what it's worth. Eric On Fri, Oct 17, 2008 at 10:45 AM, Paul Steven [EMAIL PROTECTED]wrote: Thanks for all the advice - I have made a quick decision and ordered a Mac Mini 2 GHZ (Intel one) with an extra gig of RAM. Sounds like this will be sufficient to package my games for the Mac and also provide a means for testing. I do have a 450 mhz G3 in the attic but I thought that would be way too old to be of any use for my needs. Cheers Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas Sent: 17 October 2008 15:17 To: Flash Coders List Subject: Re: [Flashcoders] Recommendation for budget development mac On Fri, Oct 17, 2008 at 2:09 PM, David Benman [EMAIL PROTECTED] wrote: I agree with Ian, though I'd caution going to low-end for testing because then you can get too focused on slowness issues that don't affect your average, target machine. Sorry - I meant slowest of the current crop, by which I meant Mac Mini. :-) Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ David Benman sixredmarbles One Alewife Center Suite 210 Cambridge, MA 02140 p. 617.492.9668 x120 f. 617.492.9778 Bringing Beauty, Creativity, and Intelligence to Educational Technology www.sixredmarbles.com P Please consider the environment before printing this email. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Recommendation for budget development mac
Yes, you can also consider to buy a Mac and use VMWare Fusion to test under Windows etc. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2 FlashDevelop -- Warning unsupported #include
Hello :) If you use MTASC... is normal :) MTASC dont' support the #include directive, isn't a bug bug a limitation of MTASC. See http://www.mtasc.org/ : http://www.mtasc.org/ *#include :* MMC allows code file inclusion using the #include directive. MTASC does not allow it. *Rationale :* Such coding practices are obsoletes with ActionScript2, and the programmer should keep common duplicated code into separate classes. For me the #include instruction is important... but not for Nicolas ;) You can find in OSFlash a patch to transform the mx.* AS2 class and can be compatible with MTASC ;) EKA+ :) 2008/10/22 Andrew Sinning [EMAIL PROTECTED] In FlashDevelop working with AS2, I get a Warning unsupported #include. The warning refers to the line #include Version.as in mx.transitions.Tween, mx.transitions.easing.Strong and mx.transitions.easing.Bounce I never use a # in front of my includes, but these are mx files and they compile just fine, but what's the deal with the #? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2 FlashDevelop -- Warning unsupported #include
Hi, as an alternative you have different options: - dont use the tween classes, but use the TweenMax series from greensock. However you are bound to run into other problems using the mx classes together with FlashDevelop. I found the following method the easiest, although patching is an option too: * convert macromedia all classes to intrinsic classes using asigen * generate an injection swf containing all your mx classes * set mx= true in mtasc * fix any errors you still get in your intrinsic copy of the mx classes (set them as classpath) greetz JC On Wed, Oct 22, 2008 at 5:58 PM, Ian Thomas [EMAIL PROTECTED] wrote: This is because MTASC, the compiler used by FlashDevelop, doesn't support #include. See here: http://www.mtasc.org/#comparison HTH, Ian On Wed, Oct 22, 2008 at 4:51 PM, Andrew Sinning [EMAIL PROTECTED] wrote: In FlashDevelop working with AS2, I get a Warning unsupported #include. The warning refers to the line #include Version.as in mx.transitions.Tween, mx.transitions.easing.Strong and mx.transitions.easing.Bounce I never use a # in front of my includes, but these are mx files and they compile just fine, but what's the deal with the #? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Ann. class: 3D Interactive UI, Papervision w/ Flex for Games and more- hands on
In SF on 11/20. more info at: http://papervision.proj.com : A 10 hour bootcamp in Flex to learn 3D using Papervision. Taught by professional trainer Vic Cekvenich. We will cover hands on labs from scratch: * Setting up the SDK * Warm up: 2D Motion * 3D Primitives * 3D Math * Materials * Make a complex objects (Collada) * Interactions * Shadows/Reflection * Flash 10 * Calling a remote (web java/data ) service * and more. This is an intensive all day class stressing techniques useful for gaming and traditional 3D. You will walk out comfortable creating simple 3D games or a Rich UI Web site. You must provide your own laptop, over 1 GB ram recommended. Power will be provided for each laptop. We will mail you class prep materials on a usb stick 10 days before the class. You will also have support after the class. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Recommendation for budget development mac
I am hearing the Mac Mini might be discontinued (as of right now). Not sure if that change your mind about one. On Wed, Oct 22, 2008 at 10:52 AM, Weyert de Boer [EMAIL PROTECTED] wrote: Yes, you can also consider to buy a Mac and use VMWare Fusion to test under Windows etc. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2 FlashDevelop -- Warning unsupported #include
Thanks for all the input on this topic! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS3 - Code problem, can anyone help?
Hi Guys Im trying to write a little piece of code to stop the submit button of a form be active until the form fields have been completely filled in, its a really simple for consisting of 1 form field and 1 checkbox, ive had a go at writing some code of my own but for some reason flash quits on export. Whats wrong with my code? What do you think could be causing it to crash? here is my stab at it... submit_btn.useHandCursor = false; submit_btn.mouseEnabled = false; submit_btn.addEventListener(MouseEvent.CLICK, submit_btn_CLICK); this.addEventListener(Event.ENTER_FRAME, ENTERFRAME); function ENTERFRAME(ev:Event):void { if((mobileNumber.text != ) || (mobileNumber.text != NaN) || (mobileNumber.text != undefined) (terms.selected != false)){ submit_btn.useHandCursor = true; submit_btn.mouseEnabled = true; }else{ var frame:int = 0; trace(EnterFrame+(frame+)); } } function submit_btn_CLICK(ev:Event):void { var url:String = formSubmit.php; var request:URLRequest = new URLRequest(url); var variables:URLVariables = new URLVariables(); variables.mobile = mobileNumber.text; request.data = variables; request.method = URLRequestMethod.POST; try { navigateToURL(request, _blank); } catch (err:Error) { trace(err); } } Thanks SJM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Is there a quick way to convert back to AS2?
I know this seems like a backwards question... but my client has requested (300 plus fla's later) that we revert our code back to AS2. I was wondering if there was a quick way to do this. When I ran my first piece in AS2 and it was searching for the event class. I was wondering if there was a quick way around this... like somehow incorporating the event class into an AS2 piece or will this piece completely have to be rewritten? Thanks! Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 - Code problem, can anyone help?
I'm surprised if it compiles. First look: trace(EnterFrame+(frame+)); should at least be trace(EnterFrame+(frame++)); Try that. I'd be tempted not to use enterframe at all and validate on submit. Paul - Original Message - From: FlashDev [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 22, 2008 8:32 PM Subject: [Flashcoders] AS3 - Code problem, can anyone help? Hi Guys Im trying to write a little piece of code to stop the submit button of a form be active until the form fields have been completely filled in, its a really simple for consisting of 1 form field and 1 checkbox, ive had a go at writing some code of my own but for some reason flash quits on export. Whats wrong with my code? What do you think could be causing it to crash? here is my stab at it... submit_btn.useHandCursor = false; submit_btn.mouseEnabled = false; submit_btn.addEventListener(MouseEvent.CLICK, submit_btn_CLICK); this.addEventListener(Event.ENTER_FRAME, ENTERFRAME); function ENTERFRAME(ev:Event):void { if((mobileNumber.text != ) || (mobileNumber.text != NaN) || (mobileNumber.text != undefined) (terms.selected != false)){ submit_btn.useHandCursor = true; submit_btn.mouseEnabled = true; }else{ var frame:int = 0; trace(EnterFrame+(frame+)); } } function submit_btn_CLICK(ev:Event):void { var url:String = formSubmit.php; var request:URLRequest = new URLRequest(url); var variables:URLVariables = new URLVariables(); variables.mobile = mobileNumber.text; request.data = variables; request.method = URLRequestMethod.POST; try { navigateToURL(request, _blank); } catch (err:Error) { trace(err); } } Thanks SJM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 - Code problem, can anyone help?
