Re: [Flashcoders] Font embedding with Regular Bold versions
Well isn't that a slap in the face with a wet fish ... that did it Sumeet ... 10 years of flash destroyed by Auto kerning ;) Thanks mate. Sumeet Kumar wrote: Hi :) Not sure why, but unchecking the auto kern checkbox solved the problem for me. Thanks Sumeet Kumar - Original Message - From: dopeco...@hotmail.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, May 28, 2010 6:25 AM Subject: [Flashcoders] Font embedding with Regular Bold versions Hi all, I have searched far and wide for the solution on this one, but to no avail. The old chestnut of font issue rears it's head again (reminds me of good old Flash 4 days), the basic scenario is this, and a link to a sample file is below: Two textfields on stage, the first, a static text field using a regular weighting of a font, for example Arial Regular. The second, a dynamic text field, using a bold weighting of the same font, e.g. Arial Bold. The dynamic field has its character embedding set appropriately, but here is the kicker. If I manually type something into this field and publish, all is well in font land .. however if I set it's .text property in AS, the bold text field will not render while the static field is using the regular version of the font. To add more fun and games, if I set the static field to the italic or anything else version of the same font, the dynamic bold field shows fine ... this happens on multiple fonts, the test file below uses Arial in an attempt to have something most people will have on their system. Any ideas at all? .. Even embedding the entire bold font as a library item doesn't work (and is not practical for what it is for), so any help would be most appreciated. Sample file: http://singlenotion.com/tmp/fontTest.zip Cheers Adam ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Font embedding with Regular Bold versions
It's very simpel. :-) Select the dynamic textfield, click Character Embedding and click don't embed. In AS if you like, set testField.embedFonts = false; -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of dopeco...@hotmail.com Sent: vrijdag 28 mei 2010 2:55 To: Flash Coders List Subject: [Flashcoders] Font embedding with Regular Bold versions Hi all, I have searched far and wide for the solution on this one, but to no avail. The old chestnut of font issue rears it's head again (reminds me of good old Flash 4 days), the basic scenario is this, and a link to a sample file is below: Two textfields on stage, the first, a static text field using a regular weighting of a font, for example Arial Regular. The second, a dynamic text field, using a bold weighting of the same font, e.g. Arial Bold. The dynamic field has its character embedding set appropriately, but here is the kicker. If I manually type something into this field and publish, all is well in font land .. however if I set it's .text property in AS, the bold text field will not render while the static field is using the regular version of the font. To add more fun and games, if I set the static field to the italic or anything else version of the same font, the dynamic bold field shows fine ... this happens on multiple fonts, the test file below uses Arial in an attempt to have something most people will have on their system. Any ideas at all? .. Even embedding the entire bold font as a library item doesn't work (and is not practical for what it is for), so any help would be most appreciated. Sample file: http://singlenotion.com/tmp/fontTest.zip Cheers Adam ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.819 / Virusdatabase: 271.1.1/2892 - datum van uitgifte: 05/23/10 20:26:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] GPU, Direct or Normal?
http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.htmlgoogle has a lot more too. On 28 May 2010 07:35, Fahim Akhter akhter.fa...@gmail.com wrote: That makes two of us brother. Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ On Thu, May 27, 2010 at 9:33 PM, Kevin Newman capta...@unfocus.com wrote: I'd like a lot more info on this subject as well - general info - when is which mode better, what happens if the GPU isn't supported on the particular hardware, how can I take better advantage of GPU, etc. Kevin N. On 5/24/10 8:28 AM, Fahim Akhter wrote: Hi, In a event driven game with lots of graphics (static essentially ) which mode would you suggest ? Direct/GPU or normal? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] right to left text in fp9 using xml
hi guys can anyone give me any pointers as to how to support right to left text like arabic in a as3 fp9 site i've done please? my xml is all utf-8 if that makes a difference? thanks guys a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] union 1000-user free licence announced (multiuser dev platform)
sweet - now let's get win-gee to re-release his junglewar game and we're set :D a On 28 May 2010 06:12, co...@moock.org co...@moock.org wrote: greetings flashcoders. at fitc, we recently announced a free 1000-user licence for union: http://www.unionplatform.com/?p=1115 also, this week, we posted an online multiplayer pong game tutorial: http://www.unionplatform.com/?page_id=1229 and a multiuser fridge magnets tutorial: http://www.unionplatform.com/?page_id=1159 both tutorials include all demo source code. what's union? Union is a development platform for creating multiuser applications. It includes the Union Server, a multiuser communications server, and Reactor, an ActionScript 3.0 framework for creating Adobe Flash client applications. sorry for the intrusion, but I'm trying to get the word out that there's now a free option for large-scale multiuser game and app projects. dave, please let me know if this type of announcement is inappropriate for flashcoders. kind regards, colin moock ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] right to left text in fp9 using xml
Arabic - you can use Flaraby which works really well - that takes your arabic text and flips the order of words / characters correctly. It does not work for other BIDI languages - we had to upgrade to CS4. There is another solution http://www.red-id.com/blog/post/BIDI-Flash-support-3.aspx but we found it to be buggy and cheaper to upgrade to CS4 and use the Text Layout Framework: Here is some code for using the TLF to add in text - it will create a multiple lines of text in a restricted width container until the text is fitted.. if (true == _useRTLText) { trace(useRTLText - _fteContainer.numChildren + _fteContainer.numChildren); while (_fteContainer.numChildren) { _fteContainer.removeChildAt(0); } TextElement(_textBlock.content).text = value; var textLine:TextLine; var prevLine:TextLine; for (;;) { textLine = _textBlock.createTextLine(prevLine, _text.width); if (!textLine) { trace(finished adding text lines - total + _fteContainer.numChildren); break; } textLine.blendMode = BlendMode.LAYER; trace(aligning text + textAlign + width is + textLine.width + / + _text.width); if (center == textAlign || center == fmt.align) { textLine.x = _text.x + (_text.width - textLine.width) / 2; } else if(right == textAlign) { textLine.x = _text.x + (_text.width - textLine.width); } else { textLine.x = _text.x; } textLine.y = prevLine ? prevLine.y + textLine.height : _text.y + fmt.size; _fteContainer.addChild(textLine); trace(added a text line + _fteContainer.numChildren + at x,y + textLine.x + , + textLine.y); prevLine = textLine; } addChild(_fteContainer); } On 28/05/2010 10:36, allandt bik-elliott (thefieldcomic.com) wrote: hi guys can anyone give me any pointers as to how to support right to left text like arabic in a as3 fp9 site i've done please? my xml is all utf-8 if that makes a difference? thanks guys a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] union 1000-user free licence announced (multiuser dev platform)
thanks for the update colin I discovered Unity several months ago whilst it was in Beta. we introduced it into a multiplayer gaming application in a middle-man context to replace an http tunneling/polling behaviour. we were able to get it into production within a week of downloading the libraries and doc and it's proven very dependable and dead easy to work with the terms of the license you're offering and the quality of the platform represents a really significant 'gift' to the community - thank you! Tom Gooding quickthinkmedia.co.uk On 28 May 2010, at 06:12, co...@moock.org wrote: greetings flashcoders. at fitc, we recently announced a free 1000-user licence for union: http://www.unionplatform.com/?p=1115 also, this week, we posted an online multiplayer pong game tutorial: http://www.unionplatform.com/?page_id=1229 and a multiuser fridge magnets tutorial: http://www.unionplatform.com/?page_id=1159 both tutorials include all demo source code. what's union? Union is a development platform for creating multiuser applications. It includes the Union Server, a multiuser communications server, and Reactor, an ActionScript 3.0 framework for creating Adobe Flash client applications. sorry for the intrusion, but I'm trying to get the word out that there's now a free option for large-scale multiuser game and app projects. dave, please let me know if this type of announcement is inappropriate for flashcoders. kind regards, colin moock ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] right to left text in fp9 using xml
Oops, sorry, forgot the types setup for a couple of those elements: protected var _fteContainer:Sprite; protected var _textBlock:TextBlock; function setupRTL() { _fteContainer = new Sprite(); //addChild(_fteContainer); //We create a 2nd text field that will deal with our RTL text... var elementFormat:ElementFormat = new ElementFormat(); elementFormat.fontSize = Number(fmt.size); var desc:FontDescription = new FontDescription(Arial); elementFormat.color = uint(fmt.color); elementFormat.fontDescription = desc; var textElement:TextElement = new TextElement(Hello, elementFormat); _textBlock = new TextBlock(textElement); _textBlock.bidiLevel = 1; var textLine:TextLine = _textBlock.createTextLine(null, _text.width, 0); _fteContainer.addChild(textLine); } On 28/05/2010 10:50, Glen Pike wrote: Arabic - you can use Flaraby which works really well - that takes your arabic text and flips the order of words / characters correctly. It does not work for other BIDI languages - we had to upgrade to CS4. There is another solution http://www.red-id.com/blog/post/BIDI-Flash-support-3.aspx but we found it to be buggy and cheaper to upgrade to CS4 and use the Text Layout Framework: Here is some code for using the TLF to add in text - it will create a multiple lines of text in a restricted width container until the text is fitted.. if (true == _useRTLText) { trace(useRTLText - _fteContainer.numChildren + _fteContainer.numChildren); while (_fteContainer.numChildren) { _fteContainer.removeChildAt(0); } TextElement(_textBlock.content).text = value; var textLine:TextLine; var prevLine:TextLine; for (;;) { textLine = _textBlock.createTextLine(prevLine, _text.width); if (!textLine) { trace(finished adding text lines - total + _fteContainer.numChildren); break; } textLine.blendMode = BlendMode.LAYER; trace(aligning text + textAlign + width is + textLine.width + / + _text.width); if (center == textAlign || center == fmt.align) { textLine.x = _text.x + (_text.width - textLine.width) / 2; } else if(right == textAlign) { textLine.x = _text.x + (_text.width - textLine.width); } else { textLine.x = _text.x; } textLine.y = prevLine ? prevLine.y + textLine.height : _text.y + fmt.size; _fteContainer.addChild(textLine); trace(added a text line + _fteContainer.numChildren + at x,y + textLine.x + , + textLine.y); prevLine = textLine; } addChild(_fteContainer); } On 28/05/2010 10:36, allandt bik-elliott (thefieldcomic.com) wrote: hi guys can anyone give me any pointers as to how to support right to left text like arabic in a as3 fp9 site i've done please? my xml is all utf-8 if that makes a difference? thanks guys a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] GPU, Direct or Normal?
Thank you, kind sir :) Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ On Fri, May 28, 2010 at 2:23 PM, tom rhodes tom.rho...@gmail.com wrote: http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html google has a lot more too. On 28 May 2010 07:35, Fahim Akhter akhter.fa...@gmail.com wrote: That makes two of us brother. Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ On Thu, May 27, 2010 at 9:33 PM, Kevin Newman capta...@unfocus.com wrote: I'd like a lot more info on this subject as well - general info - when is which mode better, what happens if the GPU isn't supported on the particular hardware, how can I take better advantage of GPU, etc. Kevin N. On 5/24/10 8:28 AM, Fahim Akhter wrote: Hi, In a event driven game with lots of graphics (static essentially ) which mode would you suggest ? Direct/GPU or normal? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Funny, Code Worked Before...
Ok, I've nailed down where the problem is as to why my silly little *.as file that worked so well before won't work with minor changes in my latest *.as file. The problem appears to be that Flash freaks out over different image files! Here's the code, simplified: package { import flash.display.Sprite; import flash.text.TextLineMetrics; import flash.text.TextField; import flash.text.TextFormat; import flash.text.TextFormatAlign; import flash.text.TextFieldAutoSize; import flash.net.navigateToURL; import flash.display.Bitmap; import flash.events.Event; import flash.events.MouseEvent; import flash.display.MovieClip; import com.greensock.*; import com.greensock.easing.*; import flash.display.Loader; import flash.events.ProgressEvent; import flash.text.TextField; import flash.text.TextFormat; import flash.text.TextFieldAutoSize; import flash.net.URLRequest; [SWF(backgroundColor=0x565656)] public class DeJonghPreloader extends MovieClip { var loader:Loader = new Loader(); private var myTextField:TextField = new TextField(); var imgFlag1:Boolean = new Boolean(false); public function DeJonghPreloader() { addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } private function init(e:Event) { var clientName:TextField = new TextField(); var format:TextFormat = new TextFormat(); format.font = 'Arial'; format.size = 35; clientName.textColor = 0x023048; clientName.text = 'Delta Electric'; clientName.autoSize = TextFieldAutoSize.LEFT; clientName.setTextFormat(format); var nameSprite:Sprite = new Sprite(); nameSprite.x = stage.stageWidth/2 - 70; nameSprite.y = stage.stageHeight/2 - 40; nameSprite.alpha = 0; TweenLite.to(nameSprite, 2, {alpha:1}); addChild(nameSprite); nameSprite.addChild(clientName); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); loader.load(new URLRequest(images/charles.jpg)); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); removeEventListener(Event.ADDED_TO_STAGE, init); addChild(myTextField); myTextField.width = 250; myTextField.x = stage.stageWidth/2; myTextField.y = stage.stageHeight/2; myTextField.selectable = false; myTextField.border = false; myTextField.borderColor = 0xAA; myTextField.autoSize = TextFieldAutoSize.LEFT; var myFormat:TextFormat = new TextFormat(); myFormat.color = 0x023048; myFormat.size = 24; myFormat.italic = true; myTextField.defaultTextFormat = myFormat; } private function imageLoaded(event:Event):void { imgFlag1 = true; completePreloader(); } function completePreloader() { var req:URLRequest = new URLRequest('index.py'); navigateToURL(req, '_self'); } function loop(e:ProgressEvent):void { var perc:Number = e.bytesLoaded/e.bytesTotal; myTextField.text = Math.ceil(perc*100).toString() + %; } } } Now, that code works just fine. However, if I change the image from charles.jpg to left1.png it doesn't work. What breaks? Who knows? If I put a trace in completePreloader(), it traces, so one would thing that the URLRequest works, right? Wrong. The page is never sought, witnessed by the fact that, if charles.jpg is in, an error is traced on my Mac when trying to find the relative address, but if left1.png is in, no error. Now, it doesn't matter if it's a png or a jpg, because the original file that works has a couple pngs as well. I've gone so far as to copy and rename the working files in the same directory as the originals, prove they work, copy over my images and change them and watch this code break. So it _is_ the images that are causing the problem. But why, o why??? John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] union 1000-user free licence announced (multiuser dev platform)
dave, please let me know if this type of announcement is inappropriate for flashcoders. It's not inappropriate at all. Thanks for posting this! Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS2 ComboBox only showing 2 rows when embedded in Adobe Connect
We've built an AS2 application that can be embedded into various LMSs, etc. Curiously, when embedded in Adobe Connect (also written in AS2), the ComboBoxes aren't rendered correctly. Rather than dropping down, the menus are displaying above the widget, even though there is plenty of room below. Even worse, only the first two rows are displayed, so to select any other rows you have to use the arrow keys. My guess is that the ComboBox is trying to determine how much room it has to render its menus, and that this is going awry. _lockRoot is set to true I think this might be handled by the PopUpManager, perhaps by its setSize function, but I can't figure out where this is defined. It's simply listed as a property: var setSize:Function; Any ideas? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] right to left text in fp9 using xml
superb thanks a On 28 May 2010 10:56, Glen Pike g...@engineeredarts.co.uk wrote: Oops, sorry, forgot the types setup for a couple of those elements: protected var _fteContainer:Sprite; protected var _textBlock:TextBlock; function setupRTL() { _fteContainer = new Sprite(); //addChild(_fteContainer); //We create a 2nd text field that will deal with our RTL text... var elementFormat:ElementFormat = new ElementFormat(); elementFormat.fontSize = Number(fmt.size); var desc:FontDescription = new FontDescription(Arial); elementFormat.color = uint(fmt.color); elementFormat.fontDescription = desc; var textElement:TextElement = new TextElement(Hello, elementFormat); _textBlock = new TextBlock(textElement); _textBlock.bidiLevel = 1; var textLine:TextLine = _textBlock.createTextLine(null, _text.width, 0); _fteContainer.addChild(textLine); } On 28/05/2010 10:50, Glen Pike wrote: Arabic - you can use Flaraby which works really well - that takes your arabic text and flips the order of words / characters correctly. It does not work for other BIDI languages - we had to upgrade to CS4. There is another solution http://www.red-id.com/blog/post/BIDI-Flash-support-3.aspx but we found it to be buggy and cheaper to upgrade to CS4 and use the Text Layout Framework: Here is some code for using the TLF to add in text - it will create a multiple lines of text in a restricted width container until the text is fitted.. if (true == _useRTLText) { trace(useRTLText - _fteContainer.numChildren + _fteContainer.numChildren); while (_fteContainer.numChildren) { _fteContainer.removeChildAt(0); } TextElement(_textBlock.content).text = value; var textLine:TextLine; var prevLine:TextLine; for (;;) { textLine = _textBlock.createTextLine(prevLine, _text.width); if (!textLine) { trace(finished adding text lines - total + _fteContainer.numChildren); break; } textLine.blendMode = BlendMode.LAYER; trace(aligning text + textAlign + width is + textLine.width + / + _text.width); if (center == textAlign || center == fmt.align) { textLine.x = _text.x + (_text.width - textLine.width) / 2; } else if(right == textAlign) { textLine.x = _text.x + (_text.width - textLine.width); } else { textLine.x = _text.x; } textLine.y = prevLine ? prevLine.y + textLine.height : _text.y + fmt.size; _fteContainer.addChild(textLine); trace(added a text line + _fteContainer.numChildren + at x,y + textLine.x + , + textLine.y); prevLine = textLine; } addChild(_fteContainer); } On 28/05/2010 10:36, allandt bik-elliott (thefieldcomic.com) wrote: hi guys can anyone give me any pointers as to how to support right to left text like arabic in a as3 fp9 site i've done please? my xml is all utf-8 if that makes a difference? thanks guys a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] ticker
I am trying to make a simple ticker... my thinking is to tween it (in as) right to left... how would I make that tween repeat endlessly? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ticker
On 28/05/2010 15:45, Lehr, Theodore wrote: I am trying to make a simple ticker... my thinking is to tween it (in as) right to left... how would I make that tween repeat endlessly? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders yoyo is your friend ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] ticker
That's what I love about this list - there is ALWAYS help available but it is often cryptic... ;-) From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike [g...@engineeredarts.co.uk] Sent: Friday, May 28, 2010 10:57 AM To: Flash Coders List Subject: Re: [Flashcoders] ticker On 28/05/2010 15:45, Lehr, Theodore wrote: I am trying to make a simple ticker... my thinking is to tween it (in as) right to left... how would I make that tween repeat endlessly? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders yoyo is your friend ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ticker
Hehe - Just giving you a nudge in the right direction - you have to look up some info - try googling for flash tween yoyo and it opens up some interesting stuff. If you then get stuck trying to do stuff, we help a bit more ;) On 28/05/2010 16:04, Lehr, Theodore wrote: That's what I love about this list - there is ALWAYS help available but it is often cryptic... ;-) From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike [g...@engineeredarts.co.uk] Sent: Friday, May 28, 2010 10:57 AM To: Flash Coders List Subject: Re: [Flashcoders] ticker On 28/05/2010 15:45, Lehr, Theodore wrote: I am trying to make a simple ticker... my thinking is to tween it (in as) right to left... how would I make that tween repeat endlessly? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders yoyo is your friend ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ticker
Are you using a Tween Engine like TweenMax? Most have a yoyo function built in which endlessly loops back and forth. .m On Fri, May 28, 2010 at 11:04 AM, Lehr, Theodore ted_l...@federal.dell.com wrote: That's what I love about this list - there is ALWAYS help available but it is often cryptic... ;-) From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike [g...@engineeredarts.co.uk] Sent: Friday, May 28, 2010 10:57 AM To: Flash Coders List Subject: Re: [Flashcoders] ticker On 28/05/2010 15:45, Lehr, Theodore wrote: I am trying to make a simple ticker... my thinking is to tween it (in as) right to left... how would I make that tween repeat endlessly? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders yoyo is your friend ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ticker
Have each item as its on sprite/mc and when it tweens off the stage, reset its x/y to start over again. On 5/28/10, Lehr, Theodore ted_l...@federal.dell.com wrote: That's what I love about this list - there is ALWAYS help available but it is often cryptic... ;-) From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike [g...@engineeredarts.co.uk] Sent: Friday, May 28, 2010 10:57 AM To: Flash Coders List Subject: Re: [Flashcoders] ticker On 28/05/2010 15:45, Lehr, Theodore wrote: I am trying to make a simple ticker... my thinking is to tween it (in as) right to left... how would I make that tween repeat endlessly? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders yoyo is your friend ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ticker
or just assign some 'onComplete' handler to your tween, reset your object to tween 's position to the right of the screen and (re)start tweening. rinse and repeat. Cedric Hehe - Just giving you a nudge in the right direction - you have to look up some info - try googling for flash tween yoyo and it opens up some interesting stuff. If you then get stuck trying to do stuff, we help a bit more ;) On 28/05/2010 16:04, Lehr, Theodore wrote: That's what I love about this list - there is ALWAYS help available but it is often cryptic... ;-) From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders- boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike [g...@engineeredarts.co.uk] Sent: Friday, May 28, 2010 10:57 AM To: Flash Coders List Subject: Re: [Flashcoders] ticker On 28/05/2010 15:45, Lehr, Theodore wrote: I am trying to make a simple ticker... my thinking is to tween it (in as) right to left... how would I make that tween repeat endlessly? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] ticker
Don't worry - I love it! Would rather hunt and find it anyway rater than being handed the answer... From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike [g...@engineeredarts.co.uk] Sent: Friday, May 28, 2010 11:14 AM To: Flash Coders List Subject: Re: [Flashcoders] ticker Hehe - Just giving you a nudge in the right direction - you have to look up some info - try googling for flash tween yoyo and it opens up some interesting stuff. If you then get stuck trying to do stuff, we help a bit more ;) On 28/05/2010 16:04, Lehr, Theodore wrote: That's what I love about this list - there is ALWAYS help available but it is often cryptic... ;-) From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike [g...@engineeredarts.co.uk] Sent: Friday, May 28, 2010 10:57 AM To: Flash Coders List Subject: Re: [Flashcoders] ticker On 28/05/2010 15:45, Lehr, Theodore wrote: I am trying to make a simple ticker... my thinking is to tween it (in as) right to left... how would I make that tween repeat endlessly? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders yoyo is your friend ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] External Interface with looped parameters
If you want an array from javascript to actionscript somewhere in your class put something like: ExternalInterface.addCallback('SWFReceiver', as3Receiver); but remember that you need a receiver in as3: public function as3Receiver(a:Array /*or object, or *, etc...*/):void { //do something with your array } then in js: var swfo = document.getElementById('idOfYourSwfElement'); swfo.SWFReceiver(yourArrayObject); if you want an array from AS3 to javascript var dataScript:XML= new XML(![CDATA[ function(){ jsReceiver([+ formattedArrayAsString +]);} ]]); ExternalInterface.call(dataScript); On 5/26/2010 3:07 AM, Ashim D'Silva wrote: This seems fairly impossible but if there's an awesome way to do it I'll be heaps grateful. I receive a function name and a set of parameters via XML analytics function namewebtrends/name params param98780/param paramJoseph/param paramIceland/param /params /function /analytics I'm hoping there's a way for me to fire an ExternalInterface.call() function with any amount of parameters provided to me. I'm one step away from telling the other side I'll send them an array, but hoping for the long shot. Cheers, Ashim The Random Lines www.therandomlines.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash CS5 TLF Engine Causes Errors With Loaded SWFs
http://www.stevensacks.net/2010/05/28/flash-cs5-tlf-engine-causes-errors-with-loaded-swfs/ You cannot use the TLF Engine in swfs that you load into another swf. If you know somebody at Adobe, please raise this issue. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] File Downloads
Hello, How can I go about restricting the number of downloads of a file on my server? For Eg: if I want a music track to only be able to be downloaded by 150 people and thats it.. ever, how can I go about doing this? Much obliged, Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] File Downloads
How can I go about restricting the number of downloads of a file on my server? For Eg: if I want a music track to only be able to be downloaded by 150 people and thats it.. ever, how can I go about doing this? You'll need to serve the file through a server-side (CGI) program. That program can read from a counter to see if additional downloads are allowed, then write to the counter after a download has been initiated. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] File Downloads
On May 28, 2010, at 3:47 PM, Dave Watts wrote: How can I go about restricting the number of downloads of a file on my server? For Eg: if I want a music track to only be able to be downloaded by 150 people and thats it.. ever, how can I go about doing this? You'll need to serve the file through a server-side (CGI) program. That program can read from a counter to see if additional downloads are allowed, then write to the counter after a download has been initiated. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders I see. Would PHP work as that server side language? I am thinking so. You can create a PHP counter, so... hmmm. :) Thanks for the input. Best, Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ticker
Like breadcrumbs. :) on 5/28/10 10:14 AM, Glen Pike at g...@engineeredarts.co.uk wrote: If you then get stuck trying to do stuff, we help a bit more ;) John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] File Downloads
I see. Would PHP work as that server side language? I am thinking so. You can create a PHP counter, so... hmmm. Sure, I think it would be very easy to do in PHP. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] File Downloads
Eureka.. Thanks ;) On May 28, 2010, at 4:19 PM, Dave Watts wrote: I see. Would PHP work as that server side language? I am thinking so. You can create a PHP counter, so... hmmm. Sure, I think it would be very easy to do in PHP. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash CS5 TLF Engine Causes Errors With Loaded SWFs
Steven Sacks wrote: http://www.stevensacks.net/2010/05/28/flash-cs5-tlf-engine-causes-errors-with-loaded-swfs/ You cannot use the TLF Engine in swfs that you load into another swf. If you know somebody at Adobe, please raise this issue. Long story short: Adobe wanted to hide the separate loading of the TLF RSL and as such added their own preloader before the content. I haven't even tried it myself, but my gut reaction for solving this is: get rid of the Adobe preloader and load the RSL yourself. Alternatively, ditch the RSL and just embed it in your movie. I am sure that people will figure out a way to pull this off. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] File Downloads
Karl DeSaulniers wrote: Hello, How can I go about restricting the number of downloads of a file on my server? For Eg: if I want a music track to only be able to be downloaded by 150 people and thats it.. ever, how can I go about doing this? I recommend at the very least using a token system where each downloader gets a token granting access to the download. Without one, you could end up with an aborted download and no way of resuming it. That and the fact that clients may be increasing the counter needlessly if they do things like segmented downloads. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] File Downloads
Very good point. Thanks for that Henrik. I was starting to wrap my head around an idea like this. Where each user was given a list of available downloads and as they downloaded, the list got shorter. Once the list was depleted, no more downloads. I didn't think about tokens because I have never used them and they seem too complicated for such a small task. Any Tuts? TIA Karl On May 28, 2010, at 4:49 PM, Henrik Andersson wrote: Karl DeSaulniers wrote: Hello, How can I go about restricting the number of downloads of a file on my server? For Eg: if I want a music track to only be able to be downloaded by 150 people and thats it.. ever, how can I go about doing this? I recommend at the very least using a token system where each downloader gets a token granting access to the download. Without one, you could end up with an aborted download and no way of resuming it. That and the fact that clients may be increasing the counter needlessly if they do things like segmented downloads. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] File Downloads
I was starting to wrap my head around an idea like this. Where each user was given a list of available downloads and as they downloaded, the list got shorter. Once the list was depleted, no more downloads. I didn't think about tokens because I have never used them and they seem too complicated for such a small task. If you're going to have users log in - which you'd need to track the downloads available for a given user - why bother limiting the number of times they can download the file at all? Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] File Downloads
Limited edition releases. On May 28, 2010, at 5:44 PM, Dave Watts wrote: I was starting to wrap my head around an idea like this. Where each user was given a list of available downloads and as they downloaded, the list got shorter. Once the list was depleted, no more downloads. I didn't think about tokens because I have never used them and they seem too complicated for such a small task. If you're going to have users log in - which you'd need to track the downloads available for a given user - why bother limiting the number of times they can download the file at all? Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] File Downloads
Yes the users will have gone through a registration and login to get to the downloads. The files will be served from MySQL and output to HTML of Flash. This is for a small project of limited edition audio or pictures or scripts, etc. Hens, I'd like to limit each user in the allotted 150 to be able to download (whatever it is) only once. But up to 150 users can get in on it kind of thing. Karl On May 28, 2010, at 5:44 PM, Dave Watts wrote: I was starting to wrap my head around an idea like this. Where each user was given a list of available downloads and as they downloaded, the list got shorter. Once the list was depleted, no more downloads. I didn't think about tokens because I have never used them and they seem too complicated for such a small task. If you're going to have users log in - which you'd need to track the downloads available for a given user - why bother limiting the number of times they can download the file at all? Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] GPU, Direct or Normal?
Is that information still current? I was under the impression that much of that was dropped from release players (can the Flash Player make a Direct3D/OpenGL surface from within a browser plugin?). The post also says that content should be specifically designed for GPU if you set wmode to GPU, but doesn't really say very much more, which is the important part. Exactly what considerations should we take when designing for GPU compositing? Kevin N. On 5/28/10 5:23 AM, tom rhodes wrote: http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.htmlgoogle has a lot more too. On 28 May 2010 07:35, Fahim Akhterakhter.fa...@gmail.com wrote: That makes two of us brother. Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ On Thu, May 27, 2010 at 9:33 PM, Kevin Newmancapta...@unfocus.com wrote: I'd like a lot more info on this subject as well - general info - when is which mode better, what happens if the GPU isn't supported on the particular hardware, how can I take better advantage of GPU, etc. Kevin N. On 5/24/10 8:28 AM, Fahim Akhter wrote: Hi, In a event driven game with lots of graphics (static essentially ) which mode would you suggest ? Direct/GPU or normal? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders