Re: [Flashcoders] Net Debugger not working
I had something similar at the beginning of the year, when first using Flash 8. http://chattyfig.figleaf.com/pipermail/flashcoders/2006-January/158090.html http://chattyfig.figleaf.com/pipermail/flashcoders/2006-January/158265.html Perhaps it's a similar issue? Regards, Grant Cox Elena Blanco wrote: No, and I never had to do it to use the netdebugger in the past. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: Wednesday, August 16, 2006 3:27 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] Net Debugger not working Did you put the remoting components on the stage? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] diff between var == value VS var eq value
eq has been deprecated in favour of == for many years now. While they should be equivalent, you should not use eq unless you are targeting Flash Player 4/5. Is the code where == didn't work for Flash lite? dnk wrote: Is there a difference? I have had some code that will not work using the == and then does using the eq. Any issues? Just curious what the difference is. d ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS2 and Singleton woes ...
I had that with my last post too, I got a bounce around 5-10 minutes later. However, I received my message through the mailing list before the bounce arrived, so I assumed it had worked. Stephen Ford wrote: Sorry if you've read the same message from me three times. I keep getting a reply from flashcoders@chattyfig.figleaf.com saying my email has been bounced, but checking the archives shows that all three messages got through. Can anyone read this (or my last 3, very similar posts) post? Thanks, Stephen. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Where to politely and appropriately discuss pricing issues
Yeah, I totally agree with Claus about pricing. There are just too many bad clients out there, where at the end of the day the associated stress and pain of completing a project with them means you end up with a net loss. Offering cheap prices (below market rate), or any kind of incentive to get their business (how many times have you heard Do us a good price on this one, and there will be heaps more work later!), is just like holding up a red flag to the bad-client-bull. Generally our process is to have an initial meeting with the prospective client to find out exactly what the project will entail, what the deadlines are, and how prepared they actually are. If possible (ie you are confident in your quoting skills) we usually give a rough cost estimate (ie roughly how many thousand $), otherwise do this a day or so later. If any of the first attributes (project scope, deadlines, preparation) are looking flakey, then this cost estimate will be substantially higher than what it should actually cost to develop. Remember, what looks bad at the first meeting will be at least 10x worse by the end of the project. If they baulk at this cost estimate, good - you've just saved yourself a world of pain :) And wasting a few hours on a meeting and a cost estimate to find your client is an unorganised cheap-skate is better than finding that after signing any kind of contract. Of course, this can only work if the client actually wants YOU to work on their project - you aren't just another name in the yellow pages. All I can say about that is that it's 80% marketing (not advertising), and 20% portfolio. I also agree with Claus about making yourself indispensible. While doing so may stop them from going elsewhere (or make it difficult), it also makes it very difficult for you to move on if you so decide. I have found a number of clients who initially looked like they would be keepers, but after a few months it turns out to be a lot of overhead to do the same old boring, low paid work. Do you really want to lock yourself into this, and not be able to recommend another freelancer? Regards, Grant Cox Claus Wahlers wrote: That's interesting.. i usually do the exact opposite (of course, this is me, and probably doesn't apply to everyone and everything). I usually offer new clients my regular rate and offer discounts when i feel that my relationship to the client is good and of a potentially long term nature. Most of the time, the client continues to pay me my regular rate for follow up projects though. Also, apart from trying to do a good job and making the client happy of course, i never ever do anything to make myself indispensible. To the contrary actually. For a long term, good client relationship imho it's absolutely necessary to give the client assurance that if for whatever reason i might not be available to continue working on a project (e.g. i get ill), he can continue without much hassle with another similarly skilled developer. cheers, Claus. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Fwd: Loading Text files into swfs then loading swfs into other swfs...
Are all files in the same folder? When it reports that the file cannot be found, it should give a path in the trace statement - make sure this is where the file actually is. The load call will be from the location of the holder movie, not the ticker.swf. Regards, Grant Cox Craig Stanford wrote: still need some help with this please. I am depserate! Cheers Craig. Hi everyone, I have 2 swfs, and I want to load them both into one holder movie. Im loading them in as follows: tickerHolder.loadMovie(ticker.swf); clockHolder.loadMovie(clock.swf); The ticker.swf uses a text file. The file works fine by itself, but as soon as I load it into the holder movie, it tells me that the text file couldnt be loaded. Any help would be greatly appreciated. Cheers, Craig. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Fwd: Loading Text files into swfs then loading swfs into other swfs...
Perhaps it's the Flash security settings then. I personally find flash security to be a grey area, but things to check would be: - That you have a crossdomain.xml file on your server, allowing flash files to load data from that domain - That your local flash security settings (from http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html#117502 ) have Always Allow ticked, and you add c:\ to your trusted locations. Hope that helps. Regards, Grant Cox Craig Stanford wrote: Yeah all the files are in the same folder. Its strange cos it works fine when published inside Flash, but when I try and run it stand alone, or in a browser i get nothing. On 6/2/06, Grant Cox [EMAIL PROTECTED] wrote: Are all files in the same folder? When it reports that the file cannot be found, it should give a path in the trace statement - make sure this is where the file actually is. The load call will be from the location of the holder movie, not the ticker.swf. Regards, Grant Cox Craig Stanford wrote: still need some help with this please. I am depserate! Cheers Craig. Hi everyone, I have 2 swfs, and I want to load them both into one holder movie. Im loading them in as follows: tickerHolder.loadMovie(ticker.swf); clockHolder.loadMovie(clock.swf); The ticker.swf uses a text file. The file works fine by itself, but as soon as I load it into the holder movie, it tells me that the text file couldnt be loaded. Any help would be greatly appreciated. Cheers, Craig. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Timeline coding
For your first question - you will not be able to access clip_mc unless the playhead is on a frame where that movieclip exists. You should be able to access the mc and all child mcs immediately after going to the correct frame, however you will not be able to execute any script defined inside the movieclip until a frame has passed. With your second question, the scoping is not necessarily what you would expect. The scoping of the function is wherever you define it, for example having blah = 1; clip_mc.btn1_btn = 2; clip_mc.btn1_btn.onRelease = function(){ trace( this ); trace( blah ); } will trace _level0.clip_mc.btn1_btn 1 when you click. Of course, you don't have to worry about the scope of _root.variableName, as you are providing the absolute path to the variable. Regards, Grant Cox. Jonathan Berry wrote: I just had a thought on this. Perhaps I just need _root.variableName inside the getURL since we are using a variable returned from FlashVars. Are anonymous functions such as clip_mc.btn1_btn.onRelease = function(){} subject to scoping issues? On 4/17/06, Jonathan Berry [EMAIL PROTECTED] wrote: Hello all, I know this is really basic, but I wanted to know something about timeline code. Everything I have read about placing your code says you should place it in a central location, so I set my code in the timeline first frame, actions layer - as recommended. However, I am finding that sometimes buttons do not react unless the onRelease event handler is in the same frame as where the movie stops. Is this correct? Do actions have to be in same frame as where the movie stops and you want the interactivity? Though I wanted to get the answer to this general question, what I have specifically is a movieclip with buttons inside of it. I have tried putting the code for these buttons in the first frame of the main timeline or in the last frame of the main timeline, where this movieclip is instantiated. But neither method works. I use something like this: clip_mc.btn1_btn.onRelease = function(){getURL(etcetcetc.);}; Where should one place this code? Are actions present in the first frame of the main timeline applicable to all subsequent frames, unless overwritten? In case you wish to know, the buttons and movieclips do have instance names. Thanks in advance. -- Jonathan Berry, M.A. IT Consultant 619.306.1712(m) [EMAIL PROTECTED] www.mindarc.com --- This E-mail is covered by the Electronic Communications Privacy Act, 18 U.S.C. ?? 2510-2521 and is legally privileged. This information is confidential information and is intended only for the use of the individual or entity named above. If the reader of this message is not the intended recipient, you are hereby notified that any dissemination, distribution or copying of this communication is strictly prohibited. --- -- Jonathan Berry, M.A. IT Consultant 619.306.1712(m) [EMAIL PROTECTED] www.mindarc.com --- This E-mail is covered by the Electronic Communications Privacy Act, 18 U.S.C. ?? 2510-2521 and is legally privileged. This information is confidential information and is intended only for the use of the individual or entity named above. If the reader of this message is not the intended recipient, you are hereby notified that any dissemination, distribution or copying of this communication is strictly prohibited. --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash file to recognize SESSION or REQUEST variables?
To get data into your swf, you will want to use the FlashVars embed tag. This can be done very easily with FlashObject ( http://blog.deconcept.com/flashobject/ ), in fact it appears that FlashObject will automatically pass your request parameters (the attributes on the end of the URL) into your flash movie. Now, I don't quite follow what your client means in their first URL, where they have some PHP code. If that is meant to be PHP, then that's fine, and FlashObject will ensure that your SWF has variables p, m, dcwid and udfo2 available on the root timeline. If he's just saying you need extra URL parameters passed to the server, well, that's nothing to do with flash. Regards, Grant Cox Sunnrunner wrote: A client asked me this question. Does anyone know what it means or can someone explain and give me an answer. Thanks. T How can we get the link in the URL of the flash file to recognize SESSION or REQUEST variables? You know like GET or POST? I need to do something like. url = https://secure.store.com/HousewivesUnleashed.306/buy.cfm?p=1000141m=306dc wid=$_REQUEST['aid']udfo2=$_REQUEST['sid']; as opposed to what we currently have. url = https://secure. store.com/HousewivesUnleashed.306/buy.cfm?p=1000141m=306; Thoughts? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing slow animation
Oops, looks like I forgot to ensure the font outlines were included in my dynamic text field :) I tested as both a plain textfield, and inside a MC. I don't have time to investigate further, but I believe it will snap to pixels in Flash 7 when: - You use a dynamic textfield without embedding fonts - You set the font to appear aliased - You are using a pixel font (unless flash fudges the anti-aliasing...) But as you mentioned, it would be great to have a .fla of the exact circumstances to test ourselves. Regards, Grant Cox elibol wrote: I tested it Grant, however, my dynamic textfield doesn't appear to snap to pixels at all, even if I use device fonts. Is your textfield contained in a Graphic or MovieClip? M. On 4/6/06, Grant Cox [EMAIL PROTECTED] wrote: I just gave this a go, and I see exactly the same behaviour on F7 and F8. If the text is a dynamic textfield then it snaps to pixels, if it's static it moves smoothly. But this is the same in F7 and F8. I animated the textfield to move 10 pixels in 100 frames, with just a linear motion tween. Regards, Grant Cox PR Durand wrote: Snap to pixel ??? Thanks for your answer but I thought it was just for the flash IDE, to place the object... however I can't see any difference in the animation with or without the pixel snaping enabled. Till there, the only difference from the same .fla is the player version. f7 : smooth, f8 : broken PiR Mike Mountain a écrit : I think you have snap to pixels enabled: View/snapping/snap to pixels M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of PR Durand Sent: 04 April 2006 14:30 To: Flashcoders mailing list Subject: Re: [Flashcoders] allowing slow animation thanks too for your answer, Zeh, but we've talked about this case with Ian Thomas, so I've made tests with all different aliasig parameters, and also with a drawn shape instead of text. the problem remains the same I've made a html page holding 2 swf, one in flash 7 and the other in flash 8 in each swf, the content was the same: 3 100 pixel animations on _x in 10 frames, one with a flash ide motion tween, one with a onEnterFrame and the last one with the Tween class. all 3 methods are still smoothed in the flash 7 animation, not in the 8 version... PiR ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing slow animation
I just gave this a go, and I see exactly the same behaviour on F7 and F8. If the text is a dynamic textfield then it snaps to pixels, if it's static it moves smoothly. But this is the same in F7 and F8. I animated the textfield to move 10 pixels in 100 frames, with just a linear motion tween. Regards, Grant Cox PR Durand wrote: Snap to pixel ??? Thanks for your answer but I thought it was just for the flash IDE, to place the object... however I can't see any difference in the animation with or without the pixel snaping enabled. Till there, the only difference from the same .fla is the player version. f7 : smooth, f8 : broken PiR Mike Mountain a écrit : I think you have snap to pixels enabled: View/snapping/snap to pixels M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of PR Durand Sent: 04 April 2006 14:30 To: Flashcoders mailing list Subject: Re: [Flashcoders] allowing slow animation thanks too for your answer, Zeh, but we've talked about this case with Ian Thomas, so I've made tests with all different aliasig parameters, and also with a drawn shape instead of text. the problem remains the same I've made a html page holding 2 swf, one in flash 7 and the other in flash 8 in each swf, the content was the same: 3 100 pixel animations on _x in 10 frames, one with a flash ide motion tween, one with a onEnterFrame and the last one with the Tween class. all 3 methods are still smoothed in the flash 7 animation, not in the 8 version... PiR ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] If not Zinc, then what?
Well, I was probably being too harsh with major bugs, as I can't remember exactly what they were now (it was about 6 months ago I used it). I believe we had the same issue with building - having to reload SW first, but often when reloading it would fail because the process was still running in the background. Also, we had some issues with system dialog boxes, that they displayed multiple times. Anyway, I was somewhat naive as to what to expect of Projector applications, and as SW was quite new to Open Source, had a very small developer and user base, we thought it best to go to a third party. Regards, Grant Cox Darren Cook wrote: Support I can live without but I wondered what the major bugs were that you found? I've started using it on a project and was pleased with it. But my current usage is relatively simple. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash and input type=file....
Except that only works in Flash 8, as the OP mentioned. Unfortunately there is no way to do this in Flash 7, except for iframe hacks or similar. I saw a link a year or so ago where someone placed a transparent HTML iframe over the top of the flash SWF, so the HTML form looked as though it was part of the flash. It was fairly hacky, and I don't think it was cross-browser compatible. Regards, Grant Cox Manuel Saint-Victor wrote: Do you mean like a filebrowser window? import flash.net.FileReference; var myFileReference:FileReference=new FileReference(); myFileReference.browse(); On 3/31/06, Felipe Fernandez [EMAIL PROTECTED] wrote: Hi, is it possible show in a flash (Flash 2004 MX) a input type file form in order to catch user file selection? Basically, I need to show an html form inside a flash movie. Is there any flash component to show that? I know Flash 8 has upload files capabilities but Flash Mx 2004 is requiered in my project. Thanks and regards ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] lil' help with amfphp... works locally, not uploaded...
Make sure you have a crossdomain.xml file in the root of your server, otherwise the security model in Flash will refuse connections to that server. The simplest version (allow all connections from any flash files) would be: ?xml version=1.0? !DOCTYPE cross-domain-policy SYSTEM http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd; cross-domain-policy allow-access-from domain=* / /cross-domain-policy Regards, Grant Cox Count Schemula wrote: http://www.flash-creations.com/notes/servercomm_remoting_amfphp.php I have the above file working well on a local test server. Flash 8, amfphp, mySQL. Then I try to make this file work on my hosted sever: http://www.thelargeglass.com/highscores2/index.html The file works when I do a Test Movie and play it locally. According to NetConnectionDebugger I'm connecting to my remote/online host and it's getting the data from tha db. I can even add and delete records. When I upload this file, it does not work. On my computer, it says Waiting for localhost down in the bottom web browser status window. ??? It should not be looking for any localhost? So, in conclusion, files works EVERYWHERE, except where I need to work. Any ideas? === I think I'm gonna like amfphp remoting a lot... I never got remoting to work with CFMX. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] If not Zinc, then what?
We just did our first application with a projector app like this. Thankfully the target was only for Windows 2000 and XP, but it needed to support nice transparency with non-rectangular windows. First I gave Screenweaver OS a go, but it has some major bugs, and almost no development (well, not on the version 3, apparently they are working hard on the beta version 4). After a couple of days we decided that we needed an application that could provide support. We looked at them all, and decided on Zinc, as it seemed to have the most active forums and developers (ie they respond to bug reports quickly), it was cross platform (thinking about future projects), and had a lot of features. Unfortunately we found that CPU usage was extreme - with an application approximately 800x600 it would use 65% of a 3.0GHz cpu just sitting there, and 100% cpu when there was any animation inside the window. This is due to the transparency - it was much better with a regular rectangular window. As our client found this unacceptable we moved to mProjector (at their recommendation). We found mProjector to make the smallest file size, and have the best CPU usage. Unfortunately their support is much slower - the forums are much less busy and the devs will take some days to respond to emails. They were in the process of releasing their new version at this time, so this may explain it (they are a much smaller operation than Zinc). Unfortunately we found there was a bug that would cause the application to crash sporadically (when loading external movies/data), and some two months after reporting this as a bug it was still on their todo list. Also transparency was fine in the Flash 7 build, but in Flash 8 was very patchy (I believe this has been fixed since). So, we had to move to Northcode SWF Studio. This was our last option, as we couldn't find any other Projector applications that had synchronous commands (and switching to asynchronous would be far too much work this late in the project). Northcode has fairly quiet forums, but their devs replied to every post at least once a day, and responded to emails within a day (with the timezone difference from Aus to Canada I thought that was pretty good). The downside is that their transparency support was fairly poor - the only reliable method for non-rectangular windows was to have 1bit transparency. They did provide me with a pre-release version with better transparency (which I believe has been released now), however this did have pretty much the same CPU issue as Zinc. So, overall: - Northcode (which we ended up going with) had the best support and least bugs. But did make the largest filesize. - Zinc has the most features, and the CPU issue appeared to just be Flash 8 - all three had ver poor CPU usage when using nice transparency in Flash 8. Medium filesize - mProjector had the smallest filesize, and with Flash 7 had the best CPU performance. The app/libraries had the least features (ie no cross platform, no screensavers, no support for standard rectangular windows). And at the end of it all, I have vowed to avoid working on any Projector applications like this again. They all seem like patchy solutions, and I guess that's why Macromedia never added more than basic fscommands to the standard Flash projectors. Regards, Grant Cox Chris Velevitch wrote: On 3/29/06, Gene Jannece [EMAIL PROTECTED] wrote: I've been reading pros and cons of using Zinc, I started to wonder what are the pros and cons of other projectors? Flash Magazine did a comparison of projectors. http://www.flashmagazine.com/1095 http://www.flashmagazine.com/1097 It's a little old now, but is a good starting point. Chris -- Chris Velevitch Manager - Sydney Flash Platform Developers Group www.flashdev.org.au ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Simple date comparison bug?
Well, it depends how the comparisons work. When you check equivalence == it is checking whether the two Date instances are the same object, which of course they aren't. When you check greater than or less than, it can only check their value, and that is the same. So it comes down to how the Date class handles comparisons. I'm honestly not sure how you overwrite these in Actionscript (I guess there must be something in Object that you can overwrite). But checking equivalence with complex variables will always be checking if they are actually references to the same object, not if the two objects have the same attributes. Oh, and Ryan, is your fourth line meant to be trace( d1 = d2 ); or trace( d1 == d2 ); ? Regards, Grant Cox Ryan Matsikas wrote: var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1.toString() == d2.toString() ); // true trace( d1 = d2 ); // Thu Jan 1 00:00:00 GMT-0700 1970 On 3/23/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Don't know why I haven't come across this before, but can anyone confirm this for me (and maybe give an explanation)? code var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1 == d2 ); // false trace( d1 = d2 ); // true trace( d1 = d2 ); // TRUE?! /code Umm… If something is both = *and* = the only possibly is that it is equal. So… WTF? dave myron principal, technical director contentfree ⊡ 206.855.5580 phone | 206.774.2767 fax ⊠ [EMAIL PROTECTED] ⊟ 337 1st ave ne. suite 100, issaquah, wa 98027 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.3.0/290 - Release Date: 3/23/2006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] DataGrid Component Performance
What do you mean by expand rows? But I think the answer is no - all grid rows need to be the same height (this height is adjustable, but applies to all rows). The datagrid component can handle many thousand rows, but becomes very unresponsive with a number of columns. In an application which does display a lot of data we limit the grids to a maximum of 15 columns, and this can display 20,000 rows ok. However, whenever the grid needs to do a full redraw (ie sorting a column, resizing a column) it can pause for a couple of seconds. Also, intensive CellRenderers should be avoided, as should any kind of manual row highlighting (ie alternate row colours). Regards, Grant Cox varfoo wrote: Anyone have a feel for how this component performs. Can you expand rows? Can it handle thousands of rows? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Encrypting data
This is true. However, if someone is prepared to submit fake post requests to hack your high scores, are they not going to decompile your SWF to see how you encrypt the high scores? My recommendation is to submit the level reached and the score, and have the server validate these (ie that the score achieved was possible for the level reached). Also, make the client inform the server every time a new level is reached, and validate that these are not occuring too fast (ie at least 20 seconds apart). And encrypt any important data sent to/from the server, but use some stupid algorithm you made up, do it inline (don't use a encrypt/decrypt function), and then obfuscate your actionscript. Oh, and if any of these server side checks fail, just ignore any high scores from that IP address. Or, just admit that faking high scores is nigh impossible when the client is so easily modified, and don't worry about it :) Regards, Grant Cox Dave Mennenoh wrote: MD5 isn't going to help encrypting a high score is it? It's a one way hash... Dave - Adobe Community Expert www.blurredistinction.com www.macromedia.com/support/forums/team_macromedia/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] how to make single cell in the grid non editable?
The only way I've done it is by making the entire datagrid non-editable, and listening for a double click on a single cell. When this happens, if that cell can edited that column is set to editable, and the appropriate cell is selected. On a mouse deselect (onBlur?) the column is set back to non-editable. Generally I've found that double clicking to edit a field works quite well, as I never liked that just selecting a row would start to edit the actual cell clicked. Oleg Filipchuk wrote: I hope it would be better. It's nothing else left. :( So does anyone know any smart solution about making individual cell non/editable? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Installing Custom Ant Tasks in Eclipse
I messed around with a few preprocessors a week or so ago, and just had so many problems (due to ignorance - I'm a noob when it comes to java/ant etc). However, finally I got FMPP to work ( http://fmpp.sourceforge.net/ ), and while the preprocessing directives aren't the prettiest (they look like html tags), once I got it working I was beyond caring about that :) This is the appropriate part from my build.xml: !-- PreProcess all the Actionscript with FMPP, output to build directory -- taskdef name=fmpp classname=fmpp.tools.AntTask classpath=${dependencies_dir}/fmpp/lib/fmpp.jar / fmpp sourceRoot=${src_dir} outputRoot=${build_dir} modes=ignore(server/**/*, lib/**/*, dependencies/**/*), execute(**/*.as), copy(**/*.swf), ignore(**/*) quiet=false data antProperties(svn_version) debug: true /data /fmpp Actually, so that modes line makes sense, my folder structure is: /build /deploy /src /com /dependencies /lib /server And I only want it to preprocess .as files from the /src and /src/com (not dependencies, lib or server), copy any .swf files (in case MTASC needs them as base files) and ignores the rest. Regards, Grant Cox John Mark Hawley wrote: UPDATE: After a lot of flailing and forcing Ant to specifically include the jars for Prebob, I actually got it to run. However, all it does it copy things from one directory to another, and no amount of manual flogging and guesswork can get it to actually preprocess anything. Has anyone tried Prebop and gotten it working, or does anyone have an IDE-friendly preprocessing solution themselves? -- Mark Hawley said: There doesn't seem to be a simple tutorial for actually getting custom Ant tasks installed and running. Even as2Ant leaves you out to dry when it comes to actually getting it to work the first time. Any help? Has anyone else on the list experimented with the Prebob preprocessing Ant task, or custom Ant tasks in general in Eclipse? I can't seem to get mine to work...I have a feeling it's because I don't have the java SDK installed, and no one else is running into this because mot of the Flash devs fooling around with Ant and Eclipse in the first place are also developing Java occasionally. (UPDATE: well, installing the SDK, and making sure Ant could see tools.jar did squat.) In Eclipse-Preferences-Ant I can see the preprocessor task is defined. Vanilla Ant builds are working 100%, but ant tasks installed as Eclipse plugins don't work when built, they just croak and give a massive, unhelpful Ant error. --snip from build.xml--- !-- adding this does nothing taskdef name=preprocess classname=com.objfac.prebop.ant.PreprocessorTask/ -- target name=preprocess description=Run preprocessor !-- perform preprocessing steps here -- echo message=Allegedly running preprocessor/ preprocess indir=${src_dir} outdir=${targetdir} out=merge except=${skip} !-- testing junk -- var name=smell value=rose/ filetype commentend=*/ commentbegin=/* extensions=as/-- /preprocess /target --end snip--- --partial output--- preprocess: [echo] Allegedly running cpp or equivalent BUILD FAILED C:\PATH_HIDDEN_TO_PROTECT_THE_INNOCENT\buildPreprocess.xml:24: Could not create task or type of type: preprocess. Ant could not find the task or a class this task relies upon. (GIANT ERROR MESSAGE SNIPPED) Any suggestions? -- John Mark Hawley The Nilbog Group 773.968.4980 (cell) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] getting the actual width of a scaled child clip
If you use localToGlobal you can find the dimensions in root coordinates. /// var topleft = {x: inner._x, y: inner._y}; var bottomright = {x: inner._x + inner._width, y: inner._y + inner._height}; inner._parent.localToGlobal(topleft); inner._parent.localToGlobal(bottomright); trace(inner from: + topleft.x + , + topleft.y + to: + bottomright.x + , + bottomright.y ); /// Rich Rodecker wrote: wierd that i've never hit this before, but I'm running into an issue with getting the width of a clip's children after the parent clip has been scaled down. So, I say parent clip name holder_mc. I create 4 movieclips inside holder_mc and load movie into them. Each of the loaded clips are 600 x600. If i scale holder_mc down 50%, each of the loaded clips still reports their size as 600x600. Somebody's HAD to have dealt with this one already...any suggestions? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] getting the actual width of a scaled child clip
Except you would have to iterate through every _parent level until you hit the _root anyway, in case any ancestor clip is scaled... I've done that before for visibility ( parent was _visible=false, grandchild was _visible=true but of course not seen). Lanny McNie wrote: Also, you could just multiply the width/height by the scale.. var w = subClip._width * subClip._parent._xscale / 100; var h = subClip._height * subClip._parent._yscale / 100; Sorry for the psuedo code. On 2/22/06, Rich Rodecker [EMAIL PROTECTED] wrote: ah, nice one. On 2/22/06, Grant Cox [EMAIL PROTECTED] wrote: If you use localToGlobal you can find the dimensions in root coordinates. /// var topleft = {x: inner._x, y: inner._y}; var bottomright = {x: inner._x + inner._width, y: inner._y + inner._height}; inner._parent.localToGlobal(topleft); inner._parent.localToGlobal(bottomright); trace(inner from: + topleft.x + , + topleft.y + to: + bottomright.x + , + bottomright.y ); /// Rich Rodecker wrote: wierd that i've never hit this before, but I'm running into an issue with getting the width of a clip's children after the parent clip has been scaled down. So, I say parent clip name holder_mc. I create 4 movieclips inside holder_mc and load movie into them. Each of the loaded clips are 600 x600. If i scale holder_mc down 50%, each of the loaded clips still reports their size as 600x600. Somebody's HAD to have dealt with this one already...any suggestions? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Lanny McNie ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OT: Design patterns
Wouldn't it be great to have a project like that - that actually stays on track and doesn't have last minute changes :) It is never necessary to use design patterns, but they can make your project more structured. More structured usually means easier to understand, and easier to modify (as it is more obvious what else will be affected by any change). I would suggest spending time on less critical projects to explore using some design patterns, to see how you feel about them, and if you find they are useful then keep using them. When I first started using design patterns (when FAMES kicked off) I thought it was important to use pure patterns, and got quite stressed trying to understand wtf all the patterns actually are and why I should be using them. Now that I have made a few projects (~6) in this fashion I am much more laid back - I use the patterns that I understand, bastardise others to something I like, and ignore the rest. We're not making works of art here - as long as the project is done to time and budget and isn't a complete dog's breakfast then it's fine :) Regards, Grant Cox Anggie Bratadinata wrote: If I don't plan to extend my app. nor there is late requirements to meet then using DP is not necessary? Thanks Troy, -- Anggie Bratadinata Web|Graphic|Flash Jl. Raya Langsep 21 Malang - East Java I N D O N E S I A http://design.ibshastautama.com Troy Rollins wrote: On Feb 22, 2006, at 11:11 PM, Anggie Bratadinata wrote: What is the advantage(s) and disadvantage(s) of design patterns? I've been studying MVC and Singleton patterns but so far I'm not sure how those can make my software better. They don't necessarily make your software any better. They can probably make your software easier to extend and or maintain. -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Strange actionscript vs tweening problem Flash8
I'm not sure what is happening in your case, but previously I have found similar issues (with code / timeline based effects conflicting) when: - The symbol (movieclip/button) does not have the same instance name across all keyframes (ie doesn't have an instance name on a keyframe). - When the code changes any attribute of a tweened symbol. If you have code that changes a clip's position, the tween becomes invalid until the next keyframe (which then overwrites whatever code change you made). I assume this applies to all other clip attributes (not just position), as a key is on a whole layer... Regards, Grant Cox T. van Zantvoort wrote: I just simply use for (i=1; i10; i++) { this[b+i].onRelease = function() { play(); }; } This is for button 1 through 9 and then on the timeline there's a tween with all the buttons that go to an other location themselfs. But when I click on a button, that button stays on it's place until the tween is done and then finally flips to the position it supposed to tween to. Met vriendelijke groeten, Tayfun van Zantvoort WebSculptor --- MonTay WebArchitects T: 040-2300898 F: 040-2954071 I: www.montay.nl --- Check ook eens andere onderdelen van ons uit. --- www.vsnet.nl (je eigen webshop) www.mlife.nl (aug '05, digi-lifestyle) === -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Karthik Verzonden: donderdag 16 februari 2006 9:24 Aan: Flashcoders mailing list Onderwerp: Re: [Flashcoders] Strange actionscript vs tweening problem Flash8 At this point it goes strangely, the tween is actually happening but the button clicked stays on the same place until the tween stops and then flips to the location it supposed to tween to. How are you tweening this? You might want to show us some code. -K ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Issue with two instances on a timeline
I agree, this is perhaps the most irritating thing about animating inside the Flash timeline. Unfortunately I believe it is just a limitation of Flash, and the only way to get around it is to avoid keyframes on objects you need to use code with. So, either avoid all keyframes and do animation with code, or just avoid keyframes on the specific objects you want to modify with code. In your example for changing text or colour, the object you are changing (textfield or movieclip) needs to be inside another movieclip. Now you can apply code to the inner movieclip and timeline effects to the outer movieclip (or vice versa), and it should work ok. But unfortunately it is still a pain. But then, that's animating in Flash for you :) Regards, Grant Cox Meinte van't Kruis wrote: Hi folks, I've had this problem for a long time and it keeps on coming back once in a while, and allthough I've allways found ways to work around it, I never got to a real solution, so perhaps some of you know the answer. The problem is, simply put: make a textfield, called tfield place it inside a movieclip called mc now we'll animate mc, one keyframe on frame 1, one keyframe on frame 10, put a motion tween in there. now the problem is, i have two keyframes, thus two instances of, basically, the same thing (same instance name) this, somehow, always brings up alot of problems, giving unexpected results. when i, say, change the color of the movieclip, or the text of the field inside the movieclip, it usually doesn't work at all it seems like flash only likes to change the color or text on the first frame and not during the animation, or on the last frame Does anyone know a good solution to this problem, because i feel there must be an easy solution to this (besides tweening with actionscript alone) thanks, Meinte ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] redraw/update DataGrid to reflect change of data?
If all you want is for the datagrid to refresh from the data already in it's dataProvider (ie, each grid row updates to what you want when you rollover), then try: var current_vpos = myGrid.vPosition; myGrid.dataProvider = myGrid.dataProvider; myGrid.vPosition = current_vpos; Regards, Grant Cox Chuck Hoffman wrote: I'd like to get a DataGrid (or better yet, one of its columns) to redraw itself, so as to reflect a change made to item(s) in its dataProvider. Specifically, I have a field called 'select', and for its column in the DataGrid I use a CellRenderer containing a CheckBox, which responds to clicks to the CheckBox by setting the select field of the given item appropriately. However, I'd also like to add a select all checkbox. I have no problem responding to clicks on the CheckBox with a quick looping-through of the dataProvider setting the select fields on each item to true or false, as the case may be. But I can't seem to get the DataGrid to redraw right away to reflect the change. The CheckBoxes will redraw correctly only when I mouse over the rows. I should note that a co-worker of mine got this functionality working using code on the timeline, whereas I'm trying to do it within a class to which the MovieClip containing the DataGrid is linked and having considerably less luck with it. I've tried calling invalidate(), redraw(), draw(), and refresh(), on the DataGrid, and a few combinations of two or more of these, all to no avail (do any of those functions actually *do* anything??) Many thanks --ch-- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] vardump an object in ActionScript?
Yeah, a for...in loop is what you want in Actionscript too. However, to save you a few minutes, below is the function I use. static function printr( object, depth ){ if ( depth == undefined ) depth = 3; var depth_spacing:String = ; var string_rep:String = ; for ( var attrib in object ){ var attrib_value:String = ; if ( depth 0 ( typeof( object[attrib] ) == object || typeof( object[attrib] ) == movieclip) ){ attrib_value = printr( object[attrib], depth-1 ); if ( attrib_value == ){ attrib_value = []; if (object[attrib] instanceof Array){ attrib_value = [empty Array]; } } } else { attrib_value = + object[attrib]; } string_rep += \n + depth_spacing.substr(depth*2) + [ + attrib + ]: + typeof(object[attrib]) + = + attrib_value; } return string_rep; } Josh McDonald wrote: Hi, I'm wondering if there's any way to just dump out all there is to know about an object in ActionScript similar to PHP's vardump()? It's easily done with for(foo in bar) in JS, but that doesn't seem to work. Any pointers much appreciated :) Cheers, -Josh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] pagepeel
I've previously used Macc/Iparigrafika's page turner, and found it to be very good. http://www.iparigrafika.hu/pageflip/ Latcho wrote: anybody got a link to a resource of a (doublepaged) page-peel effect? like browsing a book, but nonfake. preferably working with bitmapdata. my Math skills aren't just sufficient :( thanks ! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] plz suggest.....urgent
Well, not really - it's part of a larger application, and I have certain business obligations not to just give it all away. However, if you are stuck with something specific then I don't mind helping out (although it is almost 7pm here - I will be heading home soon). Basically what we did was had a controller to manage the list of Fields (our data type for a grid column). The popup window had a datagrid that displayed all of the Field objects from the controller, displaying only the title and visible attributes. We had a Checkbox CellRenderer used for the visible column, so ticking / unticking would change this attribute. Once the popup window is hidden, then the main datagrid columns are recreated, by looping through all the Field objects from the controller, and creating a DataGridColumn for each Field whose visible is set to true. Macromedia have some sample CellRenderers, one of which is for a checkbox. You can download this from http://www.macromedia.com/support/documentation/en/flash/fl8/samples.html Regards, Grant Cox [EMAIL PROTECTED] wrote: Hi Grant, Can u plz send me ur code for the same...the way u implemented... The information contained in this electronic message and any attachments to this message are intended for the exclusive use of the addressee(s)and may contain confidential or privileged information. If you are not the intended recipient, please notify the sender or [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you code your Flash applications?
Just to throw my 2c in, I personally only use getNextHighestDepth(), and as yet haven't had any problems with it. The majority of our screens are already placed in the Flash timeline, I use attachMovie almost only to populate scrollpanes, and loadMovie only into graphic components. To keep our code separated from the design, we will use placeholders / components in the Flash file to define where external elements are loaded. This lets the designers fiddle with what they like, without having to bother me :) Regards, Grant Cox Nathan Derksen wrote: Nonsense, this is a great debate IMHO, and I would love to hear more from others as well. This is something that everyone has to deal with, and I genuinely thought that others would make more use of getNextHighestDepth() and was surprised that you and others avoid it. What are the situations that you have come across where only manual depth management would work? Do you have other ways of managing depth? Nathan http://www.nathanderksen.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] plz suggest.....urgent
Please explain what you mean by checkboxes in a scrollbar. Do you mean a list component (scrollable), where each row contains a checkbox? If so, you want to use a CellRenderer. Or do you mean just two checkboxes, in a bounding area that can have scrollbars? If so, you probably want a ScrollPane, with the content being a movieclip containing the checkboxes. Regards, Grant Cox [EMAIL PROTECTED] wrote: how can i add 2 checkboxes in a scrollbar..is it using contentpath?? The information contained in this electronic message and any attachments to this message are intended for the exclusive use of the addressee(s)and may contain confidential or privileged information. If you are not the intended recipient, please notify the sender or [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] plz suggest.....urgent
Then yes, contentPath is what you want. The contentPath can be either a Linkage Id, or a url of an external SWF. [EMAIL PROTECTED] wrote: I want a ScrollPane, with the content being movieclip containing 2 checkboxes and labels next to them. The information contained in this electronic message and any attachments to this message are intended for the exclusive use of the addressee(s)and may contain confidential or privileged information. If you are not the intended recipient, please notify the sender or [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] select columns-datagrid
How is your edit button embedded in the column, are you using a Cell Renderer? When I have done something similar using a CellRenderer I made the CellRenderer dispatch an event (actually from the Datagrid), which contained the cell's row and column. This way in my class containing the Datagrid, I could just listen for my event just like any other (like cellEdit, headerRelease etc). Below is the appropriate line from my CellRenderer. I believe the template for this CellRenderer was just from the Macromedia multiline textfield sample. listOwner.dispatchEvent({type:myCustomEvent, itemIndex: getCellIndex().itemIndex, columnIndex: getCellIndex().columnIndex, newValue: somethingGoesHere}); Regards, Grant Cox [EMAIL PROTECTED] wrote: hi, I have a datagrid that I'm using to display records. One of the columns has an edit button. When the user clicks edit, the window pops up. What I'd like to do is when a user clicks edit, one of the columns is set to selected. I mean to ask that how can i select the whole column for display,so that rest of the columns i can make invisible. Does anyone know if this is possible and how to do this. Greatly appreciate any help... The information contained in this electronic message and any attachments to this message are intended for the exclusive use of the addressee(s)and may contain confidential or privileged information. If you are not the intended recipient, please notify the sender or [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you code your Flash applications?
I personally use Eclipse / MTASC, so all code is class based. In my Flash file all symbols that need functionality have a linkage id, and almost all of my symbols are only a single frame (unless shape tweening is needed). To make the Flash compile faster, none of these symbols are linked to Classes in the Library, this is all done in the external code using Object.registerClass. I find it a lot cleaner to have all of my code in a nice external structure, in a decent IDE. My code is all right where I need it, I can control all animation simply (using an animation / tweening library like Fuse), and I can let the designers do almost whatever they like to the Flash file without worrying about them stuffing code up. And, of course, I get decent version control on the source files. After using this for a few months, I just wouldn't code inside the Flash IDE any more. Movieclip spaghetti is a bitter dish. Regards, Grant Cox Anggie Bratadinata wrote: Hi expert coders, Just a simple question, How do you develop your Flash applications? How do you write clean, readable, and reusable codes? The reason I'm asking this is because, so often, I got lost in MovieClips spaghetti. Different depth/levels/timelines drive me nuts and in the end, after reviewing my codes, I can't help re-writing everything from scratch in order to make it much cleaner. So, on the same project, I always work twice. :( What I do so far is write-then-test every single function in my codes;if it works then I'll write another function. And I tend to write everything in a single frame. I'd be more than happy if you, experts, can tell me the right way to code/develop Flash applications. TIA, -- Anggie Bratadinata Graphic|Web|Flash Jl. Raya Langsep 21 Malang - East Java I N D O N E S I A www.ibshastautama.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you code your Flash applications?
Are you actually deploying Flex 2 applications? Doesn't it still require the alpha/beta Flash 8.5 player? Bjorn Schultheiss wrote: The enlightened Lemming would also like to add some comments. /* * Begin * * Flex 2 kicks ass. Any app dev I will work with flex. * Any GUI component / animation works I'll use Flash * * Thank you * * The end */ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Grant Cox Sent: Friday, 3 February 2006 1:44 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] How do you code your Flash applications? Don't feel bad Anggie, I think it is an interesting topic that is worthy of discussion. The problem is that best practices are quite subjective, and as such some people feel the need to be offended at alternative suggestions :) Of course, the method I use (Eclipse/MTASC) really is The Best Practice, as in my infinite wisdom and experience have found that every other method is simply inferior, and only suitable for ignorant lemmings. You're all lemmings, you hear me!! ;) Regards, Grant Cox Anggie Bratadinata wrote: On 2/3/06, Mark Winterhalder [EMAIL PROTECTED] wrote: (to open) a can of worms, idiom: to ask for general stylistic advice on a professional mailing list, often resulting in contradicting advises that turn into flame wars, ending with somebody crying and repeated demands for the thread to be discontinued. Ugh, I didn't mean to start another flame war. I just wanna learn from you, folks I'm sorry if my question was considered a can of worms. If there's any Indonesian Flash mailing list that is as good as this one, I'd turn to them instead, keeping the worms in Indonesia. -- Anggie Bratadinata Graphic|Web|Flash Jl. Raya Langsep 21 Malang - East Java I N D O N E S I A www.ibshastautama.com www.nextrand.co.id ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] quick array question
Use Array.splice() to remove an element. randomPos = random(total); rfcClip = rfcsArray[randomPos]; imgID = imgArray[randomPos]; rfcsArray.splice(randomPos, 1); imgArray.splice(randomPos, 1); total--; Corban Baxter wrote: Ok one quick array question... randomPos = random(total); rfcClip = rfcsArray[randomPos]; imgID = imgArray[randomPos]; total--; //now how can I delete those two records from my two arrays and recompile the arrays for use next time? I want to slowing delete the entire array so that I never use one twice... thanks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NetConnection Debugger not working in Flash 8?
Yes and no. On my main machine I have both installed, but on a secondary machine I uninstalled Flash MX2004 before installing Flash 8, and it exhibits the same problems. Very odd indeed. Gavin Lilley wrote: I have exactly the same problem. I have installed a fresh version of 8 and then remoting and components. Do you have Flash 7 and Flash 8 on the same pc? Im wondering if it is possible to install 7 first and then install 8 'over the top of 7' to solve this problem. I read about copying old library files across but as far as I can see I am missing nothing. -- Gavin Lilley. On 1/20/06, Grant Cox [EMAIL PROTECTED] wrote: I have just upgraded my workflow to Flash 8 and the latest MTASC today, and found that while my Remoting calls were working, nothing was printing in the NetConnection Debugger. After some debugging I have found that I cannot get anything to print to the NetConnection Debugger even from within the Flash 8 IDE, and this is with a clean reinstall of Flash 8 (no previous version of Flash installed) and the Remoting components. I have set the Flash 8 security settings to Always Allow, and to trust anything in C:\. The follow code, when applied to the first frame of an empty movie with just the RemotingConnector Component on the stage, works in Flash 7, but does not work in Flash 8. The log messages work fine (and the remoting connection is created and works), but nothing appears in the NetConnection Debugger. Can anyone see a problem with this, or even replicate the error? Regards, Grant Cox /// import mx.remoting.Service; import mx.services.Log; import mx.remoting.debug.NetDebug; NetDebug.initialize(); var myLogger:Log = new Log(Log.DEBUG, logger1); myLogger.onLog = function(message:String) { trace(NetConnection LOG: + message); }; var gatewayURL:String = http://localhost/myproject/gateway.php;; var userService:Service = new Service ( gatewayURL, myLogger, Users, null, null ); trace(gateway at: + gatewayURL + user service: + userService ); NetDebug.trace(testing testing testing); stop(); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Remoting
If you are using AS2, then you want to use import, not #include (which is AS1). import mx.remoting.Service; import mx.services.Log; import mx.remoting.debug.NetDebug; Regards, Grant Cox JP wrote: I'm running into very odd issues with the installation of Flash remoting components for AS2 on both Windows and OSX using Flash MX 2004. 1. In both cases, using #include NetServices.as or NetDebug.as produces a 'file not found' compiler error. 2. After reading through a bunch of Tec notes, I discovered that those two files needed to be placed into the include directory. After that, Flash found the files, but... 3. Suddenly the compiler spit out 20+ warnings about improper import paths defined in these files. import mx.remoting.degug. -- place filename here I started madly shuffling files around to their correct paths (on the OSX version), but now I'm getting 20+ messages from within the component files when including NetDebug or NetServices: **Error** Volume:Users:jpowers:Library:Application Support:Macromedia: Flash MX 2004:en:Configuration:Include:NetDebug.as: Line 10: Classes may only be defined in external ActionScript 2.0 class scripts. intrinsic class mx.remoting.debug.NetDebug extends Object or [snip] Syntax error. import mx.remoting.debug.events.NetDebugTrace; [snip] Syntax error. static public function getNetDebug():mx.remoting.debug.NetDebug Can anyone tell me how I can sort this out? I'm stumped. -jp ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] NetConnection Debugger not working in Flash 8?
I have just upgraded my workflow to Flash 8 and the latest MTASC today, and found that while my Remoting calls were working, nothing was printing in the NetConnection Debugger. After some debugging I have found that I cannot get anything to print to the NetConnection Debugger even from within the Flash 8 IDE, and this is with a clean reinstall of Flash 8 (no previous version of Flash installed) and the Remoting components. I have set the Flash 8 security settings to Always Allow, and to trust anything in C:\. The follow code, when applied to the first frame of an empty movie with just the RemotingConnector Component on the stage, works in Flash 7, but does not work in Flash 8. The log messages work fine (and the remoting connection is created and works), but nothing appears in the NetConnection Debugger. Can anyone see a problem with this, or even replicate the error? Regards, Grant Cox /// import mx.remoting.Service; import mx.services.Log; import mx.remoting.debug.NetDebug; NetDebug.initialize(); var myLogger:Log = new Log(Log.DEBUG, logger1); myLogger.onLog = function(message:String) { trace(NetConnection LOG: + message); }; var gatewayURL:String = http://localhost/myproject/gateway.php;; var userService:Service = new Service ( gatewayURL, myLogger, Users, null, null ); trace(gateway at: + gatewayURL + user service: + userService ); NetDebug.trace(testing testing testing); stop(); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] NetConnection Debugger not working in Flash 8?
Yes, yes, and yes. And in Flash 7 it works, but not Flash 8. Steven Sacks wrote: Did you install Remoting for Flash 8? Did you put the remoting components on the stage of your movie? Did you try manually tracing? NetDebug.trace(Hello world); -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Grant Cox Sent: Thursday, January 19, 2006 9:03 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] NetConnection Debugger not working in Flash 8? I have just upgraded my workflow to Flash 8 and the latest MTASC today, and found that while my Remoting calls were working, nothing was printing in the NetConnection Debugger. After some debugging I have found that I cannot get anything to print to the NetConnection Debugger even from within the Flash 8 IDE, and this is with a clean reinstall of Flash 8 (no previous version of Flash installed) and the Remoting components. I have set the Flash 8 security settings to Always Allow, and to trust anything in C:\. The follow code, when applied to the first frame of an empty movie with just the RemotingConnector Component on the stage, works in Flash 7, but does not work in Flash 8. The log messages work fine (and the remoting connection is created and works), but nothing appears in the NetConnection Debugger. Can anyone see a problem with this, or even replicate the error? Regards, Grant Cox /// import mx.remoting.Service; import mx.services.Log; import mx.remoting.debug.NetDebug; NetDebug.initialize(); var myLogger:Log = new Log(Log.DEBUG, logger1); myLogger.onLog = function(message:String) { trace(NetConnection LOG: + message); }; var gatewayURL:String = http://localhost/myproject/gateway.php;; var userService:Service = new Service ( gatewayURL, myLogger, Users, null, null ); trace(gateway at: + gatewayURL + user service: + userService ); NetDebug.trace(testing testing testing); stop(); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders