[Flashcoders] Loading string data in a file from a server

2009-04-20 Thread Sidney de Koning

Hi List,

I want to load textfile from my own server from an AIR app but i keep  
getting a 2032 Error, a Stream Error. Event though when i load this  
from the browser it works.
The docs about this on the net are very limited. This is what i  
thought of so far:


- It could be a crossdomain error?
- I do handle all events?
- I tried a loading in a PHP file that uses fopen to serve me the file

Do anyone have any ideas? I just want to read in this text file ( or  
any other file with string data from my server ) or should i use  
FileStream to read in the file? Eventually the contents of the file i  
load in will will need to be a File Object ().


Thanks in advance,

Sidney

Below is my code:


var xmlURL:String = http://www.funky-monkey.nl/air/stringtest/serveFile.php 
;


var xmlReq:URLRequest = new URLRequest( xmlURL );
var xmlLoader:URLLoader = new URLLoader( xmlReq );

//listen for error events
xmlLoader.addEventListener( IOErrorEvent.IO_ERROR , onIOError );
xmlLoader.addEventListener( SecurityErrorEvent.SECURITY_ERROR ,  
onSecurityError );

xmlLoader.addEventListener( Event.COMPLETE , xmlLoaded );

function xmlLoaded(evt:Event):void {
trace( evt.target.data)
}

function onIOError(evt:IOErrorEvent):void {
trace( evt.text)
}

function onSecurityError(evt:SecurityErrorEvent):void {
trace( evt.text )
}


Sidney de Koning - be a geek, in rockstar style!
Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com

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[Flashcoders] AS3 Loader() stupidity

2009-04-20 Thread Paul Andrews

I have:

assetLoader =new Loader();
var urlreq:URLRequest = new URLRequest(assets[i].assetPath);
assetLoader.load(urlreq);


I get:

TypeError: Error #1006: load is not a function.

at runtime.

I've seen some stuff about this to do with nested swfs, but can't quite 
figure out the circumstances that may cause this error.


Any ideas?

Paul 


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[Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Steven
I am making a game and have been asked by the client to ensure The game
should meet all international accessibility requirements

The game will be delivered online and is being created in Flash CS2 however
it needs to be published for Flash Player 6.

Can anyone advise me on what steps I need to take to make the game
accessible. I have never been asked to do this before.

Many thanks

Paul

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Re: [Flashcoders] FPS question

2009-04-20 Thread Karl DeSaulniers

Very interesting.
Thank you.

Karl

Sent from losPhone

On Apr 19, 2009, at 11:52 AM, Anthony Pace anthony.p...@utoronto.ca  
wrote:


It just popped into my head that that we did not give you every  
option.  I figured, that although following the tips to increase the  
frame rate is a good idea, you could have an fps counter in your  
code try to maintain at a solid 24 fps lapse time; yet, if it dips  
lower or goes higher, you could redraw less or more, respectively,  
of the frames as long as you know the position your objects are  
supposed to be in at a given time.


In your case your animations are on the timeline, so you could tell  
it to skip to a frame; as well, I know there used to be a trick  
about putting a blank sound file on the time line and when I googled  
it, this  is all I came up with:


You may need to put a fake *sound* (*blank*, silent mp3 *file*) of  
the same duration as your video on the *timeline* with your animated  
mask to get it to play in sync. Create an mp3 *file* of the proper  
duration or longer (it won't matter if it's longer as long as you  
don't loop your animation) and save it to as small a *file* as you  
can (you will need to keep it at 44.1kHz sample *rate*, but you can  
make it 2-4 or 8 bit mono depending on your audio app's abilities).  
Place this *file* in your library and then create a *blank* layer  
and in the properties panel for that layer, select the mp3 *file*  
and set it to stream rather than event This will force your  
*timeline* animation to keep up with the audio *file* at the frame  
rate of your movie.






Karl DeSaulniers wrote:

Perfect thank you...


Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Apr 1, 2009, at 5:34 PM, Anthony Pace wrote:


http://library.forum.nokia.com/index.jsp?topic=/Flash_Lite_Developers_Library/GUID-8EFDF519-AB3B-4FAC-804B-8FDFD08F9968.html
Most of it should apply

Some basic keys are:

  * reduce the use of filters
  * reduce the detail of your bitmaps
  * try not to rotate objects with filters on them
  * reduce the amount of objects you have on the stage being  
animated

at once
  * reduce the use of alpha effects
  * reuse objects where possible instead of making new one, as each
object needs to be stored in memory




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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Merrill, Jason
asked by the client to ensure The game
should meet all international accessibility requirements

International Accessibility Requirements - never heard of those,
though I do not doubt they exist. I have heard of ADA and section 508
requirements in the U.S.  Can you get more clarification on that?
International accessibility could mean a lot of things, including
language translation.  Usually accessibility here in the U.S. means
providing alt text for visuals (photos, video), sound for speech,
keyboard navigation, careful use of color to convey information, etc.
etc.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 



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Re: [Flashcoders] AS3 Loader() stupidity

2009-04-20 Thread Gregory Boland
Paul,

try to localize your error.  Pull this code out and put it in a separate swf
and see if that is still happening.  I'm assuming that your assetLoader is a
class variable.

Doesn't look like anything from here is an issue.  You don't have a custom
Loader class that is interfering with the Loader keyword do you?

On Mon, Apr 20, 2009 at 9:58 AM, Paul Andrews p...@ipauland.com wrote:

 I have:

 assetLoader =new Loader();
 var urlreq:URLRequest = new URLRequest(assets[i].assetPath);
 assetLoader.load(urlreq);


 I get:

 TypeError: Error #1006: load is not a function.

 at runtime.

 I've seen some stuff about this to do with nested swfs, but can't quite
 figure out the circumstances that may cause this error.

 Any ideas?

 Paul
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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Kerry Thompson
Paul Steven wrote:

 I am making a game and have been asked by the client to ensure The game
 should meet all international accessibility requirements

Ack!!

All international accessibility requirements? Your client is out of his
mind. How can you possibly know, much less meet, so broad, varied, and
sometimes contradictory a set of standards? Even in the U.S., you can meet
federal standards, but fail to meet some state requirements.

I would go back to the client and choose a country that has a well-defined
set of requirements, and meet those. Hopefully, the country you live in has
a reasonably clear set of requirements. Most of the G-20 countries do.

Cordially,

Kerry Thompson

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Re: [Flashcoders] flickr api as3

2009-04-20 Thread Steven Sacks

Hilarious.

On Apr 19, 2009, at 5:17 PM, Peter B wrote:


Ha! Know what's crazy there? Your post Stephen, and the OP are now the
number 3  4 results from that search...
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Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Andrews
- Original Message - 
From: Kerry Thompson al...@cyberiantiger.biz

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 6:05 PM
Subject: RE: [Flashcoders] Accessibility of a flash game



Paul Steven wrote:


I am making a game and have been asked by the client to ensure The game
should meet all international accessibility requirements



Ack!!


All international accessibility requirements? Your client is out of his
mind. How can you possibly know, much less meet, so broad, varied, and
sometimes contradictory a set of standards? Even in the U.S., you can meet
federal standards, but fail to meet some state requirements.

I would go back to the client and choose a country that has a well-defined
set of requirements, and meet those. Hopefully, the country you live in 
has

a reasonably clear set of requirements. Most of the G-20 countries do.


I think I'd ask the client to specify the standards they want supported.

Paul


Cordially,

Kerry Thompson

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Re: [Flashcoders] AS3 Loader() stupidity

2009-04-20 Thread Paul Andrews
- Original Message - 
From: Gregory Boland breakfastcof...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 4:36 PM
Subject: Re: [Flashcoders] AS3 Loader() stupidity



Paul,

try to localize your error.  Pull this code out and put it in a separate 
swf
and see if that is still happening.  I'm assuming that your assetLoader is 
a

class variable.

Doesn't look like anything from here is an issue.  You don't have a custom
Loader class that is interfering with the Loader keyword do you?


Hi Gregory, no - no custom Loader class.

Thanks for the suggestion.

I also posted on flash_tiger (for some reason posts on falshcoders sometimes 
take ages to appear). This is what I said:


Thanks to everyone whose chipped in.

I have a small example program that works perfectly, so somewhere in the 
larger app there's something interfering.


Unfortunately I have a lot of classes involved and it's all fairly involved 
( basically two or three XML feeds driving the construction of a website) 
and a loader bar that doesn't know how much there is to load untill all the 
assets have been identified from the XML.


Thanks guys, more investigation to do.

Paul









On Mon, Apr 20, 2009 at 9:58 AM, Paul Andrews p...@ipauland.com wrote:


I have:

assetLoader =new Loader();
var urlreq:URLRequest = new URLRequest(assets[i].assetPath);
assetLoader.load(urlreq);


I get:

TypeError: Error #1006: load is not a function.

at runtime.

I've seen some stuff about this to do with nested swfs, but can't quite
figure out the circumstances that may cause this error.

Any ideas?

Paul
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[Flashcoders] facebook as3 api logging in without javascript popup/redirect

2009-04-20 Thread Preston Parris
So I have been messing with the flash as3 facebook api, what I am trying to
achieve is logging in to facebook without using the javascript pop up, or
the browser redirect to the facebook connect page. I would just like to type
in a username and password for facebook within the flash app. I have
extensively searched google for this, the only thing similar i have found is
this:
http://blog.vixiom.com/2008/01/10/log-into-facebook-with-adobe-air-without-leaving-the-desktop/
http://blog.vixiom.com/2008/01/10/log-into-facebook-with-adobe-air-without-leaving-the-desktop/
but this is written for adobe air, and apparently the method it uses to do
this is the HTML component , that is an air only thing. Does anyone know of
a way to do this in flash with as3? I can't use flex for this project
either.

Thank you for any help.


-- 
Preston Parris
ppar...@modevisual.com
cell: 704.450.9299
www.modevisual.com
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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Steven
Thanks - I am not sure why they specified international as the game is aimed
at the UK only.

Whatever the region, can anyone give me a quick summary of what elements of
a flash (flash player 6) game, one can affect with regards accessibility?
Does this relate primarily to any textual content?

Thanks

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: 20 April 2009 18:24
To: Flash Coders List
Subject: Re: [Flashcoders] Accessibility of a flash game

- Original Message - 
From: Kerry Thompson al...@cyberiantiger.biz
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 6:05 PM
Subject: RE: [Flashcoders] Accessibility of a flash game


 Paul Steven wrote:

 I am making a game and have been asked by the client to ensure The game
 should meet all international accessibility requirements

Ack!!

 All international accessibility requirements? Your client is out of his
 mind. How can you possibly know, much less meet, so broad, varied, and
 sometimes contradictory a set of standards? Even in the U.S., you can meet
 federal standards, but fail to meet some state requirements.

 I would go back to the client and choose a country that has a well-defined
 set of requirements, and meet those. Hopefully, the country you live in 
 has
 a reasonably clear set of requirements. Most of the G-20 countries do.

I think I'd ask the client to specify the standards they want supported.

Paul

 Cordially,

 Kerry Thompson

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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Merrill, Jason
Yeah, I think you will definitely need to get clarification from your
client on exactly what they mean when they are referring to
accessibility, because even if its general accessibility for those with
disabilities, you're still going to have limitations due to the nature
of your game.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 




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Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Todd Kerpelman
One element I can think of is to make sure your game is playable by
color-blind folks.

If you're making any kind of game where you have to match groups of
similarly-colored objects, for instance, make sure that there's a way to
tell these objects apart other than by color. (The gems in Bejeweled, for
instance all have different shapes.) Either that, or make sure the
saturation of these colors is different enough that you can still tell them
apart even if you're color blind. (One trick I've seen is to take a
screenshot of your game, stick it in Photoshop, turn it grayscale, and see
if you can still tell your objects apart.)

I've also encountered a few games that have a color-blind mode option.
Turning this mode on replaces your nicely-colored stones with stones that
have patterns on top of them. That's also another option you could try.

All of this is assuming, of course, that you have a game where telling
colors apart matters.

--T



On Mon, Apr 20, 2009 at 11:26 AM, Paul Steven paul_ste...@btinternet.comwrote:

 Thanks - I am not sure why they specified international as the game is
 aimed
 at the UK only.

 Whatever the region, can anyone give me a quick summary of what elements of
 a flash (flash player 6) game, one can affect with regards accessibility?
 Does this relate primarily to any textual content?

 Thanks

 Paul

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
 Andrews
 Sent: 20 April 2009 18:24
 To: Flash Coders List
 Subject: Re: [Flashcoders] Accessibility of a flash game

 - Original Message -
 From: Kerry Thompson al...@cyberiantiger.biz
 To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
 Sent: Monday, April 20, 2009 6:05 PM
 Subject: RE: [Flashcoders] Accessibility of a flash game


  Paul Steven wrote:
 
  I am making a game and have been asked by the client to ensure The game
  should meet all international accessibility requirements
 
 Ack!!
 
  All international accessibility requirements? Your client is out of his
  mind. How can you possibly know, much less meet, so broad, varied, and
  sometimes contradictory a set of standards? Even in the U.S., you can
 meet
  federal standards, but fail to meet some state requirements.
 
  I would go back to the client and choose a country that has a
 well-defined
  set of requirements, and meet those. Hopefully, the country you live in
  has
  a reasonably clear set of requirements. Most of the G-20 countries do.

 I think I'd ask the client to specify the standards they want supported.

 Paul
 
  Cordially,
 
  Kerry Thompson
 
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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Steven
Thanks Jason

I was assuming they probably were referring to alt text for visuals,
keyboard navigation etc. I would imagine a mouse controlled arcade style
game would have limited scope for making it accessibility to those with
visual impairment due to the nature of the gameplay - I may be wrong though
as I have never explored this area. It is an interesting question and I will
need to see if there are any legal requirements even for a game like this.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: 20 April 2009 16:34
To: Flash Coders List
Subject: RE: [Flashcoders] Accessibility of a flash game

asked by the client to ensure The game
should meet all international accessibility requirements

International Accessibility Requirements - never heard of those,
though I do not doubt they exist. I have heard of ADA and section 508
requirements in the U.S.  Can you get more clarification on that?
International accessibility could mean a lot of things, including
language translation.  Usually accessibility here in the U.S. means
providing alt text for visuals (photos, video), sound for speech,
keyboard navigation, careful use of color to convey information, etc.
etc.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 



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[Flashcoders] AS2 scrollpane component question

2009-04-20 Thread Mendelsohn, Michael
Hi list...

How do you reference a vertical scrollbar in an AS2 scrollpane component
instance?  I can't seem to find it.

Thanks,
- Michael M.


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Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Andrews
Problem is that without clarification, you leave yourself open to We asked 
you to make it compliant - we insist that this work is completed and ALL 
relevant standards are met, including  and . This could turn into a 
really major thing.


Paul

- Original Message - 
From: Merrill, Jason jason.merr...@bankofamerica.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 7:39 PM
Subject: RE: [Flashcoders] Accessibility of a flash game



Yeah, I think you will definitely need to get clarification from your
client on exactly what they mean when they are referring to
accessibility, because even if its general accessibility for those with
disabilities, you're still going to have limitations due to the nature
of your game.


Jason Merrill

Bank of  America   Global Learning
Shared Services Solutions Development

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community




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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Kerry Thompson
Paul Andrews wrote:

 we insist that this work is completed and ALL
 relevant standards are met, including  and . This could turn into
a
 really major thing.

That was my reaction, too, though I didn't state it as clearly as Paul just
did.

Paul's caution applies not only to accessibility, but to any contract. If
the work is not defined specifically enough, you could find yourself stuck
with a two-year project you though would only take a month. You stand to
lose a _LOT_ of money.

Don't count on trust or friendship, either. Never put your faith in a client
without a clear-cut contract. And friendships have been lost over these
sorts of things.

I'm not saying to mistrust your clients or friends. Just get the details
spelled out in writing. I know, it's impossible to have everything spelled
out, but something like this is a huge, blinking neon red flag.

Even if you're billing hourly, get it spelled out. Clients will have
schedule expectations and budget limitations. It's only fair to them, as
well as to yourself, that everybody have a clear picture of the project.

Cordially,

Kerry Thompson
who has been freelancing for 10 years

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[Flashcoders] water effect

2009-04-20 Thread Fabio Pinatti
Hello list,

At this page: http://www.nossa.pt/#/home

I'm wondering how this home page effect can be achieved to a work that I'll
start to do. I thought in some thing about blobs, but not sure how it can be
achieved.

Move the mouse over the drop and you'll see...

Any ideas?

-- 
Fabio Pinatti
:: web.developer
 www.pinatti.com.br
:: 19. 9184.3745 / 3342.1130
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Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Glen Pike

Hi,

   UK DDA has not been fully tested yet with websites, but the emphasis 
is on encouraging people to implement good practice.


   Niqui Merret has done some good practical stuff about accessibility 
- I went to a session at FOTB 2007 which is fairly ageless as it 
discussed approaches rather than technology.


   http://niquimerret.com/ has various articles and links.

   If the accessibility bit is an addition to the spec' / agreed 
contract, you will need to sit down with the client and make sure that 
you agree on any extra charges / what's not included, etc.  If the 
client makes you jump through too many hoops for this it could get 
annoying and damage your relationship, so be up front with them.


   I think one idea would be to identify the visitors who may have 
different needs when accessing your game, etc.  As it is a game, it may 
not be possible to accommodate all user types, but with some careful 
planning you can cover a lot of bases and then tell the visitors what 
you have done to address the needs of everyone.


   I am not sure why the requirements of FP6 are essential - my guess 
is that you are stuck doing some government / civil service contract, 
but you may need to carefully look at the tools provided for helping you 
create more accessible content in later versions of Flash and possibly 
argue your case here.  (IMHO, It's high time the IT departments of many 
of these org's pull their fingers out anyway as far as upgrading is 
concerned.)


   There are quite a few resources to do with UK guidelines for 
websites, which I would look at interpreting carefully for games, here 
are some of my web ones collected over time...:


   http://www.w3.org/TR/WAI-WEBCONTENT/
   http://www.w3.org/WAI/
  
   http://www.uiaccess.com/dda-uk.html
  
   
http://www.rnib.org.uk/xpedio/groups/public/documents/code/public_rnib008789.hcsp


   
http://www.publicsectorforums.co.uk/page.cfm?LANGUAGE=engpageID=1701lowres=true


   http://www.w3.org/TR/WCAG10/full-checklist.html
  
   http://www.w3.org/WAI/wcag-curric/int1-0.htm


   http://www.freedomscientific.com/downloads/jaws/jaws-downloads.asp  
   http://www.hobo-web.co.uk/design.htm
  
   Anyway, that's a start, but remember it's about usability  
accessiblity not just doing a high contrast colour scheme for partially 
sited people :)


   Hope this helps a bit.

   Glen
  


Paul Steven wrote:

Thanks - I am not sure why they specified international as the game is aimed
at the UK only.

Whatever the region, can anyone give me a quick summary of what elements of
a flash (flash player 6) game, one can affect with regards accessibility?
Does this relate primarily to any textual content?

Thanks

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: 20 April 2009 18:24
To: Flash Coders List
Subject: Re: [Flashcoders] Accessibility of a flash game

- Original Message - 
From: Kerry Thompson al...@cyberiantiger.biz

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 6:05 PM
Subject: RE: [Flashcoders] Accessibility of a flash game


  

Paul Steven wrote:



I am making a game and have been asked by the client to ensure The game
should meet all international accessibility requirements
  
Ack!!
  

All international accessibility requirements? Your client is out of his
mind. How can you possibly know, much less meet, so broad, varied, and
sometimes contradictory a set of standards? Even in the U.S., you can meet
federal standards, but fail to meet some state requirements.

I would go back to the client and choose a country that has a well-defined
set of requirements, and meet those. Hopefully, the country you live in 
has

a reasonably clear set of requirements. Most of the G-20 countries do.



I think I'd ask the client to specify the standards they want supported.

Paul
  

Cordially,

Kerry Thompson

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Re: [Flashcoders] water effect

2009-04-20 Thread Andrei Thomaz
1. somes circles moving around the mouse
2. blur
3. threshold
4. bevelfilter

Maybe this results too slow, but I think this sequence of steps will give
you the desired effect. After achieving it, you can try some optimization
(maybe to use circles already blurred, for example).

best,
andrei



On Mon, Apr 20, 2009 at 5:06 PM, Fabio Pinatti fpina...@gmail.com wrote:

 Hello list,

 At this page: http://www.nossa.pt/#/home

 I'm wondering how this home page effect can be achieved to a work that I'll
 start to do. I thought in some thing about blobs, but not sure how it can
 be
 achieved.

 Move the mouse over the drop and you'll see...

 Any ideas?

 --
 Fabio Pinatti
 :: web.developer
  www.pinatti.com.br
 :: 19. 9184.3745 / 3342.1130
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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Disable automatic parentheses completion on method name in FlexBuilder

2009-04-20 Thread Dave Watts
 Is there any way to turn off flexbuilder's auto-completion of function names
 with parentheses? I looked in the preferences but couldn't find it.

I'm not aware of any way to do this. You can turn off braces
completion for code blocks, though.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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Re: [Flashcoders] water effect

2009-04-20 Thread Fabio Pinatti
Hey Andrei, that's so nice. Even without a threshold filter I can get
impressive results with just the blur + bevelfilter.

The simple works a lot in most of cases. I couldn't think in a so elegant
solution =)

Thanks so much

Pinatti

On Mon, Apr 20, 2009 at 5:50 PM, Andrei Thomaz andreitho...@gmail.comwrote:

 1. somes circles moving around the mouse
 2. blur
 3. threshold
 4. bevelfilter

 Maybe this results too slow, but I think this sequence of steps will give
 you the desired effect. After achieving it, you can try some optimization
 (maybe to use circles already blurred, for example).

 best,
 andrei



 On Mon, Apr 20, 2009 at 5:06 PM, Fabio Pinatti fpina...@gmail.com wrote:

  Hello list,
 
  At this page: http://www.nossa.pt/#/home
 
  I'm wondering how this home page effect can be achieved to a work that
 I'll
  start to do. I thought in some thing about blobs, but not sure how it can
  be
  achieved.
 
  Move the mouse over the drop and you'll see...
 
  Any ideas?
 
  --
  Fabio Pinatti
  :: web.developer
   www.pinatti.com.br
  :: 19. 9184.3745 / 3342.1130
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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 Flashcoders@chattyfig.figleaf.com
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-- 
Fabio Pinatti
:: web.developer
 www.pinatti.com.br
:: 19. 9184.3745 / 3342.1130
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[Flashcoders] need suggestions

2009-04-20 Thread Rajiv Seth (Pixeldust)
Hi All,

I know AS2.0 as not so expert level but now I want to switch to AS3.0 and
really want to go to expert level. I am already working, so cannot join any
full time course and in India, I don't think any expert level courses are
available.

Can you please guide me how to go about it?

Thanks in advance

Rajiv
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