But he wants the button to be disabled until it passes validation. Maybe it's okay to do it the dirty way instead of assigning 4 different listeners to each of the validated fields but... I guess I would still have a single validation function that is called onchange of the various entry fields. On Wed, Oct 22, 2008 at 5:12 PM, Paul Andrews [EMAIL PROTECTED] wrote: I'm surprised if it compiles. First look: trace(EnterFrame+(frame+)); should at least be trace(EnterFrame+(frame++)); Try that. I'd be tempted not to use enterframe at all and validate on submit. Paul - Original Message - From: FlashDev [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 22, 2008 8:32 PM Subject: [Flashcoders] AS3 - Code problem, can anyone help? Hi Guys Im trying to write a little piece of code to stop the submit button of a form be active until the form fields have been completely filled in, its a really simple for consisting of 1 form field and 1 checkbox, ive had a go at writing some code of my own but for some reason flash quits on export. Whats wrong with my code? What do you think could be causing it to crash? here is my stab at it... submit_btn.useHandCursor = false; submit_btn.mouseEnabled = false; submit_btn.addEventListener(MouseEvent.CLICK, submit_btn_CLICK); this.addEventListener(Event.ENTER_FRAME, ENTERFRAME); function ENTERFRAME(ev:Event):void { if((mobileNumber.text != ) || (mobileNumber.text != NaN) || (mobileNumber.text != undefined) (terms.selected != false)){ submit_btn.useHandCursor = true; submit_btn.mouseEnabled = true; }else{ var frame:int = 0; trace(EnterFrame+(frame+)); } } function submit_btn_CLICK(ev:Event):void { var url:String = formSubmit.php; var request:URLRequest = new URLRequest(url); var variables:URLVariables = new URLVariables(); variables.mobile = mobileNumber.text; request.data = variables; request.method = URLRequestMethod.POST; try { navigateToURL(request, _blank); } catch (err:Error) { trace(err); } } Thanks SJM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Is there a quick way to convert back to AS2?
Hi, The AS2 event mechanism is slightly different - there is not really an Event type - you just get an object with a type string and a target property. In AS2, Events don't bubble either... You might be quicker / easier to persuade your client that AS3 is the way forward - not sure of the reasoning here, but surely the benefits of AS3 outweigh the downsides, erm, what downsides apart from a learning curve and the ability to cause memory leaks easily :) If you want your classes to dispatch events you will need them to implement the EventDispatcher API - With AS2, I used to create a class which extended MovieClip, then implemented the EventDispatcher mixin bit - look in the Components Reference. See the stuff below, although someone else may have written a nice framework / set of classes to implement events a bit more - check out osflash.org HTH Glen /** * * Class: EventDispatcherForm - implements the EventDispatcher mixin to allow * subclasses to easily dispatch events. */ import mx.events.EventDispatcher; class com.glenpike.common.view.EventDispatcherForm extends MovieClip { function EventDispatcherForm () { EventDispatcher.initialize(this); } public function addEventListener(event:String, listener):Void {} public function removeEventListener(event:String, listener):Void {} public function dispatchEvent(eventObject:Object):Void {} } Then in my classes which dispatch events: class com.glenpike.sasanim.view.RolloverButton extends EventDispatcherForm { //... function onRelease () { if(mEnabled) { //... dispatchEvent( { type: release} ); } } } Then my lazy function in the parent clip which contains lots of buttons, but I could not be bothered to refer to them all by name for adding listeners..: class com.glenpike.common.view.Page extends EventDispatcherForm //Also dispatches events { function setUp() { for(var btn in this) { if(this[btn] instanceof com.glenpike.sasanim.view.RolloverButton) { this[btn].addEventListener(release, Delegate.create(this, btnClick)); } } } function btnClick(evt:Object) { trace(Override me **); } } Lord, Susan, CTR, DSS wrote: I know this seems like a backwards question... but my client has requested (300 plus fla's later) that we revert our code back to AS2. I was wondering if there was a quick way to do this. When I ran my first piece in AS2 and it was searching for the event class. I was wondering if there was a quick way around this... like somehow incorporating the event class into an AS2 piece or will this piece completely have to be rewritten? Thanks! Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Is there a quick way to convert back to AS2?
How can anyone know how much effort is involved? It'll depend on how your code is written. What is sure is that it'll be a ton of work. Why does your client want to revert to AS2? If they insist you'll just have to charge accordingly. I reverted an AS3 video/slide player to AS2 and it was a PIA because the code was close to what it should be but had so many differences because the classes involved had changed between AS2 and AS3. It'd probably have been easier to dump the AS3 code and start from scratch. I'd probably do everything possible to not go back. Try and educate you client that it's a huge amount of work and one day they'll still want to go forward to AS3. Paul - Original Message - From: Lord, Susan, CTR, DSS [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 22, 2008 10:11 PM Subject: [Flashcoders] Is there a quick way to convert back to AS2? I know this seems like a backwards question... but my client has requested (300 plus fla's later) that we revert our code back to AS2. I was wondering if there was a quick way to do this. When I ran my first piece in AS2 and it was searching for the event class. I was wondering if there was a quick way around this... like somehow incorporating the event class into an AS2 piece or will this piece completely have to be rewritten? Thanks! Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 - Code problem, can anyone help?
Assuming the form is also in the same flash file: I see no reason to use 'Event.ENTER_FRAME' Just have the other parts of your code 'activate' when you click the 'submit' button. Sebastian jonathan howe wrote: But he wants the button to be disabled until it passes validation. Maybe it's okay to do it the dirty way instead of assigning 4 different listeners to each of the validated fields but... I guess I would still have a single validation function that is called onchange of the various entry fields. On Wed, Oct 22, 2008 at 5:12 PM, Paul Andrews [EMAIL PROTECTED] wrote: I'm surprised if it compiles. First look: trace(EnterFrame+(frame+)); should at least be trace(EnterFrame+(frame++)); Try that. I'd be tempted not to use enterframe at all and validate on submit. Paul - Original Message - From: FlashDev [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 22, 2008 8:32 PM Subject: [Flashcoders] AS3 - Code problem, can anyone help? Hi Guys Im trying to write a little piece of code to stop the submit button of a form be active until the form fields have been completely filled in, its a really simple for consisting of 1 form field and 1 checkbox, ive had a go at writing some code of my own but for some reason flash quits on export. Whats wrong with my code? What do you think could be causing it to crash? here is my stab at it... submit_btn.useHandCursor = false; submit_btn.mouseEnabled = false; submit_btn.addEventListener(MouseEvent.CLICK, submit_btn_CLICK); this.addEventListener(Event.ENTER_FRAME, ENTERFRAME); function ENTERFRAME(ev:Event):void { if((mobileNumber.text != ) || (mobileNumber.text != NaN) || (mobileNumber.text != undefined) (terms.selected != false)){ submit_btn.useHandCursor = true; submit_btn.mouseEnabled = true; }else{ var frame:int = 0; trace(EnterFrame+(frame+)); } } function submit_btn_CLICK(ev:Event):void { var url:String = formSubmit.php; var request:URLRequest = new URLRequest(url); var variables:URLVariables = new URLVariables(); variables.mobile = mobileNumber.text; request.data = variables; request.method = URLRequestMethod.POST; try { navigateToURL(request, _blank); } catch (err:Error) { trace(err); } } Thanks SJM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Passing text between SWFs
Can somebody please help a dummy. I am trying to pass user input text (user's name) from a parent SWF to a child SWF. Poste9 has told me I can use: ldr1.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler); public function completeHandler(event:Event) { MovieClip(event.currentTarget)._parent = this; } Thanks Poste9, but I don't know where/how to use that. I assume I need to put this code in a package (that's what the Flash help tells me), but I am not sure how to do that and how to refer to the package. Can somebody please explain the steps I need to follow to pass user input text from one SWF to another. Alan Neilsen This message is for the named persons use only. It may contain confidential, proprietary or legally privileged information. No confidentiality or privilege is waived or; lost by any mistransmission. If you receive this message in error, please immediately delete it and all copies of it from your system, destroy any hard copies of it and notify the sender. You must not directly or indirectly, use, disclose, distribute, print or copy any part of this message if you are not the intended recipient. GOULBURN OVENS INSTITUTE OF TAFE and any of its subsidiaries each reserve the right to monitor all e-mail communications through its networks. Any views expressed in this message are those of the individual sender, except where the message states otherwise and the sender is authorised to state them to be the views of any such entity. # This e-mail message has been scanned for Viruses and Content and cleared by MailMarshal # ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 - Code problem, can anyone help?
I don't know why its crashing but: I don't see what your frame++ is doing because you reset it to 0 right before anyway, so you should keep getting EnterFrame 1 anyway. Secondly, your else should also carry code to disable the Submit button, so that if someone fills things in and then deletes it the button will disable again. I would recommend individual onChange listeners though, since you only really have two things to check; it better than running a continuous EnterFrame. That's all I got, Ashim 2008/10/23 sebastian [EMAIL PROTECTED] Assuming the form is also in the same flash file: I see no reason to use 'Event.ENTER_FRAME' Just have the other parts of your code 'activate' when you click the 'submit' button. Sebastian jonathan howe wrote: But he wants the button to be disabled until it passes validation. Maybe it's okay to do it the dirty way instead of assigning 4 different listeners to each of the validated fields but... I guess I would still have a single validation function that is called onchange of the various entry fields. On Wed, Oct 22, 2008 at 5:12 PM, Paul Andrews [EMAIL PROTECTED] wrote: I'm surprised if it compiles. First look: trace(EnterFrame+(frame+)); should at least be trace(EnterFrame+(frame++)); Try that. I'd be tempted not to use enterframe at all and validate on submit. Paul - Original Message - From: FlashDev [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 22, 2008 8:32 PM Subject: [Flashcoders] AS3 - Code problem, can anyone help? Hi Guys Im trying to write a little piece of code to stop the submit button of a form be active until the form fields have been completely filled in, its a really simple for consisting of 1 form field and 1 checkbox, ive had a go at writing some code of my own but for some reason flash quits on export. Whats wrong with my code? What do you think could be causing it to crash? here is my stab at it... submit_btn.useHandCursor = false; submit_btn.mouseEnabled = false; submit_btn.addEventListener(MouseEvent.CLICK, submit_btn_CLICK); this.addEventListener(Event.ENTER_FRAME, ENTERFRAME); function ENTERFRAME(ev:Event):void { if((mobileNumber.text != ) || (mobileNumber.text != NaN) || (mobileNumber.text != undefined) (terms.selected != false)){ submit_btn.useHandCursor = true; submit_btn.mouseEnabled = true; }else{ var frame:int = 0; trace(EnterFrame+(frame+)); } } function submit_btn_CLICK(ev:Event):void { var url:String = formSubmit.php; var request:URLRequest = new URLRequest(url); var variables:URLVariables = new URLVariables(); variables.mobile = mobileNumber.text; request.data = variables; request.method = URLRequestMethod.POST; try { navigateToURL(request, _blank); } catch (err:Error) { trace(err); } } Thanks SJM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- The Random Lines My online portfolio www.therandomlines.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Passing text between SWFs
Hi Alan. In the same class / at the same position where you load your child movieclip. One line below your loadClip method call. Alan Neilsen schrieb: Can somebody please help a dummy. I am trying to pass user input text (user's name) from a parent SWF to a child SWF. Poste9 has told me I can use: ldr1.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler); public function completeHandler(event:Event) { MovieClip(event.currentTarget)._parent = this; } Thanks Poste9, but I don't know where/how to use that. I assume I need to put this code in a package (that's what the Flash help tells me), but I am not sure how to do that and how to refer to the package. Can somebody please explain the steps I need to follow to pass user input text from one SWF to another. Alan Neilsen This message is for the named person’s use only. It may contain confidential, proprietary or legally privileged information. No confidentiality or privilege is waived or; lost by any mistransmission. If you receive this message in error, please immediately delete it and all copies of it from your system, destroy any hard copies of it and notify the sender. You must not directly or indirectly, use, disclose, distribute, print or copy any part of this message if you are not the intended recipient. GOULBURN OVENS INSTITUTE OF TAFE and any of its subsidiaries each reserve the right to monitor all e-mail communications through its networks. Any views expressed in this message are those of the individual sender, except where the message states otherwise and the sender is authorised to state them to be the views of any such entity. # This e-mail message has been scanned for Viruses and Content and cleared by MailMarshal # ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders