[Flashcoders] Loading string data in a file from a server
Hi List, I want to load textfile from my own server from an AIR app but i keep getting a 2032 Error, a Stream Error. Event though when i load this from the browser it works. The docs about this on the net are very limited. This is what i thought of so far: - It could be a crossdomain error? - I do handle all events? - I tried a loading in a PHP file that uses fopen to serve me the file Do anyone have any ideas? I just want to read in this text file ( or any other file with string data from my server ) or should i use FileStream to read in the file? Eventually the contents of the file i load in will will need to be a File Object (). Thanks in advance, Sidney Below is my code: var xmlURL:String = http://www.funky-monkey.nl/air/stringtest/serveFile.php ; var xmlReq:URLRequest = new URLRequest( xmlURL ); var xmlLoader:URLLoader = new URLLoader( xmlReq ); //listen for error events xmlLoader.addEventListener( IOErrorEvent.IO_ERROR , onIOError ); xmlLoader.addEventListener( SecurityErrorEvent.SECURITY_ERROR , onSecurityError ); xmlLoader.addEventListener( Event.COMPLETE , xmlLoaded ); function xmlLoaded(evt:Event):void { trace( evt.target.data) } function onIOError(evt:IOErrorEvent):void { trace( evt.text) } function onSecurityError(evt:SecurityErrorEvent):void { trace( evt.text ) } Sidney de Koning - be a geek, in rockstar style! Flash / AIR Developer @ www.funky-monkey.nl Technical Writer @ www.insideria.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS3 Loader() stupidity
I have: assetLoader =new Loader(); var urlreq:URLRequest = new URLRequest(assets[i].assetPath); assetLoader.load(urlreq); I get: TypeError: Error #1006: load is not a function. at runtime. I've seen some stuff about this to do with nested swfs, but can't quite figure out the circumstances that may cause this error. Any ideas? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Accessibility of a flash game
I am making a game and have been asked by the client to ensure The game should meet all international accessibility requirements The game will be delivered online and is being created in Flash CS2 however it needs to be published for Flash Player 6. Can anyone advise me on what steps I need to take to make the game accessible. I have never been asked to do this before. Many thanks Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FPS question
Very interesting. Thank you. Karl Sent from losPhone On Apr 19, 2009, at 11:52 AM, Anthony Pace anthony.p...@utoronto.ca wrote: It just popped into my head that that we did not give you every option. I figured, that although following the tips to increase the frame rate is a good idea, you could have an fps counter in your code try to maintain at a solid 24 fps lapse time; yet, if it dips lower or goes higher, you could redraw less or more, respectively, of the frames as long as you know the position your objects are supposed to be in at a given time. In your case your animations are on the timeline, so you could tell it to skip to a frame; as well, I know there used to be a trick about putting a blank sound file on the time line and when I googled it, this is all I came up with: You may need to put a fake *sound* (*blank*, silent mp3 *file*) of the same duration as your video on the *timeline* with your animated mask to get it to play in sync. Create an mp3 *file* of the proper duration or longer (it won't matter if it's longer as long as you don't loop your animation) and save it to as small a *file* as you can (you will need to keep it at 44.1kHz sample *rate*, but you can make it 2-4 or 8 bit mono depending on your audio app's abilities). Place this *file* in your library and then create a *blank* layer and in the properties panel for that layer, select the mp3 *file* and set it to stream rather than event This will force your *timeline* animation to keep up with the audio *file* at the frame rate of your movie. Karl DeSaulniers wrote: Perfect thank you... Karl DeSaulniers Design Drumm http://designdrumm.com On Apr 1, 2009, at 5:34 PM, Anthony Pace wrote: http://library.forum.nokia.com/index.jsp?topic=/Flash_Lite_Developers_Library/GUID-8EFDF519-AB3B-4FAC-804B-8FDFD08F9968.html Most of it should apply Some basic keys are: * reduce the use of filters * reduce the detail of your bitmaps * try not to rotate objects with filters on them * reduce the amount of objects you have on the stage being animated at once * reduce the use of alpha effects * reuse objects where possible instead of making new one, as each object needs to be stored in memory ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Accessibility of a flash game
asked by the client to ensure The game should meet all international accessibility requirements International Accessibility Requirements - never heard of those, though I do not doubt they exist. I have heard of ADA and section 508 requirements in the U.S. Can you get more clarification on that? International accessibility could mean a lot of things, including language translation. Usually accessibility here in the U.S. means providing alt text for visuals (photos, video), sound for speech, keyboard navigation, careful use of color to convey information, etc. etc. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Loader() stupidity
Paul, try to localize your error. Pull this code out and put it in a separate swf and see if that is still happening. I'm assuming that your assetLoader is a class variable. Doesn't look like anything from here is an issue. You don't have a custom Loader class that is interfering with the Loader keyword do you? On Mon, Apr 20, 2009 at 9:58 AM, Paul Andrews p...@ipauland.com wrote: I have: assetLoader =new Loader(); var urlreq:URLRequest = new URLRequest(assets[i].assetPath); assetLoader.load(urlreq); I get: TypeError: Error #1006: load is not a function. at runtime. I've seen some stuff about this to do with nested swfs, but can't quite figure out the circumstances that may cause this error. Any ideas? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Accessibility of a flash game
Paul Steven wrote: I am making a game and have been asked by the client to ensure The game should meet all international accessibility requirements Ack!! All international accessibility requirements? Your client is out of his mind. How can you possibly know, much less meet, so broad, varied, and sometimes contradictory a set of standards? Even in the U.S., you can meet federal standards, but fail to meet some state requirements. I would go back to the client and choose a country that has a well-defined set of requirements, and meet those. Hopefully, the country you live in has a reasonably clear set of requirements. Most of the G-20 countries do. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flickr api as3
Hilarious. On Apr 19, 2009, at 5:17 PM, Peter B wrote: Ha! Know what's crazy there? Your post Stephen, and the OP are now the number 3 4 results from that search... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Accessibility of a flash game
- Original Message - From: Kerry Thompson al...@cyberiantiger.biz To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Monday, April 20, 2009 6:05 PM Subject: RE: [Flashcoders] Accessibility of a flash game Paul Steven wrote: I am making a game and have been asked by the client to ensure The game should meet all international accessibility requirements Ack!! All international accessibility requirements? Your client is out of his mind. How can you possibly know, much less meet, so broad, varied, and sometimes contradictory a set of standards? Even in the U.S., you can meet federal standards, but fail to meet some state requirements. I would go back to the client and choose a country that has a well-defined set of requirements, and meet those. Hopefully, the country you live in has a reasonably clear set of requirements. Most of the G-20 countries do. I think I'd ask the client to specify the standards they want supported. Paul Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Loader() stupidity
- Original Message - From: Gregory Boland breakfastcof...@gmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Monday, April 20, 2009 4:36 PM Subject: Re: [Flashcoders] AS3 Loader() stupidity Paul, try to localize your error. Pull this code out and put it in a separate swf and see if that is still happening. I'm assuming that your assetLoader is a class variable. Doesn't look like anything from here is an issue. You don't have a custom Loader class that is interfering with the Loader keyword do you? Hi Gregory, no - no custom Loader class. Thanks for the suggestion. I also posted on flash_tiger (for some reason posts on falshcoders sometimes take ages to appear). This is what I said: Thanks to everyone whose chipped in. I have a small example program that works perfectly, so somewhere in the larger app there's something interfering. Unfortunately I have a lot of classes involved and it's all fairly involved ( basically two or three XML feeds driving the construction of a website) and a loader bar that doesn't know how much there is to load untill all the assets have been identified from the XML. Thanks guys, more investigation to do. Paul On Mon, Apr 20, 2009 at 9:58 AM, Paul Andrews p...@ipauland.com wrote: I have: assetLoader =new Loader(); var urlreq:URLRequest = new URLRequest(assets[i].assetPath); assetLoader.load(urlreq); I get: TypeError: Error #1006: load is not a function. at runtime. I've seen some stuff about this to do with nested swfs, but can't quite figure out the circumstances that may cause this error. Any ideas? Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] facebook as3 api logging in without javascript popup/redirect
So I have been messing with the flash as3 facebook api, what I am trying to achieve is logging in to facebook without using the javascript pop up, or the browser redirect to the facebook connect page. I would just like to type in a username and password for facebook within the flash app. I have extensively searched google for this, the only thing similar i have found is this: http://blog.vixiom.com/2008/01/10/log-into-facebook-with-adobe-air-without-leaving-the-desktop/ http://blog.vixiom.com/2008/01/10/log-into-facebook-with-adobe-air-without-leaving-the-desktop/ but this is written for adobe air, and apparently the method it uses to do this is the HTML component , that is an air only thing. Does anyone know of a way to do this in flash with as3? I can't use flex for this project either. Thank you for any help. -- Preston Parris ppar...@modevisual.com cell: 704.450.9299 www.modevisual.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Accessibility of a flash game
Thanks - I am not sure why they specified international as the game is aimed at the UK only. Whatever the region, can anyone give me a quick summary of what elements of a flash (flash player 6) game, one can affect with regards accessibility? Does this relate primarily to any textual content? Thanks Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: 20 April 2009 18:24 To: Flash Coders List Subject: Re: [Flashcoders] Accessibility of a flash game - Original Message - From: Kerry Thompson al...@cyberiantiger.biz To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Monday, April 20, 2009 6:05 PM Subject: RE: [Flashcoders] Accessibility of a flash game Paul Steven wrote: I am making a game and have been asked by the client to ensure The game should meet all international accessibility requirements Ack!! All international accessibility requirements? Your client is out of his mind. How can you possibly know, much less meet, so broad, varied, and sometimes contradictory a set of standards? Even in the U.S., you can meet federal standards, but fail to meet some state requirements. I would go back to the client and choose a country that has a well-defined set of requirements, and meet those. Hopefully, the country you live in has a reasonably clear set of requirements. Most of the G-20 countries do. I think I'd ask the client to specify the standards they want supported. Paul Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Accessibility of a flash game
Yeah, I think you will definitely need to get clarification from your client on exactly what they mean when they are referring to accessibility, because even if its general accessibility for those with disabilities, you're still going to have limitations due to the nature of your game. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Accessibility of a flash game
One element I can think of is to make sure your game is playable by color-blind folks. If you're making any kind of game where you have to match groups of similarly-colored objects, for instance, make sure that there's a way to tell these objects apart other than by color. (The gems in Bejeweled, for instance all have different shapes.) Either that, or make sure the saturation of these colors is different enough that you can still tell them apart even if you're color blind. (One trick I've seen is to take a screenshot of your game, stick it in Photoshop, turn it grayscale, and see if you can still tell your objects apart.) I've also encountered a few games that have a color-blind mode option. Turning this mode on replaces your nicely-colored stones with stones that have patterns on top of them. That's also another option you could try. All of this is assuming, of course, that you have a game where telling colors apart matters. --T On Mon, Apr 20, 2009 at 11:26 AM, Paul Steven paul_ste...@btinternet.comwrote: Thanks - I am not sure why they specified international as the game is aimed at the UK only. Whatever the region, can anyone give me a quick summary of what elements of a flash (flash player 6) game, one can affect with regards accessibility? Does this relate primarily to any textual content? Thanks Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: 20 April 2009 18:24 To: Flash Coders List Subject: Re: [Flashcoders] Accessibility of a flash game - Original Message - From: Kerry Thompson al...@cyberiantiger.biz To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Monday, April 20, 2009 6:05 PM Subject: RE: [Flashcoders] Accessibility of a flash game Paul Steven wrote: I am making a game and have been asked by the client to ensure The game should meet all international accessibility requirements Ack!! All international accessibility requirements? Your client is out of his mind. How can you possibly know, much less meet, so broad, varied, and sometimes contradictory a set of standards? Even in the U.S., you can meet federal standards, but fail to meet some state requirements. I would go back to the client and choose a country that has a well-defined set of requirements, and meet those. Hopefully, the country you live in has a reasonably clear set of requirements. Most of the G-20 countries do. I think I'd ask the client to specify the standards they want supported. Paul Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Accessibility of a flash game
Thanks Jason I was assuming they probably were referring to alt text for visuals, keyboard navigation etc. I would imagine a mouse controlled arcade style game would have limited scope for making it accessibility to those with visual impairment due to the nature of the gameplay - I may be wrong though as I have never explored this area. It is an interesting question and I will need to see if there are any legal requirements even for a game like this. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: 20 April 2009 16:34 To: Flash Coders List Subject: RE: [Flashcoders] Accessibility of a flash game asked by the client to ensure The game should meet all international accessibility requirements International Accessibility Requirements - never heard of those, though I do not doubt they exist. I have heard of ADA and section 508 requirements in the U.S. Can you get more clarification on that? International accessibility could mean a lot of things, including language translation. Usually accessibility here in the U.S. means providing alt text for visuals (photos, video), sound for speech, keyboard navigation, careful use of color to convey information, etc. etc. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS2 scrollpane component question
Hi list... How do you reference a vertical scrollbar in an AS2 scrollpane component instance? I can't seem to find it. Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Accessibility of a flash game
Problem is that without clarification, you leave yourself open to We asked you to make it compliant - we insist that this work is completed and ALL relevant standards are met, including and . This could turn into a really major thing. Paul - Original Message - From: Merrill, Jason jason.merr...@bankofamerica.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Monday, April 20, 2009 7:39 PM Subject: RE: [Flashcoders] Accessibility of a flash game Yeah, I think you will definitely need to get clarification from your client on exactly what they mean when they are referring to accessibility, because even if its general accessibility for those with disabilities, you're still going to have limitations due to the nature of your game. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Accessibility of a flash game
Paul Andrews wrote: we insist that this work is completed and ALL relevant standards are met, including and . This could turn into a really major thing. That was my reaction, too, though I didn't state it as clearly as Paul just did. Paul's caution applies not only to accessibility, but to any contract. If the work is not defined specifically enough, you could find yourself stuck with a two-year project you though would only take a month. You stand to lose a _LOT_ of money. Don't count on trust or friendship, either. Never put your faith in a client without a clear-cut contract. And friendships have been lost over these sorts of things. I'm not saying to mistrust your clients or friends. Just get the details spelled out in writing. I know, it's impossible to have everything spelled out, but something like this is a huge, blinking neon red flag. Even if you're billing hourly, get it spelled out. Clients will have schedule expectations and budget limitations. It's only fair to them, as well as to yourself, that everybody have a clear picture of the project. Cordially, Kerry Thompson who has been freelancing for 10 years ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] water effect
Hello list, At this page: http://www.nossa.pt/#/home I'm wondering how this home page effect can be achieved to a work that I'll start to do. I thought in some thing about blobs, but not sure how it can be achieved. Move the mouse over the drop and you'll see... Any ideas? -- Fabio Pinatti :: web.developer www.pinatti.com.br :: 19. 9184.3745 / 3342.1130 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Accessibility of a flash game
Hi, UK DDA has not been fully tested yet with websites, but the emphasis is on encouraging people to implement good practice. Niqui Merret has done some good practical stuff about accessibility - I went to a session at FOTB 2007 which is fairly ageless as it discussed approaches rather than technology. http://niquimerret.com/ has various articles and links. If the accessibility bit is an addition to the spec' / agreed contract, you will need to sit down with the client and make sure that you agree on any extra charges / what's not included, etc. If the client makes you jump through too many hoops for this it could get annoying and damage your relationship, so be up front with them. I think one idea would be to identify the visitors who may have different needs when accessing your game, etc. As it is a game, it may not be possible to accommodate all user types, but with some careful planning you can cover a lot of bases and then tell the visitors what you have done to address the needs of everyone. I am not sure why the requirements of FP6 are essential - my guess is that you are stuck doing some government / civil service contract, but you may need to carefully look at the tools provided for helping you create more accessible content in later versions of Flash and possibly argue your case here. (IMHO, It's high time the IT departments of many of these org's pull their fingers out anyway as far as upgrading is concerned.) There are quite a few resources to do with UK guidelines for websites, which I would look at interpreting carefully for games, here are some of my web ones collected over time...: http://www.w3.org/TR/WAI-WEBCONTENT/ http://www.w3.org/WAI/ http://www.uiaccess.com/dda-uk.html http://www.rnib.org.uk/xpedio/groups/public/documents/code/public_rnib008789.hcsp http://www.publicsectorforums.co.uk/page.cfm?LANGUAGE=engpageID=1701lowres=true http://www.w3.org/TR/WCAG10/full-checklist.html http://www.w3.org/WAI/wcag-curric/int1-0.htm http://www.freedomscientific.com/downloads/jaws/jaws-downloads.asp http://www.hobo-web.co.uk/design.htm Anyway, that's a start, but remember it's about usability accessiblity not just doing a high contrast colour scheme for partially sited people :) Hope this helps a bit. Glen Paul Steven wrote: Thanks - I am not sure why they specified international as the game is aimed at the UK only. Whatever the region, can anyone give me a quick summary of what elements of a flash (flash player 6) game, one can affect with regards accessibility? Does this relate primarily to any textual content? Thanks Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: 20 April 2009 18:24 To: Flash Coders List Subject: Re: [Flashcoders] Accessibility of a flash game - Original Message - From: Kerry Thompson al...@cyberiantiger.biz To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Monday, April 20, 2009 6:05 PM Subject: RE: [Flashcoders] Accessibility of a flash game Paul Steven wrote: I am making a game and have been asked by the client to ensure The game should meet all international accessibility requirements Ack!! All international accessibility requirements? Your client is out of his mind. How can you possibly know, much less meet, so broad, varied, and sometimes contradictory a set of standards? Even in the U.S., you can meet federal standards, but fail to meet some state requirements. I would go back to the client and choose a country that has a well-defined set of requirements, and meet those. Hopefully, the country you live in has a reasonably clear set of requirements. Most of the G-20 countries do. I think I'd ask the client to specify the standards they want supported. Paul Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] water effect
1. somes circles moving around the mouse 2. blur 3. threshold 4. bevelfilter Maybe this results too slow, but I think this sequence of steps will give you the desired effect. After achieving it, you can try some optimization (maybe to use circles already blurred, for example). best, andrei On Mon, Apr 20, 2009 at 5:06 PM, Fabio Pinatti fpina...@gmail.com wrote: Hello list, At this page: http://www.nossa.pt/#/home I'm wondering how this home page effect can be achieved to a work that I'll start to do. I thought in some thing about blobs, but not sure how it can be achieved. Move the mouse over the drop and you'll see... Any ideas? -- Fabio Pinatti :: web.developer www.pinatti.com.br :: 19. 9184.3745 / 3342.1130 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Disable automatic parentheses completion on method name in FlexBuilder
Is there any way to turn off flexbuilder's auto-completion of function names with parentheses? I looked in the preferences but couldn't find it. I'm not aware of any way to do this. You can turn off braces completion for code blocks, though. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] water effect
Hey Andrei, that's so nice. Even without a threshold filter I can get impressive results with just the blur + bevelfilter. The simple works a lot in most of cases. I couldn't think in a so elegant solution =) Thanks so much Pinatti On Mon, Apr 20, 2009 at 5:50 PM, Andrei Thomaz andreitho...@gmail.comwrote: 1. somes circles moving around the mouse 2. blur 3. threshold 4. bevelfilter Maybe this results too slow, but I think this sequence of steps will give you the desired effect. After achieving it, you can try some optimization (maybe to use circles already blurred, for example). best, andrei On Mon, Apr 20, 2009 at 5:06 PM, Fabio Pinatti fpina...@gmail.com wrote: Hello list, At this page: http://www.nossa.pt/#/home I'm wondering how this home page effect can be achieved to a work that I'll start to do. I thought in some thing about blobs, but not sure how it can be achieved. Move the mouse over the drop and you'll see... Any ideas? -- Fabio Pinatti :: web.developer www.pinatti.com.br :: 19. 9184.3745 / 3342.1130 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Fabio Pinatti :: web.developer www.pinatti.com.br :: 19. 9184.3745 / 3342.1130 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] need suggestions
Hi All, I know AS2.0 as not so expert level but now I want to switch to AS3.0 and really want to go to expert level. I am already working, so cannot join any full time course and in India, I don't think any expert level courses are available. Can you please guide me how to go about it? Thanks in advance Rajiv ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders