Re: [Flashcoders] OT - bizarre Adobe pricing
Paul Andrews wrote: I thought I'd see what Adobe UK are charging for upgrading CS3 Web Design Premium to CS4 - to see if it's been reduced from an arm and a leg. Much to my surprise, Adobe is charging ?30 MORE for download delivery versus physical box shipment - seems the wrong way around to me! Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Hi, The bizarre difference in cost between download/shipped is because of differences in VAT between Ireland (EIRE) and UK - I can't remember which way round it is, but either the CD or the download is purchased from Adobe EIRE... ...although the extra cost for support translation in the UK is probably rumour, myth or a convenient bit of spin to cover the reason: We are slaves to a higher market price for goods in the UK. Until the market demand drops, or we can make our own stuff, we have to keep pay higher costs, unless we have friends in, or regular flights to, the US - I don't need translation or support thankyou, English is my first language so it's quite easy to understand American :) Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] button overlay appearing under textfield?
Have you tried disabling the TextField's mouse input? mouseEnabled = false or something. You can also set mouseChildren = false on a container to switch off inputs for all the child sprites. Glen Allandt Bik-Elliott (Receptacle) wrote: hey guys this is probably a silly bug but i've got a very strange occurance i've got a method that is supposed to create a textfield with an invisible button on top but, even tho the traces come out correctly, i can't seem to stop the textfield obscuring the button if they're added to the same sprite. I'd rather know why that was rather than simply creating another sprite to sit the button in here's the method private function createItem():void { var w:Number = _nWidth - (BasketItem.PADDING * 2); _tfItem = AssetFactory.createTextField(0, 0, w, 20); _tfItem.autoSize = TextFieldAutoSize.LEFT; _tfItem.wordWrap= true; _tfItem.x= BasketItem.PADDING; _tfItem.background = true; _tfItem.backgroundColor = 0xFF; _sprHitArea = AssetFactory.createButtonOverlay(0, 0, _nWidth); _sprHitArea.addEventListener(MouseEvent.CLICK, itemClickHandler, false, 0, true); _sprItemLayer.addChild(_tfItem); _sprItemLayer.addChild(_sprHitArea); trace(i + _sprItemLayer.getChildIndex(_tfItem)); // traces as i0 trace(ha + _sprItemLayer.getChildIndex(_sprHitArea)); // traces as ha1 } the AssetFactory.createTextField method is here - AssetFactory is a static class that i use to create a lot of the common items throughout my ria public static function createTextField(nX:Number = 0, nY:Number = 0, nWidth:Number = 100, nHeight:Number = 100):TextField { var tf:TextField = new TextField(); tf.x = nX; tf.y = nY; tf.width = nWidth; tf.height = nHeight; tf.multiline = true; tf.embedFonts = true; tf.selectable = false; tf.antiAliasType = AntiAliasType.ADVANCED; tf.sharpness = 200; tf.styleSheet = SiteData.instance.cssStyle; return tf; } and here is the AssetFactory.createButtonOverlay method public static function createButtonOverlay(nX:Number = 0, nY:Number = 0, nWidth:Number = 100, nHeight:Number = 100):Sprite { var sp:Sprite = new Sprite(); sp.graphics.beginFill(0xff9900, 0); sp.graphics.drawRect(nX, nY, nWidth, nHeight); sp.graphics.endFill(); sp.buttonMode = true; return sp; } i've set the background of the textfield to white and the button overlay to orange so i can see what is overlapping what and the white seems to be on top of the orange even though their indices indicate that the textfield is below the button i'm very confused about this as it's a fairly simple operation thanks in advance a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to compare two audio files with actionscript?
Where are the Actionscript Sages when you need them :( On Mon, Aug 10, 2009 at 10:25 AM, johnny lee jlee...@gmail.com wrote: Thanks Latcho, can you please describe the process a little bit. What actually is going on? How is the FFT used to compare the wav files? Is it comparing header data or something? And what about MP3 files, can they be used instead of wav? Thanks, juju P.S. Has to be AS3, trying to make a Flash RIA. On Thu, Aug 6, 2009 at 3:42 AM, Latcho spamtha...@gmail.com wrote: I'd suggest you first get down in audio math and algorithms and indeed FFT. If you're done with that... choose whatever language you like and preferably a faster one then AS3. But it is not impossible to answer your question. johnny lee wrote: Hi All, how do you compare two audio files with actionscript? I heard something about Fast Fourier Transform, but don't understand how it works. What I'm trying to do is a basic voice recognition programme, similar to the one on symbian mobile phones where you can give word commands to your phone. Can this be done in actionscript? Thanks and cheers, juju ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - bizarre Adobe pricing
Glen Pike wrote: Paul Andrews wrote: I thought I'd see what Adobe UK are charging for upgrading CS3 Web Design Premium to CS4 - to see if it's been reduced from an arm and a leg. Much to my surprise, Adobe is charging ?30 MORE for download delivery versus physical box shipment - seems the wrong way around to me! Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Hi, The bizarre difference in cost between download/shipped is because of differences in VAT between Ireland (EIRE) and UK - I can't remember which way round it is, but either the CD or the download is purchased from Adobe EIRE... ...although the extra cost for support translation in the UK is probably rumour, myth or a convenient bit of spin to cover the reason: We are slaves to a higher market price for goods in the UK. Until the market demand drops, or we can make our own stuff, we have to keep pay higher costs, unless we have friends in, or regular flights to, the US - I don't need translation or support thankyou, English is my first language so it's quite easy to understand American :) Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Originally, Microsoft kept developer tools at a lower price to encourage their adoption. If they do that with Silverlight maybe it will, eventually, be Flash's competitor. It's Adobe's profits that brought us CS4 and CS4 is amazing value for the money, but it is still seems unfair that prices are different. I think I am correct in saying that if you buy the licence in the USA, you also have to buy future upgrades from there too so that the serial keys match. It seems strange that we might pay Irish taxes when we don't pay US taxes. Can this be true? John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - bizarre Adobe pricing
Originally, Microsoft kept developer tools at a lower price to encourage their adoption. If they do that with Silverlight maybe it will, eventually, be Flash's competitor. - They just have to make it easy to animate AND code applications with - that would make it a serious competitor for Flash. It's Adobe's profits that brought us CS4 and CS4 is amazing value for the money, but it is still seems unfair that prices are different. I think I am correct in saying that if you buy the licence in the USA, you also have to buy future upgrades from there too so that the serial keys match. I think so, but hey, thats probably easy to do also. It seems strange that we might pay Irish taxes when we don't pay US taxes. Can this be true? This might shed some light on it: http://www.taxationweb.co.uk/forum/claiming-vat-paid-to-eu-company-at-21-on-uk-vat-return-t9540.html John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - bizarre Adobe pricing
Paul Andrews wrote: I thought I'd see what Adobe UK are charging for upgrading CS3 Web Design Premium to CS4 - to see if it's been reduced from an arm and a leg. Much to my surprise, Adobe is charging ?30 MORE for download delivery versus physical box shipment - seems the wrong way around to me! The reason may be a temporary anomaly - free shipping in the UK for orders over £350, so I guess where there would have been similar if not the same prices before, including shipping, the offer may have resulted in the shipping price dropping below the download price. Interesting discussion - Ireland is even more expensive for Adobe software than the UK (seems to be about 50% more than the US before taxes) and the US is currently discounting the upgrade by $100 making us look even more expensive. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - bizarre Adobe pricing
It's been more expensive to download the software for a while - we had same problem with Contribute a couple of years ago - don't think it's an anomaly here... Paul Andrews wrote: Paul Andrews wrote: I thought I'd see what Adobe UK are charging for upgrading CS3 Web Design Premium to CS4 - to see if it's been reduced from an arm and a leg. Much to my surprise, Adobe is charging ?30 MORE for download delivery versus physical box shipment - seems the wrong way around to me! The reason may be a temporary anomaly - free shipping in the UK for orders over £350, so I guess where there would have been similar if not the same prices before, including shipping, the offer may have resulted in the shipping price dropping below the download price. Interesting discussion - Ireland is even more expensive for Adobe software than the UK (seems to be about 50% more than the US before taxes) and the US is currently discounting the upgrade by $100 making us look even more expensive. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - bizarre Adobe pricing
Yeah - it's not an anomaly, always been the way. It's crazy. :-) Costs more for download than to have shipped, boxed product. A real incentive to reduce carbon emissions by saving on transport and production, isn't it? :-D Ian On Mon, Aug 10, 2009 at 11:10 AM, Glen Pikeg...@engineeredarts.co.uk wrote: It's been more expensive to download the software for a while - we had same problem with Contribute a couple of years ago - don't think it's an anomaly here... Paul Andrews wrote: Paul Andrews wrote: I thought I'd see what Adobe UK are charging for upgrading CS3 Web Design Premium to CS4 - to see if it's been reduced from an arm and a leg. Much to my surprise, Adobe is charging ?30 MORE for download delivery versus physical box shipment - seems the wrong way around to me! The reason may be a temporary anomaly - free shipping in the UK for orders over £350, so I guess where there would have been similar if not the same prices before, including shipping, the offer may have resulted in the shipping price dropping below the download price. Interesting discussion - Ireland is even more expensive for Adobe software than the UK (seems to be about 50% more than the US before taxes) and the US is currently discounting the upgrade by $100 making us look even more expensive. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - bizarre Adobe pricing
product. A real incentive to reduce carbon emissions by saving on transport and production, isn't it? :-D From what I have seen of Vista's random high CPU usage, it might be more carbon-efficient to post the CD... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to compare two audio files with actionscript?
have you seen anything like this? http://www.communitymx.com/content/article.cfm?cid=8E9A0 just trying to get a feel for what you are trying to do a On 10 Aug 2009, at 09:35, johnny lee wrote: Where are the Actionscript Sages when you need them :( On Mon, Aug 10, 2009 at 10:25 AM, johnny lee jlee...@gmail.com wrote: Thanks Latcho, can you please describe the process a little bit. What actually is going on? How is the FFT used to compare the wav files? Is it comparing header data or something? And what about MP3 files, can they be used instead of wav? Thanks, juju P.S. Has to be AS3, trying to make a Flash RIA. On Thu, Aug 6, 2009 at 3:42 AM, Latcho spamtha...@gmail.com wrote: I'd suggest you first get down in audio math and algorithms and indeed FFT. If you're done with that... choose whatever language you like and preferably a faster one then AS3. But it is not impossible to answer your question. johnny lee wrote: Hi All, how do you compare two audio files with actionscript? I heard something about Fast Fourier Transform, but don't understand how it works. What I'm trying to do is a basic voice recognition programme, similar to the one on symbian mobile phones where you can give word commands to your phone. Can this be done in actionscript? Thanks and cheers, juju ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] button overlay appearing under textfield?
hey glen thanks for the response i've adjusted the layout to include another textfield with a quantity number in the form and for some reason the order seems to have sorted itself out - i've proved this by colouring the _tfItem field and the button overlay like i did before. I haven't changed the order or any of the spelling but it's okay now. Really not sure what it was but i do appreciate your time best a On 10 Aug 2009, at 09:20, Glen Pike wrote: Have you tried disabling the TextField's mouse input? mouseEnabled = false or something. You can also set mouseChildren = false on a container to switch off inputs for all the child sprites. Glen Allandt Bik-Elliott (Receptacle) wrote: hey guys this is probably a silly bug but i've got a very strange occurance i've got a method that is supposed to create a textfield with an invisible button on top but, even tho the traces come out correctly, i can't seem to stop the textfield obscuring the button if they're added to the same sprite. I'd rather know why that was rather than simply creating another sprite to sit the button in here's the method private function createItem():void { var w:Number = _nWidth - (BasketItem.PADDING * 2); _tfItem = AssetFactory.createTextField(0, 0, w, 20); _tfItem.autoSize = TextFieldAutoSize.LEFT; _tfItem.wordWrap= true; _tfItem.x= BasketItem.PADDING; _tfItem.background = true; _tfItem.backgroundColor = 0xFF; _sprHitArea = AssetFactory.createButtonOverlay(0, 0, _nWidth); _sprHitArea.addEventListener(MouseEvent.CLICK, itemClickHandler, false, 0, true); _sprItemLayer.addChild(_tfItem); _sprItemLayer.addChild(_sprHitArea); trace(i + _sprItemLayer.getChildIndex(_tfItem)); // traces as i0 trace(ha + _sprItemLayer.getChildIndex(_sprHitArea));// traces as ha1 } the AssetFactory.createTextField method is here - AssetFactory is a static class that i use to create a lot of the common items throughout my ria public static function createTextField(nX:Number = 0, nY:Number = 0, nWidth:Number = 100, nHeight:Number = 100):TextField { var tf:TextField = new TextField(); tf.x = nX; tf.y = nY; tf.width = nWidth; tf.height = nHeight; tf.multiline = true; tf.embedFonts = true; tf.selectable = false; tf.antiAliasType = AntiAliasType.ADVANCED; tf.sharpness = 200; tf.styleSheet = SiteData.instance.cssStyle; return tf; } and here is the AssetFactory.createButtonOverlay method public static function createButtonOverlay(nX:Number = 0, nY:Number = 0, nWidth:Number = 100, nHeight:Number = 100):Sprite { var sp:Sprite = new Sprite(); sp.graphics.beginFill(0xff9900, 0); sp.graphics.drawRect(nX, nY, nWidth, nHeight); sp.graphics.endFill(); sp.buttonMode = true; return sp; } i've set the background of the textfield to white and the button overlay to orange so i can see what is overlapping what and the white seems to be on top of the orange even though their indices indicate that the textfield is below the button i'm very confused about this as it's a fairly simple operation thanks in advance a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] mac vs pc
i'd completely understand if nobody wanted to touch this one but i thought i'd throw it out there a bit of background: I've been developing on mac for 7 or 8 years, the first 5 were as an enthusiastic amateur but more recently i've gone full time flash developing. As time has progressed, i've started to use more tools to help with coding, I've tried FDT on Eclipse for mac which i found (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise that with the release of the standalone FDT package the flakiness is something that has been rectified) and flexbuilder just doesn't have any of the text manipulation tools that a good coding IDE should imo (duplicating / transposing lines of code shouldn't require a mouse) so i've settled for using FlashDevelop (which i LOVE) with Parallels as a vm to run it. This setup has kept me going for a while but it's not without it's problems: the keyboard changes from my mac-based Flash IDE to the pc- based FlashDevelop IDE has been a headache, I have 3 sources of program failures as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't account for a lot of my day, are usually pretty savage when they do occur. However, as I've been using a pc at work, I've really started to seriously consider simply buying a pc on my next round of hardware spend (end of this year, beginning of next) and be done with it. The mac will always be at the center of my home media but this is for my take along, work machine. So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - bizarre Adobe pricing
Good point. :-D On Mon, Aug 10, 2009 at 11:28 AM, Glen Pikeg...@engineeredarts.co.uk wrote: product. A real incentive to reduce carbon emissions by saving on transport and production, isn't it? :-D From what I have seen of Vista's random high CPU usage, it might be more carbon-efficient to post the CD... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - bizarre Adobe pricing
Glen Pike wrote: product. A real incentive to reduce carbon emissions by saving on transport and production, isn't it? :-D From what I have seen of Vista's random high CPU usage, it might be more carbon-efficient to post the CD... ___ Not to mention the carbon footprint of the cooling systems for the www servers based in the desert. John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - bizarre Adobe pricing
I thought that they were using the www-servers to help farm tropical type fish in the US now... The ones in EIRE should be used to distill the whisky or heat up the Guinness :) John McCormack wrote: Glen Pike wrote: product. A real incentive to reduce carbon emissions by saving on transport and production, isn't it? :-D From what I have seen of Vista's random high CPU usage, it might be more carbon-efficient to post the CD... ___ Not to mention the carbon footprint of the cooling systems for the www servers based in the desert. John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - bizarre Adobe pricing
Paul Andrews wrote: Paul Andrews wrote: I thought I'd see what Adobe UK are charging for upgrading CS3 Web Design Premium to CS4 - to see if it's been reduced from an arm and a leg. Much to my surprise, Adobe is charging ?30 MORE for download delivery versus physical box shipment - seems the wrong way around to me! The reason may be a temporary anomaly - free shipping in the UK for orders over £350, so I guess where there would have been similar if not the same prices before, including shipping, the offer may have resulted in the shipping price dropping below the download price. Interesting discussion - Ireland is even more expensive for Adobe software than the UK (seems to be about 50% more than the US before taxes) and the US is currently discounting the upgrade by $100 making us look even more expensive. Actually, the shipping thing has got me to walk around some other Adobe shops, within the EU and also Australia. I am rather stunned to find that the UK pricing is actually cheaper than every other that I visited (not counting the USA). Gosh. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to compare two audio files with actionscript?
Hi Allandt, Thanks for the article link. I read through and pls correct me if I'm wrong: You can take a snapshot of an audio file with the computeSpectrum() method and place that data in a ByteArray object, is this right? So, now my question is, can you take snapshots of two audio files and compare their ByteArray objects, and then perform an action based on the comparison? Like, the ByteArray objects match up 90% then trigger this event. Muchos gracias, juju On Mon, Aug 10, 2009 at 6:24 PM, Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com wrote: have you seen anything like this? http://www.communitymx.com/content/article.cfm?cid=8E9A0 just trying to get a feel for what you are trying to do a On 10 Aug 2009, at 09:35, johnny lee wrote: Where are the Actionscript Sages when you need them :( On Mon, Aug 10, 2009 at 10:25 AM, johnny lee jlee...@gmail.com wrote: Thanks Latcho, can you please describe the process a little bit. What actually is going on? How is the FFT used to compare the wav files? Is it comparing header data or something? And what about MP3 files, can they be used instead of wav? Thanks, juju P.S. Has to be AS3, trying to make a Flash RIA. On Thu, Aug 6, 2009 at 3:42 AM, Latcho spamtha...@gmail.com wrote: I'd suggest you first get down in audio math and algorithms and indeed FFT. If you're done with that... choose whatever language you like and preferably a faster one then AS3. But it is not impossible to answer your question. johnny lee wrote: Hi All, how do you compare two audio files with actionscript? I heard something about Fast Fourier Transform, but don't understand how it works. What I'm trying to do is a basic voice recognition programme, similar to the one on symbian mobile phones where you can give word commands to your phone. Can this be done in actionscript? Thanks and cheers, juju ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Can't Reference IKManager from a Class
I can't reference the IKManager from a document class for an fla, but I can reference it from the root timeline (code in the actionscript panel for a frame) of the fla. I know I'm probably missing something simple, but how can I reference the IKManager from a class? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
90% Mac, 10% PC. PC for mostly Director development MAC for Flash, web, audio and video work. John on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at alla...@receptacledesign.com wrote: So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] ColorPicker not closing
Hi all, I am using a ColorPicker in a dialog box that works fine except I can't get it to close without clicking off the stepper (focussing elsewhere). It starts out as the little chip but once clicked on, I can't get it to close back to the small chip unless I click off of it. I would much prefer to simply close it once it has been clicked on once but the following code won't do that. Any ideas? Thanks. objColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeLinkColor); private function changeLinkColor(event:ColorPickerEvent):void { var cp:ColorPicker = event.target as ColorPicker; // do stuff - this works with the hexValue // neither of the following do anything cp.close(); okayButton.setFocus(); } Mark ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] OT - bizarre Adobe pricing
John McCormack wrote: It seems strange that we might pay Irish taxes when we don't pay US taxes. Can this be true? I'm American, and have been to the UK, and to Ireland, many times. Unless I'm badly mistaken, I was able to get a VAT refund for non-consumables. That is, the sweater I bought in Elgin qualified for a VAT refund; the hotel and meals didn't. Sadly, neither did the Guinness I drank in County Donegal. I would think software would fall more into the sweater class than the Guinness class. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Using Win XP + Flash Develop + CS3 IDE Situation - maintaining a legacy AS2 Flash touchscreen interface app that runs on Linux (hopefully) developing/porting this to AS3, possibly with capability of compiling straight from FD. Reason for not using Linux - I can't be bothered with the time effort of getting all my UI driven programs set up on something like Gentoo, Ubuntu is easier, but GIMP sucks and I don't wish to re-learn all my software apps. I'll keep my Linux boxes as webservers and svn repo's for now. Reason for not using Mac - I already pay through the nose for my Adobe Software thanks, don't see the point of paying through the nose for hardware that I can't mess with. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] How to compare two audio files with ActionScript?
Johnny lee wrote: Where are the Actionscript Sages when you need them :( They're here. I know ActionScript reasonably well, but haven't used the FFT formulas. Writing the code to compare audio files is going to be rather involved, I'm afraid. We can provide pointers, but, since it's your program, I'm afraid you're stuck with the heavy lifting. To get started, Google is your friend--AS3 FFT turned up these, among others: http://labs.adobe.com/wiki/index.php/Talk:ActionScript_3#computeSpectrum_an d_FFT http://forums.adobe.com/thread/242954 http://summitprojectsflashblog.wordpress.com/2008/07/31/wave-theory-in-acti onscript-3/ Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
FDT, which I love. Love! It does take a while to get to a point where you're maximizing what it offers your workflow, but so worth it.Switched from PC (and FlashDevelop) to Mac at the beginning of the year, not a huge difference on balance as each are annoying in their own way. On Mon, Aug 10, 2009 at 3:55 AM, Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com wrote: i'd completely understand if nobody wanted to touch this one but i thought i'd throw it out there a bit of background: I've been developing on mac for 7 or 8 years, the first 5 were as an enthusiastic amateur but more recently i've gone full time flash developing. As time has progressed, i've started to use more tools to help with coding, I've tried FDT on Eclipse for mac which i found (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise that with the release of the standalone FDT package the flakiness is something that has been rectified) and flexbuilder just doesn't have any of the text manipulation tools that a good coding IDE should imo (duplicating / transposing lines of code shouldn't require a mouse) so i've settled for using FlashDevelop (which i LOVE) with Parallels as a vm to run it. This setup has kept me going for a while but it's not without it's problems: the keyboard changes from my mac-based Flash IDE to the pc-based FlashDevelop IDE has been a headache, I have 3 sources of program failures as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't account for a lot of my day, are usually pretty savage when they do occur. However, as I've been using a pc at work, I've really started to seriously consider simply buying a pc on my next round of hardware spend (end of this year, beginning of next) and be done with it. The mac will always be at the center of my home media but this is for my take along, work machine. So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to compare two audio files with actionscript?
Hi, computeSpectrum will only do small chunks at a time - it might not give you the spectrum from the whole wave form. If you are trying to do Voice Recognition, you will need some serious computing power and ActionScript may, or may not be too slow to handle this. It certainly won't work in realtime so don't expect miracles with the AVM. Speech recognition may use FFT's to help match up parts of the sound to pre-recorded samples, but that's as far as my knowledge goes. Your best bet is to look at places like http://www.voxforge.org/ and google for speech recognition, etc. Depending on your RIA, you could always find a way of cheating possibly... ...e.g. find a speech-to-text engine and write a small application that pipes the output into Flash, etc. Glen johnny lee wrote: Hi Allandt, Thanks for the article link. I read through and pls correct me if I'm wrong: You can take a snapshot of an audio file with the computeSpectrum() method and place that data in a ByteArray object, is this right? So, now my question is, can you take snapshots of two audio files and compare their ByteArray objects, and then perform an action based on the comparison? Like, the ByteArray objects match up 90% then trigger this event. Muchos gracias, juju On Mon, Aug 10, 2009 at 6:24 PM, Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com wrote: have you seen anything like this? http://www.communitymx.com/content/article.cfm?cid=8E9A0 just trying to get a feel for what you are trying to do a On 10 Aug 2009, at 09:35, johnny lee wrote: Where are the Actionscript Sages when you need them :( On Mon, Aug 10, 2009 at 10:25 AM, johnny lee jlee...@gmail.com wrote: Thanks Latcho, can you please describe the process a little bit. What actually is going on? How is the FFT used to compare the wav files? Is it comparing header data or something? And what about MP3 files, can they be used instead of wav? Thanks, juju P.S. Has to be AS3, trying to make a Flash RIA. On Thu, Aug 6, 2009 at 3:42 AM, Latcho spamtha...@gmail.com wrote: I'd suggest you first get down in audio math and algorithms and indeed FFT. If you're done with that... choose whatever language you like and preferably a faster one then AS3. But it is not impossible to answer your question. johnny lee wrote: Hi All, how do you compare two audio files with actionscript? I heard something about Fast Fourier Transform, but don't understand how it works. What I'm trying to do is a basic voice recognition programme, similar to the one on symbian mobile phones where you can give word commands to your phone. Can this be done in actionscript? Thanks and cheers, juju ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
just to add in one of the pro's in my list of pro's and cons, i can get a fairly high spec pc for relatively low price (the msi laptops have quad-core processors, 1gb nvidia 9800 gs graphics cards and blu ray drives for less than a macbook pro. I would be more prepared to swallow the extra cost of another mbp if they had better spec'd graphics cards a On 10 Aug 2009, at 15:45, Matt Gitchell wrote: FDT, which I love. Love! It does take a while to get to a point where you're maximizing what it offers your workflow, but so worth it.Switched from PC (and FlashDevelop) to Mac at the beginning of the year, not a huge difference on balance as each are annoying in their own way. On Mon, Aug 10, 2009 at 3:55 AM, Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com wrote: i'd completely understand if nobody wanted to touch this one but i thought i'd throw it out there a bit of background: I've been developing on mac for 7 or 8 years, the first 5 were as an enthusiastic amateur but more recently i've gone full time flash developing. As time has progressed, i've started to use more tools to help with coding, I've tried FDT on Eclipse for mac which i found (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise that with the release of the standalone FDT package the flakiness is something that has been rectified) and flexbuilder just doesn't have any of the text manipulation tools that a good coding IDE should imo (duplicating / transposing lines of code shouldn't require a mouse) so i've settled for using FlashDevelop (which i LOVE) with Parallels as a vm to run it. This setup has kept me going for a while but it's not without it's problems: the keyboard changes from my mac-based Flash IDE to the pc-based FlashDevelop IDE has been a headache, I have 3 sources of program failures as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't account for a lot of my day, are usually pretty savage when they do occur. However, as I've been using a pc at work, I've really started to seriously consider simply buying a pc on my next round of hardware spend (end of this year, beginning of next) and be done with it. The mac will always be at the center of my home media but this is for my take along, work machine. So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
99% Mac and 1% PC I only use PCs to test websites on IE. Mac for everything else I need. Karl On Aug 10, 2009, at 9:10 AM, John R. Sweeney Jr wrote: 90% Mac, 10% PC. PC for mostly Director development MAC for Flash, web, audio and video work. John on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at alla...@receptacledesign.com wrote: So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] what is the current 3D best-practice?
Hello flashcoders, I was wondering if anyone had any feedback to my 3d inquiry? Because I have not received any input from the group. Thanks! Sebastian. On Aug 7, 2009, at 12:01 PM, sebastian wrote: Hello everyone, Long time no speak! I've been out of the flash loop for about 9 months, and I'm about to work on a new flash project which requires some 3D animation. I need to make 3D polygons that spin and can morph from one shape to another. I also need to be able to skin each side of the polygon with a different image [loaded via XML form outside files] With my know-how form 9 months ago, I would either work this out in pure 3D code I would write from scratch or from a library, or I would try and look into something like papervision3D which I think does something like this already. I'm still on CS3 My question is: Is there a new, better and more elegant / pre-made way for working in 3D? Is there now a better package than papervision? Does flash CS4 make this in anyway easier? Thanks for any guidance and general direction answers you can provide. Kindly, Sebastian. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
50% Mac all my freelancer jobs 50% PC all may day job if I could I'd use 100% of Mac, but the agency I work for only uses PCs... perhaps I love the Mac I miss a looot a FlashDevelop version for OSX. Christian Pugliese www.chrisid.com On Mon, Aug 10, 2009 at 15:20, Karl DeSaulniers k...@designdrumm.comwrote: 99% Mac and 1% PC I only use PCs to test websites on IE. Mac for everything else I need. Karl On Aug 10, 2009, at 9:10 AM, John R. Sweeney Jr wrote: 90% Mac, 10% PC. PC for mostly Director development MAC for Flash, web, audio and video work. John on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at alla...@receptacledesign.com wrote: So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] what is the current 3D best-practice?
Hello Sebastien, Were it me, I'd go for either Papervision or Away3D. I absolutely wouldn't do it from scratch. There's already a lot of time and effort been spent on these projects, so why reinvent the wheel? Both certainly support 'skinning from images' (texturing). Morphing I am less sure about, but given they both handle animation, I'd be surprised if they didn't. At the very least, you can get hold of the mesh points and move them about programmatically yourself. HTH, Ian On Fri, Aug 7, 2009 at 8:01 PM, sebastiansebast...@360d.com wrote: Hello everyone, Long time no speak! I've been out of the flash loop for about 9 months, and I'm about to work on a new flash project which requires some 3D animation. I need to make 3D polygons that spin and can morph from one shape to another. I also need to be able to skin each side of the polygon with a different image [loaded via XML form outside files] With my know-how form 9 months ago, I would either work this out in pure 3D code I would write from scratch or from a library, or I would try and look into something like papervision3D which I think does something like this already. I'm still on CS3 My question is: Is there a new, better and more elegant / pre-made way for working in 3D? Is there now a better package than papervision? Does flash CS4 make this in anyway easier? Thanks for any guidance and general direction answers you can provide. Kindly, Sebastian. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] what is the current 3D best-practice?
Sebastian wrote: I was wondering if anyone had any feedback to my 3d inquiry? Because I have not received any input from the group. My guess is that not many of us work in 3D. I've had a look at Papervision, and, while it looks pretty good, I haven't explored it deeply enough to help. Does it have to be Flash? The dominant player in the online 3D world is still Director/Shockwave, and what you are describing could be done easily in Shockwave. If you're not familiar with Lingo, Director has an implementation of JavaScript that is a lot closer to ActionScript. I don't know how much of its 3D capabilities are available through JavaScript, but it's worth a look. You can download a 30-day free trial. Another up-and-coming 3D program is Unity--they're making some serious waves, and, from the reports I've heard, Unity is easier to work with than Director. Its main drawback is that it doesn't have the plugin penetration Shockwave has. HTH. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Allandt, 99% Mac, website development, Flash IDE and Flash/Flex Builder, (intermediate complex) dynamic websites (ARP/AFMPHP, SWX, PHP, MySQL), testing in mainstream browser(s). 1% PC, mainly testing in IE. Additional 2 cents: I'll also do 95% of teaching software engineering on a Mac. Unfortunately 3D programming (currently VRML although Papervision3d is in the picture) and streaming media are the bottlenecks. Would be nice to know some results of your research. Thanks. Succes, Peter Citeren Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com: [...] So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
100% PC. I have a PC at home and a Mac at work, but I'm running Vista on an 8 core Mac Pro (no paralleling, I boot up in Windows through base camp). I can and do use Macs, I'm not a PC fanatic per se, but I just find PC's to be a faster workflow for me in terms of development. Also, Macs have shoddy FTP clients, even Filezilla is a bit sketchy on OS X. I'm the only person on my team that uses a PC development environment. On Mon, Aug 10, 2009 at 11:28 AM, Christian Pugliese pugli...@gmail.comwrote: 50% Mac all my freelancer jobs 50% PC all may day job if I could I'd use 100% of Mac, but the agency I work for only uses PCs... perhaps I love the Mac I miss a looot a FlashDevelop version for OSX. Christian Pugliese www.chrisid.com On Mon, Aug 10, 2009 at 15:20, Karl DeSaulniers k...@designdrumm.com wrote: 99% Mac and 1% PC I only use PCs to test websites on IE. Mac for everything else I need. Karl On Aug 10, 2009, at 9:10 AM, John R. Sweeney Jr wrote: 90% Mac, 10% PC. PC for mostly Director development MAC for Flash, web, audio and video work. John on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at alla...@receptacledesign.com wrote: So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
99% PC. I do a ton of work with accessibility, and it's a PITA on a Mac. Not to mention the money. I do my freelance work on an Alienware M-17 (raid-0, dual vid, reasonable dual proc) that was cheaper than the macbook pro. And obviously the macbook didn't offer raid nor SLI. As for setup, I flip-flop between Flex builder (doing both Flex and ActionScript 3 Projects) and FlashDevelop. Our artists are on Mac, and I have one at home (a mini) I toy with, but not for flash. Jer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
100% Win XP Prof (Waiting for 7 to be shipped), CS4 FlashDevelop We use a mac to test websites and air applications thats about it! SJM Allandt Bik-Elliott (Receptacle) wrote: i'd completely understand if nobody wanted to touch this one but i thought i'd throw it out there a bit of background: I've been developing on mac for 7 or 8 years, the first 5 were as an enthusiastic amateur but more recently i've gone full time flash developing. As time has progressed, i've started to use more tools to help with coding, I've tried FDT on Eclipse for mac which i found (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise that with the release of the standalone FDT package the flakiness is something that has been rectified) and flexbuilder just doesn't have any of the text manipulation tools that a good coding IDE should imo (duplicating / transposing lines of code shouldn't require a mouse) so i've settled for using FlashDevelop (which i LOVE) with Parallels as a vm to run it. This setup has kept me going for a while but it's not without it's problems: the keyboard changes from my mac-based Flash IDE to the pc-based FlashDevelop IDE has been a headache, I have 3 sources of program failures as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't account for a lot of my day, are usually pretty savage when they do occur. However, as I've been using a pc at work, I've really started to seriously consider simply buying a pc on my next round of hardware spend (end of this year, beginning of next) and be done with it. The mac will always be at the center of my home media but this is for my take along, work machine. So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] what is the current 3D best-practice?
PV3D's pretty good, tho there's a little bit of a curve to learning it. I haven't done any Away3D stuff but I've heard good reports about that too.You probably don't want to go down the custom road as once you start to deal with z-sorting and all that in earnest it balloons in complexity quickly. CS4's native 3D stuff is generally only good for planes, there's no native poly handling. I think the latest PV3D has been tweaked to take some advantage of the native FP10 3D stuff on the render side, but I didn't have that as an option on my last PV3D project and hence didn't explore it. As far as morphing shapes goes, you're probably going to have to do that in a dedicated 3D suite then export that animation to a Collada file. You can spin and move stuff (in PV3D), but actual manipulations of the shapes/polys in an object are going to be best handled in a more or less canned fashion, depending on the complexity you're looking for or if you want to write something that creates the polys dynamically, which is again easier in PV3D than Pure AS3. On Mon, Aug 10, 2009 at 11:34 AM, Kerry Thompson al...@cyberiantiger.bizwrote: Sebastian wrote: I was wondering if anyone had any feedback to my 3d inquiry? Because I have not received any input from the group. My guess is that not many of us work in 3D. I've had a look at Papervision, and, while it looks pretty good, I haven't explored it deeply enough to help. Does it have to be Flash? The dominant player in the online 3D world is still Director/Shockwave, and what you are describing could be done easily in Shockwave. If you're not familiar with Lingo, Director has an implementation of JavaScript that is a lot closer to ActionScript. I don't know how much of its 3D capabilities are available through JavaScript, but it's worth a look. You can download a 30-day free trial. Another up-and-coming 3D program is Unity--they're making some serious waves, and, from the reports I've heard, Unity is easier to work with than Director. Its main drawback is that it doesn't have the plugin penetration Shockwave has. HTH. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
50/50. Win XP/ Flashdevelop at work, osX and FlashDevelop at home. Leandro Ferreira On Mon, Aug 10, 2009 at 16:02, FlashDev fl...@funkdaweb.com wrote: 100% Win XP Prof (Waiting for 7 to be shipped), CS4 FlashDevelop We use a mac to test websites and air applications thats about it! SJM Allandt Bik-Elliott (Receptacle) wrote: i'd completely understand if nobody wanted to touch this one but i thought i'd throw it out there a bit of background: I've been developing on mac for 7 or 8 years, the first 5 were as an enthusiastic amateur but more recently i've gone full time flash developing. As time has progressed, i've started to use more tools to help with coding, I've tried FDT on Eclipse for mac which i found (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise that with the release of the standalone FDT package the flakiness is something that has been rectified) and flexbuilder just doesn't have any of the text manipulation tools that a good coding IDE should imo (duplicating / transposing lines of code shouldn't require a mouse) so i've settled for using FlashDevelop (which i LOVE) with Parallels as a vm to run it. This setup has kept me going for a while but it's not without it's problems: the keyboard changes from my mac-based Flash IDE to the pc-based FlashDevelop IDE has been a headache, I have 3 sources of program failures as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't account for a lot of my day, are usually pretty savage when they do occur. However, as I've been using a pc at work, I've really started to seriously consider simply buying a pc on my next round of hardware spend (end of this year, beginning of next) and be done with it. The mac will always be at the center of my home media but this is for my take along, work machine. So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] what is the current 3D best-practice?
Hello everyone, thank-you for your replies, very insightful. I have looked at some websites to get a feeling for what Away3D is compared to PV3D. Am I correct that Away3D is an off-shoot that will become merged into PV? If so, it would seem more sensible to stick with PV3D... right? This article in particular swayed me: http://blog.papervision3d.org/2007/05/16/papervision3d-to-merge-away3d-features/ I am hoping that I can find a way to have shapes merge between different polygon configurations in PV; as the client wants geometric shapes with 8 sides [diamond], 20 sided [big die], 12 sided etc. [think multi-sided Dice sets] they need to spin, have images on each side, and when you click on a side, opens the relative page in a light- box. The user will be able to switch dice shape [ploy-sides] with a click and I need to have it morph. If there is really no way to have this done dynamically; I suppose I can pre-render all possible variations [12 to 4, 12 to 8, 12 to 20 etc] -- but then I have the issue of how it looks different if in flash vs. how it would look from a 3d program... [and the only 3d program I know well enough to crank out stuff fast is: Lightwave] Thanks for any further comment or insight, best regards, Sebastian. On Aug 10, 2009, at 12:03 PM, Matt Gitchell wrote: PV3D's pretty good, tho there's a little bit of a curve to learning it. I haven't done any Away3D stuff but I've heard good reports about that too.You probably don't want to go down the custom road as once you start to deal with z-sorting and all that in earnest it balloons in complexity quickly. CS4's native 3D stuff is generally only good for planes, there's no native poly handling. I think the latest PV3D has been tweaked to take some advantage of the native FP10 3D stuff on the render side, but I didn't have that as an option on my last PV3D project and hence didn't explore it. As far as morphing shapes goes, you're probably going to have to do that in a dedicated 3D suite then export that animation to a Collada file. You can spin and move stuff (in PV3D), but actual manipulations of the shapes/polys in an object are going to be best handled in a more or less canned fashion, depending on the complexity you're looking for or if you want to write something that creates the polys dynamically, which is again easier in PV3D than Pure AS3. On Mon, Aug 10, 2009 at 11:34 AM, Kerry Thompson al...@cyberiantiger.biz wrote: Sebastian wrote: I was wondering if anyone had any feedback to my 3d inquiry? Because I have not received any input from the group. My guess is that not many of us work in 3D. I've had a look at Papervision, and, while it looks pretty good, I haven't explored it deeply enough to help. Does it have to be Flash? The dominant player in the online 3D world is still Director/Shockwave, and what you are describing could be done easily in Shockwave. If you're not familiar with Lingo, Director has an implementation of JavaScript that is a lot closer to ActionScript. I don't know how much of its 3D capabilities are available through JavaScript, but it's worth a look. You can download a 30-day free trial. Another up-and-coming 3D program is Unity--they're making some serious waves, and, from the reports I've heard, Unity is easier to work with than Director. Its main drawback is that it doesn't have the plugin penetration Shockwave has. HTH. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Fetch v5.2.1 works perfectly on all my Macs. John on 8/10/09 1:46 PM, Taka Kojima at t...@gigafied.com wrote: Also, Macs have shoddy FTP clients, even Filezilla is a bit sketchy on OS X. John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Fetch v4.0.3 here, and still going strong. Karl On Aug 10, 2009, at 11:35 PM, John R. Sweeney Jr wrote: Fetch v5.2.1 works perfectly on all my Macs. John on 8/10/09 1:46 PM, Taka Kojima at t...@gigafied.com wrote: Also, Macs have shoddy FTP clients, even Filezilla is a bit sketchy on OS X. John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to compare two audio files with actionscript?
Thanks All, this looks harder than I first thought it would be. Guess there's no straighfoward solution. On Mon, Aug 10, 2009 at 11:04 PM, Glen Pike g...@engineeredarts.co.ukwrote: Hi, computeSpectrum will only do small chunks at a time - it might not give you the spectrum from the whole wave form. If you are trying to do Voice Recognition, you will need some serious computing power and ActionScript may, or may not be too slow to handle this. It certainly won't work in realtime so don't expect miracles with the AVM. Speech recognition may use FFT's to help match up parts of the sound to pre-recorded samples, but that's as far as my knowledge goes. Your best bet is to look at places like http://www.voxforge.org/ and google for speech recognition, etc. Depending on your RIA, you could always find a way of cheating possibly... ...e.g. find a speech-to-text engine and write a small application that pipes the output into Flash, etc. Glen johnny lee wrote: Hi Allandt, Thanks for the article link. I read through and pls correct me if I'm wrong: You can take a snapshot of an audio file with the computeSpectrum() method and place that data in a ByteArray object, is this right? So, now my question is, can you take snapshots of two audio files and compare their ByteArray objects, and then perform an action based on the comparison? Like, the ByteArray objects match up 90% then trigger this event. Muchos gracias, juju On Mon, Aug 10, 2009 at 6:24 PM, Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com wrote: have you seen anything like this? http://www.communitymx.com/content/article.cfm?cid=8E9A0 just trying to get a feel for what you are trying to do a On 10 Aug 2009, at 09:35, johnny lee wrote: Where are the Actionscript Sages when you need them :( On Mon, Aug 10, 2009 at 10:25 AM, johnny lee jlee...@gmail.com wrote: Thanks Latcho, can you please describe the process a little bit. What actually is going on? How is the FFT used to compare the wav files? Is it comparing header data or something? And what about MP3 files, can they be used instead of wav? Thanks, juju P.S. Has to be AS3, trying to make a Flash RIA. On Thu, Aug 6, 2009 at 3:42 AM, Latcho spamtha...@gmail.com wrote: I'd suggest you first get down in audio math and algorithms and indeed FFT. If you're done with that... choose whatever language you like and preferably a faster one then AS3. But it is not impossible to answer your question. johnny lee wrote: Hi All, how do you compare two audio files with actionscript? I heard something about Fast Fourier Transform, but don't understand how it works. What I'm trying to do is a basic voice recognition programme, similar to the one on symbian mobile phones where you can give word commands to your phone. Can this be done in actionscript? Thanks and cheers, juju ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders