Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread Glen Pike

Paul Andrews wrote:
I thought I'd see what Adobe UK are charging for upgrading CS3 Web 
Design Premium to CS4 - to see if it's been reduced from an arm and a 
leg.


Much to my surprise, Adobe is charging ?30 MORE for download delivery 
versus physical box shipment - seems the wrong way around to me!


Paul
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



Hi,

   The bizarre difference in cost between download/shipped is because 
of differences in VAT between Ireland (EIRE) and UK - I can't remember 
which way round it is, but either the CD or the download is purchased 
from Adobe EIRE...


   ...although the extra cost for support  translation in the UK is 
probably rumour, myth or a convenient bit of spin to cover the reason: 
We are slaves to a higher market price for goods in the UK.  Until the 
market demand drops, or we can make our own stuff, we have to keep pay 
higher costs, unless we have friends in, or regular flights to, the US - 
I don't need translation or support thankyou, English is my first 
language so it's quite easy to understand American :)


   Glen
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] button overlay appearing under textfield?

2009-08-10 Thread Glen Pike
Have you tried disabling the TextField's mouse input? mouseEnabled = 
false or something.  You can also set mouseChildren = false on a 
container to switch off inputs for all the child sprites.


Glen

Allandt Bik-Elliott (Receptacle) wrote:

hey guys

this is probably a silly bug but i've got a very strange occurance

i've got a method that is supposed to create a textfield with an 
invisible button on top but, even tho the traces come out correctly, i 
can't seem to stop the textfield obscuring the button if they're added 
to the same sprite. I'd rather know why that was rather than simply 
creating another sprite to sit the button in


here's the method

private function createItem():void
{
var w:Number = _nWidth - (BasketItem.PADDING * 2);
_tfItem = AssetFactory.createTextField(0, 0, 
w, 20);

_tfItem.autoSize = TextFieldAutoSize.LEFT;
_tfItem.wordWrap= true;
_tfItem.x= BasketItem.PADDING;
_tfItem.background = true;
_tfItem.backgroundColor = 0xFF;
   
_sprHitArea = AssetFactory.createButtonOverlay(0, 
0, _nWidth);
_sprHitArea.addEventListener(MouseEvent.CLICK, 
itemClickHandler, false, 0, true);
   
_sprItemLayer.addChild(_tfItem);

_sprItemLayer.addChild(_sprHitArea);
   
trace(i + _sprItemLayer.getChildIndex(_tfItem)); 
// traces as i0
trace(ha + _sprItemLayer.getChildIndex(_sprHitArea));
// traces as ha1

}

the AssetFactory.createTextField method is here - AssetFactory is a 
static class that i use to create a lot of the common items throughout 
my ria


public static function createTextField(nX:Number = 0, 
nY:Number = 0, nWidth:Number = 100, nHeight:Number = 100):TextField

{
var tf:TextField = new TextField();
tf.x = nX;
tf.y = nY;
tf.width = nWidth;
tf.height = nHeight;
tf.multiline = true;
tf.embedFonts = true;
tf.selectable = false;
tf.antiAliasType = AntiAliasType.ADVANCED;
tf.sharpness = 200;
tf.styleSheet = SiteData.instance.cssStyle;
   
return tf;

}

and here is the AssetFactory.createButtonOverlay method

public static function createButtonOverlay(nX:Number = 0, 
nY:Number = 0, nWidth:Number = 100, nHeight:Number = 100):Sprite

{
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xff9900, 0);
sp.graphics.drawRect(nX, nY, nWidth, nHeight);
sp.graphics.endFill();
sp.buttonMode = true;
   
return sp;

}

i've set the background of the textfield to white and the button 
overlay to orange so i can see what is overlapping what and the white 
seems to be on top of the orange even though their indices indicate 
that the textfield is below the button


i'm very confused about this as it's a fairly simple operation

thanks in advance
a




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to compare two audio files with actionscript?

2009-08-10 Thread johnny lee
Where are the Actionscript Sages when you need them :(

On Mon, Aug 10, 2009 at 10:25 AM, johnny lee jlee...@gmail.com wrote:

 Thanks Latcho, can you please describe the process a little bit. What
 actually is going on? How is the FFT used to compare the wav files? Is it
 comparing header data or something? And what about MP3 files, can they be
 used instead of wav? Thanks, juju

 P.S. Has to be AS3, trying to make a Flash RIA.


 On Thu, Aug 6, 2009 at 3:42 AM, Latcho spamtha...@gmail.com wrote:


 I'd suggest you first get down in audio math and algorithms and indeed
 FFT.
 If you're done with that... choose whatever language you like and
 preferably a faster one then AS3.
 But it is not impossible to answer your question.


 johnny lee wrote:

 Hi All, how do you compare two audio files with actionscript? I heard
 something about Fast Fourier Transform, but don't understand how it
 works. What I'm trying to do is a basic voice recognition programme,
 similar to the one on symbian mobile phones where you can give word
 commands to your phone. Can this be done in actionscript?

 Thanks and cheers, juju
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread John McCormack

Glen Pike wrote:

Paul Andrews wrote:
I thought I'd see what Adobe UK are charging for upgrading CS3 Web 
Design Premium to CS4 - to see if it's been reduced from an arm and a 
leg.


Much to my surprise, Adobe is charging ?30 MORE for download delivery 
versus physical box shipment - seems the wrong way around to me!


Paul
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



Hi,

   The bizarre difference in cost between download/shipped is because 
of differences in VAT between Ireland (EIRE) and UK - I can't remember 
which way round it is, but either the CD or the download is purchased 
from Adobe EIRE...


   ...although the extra cost for support  translation in the UK is 
probably rumour, myth or a convenient bit of spin to cover the reason: 
We are slaves to a higher market price for goods in the UK.  Until the 
market demand drops, or we can make our own stuff, we have to keep pay 
higher costs, unless we have friends in, or regular flights to, the US 
- I don't need translation or support thankyou, English is my first 
language so it's quite easy to understand American :)


   Glen
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




Originally, Microsoft kept developer tools at a lower price to encourage 
their adoption.
If they do that with Silverlight maybe it will, eventually, be Flash's 
competitor.


It's Adobe's profits that brought us CS4 and CS4 is amazing value for 
the money, but it is still seems unfair that prices are different.


I think I am correct in saying that if you buy the licence in the USA, 
you also have to buy future upgrades from there too so that the serial 
keys match.


It seems strange that we might pay Irish taxes when we don't pay US 
taxes. Can this be true?


John

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread Glen Pike


Originally, Microsoft kept developer tools at a lower price to 
encourage their adoption.
If they do that with Silverlight maybe it will, eventually, be Flash's 
competitor.


