[Flashcoders] My Star
Hi; I have the following code: package { import flash.display.MovieClip; public class Star extends MovieClip { public function Star() { var startPosX:int = new int(); var startPosY:int = new int(); var factor:Number = new Number(); startPosX = 100; startPosY = 500; factor = 0.07; var star:MovieClip = new MovieClip(); addChild(star); star.graphics.lineStyle(1, 0xFF); star.graphics.beginFill(0xFF); star.graphics.moveTo(startPosX + factor*144, startPosY + factor*277); star.graphics.lineTo(startPosX + factor*188, startPosY + factor*184); star.graphics.lineTo(startPosX + factor*288, startPosY + factor*170); star.graphics.lineTo(startPosX + factor*216, startPosY + factor*98); star.graphics.lineTo(startPosX + factor*232, startPosY + factor*0); star.graphics.lineTo(startPosX + factor*144, startPosY + factor*47); star.graphics.lineTo(startPosX + factor*55, startPosY + factor*1); star.graphics.lineTo(startPosX + factor*72, startPosY + factor*100); star.graphics.lineTo(startPosX + factor*0, startPosY + factor*170); star.graphics.lineTo(startPosX + factor*99, startPosY + factor*184); star.graphics.endFill(); } } } I created an empty *.fla to test and entered class Star (the name of this *.as) in the Properties. The stage is 1000*500. It doesn't draw my star! Now, I tested this in another *.as file before I pulled it out to create its own class and it worked. I added a trace at the end of the class when it failed in my test fla and it traced. What gives? TIA, Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Draw Outline Slowly
Hi; How do I draw a shape on stage slowly, over time? TIA, V ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] My Star
Hey Susan, this work Code: //-- Save as Star.as -- package { import flash.display.MovieClip; public class Star extends MovieClip { public function Star(where) { var startPosX:int; var startPosY:int; var factor:Number; startPosX=0; startPosY=0; factor=0.07; var star:MovieClip=new MovieClip; star.graphics.lineStyle(1,0xFF); star.graphics.beginFill(0xFF); star.graphics.moveTo(startPosX + factor * 144,startPosY + factor * 277); star.graphics.lineTo(startPosX + factor * 188,startPosY + factor * 184); star.graphics.lineTo(startPosX + factor * 288,startPosY + factor * 170); star.graphics.lineTo(startPosX + factor * 216,startPosY + factor * 98); star.graphics.lineTo(startPosX + factor * 232,startPosY + factor * 0); star.graphics.lineTo(startPosX + factor * 144,startPosY + factor * 47); star.graphics.lineTo(startPosX + factor * 55,startPosY + factor * 1); star.graphics.lineTo(startPosX + factor * 72,startPosY + factor * 100); star.graphics.lineTo(startPosX + factor * 0,startPosY + factor * 170); star.graphics.lineTo(startPosX + factor * 99,startPosY + factor * 184); star.graphics.endFill(); where.addChild(star); } } } // --- end Code -- I create a fla whit next code in the first frame. /- Code import Star; var este=this; var estrella=new Star(este); stop(); /-End Code -- Enjoy It. On Wed, Mar 3, 2010 at 11:10 AM, Susan Day suzieprogram...@gmail.comwrote: Hi; I have the following code: package { import flash.display.MovieClip; public class Star extends MovieClip { public function Star() { var startPosX:int = new int(); var startPosY:int = new int(); var factor:Number = new Number(); startPosX = 100; startPosY = 500; factor = 0.07; var star:MovieClip = new MovieClip(); addChild(star); star.graphics.lineStyle(1, 0xFF); star.graphics.beginFill(0xFF); star.graphics.moveTo(startPosX + factor*144, startPosY + factor*277); star.graphics.lineTo(startPosX + factor*188, startPosY + factor*184); star.graphics.lineTo(startPosX + factor*288, startPosY + factor*170); star.graphics.lineTo(startPosX + factor*216, startPosY + factor*98); star.graphics.lineTo(startPosX + factor*232, startPosY + factor*0); star.graphics.lineTo(startPosX + factor*144, startPosY + factor*47); star.graphics.lineTo(startPosX + factor*55, startPosY + factor*1); star.graphics.lineTo(startPosX + factor*72, startPosY + factor*100); star.graphics.lineTo(startPosX + factor*0, startPosY + factor*170); star.graphics.lineTo(startPosX + factor*99, startPosY + factor*184); star.graphics.endFill(); } } } I created an empty *.fla to test and entered class Star (the name of this *.as) in the Properties. The stage is 1000*500. It doesn't draw my star! Now, I tested this in another *.as file before I pulled it out to create its own class and it worked. I added a trace at the end of the class when it failed in my test fla and it traced. What gives? TIA, Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] web video
it might start automatically Gus On Mar 2, 2010, at 8:34 PM, Nathan Mynarcik wrote: Or, you could trigger a timer when it starts and when it hits 45 seconds call your function. Are your users pressing play or does it start automatically? --Original Message-- From: Gustavo Duenas Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] web video Sent: Mar 2, 2010 6:40 PM Hi coders I know that I can control a flv from as3, but there is a way to do the opposite? I mean I have a video (flv) in one movie clip, when the video reaches the second 45, can I trigger an event? is that possible?, if so there is a tutorial pointing to that in the internet? Regards, Gus ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] My Star
Hi Susan, You need to recheck your coordinates - if you remove the line: star.graphics.moveTo(startPosX + factor*144, startPosY + factor*277); - you'll see a weird shape on the stage. So your error lies somewhere in the numbers, not the class structure. Cheers, Karina -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- boun...@chattyfig.figleaf.com] On Behalf Of Susan Day Sent: 03 March 2010 2:10 To: Flash Coders List Subject: [Flashcoders] My Star Hi; I have the following code: package { import flash.display.MovieClip; public class Star extends MovieClip { public function Star() { var startPosX:int = new int(); var startPosY:int = new int(); var factor:Number = new Number(); startPosX = 100; startPosY = 500; factor = 0.07; var star:MovieClip = new MovieClip(); addChild(star); star.graphics.lineStyle(1, 0xFF); star.graphics.beginFill(0xFF); star.graphics.moveTo(startPosX + factor*144, startPosY + factor*277); star.graphics.lineTo(startPosX + factor*188, startPosY + factor*184); star.graphics.lineTo(startPosX + factor*288, startPosY + factor*170); star.graphics.lineTo(startPosX + factor*216, startPosY + factor*98); star.graphics.lineTo(startPosX + factor*232, startPosY + factor*0); star.graphics.lineTo(startPosX + factor*144, startPosY + factor*47); star.graphics.lineTo(startPosX + factor*55, startPosY + factor*1); star.graphics.lineTo(startPosX + factor*72, startPosY + factor*100); star.graphics.lineTo(startPosX + factor*0, startPosY + factor*170); star.graphics.lineTo(startPosX + factor*99, startPosY + factor*184); star.graphics.endFill(); } } } I created an empty *.fla to test and entered class Star (the name of this *.as) in the Properties. The stage is 1000*500. It doesn't draw my star! Now, I tested this in another *.as file before I pulled it out to create its own class and it worked. I added a trace at the end of the class when it failed in my test fla and it traced. What gives? TIA, Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Draw Outline Slowly
Draw it as the starting position and then use its scale properties to animate that it is drawing. For example, if you draw a thin rectangle that is 1px in height, then animate its scaleY prop to a larger number, it looks like its drawing the rectangle as slow as your tween is. --Original Message-- From: Victor Subervi Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Draw Outline Slowly Sent: Mar 3, 2010 8:43 AM Hi; How do I draw a shape on stage slowly, over time? TIA, V ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] how to reduce CPU usage
I have a Flash movie that is using 50-70% of CPU. I've never thought of this as unusual, but our partner on this project finds this to be very high, so I'm looking into how I can reduce this. I am using AS2 and authoring for Flash Player 8. I'm testing under Windows using Firefox, but I get similar results using IE. I have the current Flash Player installed. The first thing that I looked at was any intervals or onEnterFrame events. I commented out all the onEnterFrames and extended the shortest interval from 30ms to 300ms. This had virtually no impact on CPU usage. Next I looked at my skin movie. The skin movie is a two frame movie containing all the major movie clips in the GUI. If I load the skin movie by itself into the browser, CPU usage is 30-35%, which is high, but well under 50-70%. Then I made a change so that the entire skin movie would remain invisible when loaded into the main movie. This pushed the load back up to the 50-70% range. So, it doesn't appear that the rendering the graphics layer is responsible for the high CPU usage. There's obviously a lot more going on in the project. Data is loaded in from the server. TextFields and other place holders are created to accept data. Event listeners are created. I don't know if more detail would help here. Where else should I be looking? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] My Star
On Wed, Mar 3, 2010 at 10:54 AM, Karina Steffens kar...@neo-archaic.netwrote: Hi Susan, You need to recheck your coordinates - if you remove the line: star.graphics.moveTo(startPosX + factor*144, startPosY + factor*277); - you'll see a weird shape on the stage. So your error lies somewhere in the numbers, not the class structure. Caught it. Thanks. Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Draw Outline Slowly
On Wed, Mar 3, 2010 at 10:55 AM, Nathan Mynarcik nat...@mynarcik.comwrote: Draw it as the starting position and then use its scale properties to animate that it is drawing. For example, if you draw a thin rectangle that is 1px in height, then animate its scaleY prop to a larger number, it looks like its drawing the rectangle as slow as your tween is. Very cool! Thanks, V ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Draw Outline Slowly
On Wed, Mar 3, 2010 at 11:10 AM, Victor Subervi victorsube...@gmail.comwrote: On Wed, Mar 3, 2010 at 10:55 AM, Nathan Mynarcik nat...@mynarcik.comwrote: Draw it as the starting position and then use its scale properties to animate that it is drawing. For example, if you draw a thin rectangle that is 1px in height, then animate its scaleY prop to a larger number, it looks like its drawing the rectangle as slow as your tween is. Wait a minute! How's that work on curves? Can I scale that, too? TIA, V ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] web video
you can embed cuepoints in the flv and listen for them to cue events. Most reliable way to embed them is via the Adobe Media Encoder one way to access them is like: import fl.video.VideoEvent; import fl.video.MetadatEvent; myVid.addEventListener(MetadataEvent.CUE_POINT, doThis); function doThis(e:Event):void{ } ... On Wed, Mar 3, 2010 at 9:45 AM, Gustavo Duenas gdue...@leftandrightsolutions.com wrote: it might start automatically Gus On Mar 2, 2010, at 8:34 PM, Nathan Mynarcik wrote: Or, you could trigger a timer when it starts and when it hits 45 seconds call your function. Are your users pressing play or does it start automatically? --Original Message-- From: Gustavo Duenas Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] web video Sent: Mar 2, 2010 6:40 PM Hi coders I know that I can control a flv from as3, but there is a way to do the opposite? I mean I have a video (flv) in one movie clip, when the video reaches the second 45, can I trigger an event? is that possible?, if so there is a tutorial pointing to that in the internet? Regards, Gus ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Draw Outline Slowly
Hello Victor, Wait a minute! How's that work on curves? Can I scale that, too? you have one way only: use Bezier package http://bezier.googlecode.com demo: http://bezier.ru/wp-content/uploads/2008/06/bezier.swf?demo=1 -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Draw Outline Slowly
are you beno in disguise ;) ? i would strongly suggest if this is fixed (i.e. you know what you're shape is and it's not going to change) to do it on a timeline with masks. if not then you need to get to grips with the drawing api and for curves maybe some maths too. for a straight line it's easy with teh drawing api, just remember to clear the graphics between frames and tween the endpoint of where to draw the line curves are a lot more complicated... On 3 March 2010 16:11, Victor Subervi victorsube...@gmail.com wrote: On Wed, Mar 3, 2010 at 11:10 AM, Victor Subervi victorsube...@gmail.com wrote: On Wed, Mar 3, 2010 at 10:55 AM, Nathan Mynarcik nat...@mynarcik.com wrote: Draw it as the starting position and then use its scale properties to animate that it is drawing. For example, if you draw a thin rectangle that is 1px in height, then animate its scaleY prop to a larger number, it looks like its drawing the rectangle as slow as your tween is. Wait a minute! How's that work on curves? Can I scale that, too? TIA, V ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] web video
Sam Brown wrote: you can embed cuepoints in the flv and listen for them to cue events. Most reliable way to embed them is via the Adobe Media Encoder there is no need to embedd such end cuepoints into the file, you can as well add them programmatically at runtime (using the addASCuePoint method), which results in much higher flexibility. but actually I don't think you need any cuepoints at all just to detect the end of your video, for this purpose you can simply use the existing VideoEvents (and check e.g. for VideoEvent.COMPLETE). cheers, valentin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] web video
Valentin Schmidt wrote: Sam Brown wrote: you can embed cuepoints in the flv and listen for them to cue events. Most reliable way to embed them is via the Adobe Media Encoder there is no need to embedd such end cuepoints into the file, you can as well add them programmatically at runtime (using the addASCuePoint method), which results in much higher flexibility. but actually I don't think you need any cuepoints at all just to detect the end of your video, for this purpose you can simply use the existing VideoEvents (and check e.g. for VideoEvent.COMPLETE). my bad, for some reason I had thought the OP just wanted know when the file has reached the end, but actually he asked for reaching second 45. anyway, it should be no problem to prammatically add a cuepont at second 45 using FLVPlayback's addASCuePoint() method. cheers, valentin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Draw Outline Slowly
Hello, oops, incorrect demo use 6 and 7 demo as example for end point calculation -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] web video
I did use the adobe media encoder, I have 3 cuepoints cp1 cp2 and cp3 those are events, here is my as and I don't know why this is not working; import fl.video.MetadataEvent; import fl.video.VideoEvent; miMovie.addEventListener(MetadataEvent.CUE_POINT, cp); function cp(e:MetadataEvent):void { trace(start); if (e.info.name==cp1) { trace(we are cp1); } if (e.info.name==cp2) { trace(we are cp2); } if (e.info.name==cp3) { trace(we are cp3); } } On Mar 3, 2010, at 10:11 AM, Sam Brown wrote: you can embed cuepoints in the flv and listen for them to cue events. Most reliable way to embed them is via the Adobe Media Encoder one way to access them is like: import fl.video.VideoEvent; import fl.video.MetadatEvent; myVid.addEventListener(MetadataEvent.CUE_POINT, doThis); function doThis(e:Event):void{ } ... On Wed, Mar 3, 2010 at 9:45 AM, Gustavo Duenas gdue...@leftandrightsolutions.com wrote: it might start automatically Gus On Mar 2, 2010, at 8:34 PM, Nathan Mynarcik wrote: Or, you could trigger a timer when it starts and when it hits 45 seconds call your function. Are your users pressing play or does it start automatically? --Original Message-- From: Gustavo Duenas Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] web video Sent: Mar 2, 2010 6:40 PM Hi coders I know that I can control a flv from as3, but there is a way to do the opposite? I mean I have a video (flv) in one movie clip, when the video reaches the second 45, can I trigger an event? is that possible?, if so there is a tutorial pointing to that in the internet? Regards, Gus ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Pop up window locally
Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] web video
help!!! the events are not working the way they were supposed on the tutorial, the first cue point should be always at 0? becuae I have it with other value. Gus On Mar 3, 2010, at 11:01 AM, Gustavo Duenas wrote: I did use the adobe media encoder, I have 3 cuepoints cp1 cp2 and cp3 those are events, here is my as and I don't know why this is not working; import fl.video.MetadataEvent; import fl.video.VideoEvent; miMovie.addEventListener(MetadataEvent.CUE_POINT, cp); function cp(e:MetadataEvent):void { trace(start); if (e.info.name==cp1) { trace(we are cp1); } if (e.info.name==cp2) { trace(we are cp2); } if (e.info.name==cp3) { trace(we are cp3); } } On Mar 3, 2010, at 10:11 AM, Sam Brown wrote: you can embed cuepoints in the flv and listen for them to cue events. Most reliable way to embed them is via the Adobe Media Encoder one way to access them is like: import fl.video.VideoEvent; import fl.video.MetadatEvent; myVid.addEventListener(MetadataEvent.CUE_POINT, doThis); function doThis(e:Event):void{ } ... On Wed, Mar 3, 2010 at 9:45 AM, Gustavo Duenas gdue...@leftandrightsolutions.com wrote: it might start automatically Gus On Mar 2, 2010, at 8:34 PM, Nathan Mynarcik wrote: Or, you could trigger a timer when it starts and when it hits 45 seconds call your function. Are your users pressing play or does it start automatically? --Original Message-- From: Gustavo Duenas Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] web video Sent: Mar 2, 2010 6:40 PM Hi coders I know that I can control a flv from as3, but there is a way to do the opposite? I mean I have a video (flv) in one movie clip, when the video reaches the second 45, can I trigger an event? is that possible?, if so there is a tutorial pointing to that in the internet? Regards, Gus ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Pop up window locally
Browsers such as IE blocks local JavaScript execution from SWF. -- Kenneth Kawamoto http://www.materiaprima.co.uk/ On 3 March 2010 16:18, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Dynamically superimposing image onto video
Just contemplating the strategy for dynamically superimposing an image onto a video. A good recent example is: http://en.tackfilm.se/ Any ideas to achieve this? (Just the final video rendering bit, you can leave the file upload etc. ;) TIA, Kenneth -- Kenneth Kawamoto http://www.materiaprima.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] cue points problems
Hi coders I've been following the tutorials on the net to trigger events from cuepoints in a video, but it seems that they are not working the only one working is from 0:00:000 the others don't, here is my code. mport fl.video.MetadataEvent; import fl.video.VideoEvent; miMovie.addEventListener(MetadataEvent.CUE_POINT, cp); function cp(e:MetadataEvent):void { trace(start); if (e.info.name==cp1) { trace(we are cp1); } if (e.info.name==cp2) { trace(we are cp2); } if (e.info.name==cp3) { trace(we are cp3); } } I did this following a tutorial but so far is not working some help needed to understand why? gus ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Pop up window locally
But if locally I test script like getURL (javascript:NewWindow=window.open('http://www.somename.com/key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); this script works in IE and opens pop up window 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] how to reduce CPU usage
Hi Andrew... Even though you said it might not be the renderer, I wonder if you set the stage quality to medium, that might make a difference, as the anti-aliasing is processor intensive. If that degrades the text of your textfields, you could see how the fields appear using device fonts. Just a thought. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Pop up window locally
When you test locally, are you testing your swf embedded in an HTML file? Or are you testing it from when Flash shows you the published swf? --Original Message-- From: natalia Vikhtinskaya Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Re: Pop up window locally Sent: Mar 3, 2010 11:58 AM But if locally I test script like getURL (javascript:NewWindow=window.open('http://www.somename.com/key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); this script works in IE and opens pop up window 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] cue points problems (solved)
well is working now, apparently the video encoder cs4 was the problem, because when I code the cue point targeting for flv flash 8 or higher, the events triggers on flash pro cs4...odd, but is working now...thanks anyway. gus P.s: it looks like a kind of problem for the flash f4v format, when I change the format to the flv flash 8 and higher turns out good On Mar 3, 2010, at 12:55 PM, Gustavo Duenas wrote: Hi coders I've been following the tutorials on the net to trigger events from cuepoints in a video, but it seems that they are not working the only one working is from 0:00:000 the others don't, here is my code. mport fl.video.MetadataEvent; import fl.video.VideoEvent; miMovie.addEventListener(MetadataEvent.CUE_POINT, cp); function cp(e:MetadataEvent):void { trace(start); if (e.info.name==cp1) { trace(we are cp1); } if (e.info.name==cp2) { trace(we are cp2); } if (e.info.name==cp3) { trace(we are cp3); } } I did this following a tutorial but so far is not working some help needed to understand why? gus ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Pop up window locally
Can you test it from HTML? i.e. a hef=javascript:NewWindow -- Kenneth Kawamoto http://www.materiaprima.co.uk/ On 3 March 2010 17:58, natalia Vikhtinskaya natavi.m...@gmail.com wrote: But if locally I test script like getURL (javascript:NewWindow=window.open('http://www.somename.com/key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); this script works in IE and opens pop up window 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Pop up window locally
I test it from html script language=javascript if (AC_FL_RunContent == 0) { alert(This page requires AC_RunActiveContent.js.); } else { AC_FL_RunContent( 'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0', 'width', '550', 'height', '400', 'src', 'test', 'quality', 'high', 'pluginspage', 'http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'test', 'bgcolor', '#ff', 'name', 'test', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','always', 'movie', 'test', 'salign', '' ); //end AC code } /script 2010/3/3 Nathan Mynarcik nat...@mynarcik.com: When you test locally, are you testing your swf embedded in an HTML file? Or are you testing it from when Flash shows you the published swf? --Original Message-- From: natalia Vikhtinskaya Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Re: Pop up window locally Sent: Mar 3, 2010 11:58 AM But if locally I test script like getURL (javascript:NewWindow=window.open('http://www.somename.com/key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); this script works in IE and opens pop up window 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Pop up window locally
Mozilla opens pop up correctly. This strange thing happened only on IE 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: I test it from html script language=javascript if (AC_FL_RunContent == 0) { alert(This page requires AC_RunActiveContent.js.); } else { AC_FL_RunContent( 'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0', 'width', '550', 'height', '400', 'src', 'test', 'quality', 'high', 'pluginspage', 'http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'test', 'bgcolor', '#ff', 'name', 'test', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','always', 'movie', 'test', 'salign', '' ); //end AC code } /script 2010/3/3 Nathan Mynarcik nat...@mynarcik.com: When you test locally, are you testing your swf embedded in an HTML file? Or are you testing it from when Flash shows you the published swf? --Original Message-- From: natalia Vikhtinskaya Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Re: Pop up window locally Sent: Mar 3, 2010 11:58 AM But if locally I test script like getURL (javascript:NewWindow=window.open('http://www.somename.com/key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); this script works in IE and opens pop up window 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
It depends on a lot of factors, here are some from the top of my head: - Frame Rate - Image Raster or Vector - If using vector images are they cached? - How many vector points does the image have? - Are the objects on the screen only rendered or are vectors outside the frame being rendered wating to come in? Hope it helps :) regards, Fahim Akhter http://www.behance.net/fahimakhter http://twitter.com/fahimakhter On Wed, Mar 3, 2010 at 11:07 PM, Mendelsohn, Michael michael.mendels...@fmglobal.com wrote: Hi Andrew... Even though you said it might not be the renderer, I wonder if you set the stage quality to medium, that might make a difference, as the anti-aliasing is processor intensive. If that degrades the text of your textfields, you could see how the fields appear using device fonts. Just a thought. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Pop up window locally
Test on different version of IE too, sometimes older version of IE prove to be a bitch. regards, Fahim Akhter http://www.behance.net/fahimakhter http://twitter.com/fahimakhter On Wed, Mar 3, 2010 at 11:40 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Mozilla opens pop up correctly. This strange thing happened only on IE 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: I test it from html script language=javascript if (AC_FL_RunContent == 0) { alert(This page requires AC_RunActiveContent.js.); } else { AC_FL_RunContent( 'codebase', ' http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0 ', 'width', '550', 'height', '400', 'src', 'test', 'quality', 'high', 'pluginspage', ' http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'test', 'bgcolor', '#ff', 'name', 'test', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','always', 'movie', 'test', 'salign', '' ); //end AC code } /script 2010/3/3 Nathan Mynarcik nat...@mynarcik.com: When you test locally, are you testing your swf embedded in an HTML file? Or are you testing it from when Flash shows you the published swf? --Original Message-- From: natalia Vikhtinskaya Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Re: Pop up window locally Sent: Mar 3, 2010 11:58 AM But if locally I test script like getURL (javascript:NewWindow=window.open(' http://www.somename.com/key16.html ','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); this script works in IE and opens pop up window 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
Thanks! Mendelsohn, Michael wrote: Hi Andrew... Even though you said it might not be the renderer, I wonder if you set the stage quality to medium, that might make a difference, as the anti-aliasing is processor intensive. If that degrades the text of your textfields, you could see how the fields appear using device fonts. Just a thought. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
Thanks Fahim. Could you please clarify: We're using vector images. How do I control if vectors oustide the screen are rendered? For reducing CPU usage, is it better to cache the images or not? Many of them are being cached because we're using a lot of filter effects. Fahim Akhter wrote: It depends on a lot of factors, here are some from the top of my head: - Frame Rate - Image Raster or Vector - If using vector images are they cached? - How many vector points does the image have? - Are the objects on the screen only rendered or are vectors outside the frame being rendered wating to come in? Hope it helps :) regards, Fahim Akhter http://www.behance.net/fahimakhter http://twitter.com/fahimakhter On Wed, Mar 3, 2010 at 11:07 PM, Mendelsohn, Michael michael.mendels...@fmglobal.com wrote: Hi Andrew... Even though you said it might not be the renderer, I wonder if you set the stage quality to medium, that might make a difference, as the anti-aliasing is processor intensive. If that degrades the text of your textfields, you could see how the fields appear using device fonts. Just a thought. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
Setting the _quality to LOW has no effect on the CPU usage, so would this point to some cause other than vector rendering? The application uses a lot of memory, about 200,000K, but this would necessarily require a lot of CPU usage, right? Lot's of apps use way more memory but not use so much CPU. Mendelsohn, Michael wrote: Hi Andrew... Even though you said it might not be the renderer, I wonder if you set the stage quality to medium, that might make a difference, as the anti-aliasing is processor intensive. If that degrades the text of your textfields, you could see how the fields appear using device fonts. Just a thought. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
If your application zooms into vectors and has different magnification levels, I would not recommend caching. In all other situations caching works out fine for me. Well for example , lets say you are rendering three building (vector) two of them are currently on stage ( user can see them ) the third building is offstage but is being rendered (users cannot see it ) . Its sometimes wise to just render things that you need on stage and not keep things off stage. *Fahim Akhter* |* Software Design Engineer | White Rabbit Games* | T: +92.321.5307672 | akhter.fa...@gmail.com | http://apps.facebook.com/feline-frenzy/ My profiles: [image: Facebook] http://facebook.com/fahimakhter[image: LinkedIn] http://linkedin.com/in/fahimakhter[image: Flickr]http://flickr.com/photos/fahimakhter[image: Twitter] http://twitter.com/fahimakhter[image: devianArt]http://degothicangel.deviantart.com Signature powered by WiseStamp http://www.wisestamp.com/email-install On Thu, Mar 4, 2010 at 12:17 AM, Andrew Sinning and...@learningware.comwrote: Thanks Fahim. Could you please clarify: We're using vector images. How do I control if vectors oustide the screen are rendered? For reducing CPU usage, is it better to cache the images or not? Many of them are being cached because we're using a lot of filter effects. Fahim Akhter wrote: It depends on a lot of factors, here are some from the top of my head: - Frame Rate - Image Raster or Vector - If using vector images are they cached? - How many vector points does the image have? - Are the objects on the screen only rendered or are vectors outside the frame being rendered wating to come in? Hope it helps :) regards, Fahim Akhter http://www.behance.net/fahimakhter http://twitter.com/fahimakhter On Wed, Mar 3, 2010 at 11:07 PM, Mendelsohn, Michael michael.mendels...@fmglobal.com wrote: Hi Andrew... Even though you said it might not be the renderer, I wonder if you set the stage quality to medium, that might make a difference, as the anti-aliasing is processor intensive. If that degrades the text of your textfields, you could see how the fields appear using device fonts. Just a thought. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
Are you using a lot of flex components on top of each other? Is it an animation? Be a little specific about what your doing so someone might find a way out :) *Fahim Akhter* |* Software Design Engineer | White Rabbit Games* | T: +92.321.5307672 | akhter.fa...@gmail.com | http://apps.facebook.com/feline-frenzy/ My profiles: [image: Facebook] http://facebook.com/fahimakhter[image: LinkedIn] http://linkedin.com/in/fahimakhter[image: Flickr]http://flickr.com/photos/fahimakhter[image: Twitter] http://twitter.com/fahimakhter[image: devianArt]http://degothicangel.deviantart.com Signature powered by WiseStamp http://www.wisestamp.com/email-install On Thu, Mar 4, 2010 at 12:37 AM, Andrew Sinning and...@learningware.comwrote: Setting the _quality to LOW has no effect on the CPU usage, so would this point to some cause other than vector rendering? The application uses a lot of memory, about 200,000K, but this would necessarily require a lot of CPU usage, right? Lot's of apps use way more memory but not use so much CPU. Mendelsohn, Michael wrote: Hi Andrew... Even though you said it might not be the renderer, I wonder if you set the stage quality to medium, that might make a difference, as the anti-aliasing is processor intensive. If that degrades the text of your textfields, you could see how the fields appear using device fonts. Just a thought. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
Yeah, if you have any images animating, remove the caching, as it has to cache every time it moves. Also, if you have any listeners that can be deleted after being called, do that as well. Karl On Mar 3, 2010, at 1:37 PM, Fahim Akhter wrote: If your application zooms into vectors and has different magnification levels, I would not recommend caching. In all other situations caching works out fine for me. Well for example , lets say you are rendering three building (vector) two of them are currently on stage ( user can see them ) the third building is offstage but is being rendered (users cannot see it ) . Its sometimes wise to just render things that you need on stage and not keep things off stage. *Fahim Akhter* |* Software Design Engineer | White Rabbit Games* | T: +92.321.5307672 | akhter.fa...@gmail.com | http://apps.facebook.com/feline-frenzy/ My profiles: [image: Facebook] http://facebook.com/fahimakhter[image: LinkedIn] http://linkedin.com/in/fahimakhter[image: Flickr]http://flickr.com/photos/fahimakhter[image: Twitter] http://twitter.com/fahimakhter[image: devianArt]http://degothicangel.deviantart.com Signature powered by WiseStamp http://www.wisestamp.com/email-install On Thu, Mar 4, 2010 at 12:17 AM, Andrew Sinning and...@learningware.comwrote: Thanks Fahim. Could you please clarify: We're using vector images. How do I control if vectors oustide the screen are rendered? For reducing CPU usage, is it better to cache the images or not? Many of them are being cached because we're using a lot of filter effects. Fahim Akhter wrote: It depends on a lot of factors, here are some from the top of my head: - Frame Rate - Image Raster or Vector - If using vector images are they cached? - How many vector points does the image have? - Are the objects on the screen only rendered or are vectors outside the frame being rendered wating to come in? Hope it helps :) regards, Fahim Akhter http://www.behance.net/fahimakhter http://twitter.com/fahimakhter On Wed, Mar 3, 2010 at 11:07 PM, Mendelsohn, Michael michael.mendels...@fmglobal.com wrote: Hi Andrew... Even though you said it might not be the renderer, I wonder if you set the stage quality to medium, that might make a difference, as the anti-aliasing is processor intensive. If that degrades the text of your textfields, you could see how the fields appear using device fonts. Just a thought. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
Karl DeSaulniers wrote: Yeah, if you have any images animating, remove the caching, as it has to cache every time it moves. Also, if you have any listeners that can be deleted after being called, do that as well. Animating as in not being just moved around without changing the size, rotation or skew. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
Things are looking much better. I had made a really stupid interface kludge when somebody decided that we needed a layered-tab look. I took the main display layer, duplicated it 5 times, and then used depth swapping to change the current display item. We've since dropped the layered-tab look, but the structure is still in place. As a quick test, I got rid of all but the most important display layer, and my CPU usage dropped to 12%! What's odd to me is that all of this CPU is getting used even though these movie clips are completely invisible. The GUI does use a lot of filters, so in an earlier test I removed all of the filters (at runtime). This didn't have any effect on CPU usage at all. Fahim Akhter wrote: Are you using a lot of flex components on top of each other? Is it an animation? Be a little specific about what your doing so someone might find a way out :) *Fahim Akhter* |* Software Design Engineer | White Rabbit Games* | T: +92.321.5307672 | akhter.fa...@gmail.com | http://apps.facebook.com/feline-frenzy/ My profiles: [image: Facebook] http://facebook.com/fahimakhter[image: LinkedIn] http://linkedin.com/in/fahimakhter[image: Flickr]http://flickr.com/photos/fahimakhter[image: Twitter] http://twitter.com/fahimakhter[image: devianArt]http://degothicangel.deviantart.com Signature powered by WiseStamp http://www.wisestamp.com/email-install On Thu, Mar 4, 2010 at 12:37 AM, Andrew Sinning and...@learningware.comwrote: Setting the _quality to LOW has no effect on the CPU usage, so would this point to some cause other than vector rendering? The application uses a lot of memory, about 200,000K, but this would necessarily require a lot of CPU usage, right? Lot's of apps use way more memory but not use so much CPU. Mendelsohn, Michael wrote: Hi Andrew... Even though you said it might not be the renderer, I wonder if you set the stage quality to medium, that might make a difference, as the anti-aliasing is processor intensive. If that degrades the text of your textfields, you could see how the fields appear using device fonts. Just a thought. - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Pop up window locally
I publish file in CS3. Test it in IE locally. GetUrl does not open pop up window with url ”file.html” but opens “http://….”. I open source code and save it as another file. This new file opens pop ups with any url. What is this?! 2010/3/3 Fahim Akhter akhter.fa...@gmail.com: Test on different version of IE too, sometimes older version of IE prove to be a bitch. regards, Fahim Akhter http://www.behance.net/fahimakhter http://twitter.com/fahimakhter On Wed, Mar 3, 2010 at 11:40 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Mozilla opens pop up correctly. This strange thing happened only on IE 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: I test it from html script language=javascript if (AC_FL_RunContent == 0) { alert(This page requires AC_RunActiveContent.js.); } else { AC_FL_RunContent( 'codebase', ' http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0 ', 'width', '550', 'height', '400', 'src', 'test', 'quality', 'high', 'pluginspage', ' http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'test', 'bgcolor', '#ff', 'name', 'test', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','always', 'movie', 'test', 'salign', '' ); //end AC code } /script 2010/3/3 Nathan Mynarcik nat...@mynarcik.com: When you test locally, are you testing your swf embedded in an HTML file? Or are you testing it from when Flash shows you the published swf? --Original Message-- From: natalia Vikhtinskaya Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Re: Pop up window locally Sent: Mar 3, 2010 11:58 AM But if locally I test script like getURL (javascript:NewWindow=window.open(' http://www.somename.com/key16.html ','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); this script works in IE and opens pop up window 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] how to reduce CPU usage
What's odd to me is that all of this CPU is getting used even though these movie clips are completely invisible. Invisible as in visible = false, or alpha = 0? Rendering alpha at anything under 100% is quite cpu intensive. Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
You could remove from the display tree or do the visible = false thing to help out. On Wed, Mar 3, 2010 at 4:09 PM, Keith Reinfeld keithreinf...@comcast.netwrote: What's odd to me is that all of this CPU is getting used even though these movie clips are completely invisible. Invisible as in visible = false, or alpha = 0? Rendering alpha at anything under 100% is quite cpu intensive. Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
as in: _visible = false; Keith Reinfeld wrote: What's odd to me is that all of this CPU is getting used even though these movie clips are completely invisible. Invisible as in visible = false, or alpha = 0? Rendering alpha at anything under 100% is quite cpu intensive. Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how to reduce CPU usage
I'm glad you found the issue. I was about to make another suggestion--I will anyway, because it's a nice trick. Set the frame rate as low as you can, and still get smooth animation. A frame rate of about 20 fps is often good enough, and the Flash engine has to process fewer frame events. Movies at your local ciniplex only run at 24 fps, and American TV runs at just under 30 fps (29.97, I believe). Of course, that doesn't work for a lot of movies--sometimes you need the fastest frame rate you can get, especially for twitch games. Another technique I've heard of, but haven't experimented with yet, is to set the frame rate to 1 fps, and do all your rendering with updateAfterEvent. I've seen that done, and it gets some pretty impressive results. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] web video
Hi Gus, I have this code for mine, and its AS2, but maybe it can help steer you in the right direction. var currentCuePoint:String; var isPaused:Boolean = false; var listenerObject:Object = new Object(); listenerObject.cuePoint = function(eventObject:Object):Void { currentCuePoint = eventObject.info.name; pauseVideo(); } myVideo_mc.myVideo.addEventListener(cuePoint, listenerObject); function pauseVideo():Void { isPaused = true; myVideo_mc.myVideo.pause(); } Karl On Mar 3, 2010, at 10:42 AM, Gustavo Duenas wrote: help!!! the events are not working the way they were supposed on the tutorial, the first cue point should be always at 0? becuae I have it with other value. Gus On Mar 3, 2010, at 11:01 AM, Gustavo Duenas wrote: I did use the adobe media encoder, I have 3 cuepoints cp1 cp2 and cp3 those are events, here is my as and I don't know why this is not working; import fl.video.MetadataEvent; import fl.video.VideoEvent; miMovie.addEventListener(MetadataEvent.CUE_POINT, cp); function cp(e:MetadataEvent):void { trace(start); if (e.info.name==cp1) { trace(we are cp1); } if (e.info.name==cp2) { trace(we are cp2); } if (e.info.name==cp3) { trace(we are cp3); } } On Mar 3, 2010, at 10:11 AM, Sam Brown wrote: you can embed cuepoints in the flv and listen for them to cue events. Most reliable way to embed them is via the Adobe Media Encoder one way to access them is like: import fl.video.VideoEvent; import fl.video.MetadatEvent; myVid.addEventListener(MetadataEvent.CUE_POINT, doThis); function doThis(e:Event):void{ } ... On Wed, Mar 3, 2010 at 9:45 AM, Gustavo Duenas gdue...@leftandrightsolutions.com wrote: it might start automatically Gus On Mar 2, 2010, at 8:34 PM, Nathan Mynarcik wrote: Or, you could trigger a timer when it starts and when it hits 45 seconds call your function. Are your users pressing play or does it start automatically? --Original Message-- From: Gustavo Duenas Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] web video Sent: Mar 2, 2010 6:40 PM Hi coders I know that I can control a flv from as3, but there is a way to do the opposite? I mean I have a video (flv) in one movie clip, when the video reaches the second 45, can I trigger an event? is that possible?, if so there is a tutorial pointing to that in the internet? Regards, Gus ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] web video
not to throw you off or anything but you can use the playhead time of the video as well w/o cue points. If you are getting any stats from the video then I would just get this from there. On Wed, Mar 3, 2010 at 3:04 PM, Karl DeSaulniers k...@designdrumm.com wrote: Hi Gus, I have this code for mine, and its AS2, but maybe it can help steer you in the right direction. var currentCuePoint:String; var isPaused:Boolean = false; var listenerObject:Object = new Object(); listenerObject.cuePoint = function(eventObject:Object):Void { currentCuePoint = eventObject.info.name; pauseVideo(); } myVideo_mc.myVideo.addEventListener(cuePoint, listenerObject); function pauseVideo():Void { isPaused = true; myVideo_mc.myVideo.pause(); } Karl On Mar 3, 2010, at 10:42 AM, Gustavo Duenas wrote: help!!! the events are not working the way they were supposed on the tutorial, the first cue point should be always at 0? becuae I have it with other value. Gus On Mar 3, 2010, at 11:01 AM, Gustavo Duenas wrote: I did use the adobe media encoder, I have 3 cuepoints cp1 cp2 and cp3 those are events, here is my as and I don't know why this is not working; import fl.video.MetadataEvent; import fl.video.VideoEvent; miMovie.addEventListener(MetadataEvent.CUE_POINT, cp); function cp(e:MetadataEvent):void { trace(start); if (e.info.name==cp1) { trace(we are cp1); } if (e.info.name==cp2) { trace(we are cp2); } if (e.info.name==cp3) { trace(we are cp3); } } On Mar 3, 2010, at 10:11 AM, Sam Brown wrote: you can embed cuepoints in the flv and listen for them to cue events. Most reliable way to embed them is via the Adobe Media Encoder one way to access them is like: import fl.video.VideoEvent; import fl.video.MetadatEvent; myVid.addEventListener(MetadataEvent.CUE_POINT, doThis); function doThis(e:Event):void{ } ... On Wed, Mar 3, 2010 at 9:45 AM, Gustavo Duenas gdue...@leftandrightsolutions.com wrote: it might start automatically Gus On Mar 2, 2010, at 8:34 PM, Nathan Mynarcik wrote: Or, you could trigger a timer when it starts and when it hits 45 seconds call your function. Are your users pressing play or does it start automatically? --Original Message-- From: Gustavo Duenas Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] web video Sent: Mar 2, 2010 6:40 PM Hi coders I know that I can control a flv from as3, but there is a way to do the opposite? I mean I have a video (flv) in one movie clip, when the video reaches the second 45, can I trigger an event? is that possible?, if so there is a tutorial pointing to that in the internet? Regards, Gus ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] web video
in case you want to follow my suggestion and simply use programmatical ASCuepoints of hardcoded cuepopints, here same simple sdemo code that works fine: import fl.video.*; var myFLV:FLVPlayback = new FLVPlayback(); myFLV.source = test.flv; myFLV.addASCuePoint({time:0.5, name:cp1}); myFLV.addASCuePoint({time:1.0, name:cp2}); myFLV.addEventListener(MetadataEvent.CUE_POINT, function(e:MetadataEvent):void{ trace(Cuepoint reached: +e.info.name); }); myFLV.x = myFLV.y = 0; addChild(myFLV); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] web video
Valentin Schmidt wrote: in case you want to follow my suggestion and simply use programmatical ASCuepoints of hardcoded cuepopints, here same simple sdemo code that works fine: I'm sorry, I was very distracted :-) once more: ... use programmatical ASCuepoints instead of hardcoded cuepoints, here some simple demo code that works fine: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Re: Pop up window locally
Don't call the 'window.open' method from Flash, write a function in the HTML page and call that function from Flash. Here's an example of the function on the HTML page: loadPopup = function(pageName, width, height) { var newPopupWindow; var left = screen.width/4; var top= screen.height/4; var props = width=+width+,height=+height+,top=+top+,left=+left+,resizable=n o,status=no,toolbar=no,menubar=no,location=no; newPopupWindow = window.open(pageName, content1, props); } ...and from AS3 you would call: ExternalInterface.call(loadPopup(' + myURLStringHere + ', 740, 560)); -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fahim Akhter Sent: Thursday, 4 March 2010 5:58 AM To: Flash Coders List Subject: Re: [Flashcoders] Re: Pop up window locally Test on different version of IE too, sometimes older version of IE prove to be a bitch. regards, Fahim Akhter http://www.behance.net/fahimakhter http://twitter.com/fahimakhter On Wed, Mar 3, 2010 at 11:40 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Mozilla opens pop up correctly. This strange thing happened only on IE 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: I test it from html script language=javascript if (AC_FL_RunContent == 0) { alert(This page requires AC_RunActiveContent.js.); } else { AC_FL_RunContent( 'codebase', ' http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#ve rsion=9,0,0,0 ', 'width', '550', 'height', '400', 'src', 'test', 'quality', 'high', 'pluginspage', ' http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'test', 'bgcolor', '#ff', 'name', 'test', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','always', 'movie', 'test', 'salign', '' ); //end AC code } /script 2010/3/3 Nathan Mynarcik nat...@mynarcik.com: When you test locally, are you testing your swf embedded in an HTML file? Or are you testing it from when Flash shows you the published swf? --Original Message-- From: natalia Vikhtinskaya Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Re: Pop up window locally Sent: Mar 3, 2010 11:58 AM But if locally I test script like getURL (javascript:NewWindow=window.open(' http://www.somename.com/key16.html ','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,s crollbars=No,status=No,resizable=No,fullscreen=No');void(0);); this script works in IE and opens pop up window 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,he ight=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,r esizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply
[Flashcoders] Can't share SharedObject
Strange SharedObject property error: //1 if ( loginResult == admin) { var myConnectedUsersRegistry:Object = {tutoractive:0, useractive:0}; fMSConnection.sharedWObject = SharedObject.getRemote(demo, _createfMSConnection.uri, true); fMSConnection.sharedWObject.connect(_createfMSConn ection); fMSConnection.sharedWObject.client=this; fMSConnection.sharedWObject.setProperty(UsersCoun terRegister,myConnectedUsersRegistry); fMSConnection.sharedWObject.data[UsersCounterRegister][tutoractive] = On; fMSConnection.sharedWObject.setDirty(UsersCounter Register); } //2 if ( loginResult == user) { fMSConnection.sharedWObject = SharedObject.getRemote(demo, _createfMSConnection.uri, true); fMSConnection.sharedWObject.connect(_createfMSConn ection); fMSConnection.sharedWObject.client=this; //Problematic row ! fMSConnection.sharedWObject.data[UsersCounterRegister][useractive] = On; fMSConnection.sharedWObject.setDirty(UsersCounter Register); } sharedWObject is defined as public static. First I log in as admin and create a SharedObject demo, pass the Object to it's property, and update it. Next from other client, I log in as user, and try to update already created SharedObject slot. But Flash player throws an error and points to problematic row: TypeError: Error #1010: A term is undefined and has no properties. Why on second log in from different client I can't access a SharedObject? Thank you in advance, Kioshin ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders