RE: [Flashcoders] Fonts taking up too much space
Using SoThink SWF Decompiler I examined your SWF and found 4 font items as follows: 'font 4' - containing the following characters: . 0 1 2 3 4 5 6 7 8 9 B C I M Y [ ] a c d e f g h I k l m n o r s t u v w y 'font 12' - containing the following characters: H O U W Y [ a b d e f g h I l n o r s t u v w y 'font 23' - containing the following characters: B M I 'font 24' - containing the following characters: . B F I M a d e f g I l n o r s t u x y Looks like there's more embedded in there than you first thought. Hope that helps. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Tristan Sent: Wednesday, 27 June 2012 7:00 AM To: Flash Coders List Subject: Re: [Flashcoders] Fonts taking up too much space I did not embed any fonts but the numerals and period for the input box. On Tue, Jun 26, 2012 at 2:36 PM, Kerry Thompson al...@cyberiantiger.bizwrote: When you embedded the fonts, did you embed the entire font, or just the languages you need? If you embed the whole font, it's going to be big, and you might not need Tibetan or Khmer. Cordially, Kerry Thompson On Tue, Jun 26, 2012 at 4:02 PM, Tristan sunnrun...@gmail.com wrote: Hello all. I am trying to optimize a swf and I've picked apart everything. When i run it through some shareware Flash Optimizer program it shows that it's made 70% fonts. Can anyone recommend a better optimizer or something i can do about the fonts. The font size seems high to me for what the swf is. http://cleargraphix.com/cg_files/demos/Livewell_BMI_728x90.swf I might just be stuck I suppose. Maybe everything really is as tight as it could be. Trying to just shave off 1-2K to get it below 39K. I have to render as flash player 9 AS2. I'm using CS6 Any help appreciated. Thanks, T ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] RE: Can Javascript Listen to Flash Events?
I've got around the 'local security warning' issue in the past by running the content from a standalone webserver - check out Server2Go. You'll be able to fire off whatever ExternalInterface call you need. You'll have a pause of a few seconds while the server stats up, but otherwise it's a pretty seamless experience. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: Wednesday, 23 May 2012 2:42 AM To: Flash Coders List Subject: RE: [Flashcoders] RE: Can Javascript Listen to Flash Events? I'm assuming you've already read the capabilities and info listed here, but if not, check this out: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash /external/ExternalInterface.html?filter_flash=cs5filter_flashplayer=10. 2filter_air=2.6 From that page: From ActionScript, you can do the following on the HTML page: Call any JavaScript function. Pass any number of arguments, with any names. Pass various data types (Boolean, Number, String, and so on). Receive a return value from the JavaScript function. From JavaScript on the HTML page, you can: Call an ActionScript function. Pass arguments using standard function call notation. Return a value to the JavaScript function. Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ted Lehr Sent: Tuesday, May 22, 2012 12:36 PM To: Flash Coders List Subject: RE: [Flashcoders] RE: Can Javascript Listen to Flash Events? I cannot change security settings for the player - this will be used by a lot of people and I cannot go to each work station and change that setting... unless you are talking about some other setting... -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Paul Andrews Sent: Tue 5/22/2012 12:15 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] RE: Can Javascript Listen to Flash Events? Just get a flash event handler to call a javascript function. You probably don't have the security setting for the project set right - network access only. Paul On 22/05/2012 17:06, Ted Lehr wrote: Oh - yes - I have the .fla... I just am running into issues when I try to have the swf call out to the javascript - I get the security warning from the player - so I am trying to figure out how to, instead of having the swf make a call out - maybe the javascript could just listen to the player... -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Merrill, Jason Sent: Tue 5/22/2012 11:52 AM To: Flash Coders List Subject: [Flashcoders] RE: Can Javascript Listen to Flash Events? You would have to add code to the .swf, but yes, Javascript can listen for Flash events and vice versa. Jason Merrill Instructional Technology Architect II Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ted Lehr Sent: Tuesday, May 22, 2012 11:44 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Can Javascript Listen to Flash Events? So I have a swf that needs to run locally and make an ExternalInterface.call ... I am unable to make settings changes to the users Flash Players ... so as of now it seems unpossible! My thoughts was to see if the javascript can listen for a flash event (the end of a flv in FLVPlayback to be specific) Any thoughts? Ted ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact
RE: [Flashcoders] Updating to 10.3 or 11 External player in cs5.5?
Maybe I'm missing something here - what is stopping you from keeping your SWF open in a browser window (with the debug Player of your choice) and simply hitting F5 after you've republished? C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Peter Ginneberge Sent: Thursday, 9 February 2012 6:47 AM To: Flash Coders List Subject: Re: [Flashcoders] Updating to 10.3 or 11 External player in cs5.5? Just looked it up real quick: The IDE player dll is located in: {FLASH DIR}\Common\Configuration and is called: authplay.dll If you look at the file's properties you'll notice it says: Adobe Flash Player 10.2 r153 Doing a trace inside the IDE gives: WIN 10,2,153,2 import flash.system.Capabilities; trace(Capabilities.version); In short, you're screwed :( regards, Peter - Original Message - From: Peter Ginneberge p.ginnebe...@telenet.be To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, February 08, 2012 8:24 PM Subject: Re: [Flashcoders] Updating to 10.3 or 11 External player in cs5.5? Is there any way to fix this? Have you installed the FP11 debug player? If not, download and install it! If I remember correctly, installing FP11 won't change a thing. The Flash IDE uses a .dll (on windows) for preview/testing inside the IDE. The only way to update that player dll is to actually wait for Adobe to release an updated version. I haven't used Flash in a long time, so things may have changed, but that's how it used to be. regards, Peter ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] animation memory leak ... please help
If you're already manually removing event listeners and deleting created objects, and you really wanna nail this and don't mind spending a few hours learning something new then I totally recommend the Temple Library for ActionScript 3 by MediaMonks http://code.google.com/p/templelibrary/ Extend all your MovieClips from 'CoreMovieClip', utilise the 'destruct' method, and view/test the results in the 'Memory' class. It's saved my bacon, hope it's useful to you too. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of [p e r c e p t i c o n] Sent: Wednesday, 19 October 2011 7:31 AM To: Flash Coders List Subject: Re: [Flashcoders] animation memory leak ... please help yes, i delete it and mark it null.. thx all On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafani ross.sclaf...@gmail.comwrote: Are you disposing of the image after it is offscreen? Have you run the profiler to see what's happening? Ross P. Sclafani Design | Technology | Creative 347.204.5714 http://ross.sclafani.net http://www.twitter.com/rosssclafani On Oct 18, 2011, at 4:00 PM, Adrian Zając zajac.adr...@gmail.com wrote: I think I had this problem once... How many of images do you have? Maybe it will be better to make the same number of movie clips, and download every jpg only once? Adrian W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze: Hi All, I have an excrutiating memory leak. Here's what i'm doing. first some specs: AS2, FP10+, Linux OS, ff browser I load a jpg into one of two movie clips...once a specified amount of time has expired i load the next image (download it using moviclip loader) and animate the visible movieclip off stage (slide it to the left or right) and at the same time i animate it i also fade it (mc._alpha -= mc._alpha-someAmount). i swap their depths and repeat this process. what i'd like to know is why after so many hours (8-24) flash starts slowing down and ultimately throws up the abort script dialog when i'm not really doing anything all that intensive.. can someone explain how flash handles animations internally for example...it creates a copy of the image in memory..moves it then blits it the screen. can anyone give me some pointers as to where to begin looking for this leak or if you think this is flash player bug all advise helpful thanks percy ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- . : . [ p e r c e p t i c o n ] . _ _ _ _ _ _ _ _ _ _ . ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] array problem,loop.plot
Nasim, As you already know, pre-calculating all those data points is too much work for Flash, and it's also way more points than any monitor can show at one time. Why don't you try calculating only the points you need, only when you need them? Tell your boss that 'having an array of points' from -1 to 1 is the wrong solution. A solution that will work in Flash is to start by deciding how many points you can reasonably plot (for example 1000), then define the 'zoom' of your graph by specifying the START and END values, and then plot ONLY 1000 POINTS between your start and end values. Zooming in and out just means changing the START and END values. The onscreen display will remain the same size, but the shape of the plotted line will change as you zoom in and out. Also, if you can, you should buy Keith Peter's excellent book ActionScript 3 Animation - Making Things Move. It deals specifically with the issues you're experiencing. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of nasim h Sent: Tuesday, 23 August 2011 2:13 PM To: Flash Coders List Subject: Re: [Flashcoders] array problem,loop.plot Dear Kerry Hi I am really apreciate u , one of my bigest problem is when i want create point , my boss want to have an array of point that has distance between -1 to 1 or more than it because when the user want scale graph i should use that stoored point to calculate new graph , but the prolem is when i want to store data in array this loop take a lot of time and flash dont do anything until the loop finished , and after 15 s it get me eror of time or hang the program and close it in my program i should fine soulotion to draw online point plz help me --- On Mon, 8/22/11, Kerry Thompson al...@cyberiantiger.biz wrote: From: Kerry Thompson al...@cyberiantiger.biz Subject: Re: [Flashcoders] array problem,loop.plot To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Monday, August 22, 2011, 3:34 PM Sure. I knew there would be bugs in my code :-) Actually, you have so many points, you probably don't need to use curveTo(). lineTo() would probably work for you, and it just takes two parameters. Here's a class I wrote that draws something. It's probably not what you want, but it works, at least. You can take it from here. (I created this class in a Flex AS3 project--that's why I defined the stage size in line 6. If you do it in Flash, you won't need that--just set the stage size to what you want). Cordially, Kerry Thompson package { import flash.display.Sprite; import flash.display.Graphics; [SWF(width='1024',height='768',backgroundColor='#FF',frameRate='24')] public class GraphTst extends Sprite { private var pointX:Vector.Number; //vectors are much faster than arrays private var pointY:Vector.Number; private var ndx:int = 0; private var len:int; public function GraphTst() { init(); createPoints(); drawGraph(); } private function init():void { // You have to create the vector in a new code line pointX = new Vector.Number(); pointY = new Vector.Number(); } private function createPoints():void { // first fill the vectors for (var i:Number= -100; i100; i++) { pointX[ndx]=i + 100; pointY[ndx]=5*Math.sin(20*i); ndx++; } } private function drawGraph():void { // prepare to draw the graph graphics.lineStyle(2, 0X00); //set the line to 2 pixels wide, black len = pointX.length - 1; // Now draw the graph graphics.moveTo(pointX[0], pointY[0]); for (ndx = 1; ndx len; ndx++) { //trace(ndx: + ndx); graphics.lineTo(pointX[ndx], pointY[ndx]); } } } } On Mon, Aug 22, 2011 at 2:08 PM, nasim h iranebah...@yahoo.com wrote: Dear Kerry I 'am really appreciate u ,but the first problem that i didnt use curve to is it's parameter it needs 4 parameter and i cant guess how to define curve point do u have any idea plz tell me --- On Mon, 8/22/11, Kerry Thompson al...@cyberiantiger.biz wrote: From: Kerry Thompson al...@cyberiantiger.biz Subject: Re: [Flashcoders] array problem,loop.plot To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Monday, August 22, 2011, 9:41 AM Gerry and Henrik have the right answer. Your computer monitor isn't capable of displaying 20 million points, and Flash will hang, as you have found out. This is untested e-mail AS3, but I would do it something like this: var pointX:Vector.Number; //vectors are much faster than arrays
RE: [Flashcoders] Gaia Transitions
Hi Ryan, Here's what you need. Would it be OK for me to post this class on the Gaia forums? It would be helpful to anyone else looking at the conversation we had... C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ryan P Sent: Friday, 8 April 2011 10:50 AM To: Flash Coders List Subject: Re: [Flashcoders] Gaia Transitions Thanks dude!! I really appreciate your time on this! On Thu, Apr 7, 2011 at 5:06 PM, Chris Foster cfos...@catalystinteractive.com.au wrote: Hi Ryan, I posted a reply on the Gaia forums for you at: http://www.gaiaflashframework.com/index.php/topic,4035.0.html C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ryan P Sent: Friday, 8 April 2011 8:20 AM To: Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Gaia Transitions Hey Guys, Been trying to solve this for the past three days.. Need your guys pro help on this one. I am trying make a pretty simple transition using Gaia Framework. Here is the a test animation of the what I am trying todo: http://www.pixeltheory.la/clients/visionsteen/motionComp/movement2.html The first to buttons only work. I want to add this animation to the nav so its all be in one place. I have my nav.as working with the buttons and pages loading in, but I can seem to figure out where to hijack and release to make this happen correctly. Steven Flash Master, tired to help me with the transition but I couldn't seem to get it working. Here is what he said: Here is the way to do: beforeTransitionOut, your swipe will animate in, releaseGaia, then afterTransitionIn it will animate out revealing the page underneath. I seems easy enough looking at it, but can seem to figure out where it goes in the nav.as. Here is what I have so far, most of the code so far is just for the navArray. package pages { import com.gaiaframework.templates.AbstractPage; import com.gaiaframework.events.*; import com.gaiaframework.debug.*; import com.gaiaframework.api.*; import flash.display.*; import flash.events.*; import com.greensock.TweenMax; import com.greensock.*; import com.greensock.easing.*; public class NavPage extends AbstractPage { public var home_btn:MovieClip; public var topBlue:MovieClip; public var bottomWhite:MovieClip; public var facilities_btn:MovieClip; public var whatWeDo_btn:MovieClip; public var aboutUs_btn:MovieClip; public var contactUs_btn:MovieClip; public var backShadow1:MovieClip; public var backShadow2:MovieClip; public var backShadow3:MovieClip; public var backShadow4:MovieClip; public var navArray:Array; public var releaseGaiaNav:Function = Gaia.api.afterGoto(onAfterGoto); public var releaseGaia:Function = Gaia.api.afterTransitionOut(onTransitionOut, true); public function NavPage() { super(); alpha = 0; home_btn.branch = Pages.HOME; facilities_btn.branch = Pages.FACILITIES; whatWeDo_btn.branch = Pages.WHAT_WE_DO; aboutUs_btn.branch = Pages.ABOUT_US; contactUs_btn.branch = Pages.CONTACT_US; navArray = [home_btn, facilities_btn, whatWeDo_btn, aboutUs_btn, contactUs_btn] for each (var button:MovieClip in navArray) { button.buttonMode = true; button.mouseChildren = false; button.addEventListener(MouseEvent.CLICK, onClick, false,0,true); } } override public function transitionIn():void { super.transitionIn(); TweenMax.to(this, 0.3, {alpha:1, onComplete:transitionInComplete}); } override public function transitionOut():void { super.transitionOut(); TweenMax.to(this, 0.3, {alpha:0, onComplete:transitionOutComplete}); for each (var button:MovieClip in navArray) { button.removeEventListener(MouseEvent.CLICK, onClick); } } private function onTransitionOut(e:GaiaEvent):void { releaseGaia(); } private function onClick
RE: [Flashcoders] Gaia Transitions
Hi Ryan, I posted a reply on the Gaia forums for you at: http://www.gaiaflashframework.com/index.php/topic,4035.0.html C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ryan P Sent: Friday, 8 April 2011 8:20 AM To: Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Gaia Transitions Hey Guys, Been trying to solve this for the past three days.. Need your guys pro help on this one. I am trying make a pretty simple transition using Gaia Framework. Here is the a test animation of the what I am trying todo: http://www.pixeltheory.la/clients/visionsteen/motionComp/movement2.html The first to buttons only work. I want to add this animation to the nav so its all be in one place. I have my nav.as working with the buttons and pages loading in, but I can seem to figure out where to hijack and release to make this happen correctly. Steven Flash Master, tired to help me with the transition but I couldn't seem to get it working. Here is what he said: Here is the way to do: beforeTransitionOut, your swipe will animate in, releaseGaia, then afterTransitionIn it will animate out revealing the page underneath. I seems easy enough looking at it, but can seem to figure out where it goes in the nav.as. Here is what I have so far, most of the code so far is just for the navArray. package pages { import com.gaiaframework.templates.AbstractPage; import com.gaiaframework.events.*; import com.gaiaframework.debug.*; import com.gaiaframework.api.*; import flash.display.*; import flash.events.*; import com.greensock.TweenMax; import com.greensock.*; import com.greensock.easing.*; public class NavPage extends AbstractPage { public var home_btn:MovieClip; public var topBlue:MovieClip; public var bottomWhite:MovieClip; public var facilities_btn:MovieClip; public var whatWeDo_btn:MovieClip; public var aboutUs_btn:MovieClip; public var contactUs_btn:MovieClip; public var backShadow1:MovieClip; public var backShadow2:MovieClip; public var backShadow3:MovieClip; public var backShadow4:MovieClip; public var navArray:Array; public var releaseGaiaNav:Function = Gaia.api.afterGoto(onAfterGoto); public var releaseGaia:Function = Gaia.api.afterTransitionOut(onTransitionOut, true); public function NavPage() { super(); alpha = 0; home_btn.branch = Pages.HOME; facilities_btn.branch = Pages.FACILITIES; whatWeDo_btn.branch = Pages.WHAT_WE_DO; aboutUs_btn.branch = Pages.ABOUT_US; contactUs_btn.branch = Pages.CONTACT_US; navArray = [home_btn, facilities_btn, whatWeDo_btn, aboutUs_btn, contactUs_btn] for each (var button:MovieClip in navArray) { button.buttonMode = true; button.mouseChildren = false; button.addEventListener(MouseEvent.CLICK, onClick, false,0,true); } } override public function transitionIn():void { super.transitionIn(); TweenMax.to(this, 0.3, {alpha:1, onComplete:transitionInComplete}); } override public function transitionOut():void { super.transitionOut(); TweenMax.to(this, 0.3, {alpha:0, onComplete:transitionOutComplete}); for each (var button:MovieClip in navArray) { button.removeEventListener(MouseEvent.CLICK, onClick); } } private function onTransitionOut(e:GaiaEvent):void { releaseGaia(); } private function onClick(e:MouseEvent):void { Gaia.api.goto(e.target.branch); } private function onAfterGoto(e:GaiaEvent):void { for each (var button:MovieClip in navArray) { if(button.branch == Gaia.api.getCurrentBranch())
RE: [Flashcoders] Loader Max Question
; myBitmap.alpha = 0; TweenMax.to(myBitmap, 0.5, { delay:1, alpha:1, ease:Circ.easeInOut } ); } Should I be creating a movieclip in the design.fla file with a dynamic text field that serves as a container for the bitmap array and create a button array from that? If possible I'd also like to add ROLL_OVER and OUT effects i.e. ROLL_OVER fires the caption whose y position and alpha are then tweened in and are visible.ROLL_OUT = reverse and makes the caption invisible. Any help would be awesome Many thanks Marco Terrinoni - Director MULARAM PRODUCTIONS web design // animation // illustration uk: +44 7876 652 643 e: mailto:ma...@mularam.com ma...@mularam.com w: http://www.mularam.com/ www.mularam.com From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Chris Foster Sent: 21 March 2011 21:39 To: Flash Coders List Subject: RE: [Flashcoders] Loader Max Question Hi Marco, I've always found it much easier to let the Gaia framework manage my loading by adding items (like SWFs, images, mp3, flv etc.) as assets to the Gaia page. It's easier because I don't have to write code to solve the kind of problem you're asking about... The Gaia documentation is pretty thorough about how you can use the assets... In the case of your SWFs it looks like you'd need to create some buttons onstage (like a menu screen) and give them each a 'click' event handler to make the loaded SWF visible (and to hide any other loaded SWFs that are currently visible). Here's the docco on using assets: http://www.gaiaflashframework.com/wiki/index.php?title=Assets#How_To_Use _Assets Probably the most useful and important thing to know is that once your SWF assets are loaded, they're positioned at 0,0 and their 'visible' property is set to false. To display them, all you need to do is set the 'visible' property to true. And assuming that 'captions' means a single text title for each asset, you can place this info in an attribute of the asset node in Gaia, like this: asset id=mySWF src=something.swf caption=Insert Caption/ ...and then access this XML via E4X by using the 'node' property of the asset, like this: assets.mySWF.node.@caption ...and use that to populate a textfield. Keeping the caption in the XML means you can easily change the SWF as well as the caption without needing to recompile anything later. Hope that helps, C: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Loader Max Question
Hi Marco, I've always found it much easier to let the Gaia framework manage my loading by adding items (like SWFs, images, mp3, flv etc.) as assets to the Gaia page. It's easier because I don't have to write code to solve the kind of problem you're asking about... The Gaia documentation is pretty thorough about how you can use the assets... In the case of your SWFs it looks like you'd need to create some buttons onstage (like a menu screen) and give them each a 'click' event handler to make the loaded SWF visible (and to hide any other loaded SWFs that are currently visible). Here's the docco on using assets: http://www.gaiaflashframework.com/wiki/index.php?title=Assets#How_To_Use _Assets Probably the most useful and important thing to know is that once your SWF assets are loaded, they're positioned at 0,0 and their 'visible' property is set to false. To display them, all you need to do is set the 'visible' property to true. And assuming that 'captions' means a single text title for each asset, you can place this info in an attribute of the asset node in Gaia, like this: asset id=mySWF src=something.swf caption=Insert Caption/ ...and then access this XML via E4X by using the 'node' property of the asset, like this: assets.mySWF.node.@caption ...and use that to populate a textfield. Keeping the caption in the XML means you can easily change the SWF as well as the caption without needing to recompile anything later. Hope that helps, C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Marco Terrinoni Sent: Tuesday, 22 March 2011 8:14 AM To: 'Flash Coders List' Subject: [Flashcoders] Loader Max Question Hi all I am using Loadermax to load an array of swf files into a Gaia project file, this all works fine but I would like to know how I would go about creating a link for each swf file and adding other information externally such as captions? Here is my code //create an array of image file names var urls:Array = [brakes.swf, hp_xmas.swf, drambuie.swf, ftfe.swf, hillbillyAnim.swf ]; //create the LoaderMax queue into which we'll put the ImageLoaders _queue = new LoaderMax({name:childQueue, requireWithRoot:this.root, maxConnections:1, onChildComplete:_childCompleteHandler}); //loop through the file names, create an SWFLoader and place it on the stage using special properties like x, y, width, height, etc. The images will also be scaled to fit within the width/height defined. for (var i:int = 0; i urls.length; i++) { _queue.append( new SWFLoader(urls[i], { container:this, x:(i % 4) * 240, y:int(i / 4) * 180 + 60, width:220, height:160, bgColor:0x141414}) ); } //prepend all of the urls in the LoaderMax instance with assets/swf _queue.prependURLs(assets/swf/); //start loading _queue.load(); } // EVENT HANDLERS function _childCompleteHandler(event:LoaderEvent):void { TweenMax.to(event.target, 0.5, {delay:1, ease:Circ.easeInOut}); trace(loaded + event.target); } Many thanks in advance! Marco Terrinoni - Director MULARAM PRODUCTIONS web design // animation // illustration uk: +44 7876 652 643 e: mailto:ma...@mularam.com ma...@mularam.com w: http://www.mularam.com/ www.mularam.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___
RE: [Flashcoders] FDT, version control and project files
I work with a team of 3 developers and 4 designers. The developers all use the FDT Eclipse plugin version, and we use Subclipse to manage our Subversion repos. We never commit our project files (mainly to stop noobs from accidentally changing project settings unintentionally) and all our compilation and deployment is done from ANT scripts. The designers usually install Tortoise SVN client and (usually after a few mistakes) are competent enough to leave on their own. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Alias Cummins Sent: Friday, 11 March 2011 11:03 PM To: Flash Coders List Subject: [Flashcoders] FDT, version control and project files Hey guys, Been a while since I posted here. I'm going to assume that you are all still alive and that not everyone has quit coding with actionscript and started using HTML5 for your website banner builds just yet... Anyway, I have a question about FDT and version control: What are people doing regarding working with teams of developers and using SVN in FDT? The new version of FDT has now removed its out of the box for subversive, which, although it has (many many) faults, is pretty much the best of a bad bunch when it comes to IDE integrated SVN. Anyway, I was wondering whether people have any thoughts on the (related) issue of working in teams and controlling your projects. Do you ignore the project files completely and let each developer do what he or she likes with them? Do you agree on a standard configuration? Or do you add your project files to svn and check out an FDT project via the import... project from SVN route? This third approach is what I usually do, and it's great for teams of developers about 99% of the time. However, that 1% of times when you have a version control problem, it's REALLY a problem. Your entire team grinds to a halt, you can't commit, everything goes basically pear shaped. Anyway, I was wondering is anyone has come up with a better solution than just using a seperate SVN client and manually managing all their files. Subversive has some very useful features and it's really nice once you get used to it. And I'm used to it. I guess I'm just set in my ways. Thanks in advance Alias ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] IE not releasing memory after unloading Flash object
Hi list, I'm using SWFObject 2.2 (dynamic embed) to display my Flash content. In IE7 on WinXP the Windows Task Manager shows that the 'iexplore' process isn't releasing memory after the window containing my Flash is closed. I've tried explicitly calling SWFObject's 'cleanupSWFs' and 'removeSWF' methods in the 'onbeforeunload' event of my HTML page, but with no change in the result. Is it correct to assume that (regardless of Flash memory management and garbage collection issues) closing the browser window should remove the Flash Player from the IE DOM and release the memory it was using? Any advice appreciated, C: This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] IE not releasing memory after unloading Flash object
I *think* my listeners are all under control Karl - but I'm still interested in whether my assumption is correct or not - does closing the browser window Completely remove the Flash Player instance from the IE DOM and release the memory it was using? (not Flash memory, but memory used by IE, as visible in the Task Manager) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Friday, 4 March 2011 9:53 AM To: Flash Coders List Subject: Re: [Flashcoders] IE not releasing memory after unloading Flash object Hi Chris, Do you have any listeners that look for the system? IE: system capabilities, monitor size, mouse position, etc, or just listeners in general. Try removing the listeners before garbage collection and unload. HTH, Karl On Mar 3, 2011, at 4:45 PM, Chris Foster wrote: Hi list, I'm using SWFObject 2.2 (dynamic embed) to display my Flash content. In IE7 on WinXP the Windows Task Manager shows that the 'iexplore' process isn't releasing memory after the window containing my Flash is closed. I've tried explicitly calling SWFObject's 'cleanupSWFs' and 'removeSWF' methods in the 'onbeforeunload' event of my HTML page, but with no change in the result. Is it correct to assume that (regardless of Flash memory management and garbage collection issues) closing the browser window should remove the Flash Player from the IE DOM and release the memory it was using? Any advice appreciated, C: This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] IE not releasing memory after unloading Flash object
Yeah, the SWF is definitely not caching... But I've also found something that does seem to work... instead of calling window.close(), calling window.location.refresh() clears the previously consumed memory. It's only a hack at the moment, but it seems repeatable, so if needs be I can work this into a solution. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Friday, 4 March 2011 12:08 PM To: Flash Coders List Subject: Re: [Flashcoders] IE not releasing memory after unloading Flash object One last thought, have you tried a no-cache on your swf? Best, Karl On Mar 3, 2011, at 6:07 PM, Karl DeSaulniers wrote: My *guess* is it does not release until you 1. close IE all together, or 2. Pull up the same file name and it not be the exact same file, IE:edits were made to the file. Pulled new from the server. or 3. have more time go before letting the page change or window close. (Not the best recommendation) It eventually will catch up and it will clear, but garbage collection as a whole is an unpredictable beast. I have always had a problem with IE caching my SWFs and almost fighting to let them go. Does this same behavior happen for you in other browsers? Or just IE? Have you looked into a Javascript DOM garbage collection? Maybe do garbage collection on the swf, the swfObject and the DOM? Sorry not much more help. Best, Karl On Mar 3, 2011, at 5:23 PM, Chris Foster wrote: I *think* my listeners are all under control Karl - but I'm still interested in whether my assumption is correct or not - does closing the browser window Completely remove the Flash Player instance from the IE DOM and release the memory it was using? (not Flash memory, but memory used by IE, as visible in the Task Manager) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Friday, 4 March 2011 9:53 AM To: Flash Coders List Subject: Re: [Flashcoders] IE not releasing memory after unloading Flash object Hi Chris, Do you have any listeners that look for the system? IE: system capabilities, monitor size, mouse position, etc, or just listeners in general. Try removing the listeners before garbage collection and unload. HTH, Karl On Mar 3, 2011, at 4:45 PM, Chris Foster wrote: Hi list, I'm using SWFObject 2.2 (dynamic embed) to display my Flash content. In IE7 on WinXP the Windows Task Manager shows that the 'iexplore' process isn't releasing memory after the window containing my Flash is closed. I've tried explicitly calling SWFObject's 'cleanupSWFs' and 'removeSWF' methods in the 'onbeforeunload' event of my HTML page, but with no change in the result. Is it correct to assume that (regardless of Flash memory management and garbage collection issues) closing the browser window should remove the Flash Player from the IE DOM and release the memory it was using? Any advice appreciated, C: This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash CS5 - Component Live Preview Disapearing
Hi Karim, This might happen if your Live Preview is linked to an external SWF, rather than embedded in your component (see your Component Definition dialog box). C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karim Beyrouti Sent: Tuesday, 1 March 2011 3:42 AM To: Flash Coders List Subject: [Flashcoders] Flash CS5 - Component Live Preview Disapearing Hello live... I am currently developing a component for Flash CS5 (AS3), I have stumbled on an issue where the live preview disappears leaving a blank space where the component should be. This only happens when the component is turned into a complied clip. It's there but not visible, which obviously would not be a good thing for the designers. Has anyone found any solutions for this issue ? Thanks Karim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Subtle XML/Font loading/CSS issue, limited test capabilities - looking for suggestions
Thanks Karl, appreciate the help. I'll reply with my solution as soon as it works! Cheers, C -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Friday, 14 January 2011 9:58 PM To: Flash Coders List Subject: Re: [Flashcoders] Subtle XML/Font loading/CSS issue,limited test capabilities - looking for suggestions Oh and one last thing, keep your fonts folder inside your css folder.. well thats what worked best for me anyways. Something about relative paths and php email blasts led me to this, it wouldn't embed if it had to go outside of the css folder to find the font. But if it was inside where the css lived, the email server allowed it with a spam setting of Same Domain or Allow Same Domain, one of the two. Can't remember off the top. GL, Karl On Jan 13, 2011, at 7:42 PM, Chris Foster wrote: No, thanks Karl, I haven't tried that... C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Friday, 14 January 2011 11:37 AM To: Flash Coders List Cc: Flash Coders List Subject: Re: [Flashcoders] Subtle XML/Font loading/CSS issue,limited test capabilities - looking for suggestions have you tried embedding your fonts in your css? this might help in that. http://fontsquirrel.com/fontface/generator I use the bulletproof(smiley) Best, Karl Sent from my iPhone On Jan 13, 2011, at 6:07 PM, Chris Foster cfos...@catalystinteractive.com.au wrote: Folks, I'm currently working on a large eLearning project... hundreds of static (ugh!) screens. We're using the Gaia framework with great success. I've built a CS4 text display component that our designers use (uses component parameters pointing to external XML, CSS and font files, displays styled HTML text in the Flash IDE and at runtime). It lets them lay out screens without needing to create or style the text (we use HTML-monkeys to build the external XML files holding the text). Recently a small number of users began reporting an issue that we can't replicate in-house... The runtime text isn't appearing. I can't replicate the issue yet. Our content is usually deployed via a 3rd party hosted LMS to users on our corporate network, but the recent issue has surfaced with users who aren't on our corporate network. Things I've tried (without success) to replicate the issue: - Matching users' OS and browser (Win7 and IE8) - Trying other OS and browser combinations (XP, Vista, Firefox, IE7) - Testing from inside our corporate network - Using a 3G USB modem to get 'outside our network' and then access the LMS - Using 'Charles' to throttle the connection speed down to ridiculous levels - Viewing the log in 'Charles' for anything unusual The SWFObject embed statement is specifying Flash Player 10.0.32.18 If you've got any suggestions about the possible source of the issue, or other steps you've found useful in isolating and replicating a tricky issue I'd love to hear them. Thanks, Chris This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Subtle XML/Font loading/CSS issue, limited test capabilities - looking for suggestions
Folks, I'm currently working on a large eLearning project... hundreds of static (ugh!) screens. We're using the Gaia framework with great success. I've built a CS4 text display component that our designers use (uses component parameters pointing to external XML, CSS and font files, displays styled HTML text in the Flash IDE and at runtime). It lets them lay out screens without needing to create or style the text (we use HTML-monkeys to build the external XML files holding the text). Recently a small number of users began reporting an issue that we can't replicate in-house... The runtime text isn't appearing. I can't replicate the issue yet. Our content is usually deployed via a 3rd party hosted LMS to users on our corporate network, but the recent issue has surfaced with users who aren't on our corporate network. Things I've tried (without success) to replicate the issue: - Matching users' OS and browser (Win7 and IE8) - Trying other OS and browser combinations (XP, Vista, Firefox, IE7) - Testing from inside our corporate network - Using a 3G USB modem to get 'outside our network' and then access the LMS - Using 'Charles' to throttle the connection speed down to ridiculous levels - Viewing the log in 'Charles' for anything unusual The SWFObject embed statement is specifying Flash Player 10.0.32.18 If you've got any suggestions about the possible source of the issue, or other steps you've found useful in isolating and replicating a tricky issue I'd love to hear them. Thanks, Chris This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Subtle XML/Font loading/CSS issue, limited test capabilities - looking for suggestions
No, thanks Karl, I haven't tried that... C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Friday, 14 January 2011 11:37 AM To: Flash Coders List Cc: Flash Coders List Subject: Re: [Flashcoders] Subtle XML/Font loading/CSS issue,limited test capabilities - looking for suggestions have you tried embedding your fonts in your css? this might help in that. http://fontsquirrel.com/fontface/generator I use the bulletproof(smiley) Best, Karl Sent from my iPhone On Jan 13, 2011, at 6:07 PM, Chris Foster cfos...@catalystinteractive.com.au wrote: Folks, I'm currently working on a large eLearning project... hundreds of static (ugh!) screens. We're using the Gaia framework with great success. I've built a CS4 text display component that our designers use (uses component parameters pointing to external XML, CSS and font files, displays styled HTML text in the Flash IDE and at runtime). It lets them lay out screens without needing to create or style the text (we use HTML-monkeys to build the external XML files holding the text). Recently a small number of users began reporting an issue that we can't replicate in-house... The runtime text isn't appearing. I can't replicate the issue yet. Our content is usually deployed via a 3rd party hosted LMS to users on our corporate network, but the recent issue has surfaced with users who aren't on our corporate network. Things I've tried (without success) to replicate the issue: - Matching users' OS and browser (Win7 and IE8) - Trying other OS and browser combinations (XP, Vista, Firefox, IE7) - Testing from inside our corporate network - Using a 3G USB modem to get 'outside our network' and then access the LMS - Using 'Charles' to throttle the connection speed down to ridiculous levels - Viewing the log in 'Charles' for anything unusual The SWFObject embed statement is specifying Flash Player 10.0.32.18 If you've got any suggestions about the possible source of the issue, or other steps you've found useful in isolating and replicating a tricky issue I'd love to hear them. Thanks, Chris This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Advice on calling subscriber script on another server
Hi Paul, Are you relying on the other server to return information for you to use in your game? Or are you simply required to send new subscriber information to the distant server? C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Friday, 26 November 2010 5:37 AM To: 'Flash Coders List' Subject: [Flashcoders] Advice on calling subscriber script on another server My flash game needs to call a script on another server to update a subscriber list with a name and and email address. I thought all was working fine while testing from the IDE but have just realised it doesn't work when testing in a browser. I realise this is probably something that requires a crossdomain.xml file on the other server but this is not possible. I therefore seek advice on if there is any other solution to call a script and pass parameters to a script on another server. The script I am calling is a ashx file which I believe is asp. Any help really appreciated Thanks Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Advice on calling subscriber script on another server
Thanks Paul, I assume by 'client' you mean your Flash game, right? If that's so then I think you have a crossdomain issue, but a workaround 'may' be to still use your containing HTML page to send and verify the data, and only use your SWF to trigger the submission of the form using the ExternalInterface class. It might be more than you can achieve given your tight deadline, but it's another option... Does that make sense? C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Friday, 26 November 2010 7:57 AM To: 'Flash Coders List' Subject: RE: [Flashcoders] Advice on calling subscriber script onanother server Hi Chris I simply need to send the new subscriber information to the distant server I was given an html form by my client that had to be converted to Flash for the game. The form has 2 hidden variables and then 3 other variables, name, email and telephone. The flash form submitted the data to the script on the remote server (signup.ashx) fine when running from the IDE as the client was able to confirm the data was added but due to the security restrictions of flash it doesn't work from in the browser as my game is on one domain and the script on another. Any advice appreciated Thanks Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Chris Foster Sent: 25 November 2010 20:51 To: Flash Coders List Subject: RE: [Flashcoders] Advice on calling subscriber script on another server Hi Paul, Are you relying on the other server to return information for you to use in your game? Or are you simply required to send new subscriber information to the distant server? C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Friday, 26 November 2010 5:37 AM To: 'Flash Coders List' Subject: [Flashcoders] Advice on calling subscriber script on another server My flash game needs to call a script on another server to update a subscriber list with a name and and email address. I thought all was working fine while testing from the IDE but have just realised it doesn't work when testing in a browser. I realise this is probably something that requires a crossdomain.xml file on the other server but this is not possible. I therefore seek advice on if there is any other solution to call a script and pass parameters to a script on another server. The script I am calling is a ashx file which I believe is asp. Any help really appreciated Thanks Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Advice on calling subscriber script on anotherserver
No problem Paul, As a rough guide, I'm suggesting that the form data submission is handled by a javascript function in your containing HTML page. Your SWF would then use the ExternalInterface class to call that function directly (and pass arguments if you need to), rather than the SWF sending the form data itself. That way the SWF never needs to look outside its domain, and the data can still be sent. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Friday, 26 November 2010 8:27 AM To: Flash Coders List Cc: Flash Coders List Subject: Re: [Flashcoders] Advice on calling subscriber script on anotherserver Thanks Chris I have never used externalinterface before but will google it now and give it a go. Thank you for your help - it is really appreciated. Thanks Paul On 25 Nov 2010, at 21:09, Chris Foster cfos...@catalystinteractive.com.au wrote: Thanks Paul, I assume by 'client' you mean your Flash game, right? If that's so then I think you have a crossdomain issue, but a workaround 'may' be to still use your containing HTML page to send and verify the data, and only use your SWF to trigger the submission of the form using the ExternalInterface class. It might be more than you can achieve given your tight deadline, but it's another option... Does that make sense? C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Friday, 26 November 2010 7:57 AM To: 'Flash Coders List' Subject: RE: [Flashcoders] Advice on calling subscriber script onanother server Hi Chris I simply need to send the new subscriber information to the distant server I was given an html form by my client that had to be converted to Flash for the game. The form has 2 hidden variables and then 3 other variables, name, email and telephone. The flash form submitted the data to the script on the remote server (signup.ashx) fine when running from the IDE as the client was able to confirm the data was added but due to the security restrictions of flash it doesn't work from in the browser as my game is on one domain and the script on another. Any advice appreciated Thanks Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Chris Foster Sent: 25 November 2010 20:51 To: Flash Coders List Subject: RE: [Flashcoders] Advice on calling subscriber script on another server Hi Paul, Are you relying on the other server to return information for you to use in your game? Or are you simply required to send new subscriber information to the distant server? C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Friday, 26 November 2010 5:37 AM To: 'Flash Coders List' Subject: [Flashcoders] Advice on calling subscriber script on another server My flash game needs to call a script on another server to update a subscriber list with a name and and email address. I thought all was working fine while testing from the IDE but have just realised it doesn't work when testing in a browser. I realise this is probably something that requires a crossdomain.xml file on the other server but this is not possible. I therefore seek advice on if there is any other solution to call a script and pass parameters to a script on another server. The script I am calling is a ashx file which I believe is asp. Any help really appreciated Thanks Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http
RE: [Flashcoders] Using an embedded font
Hi Kerry, I think this is one that gave me headaches a while ago... My solution was to apply the textFormat AFTER the text has been applied to the textField. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson Sent: Thursday, 23 September 2010 11:05 AM To: Flash Coders List Subject: [Flashcoders] Using an embedded font I've been banging my head up against this for 4 hours, and the client has to ship tonight. FlashBuilder 4, Windows 7. I am just trying to make a little demo of how to embed a font, but when I pull together code that has worked before into one simple class, it doesn't show the text. It draws the outline of the text field, but there is no text. When I comment out one line, textField.embedFonts = true, it works, but not with the embedded font. I've tried different fonts, and can't get any of them to work. Can somebody spot what I'm doing wrong? Cordially, Kerry Thompson public class FontEmbedding extends Sprite { public function FontEmbedding() { showText(); } /** * Embeds the Garamond 3 font */ [Embed( source='../fonts/GaramThrSC.ttf', fontName='Garamond3' )] private static var Garamond3Embedded: Class; private function showText():void { var textFormat:TextFormat; var textField:TextField; registerFonts(); textFormat = new TextFormat(); textFormat.color = 0x00; textFormat.font = Garamond3Embedded; textFormat.align = left; textField = new TextField(); textField.defaultTextFormat = textFormat; textField.border = (true); textField.embedFonts = true; textField.text = Hello Autovod!; textField.width = 100; textField.height = 30; addChild(textField); textField.x = 100; textField.y = 60; } public static function registerFonts(): void { Font.registerFont(Garamond3Embedded); } } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Isometric Graphics Libraries
Assuming that you're after AS3 libraries, go here: http://fluxdb.fluxusproject.org/ and type 'Isometric' into the 'Search' box in the top-right corner. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Tom Gooding Sent: Thursday, 9 September 2010 12:43 AM To: Flash Coders List Subject: [Flashcoders] Isometric Graphics Libraries Hi - is anyone aware of any pre-existing free or commercial isometric graphic libraries - for characters and props? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS3 library management tool
A friend of mine has started building a Flex and Actionscript library/package management repository (think RubyGems or Per CPAN). The first part (a database of AS3 libraries) is already built (http://fluxdb.fluxusproject.org/). Next will be a command line interface to the database, followed by a GUI to download, manage and update your local version. If you're on GitHub you can 'watch' it at http://github.com/jasonm23/Fluxus/ And if you have time and skills, the project would love some help from the community. Chris www.flashgrind.com This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Loading external fonts into a CS4 Component LivePreview
I've made a TextArea-style component that connects to external text (HTML CDATA tags in XML), external CSS, and external fonts (load a SWF, register the contained fonts). It displays the loaded, styled text in the IDE and at runtime, but unless I explicitly embed the fonts in the component LivePreview FLA library I don't get good anti-aliasing in the IDE. I'd prefer not to do this because I'd need to publish a separate LivePreview SWF for every different project. Has anyone here dynamically loaded external fonts into an AS3 component LivePreview? Alternatively, how can I force the draw() method of the LivePreview to respond to IDE events? (this would help me with finding alternatives) Thanks in advance for ANY suggestions! :) Chris Foster Multimedia Team Leader cfos...@catalystinteractive.com.au Phone: +612 6233 8900 - Fax: +612 6233 8947 - Mobile: +61 414 394 524 Catalyst Interactive Pty Ltd www.catalystinteractive.com.au Level 4, 11 Lancaster Place, Majura Park, Canberra, ACT PO Box 5418, Kingston 2604 a KBR company --- IMPORTANT: The Information contained in this electronic message is confidential and intended only for the named recipient(s). Any review, re-transmission, disclosure, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient is prohibited. This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] RIA Secure Coding
A while ago Hewlett-Packard released a tool (custom decompiler) for 'exposing Flash Application vulnerabilities'. It might make an easy starting point for further investigation. http://www.communities.hp.com/securitysoftware/blogs/spilabs/archive/200 9/03/20/exposing-flash-application-vulnerabilities-with-swfscan.aspx C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Boerner, Brian J Sent: Thursday, 3 June 2010 6:55 AM To: Flash Coders List Subject: [Flashcoders] RIA Secure Coding This one is for all the RIA developers on the list. I haven't really seen secure coding widely addressed here but was hoping someone had knowledge that could get me started. I'm leading effort to develop flash coding standards in corporate environment so there are fewer (or no) security risks and so there's a knowledge base of what to look for. I gather that this is not an exciting topic for FC but I have to do a thorough job documenting vulnerabilities, best practices, common pitfalls. I'm hoping someone here has had to wrestle with security for financial app or hotel booking... I understand that the player itself is the main concern but I don't know how it can be hacked... I don't even want to google 'hacking flash' for fear an adobe goon will hunt me down (and take my iPod touch). Any of you familiar with OWASP? I have to write a report based on these top ten vulnerabilities (link). I can see the value but it hurts my web designer brain :^) http://www.owasp.org/index.php/Category:OWASP_Top_Ten_Project ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] changing url without reloading page/swf in as2.0
http://www.asual.com/swfaddress/ http://www.padizine.com/blog/swfaddress-tutorial-for-actionscript-2-0/ C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Amol Sent: Thursday, 8 April 2010 3:33 PM To: Flash Coders List Subject: [Flashcoders] changing url without reloading page/swf in as2.0 Hi list I've seen a site a while back that as you went through it, it would change the url without reloading the page/swf. I want to know how do i build a Flash navigation as the movie plays or if click on buttons have it change the url and the html text but leave the swf playing? I am using flash action script 2.0 thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Transition from AS2 to AS3... with minimum pain
FWIW, I made the transition to AS3 about a year ago (eLearning lags a little behind the rest of the commercial world). Here's what made my journey easy... 1) Use the GAIA framework as a starting point for all my projects. 2) Watched Colin Moock's 'Lost Actionscript Weekend' DVDs 3) Purchased 'Essential Actionscript 3' 4) No practice runs, just started building projects with the new tools GAIA reduced the amount of 'housekeeping programming' significantly. No need to write loaders, preloaders, asset management, plus excellent site creation utility (scaffolding) and a solid user community. The 'Lost Actionscript Weekend' videos mirror the Essential Actionscript 3' book structure. I found the book too heavy to sit through, but the videos brought it to life for me (and made the book more useful as a 'more information' tool). Just biting the bullet and using these tools immediately on commercial work was MUCH less headache than I'd anticipated. The problems I needed to solve were about the work at hand, and not about chasing down housekeeping bugs. Next on the horizon is RobotLegs - it seems to be gaining traction, and appears to play nice with GAIA. Anyone else shared this path? Or have an alternative to offer? C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Thursday, 1 April 2010 11:50 AM To: Flash Coders List Subject: Re: [Flashcoders] What good is a Controller? I agree Taka. I need to kick it into hight gear is the consensus I am hearing. So I am on it. I don't think it will be as painful as I was thinking, but we'll see what my learning curve is. I must admit (at the risk of brown nosing) I have enjoyed reading all of the posts on this list about AS3. It has helped and I am not even doing AS3 yet. There are a lot of professionals on this list. People who really know their stuff. I feel lucky to have found it. And Dave rocks.. My hat is off to all of you and my thanks for tolerating my dinosaur ass... :)) Karl On Mar 31, 2010, at 7:39 PM, Taka Kojima wrote: Hey, if you're doing well with AS2, there's nothing wrong with that. It's not going away for a long time. Jason is right, and to his point: The interactive industry is probably one of the the fastest changing industries in the world. If you aren't willing to change (and I am not saying you are not willing Karl), pick a different career. As web developers, competence, being able to quickly learn and pick up on new technologies, etc. go hand in hand with being good at what we do. Sure that could be said for any field of work, but I think it's extremely relevant for this field. AS2 will be completely dead and irrelevant in 3 years, in 10 years from now Flash Player will probably not even support AS 2 content, if Flash Player itself is still relevant then. Talking about the web's future 10 years from now is generally not a good idea, so I am not going to go down that path. On Wed, Mar 31, 2010 at 5:27 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Hey Karl - a few more things - check out the Migration Cheat Sheet for AS3 here: http://actionscriptcheatsheet.com/blog/quick-referencecheatsheet- for-act ionscript-20/ (Some of the other cheat sheets will be useful too.) Read through that and you'll start to get comfortable with the changes. It can seem painful at first, but start slow - for example, create a test project where you use AS3 to insert a Textfield on the screen and set a value on it - then create a button that removes it or something. Pretty soon you'll be off and running - and we'll be here to help. Jason Merrill Bank of America Global Learning Learning Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Wednesday, March 31, 2010 6:08 PM To: Flash Coders List Subject: Re: [Flashcoders] What good is a Controller? I tend to agree with Jason here, I am a freelancer and I have missed out on a lot of jobs because I am not an AS3 developer. Your probably right on the ease of use and the functionality of AS3 being better, otherwise what would be the use of creating AS3. Again, thanks for all your comments. I am going to try to migrate as soon as I can. I know its just an amount of getting into it and getting it done. Best Regards, Karl DeSaulniers On Mar 31, 2010, at 5:01 PM, Merrill, Jason wrote: Hey, if you're doing well with AS2, there's nothing wrong with that. It's not going away for a long time. I disagree with that - what happens when you lose your job and have to put your resume out there? And IMO, it's nearly almost gone away anyway.
RE: [Flashcoders] Re: Pop up window locally
Don't call the 'window.open' method from Flash, write a function in the HTML page and call that function from Flash. Here's an example of the function on the HTML page: loadPopup = function(pageName, width, height) { var newPopupWindow; var left = screen.width/4; var top= screen.height/4; var props = width=+width+,height=+height+,top=+top+,left=+left+,resizable=n o,status=no,toolbar=no,menubar=no,location=no; newPopupWindow = window.open(pageName, content1, props); } ...and from AS3 you would call: ExternalInterface.call(loadPopup(' + myURLStringHere + ', 740, 560)); -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fahim Akhter Sent: Thursday, 4 March 2010 5:58 AM To: Flash Coders List Subject: Re: [Flashcoders] Re: Pop up window locally Test on different version of IE too, sometimes older version of IE prove to be a bitch. regards, Fahim Akhter http://www.behance.net/fahimakhter http://twitter.com/fahimakhter On Wed, Mar 3, 2010 at 11:40 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Mozilla opens pop up correctly. This strange thing happened only on IE 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: I test it from html script language=javascript if (AC_FL_RunContent == 0) { alert(This page requires AC_RunActiveContent.js.); } else { AC_FL_RunContent( 'codebase', ' http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#ve rsion=9,0,0,0 ', 'width', '550', 'height', '400', 'src', 'test', 'quality', 'high', 'pluginspage', ' http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'test', 'bgcolor', '#ff', 'name', 'test', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','always', 'movie', 'test', 'salign', '' ); //end AC code } /script 2010/3/3 Nathan Mynarcik nat...@mynarcik.com: When you test locally, are you testing your swf embedded in an HTML file? Or are you testing it from when Flash shows you the published swf? --Original Message-- From: natalia Vikhtinskaya Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: Flash Coders List Subject: [Flashcoders] Re: Pop up window locally Sent: Mar 3, 2010 11:58 AM But if locally I test script like getURL (javascript:NewWindow=window.open(' http://www.somename.com/key16.html ','newWin','width=400,height=300,left=0,top=0,toolbar=No,location=No,s crollbars=No,status=No,resizable=No,fullscreen=No');void(0);); this script works in IE and opens pop up window 2010/3/3 natalia Vikhtinskaya natavi.m...@gmail.com: Hi I cannot find solution for this small problem Simple code getURL (javascript:NewWindow=window.open('key16.html','newWin','width=400,he ight=300,left=0,top=0,toolbar=No,location=No,scrollbars=No,status=No,r esizable=No,fullscreen=No');void(0);); That opens pop up window when I test it from the server and does not open pop up window when I test it locally on computer. Thanks for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply
[Flashcoders] JSFL dynamic textfield antialiasing question...
Hi, I'm using JSFL to modify a bunch of FLAs created by a designer. I need to change the antialiasing on a large number of textfields from 'bitmap' to 'antialias for animation' but the only parameters I can see are 'standard', 'device', 'bitmap', 'advanced' and 'customThicknessSharpness'. 'advanced' changes the textfield to 'antialias-for-reading', which I don't want. Anyone know how to change this to 'antialias for animation'? Thanks, C: Chris Foster Multimedia Team Leader cfos...@catalystinteractive.com.au chris.fos...@kbr.com Phone: +612 6233 8900 - Fax: +612 6233 8947 - Mobile: +61 414 394 524 Catalyst Interactive Pty Ltd www.catalystinteractive.com.au 8 Townsville Street Fyshwick ACT 2609 PO Box 722 Fyshwick 2609 a KBR company --- IMPORTANT: The Information contained in this electronic message is confidential and intended only for the named recipient(s). Any review, re-transmission, disclosure, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient is prohibited. This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] JSFL dynamic textfield antialiasing question...
Thanks guys, that's confirmed my suspicions. Much appreciated, C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Latcho Sent: Wednesday, 18 November 2009 10:47 AM To: Flash Coders List Subject: Re: [Flashcoders] JSFL dynamic textfield antialiasing question... Did a quick test. I think Stanley is wright: not possible. My ASV swf decompiler creates JSFL to reconstuct a FLA. I created a bunch of different textfields, compiled to swf and decompiled with ASV. Got ASV creating JSFL rebuild script for recreating a FLA. For antialias for readability fields it creates JSFL code that creates the textfield from scratch. For antailias for animation textfields it creates a new symbol-SWF of the textfield graphic and ads that as a symbol directly into the library; Just to complement Stanley's idea that it might not be in the power of JSFL otherwise ASV would just implement that 100% scriptwise, loosing the additional imported SWF's. Latcho jared stanley wrote: hmm good question - i don't know if that's accessible from jsfl. you could probably just loop through everything on the stage, and if it's a text field then select it - that dropdown will affect all selected textfields. not exactly what you're looking for though, maybe someone else has a better solution. jared On Tue, Nov 17, 2009 at 6:04 PM, Chris Foster cfos...@catalystinteractive.com.au wrote: Hi, I'm using JSFL to modify a bunch of FLAs created by a designer. I need to change the antialiasing on a large number of textfields from 'bitmap' to 'antialias for animation' but the only parameters I can see are 'standard', 'device', 'bitmap', 'advanced' and 'customThicknessSharpness'. 'advanced' changes the textfield to 'antialias-for-reading', which I don't want. Anyone know how to change this to 'antialias for animation'? Thanks, C: Chris Foster Multimedia Team Leader cfos...@catalystinteractive.com.au chris.fos...@kbr.com Phone: +612 6233 8900 - Fax: +612 6233 8947 - Mobile: +61 414 394 524 Catalyst Interactive Pty Ltd www.catalystinteractive.com.au 8 Townsville Street Fyshwick ACT 2609 PO Box 722 Fyshwick 2609 a KBR company --- IMPORTANT: The Information contained in this electronic message is confidential and intended only for the named recipient(s). Any review, re-transmission, disclosure, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient is prohibited. This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Placing sprites on the circumference of a circle
hi Wyert, If this is the kind of thing you might do more than once then I strongly recommend checking out the 'hype' AS3 framework from Joshua Davis and Branden Hall. http://hype.joshuadavis.com There's a very approachable set of intro videos here: http://www.vimeo.com/channels/hype C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Weyert de Boer Sent: Tuesday, 10 November 2009 7:56 AM To: Flash Coders List Subject: Re: [Flashcoders] Placing sprites on the circumference of a circle After a bike ride down hill to the supermarket and cooking I just tried out all your suggestions and I have to say it appears to work! Really nice, only the problem I am currently happening is the issue when I am creating sprites dynamically during runtime the origin is not in the bottom center but in the top left which goofs up everything. And when I try to do: x = -( b.width / 2 ); y = -( b.height ); Before I am updating the positions as calculated the trigonometry formulas. I am quite sure I am overseeing something, though. Not sure what is wrong even when I do this after the setting x,y to the values of nx, ny it still fails for me. The current code I am using is as follows: http://www.innerfuse.biz/dropbox/code.txt Anyone know what I could be doing wrong? Thanks again, you guys are lifesavers :) (really need to get a book about mathematics again to fresh up) Yours, Weyert de Boer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] How to test URLVariables members
Hi Alex, You could use a 'try/catch' block... e.g. try { if (vars.myname != undefined){ // do something } } catch (e:Error) { trace(ERROR: your error info here); } -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Alexander Farber Sent: Thursday, 5 November 2009 10:08 AM To: Flash Coders List Subject: [Flashcoders] How to test URLVariables members How do you test (without warnings and errors) if a var vars:URLVariables contains something on an Event.COMPLETE? For example if there is a vars.myname set? (I.e. otherwise vars.myname would be undefined - according to http://help.adobe.com/en_US/AS3LCR/Flash_10.0/package.html#undefined ) Is the following correct: if (vars.myname != undefined) Can you compare undefined to undefined? Thank you Alex ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AS2 SharedObject with Red5
Hi Andrew, This page might be helpful to you... http://www.zehnet.de/2008/04/11/red5-remote-sharedobject-experience-tips / Specifically: --- A Client can connect to a SO using the following Actionscript lines: // at first you need to establish a connection to the server of course nc = new NetConnection(); nc.connect( rtmp://localhost/red5test/, true ); // when the NetConnection is successfully established // (you have to listen to NetStatusEvent.NET_STATUS event) // you can connect to a remote SharedObject e.g. named chat so = SharedObject.getRemote(chat, nc.uri, false); // when the connection to the SO is successfully established, // you can begin to specify its contents so.setProperty(message,hello to all); --- C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew Sinning Sent: Thursday, 15 October 2009 8:27 AM To: Flash Coders Subject: [Flashcoders] AS2 SharedObject with Red5 Is there a way to connect a SharedObject to a NetConnection in AS2? This appears really easy using AS3, but under AS2 the implementation of the NetConnection object is quite different, and SharedObject lacks the connect() method. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AS2 SharedObject with Red5
Hi Andrew, Under Flash Communication Server (OK, it was a long time ago!) I'd do this using a Remote Shared Object. That would provide persistent stored information that could be accessed by multiple clients. Is that what you want to do? C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew Sinning Sent: Thursday, 15 October 2009 8:27 AM To: Flash Coders Subject: [Flashcoders] AS2 SharedObject with Red5 Is there a way to connect a SharedObject to a NetConnection in AS2? This appears really easy using AS3, but under AS2 the implementation of the NetConnection object is quite different, and SharedObject lacks the connect() method. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] monitor outgoing http requests
I like using 'Charles' - an HTTP sniffer from http://xk72.com/ C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew Sinning Sent: Friday, 9 October 2009 8:28 AM To: Flash Coders Subject: [Flashcoders] monitor outgoing http requests I'm trying to track down an issue with a cross-domain policy violation. Something in one of my movies is making requests to an outside server, but I can't seem to track it down. I get a request for resource at www.domain.com was denied message, but I need to figure out what exactly was being requested so I can track down the origin. Is there a utility or a FF extension that I can install that will log all of my outgoing http requests, preferable with a filter? I searched for port-sniffers, but everything I found was either not-free or way to complicated to figure out on my limited timeline. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash CS3 IDE reverting Use Device Fonts back to Anti-alias for animation
Oops - forgot to include the thread I mentioned... http://www.actionscript.org/forums/showthread.php3?t=139754 C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of matt stuehler Sent: Friday, 9 October 2009 8:47 AM To: Flash Coders List Subject: [Flashcoders] Flash CS3 IDE reverting Use Device Fonts back to Anti-alias for animation All, Apologies in advance... this is a very specific question that's not exactly about programming. Rather, a problem I'm having when programming in the Flash CS3 IDE. Here's the issue. Occasionally, when I'm working on an application that uses very small fonts, I find that I get better results if I use device fonts rather than anti-aliased fonts. (I know I can use bitmap text or a bitmap font, but I find that the kerning in these fonts is pretty crappy, and device fonts usually render better). However, I notice that SOMETIMES, if a save an FLA that uses Static Text fields with the Use Device Font setting, the next time I open Flash to edit the file, all of those fields have reverted back to Anti-alias for animation. Strangely, this does not happen with text fields that are set to Dynamic Text or Input Text. This is hugely frustrating... I typically have to go through my entire FLA and manually reset every static text field back to Use Device Fonts. This doesn't affect the compiled SWF - once compiled, the fonts stay the way they should. It ONLY affects the FLA. Many thanks in advance for any advice or insight. Cheers, Matt Stuehler ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash CS3 IDE reverting Use Device Fonts back to Anti-alias for animation
Hi Matt, I haven't experienced your problem, but (if it persists) then I'd recommend making use of JSFL to eliminate the time wasted by manually re-setting the textfields. This thread shows a couple of relevant examples, and I've attached a couple of short JSFL script I wrote to do a similar replacement. I'm cc-ing your personal address too (it'll catch the attached versions of the JSFL scripts). To use JSFL you'll need to drop the scripts into: C:\Documents and Settings\YOUR_USERNAME_HERE\Local Settings\Application Data\Adobe\Flash CS3\en\Configuration\Commands and they'll appear in your Flash 'Commands' menu. It should reduce your rework time to a few seconds. Hope that helps... C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of matt stuehler Sent: Friday, 9 October 2009 8:47 AM To: Flash Coders List Subject: [Flashcoders] Flash CS3 IDE reverting Use Device Fonts back to Anti-alias for animation All, Apologies in advance... this is a very specific question that's not exactly about programming. Rather, a problem I'm having when programming in the Flash CS3 IDE. Here's the issue. Occasionally, when I'm working on an application that uses very small fonts, I find that I get better results if I use device fonts rather than anti-aliased fonts. (I know I can use bitmap text or a bitmap font, but I find that the kerning in these fonts is pretty crappy, and device fonts usually render better). However, I notice that SOMETIMES, if a save an FLA that uses Static Text fields with the Use Device Font setting, the next time I open Flash to edit the file, all of those fields have reverted back to Anti-alias for animation. Strangely, this does not happen with text fields that are set to Dynamic Text or Input Text. This is hugely frustrating... I typically have to go through my entire FLA and manually reset every static text field back to Use Device Fonts. This doesn't affect the compiled SWF - once compiled, the fonts stay the way they should. It ONLY affects the FLA. Many thanks in advance for any advice or insight. Cheers, Matt Stuehler ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] [MEMORY LEAK]
Hi T, No solution here, but this might relate to your current problem: http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of TS Sent: Thursday, 1 October 2009 10:53 AM To: 'Flash Coders List' Subject: [Flashcoders] [MEMORY LEAK] Hello, this issue is killing me. I had a swf that loaded an xml file then loaded images from the xml file and then killed the display list, xml, images etc... then restarted based on a timer. Every time it reloads however, I watch firefox take away memory consistently and when I refresh that page memory use drops back to normal. So, I said screw this, I'm going to create an empty swf and load the swf with all the magic in it and add it to the empty swf. I figured if I add the swf to the main stage and kill that one reference to the swf when I was done with it, I should have fixed my problem. Here's my code. Can someone please tell me what is going on? stop(); var mLoader:Loader = new Loader(); function startLoad() { var mRequest:URLRequest = new URLRequest(hasch_flash/currently_watched_videos.swf); //var mRequest:URLRequest = new URLRequest(currently_watched_videos.swf); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler, false, 0, true); mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler, false, 0, true); mLoader.load(mRequest); } function onCompleteHandler(loadEvent:Event) { trace(load + loadEvent.currentTarget.content); trace(loadTarget + loadEvent.target); addChild(loadEvent.currentTarget.content); } function onProgressHandler(mProgress:ProgressEvent) { var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; trace(percent); } startLoad(); TimerExample(); // Set off timer to kill carousel and restart movie function TimerExample() { var myTimer:Timer = new Timer(3, 0); myTimer.addEventListener(timer, timerHandler); myTimer.start(); } function timerHandler(event:TimerEvent):void { trace(this.removeChildAt(0)); // remove from display list mLoader = null; mLoader = new Loader(); // clear from memory startLoad(); trace(timerHandler: + event); } Thanks for any advice. T ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash Cache in IE FF
Hi Don, The conventional way to avoid loading cached content into Flash is to call a unique URL for the content every time. One way to do this is to append a random number or UTC timecode (in milliseconds) to your URL, for example (AS3): var l:Loader = new Loader(); var req:URLRequest = new URLRequest(your url here); var vars:URLVariables = new URLVariables(); req.method = URLRequestMethod.POST; vars.antiCache = Math.round(Math.random()*99); req.data = vars; l.load(req); Hope that helps... C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Don Schnell - TFE Sent: Friday, 25 September 2009 1:07 PM To: William Chadwick Cc: Flash Coders List Subject: Re: [Flashcoders] Flash Cache in IE FF Thanks William, I am not sure why there was no text in my original post but my issue is how to prevent data from being cached in IE Firefox. My SWFs load in data from a flat text file and I tried using the following No-Cache settings before the head but they don't seem to prevent this issue. // prevent browser cache header(Expires: Mon, 26 Jul 1997 05:00:00 GMT); header(Last-Modified: . gmdate(D, d M Y H:i:s) . GMT); header(Cache-Control: no-store, no-cache, must-revalidate); header(Cache-Control: post-check=0, pre-check=0, false); header(Pragma: no-cache); William Chadwick wrote: Not sure what you want, as there is no text in your message. But if you want to know about how SharedObject's work, here you go. Local SharedObjects (AKA 'Flash Cookies') are stored in the following path in a directory with a random name: C:\Documents and Settings\USERNAME\Application Data\Macromedia\Flash Player\#SharedObjects There are some really clear articles on them on Adobe's devnet. William Chadwick On Thu, Sep 24, 2009 at 5:06 PM, Don Schnell - TFE dschn...@toolsforeducation.com mailto:dschn...@toolsforeducation.com wrote: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com mailto:Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash Cache in IE FF
Sorry - formatting got screwed up there... one more try... AS3 example of 'anticache' technique. - var l:Loader = new Loader(); var req:URLRequest = new URLRequest(your url here); var vars:URLVariables = new URLVariables(); req.method = URLRequestMethod.POST; vars.antiCache = Math.round(Math.random()*99); req.data = vars; l.load(req); Regards, C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Don Schnell - TFE Sent: Friday, 25 September 2009 1:07 PM To: William Chadwick Cc: Flash Coders List Subject: Re: [Flashcoders] Flash Cache in IE FF Thanks William, I am not sure why there was no text in my original post but my issue is how to prevent data from being cached in IE Firefox. My SWFs load in data from a flat text file and I tried using the following No-Cache settings before the head but they don't seem to prevent this issue. // prevent browser cache header(Expires: Mon, 26 Jul 1997 05:00:00 GMT); header(Last-Modified: . gmdate(D, d M Y H:i:s) . GMT); header(Cache-Control: no-store, no-cache, must-revalidate); header(Cache-Control: post-check=0, pre-check=0, false); header(Pragma: no-cache); William Chadwick wrote: Not sure what you want, as there is no text in your message. But if you want to know about how SharedObject's work, here you go. Local SharedObjects (AKA 'Flash Cookies') are stored in the following path in a directory with a random name: C:\Documents and Settings\USERNAME\Application Data\Macromedia\Flash Player\#SharedObjects There are some really clear articles on them on Adobe's devnet. William Chadwick On Thu, Sep 24, 2009 at 5:06 PM, Don Schnell - TFE dschn...@toolsforeducation.com mailto:dschn...@toolsforeducation.com wrote: ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com mailto:Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] RE: Flash speech-to-text
Hi Juju, You can't currently do speech-to-text in Actionscript. It's not that people are choosing not to answer you, there just aren't any useful solutions to your question. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of juju Sent: Thursday, 27 August 2009 2:20 PM To: Flash Coders List Subject: Re: [Flashcoders] RE: Flash speech-to-text I wonder, if I offered $50 for an answer, how many replies with actual useful information would be posted to answer this question... :) Or $100? On Wed, Aug 26, 2009 at 12:02 PM, juju jlee...@gmail.com wrote: Hi Jonathan, I'm trying to do speech to text. AFAIK Flash API cannot record the microphone input. It can listen for the sound level of the microphone input, and you could create interactivity with this (like shooting a bullet by clapping your hands). But how do you record a person's voice and convert this to text when you can't record the microphone input with Flash? Has anyone tried Ribbit to create voice interactive applications, like speech to text and voice-recognition? Would like to get some guidance before going into Ribbit development. I've tried SpeechXML but this needs SAPI 5 and TMK it only works on a local machine. I'm looking for speech-to-text solution and voice-recording/analysis that can be done via a Flash RIA. Am hoping that there's some actionscript library out there that gives this functionality. Or hopefully, the next version of Flash/Actionscript will have this functionality. Thanks, juju On Tue, Aug 25, 2009 at 8:48 PM, jonathan howe jonathangh...@gmail.comwrote: Are you trying to do text-to-speech or speech-to-text? The latter is better searched for under 'voice recognition'. Seems like there are a bunch of results for the former: http://www.bing.com/search?q=flash+text-to-speechform=QBLHqs=n -jonathanhttp://www.bing.com/search?q=flash+text-to-speechform=QBLH qs=n%0A-jonathan On Tue, Aug 25, 2009 at 5:30 AM, juju jlee...@gmail.com wrote: HI All, I searched Google and the forums but could not find an answer, hope you actionscript sages can help. There's plenty of text to speech solutions, but how do you do Speech-to-text with Flash? Can you do speech-to-text with ribbit http://www.ribbit.com/? Thanks, juju ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] RE: Flash speech-to-text
Dunno for sure Juju, but while you wait for any other answers on this list... http://developer.ribbit.com/download Sign up, download the SDK, view the samples, and join the forums... I imagine it wouldn't take more than a couple of hours to find the right people to answer in detail. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of juju Sent: Thursday, 27 August 2009 3:01 PM To: Flash Coders List Subject: Re: [Flashcoders] RE: Flash speech-to-text Thanks Chris, not even with Ribbit? That's what I really want to know: can Ribbit + Flash provide speech to text capability. Thanks, juju On Thu, Aug 27, 2009 at 12:32 PM, Chris Foster cfos...@catalystinteractive.com.au wrote: Hi Juju, You can't currently do speech-to-text in Actionscript. It's not that people are choosing not to answer you, there just aren't any useful solutions to your question. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of juju Sent: Thursday, 27 August 2009 2:20 PM To: Flash Coders List Subject: Re: [Flashcoders] RE: Flash speech-to-text I wonder, if I offered $50 for an answer, how many replies with actual useful information would be posted to answer this question... :) Or $100? On Wed, Aug 26, 2009 at 12:02 PM, juju jlee...@gmail.com wrote: Hi Jonathan, I'm trying to do speech to text. AFAIK Flash API cannot record the microphone input. It can listen for the sound level of the microphone input, and you could create interactivity with this (like shooting a bullet by clapping your hands). But how do you record a person's voice and convert this to text when you can't record the microphone input with Flash? Has anyone tried Ribbit to create voice interactive applications, like speech to text and voice-recognition? Would like to get some guidance before going into Ribbit development. I've tried SpeechXML but this needs SAPI 5 and TMK it only works on a local machine. I'm looking for speech-to-text solution and voice-recording/analysis that can be done via a Flash RIA. Am hoping that there's some actionscript library out there that gives this functionality. Or hopefully, the next version of Flash/Actionscript will have this functionality. Thanks, juju On Tue, Aug 25, 2009 at 8:48 PM, jonathan howe jonathangh...@gmail.comwrote: Are you trying to do text-to-speech or speech-to-text? The latter is better searched for under 'voice recognition'. Seems like there are a bunch of results for the former: http://www.bing.com/search?q=flash+text-to-speechform=QBLHqs=n -jonathanhttp://www.bing.com/search?q=flash+text-to-speechform=QB LH qs=n%0A-jonathan On Tue, Aug 25, 2009 at 5:30 AM, juju jlee...@gmail.com wrote: HI All, I searched Google and the forums but could not find an answer, hope you actionscript sages can help. There's plenty of text to speech solutions, but how do you do Speech-to-text with Flash? Can you do speech-to-text with ribbit http://www.ribbit.com/? Thanks, juju ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] FLV export - size(w, h) vs data rate
Depending on how important your 'older machine' users are then you might also consider not using the On2 codec. It does a great job, but is very CPU intensive and often grinds on older/slower machines. The trade-off is quality - Sorenson encoded video will play back much faster on the older machines, but the visual quality is lower than On2. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andy Andersson Sent: Wednesday, 26 August 2009 7:25 AM To: Flash Coders List Subject: Re: [Flashcoders] FLV export - size(w, h) vs data rate Hi, Normally on larger commercial sites, you usually have a few different versions of videos and the code/cookies determines what kind of speed you have on computer/network and load the correct video to match your ability to play the video. As far as a single big file like you have, i would look into the Akamai settings and see if you could increase the buffer a bit so it loads in more of the video before it plays. And also make sure the site/video player you have is optimized and supports streaming video, especially of a video size like that. Hope that helps. On Aug 25, 2009, at 2:07 PM, jared stanley wrote: Hey all, wondering if anyone can give me direction on this: I have a large video site, the vid area is 1000x600. Videos are streaming from Akamai. It's playing fine on large computers w/fast connections; Needless to say it's getting chugging on slower/older setups. I would like to enable the range of computers it works on by optimizing the video. which one of the following would work better: 1. shrink the data rate from like 850kbps to like 550kbps 2.export the video at like 800x400 and then stretch it up. Obviously I could just try this, but I'm wondering what the logic behind it is and if there are any best practices. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Andy Andersson Interactive Creative Director Senior Flash Developer/Designer 714-809-7095 awebme...@sbcglobal.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mailto problem in flash
Hi Anna, Try getURL(mailto://n...@name.com;); C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ana mock Sent: Tuesday, 25 August 2009 11:50 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] mailto problem in flash Hi, I am creating a website with flash 8 , and on that is a page , that have an send email-button (it suppose to open outlook window). When I publish the file in swf , the email button works just fine, but as soon as I publish the file with HTML extension, the send email button is dead in browser.( I have tested on Fire Fox and Internet Explorer). Hear is my code: on(release){ getURL(n...@name.com); } Is there some code I can add or something? Thanks in advance! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mailto problem in flash
Hi again, My mistake... try this: getURL(mailto:n...@name.com;); C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ana mock Sent: Tuesday, 25 August 2009 11:50 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] mailto problem in flash Hi, I am creating a website with flash 8 , and on that is a page , that have an send email-button (it suppose to open outlook window). When I publish the file in swf , the email button works just fine, but as soon as I publish the file with HTML extension, the send email button is dead in browser.( I have tested on Fire Fox and Internet Explorer). Hear is my code: on(release){ getURL(n...@name.com); } Is there some code I can add or something? Thanks in advance! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash security issue
You could also use a standalone webserver - I've used 'Server2Go CD-ROM Webserver' before, it's quite customisable, and also gets me past all those annoying security issues. I like it as a solution because I don't need to do an extra version (as an .exe) of my projects, and I don't need to force users to change settings they wouldn't normally need to know about, and my ExternalInterface interactions will still function as expected. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gregory Boland Sent: Saturday, 22 August 2009 1:14 AM To: Flash Coders List Subject: Re: [Flashcoders] Flash security issue thats why i'm saying create a wrapper file for that swf. take the swf that is given to you from ad wonder and import it into a .fla file. then make an .exe file out of that. On Fri, Aug 21, 2009 at 10:13 AM, Bill Jones bjo...@backemarketing.comwrote: Unfortunately, AdWonder controls the entire process. It builds the files and I simply download a stuffit file that contains the html, swf and support files. On 8/21/09 10:08 AM, Gregory Boland breakfastcof...@gmail.com wrote: create an .exe file so that when you run it from a CD you can run it standalone. Not sure about what your using, if it allows you to do that but maybe if you create a wrapper swf and load the other swf into your wrapper swf you can create an .exe file greg On Fri, Aug 21, 2009 at 9:52 AM, Bill Jones bjo...@backemarketing.com wrote: I am creating a Demo file using EyeWonder's AdWonder. It generates an html with accompanying swf and support files. I can copy the html and file folder to a disk so the client can view the finished piece locally on a stand alone laptop. Unfortunately, to view it from a CD, you have to adjust flash security setting through the Flash Player Security Manager (something the client has no idea how to do). Is there a way to bypass the security settings, or can I add some javascript (link a js file) to the html mage that will make the change transparent to the end user? _ Bill Jones Interface Developer Backe Digital Brand Marketing 35 Cricket Terrace Center Ardmore, PA 19003 Voice: 610-896-9260 x280 Fax: 610-896-9242 bjo...@backemarketing.com If you want to go forward, click Backe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Bill Jones Interface Developer Backe Digital Brand Marketing 35 Cricket Terrace Center Ardmore, PA 19003 Voice: 610-896-9260 x280 Fax: 610-896-9242 bjo...@backemarketing.com If you want to go forward, click Backe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Security Sandbox Violation: Tried to accessincompatible context
No suggestion, just some additional feedback from my debug window... -- using receiverConnName:RN2MP NOT ROUTE using receiverConnName:MP2RN Error: Request for resource at http://www.mappingmainstreet.org/mmsquery.php?route=recent by requestor from http://mappingmainstreet.org/development/0819/roadmap.swf is denied due to lack of policy file permissions. *** Security Sandbox Violation *** SecurityError using receiverConnName:RN2MP NOT ROUTE using receiverConnName:MP2RN *** Security Sandbox Violation *** --- -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jesse Shapins Sent: Friday, 21 August 2009 7:38 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Security Sandbox Violation: Tried to accessincompatible context Hi all, I've been banging my head against the wall for days trying to solve an issue. You can see it at this URL using Firefox: http://mappingmainstreet.org/development/0819/index05_jms.html The proper user experience is to be able to do the following: - Click on any of the Features buttons (e.g. Chattanooga, TN) and then load the Media Player (displaying photographs from Ronceverte, WV) and also load the Route Navigator (displaying visualization of Current Route: Building). In this state, the Paths tab should be highlighted (darker than the Map and Features tab) - From this state, the user should be able to: 1) Switch to the Map tab and view a map visualization (the Media Player does not change with this action). 2) Search for any city name. If the city searched has photos (e.g. San Francisco CA) then the the Media Player will display photos from that place while a Google Map loads with that location. If the city does not have photos, it will display a Street View or aerial photograph in the middle player field. 3) Search for a state (e.g. Caliifornia). This will load photos from the state in the Media Player and display the Paths navigation for that state. HOWEVER...Once you have loaded the Media Player and Route Navigator, it is not possible to switch to the Map Tab or Search. I receive this error in my Flash Tracer: *** Security Sandbox Violation *** SecurityDomain ' http://mappingmainstreet.org/development/0819/index05_jms.html' tried to access incompatible context I believe this indicates an error in the interaction between the Flash and the JavaScript. If anyone has any suggestions, I would greatly appreciate it. Thank you very much, Jesse ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] as3 -re-dimensioning spirte but not its children
Or you could create a new 'duplicate' sprite (instead of scaling the original) and re-parent the children to the new sprite using: newParent.addChild(objectToReparent); C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ashim D'Silva Sent: Thursday, 30 July 2009 3:38 PM To: Flash Coders List Subject: Re: [Flashcoders] as3 -re-dimensioning spirte but not its children I'd say extend a new class from Sprite, and override the getters and setters for width and height, and scaleX and scaleY if you need them. However, if you don't want to do that, make two sprites inside your sprite. One with things you want to change and one width those you don't. Then just resize the sprite that you want to. Ashim The Random Lines My online portfolio www.therandomlines.com 2009/7/30 Isaac Alves isaacal...@gmail.com: Hi list, Is it possible to alter the width or height of a sprite dynamically without altering the width and height of its children ? Even when I add children to a Sprite that had its dimensions altered dynamically, these children have their dimensions changed. Could I do something like sprite.resetScaleXandY ? What do you suggest in this kind of situation? Thanks in advance, Isaac ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Multilingual video with Flash
For a guaranteed solution I'd recommend using separate videos, each with their own soundtrack. It'll completely remove any sync issues that would surface with separated audio tracks. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Norman Cousineau Sent: Thursday, 13 September 2007 2:24 AM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Multilingual video with Flash I've used separate audio / video once and had syncing problems. To correct it, I set the video time to match the audio time at a fixed interval. It was a talking head type video, and the results were satisfactory, although there's a little jump in the video sometimes. -Original Message- From: Volker Scarpatetti - Advertis Interactiva [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 12, 2007 4:27 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Multilingual video with Flash Hi, What would be the best way to a flash video project with multilingual audio? - A copy of the video for each language (means several video files) ? or - One video and different audiotraks ? As I am not streaming from a server but from a CD, I have a limited space condition. The video is about 5 minutes long, and I remeber, in earlier versions, separated audio didn´t syncronize to good in longer videos. Any suggestions ? Thanks ! -- Volker Scarpatetti Dirección Interactiva - Advertis Interactiva ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com