RE: [Flashcoders] AS3 examples of amoeba or microbes

2009-03-24 Thread Cor
@Matt

Thank you!!

Cor
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Muller
Sent: maandag 23 maart 2009 22:15
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 examples of amoeba or microbes

click on source at the tom right. choose category. click on an experiment
which is one of the little blocks that fly in, on the bottom right there is
a button which says download.

does that answer your question??

On Mon, Mar 23, 2009 at 7:50 PM, Cor c...@chello.nl wrote:

 Source??? Where exactly??

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
 Muller
 Sent: maandag 23 maart 2009 18:10
 To: Flash Coders List
 Subject: Re: [Flashcoders] AS3 examples of amoeba or microbes

 you might find something useful here

 http://www.liquidjourney.com/

 there is source.

 MaTT

 On Mon, Mar 23, 2009 at 3:19 PM, Alan Shaw noden...@gmail.com wrote:

  Check this out:
 
 


http://www.nicoptere.net/blog/index.php/2008/10/13/51-bacteria-generator-act

ionscript-flashhttp://www.nicoptere.net/blog/index.php/2008/10/13/51-bacter
ia-generator-act%0Aionscript-flash
 
  On Sun, Mar 22, 2009 at 11:11 PM, Anthony Pace anthony.p...@utoronto.ca
 
  wrote:
   I am looking for some really good examples of amoeba or microbe
  simulations
   done in as3
  
   I know that it is probably just done using beziers; yet, I am also
  wondering
   what the best way would be to connect hair feelers to the edges, so
 if
  the
   microbe changes shape the hairs move accordingly.
  
   Do I break down the curve along a larger bezier to find the distance
it
   covers and then based on averaging the distance of the hairs place
 them?
  or
   would it be better to just make a curve that has more control points;
  thus,
   making it easier to track the position of the feelers along the
curve
  but
   having to process a kappas(? not sure if the term really applies
 here,
   just guessing) value for each added control point?
  
   What do you think?
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[Flashcoders] Anyone remember 3d tile stacking physics app?

2009-03-24 Thread ali drongo
Hi there I saw a video that showed the speeded-up development for an
application that used the cove APE physics engine to create a 3D effect
board with tiles on that you could move around and stack.
I can't find this anywhere.

Can anyone point me in the direction of the project or the video that shows
the development?

Thanks :)
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RE: [Flashcoders] Anyone remember 3d tile stacking physics app?

2009-03-24 Thread James Marsden
http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/

Here y'go! 


James Marsden
 
Creative Je Ne Sais Quoi | FuturLab Limited
 
+44 (0) 1273 420 367
+44 (0) 7547 775 705

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ali
drongo
Sent: 24 March 2009 11:01
To: Flash Coders List
Subject: [Flashcoders] Anyone remember 3d tile stacking physics app?

Hi there I saw a video that showed the speeded-up development for an
application that used the cove APE physics engine to create a 3D effect
board with tiles on that you could move around and stack.
I can't find this anywhere.

Can anyone point me in the direction of the project or the video that
shows the development?

Thanks :)


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RE: [Flashcoders] Anyone remember 3d tile stacking physics app?

2009-03-24 Thread James Marsden
There's this too:

http://www.ted.com/index.php/talks/anand_agarawala_demos_his_bumptop_des
ktop.html 

Cheers,

James 

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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-24 Thread mike cann
Yep, I have been considering haXe, especially now that they have added SWC
support I can export the core of my rendering engine as haXe compiled SWC
and then use that in my Flex Project, agreed tho the alchemy cheats are
anoying but still very impressive what is possible if you try hard enough ;)

2009/3/20 Juan Delgado zzzar...@gmail.com

 You can try haXe, it outputs Alchemy bytoce for that extra performance:

 http://ncannasse.fr/blog/adobe_alchemy

 Still, it's odd that to get the best of Flash you are forced to use...
 C or haXe, not ActionScript.

 On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote:
  You are still clever:)
  I think the Alchemy story is a bit of a frustrating one (to know).
  Especially if you don't want to go C++ to obtain...performative AS3.
  Latcho
 
  mike cann wrote:
 
  Just thought I would update anyone interested, I have updated my
 Particle
  Playground see post: http://www.mikecann.co.uk/?p=392
 
  Also I stumbled accross this very interesting particle on 300k 3D
  particles
  in flash using alchemy and pixel bender!
 
 
 http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
 
  It put a swift end to the thoughts about how clever i was with 40k 2D
  particles :P
 
 
 
  2009/3/18 mike cann mike.c...@gmail.com
 
 
 
  Sure will, i learnt quite abit about what you can and cant do with
  shaders
  in flash making this. I hope to share with you all soon.
 
  2009/3/18 Eric E. Dolecki edole...@gmail.com
 
  Ping us when you release something or have a demo online. Looks cool.
 
 
  E.
 
  On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
  j.c.wich...@objectpainters.com wrote:
 
 
 
  awesome:)
 
  On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com
 
 
  wrote:
 
 
  Hey List,
 
  I have been playing around with particles again...
 
  I have just released my latest little saunter into the world of
 
 
  particles
 
 
  and shaders in flash 10. It started off as and idea to use the new
 
 
  pixel
 
 
  bender shaders of flash 10 as a more efficient method of updating
 
 
  particle
 
 
  simulations.
 
  Well after a few struggling evenings I managed to get a little
 
 
  prototype
 
 
  going. I was so amazed at some of the beautiful patterns and effects
 
 
  that
 
 
  the particles were making I thought it may be nice rather than just
  releasing a tech demo, to add abit more to it and release it for
 
 
  others
 
 
  to
 
 
  enjoy.
 
  I will be releasing the source code in the coming weeks along with a
 
 
  blog
 
 
  post which should explain in detail how the technical aspects of
 
 
  updating
 
 
  and rendering tens of thousands of particles per frame works.
 
  The tool features a gallery tab which you can use to take
 screenshots
 
 
  then
 
 
  upload them to my picassa account (proxyed via php). The hope is to
 
 
  get
 
 
  some
  realy beautiful images in here, perhaps if some are good enough ill
 
 
  get
 
 
  them
  printed and framed ;)
 
  You can see it in action over on my blog:
 
 
  http://www.mikecann.co.uk/?p=384
 
 
  Let me know what you think!
  
  Mike Cann
  http://www.mikecann.co.uk/
  http://www.artificialgames.co.uk/
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
  ___
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  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
  --
  http://ericd.net
  Interactive design and development
  ___
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  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
  --
  Mike Cann
  http://www.mikecann.co.uk/
  http://www.artificialgames.co.uk/
 
 
 
 
 
 
 
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 --
 Juan Delgado - Zárate
 http://zarate.tv
 http://blog.zarate.tv

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http://www.artificialgames.co.uk/
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[Flashcoders] do we still have to check to see if loaded 10 bytes?

2009-03-24 Thread allandt bik-elliott (thefieldcomic.com)
in as2 there used to be a thing where you had to check to make sure loaded
was above 10 bytes or it would sometimes give a false reading

(so you might see if (this.getBytesLoaded == this.getBytesTotal() 
this.getBytesLoaded  10) for instance)

does the same apply to as3 or can i safely leave that part out of my code?

thanks
a
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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-24 Thread allandt bik-elliott (thefieldcomic.com)
can anyone recommend a good set of tutorials compatible with both haXe and
flashdevelop - i started going through the ones on haXe.org but they bang on
about a bunch of files that don't seem present in my flashdevelop project (i
suspect they are hidden). The flashdevelop ones seem to be missing.

On Tue, Mar 24, 2009 at 2:53 PM, mike cann mike.c...@gmail.com wrote:

 Yep, I have been considering haXe, especially now that they have added SWC
 support I can export the core of my rendering engine as haXe compiled SWC
 and then use that in my Flex Project, agreed tho the alchemy cheats are
 anoying but still very impressive what is possible if you try hard enough
 ;)

 2009/3/20 Juan Delgado zzzar...@gmail.com

  You can try haXe, it outputs Alchemy bytoce for that extra performance:
 
  http://ncannasse.fr/blog/adobe_alchemy
 
  Still, it's odd that to get the best of Flash you are forced to use...
  C or haXe, not ActionScript.
 
  On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote:
   You are still clever:)
   I think the Alchemy story is a bit of a frustrating one (to know).
   Especially if you don't want to go C++ to obtain...performative AS3.
   Latcho
  
   mike cann wrote:
  
   Just thought I would update anyone interested, I have updated my
  Particle
   Playground see post: http://www.mikecann.co.uk/?p=392
  
   Also I stumbled accross this very interesting particle on 300k 3D
   particles
   in flash using alchemy and pixel bender!
  
  
 
 http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
  
   It put a swift end to the thoughts about how clever i was with 40k 2D
   particles :P
  
  
  
   2009/3/18 mike cann mike.c...@gmail.com
  
  
  
   Sure will, i learnt quite abit about what you can and cant do with
   shaders
   in flash making this. I hope to share with you all soon.
  
   2009/3/18 Eric E. Dolecki edole...@gmail.com
  
   Ping us when you release something or have a demo online. Looks cool.
  
  
   E.
  
   On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
   j.c.wich...@objectpainters.com wrote:
  
  
  
   awesome:)
  
   On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com
  
  
   wrote:
  
  
   Hey List,
  
   I have been playing around with particles again...
  
   I have just released my latest little saunter into the world of
  
  
   particles
  
  
   and shaders in flash 10. It started off as and idea to use the new
  
  
   pixel
  
  
   bender shaders of flash 10 as a more efficient method of updating
  
  
   particle
  
  
   simulations.
  
   Well after a few struggling evenings I managed to get a little
  
  
   prototype
  
  
   going. I was so amazed at some of the beautiful patterns and
 effects
  
  
   that
  
  
   the particles were making I thought it may be nice rather than
 just
   releasing a tech demo, to add abit more to it and release it for
  
  
   others
  
  
   to
  
  
   enjoy.
  
   I will be releasing the source code in the coming weeks along with
 a
  
  
   blog
  
  
   post which should explain in detail how the technical aspects of
  
  
   updating
  
  
   and rendering tens of thousands of particles per frame works.
  
   The tool features a gallery tab which you can use to take
  screenshots
  
  
   then
  
  
   upload them to my picassa account (proxyed via php). The hope is
 to
  
  
   get
  
  
   some
   realy beautiful images in here, perhaps if some are good enough
 ill
  
  
   get
  
  
   them
   printed and framed ;)
  
   You can see it in action over on my blog:
  
  
   http://www.mikecann.co.uk/?p=384
  
  
   Let me know what you think!
   
   Mike Cann
   http://www.mikecann.co.uk/
   http://www.artificialgames.co.uk/
   ___
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   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
  
  
   ___
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   --
   http://ericd.net
   Interactive design and development
   ___
   Flashcoders mailing list
   Flashcoders@chattyfig.figleaf.com
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
  
  
   --
   Mike Cann
   http://www.mikecann.co.uk/
   http://www.artificialgames.co.uk/
  
  
  
  
  
  
  
   ___
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  --
  Juan Delgado - Zárate
  http://zarate.tv
  http://blog.zarate.tv
 
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 --
 Mike Cann
 http://www.mikecann.co.uk/
 

Re: [Flashcoders] do we still have to check to see if loaded 10 bytes?

2009-03-24 Thread Paul Andrews

I can't say, but it wouldn't harm to leave it there..

- Original Message - 
From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 4:03 PM
Subject: [Flashcoders] do we still have to check to see if loaded  10 
bytes?




in as2 there used to be a thing where you had to check to make sure loaded
was above 10 bytes or it would sometimes give a false reading

(so you might see if (this.getBytesLoaded == this.getBytesTotal() 
this.getBytesLoaded  10) for instance)

does the same apply to as3 or can i safely leave that part out of my code?

thanks
a
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Re: [Flashcoders] do we still have to check to see if loaded 10 bytes?

2009-03-24 Thread Muzak

In AS3 you usually listen for the complete event, which is triggered when 
loading is completed.

regards,
Muzak

- Original Message - 
From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 5:03 PM
Subject: [Flashcoders] do we still have to check to see if loaded  10 bytes?



in as2 there used to be a thing where you had to check to make sure loaded
was above 10 bytes or it would sometimes give a false reading

(so you might see if (this.getBytesLoaded == this.getBytesTotal() 
this.getBytesLoaded  10) for instance)

does the same apply to as3 or can i safely leave that part out of my code?

thanks
a


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[Flashcoders] Removing a key and value in an object

2009-03-24 Thread ACE Flash
Hey there,

I was trying to remove the first key and value ( a:foo ) from the oject.

var obj:Object = {a:foo, b:bar}

Is there a way to remove it?

Thank you
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Re: [Flashcoders] Removing a key and value in an object

2009-03-24 Thread Romuald Quantin

to remove dynamic properties you:
delete obj.a;

Same as removing nodes or properties from an XML;

Romu
www.soundstep.com

ACE Flash wrote:

Hey there,

I was trying to remove the first key and value ( a:foo ) from the oject.

var obj:Object = {a:foo, b:bar}

Is there a way to remove it?

Thank you
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Re: [Flashcoders] do we still have to check to see if loaded 10 bytes?

2009-03-24 Thread Karl DeSaulniers
I have an issue with dynamic content not triggering my code when its  
complete.

I am trying to call the progress from a external class..

any sample code that anyone can give to implement this easily.

The class is com.martijndevisser.ImageLoader

Please pardon my Newbieizm I am self taught AS2 and evidently I  
havent taught myself enough. : |


Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Mar 24, 2009, at 11:41 AM, Muzak wrote:

In AS3 you usually listen for the complete event, which is  
triggered when loading is completed.


regards,
Muzak

- Original Message - From: allandt bik-elliott  
(thefieldcomic.com) alla...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 5:03 PM
Subject: [Flashcoders] do we still have to check to see if loaded   
10 bytes?



in as2 there used to be a thing where you had to check to make  
sure loaded

was above 10 bytes or it would sometimes give a false reading
(so you might see if (this.getBytesLoaded == this.getBytesTotal() 
this.getBytesLoaded  10) for instance)
does the same apply to as3 or can i safely leave that part out of  
my code?

thanks
a


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[Flashcoders] Re: Removing a key and value in an object

2009-03-24 Thread ACE Flash
I am able to use this.delete obj[k];

thanks all



On Tue, Mar 24, 2009 at 12:35 PM, ACE Flash acefl...@gmail.com wrote:

 Hey there,

 I was trying to remove the first key and value ( a:foo ) from the oject.

 var obj:Object = {a:foo, b:bar}

 Is there a way to remove it?

 Thank you


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Re: [Flashcoders] do we still have to check to see if loaded 10bytes?

2009-03-24 Thread Paul Andrews

Yes indeed. I had my mind on onProgress. Doh!

Doing too much AS2 perhaps..

Paul
- Original Message - 
From: Muzak p.ginnebe...@telenet.be

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 4:41 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded  
10bytes?



In AS3 you usually listen for the complete event, which is triggered 
when loading is completed.


regards,
Muzak

- Original Message - 
From: allandt bik-elliott (thefieldcomic.com) alla...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 5:03 PM
Subject: [Flashcoders] do we still have to check to see if loaded  10 
bytes?



in as2 there used to be a thing where you had to check to make sure 
loaded

was above 10 bytes or it would sometimes give a false reading

(so you might see if (this.getBytesLoaded == this.getBytesTotal() 
this.getBytesLoaded  10) for instance)

does the same apply to as3 or can i safely leave that part out of my 
code?


thanks
a


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Re: [Flashcoders] do we still have to check to see if loaded 10bytes?

2009-03-24 Thread Muzak

I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for-flash-8/
http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak

- Original Message - 
From: Karl DeSaulniers k...@designdrumm.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 5:50 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded  10bytes?


I have an issue with dynamic content not triggering my code when its  
complete.

I am trying to call the progress from a external class..

any sample code that anyone can give to implement this easily.

The class is com.martijndevisser.ImageLoader

Please pardon my Newbieizm I am self taught AS2 and evidently I  
havent taught myself enough. : |


Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Mar 24, 2009, at 11:41 AM, Muzak wrote:

In AS3 you usually listen for the complete event, which is  
triggered when loading is completed.


regards,
Muzak



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Re: [Flashcoders] do we still have to check to see if loaded 10bytes?

2009-03-24 Thread Karl DeSaulniers

No. This project is still as2

Sent from losPhone

On Mar 24, 2009, at 3:03 PM, Muzak p.ginnebe...@telenet.be wrote:


I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for- 
flash-8/

http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak

- Original Message - From: Karl DeSaulniers k...@designdrumm.com 


To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 5:50 PM
Subject: Re: [Flashcoders] do we still have to check to see if  
loaded  10bytes?



I have an issue with dynamic content not triggering my code when  
its  complete.

I am trying to call the progress from a external class..
any sample code that anyone can give to implement this easily.
The class is com.martijndevisser.ImageLoader
Please pardon my Newbieizm I am self taught AS2 and evidently I   
havent taught myself enough. : |

Karl DeSaulniers
Design Drumm
http://designdrumm.com
On Mar 24, 2009, at 11:41 AM, Muzak wrote:
In AS3 you usually listen for the complete event, which is   
triggered when loading is completed.


regards,
Muzak



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[Flashcoders] AS3 - Help me remove the previous image

2009-03-24 Thread zurie


http://rafb.net/p/NZxD3554.html [1] 

my code is pasted above for easy reading.  

In AS3 I am trying to remove the previous image. In AS2 I could type
my_mc.unloadMovie(); but in AS3 I ned to refrence the child? I am not 100%
sure as to what to do. I tried to write a way for it to find the previous
image but it didn't work out so well...  

Line 80 and 90 were a attempt but they just don't seem correct... I'd
rather remove the image at line 103 right before I load the new image, but
was unsuccessful. any ideas? Thanks!

Links:
--
[1] http://rafb.net/p/NZxD3554.html
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Re: [Flashcoders] AS3 - Help me remove the previous image

2009-03-24 Thread Matt S.
If your image holder MC only has images in it, you can do this, BEFORE
you load the next image:

//remove all loaded images from img
while(img.numChildren  0){ 
 var killIMG = img.getChildAt(0);
 img.removeChild(killIMG);
 killIMG = null;
}

I'm sure someone else will suggest a superior method but it does the trick ;)

.m

On Tue, Mar 24, 2009 at 5:22 PM,  zu...@zadesigns.com wrote:


 http://rafb.net/p/NZxD3554.html [1]

 my code is pasted above for easy reading.

 In AS3 I am trying to remove the previous image. In AS2 I could type
 my_mc.unloadMovie(); but in AS3 I ned to refrence the child? I am not 100%
 sure as to what to do. I tried to write a way for it to find the previous
 image but it didn't work out so well...

 Line 80 and 90 were a attempt but they just don't seem correct... I'd
 rather remove the image at line 103 right before I load the new image, but
 was unsuccessful. any ideas? Thanks!

 Links:
 --
 [1] http://rafb.net/p/NZxD3554.html
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] do we still have to check to see if loaded 10bytes?

2009-03-24 Thread Muzak

Not sure, my AS2 is *very* rusty, but think this should work:

import com.martijndevisser.ImageLoader;

function onLoadProgress(target:MovieClip, bytesLoaded:Number, 
bytesTotal:Number):Void {
   trace(Application ::: onLoadProgress);
   trace(- target:  + target)
   trace(- bytesLoaded:  + bytesLoaded);
   trace(- bytesTotal:  + bytesTotal);
}

function onLoadInit(target:MovieClip):Void {
   trace(Application ::: onLoadInit);
   trace(- target:  + target);
}

var loader:ImageLoader = new ImageLoader();
loader.addListener(this);
loader.loadImage( some_image.jpg, image_mc );

regards,
Muzak

- Original Message - 
From: Karl DeSaulniers k...@designdrumm.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 9:19 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded 10bytes?



No. This project is still as2

Sent from losPhone

On Mar 24, 2009, at 3:03 PM, Muzak p.ginnebe...@telenet.be wrote:


I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for- 
flash-8/

http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak



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Re: [Flashcoders] do we still have to check to see if loaded 10bytes?

2009-03-24 Thread Karl DeSaulniers

Thanks, I will try that.

Sent from losPhone

On Mar 24, 2009, at 6:15 PM, Muzak p.ginnebe...@telenet.be wrote:


Not sure, my AS2 is *very* rusty, but think this should work:

import com.martijndevisser.ImageLoader;

function onLoadProgress(target:MovieClip, bytesLoaded:Number,  
bytesTotal:Number):Void {

  trace(Application ::: onLoadProgress);
  trace(- target:  + target)
  trace(- bytesLoaded:  + bytesLoaded);
  trace(- bytesTotal:  + bytesTotal);
}

function onLoadInit(target:MovieClip):Void {
  trace(Application ::: onLoadInit);
  trace(- target:  + target);
}

var loader:ImageLoader = new ImageLoader();
loader.addListener(this);
loader.loadImage( some_image.jpg, image_mc );

regards,
Muzak

- Original Message - From: Karl DeSaulniers k...@designdrumm.com 


To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 24, 2009 9:19 PM
Subject: Re: [Flashcoders] do we still have to check to see if  
loaded 10bytes?




No. This project is still as2
Sent from losPhone
On Mar 24, 2009, at 3:03 PM, Muzak p.ginnebe...@telenet.be wrote:

I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for-  
flash-8/

http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak



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