Re: [Flashcoders] Smart Preloading

2009-04-16 Thread allandt bik-elliott (thefieldcomic.com)
in as3, i'd recommend looking up the Loader class in the helpfiles

:)

On Thu, Apr 16, 2009 at 2:48 PM, Dennis - I Sioux den...@isioux.nl wrote:

 Hey,

 Tried to use a UILoader to check the bytes loaded of a single movieclip(in
 the library).. but this isn't working.
 Has anyone got a suggestion to check the loaded bytes of an mc?

 Thought the LoaderInfo only reffers to the mc's owner.

 Goal is to preload each game level seperately when it is needed.(if it
 hasn't loaded while playing the previous level yet).

 With kind regards,

 Dennis
 Isioux
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[Flashcoders] Smart Preloading

2009-04-16 Thread Dennis - I Sioux
Hey,

Tried to use a UILoader to check the bytes loaded of a single movieclip(in the 
library).. but this isn't working.
Has anyone got a suggestion to check the loaded bytes of an mc?

Thought the LoaderInfo only reffers to the mc's owner.

Goal is to preload each game level seperately when it is needed.(if it hasn't 
loaded while playing the previous level yet).

With kind regards,

Dennis
Isioux
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[Flashcoders] Real-Time Captioning From FMS?

2009-04-16 Thread Jer Brand
Subject says it all, really: Is it possible to provide real-time captions of
a web cast when using Flash Media Encoder and Flash Media Server. Either my
Google-foo is completely failing me, I'm asking the wrong questions, or it's
just not done.

Our Client (a govt. agency) wants to stream their lectures live, and they
believe that 508 requires them to be captioned. Regardless of whether
they're right or not, I need to find out if this is even possible.
Understand, we're trying to do this on the cheap -- literally a good webcam
and a laptop with a fat connection to the FMS. However, if it is possible
with high-end equipment, I need to know where to start looking so I can say
to them You'll need to purchase X, Y, and Z to make this happen.

Asking for a ton here, any hope for this? If it's been done, swear
allegiance to you for an example -- and likely give you my first born for a
how-to.


Jer
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Re: [Flashcoders] Smart Preloading

2009-04-16 Thread jonathan howe
Does it have to be in the Library? Seems like you would have to externalize
it to get any control over when it was loaded anyway.

On Thu, Apr 16, 2009 at 9:55 AM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 in as3, i'd recommend looking up the Loader class in the helpfiles

 :)

 On Thu, Apr 16, 2009 at 2:48 PM, Dennis - I Sioux den...@isioux.nl
 wrote:

  Hey,
 
  Tried to use a UILoader to check the bytes loaded of a single
 movieclip(in
  the library).. but this isn't working.
  Has anyone got a suggestion to check the loaded bytes of an mc?
 
  Thought the LoaderInfo only reffers to the mc's owner.
 
  Goal is to preload each game level seperately when it is needed.(if it
  hasn't loaded while playing the previous level yet).
 
  With kind regards,
 
  Dennis
  Isioux
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Re: [Flashcoders] Smart Preloading

2009-04-16 Thread Glen Pike

Hi,

   There are a couple of sequential preloaders out there on the web - I 
think greensock did on, but not 100% sure.


   It's possible that you can use these preload a list of movie clips 
in the background.  I wrote my own before finding queuing loader before 
seeing the others, so I don't know if they implement the same 
functionality: to interrupt the preloading queue when a specific level 
is requested and put the loading of that to the front of the queue.  If 
you are not stopping the things caching in the browser, you might take a 
small hit re-loading the required level if it has not reloaded, but that 
is all.


   HTH a bit

   Glen

  


Dennis - I Sioux wrote:

Hey,

Tried to use a UILoader to check the bytes loaded of a single movieclip(in the 
library).. but this isn't working.
Has anyone got a suggestion to check the loaded bytes of an mc?

Thought the LoaderInfo only reffers to the mc's owner.

Goal is to preload each game level seperately when it is needed.(if it hasn't 
loaded while playing the previous level yet).

With kind regards,

Dennis
Isioux
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Re: [Flashcoders] Smart Preloading

2009-04-16 Thread Joel Stransky
Better yet, go with the client as preloader technique described in this
video.
http://gotoandlearn.com/play?id=85

On Thu, Apr 16, 2009 at 9:55 AM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 in as3, i'd recommend looking up the Loader class in the helpfiles

 :)

 On Thu, Apr 16, 2009 at 2:48 PM, Dennis - I Sioux den...@isioux.nl
 wrote:

  Hey,
 
  Tried to use a UILoader to check the bytes loaded of a single
 movieclip(in
  the library).. but this isn't working.
  Has anyone got a suggestion to check the loaded bytes of an mc?
 
  Thought the LoaderInfo only reffers to the mc's owner.
 
  Goal is to preload each game level seperately when it is needed.(if it
  hasn't loaded while playing the previous level yet).
 
  With kind regards,
 
  Dennis
  Isioux
  ___
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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Re: [Flashcoders] Smart Preloading

2009-04-16 Thread jonathan howe
Actually, there is a crude way to do it which is uncheck the export on
first frame and then place each level on a subsequent keyframe in the main
timeline (frames you'll never actually reach during playback). Flash will
load the keyframes in order so essentially, it will do what you're seeking
to do.

On Thu, Apr 16, 2009 at 10:08 AM, jonathan howe jonathangh...@gmail.comwrote:

 Does it have to be in the Library? Seems like you would have to externalize
 it to get any control over when it was loaded anyway.

 On Thu, Apr 16, 2009 at 9:55 AM, allandt bik-elliott (thefieldcomic.com) 
 alla...@gmail.com wrote:

 in as3, i'd recommend looking up the Loader class in the helpfiles

 :)

 On Thu, Apr 16, 2009 at 2:48 PM, Dennis - I Sioux den...@isioux.nl
 wrote:

  Hey,
 
  Tried to use a UILoader to check the bytes loaded of a single
 movieclip(in
  the library).. but this isn't working.
  Has anyone got a suggestion to check the loaded bytes of an mc?
 
  Thought the LoaderInfo only reffers to the mc's owner.
 
  Goal is to preload each game level seperately when it is needed.(if it
  hasn't loaded while playing the previous level yet).
 
  With kind regards,
 
  Dennis
  Isioux
  ___
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




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Re: [Flashcoders] Smart Preloading

2009-04-16 Thread Dennis - I Sioux

Hey Jonathan,

Thanks for the reply.
I was already trying the same solution now.

Only bad thing is.. that if the level wasn't laoded yet.. there will be a 
freeze moment.. not animated loading or percentage.


Dennis

- Original Message - 
From: jonathan howe jonathangh...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 16, 2009 4:11 PM
Subject: Re: [Flashcoders] Smart Preloading



Actually, there is a crude way to do it which is uncheck the export on
first frame and then place each level on a subsequent keyframe in the 
main

timeline (frames you'll never actually reach during playback). Flash will
load the keyframes in order so essentially, it will do what you're seeking
to do.

On Thu, Apr 16, 2009 at 10:08 AM, jonathan howe 
jonathangh...@gmail.comwrote:


Does it have to be in the Library? Seems like you would have to 
externalize

it to get any control over when it was loaded anyway.

On Thu, Apr 16, 2009 at 9:55 AM, allandt bik-elliott (thefieldcomic.com) 


alla...@gmail.com wrote:


in as3, i'd recommend looking up the Loader class in the helpfiles

:)

On Thu, Apr 16, 2009 at 2:48 PM, Dennis - I Sioux den...@isioux.nl
wrote:

 Hey,

 Tried to use a UILoader to check the bytes loaded of a single
movieclip(in
 the library).. but this isn't working.
 Has anyone got a suggestion to check the loaded bytes of an mc?

 Thought the LoaderInfo only reffers to the mc's owner.

 Goal is to preload each game level seperately when it is needed.(if it
 hasn't loaded while playing the previous level yet).

 With kind regards,

 Dennis
 Isioux
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[Flashcoders] (no subject)

2009-04-16 Thread Kristina Faust

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Re: [Flashcoders] Smart Preloading

2009-04-16 Thread Dennis - I Sioux

The queing loader sounds like something that could be usefull thanks!

Dennis

- Original Message - 
From: Glen Pike g...@engineeredarts.co.uk

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 16, 2009 4:03 PM
Subject: Re: [Flashcoders] Smart Preloading



Hi,

   There are a couple of sequential preloaders out there on the web - I 
think greensock did on, but not 100% sure.


   It's possible that you can use these preload a list of movie clips in 
the background.  I wrote my own before finding queuing loader before 
seeing the others, so I don't know if they implement the same 
functionality: to interrupt the preloading queue when a specific level 
is requested and put the loading of that to the front of the queue.  If 
you are not stopping the things caching in the browser, you might take a 
small hit re-loading the required level if it has not reloaded, but that 
is all.


   HTH a bit

   Glen


Dennis - I Sioux wrote:

Hey,

Tried to use a UILoader to check the bytes loaded of a single 
movieclip(in the library).. but this isn't working.

Has anyone got a suggestion to check the loaded bytes of an mc?

Thought the LoaderInfo only reffers to the mc's owner.

Goal is to preload each game level seperately when it is needed.(if it 
hasn't loaded while playing the previous level yet).


With kind regards,

Dennis
Isioux
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Re: [Flashcoders] Smart Preloading

2009-04-16 Thread Dennis - I Sioux

Yup.. it has to be one file..
Just want some smart preloading furing gameplay.

Thanks for the reply


- Original Message - 
From: jonathan howe jonathangh...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 16, 2009 4:08 PM
Subject: Re: [Flashcoders] Smart Preloading


Does it have to be in the Library? Seems like you would have to 
externalize

it to get any control over when it was loaded anyway.

On Thu, Apr 16, 2009 at 9:55 AM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:


in as3, i'd recommend looking up the Loader class in the helpfiles

:)

On Thu, Apr 16, 2009 at 2:48 PM, Dennis - I Sioux den...@isioux.nl
wrote:

 Hey,

 Tried to use a UILoader to check the bytes loaded of a single
movieclip(in
 the library).. but this isn't working.
 Has anyone got a suggestion to check the loaded bytes of an mc?

 Thought the LoaderInfo only reffers to the mc's owner.

 Goal is to preload each game level seperately when it is needed.(if it
 hasn't loaded while playing the previous level yet).

 With kind regards,

 Dennis
 Isioux
 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Smart Preloading

2009-04-16 Thread Dennis - I Sioux

Hey Glen,

Greensock isn't for preloading movieclips right?
The swf's own movieclips in his library..

Or has it got an option for that?

- Original Message - 
From: Glen Pike g...@engineeredarts.co.uk

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 16, 2009 4:03 PM
Subject: Re: [Flashcoders] Smart Preloading



Hi,

   There are a couple of sequential preloaders out there on the web - I 
think greensock did on, but not 100% sure.


   It's possible that you can use these preload a list of movie clips in 
the background.  I wrote my own before finding queuing loader before 
seeing the others, so I don't know if they implement the same 
functionality: to interrupt the preloading queue when a specific level 
is requested and put the loading of that to the front of the queue.  If 
you are not stopping the things caching in the browser, you might take a 
small hit re-loading the required level if it has not reloaded, but that 
is all.


   HTH a bit

   Glen


Dennis - I Sioux wrote:

Hey,

Tried to use a UILoader to check the bytes loaded of a single 
movieclip(in the library).. but this isn't working.

Has anyone got a suggestion to check the loaded bytes of an mc?

Thought the LoaderInfo only reffers to the mc's owner.

Goal is to preload each game level seperately when it is needed.(if it 
hasn't loaded while playing the previous level yet).


With kind regards,

Dennis
Isioux
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Re: [Flashcoders] Smart Preloading

2009-04-16 Thread Glen Pike
Sorry, it's a SWF preloader.  As for preloading clips in the library, 
that's not what it's for..


Glen

Dennis - I Sioux wrote:

Hey Glen,

Greensock isn't for preloading movieclips right?
The swf's own movieclips in his library..

Or has it got an option for that?

- Original Message - From: Glen Pike 
g...@engineeredarts.co.uk

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 16, 2009 4:03 PM
Subject: Re: [Flashcoders] Smart Preloading



Hi,

   There are a couple of sequential preloaders out there on the web - 
I think greensock did on, but not 100% sure.


   It's possible that you can use these preload a list of movie clips 
in the background.  I wrote my own before finding queuing loader 
before seeing the others, so I don't know if they implement the same 
functionality: to interrupt the preloading queue when a specific 
level is requested and put the loading of that to the front of the 
queue.  If you are not stopping the things caching in the browser, 
you might take a small hit re-loading the required level if it has 
not reloaded, but that is all.


   HTH a bit

   Glen


Dennis - I Sioux wrote:

Hey,

Tried to use a UILoader to check the bytes loaded of a single 
movieclip(in the library).. but this isn't working.

Has anyone got a suggestion to check the loaded bytes of an mc?

Thought the LoaderInfo only reffers to the mc's owner.

Goal is to preload each game level seperately when it is needed.(if 
it hasn't loaded while playing the previous level yet).


With kind regards,

Dennis
Isioux
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Re: [Flashcoders] Smart Preloading

2009-04-16 Thread allandt bik-elliott (thefieldcomic.com)
there is something called bulkloader that i've seen used a few times but it
might be a little surplus to requirements

On Thu, Apr 16, 2009 at 3:56 PM, Glen Pike g...@engineeredarts.co.ukwrote:

 Sorry, it's a SWF preloader.  As for preloading clips in the library,
 that's not what it's for..


 Glen

 Dennis - I Sioux wrote:

 Hey Glen,

 Greensock isn't for preloading movieclips right?
 The swf's own movieclips in his library..

 Or has it got an option for that?

 - Original Message - From: Glen Pike g...@engineeredarts.co.uk
 
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thursday, April 16, 2009 4:03 PM
 Subject: Re: [Flashcoders] Smart Preloading


  Hi,

   There are a couple of sequential preloaders out there on the web - I
 think greensock did on, but not 100% sure.

   It's possible that you can use these preload a list of movie clips in
 the background.  I wrote my own before finding queuing loader before seeing
 the others, so I don't know if they implement the same functionality: to
 interrupt the preloading queue when a specific level is requested and put
 the loading of that to the front of the queue.  If you are not stopping the
 things caching in the browser, you might take a small hit re-loading the
 required level if it has not reloaded, but that is all.

   HTH a bit

   Glen


 Dennis - I Sioux wrote:

 Hey,

 Tried to use a UILoader to check the bytes loaded of a single
 movieclip(in the library).. but this isn't working.
 Has anyone got a suggestion to check the loaded bytes of an mc?

 Thought the LoaderInfo only reffers to the mc's owner.

 Goal is to preload each game level seperately when it is needed.(if it
 hasn't loaded while playing the previous level yet).

 With kind regards,

 Dennis
 Isioux
 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




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[Flashcoders] setting the background false on a texfield component in as3

2009-04-16 Thread Gustavo Duenas LRS
Hi I've been trying to set the background of a component that I have  
on stage( is a textfield)

I've been using this.


mc.myTextComponent.background= false;

and I'm importing:

import flash.text.Texfield;
impot flash.text.textFormat;

so far it says that this doesn't know where is the background?

and when I try this on the import:

import flash.text.Textfield.background;

it says that cannot locate the background

do you know what could be happening?


Help!!

Gus






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Re: [Flashcoders] Favorite Flex book?

2009-04-16 Thread Todd Kerpelman
By the way, in case anybody was wondering, I ended up picking up the
O'Reilly Flex Cookbook over the Training From the Source one, primarily
because the O'Reilly site had a very simple Buy the PDF option. (It's a
little easier to read and code on the train if I can just have everything on
my laptop.) Somebody oughta tell these Adobe folks about this .pdf format
I've been hearing so much about. I bet they'd like it!

--T


On Wed, Apr 15, 2009 at 2:29 AM, Paul Andrews p...@ipauland.com wrote:

 I think one of the things that will determine whether you like Flex
 training from the source, is whether you want a book you can just read and
 later pick up and thumb through a section. Flex training from the source is
 arranged more as a series of hands-on exercises where the reader is told how
 to follow through on a computer and any discussion is based on the practical
 work done. It's not so much a Pick me up and dip into me type of book
 because so much of the content is centred around actively sitting at a
 computer doing the exercises. It would make a poor reference but is strong
 at hands-on. Very much a doing book.

 Paul
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Re: [Flashcoders] Real-Time Captioning From FMS?

2009-04-16 Thread Dave Watts
 Subject says it all, really: Is it possible to provide real-time captions of
 a web cast when using Flash Media Encoder and Flash Media Server. Either my
 Google-foo is completely failing me, I'm asking the wrong questions, or it's
 just not done.

 You can do this with some Osprey video capture cards. As far as I
 know, FMS/FME don't really have anything to do with the captioning
 process; you have to inject the caption for live capture at the card,
 I think.

 http://www.viewcast.com/product_osprey.asp

And of course, if you can avoid broadcasting in real-time, there are
tools to let you caption FLVs:

http://www.adobe.com/devnet/flash/articles/video_captionate_03.html

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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Re: [Flashcoders] Real-Time Captioning From FMS?

2009-04-16 Thread Dave Watts
 Subject says it all, really: Is it possible to provide real-time captions of
 a web cast when using Flash Media Encoder and Flash Media Server. Either my
 Google-foo is completely failing me, I'm asking the wrong questions, or it's
 just not done.

You can do this with some Osprey video capture cards. As far as I
know, FMS/FME don't really have anything to do with the captioning
process; you have to inject the caption for live capture at the card,
I think.

http://www.viewcast.com/product_osprey.asp

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
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[Flashcoders] FlexBuilder is free for the unemployed.

2009-04-16 Thread John McCormack

Old news?

https://freeriatools.adobe.com/learnflex/

Well done Adobe.

John

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Re: [Flashcoders] Fake Preloading

2009-04-16 Thread Anthony Pace
What happens when your client wants a pretty preloader, and he wants it 
to play out entirely, but there is nothing to preload, and you have 
indicated it to him a thousand times?


Everything is generated by code, and the file size is less than 40k.

I can fake a preloader animation; however, it seems pointless to do so, 
it causes an increase the file size, and if I use his graphics, I will 
need a preloader for his preloader.


When did preloaders become cool?  I have always thought of them as an 
annoyance to the user, to be used as a transition only when motion 
cannot be constant.

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RE: [Flashcoders] FlexBuilder is free for the unemployed.

2009-04-16 Thread whispers
The trial version will work for 60 days

That's what you get.no? 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John
McCormack
Sent: Thursday, April 16, 2009 11:26 AM
To: Flash Coders List
Subject: [Flashcoders] FlexBuilder is free for the unemployed.

Old news?

https://freeriatools.adobe.com/learnflex/

Well done Adobe.

John

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Re: [Flashcoders] Fake Preloading

2009-04-16 Thread Glen Pike

You tell him that's not a preloader it's a transition :)

Anthony Pace wrote:
What happens when your client wants a pretty preloader, and he wants 
it to play out entirely, but there is nothing to preload, and you have 
indicated it to him a thousand times?


Everything is generated by code, and the file size is less than 40k.

I can fake a preloader animation; however, it seems pointless to do 
so, it causes an increase the file size, and if I use his graphics, I 
will need a preloader for his preloader.


When did preloaders become cool?  I have always thought of them as an 
annoyance to the user, to be used as a transition only when motion 
cannot be constant.

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Re: [Flashcoders] FlexBuilder is free for the unemployed.

2009-04-16 Thread John McCormack

I have Flex Builder and so didn't follow it through.
It doesn't say 60days on the splash page.
John

whispers wrote:

The trial version will work for 60 days

That's what you get.no? 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John
McCormack
Sent: Thursday, April 16, 2009 11:26 AM
To: Flash Coders List
Subject: [Flashcoders] FlexBuilder is free for the unemployed.

Old news?

https://freeriatools.adobe.com/learnflex/

Well done Adobe.

John

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[Flashcoders] Document class constructor

2009-04-16 Thread Dave Segal
What is the order of execution for the document class constructor. The
behavior seems inconsistent. For example, when I load my swf independently
calling this.loaderInfo.url in the constructor returns the correct url.
However, the same thing returns null if my swf is loaded by another swf. 

 

Is it safe to do this or will it create a race condition when the swf is
loaded independently?

 

public function DocumentClassConstructor()

{

  trace(this.loaderInfo.url); // url might be null

this.loaderInfo.addEventListener(Event.COMPLETE, init);

}

 

public function init()

{

  // everything is ready, proceed

trace(this.loaderInfo.url); // always return the url

}

 

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Re: [Flashcoders] FlexBuilder is free for the unemployed.

2009-04-16 Thread Dave Watts
 The trial version will work for 60 days

 That's what you get.no?

No. The free version available to unemployed developers has a license
number, and doesn't expire. You are, however, required by the license
not to use it for commercial development, so when you get a job later,
you can't use it then.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
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Re: [Flashcoders] Real-Time Captioning From FMS?

2009-04-16 Thread Anthony Pace

At the server -
My guess is a typist with mad skills and speed, 80 to 100wpm with 
accuracy, (certified teletypist?)sending out the text data using AMF, as 
it is dictated; however, you could rely on vocal recognition software 
that has been trained for a thousand hours, monitoring mic input, and 
have a typist filtering what gets outputted in order to correct errors 
if needed.

(or spring the cash for the hardware server side to encode it on the fly)

On the client -
Video layers on bottom, text layer on top, displaying the last message 
received (or spring the cash for the hardware server side to encode it 
on the fly, and not worry about 2 layers)


If you need help, I know sign-language and I am willing to be put in a 
floating layer. (Just joking, I don't think you would want me on camera; 
although, I really do know the rudiments of sign-language and have used 
it to get by)



Dave Watts wrote:

Subject says it all, really: Is it possible to provide real-time captions of
a web cast when using Flash Media Encoder and Flash Media Server. Either my
Google-foo is completely failing me, I'm asking the wrong questions, or it's
just not done.
  

You can do this with some Osprey video capture cards. As far as I
know, FMS/FME don't really have anything to do with the captioning
process; you have to inject the caption for live capture at the card,
I think.

http://www.viewcast.com/product_osprey.asp



And of course, if you can avoid broadcasting in real-time, there are
tools to let you caption FLVs:

http://www.adobe.com/devnet/flash/articles/video_captionate_03.html

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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[Flashcoders] Can't use CS4 so can't use [Embed]

2009-04-16 Thread Patrick Matte
Hey I need to use this code but I can't use Flash CS4 so I need to load
these embedded files instead cause [Embed] doesn't work in Flash CS3. So how
would I go to do that? Here's the code I need to change...

[Embed(source=../lib/camera_para.dat,
mimeType=application/octet-stream)]
private var CameraParameters:Class;

[Embed(source=../lib/mikko.pat, mimeType=application/octet-stream)]
private var MarkerPattern:Class;

var cameraParameters:FLARParam = new FLARParam();
cameraParameters.loadARParam(new CameraParameters() as ByteArray);

markerPattern = new FLARCode(16, 16);
markerPattern.loadARPatt(new MarkerPattern());



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[Flashcoders] flash cs4 crashing after the installation of suitcase fusion 2 mac

2009-04-16 Thread Gustavo Duenas LRS
Hi My flash is crashing all time after I do the preview movie, it  
seems to happen after I have the new suitcase fusion 2...do you know  
why?


Regards,


gus

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Re: [Flashcoders] Can't use CS4 so can't use [Embed]

2009-04-16 Thread Glen Pike
Hi,

Could you put these inside a library swf and use Flash Develop to
compile that with the [Embed] and then expose the instances as public
members of a particular class / clip?
   
Glen

Patrick Matte wrote:
 Hey I need to use this code but I can't use Flash CS4 so I need to load
 these embedded files instead cause [Embed] doesn't work in Flash CS3. So how
 would I go to do that? Here's the code I need to change...

 [Embed(source=../lib/camera_para.dat,
 mimeType=application/octet-stream)]
 private var CameraParameters:Class;

 [Embed(source=../lib/mikko.pat, mimeType=application/octet-stream)]
 private var MarkerPattern:Class;

 var cameraParameters:FLARParam = new FLARParam();
 cameraParameters.loadARParam(new CameraParameters() as ByteArray);

 markerPattern = new FLARCode(16, 16);
 markerPattern.loadARPatt(new MarkerPattern());



 This e-mail is intended only for the named person or entity to which it is 
 addressed and contains valuable 
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 otherwise protected from disclosure.

 If you received this e-mail in error, any review, use, dissemination, 
 distribution or copying of this e-mail 
 is strictly prohibited. Please notify us immediately of the error via e-mail 
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 please delete the e-mail from your system, retaining no copies in any media. 
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[Flashcoders] Best Tutorial Sites?

2009-04-16 Thread Aurek Brillowski
Re-acquainting myself to Flash.  Left off around v6 or the first MX.  
Can you possibly direct me to your favorite Flash cookbook tutorial 
sites these days?  Some of the old standbys appear rather antiquated and 
unused. 

I think I have the basic usage of the tool down.  I just feel I'm 
spending a lot of time reinventing the wheel here.  I've started a 
pretty good web search but I'm sure a few of you will have a few good 
sites that could help me separate the wheat from the chaff.


Thanks much!
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Re: [Flashcoders] Best Tutorial Sites?

2009-04-16 Thread Glen Pike

gotoandlearn.com

adobe's devnet site
http://www.adobe.com/devnet/

kirupa.com

sephiroth.it

are a few ones I use quite a bit.

Aurek Brillowski wrote:
Re-acquainting myself to Flash.  Left off around v6 or the first MX.  
Can you possibly direct me to your favorite Flash cookbook tutorial 
sites these days?  Some of the old standbys appear rather antiquated 
and unused.
I think I have the basic usage of the tool down.  I just feel I'm 
spending a lot of time reinventing the wheel here.  I've started a 
pretty good web search but I'm sure a few of you will have a few good 
sites that could help me separate the wheat from the chaff.


Thanks much!
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Re: [Flashcoders] Can't use CS4 so can't use [Embed]

2009-04-16 Thread Patrick Matte
Well the reason I can't use CS4 is because of a bug with papervision... So
maybe I could just compile theses two assets in CS4, load the swf in CS# and
then us them. That should work. Thanks, it's a good idea


 From: Glen Pike postmas...@glenpike.co.uk
 Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Date: Thu, 16 Apr 2009 19:26:24 +0100
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Can't use CS4 so can't use [Embed]
 
 Hi,
 
 Could you put these inside a library swf and use Flash Develop to
 compile that with the [Embed] and then expose the instances as public
 members of a particular class / clip?

 Glen
 
 Patrick Matte wrote:
 Hey I need to use this code but I can't use Flash CS4 so I need to load
 these embedded files instead cause [Embed] doesn't work in Flash CS3. So how
 would I go to do that? Here's the code I need to change...
 
 [Embed(source=../lib/camera_para.dat,
 mimeType=application/octet-stream)]
 private var CameraParameters:Class;
 
 [Embed(source=../lib/mikko.pat, mimeType=application/octet-stream)]
 private var MarkerPattern:Class;
 
 var cameraParameters:FLARParam = new FLARParam();
 cameraParameters.loadARParam(new CameraParameters() as ByteArray);
 
 markerPattern = new FLARCode(16, 16);
 markerPattern.loadARPatt(new MarkerPattern());
 
 
 
 This e-mail is intended only for the named person or entity to which it is
 addressed and contains valuable
 business information that is proprietary, privileged, confidential and/or
 otherwise protected from disclosure.
 
 If you received this e-mail in error, any review, use, dissemination,
 distribution or copying of this e-mail
 is strictly prohibited. Please notify us immediately of the error via e-mail
 to disclai...@tbwachiat.com and
 please delete the e-mail from your system, retaining no copies in any media.
 We appreciate your cooperation.
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 -- 
 
 Glen Pike
 01326 218440
 www.glenpike.co.uk http://www.glenpike.co.uk
 
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Re: [Flashcoders] Real-Time Captioning From FMS?

2009-04-16 Thread Jer Brand
Dave,

Thanks for the link to the Osprey cards. It's still probably more high-tech
than I was thinking, but researching this is slowly teaching me that it's
not a minor undertaking. Even with the Osprey cards, we're still talking
about having to pay a CART service and the equipment (like I said, we were
literally going to use a web cam and someone's laptop).

I'm going to see if we can get by without real-time captions -- It's a
lecture, and not on the agency's mission (as the spec says) so I'm
wondering if we can give them a pass on the live feed, and caption the
archive (as we're doing now with Magpie).

Anthony, You know, DocSoft makes an appliance for the speech-text that's
supposed to be seriously cool and comes with the human filtering editor
(human filters the text and sends the lines out), but it's got to be
expensive.

There's supposed to be a way to do this using Federal Relay Captioning, but
I can't seem to find any information on it, just a mention by the 508
revision committee.

The sign-language is an idea I hadn't thought of -- wonder if they're doing
sign in the lectures now -- dual feeds? Hmmm.

Jer
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RE: [Flashcoders] Fake Preloading

2009-04-16 Thread Merrill, Jason
Just gotta say, that's hilarious!  I guess you just make a stupid little
animation that appears for a second.  Funny that the client doesn't get
it.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony
Pace
Sent: Thursday, April 16, 2009 1:27 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Fake Preloading

What happens when your client wants a pretty preloader, and he wants it 
to play out entirely, but there is nothing to preload, and you have 
indicated it to him a thousand times?

Everything is generated by code, and the file size is less than 40k.

I can fake a preloader animation; however, it seems pointless to do so, 
it causes an increase the file size, and if I use his graphics, I will 
need a preloader for his preloader.

When did preloaders become cool?  I have always thought of them as an 
annoyance to the user, to be used as a transition only when motion 
cannot be constant.
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Re: [Flashcoders] Fake Preloading

2009-04-16 Thread Pedro Kostelec
I guess it's the first time he encounters himself with a flash website and
wants to have a shiny one. haha.
Tell him that the Youtube player doesn't have a preloader.
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Re: [Flashcoders] Best Tutorial Sites?

2009-04-16 Thread Anthony Pace

http://www.8bitrocket.com/



Glen Pike wrote:

gotoandlearn.com

adobe's devnet site
http://www.adobe.com/devnet/

kirupa.com

sephiroth.it

are a few ones I use quite a bit.

Aurek Brillowski wrote:
Re-acquainting myself to Flash.  Left off around v6 or the first MX.  
Can you possibly direct me to your favorite Flash cookbook tutorial 
sites these days?  Some of the old standbys appear rather antiquated 
and unused.
I think I have the basic usage of the tool down.  I just feel I'm 
spending a lot of time reinventing the wheel here.  I've started a 
pretty good web search but I'm sure a few of you will have a few good 
sites that could help me separate the wheat from the chaff.


Thanks much!
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Re: [Flashcoders] Fake Preloading

2009-04-16 Thread Joel Stransky
Add it to the grave yard when done.
http://www.prettyloaded.com/

On Thu, Apr 16, 2009 at 3:55 PM, Pedro Kostelec pedrok...@gmail.com wrote:

 I guess it's the first time he encounters himself with a flash website and
 wants to have a shiny one. haha.
 Tell him that the Youtube player doesn't have a preloader.
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[Flashcoders] [JOB] ActionScript 2/3 Expert, San Carlos, CA | 90-125k

2009-04-16 Thread Beau Gould (OSS)
Job Title: ActionScript 2/3 Expert 
Location: San Carlos, CA - Locals only 
Duration: Full time/permanent - on-site 
Telecommuting: Some - 2 days per week   
Salary: 90-125k 

My San Carlos, CA client is an educational technology company that is
revolutionizing how students learn.  They create online, interactive
learning solutions that increase student effort and engagement in their
high school and college courses. They have helped 1,000,000 students at
more than 900 institutions since product inception in 2002 and are
looking for eager and like-minded individuals to join our brainy,
creative, and lively group!
 
The Flash Expert will be responsible for designing and developing rich
internet applications. This is a full time position based in San Carlos,
CA with the option to telecommute 2 days a week.  Initial projects are
in ActionScript 2; later they'll move to AS3 and Flex. 
 
Specific Responsibilities: 
* Research, design, and develop Flash RIA's (some general, some
discipline specific) 
* Work closely with domain experts, product management, customer support
and sales to review requirements and technical specifications 
* Review test plans with QA and participate in code reviews with
developers 

Basic Qualifications Required: 
* Bachelor's degree in Computer Science or related field 
* 5+ years development experience in Flash creating Rich Internet
Applications 
* Proficient developing in ActionScript 2.0 
* Excellent written and verbal communication skills 
* Ability to work with minimal supervision and thrive in a start up
environment 

Preferred Qualifications: 
* Master's degree in Computer Science or related field 
* Proficiency in ActionScript 3.0 
* Familiar with Flex 
* Visual and UI design experience 
 
To be considered, please submit your resume along with your salary
requirements to beau at open-source-staffing.com 

Thank you, 

Beau J. Gould 
Open Source Staffing 
www.open-source-staffing.com 
beau at open-source-staffing.com 

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[Flashcoders] Disable automatic parentheses completion on method name in FlexBuilder

2009-04-16 Thread Patrick Matte
Is there any way to turn off flexbuilder's auto-completion of function names
with parentheses? I looked in the preferences but couldn't find it.



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[Flashcoders] take me off the mailing list!

2009-04-16 Thread Kristina Faust

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[Flashcoders] Flash e-learning list revived

2009-04-16 Thread Merrill, Jason
Hey everyone.  

(Apologies in advance - I'm sorry that this is a blatant cross post to
more than one e-mail list.  If anyone knows me, they know I despise
people who cross post questions on e-mail lists, or worse,
marketing/products, but this is neither and I think maybe this one is an
exception.  I was going to e-mail each list individually anyway over
time, so I guess it doesn't matter.)  

There was a discussion list that was in good use a while ago,
Flashelearning, and it slowly died from lack of participation (small
user base) back in the fall of 2007.  Well, we've revived it and have
some good discussion started (a post this morning is about a cool
Flex-based drawing/collaboration/chat app for training people online).  

The list would greatly compliment (NOT replace) this list if you do
e-learning / multimedia training work using Flash platform technologies
like Flash, Flex, Captivate, AIR, Camtasia, Articulate, FlashDevelop
etc. as well as general e-learning discussions on topics like SCORM,
AICC, accessibility  Section 508, QTI, using Javascript, XML,
evaluation, inspiration, learner theory, etc. - though mostly focused on
using the Flash platform for creating e-learning.

You can subscribe to this e-mail list here:

http://www.freelists.org/list/flashelearning 

If you're in the flash platform world and also work to deliver
e-learning, hope to see you both asking and answering questions there. 


Jason Merrill 

Bank of  America  Picture (Device Independent Bitmap)   Global
Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community
http://sharepoint.bankofamerica.com/sites/tlc/flash/default.aspx  



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Re: [Flashcoders] take me off the mailing list!

2009-04-16 Thread Dave Watts
 Re: [Flashcoders] take me off the mailing list!

 ...

 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

You may have noticed the link at the bottom of each message. That's
what this is for, so you can take yourself off the mailing list. If
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[Flashcoders] Just a quick one

2009-04-16 Thread Karl DeSaulniers

Hello all,
Quick question.
I am using a loader class to load some preview images and I am trying  
to make a couple of variables eq the width and heigth of the preview  
once the class is done actually loading the image. I am running into a  
snag with the variables eq the holder MCs width and height after the  
image loads and not the loaded images wh.


What is the best way to get actual loaded images wh and not the  
holder MCs wh?


Thanks for any help

Karl

Sent from losPhone
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Re: [Flashcoders] How to smooth bitmap?

2009-04-16 Thread Pavel Repkin
Yes, I can, it does not work either :-(

On Wed, Apr 15, 2009 at 7:48 PM, Anthony Pace anthony.p...@utoronto.cawrote:

 Can you put the bitmap inside a movie clip, and get pixel data from a
 parent to make a new bitmapdata object?

 It seems like that would enable you to get around that problem; yet, again,
 I haven't played with this, nor do I have time to unfortunately, so I am not
 sure.


 Pavel Repkin wrote:

 Thanks, I've already written this code by myself.

 Unfortunately, it does not work because of security issues.
 You are not allowed to use BitmapData.draw to retrieve pixels containing
 media from a domain other than your own.


 On Mon, Apr 13, 2009 at 8:34 PM, Ian Thomas i...@eirias.net wrote:



 Alternatively, just copy the bitmap and smooth it:

 http://code.awenmedia.com/node/27

 HTH,
   Ian

 On Sat, Apr 11, 2009 at 3:16 PM, Pavel Repkin pavel.rep...@gmail.com
 wrote:


 Hey!

 I have a bitmap image loaded from external site (Facebook user avatar).
 Its size is 50x50 pixels and it looks very pixelated when the Flash
 Stage
 size changes.
 The image would look much better if it was smoothed.

 But, smoothing does not work for images loaded from external domains.
 MovieClip.forceSmoothing = true just does not work.
 However if the image resides on the same server as the script, smoothing
 works like a charm.

 Do you know how can I smooth the bitmap?
 Is it possible?

 AS 2.0, FP 9.0

 Pasha.
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