- They just have to make it easy to animate AND code applications with - 
that would make it a serious competitor for Flash.


It's Adobe's profits that brought us CS4 and CS4 is amazing value for 
the money, but it is still seems unfair that prices are different.


I think I am correct in saying that if you buy the licence in the USA, 
you also have to buy future upgrades from there too so that the serial 
keys match.



I think so, but hey, thats probably easy to do also.
It seems strange that we might pay Irish taxes when we don't pay US 
taxes. Can this be true?



This might shed some light on it:
http://www.taxationweb.co.uk/forum/claiming-vat-paid-to-eu-company-at-21-on-uk-vat-return-t9540.html

John

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread Paul Andrews

Paul Andrews wrote:
I thought I'd see what Adobe UK are charging for upgrading CS3 Web 
Design Premium to CS4 - to see if it's been reduced from an arm and a 
leg.


Much to my surprise, Adobe is charging ?30 MORE for download delivery 
versus physical box shipment - seems the wrong way around to me!
The reason may be a temporary anomaly - free shipping in the UK for 
orders over £350, so I guess where there would have been similar if not 
the same prices before, including shipping, the offer may have resulted 
in the shipping price dropping below the download price.


Interesting discussion - Ireland is even more expensive for Adobe 
software than the UK (seems to be about 50% more than the US before 
taxes) and the US is currently discounting the upgrade by $100 making us 
look even more expensive.


Paul
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread Glen Pike
It's been more expensive to download the software for a while - we had 
same problem with Contribute a couple of years ago - don't think it's an 
anomaly here...


Paul Andrews wrote:

Paul Andrews wrote:
I thought I'd see what Adobe UK are charging for upgrading CS3 Web 
Design Premium to CS4 - to see if it's been reduced from an arm and a 
leg.


Much to my surprise, Adobe is charging ?30 MORE for download delivery 
versus physical box shipment - seems the wrong way around to me!
The reason may be a temporary anomaly - free shipping in the UK for 
orders over £350, so I guess where there would have been similar if 
not the same prices before, including shipping, the offer may have 
resulted in the shipping price dropping below the download price.


Interesting discussion - Ireland is even more expensive for Adobe 
software than the UK (seems to be about 50% more than the US before 
taxes) and the US is currently discounting the upgrade by $100 making 
us look even more expensive.


Paul
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread Ian Thomas
Yeah - it's not an anomaly, always been the way.

It's crazy. :-) Costs more for download than to have shipped, boxed
product. A real incentive to reduce carbon emissions by saving on
transport and production, isn't it? :-D

Ian

On Mon, Aug 10, 2009 at 11:10 AM, Glen Pikeg...@engineeredarts.co.uk wrote:
 It's been more expensive to download the software for a while - we had same
 problem with Contribute a couple of years ago - don't think it's an
 anomaly here...

 Paul Andrews wrote:

 Paul Andrews wrote:

 I thought I'd see what Adobe UK are charging for upgrading CS3 Web Design
 Premium to CS4 - to see if it's been reduced from an arm and a leg.

 Much to my surprise, Adobe is charging ?30 MORE for download delivery
 versus physical box shipment - seems the wrong way around to me!

 The reason may be a temporary anomaly - free shipping in the UK for orders
 over £350, so I guess where there would have been similar if not the same
 prices before, including shipping, the offer may have resulted in the
 shipping price dropping below the download price.

 Interesting discussion - Ireland is even more expensive for Adobe software
 than the UK (seems to be about 50% more than the US before taxes) and the US
 is currently discounting the upgrade by $100 making us look even more
 expensive.

 Paul

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread Glen Pike



product. A real incentive to reduce carbon emissions by saving on
transport and production, isn't it? :-D

  
From what I have seen of Vista's random high CPU usage, it might be 
more carbon-efficient to post the CD...

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to compare two audio files with actionscript?

2009-08-10 Thread Allandt Bik-Elliott (Receptacle)

have you seen anything like this?

http://www.communitymx.com/content/article.cfm?cid=8E9A0

just trying to get a feel for what you are trying to do

a


On 10 Aug 2009, at 09:35, johnny lee wrote:


Where are the Actionscript Sages when you need them :(

On Mon, Aug 10, 2009 at 10:25 AM, johnny lee jlee...@gmail.com  
wrote:



Thanks Latcho, can you please describe the process a little bit. What
actually is going on? How is the FFT used to compare the wav files?  
Is it
comparing header data or something? And what about MP3 files, can  
they be

used instead of wav? Thanks, juju

P.S. Has to be AS3, trying to make a Flash RIA.


On Thu, Aug 6, 2009 at 3:42 AM, Latcho spamtha...@gmail.com wrote:



I'd suggest you first get down in audio math and algorithms and  
indeed

FFT.
If you're done with that... choose whatever language you like and
preferably a faster one then AS3.
But it is not impossible to answer your question.


johnny lee wrote:

Hi All, how do you compare two audio files with actionscript? I  
heard

something about Fast Fourier Transform, but don't understand how it
works. What I'm trying to do is a basic voice recognition  
programme,

similar to the one on symbian mobile phones where you can give word
commands to your phone. Can this be done in actionscript?

Thanks and cheers, juju
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] button overlay appearing under textfield?

2009-08-10 Thread Allandt Bik-Elliott (Receptacle)

hey glen

thanks for the response

i've adjusted the layout to include another textfield with a quantity  
number in the form and for some reason the order seems to have sorted  
itself out - i've proved this by colouring the _tfItem field and the  
button overlay like i did before. I haven't changed the order or any  
of the spelling but it's okay now.


Really not sure what it was but i do appreciate your time

best
a


On 10 Aug 2009, at 09:20, Glen Pike wrote:

Have you tried disabling the TextField's mouse input? mouseEnabled =  
false or something.  You can also set mouseChildren = false on a  
container to switch off inputs for all the child sprites.


Glen

Allandt Bik-Elliott (Receptacle) wrote:

hey guys

this is probably a silly bug but i've got a very strange occurance

i've got a method that is supposed to create a textfield with an  
invisible button on top but, even tho the traces come out  
correctly, i can't seem to stop the textfield obscuring the button  
if they're added to the same sprite. I'd rather know why that was  
rather than simply creating another sprite to sit the button in


here's the method

   private function createItem():void
   {
   var w:Number = _nWidth - (BasketItem.PADDING * 2);
   _tfItem = AssetFactory.createTextField(0, 0,  
w, 20);

   _tfItem.autoSize = TextFieldAutoSize.LEFT;
   _tfItem.wordWrap= true;
   _tfItem.x= BasketItem.PADDING;
   _tfItem.background = true;
   _tfItem.backgroundColor = 0xFF;
  _sprHitArea =  
AssetFactory.createButtonOverlay(0, 0, _nWidth);
   _sprHitArea.addEventListener(MouseEvent.CLICK,  
itemClickHandler, false, 0, true);

  _sprItemLayer.addChild(_tfItem);
   _sprItemLayer.addChild(_sprHitArea);
  trace(i +  
_sprItemLayer.getChildIndex(_tfItem)); // traces as i0
   trace(ha +  
_sprItemLayer.getChildIndex(_sprHitArea));// traces as ha1

   }

the AssetFactory.createTextField method is here - AssetFactory is a  
static class that i use to create a lot of the common items  
throughout my ria


   public static function createTextField(nX:Number = 0,  
nY:Number = 0, nWidth:Number = 100, nHeight:Number = 100):TextField

   {
   var tf:TextField = new TextField();
   tf.x = nX;
   tf.y = nY;
   tf.width = nWidth;
   tf.height = nHeight;
   tf.multiline = true;
   tf.embedFonts = true;
   tf.selectable = false;
   tf.antiAliasType = AntiAliasType.ADVANCED;
   tf.sharpness = 200;
   tf.styleSheet = SiteData.instance.cssStyle;
  return tf;
   }

and here is the AssetFactory.createButtonOverlay method

   public static function createButtonOverlay(nX:Number = 0,  
nY:Number = 0, nWidth:Number = 100, nHeight:Number = 100):Sprite

   {
   var sp:Sprite = new Sprite();
   sp.graphics.beginFill(0xff9900, 0);
   sp.graphics.drawRect(nX, nY, nWidth, nHeight);
   sp.graphics.endFill();
   sp.buttonMode = true;
  return sp;
   }

i've set the background of the textfield to white and the button  
overlay to orange so i can see what is overlapping what and the  
white seems to be on top of the orange even though their indices  
indicate that the textfield is below the button


i'm very confused about this as it's a fairly simple operation

thanks in advance
a




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] mac vs pc

2009-08-10 Thread Allandt Bik-Elliott (Receptacle)
i'd completely understand if nobody wanted to touch this one but i  
thought i'd throw it out there


a bit of background: I've been developing on mac for 7 or 8 years, the  
first 5 were as an enthusiastic amateur but more recently i've gone  
full time flash developing. As time has progressed, i've started to  
use more tools to help with coding, I've tried FDT on Eclipse for mac  
which i found (at the time) to be overpriced, overfinicky, flaky and  
unreliable (i realise that with the release of the standalone FDT  
package the flakiness is something that has been rectified) and  
flexbuilder just doesn't have any of the text manipulation tools that  
a good coding IDE should imo (duplicating / transposing lines of code  
shouldn't require a mouse) so i've settled for using FlashDevelop  
(which i LOVE) with Parallels as a vm to run it.


This setup has kept me going for a while but it's not without it's  
problems: the keyboard changes from my mac-based Flash IDE to the pc- 
based FlashDevelop IDE has been a headache, I have 3 sources of  
program failures as opposed to 2 (Flash, FlashDevelop AND Parallels)  
which, while they don't account for a lot of my day, are usually  
pretty savage when they do occur. However, as I've been using a pc at  
work, I've really started to seriously consider simply buying a pc on  
my next round of hardware spend (end of this year, beginning of next)  
and be done with it. The mac will always be at the center of my home  
media but this is for my take along, work machine.


So the question I'm really getting to is, how many people use osX  
(using windows in boot camp doesn't count) and how many are using  
windows for their main work machine and what kind of software setup  
are you using?


thanks for your time guys
Allandt


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread Ian Thomas
Good point. :-D

On Mon, Aug 10, 2009 at 11:28 AM, Glen Pikeg...@engineeredarts.co.uk wrote:

 product. A real incentive to reduce carbon emissions by saving on
 transport and production, isn't it? :-D



 From what I have seen of Vista's random high CPU usage, it might be more
 carbon-efficient to post the CD...
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread John McCormack

Glen Pike wrote:



product. A real incentive to reduce carbon emissions by saving on
transport and production, isn't it? :-D

  
From what I have seen of Vista's random high CPU usage, it might be 
more carbon-efficient to post the CD...

___


Not to mention the carbon footprint of the cooling systems for the www 
servers based in the desert.


John

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread Glen Pike
I thought that they were using the www-servers to help farm tropical 
type fish in the US now...  The ones in EIRE should be used to distill 
the whisky or heat up the Guinness :)


John McCormack wrote:

Glen Pike wrote:



product. A real incentive to reduce carbon emissions by saving on
transport and production, isn't it? :-D

  
From what I have seen of Vista's random high CPU usage, it might be 
more carbon-efficient to post the CD...

___


Not to mention the carbon footprint of the cooling systems for the www 
servers based in the desert.


John

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread Paul Andrews

Paul Andrews wrote:

Paul Andrews wrote:
I thought I'd see what Adobe UK are charging for upgrading CS3 Web 
Design Premium to CS4 - to see if it's been reduced from an arm and a 
leg.


Much to my surprise, Adobe is charging ?30 MORE for download delivery 
versus physical box shipment - seems the wrong way around to me!
The reason may be a temporary anomaly - free shipping in the UK for 
orders over £350, so I guess where there would have been similar if 
not the same prices before, including shipping, the offer may have 
resulted in the shipping price dropping below the download price.


Interesting discussion - Ireland is even more expensive for Adobe 
software than the UK (seems to be about 50% more than the US before 
taxes) and the US is currently discounting the upgrade by $100 making 
us look even more expensive.
Actually, the shipping thing has got me to walk around some other Adobe 
shops, within the EU and also Australia. I am rather stunned to find 
that the UK pricing is actually cheaper than every other that I visited 
(not counting the USA). Gosh.


Paul
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to compare two audio files with actionscript?

2009-08-10 Thread johnny lee
Hi Allandt, Thanks for the article link. I read through and pls correct me
if I'm wrong: You can take a snapshot of an audio file with the
computeSpectrum() method and place that data in a ByteArray object, is this
right? So, now my question is, can you take snapshots of two audio files and
compare their ByteArray objects, and then perform an action based on the
comparison? Like, the ByteArray objects match up 90% then trigger this
event.

Muchos gracias, juju

On Mon, Aug 10, 2009 at 6:24 PM, Allandt Bik-Elliott (Receptacle) 
alla...@receptacledesign.com wrote:

 have you seen anything like this?

 http://www.communitymx.com/content/article.cfm?cid=8E9A0

 just trying to get a feel for what you are trying to do

 a



 On 10 Aug 2009, at 09:35, johnny lee wrote:

  Where are the Actionscript Sages when you need them :(

 On Mon, Aug 10, 2009 at 10:25 AM, johnny lee jlee...@gmail.com wrote:

  Thanks Latcho, can you please describe the process a little bit. What
 actually is going on? How is the FFT used to compare the wav files? Is it
 comparing header data or something? And what about MP3 files, can they be
 used instead of wav? Thanks, juju

 P.S. Has to be AS3, trying to make a Flash RIA.


 On Thu, Aug 6, 2009 at 3:42 AM, Latcho spamtha...@gmail.com wrote:


 I'd suggest you first get down in audio math and algorithms and indeed
 FFT.
 If you're done with that... choose whatever language you like and
 preferably a faster one then AS3.
 But it is not impossible to answer your question.


 johnny lee wrote:

  Hi All, how do you compare two audio files with actionscript? I heard
 something about Fast Fourier Transform, but don't understand how it
 works. What I'm trying to do is a basic voice recognition programme,
 similar to the one on symbian mobile phones where you can give word
 commands to your phone. Can this be done in actionscript?

 Thanks and cheers, juju
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



  ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Can't Reference IKManager from a Class

2009-08-10 Thread Dave Dev
I can't reference the IKManager from a document class for an fla, but I can
reference it from the root timeline (code in the actionscript panel for a
frame) of the fla. I know I'm probably missing something simple, but how can
I reference the IKManager from a class?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread John R. Sweeney Jr
90% Mac, 10% PC. 

PC for mostly Director development
MAC for Flash, web, audio and video work.

John


on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at
alla...@receptacledesign.com wrote:

 So the question I'm really getting to is, how many people use osX
 (using windows in boot camp doesn't count) and how many are using
 windows for their main work machine and what kind of software setup
 are you using?
 
 thanks for your time guys
 Allandt


John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] ColorPicker not closing

2009-08-10 Thread Mark Mulhollam
Hi all,

  I am using a ColorPicker in a dialog box that works fine except I can't 
get it to close without clicking off the stepper (focussing elsewhere).   It 
starts out as the little chip but once clicked on, I can't get it to close 
back to the small chip unless I click off of it.  I would much prefer to 
simply close it once it has been clicked on once but the following code 
won't do that.  Any ideas?  Thanks.


objColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeLinkColor);


private function changeLinkColor(event:ColorPickerEvent):void {

var cp:ColorPicker = event.target as ColorPicker;

// do stuff - this works with the hexValue

  //  neither of the following do anything

  cp.close();
  okayButton.setFocus();
}



Mark 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] OT - bizarre Adobe pricing

2009-08-10 Thread Kerry Thompson
John McCormack wrote:

 It seems strange that we might pay Irish taxes when we don't pay US
 taxes. Can this be true?

I'm American, and have been to the UK, and to Ireland, many times. Unless
I'm badly mistaken, I was able to get a VAT refund for non-consumables. That
is, the sweater I bought in Elgin qualified for a VAT refund; the hotel and
meals didn't. Sadly, neither did the Guinness I drank in County Donegal.

I would think software would fall more into the sweater class than the
Guinness class.

Cordially,

Kerry Thompson

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread Glen Pike

Using Win XP + Flash Develop + CS3 IDE

Situation - maintaining a legacy AS2 Flash touchscreen interface app 
that runs on Linux  (hopefully) developing/porting this to AS3, 
possibly with capability of compiling straight from FD.


Reason for not using Linux - I can't be bothered with the time  effort 
of getting all my UI driven programs set up on something like Gentoo, 
Ubuntu is easier, but GIMP sucks and I don't wish to re-learn all my 
software apps.  I'll keep my Linux boxes as webservers and svn repo's 
for now.


Reason for not using Mac - I already pay through the nose for my Adobe 
Software thanks, don't see the point of paying through the nose for 
hardware that I can't mess with.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] How to compare two audio files with ActionScript?

2009-08-10 Thread Kerry Thompson
Johnny lee wrote:

 Where are the Actionscript Sages when you need them :(

They're here. I know ActionScript reasonably well, but haven't used the FFT
formulas. Writing the code to compare audio files is going to be rather
involved, I'm afraid. We can provide pointers, but, since it's your program,
I'm afraid you're stuck with the heavy lifting.

To get started, Google is your friend--AS3 FFT turned up these, among
others:
http://labs.adobe.com/wiki/index.php/Talk:ActionScript_3#computeSpectrum_an
d_FFT http://forums.adobe.com/thread/242954
http://summitprojectsflashblog.wordpress.com/2008/07/31/wave-theory-in-acti
onscript-3/

Cordially,

Kerry Thompson

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread Matt Gitchell
FDT, which I love. Love! It does take a while to get to a point where you're
maximizing what it offers your workflow, but so worth it.Switched from PC
(and FlashDevelop) to Mac at the beginning of the
year, not a huge difference on balance
as each are annoying in their own way.

On Mon, Aug 10, 2009 at 3:55 AM, Allandt Bik-Elliott (Receptacle) 
alla...@receptacledesign.com wrote:

 i'd completely understand if nobody wanted to touch this one but i thought
 i'd throw it out there

 a bit of background: I've been developing on mac for 7 or 8 years, the
 first 5 were as an enthusiastic amateur but more recently i've gone full
 time flash developing. As time has progressed, i've started to use more
 tools to help with coding, I've tried FDT on Eclipse for mac which i found
 (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise
 that with the release of the standalone FDT package the flakiness is
 something that has been rectified) and flexbuilder just doesn't have any of
 the text manipulation tools that a good coding IDE should imo (duplicating /
 transposing lines of code shouldn't require a mouse) so i've settled for
 using FlashDevelop (which i LOVE) with Parallels as a vm to run it.

 This setup has kept me going for a while but it's not without it's
 problems: the keyboard changes from my mac-based Flash IDE to the pc-based
 FlashDevelop IDE has been a headache, I have 3 sources of program failures
 as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't
 account for a lot of my day, are usually pretty savage when they do occur.
 However, as I've been using a pc at work, I've really started to seriously
 consider simply buying a pc on my next round of hardware spend (end of this
 year, beginning of next) and be done with it. The mac will always be at the
 center of my home media but this is for my take along, work machine.

 So the question I'm really getting to is, how many people use osX (using
 windows in boot camp doesn't count) and how many are using windows for their
 main work machine and what kind of software setup are you using?

 thanks for your time guys
 Allandt


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to compare two audio files with actionscript?

2009-08-10 Thread Glen Pike

Hi,

   computeSpectrum will only do small chunks at a time - it might not 
give you the spectrum from the whole wave form.


   If you are trying to do Voice Recognition, you will need some 
serious computing power and ActionScript may, or may not be too slow to 
handle this.  It certainly won't work in realtime so don't expect 
miracles with the AVM.


   Speech recognition may use FFT's to help match up parts of the sound 
to pre-recorded samples, but that's as far as my knowledge goes.


   Your best bet is to look at places like http://www.voxforge.org/ and 
google for speech recognition, etc.


   Depending on your RIA, you could always find a way of cheating 
possibly...  ...e.g. find a speech-to-text engine and write a small 
application that pipes  the output into Flash, etc.


   Glen

  

  
johnny lee wrote:

Hi Allandt, Thanks for the article link. I read through and pls correct me
if I'm wrong: You can take a snapshot of an audio file with the
computeSpectrum() method and place that data in a ByteArray object, is this
right? So, now my question is, can you take snapshots of two audio files and
compare their ByteArray objects, and then perform an action based on the
comparison? Like, the ByteArray objects match up 90% then trigger this
event.

Muchos gracias, juju

On Mon, Aug 10, 2009 at 6:24 PM, Allandt Bik-Elliott (Receptacle) 
alla...@receptacledesign.com wrote:

  

have you seen anything like this?

http://www.communitymx.com/content/article.cfm?cid=8E9A0

just trying to get a feel for what you are trying to do

a



On 10 Aug 2009, at 09:35, johnny lee wrote:

 Where are the Actionscript Sages when you need them :(


On Mon, Aug 10, 2009 at 10:25 AM, johnny lee jlee...@gmail.com wrote:

 Thanks Latcho, can you please describe the process a little bit. What
  

actually is going on? How is the FFT used to compare the wav files? Is it
comparing header data or something? And what about MP3 files, can they be
used instead of wav? Thanks, juju

P.S. Has to be AS3, trying to make a Flash RIA.


On Thu, Aug 6, 2009 at 3:42 AM, Latcho spamtha...@gmail.com wrote:




I'd suggest you first get down in audio math and algorithms and indeed
FFT.
If you're done with that... choose whatever language you like and
preferably a faster one then AS3.
But it is not impossible to answer your question.


johnny lee wrote:

 Hi All, how do you compare two audio files with actionscript? I heard
  

something about Fast Fourier Transform, but don't understand how it
works. What I'm trying to do is a basic voice recognition programme,
similar to the one on symbian mobile phones where you can give word
commands to your phone. Can this be done in actionscript?

Thanks and cheers, juju
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders






___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


  

 ___


Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


  

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


  


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread allandt bik-elliott
just to add in one of the pro's in my list of pro's and cons, i can  
get a fairly high spec pc for relatively low price (the msi laptops  
have quad-core processors, 1gb nvidia 9800 gs graphics cards and blu  
ray drives for less than a macbook pro. I would be more prepared to  
swallow the extra cost of another mbp if they had better spec'd  
graphics cards



a


On 10 Aug 2009, at 15:45, Matt Gitchell wrote:

FDT, which I love. Love! It does take a while to get to a point  
where you're
maximizing what it offers your workflow, but so worth it.Switched  
from PC

(and FlashDevelop) to Mac at the beginning of the
year, not a huge difference on balance
as each are annoying in their own way.

On Mon, Aug 10, 2009 at 3:55 AM, Allandt Bik-Elliott (Receptacle) 
alla...@receptacledesign.com wrote:

i'd completely understand if nobody wanted to touch this one but i  
thought

i'd throw it out there

a bit of background: I've been developing on mac for 7 or 8 years,  
the
first 5 were as an enthusiastic amateur but more recently i've gone  
full
time flash developing. As time has progressed, i've started to use  
more
tools to help with coding, I've tried FDT on Eclipse for mac which  
i found
(at the time) to be overpriced, overfinicky, flaky and unreliable  
(i realise

that with the release of the standalone FDT package the flakiness is
something that has been rectified) and flexbuilder just doesn't  
have any of
the text manipulation tools that a good coding IDE should imo  
(duplicating /
transposing lines of code shouldn't require a mouse) so i've  
settled for

using FlashDevelop (which i LOVE) with Parallels as a vm to run it.

This setup has kept me going for a while but it's not without it's
problems: the keyboard changes from my mac-based Flash IDE to the  
pc-based
FlashDevelop IDE has been a headache, I have 3 sources of program  
failures
as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while  
they don't
account for a lot of my day, are usually pretty savage when they do  
occur.
However, as I've been using a pc at work, I've really started to  
seriously
consider simply buying a pc on my next round of hardware spend (end  
of this
year, beginning of next) and be done with it. The mac will always  
be at the

center of my home media but this is for my take along, work machine.

So the question I'm really getting to is, how many people use osX  
(using
windows in boot camp doesn't count) and how many are using windows  
for their

main work machine and what kind of software setup are you using?

thanks for your time guys
Allandt


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread Karl DeSaulniers

99% Mac and 1% PC
I only use PCs to test websites on IE.
Mac for everything else I need.

Karl


On Aug 10, 2009, at 9:10 AM, John R. Sweeney Jr wrote:


90% Mac, 10% PC.

PC for mostly Director development
MAC for Flash, web, audio and video work.

John


on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at
alla...@receptacledesign.com wrote:


So the question I'm really getting to is, how many people use osX
(using windows in boot camp doesn't count) and how many are using
windows for their main work machine and what kind of software setup
are you using?

thanks for your time guys
Allandt



John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Karl DeSaulniers
Design Drumm
http://designdrumm.com

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] what is the current 3D best-practice?

2009-08-10 Thread sebastian

Hello flashcoders,

I was wondering if anyone had any feedback to my 3d inquiry? Because I  
have not received any input from the group.


Thanks!

Sebastian.

On Aug 7, 2009, at 12:01 PM, sebastian wrote:


Hello everyone,

Long time no speak! I've been out of the flash loop for about 9  
months, and I'm about to work on a new flash project which requires  
some 3D animation.


I need to make 3D polygons that spin and can morph from one shape to  
another. I also need to be able to skin each side of the polygon  
with a different image [loaded via XML form outside files]


With my know-how form 9 months ago, I would either work this out in  
pure 3D code I would write from scratch or from a library, or I  
would try and look into something like papervision3D which I think  
does something like this already.


I'm still on CS3

My question is:

Is there a new, better and more elegant / pre-made way for working  
in 3D?

Is there now a better package than papervision?
Does flash CS4 make this in anyway easier?

Thanks for any guidance and general direction answers you can provide.

Kindly,

Sebastian.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread Christian Pugliese
50% Mac  all my freelancer jobs
50% PC  all may day job

if I could I'd use 100% of Mac, but the agency I work for only uses PCs...
perhaps I love the Mac I miss a looot a FlashDevelop version for OSX.

Christian Pugliese
www.chrisid.com




On Mon, Aug 10, 2009 at 15:20, Karl DeSaulniers k...@designdrumm.comwrote:

 99% Mac and 1% PC
 I only use PCs to test websites on IE.
 Mac for everything else I need.

 Karl


 On Aug 10, 2009, at 9:10 AM, John R. Sweeney Jr wrote:

  90% Mac, 10% PC.

 PC for mostly Director development
 MAC for Flash, web, audio and video work.

 John


 on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at
 alla...@receptacledesign.com wrote:

  So the question I'm really getting to is, how many people use osX
 (using windows in boot camp doesn't count) and how many are using
 windows for their main work machine and what kind of software setup
 are you using?

 thanks for your time guys
 Allandt



 John R. Sweeney Jr.
 Interactive Multimedia Developer


 OnDemand Interactive Inc
 945 Washington Blvd.
 Hoffman Estates, IL 60169
 Office/Fax: 847.310.5959
 Cellular: 847.651.4469
 www.ondemandinteractive.com


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] what is the current 3D best-practice?

2009-08-10 Thread Ian Thomas
Hello Sebastien,
   Were it me, I'd go for either Papervision or Away3D.

   I absolutely wouldn't do it from scratch. There's already a lot of
time and effort been spent on these projects, so why reinvent the
wheel?

   Both certainly support 'skinning from images' (texturing).

   Morphing I am less sure about, but given they both handle
animation, I'd be surprised if they didn't. At the very least, you can
get hold of the mesh points and move them about programmatically
yourself.

  HTH,
 Ian

On Fri, Aug 7, 2009 at 8:01 PM, sebastiansebast...@360d.com wrote:
 Hello everyone,

 Long time no speak! I've been out of the flash loop for about 9 months, and
 I'm about to work on a new flash project which requires some 3D animation.

 I need to make 3D polygons that spin and can morph from one shape to
 another. I also need to be able to skin each side of the polygon with a
 different image [loaded via XML form outside files]

 With my know-how form 9 months ago, I would either work this out in pure 3D
 code I would write from scratch or from a library, or I would try and look
 into something like papervision3D which I think does something like this
 already.

 I'm still on CS3

 My question is:

 Is there a new, better and more elegant / pre-made way for working in 3D?
 Is there now a better package than papervision?
 Does flash CS4 make this in anyway easier?

 Thanks for any guidance and general direction answers you can provide.

 Kindly,

 Sebastian.

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] what is the current 3D best-practice?

2009-08-10 Thread Kerry Thompson
Sebastian wrote:

 I was wondering if anyone had any feedback to my 3d inquiry? Because I
 have not received any input from the group.

My guess is that not many of us work in 3D. I've had a look at Papervision,
and, while it looks pretty good, I haven't explored it deeply enough to
help.

Does it have to be Flash? The dominant player in the online 3D world is
still Director/Shockwave, and what you are describing could be done easily
in Shockwave. If you're not familiar with Lingo, Director has an
implementation of JavaScript that is a lot closer to ActionScript. I don't
know how much of its 3D capabilities are available through JavaScript, but
it's worth a look. You can download a 30-day free trial.

Another up-and-coming 3D program is Unity--they're making some serious
waves, and, from the reports I've heard, Unity is easier to work with than
Director. Its main drawback is that it doesn't have the plugin penetration
Shockwave has.

HTH.

Cordially,

Kerry Thompson

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread peter

Allandt,

99% Mac, website development, Flash IDE and Flash/Flex Builder,  
(intermediate complex) dynamic websites (ARP/AFMPHP, SWX, PHP, MySQL),  
testing in mainstream browser(s).


1% PC, mainly testing in IE.

Additional 2 cents: I'll also do 95% of teaching software engineering  
on a Mac. Unfortunately 3D programming (currently VRML although  
Papervision3d is in the picture) and streaming media are the  
bottlenecks.


Would be nice to know some results of your research. Thanks.

Succes,
Peter

Citeren Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com:


[...]
So the question I'm really getting to is, how many people use osX
(using windows in boot camp doesn't count) and how many are using
windows for their main work machine and what kind of software setup are
you using?

thanks for your time guys
Allandt



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread Taka Kojima
100% PC. I have a PC at home and a Mac at work, but I'm running Vista on an
8 core Mac Pro (no paralleling, I boot up in Windows through base camp).

I can and do use Macs, I'm not a PC fanatic per se, but I just find PC's to
be a faster workflow for me in terms of development. Also, Macs have shoddy
FTP clients, even Filezilla is a bit sketchy on OS X.

I'm the only person on my team that uses a PC development environment.


On Mon, Aug 10, 2009 at 11:28 AM, Christian Pugliese pugli...@gmail.comwrote:

 50% Mac  all my freelancer jobs
 50% PC  all may day job

 if I could I'd use 100% of Mac, but the agency I work for only uses PCs...
 perhaps I love the Mac I miss a looot a FlashDevelop version for OSX.

 Christian Pugliese
 www.chrisid.com




 On Mon, Aug 10, 2009 at 15:20, Karl DeSaulniers k...@designdrumm.com
 wrote:

  99% Mac and 1% PC
  I only use PCs to test websites on IE.
  Mac for everything else I need.
 
  Karl
 
 
  On Aug 10, 2009, at 9:10 AM, John R. Sweeney Jr wrote:
 
   90% Mac, 10% PC.
 
  PC for mostly Director development
  MAC for Flash, web, audio and video work.
 
  John
 
 
  on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at
  alla...@receptacledesign.com wrote:
 
   So the question I'm really getting to is, how many people use osX
  (using windows in boot camp doesn't count) and how many are using
  windows for their main work machine and what kind of software setup
  are you using?
 
  thanks for your time guys
  Allandt
 
 
 
  John R. Sweeney Jr.
  Interactive Multimedia Developer
 
 
  OnDemand Interactive Inc
  945 Washington Blvd.
  Hoffman Estates, IL 60169
  Office/Fax: 847.310.5959
  Cellular: 847.651.4469
  www.ondemandinteractive.com
 
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
  Karl DeSaulniers
  Design Drumm
  http://designdrumm.com
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread Jer Brand
99% PC. I do a ton of work with accessibility, and it's a PITA on a Mac. Not
to mention the money. I do my freelance work on an Alienware M-17 (raid-0,
dual vid, reasonable dual proc) that was cheaper than the macbook pro. And
obviously the macbook didn't offer raid nor SLI.

As for setup, I flip-flop between Flex builder (doing both Flex and
ActionScript 3 Projects) and FlashDevelop.

Our artists are on Mac, and I have one at home (a mini) I toy with, but not
for flash.

Jer
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread FlashDev

100% Win XP Prof (Waiting for 7 to be shipped), CS4  FlashDevelop

We use a mac to test websites and air applications thats about it!

SJM

Allandt Bik-Elliott (Receptacle) wrote:
i'd completely understand if nobody wanted to touch this one but i 
thought i'd throw it out there


a bit of background: I've been developing on mac for 7 or 8 years, the 
first 5 were as an enthusiastic amateur but more recently i've gone 
full time flash developing. As time has progressed, i've started to 
use more tools to help with coding, I've tried FDT on Eclipse for mac 
which i found (at the time) to be overpriced, overfinicky, flaky and 
unreliable (i realise that with the release of the standalone FDT 
package the flakiness is something that has been rectified) and 
flexbuilder just doesn't have any of the text manipulation tools that 
a good coding IDE should imo (duplicating / transposing lines of code 
shouldn't require a mouse) so i've settled for using FlashDevelop 
(which i LOVE) with Parallels as a vm to run it.


This setup has kept me going for a while but it's not without it's 
problems: the keyboard changes from my mac-based Flash IDE to the 
pc-based FlashDevelop IDE has been a headache, I have 3 sources of 
program failures as opposed to 2 (Flash, FlashDevelop AND Parallels) 
which, while they don't account for a lot of my day, are usually 
pretty savage when they do occur. However, as I've been using a pc at 
work, I've really started to seriously consider simply buying a pc on 
my next round of hardware spend (end of this year, beginning of next) 
and be done with it. The mac will always be at the center of my home 
media but this is for my take along, work machine.


So the question I'm really getting to is, how many people use osX 
(using windows in boot camp doesn't count) and how many are using 
windows for their main work machine and what kind of software setup 
are you using?


thanks for your time guys
Allandt


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] what is the current 3D best-practice?

2009-08-10 Thread Matt Gitchell
PV3D's pretty good, tho there's a little bit of a curve to learning it. I
haven't done any Away3D stuff but I've heard good reports about that too.You
probably don't want to go down the custom road as once you start to deal
with z-sorting and all that in earnest it balloons in complexity quickly.
CS4's native 3D stuff is generally only good for planes, there's no native
poly handling. I think the latest PV3D has been tweaked to take some
advantage of the native FP10 3D stuff on the render side, but I didn't have
that as an option on my last PV3D project and hence didn't explore it.
As far as morphing shapes goes, you're probably going to have to do that in
a dedicated 3D suite then export that animation to a Collada file. You can
spin and move stuff (in PV3D), but actual manipulations of the shapes/polys
in an object are going to be best handled in a more or less canned fashion,
depending on the complexity you're looking for or if you want to write
something that creates the polys dynamically, which is again easier in PV3D
than Pure AS3.

On Mon, Aug 10, 2009 at 11:34 AM, Kerry Thompson al...@cyberiantiger.bizwrote:

 Sebastian wrote:

  I was wondering if anyone had any feedback to my 3d inquiry? Because I
  have not received any input from the group.

 My guess is that not many of us work in 3D. I've had a look at Papervision,
 and, while it looks pretty good, I haven't explored it deeply enough to
 help.

 Does it have to be Flash? The dominant player in the online 3D world is
 still Director/Shockwave, and what you are describing could be done easily
 in Shockwave. If you're not familiar with Lingo, Director has an
 implementation of JavaScript that is a lot closer to ActionScript. I don't
 know how much of its 3D capabilities are available through JavaScript, but
 it's worth a look. You can download a 30-day free trial.

 Another up-and-coming 3D program is Unity--they're making some serious
 waves, and, from the reports I've heard, Unity is easier to work with than
 Director. Its main drawback is that it doesn't have the plugin penetration
 Shockwave has.

 HTH.

 Cordially,

 Kerry Thompson

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread Leandro Ferreira
50/50. Win XP/ Flashdevelop at work, osX and FlashDevelop at home.


  Leandro Ferreira


On Mon, Aug 10, 2009 at 16:02, FlashDev fl...@funkdaweb.com wrote:

 100% Win XP Prof (Waiting for 7 to be shipped), CS4  FlashDevelop

 We use a mac to test websites and air applications thats about it!

 SJM


 Allandt Bik-Elliott (Receptacle) wrote:

 i'd completely understand if nobody wanted to touch this one but i thought
 i'd throw it out there

 a bit of background: I've been developing on mac for 7 or 8 years, the
 first 5 were as an enthusiastic amateur but more recently i've gone full
 time flash developing. As time has progressed, i've started to use more
 tools to help with coding, I've tried FDT on Eclipse for mac which i found
 (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise
 that with the release of the standalone FDT package the flakiness is
 something that has been rectified) and flexbuilder just doesn't have any of
 the text manipulation tools that a good coding IDE should imo (duplicating /
 transposing lines of code shouldn't require a mouse) so i've settled for
 using FlashDevelop (which i LOVE) with Parallels as a vm to run it.

 This setup has kept me going for a while but it's not without it's
 problems: the keyboard changes from my mac-based Flash IDE to the pc-based
 FlashDevelop IDE has been a headache, I have 3 sources of program failures
 as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't
 account for a lot of my day, are usually pretty savage when they do occur.
 However, as I've been using a pc at work, I've really started to seriously
 consider simply buying a pc on my next round of hardware spend (end of this
 year, beginning of next) and be done with it. The mac will always be at the
 center of my home media but this is for my take along, work machine.

 So the question I'm really getting to is, how many people use osX (using
 windows in boot camp doesn't count) and how many are using windows for their
 main work machine and what kind of software setup are you using?

 thanks for your time guys
 Allandt


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] what is the current 3D best-practice?

2009-08-10 Thread sebastian

Hello everyone, thank-you for your replies, very insightful.

I have looked at some websites to get a feeling for what Away3D is  
compared to PV3D. Am I correct that Away3D is an off-shoot that will  
become merged into PV? If so, it would seem more sensible to stick  
with PV3D... right?


This article in particular swayed me:
http://blog.papervision3d.org/2007/05/16/papervision3d-to-merge-away3d-features/

I am hoping that I can find a way to have shapes merge between  
different polygon configurations in PV; as the client wants geometric  
shapes with 8 sides [diamond], 20 sided [big die], 12 sided etc.  
[think multi-sided Dice sets] they need to spin, have images on each  
side, and when you click on a side, opens the relative page in a light- 
box.


The user will be able to switch dice shape [ploy-sides] with a click  
and I need to have it morph. If there is really no way to have this  
done dynamically; I suppose I can pre-render all possible variations  
[12 to 4, 12 to 8, 12 to 20 etc] -- but then I have the issue of how  
it looks different if in flash vs. how it would look from a 3d  
program... [and the only 3d program I know well enough to crank out  
stuff fast is: Lightwave]


Thanks for any further comment or insight,

best regards,

Sebastian.

On Aug 10, 2009, at 12:03 PM, Matt Gitchell wrote:

PV3D's pretty good, tho there's a little bit of a curve to learning  
it. I
haven't done any Away3D stuff but I've heard good reports about that  
too.You
probably don't want to go down the custom road as once you start to  
deal
with z-sorting and all that in earnest it balloons in complexity  
quickly.
CS4's native 3D stuff is generally only good for planes, there's no  
native

poly handling. I think the latest PV3D has been tweaked to take some
advantage of the native FP10 3D stuff on the render side, but I  
didn't have

that as an option on my last PV3D project and hence didn't explore it.
As far as morphing shapes goes, you're probably going to have to do  
that in
a dedicated 3D suite then export that animation to a Collada file.  
You can
spin and move stuff (in PV3D), but actual manipulations of the  
shapes/polys
in an object are going to be best handled in a more or less canned  
fashion,

depending on the complexity you're looking for or if you want to write
something that creates the polys dynamically, which is again easier  
in PV3D

than Pure AS3.

On Mon, Aug 10, 2009 at 11:34 AM, Kerry Thompson al...@cyberiantiger.biz 
wrote:



Sebastian wrote:

I was wondering if anyone had any feedback to my 3d inquiry?  
Because I

have not received any input from the group.


My guess is that not many of us work in 3D. I've had a look at  
Papervision,
and, while it looks pretty good, I haven't explored it deeply  
enough to

help.

Does it have to be Flash? The dominant player in the online 3D  
world is
still Director/Shockwave, and what you are describing could be done  
easily

in Shockwave. If you're not familiar with Lingo, Director has an
implementation of JavaScript that is a lot closer to ActionScript.  
I don't
know how much of its 3D capabilities are available through  
JavaScript, but

it's worth a look. You can download a 30-day free trial.

Another up-and-coming 3D program is Unity--they're making some  
serious
waves, and, from the reports I've heard, Unity is easier to work  
with than
Director. Its main drawback is that it doesn't have the plugin  
penetration

Shockwave has.

HTH.

Cordially,

Kerry Thompson

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread John R. Sweeney Jr
Fetch v5.2.1 works perfectly on all my Macs.

John


on 8/10/09 1:46 PM, Taka Kojima at t...@gigafied.com wrote:

 Also, Macs have shoddy
 FTP clients, even Filezilla is a bit sketchy on OS X.


John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mac vs pc

2009-08-10 Thread Karl DeSaulniers

Fetch v4.0.3 here, and still going strong.

Karl


On Aug 10, 2009, at 11:35 PM, John R. Sweeney Jr wrote:


Fetch v5.2.1 works perfectly on all my Macs.

John


on 8/10/09 1:46 PM, Taka Kojima at t...@gigafied.com wrote:


Also, Macs have shoddy
FTP clients, even Filezilla is a bit sketchy on OS X.



John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Karl DeSaulniers
Design Drumm
http://designdrumm.com

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to compare two audio files with actionscript?

2009-08-10 Thread johnny lee
Thanks All, this looks harder than I first thought it would be. Guess
there's no straighfoward solution.

On Mon, Aug 10, 2009 at 11:04 PM, Glen Pike g...@engineeredarts.co.ukwrote:

 Hi,

   computeSpectrum will only do small chunks at a time - it might not give
 you the spectrum from the whole wave form.

   If you are trying to do Voice Recognition, you will need some serious
 computing power and ActionScript may, or may not be too slow to handle this.
  It certainly won't work in realtime so don't expect miracles with the AVM.

   Speech recognition may use FFT's to help match up parts of the sound to
 pre-recorded samples, but that's as far as my knowledge goes.

   Your best bet is to look at places like http://www.voxforge.org/ and
 google for speech recognition, etc.

   Depending on your RIA, you could always find a way of cheating
 possibly...  ...e.g. find a speech-to-text engine and write a small
 application that pipes  the output into Flash, etc.

   Glen



  johnny lee wrote:

 Hi Allandt, Thanks for the article link. I read through and pls correct me
 if I'm wrong: You can take a snapshot of an audio file with the
 computeSpectrum() method and place that data in a ByteArray object, is
 this
 right? So, now my question is, can you take snapshots of two audio files
 and
 compare their ByteArray objects, and then perform an action based on the
 comparison? Like, the ByteArray objects match up 90% then trigger this
 event.

 Muchos gracias, juju

 On Mon, Aug 10, 2009 at 6:24 PM, Allandt Bik-Elliott (Receptacle) 
 alla...@receptacledesign.com wrote:



 have you seen anything like this?

 http://www.communitymx.com/content/article.cfm?cid=8E9A0

 just trying to get a feel for what you are trying to do

 a



 On 10 Aug 2009, at 09:35, johnny lee wrote:

  Where are the Actionscript Sages when you need them :(


 On Mon, Aug 10, 2009 at 10:25 AM, johnny lee jlee...@gmail.com wrote:

  Thanks Latcho, can you please describe the process a little bit. What


 actually is going on? How is the FFT used to compare the wav files? Is
 it
 comparing header data or something? And what about MP3 files, can they
 be
 used instead of wav? Thanks, juju

 P.S. Has to be AS3, trying to make a Flash RIA.


 On Thu, Aug 6, 2009 at 3:42 AM, Latcho spamtha...@gmail.com wrote:




 I'd suggest you first get down in audio math and algorithms and indeed
 FFT.
 If you're done with that... choose whatever language you like and
 preferably a faster one then AS3.
 But it is not impossible to answer your question.


 johnny lee wrote:

  Hi All, how do you compare two audio files with actionscript? I heard


 something about Fast Fourier Transform, but don't understand how it
 works. What I'm trying to do is a basic voice recognition programme,
 similar to the one on symbian mobile phones where you can give word
 commands to your phone. Can this be done in actionscript?

 Thanks and cheers, juju
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders






 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




  ___


 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders